Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.17 @ 21:19:51 Player: Jammed Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (206) 1030 Value Destroyed (6711) 6711 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1355) 1355 TOTAL SCORE: 13156 Bonus ------- High Alert Combat Kills 908 Follower Combat Kills 74 Registered with UFD 300 Met Optimus in HQ 500 Friendly Fire -427 Cogmind --------- Core Integrity 0/850 Matter 225/300 Energy 41/290 System Corruption 13% Temperature Cool (18) Movement Core (1050) Ox20 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine (fused) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit Improved Sensor Array Advanced Targeting Computer System Guard System Guard > --- WEAPON (2) ------- Plasma Rifle Power Maul > --- INVENTORY (20) --- Cold Fusion Reactor Neutrino Core Neutrino Core Wheel Armored Wheel Improved Heat Sink Energy Well (0) Seismic Detector Advanced Targeting Computer Improved Focal Shield Thermal Shield Improved System Shield System Guard Drone Bay (2/2) Heavy Laser Thermic Laser Precision Rocket Launcher DRS Beacon (Ready) Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Targeting Computer Improved Light Armor Plating Force Field System Guard System Guard > --- WEAPON ----------- Plasma Rifle Precision Rocket Launcher > --- INVENTORY -------- Cold Fusion Reactor Neutrino Core Neutrino Core Wheel Armored Wheel Improved Heat Sink Energy Well Improved Sensor Array Seismic Detector Seismic Detector Advanced Targeting Computer Improved Focal Shield Thermal Shield Improved System Shield System Guard Drone Bay Heavy Laser Thermic Laser Power Maul DRS Beacon [Rating: 69] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Fission Core Propulsion Titanium Leg Leg Titanium Leg Wheel Compact Wheel Utility Seismic Detector Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Spread Laser Energy Gun Spread Laser Ballistic Gun Assault Rifle Launcher Precision Rocket Launcher Impact Weapon Power Maul Build | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Slots Evolved 8 | . . 2 2 . . . 4 . . Power . | . . . . . . . . . . Propulsion 3 | . . 1 1 . . . 1 . . Utility 5 | . . 1 1 . . . 3 . . Weapon . | . . . . . . . . . . Parts Attached 147 | 2 17 25 28 2 . 2 53 17 1 Power 13 | . 2 3 1 . . . 6 1 . Engine 9 | . 2 3 1 . . . 2 1 . Core 4 | . . . . . . . 4 . . Reactor . | . . . . . . . . . . Propulsion 50 | . 6 11 6 1 . . 20 6 . Treads . | . . . . . . . . . . Leg 47 | . 6 11 6 1 . . 18 5 . Wheel 3 | . . . . . . . 2 1 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 57 | 1 4 7 14 1 . 2 19 8 1 Device 34 | 1 3 3 5 1 . 2 13 5 1 Storage 6 | . 1 1 3 . . . . 1 . Processor 5 | . . . . . . . 4 1 . Hackware 3 | . . . 2 . . . 1 . . Protection 9 | . . 3 4 . . . 1 1 . Artifact . | . . . . . . . . . . Weapon 27 | 1 5 4 7 . . . 8 2 . Energy Gun 21 | . 3 3 6 . . . 7 2 . Energy Cannon . | . . . . . . . . . . Ballistic Gun 2 | 1 1 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 2 | . 1 . . . . . 1 . . Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . 1 1 . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 8 | . . 2 3 . . . 3 . . Corrupted Parts 1 | . . . . . . . 1 . . System Corruption 6 | . . . . . . . 6 . . Parts Lost 51 | . . 1 5 . . . 27 12 6 Power 3 | . . . 1 . . . 1 1 . Propulsion 25 | . . . 1 . . . 15 6 3 Utility 17 | . . 1 3 . . . 8 2 3 Weapon 6 | . . . . . . . 3 3 . Highest Loss Streak 7 | . . 1 2 . . . 7 7 6 To Critical Strikes . | . . . . . . . . . . Average Backups 15 | 6 9 11 15 19 20 19 17 17 18 Power . | 1 . . . . . . . 1 3 Propulsion 3 | 4 3 3 3 5 6 6 3 1 2 Utility 6 | . 1 3 6 7 8 8 8 11 10 Weapon 4 | 1 3 4 5 6 6 5 4 3 3 Tool/Special . | . . . . . . . . . . Unused Backups 49 | 5 10 10 3 5 . 2 6 . 8 Power 5 | 1 1 . . . . . . . 3 Propulsion 19 | 2 6 5 . 4 . . 1 . 1 Utility 14 | 1 1 2 2 . . . 4 . 4 Weapon 11 | 1 2 3 1 1 . 2 1 . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 97 | . 99 99 98 100 100 100 93 97 99 Engine 7 | . 14 11 8 9 9 9 1 5 6 Core 1 | . . . . . . . 4 . . Leg 32 | . 28 33 35 36 36 36 30 30 32 Device 18 | . 13 16 17 18 18 18 24 13 13 Storage 8 | . 14 11 9 9 9 9 6 6 6 Processor 3 | . . . . . . . 3 14 20 Hackware 1 | . . . 3 . . . . 5 . Protection 5 | . . 5 5 9 9 9 4 3 5 Energy Gun 16 | . 21 21 17 16 18 18 11 12 12 Peak Build Rating 69 | 7 12 22 35 38 36 38 63 67 69 Average Rating 36 | 6 10 17 29 35 36 36 50 58 64 On Entrance 31 | 6 7 12 22 35 36 36 37 63 61 Naked Turns . | . . . . . . . . . . Heaviest Build 75 | 14 22 42 64 68 64 64 75 72 74 Greatest Support 89 | 20 20 39 64 68 68 68 89 83 83 Greatest Overweight (x) 4 | . 1 1 1 . . . 4 4 . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 15 20 20 20 20 20 20 20 Average Capacity 17 | 8 9 12 16 20 20 20 20 20 20 Most Carried 20 | 7 10 15 20 20 20 20 20 20 20 Average Carried 16 | 6 9 11 15 19 20 19 18 18 19 Final Capacity 20 | 8 10 15 20 20 20 20 20 20 20 Final Carried 20 | 7 10 15 19 20 20 20 20 20 18 Class Distribution -------------------- 66% | Mutant 33% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Mutant | -8/Scraptown Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Matter Collected 3966 | 286 266 438 560 90 . 40 1502 667 117 Remotely . | . . . . . . . . . . Salvage Created 8453 | 176 432 1187 1296 109 . . 3680 1340 233 Parts 347 | 22 29 71 59 5 . . 112 42 7 Haulers Intercepted 12 | . 1 4 5 . . . 2 . . Recyclers Shooed 12 | 1 1 1 . . . . 9 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 39 | . . . . . . . . 33 6 Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Combat Hostiles Destroyed 138 | . 11 23 14 2 . . 61 20 7 Melee 2 | . . . . . . . 2 . . Guns 95 | . 11 23 10 2 . . 29 15 5 AOE 24 | . . . 2 . . . 17 3 2 Classes Destroyed 15 | 2 4 2 4 . . . 3 . . Worker 14 | . . . 4 . . . 10 . . Builder 5 | . . . 2 . . . 3 . . Tunneler 9 | 7 . 1 1 . . . . . . Hauler 12 | . 1 4 5 . . . 2 . . Recycler 11 | 1 . 2 4 . . . 4 . . Mechanic 1 | . . . . . . . 1 . . Operator 1 | . . . 1 . . . . . . Watcher 12 | . 3 5 . . . . 4 . . Swarmer 27 | . 3 . . . . . 17 3 4 Grunt 73 | . 8 13 9 . . . 29 11 3 Brawler 4 | . . 1 . . . . 1 2 . Duelist 3 | . . . 1 . . . . 2 . Sentry 23 | . . 9 4 2 . . 5 3 . Hunter 1 | . . . . . . . 1 . . Programmer 8 | . . . . . . . 8 . . Thug 1 | . . . . . . . . 1 . Butcher 1 | . . . . . . . . 1 . Best Kill Streak 10 | 4 4 3 7 1 . . 10 4 3 Combat Bots Only 6 | . 4 3 3 1 . . 6 4 3 Max Kills in Single Turn 4 | 1 2 1 4 1 . . 4 2 1 Gunslinging 1 | . 1 . . . . . 1 . . Exploded 4 | . . . 1 . . . 4 2 1 Melee 1 | . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Hostile Shots Fired 986 | . 34 82 84 9 . . 581 136 60 Missed 278 | . 4 22 14 5 . . 177 33 23 Hits 708 | . 30 60 70 4 . . 404 103 37 Melee 11 | . . 1 2 . . . . 4 4 Projectile 697 | . 30 59 68 4 . . 404 99 33 Critical Strikes 24 | . . 2 5 . . . 14 1 2 Part Disruptions 1 | . . . . . . . 1 . . Damage Taken 9947 | . 441 786 1055 46 . . 5267 1775 577 Core 1308 | . 46 152 249 . . . 468 350 43 Absorbed by Shields 715 | . . . 129 12 . . 400 . 174 Ignored by Resistances 451 | . . . . . . . 379 64 8 Regen/Repaired (Parts) 769 | . 64 89 158 . . . 458 . . Core Remaining (%) 74 | 100 81 62 . . . 54 . . . Volleys Fired 493 | 22 30 68 79 6 . . 208 68 12 Largest 2 | 2 2 2 2 2 . . 2 2 2 Hottest 165 | 60 130 130 117 130 . . 165 165 144 Shots Fired 936 | 44 61 136 153 12 . . 376 133 21 Gun 908 | 44 61 136 148 12 . . 358 131 18 Cannon . | . . . . . . . . . . Launcher 28 | . . . 5 . . . 18 2 3 Special . | . . . . . . . . . . Kinetic 43 | 22 21 . . . . . . . . Thermal 865 | 22 40 136 148 12 . . 358 131 18 Explosive 28 | . . . 5 . . . 18 2 3 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 32 | 8 14 16 9 11 . . 32 16 11 Robot Miss Streak 6 | 3 6 6 3 1 . . 5 6 2 Penetration Max . | . . . . . . . . . . Secondary Targets 12 | . 2 2 1 . . . 5 1 1 Max Gunslinging Chain 1 | . 1 1 1 . . . 1 1 1 Shots Hit Robots 737 | 27 50 124 101 10 . . 299 110 16 Core Hits 495 | 9 42 166 47 3 . . 160 60 8 Critical Kills 2 | . . . . . . . 1 1 . Critical Parts Destroyed 12 | . . . . . . . 8 4 . Critical Strikes 54 | . . . 18 1 . . 27 8 . Burn 40 | . . . 18 1 . . 18 3 . Destroy 7 | . . . . . . . 2 5 . Smash 7 | . . . . . . . 7 . . Melee Attacks 56 | . . 5 1 3 . . 44 . 3 Impact 56 | . . 5 1 3 . . 44 . 3 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 18397 | 318 659 1882 2410 198 . . 9784 2607 539 Guns 13417 | 318 659 1879 1774 198 . . 6046 2322 221 Cannons . | . . . . . . . . . . Explosions 4110 | . . . 636 . . . 2929 285 260 Melee 867 | . . . . . . . 809 . 58 Ramming 3 | . . 3 . . . . . . . Kinetic 326 | 160 166 . . . . . . . . Thermal 13533 | 158 493 1879 2096 198 . . 6166 2322 221 Explosive 3537 | . . . 314 . . . 2678 285 260 Electromagnetic 131 | . . . . . . . 131 . . Impact 867 | . . . . . . . 809 . 58 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 23 | . 4 1 . . . . 23 15 13 Average Corruption 7 | . 3 1 . . . . 7 13 7 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 230 | . 22 9 . . . . 94 86 19 Message Errors 52 | . 5 3 . . . . 16 26 2 Matter Fused 58 | . 6 4 . . . . 24 22 2 Heat Flow Errors 21 | . 3 . . . . . 12 4 2 Energy Discharges 17 | . 2 . . . . . 4 7 4 Parts Rejected 4 | . 1 . . . . . 2 1 . Parts Fused 3 | . . . . . . . . 2 1 Data Loss (minor) 36 | . 4 1 . . . . 17 10 4 Data Loss (major) 11 | . . 1 . . . . 3 5 2 Misfires 10 | . 1 . . . . . 4 4 1 Alerts 2 | . . . . . . . 1 . 1 Misdirections 2 | . . . . . . . 1 1 . Weapon Failures 14 | . . . . . . . 10 4 . Overload Shots . | . . . . . . . . . . Overflow Damage 770 | . . . 151 . . . 601 . 18 Projectiles . | . . . . . . . . . . Explosions 372 | . . . 151 . . . 203 . 18 Melee 398 | . . . . . . . 398 . . Knockbacks 5 | . . . . . . . 5 . . Impact 5 | . . . . . . . 5 . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 124 | . 97 . . . . . 27 . . Shots 3 | . 1 . . . . . 2 . . Rammed . | . . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . Kicked 1 | . . 1 . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 494 | . 278 367 195 132 . . 494 397 253 Average Temperature 98 | . 68 75 42 53 . . 123 118 60 Received Heat Transfer 3658 | . 168 375 504 21 . . 1809 621 160 Effects 19 | . . 1 . . . . 13 5 . Shutdowns 6 | . . 1 . . . . 4 1 . Energy Bleed 7 | . . . . . . . 5 2 . Interference 3 | . . . . . . . 2 1 . Matter Decay 3 | . . . . . . . 2 1 . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 5 | . . . . . . . 5 . . Combat Hostiles 4 | . . . . . . . 4 . . Parts Fried 3 | . . . . . . . 3 . . Impact Corruptions 10 | . . . . . . . 10 . . Robots Melted 13 | . . . 2 . . . 9 2 . Combat Hostiles 13 | . . . 2 . . . 9 2 . Parts Melted 66 | . 2 2 5 1 . . 48 7 1 Heat Transferred 29358 | 350 906 2376 5393 444 . . 13985 5445 459 Parts Sabotaged 4 | . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Maximum Alert Level 4 | . . 1 . . . . 4 . . Low Security (%) 70 | 100 100 73 100 100 100 . 28 . . Level 1 6 | . . 26 . . . . 2 . . Level 2 15 | . . . . . . . 45 . . Level 3 5 | . . . . . . . 15 . . Level 4 2 | . . . . . . . 8 . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 1297 | 15 151 230 178 35 24 . 1297 . . Initial 29 | . 3 . 29 5 . . . . . Average 212 | 2 48 101 47 5 3 . 511 . . Influence Increases 5036 | 40 399 754 642 84 40 . 2166 716 195 Destroy 0b10 Robot/C 2800 | . 220 460 280 40 . . 1220 440 140 Destroy 0b10 Robot/NC 330 | 40 20 65 85 . . . 120 . . Destroy Leader 678 | . 58 168 90 20 . . 302 30 10 Allied During Kill 6 | . . . . . . . . 6 . Successful Hack 208 | . 27 56 58 8 10 . 49 . . Select Force Hacks 30 | . . . . . 30 . . . . Disable Machine 315 | . 15 . 45 15 . . 240 . . Destroy Structure 204 | . 29 5 39 1 . . 130 . . Partial Spotted 60 | . . . 30 . . . 30 . . Lose Combat Pursuer 405 | . 30 . 15 . . . 75 240 45 Influence Decreases 4571 | 35 404 683 699 98 40 . 872 1238 502 Entered New Map 681 | . 2 . 42 9 . . . 480 148 Time Decay 3210 | 35 402 523 607 89 40 . 602 618 294 Lost Part 510 | . . 10 50 . . . 270 120 60 Lost Ally 20 | . . . . . . . . 20 . Purge Threat 150 | . . 150 . . . . . . . Squads Dispatched 36 | . 2 4 4 . . . 25 . 1 Investigation 12 | . . 2 1 . . . 9 . . Extermination 8 | . . . . . . . 8 . . Reinforcement 13 | . 2 2 3 . . . 6 . . Assault 3 | . . . . . . . 2 . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Distress Signals 13 | . 1 3 5 . . . 4 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 215 | . 19 32 24 3 . . 88 34 15 Peak Tracking Total 7 | . 3 4 5 1 . . 5 7 5 Tactical Retreats 21 | . 1 . 1 . . . 4 13 2 Traps | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Traps Triggered 3 | . 2 . 1 . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Machines Disabled 21 | . 1 . 3 1 . . 16 . . Max in Single Turn 6 | . 1 . 2 1 . . 6 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Machines Accessed 68 | . 9 14 18 4 4 4 14 1 . Terminals 38 | . 6 10 12 4 3 . 3 . . Fabricators 1 | . . . . . . . 1 . . Repair Stations 9 | . 1 2 2 . . . 4 . . Recycling Units 12 | . 2 1 2 . 1 . 6 . . Scanalyzers 2 | . . 1 1 . . . . . . Garrison Access 1 | . . . 1 . . . . . . Total Hacks 223 | . 29 37 66 11 14 26 39 1 . Successful 141 | . 15 25 43 7 4 26 20 1 . Failed 82 | . 14 12 23 4 10 . 19 . . Catastrophic 11 | . . 2 2 . 3 . 4 . . Database Lockouts . | . . . . . . . . . . Manual 100 | . 15 18 29 10 10 . 18 . . Terminals 111 | . 18 29 31 11 10 . 12 . . Fabricators 4 | . . . . . . . 4 . . Repair Stations 36 | . 6 5 14 . . . 11 . . Recycling Units 26 | . 5 1 4 . 4 . 12 . . Scanalyzers 17 | . . 2 15 . . . . . . Garrison Access 2 | . . . 2 . . . . . . Terminal Hacks 57 | . 3 12 6 2 1 26 6 1 . Record 26 | . . . . . . 26 . . . Part Schematic 5 | . . . 4 . 1 . . . . Prototype ID Bank 1 | . . . . . . . 1 . . Open Door 2 | . . . . 1 . . . 1 . Terminal Index 2 | . 1 . . . . . 1 . . Alert Level 2 | . . 1 1 . . . . . . Unreport Threat 1 | . . 1 . . . . . . . Locate Traps 2 | . 1 1 . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . Maintenance Status 2 | . . 1 . . . . 1 . . Security Status 1 | . . 1 . . . . . . . Patrol Status 1 | . . 1 . . . . . . . Hauler Manifests 3 | . . 1 . 1 . . 1 . . Registered Components 2 | . . 1 . . . . 1 . . Zone Layout 6 | . . 4 1 . . . 1 . . Fabricator Hacks 1 | . . . . . . . 1 . . Load Schematic 1 | . . . . . . . 1 . . Repair Station Hacks 20 | . 4 2 9 . . . 5 . . Scan Component 11 | . 2 1 5 . . . 3 . . Repair 9 | . 2 1 4 . . . 2 . . Recycling Unit Hacks 7 | . 3 1 2 . 1 . . . . Report Inventory 6 | . 2 1 2 . 1 . . . . Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer 17 | . . 2 15 . . . . . . Insert Component 8 | . . 1 7 . . . . . . Analyze 9 | . . 1 8 . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 39 | . 5 8 11 5 2 . 8 . . Terminals 28 | . 5 7 9 5 1 . 1 . . Botnet 8 | . 1 1 3 2 . . 1 . . Skim 20 | . 4 6 6 3 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations 3 | . . 1 . . . . 2 . . Patch 3 | . . 1 . . . . 2 . . Recycling Units 8 | . . . 2 . 1 . 5 . . Reject 2 | . . . 2 . . . . . . Tunnel 1 | . . . . . 1 . . . . Fedlink 5 | . . . . . . . 5 . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . Used . | . . . . . . . . . . Hacking Detections 55 | . 7 12 18 3 3 . 12 . . Full Trace Events 8 | . 1 2 2 . 1 . 2 . . Feedback Events 1 | . . . . . . . 1 . . Corruption 1 | . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 13 | . . 1 11 . 1 . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 9 | . 2 1 4 . . . 2 . . Time 312 | . 64 32 140 . . . 76 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 3 | . 3 . . . . . . . . Parts Scanalyzed 8 | . . 1 7 . . . . . . Part Schematics Acquired 8 | . . 1 7 . . . . . . Parts Damaged 1 | . . . 1 . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 . . Programmers 4 | . . . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 2 | . . . . . . . . 2 . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Total Allies 2 | . . . . . . . . 2 . Largest Group 2 | . . . . . . . . 2 . Highest-Rated Group 52 | . . . . . . . . 52 . Highest-Rated Ally 32 | . . . . . . . . 32 . Total Orders 3 | . . . . . . . 3 . . STAY 1 | . . . . . . . 1 . . ROAM 1 | . . . . . . . 1 . . FOLLOW 1 | . . . . . . . 1 . . Ally Attacks 10 | . . . . . . . . 10 . Total Damage 278 | . . . . . . . . 278 . Kills 2 | . . . . . . . . 2 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Active Infowar (turns) 10125 | 212 357 1849 2218 442 218 171 2533 1845 280 Sensors 6689 | . . . 1227 435 218 171 2523 1841 274 Seismic 9727 | 212 357 1849 2209 439 218 163 2448 1565 267 ECM 1 | . . . . . . . . 1 . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . 2 1 Drone Launches 2 | . . . . . . . 2 . . Drone Recoveries 2 | . . . . . . . 2 . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Turns Passed 16445 | 239 1502 2433 2963 516 268 1737 4076 2060 651 Spaces Moved 9336 | 28 744 1131 1797 219 200 1326 2086 1361 444 Core . | . . . . . . . . . . Treads . | . . . . . . . . . . Legs 9117 | 28 744 1131 1797 219 200 1326 1948 1280 444 Wheels 219 | . . . . . . . 138 81 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 120 | 120 120 120 120 127 130 130 120 120 122 Average Speed 133 | 120 159 149 126 129 130 130 131 124 122 Slowest Speed 265 | 120 190 190 197 130 130 130 265 196 122 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . Exploration Rate (%) 66 | 3 96 94 98 36 50 92 48 97 48 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 10 | . . 3 2 . 1 1 1 2 . Known Exits Taken 5 | . . 1 1 1 1 1 . . . Unknown Exits Taken 4 | 1 1 . . . . . 1 1 . Scrap Searched 8 | . . . . . . 3 . 4 1 Spaces Dug 40 | . . 5 14 1 . . 19 . 1 Terrain Destroyed 293 | . 27 5 44 1 . . 132 36 48 Melee 26 | . . 5 1 1 . . 18 . 1 Projectile 1 | . . . . . . . 1 . . AOE 266 | . 27 . 43 . . . 113 36 47 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Total 12284 | 189 1002 1747 2329 434 208 1339 2924 1587 525 Wait 1836 | 136 179 451 355 182 9 4 387 93 40 Move 9327 | 27 743 1130 1796 218 199 1325 2085 1360 444 Hop . | . . . . . . . . . . Pick Up 120 | 2 10 23 21 6 . 3 35 14 6 Fast Attach 59 | . 7 3 13 . . . 29 6 1 Attach 58 | 1 . 3 7 . . . 30 15 2 Detach 17 | . . . 1 . . . 12 4 . Swap 176 | 1 13 31 32 13 . 4 61 10 11 Drop 131 | . 20 32 24 6 . 3 33 7 6 Fire 493 | 22 30 68 79 6 . . 208 68 12 Melee 56 | . . 5 1 3 . . 44 . 3 Ram . | . . . . . . . . . . Kick 1 | . . 1 . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 10 | . . . . . . . . 10 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -8/Storage (discovered 2 exits: Fac / *Rec) -8/Recycling (discovered 2 exits: Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -6/Lower Caves -6/Lower Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 3) 240 | -11/Scrapyard | Entered Materials 286 | -10/Materials | Discovered new exit (range 5) 317 | -10/Materials | Build established: Mutant 436 | -10/Materials | Discovered new exit (range 7) 627 | -10/Materials | Discovered new exit (range 9) 740 | -10/Materials | Derelicts attacked the area 1125 | -10/Materials | Discovered new exit (range 14) 1323 | -10/Materials | Build established: Scavenger-Mutant 1615 | -10/Materials | Repaired Imp. Heat Sink 1643 | -10/Materials | Repaired Grenade Launcher 1742 | -10/Materials | Entered another Materials area 1742 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2316 | -9/Materials | Discovered new exit (range 7) 2544 | -9/Materials | Discovered new exit (range 15) 2545 | -9/Materials | Build established: Mutant 3007 | -9/Materials | Repaired Spread Laser 3134 | -9/Materials | Learned location of Mines (-8) 3247 | -9/Materials | Learned location of 1 exit from Recycling 3262 | -9/Materials | Identified exit to Materials 3267 | -9/Materials | Learned Storage trap positions 3320 | -9/Materials | Learned Recycling recycling unit intel 4175 | -9/Materials | Entered another Materials area 4175 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4812 | -8/Materials | Met 7R-MNS 4902 | -8/Materials | Discovered new exit (range 16) 4988 | -8/Materials | Discovered new exit (range 16) 5739 | -8/Materials | Discovered new exit (range 13) 5743 | -8/Materials | Learned Factory stockpile data 5858 | -8/Materials | Learned 2 Storage zone layouts 5901 | -8/Materials | Identified exit to Storage 5934 | -8/Materials | Learned Storage trap positions 5965 | -8/Materials | Learned 2 Lower Caves zone layouts 5984 | -8/Materials | Learned location of 1 exit from Recycling 6011 | -8/Materials | Learned Factory non-interactive machine intel 6107 | -8/Materials | Discovered new exit (range 16) 6828 | -8/Materials | Repaired Imp. Medium Laser 6869 | -8/Materials | Repaired Titanium Leg 6908 | -8/Materials | Repaired Titanium Leg 7015 | -8/Materials | Repaired Seismic Detector 7138 | -8/Materials | Entered Storage 7139 | -8/Storage | Identified exit to Recycling 7140 | -8/Storage | Identified exit to Factory 7141 | -8/Storage | Loaded intel: 19 trap records 7650 | -8/Storage | Used back door to open Recycling access 7654 | -8/Storage | Entered Recycling 7655 | -8/Recycling | Identified exit to Factory 7655 | -8/Recycling | Identified exit to Scraptown 7656 | -8/Recycling | Loaded intel: 3 recycling unit locations 7840 | -8/Recycling | Scanned before Scraplab entrance 7909 | -8/Recycling | Entered Scraplab 7922 | -8/Recycling | Entered Scraptown 7985 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 8215 | -8/Scraptown | Discovered exit to Factory (range 13) 8252 | -8/Scraptown | Visited Cyclists 8279 | -8/Scraptown | Visited TADAMA 8314 | -8/Scraptown | Visited SPCMW 8377 | -8/Scraptown | Visited Assassins FH 8400 | -8/Scraptown | Visited Red Mages 8445 | -8/Scraptown | Visited Comm Corps 8735 | -8/Scraptown | Visited Symbiants 8777 | -8/Scraptown | Visited UFD Registry 8777 | -8/Scraptown | Registered with UFD as "Geartail" 8826 | -8/Scraptown | Entered Cyclist Reading Room 8924 | -8/Scraptown | Visited Abandonware Association 8937 | -8/Scraptown | Learned abandonware demo "OVRCLOCK.EXE" 8942 | -8/Scraptown | Learned abandonware demo "REBOOT5.EXE" 8975 | -8/Scraptown | Visited Supply Room 8999 | -8/Scraptown | Visited Chapter 10 9032 | -8/Scraptown | Visited Derelict Rescue Squad 9053 | -8/Scraptown | Found DRS Beacon 9071 | -8/Scraptown | Visited A0-MCA Data Center 9124 | -8/Scraptown | Visited Scrap Suit Storage 9141 | -8/Scraptown | Visited Research Penetration Think Tank 9175 | -8/Scraptown | Visited Science Guys 9206 | -8/Scraptown | Visited Curators Association 9262 | -8/Scraptown | Visited Sword Containment 9478 | -8/Scraptown | Given an A- rating by A0-MCA 9537 | -8/Scraptown | Met Optimus 9537 | -8/Scraptown | Accepted into 0bPrime 9654 | -8/Scraptown | Discovered exit to Factory (range 3) 9659 | -8/Scraptown | Entered Factory 9659 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x3 9661 | -6/Factory | Loaded intel: 268 non-interactive machine locations 9794 | -6/Factory | Loaded intel: 8 recycling unit locations 10269 | -6/Factory | Build established: Scavenger-Mutant 10692 | -6/Factory | Repaired Hrd. Medium Armor Plating 10938 | -6/Factory | Discovered new exit (range 15) 11177 | -6/Factory | Learned location of Protoforge (-2) 11215 | -6/Factory | Build established: Mutant 12203 | -6/Factory | Lost 3 parts (1n1u1w) 12501 | -6/Factory | Build established: Scavenger-Mutant 12627 | -6/Factory | Crushed by falling debris 12627 | -6/Factory | System corruption reached 10% 12655 | -6/Factory | Spotted B-75 Beast 12847 | -6/Factory | Lost 7 parts (4n2u1w) 12883 | -6/Factory | Repaired Imp. Sensor Array 13117 | -6/Factory | Build established: Mutant 13159 | -6/Factory | First assault squad dispatched 13438 | -6/Factory | Core integrity fell below 50% 13461 | -6/Factory | Lost 5 parts (3n1u1w) 13735 | -6/Factory | Entered Lower Caves 13740 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 13762 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 14002 | -6/Lower Caves | Lost 7 parts (1p3n1u2w) 14368 | -6/Lower Caves | Build established: Scavenger-Mutant 14403 | -6/Lower Caves | Core integrity fell below 20% 14580 | -6/Lower Caves | Lost 4 parts (2n1u1w) 14613 | -6/Lower Caves | Encountered a Warlord checkpoint 14916 | -6/Lower Caves | Discovered new exit (range 15) 15414 | -6/Lower Caves | Learned location of Extension (-4) 15795 | -6/Lower Caves | Entered another Lower Caves area 15800 | -6/Lower Caves | Discovered new exit (range 8) 16079 | -6/Lower Caves | Learned location of 1 exit from Factory 16242 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 16446 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 16431_ G-50 Soldier unfolds itself. 16431_ E-15 Imp unfolds itself. 16434_ Imp. Light Armor Plating destroyed. 16434_ Plasma Rifle blown off. 16434_ Arm. Leg blown off. 16434_ Flexi-carbon Leg blown off. 16434_ Seismic Detector blown off. 16434_ E-15 Imp destroyed. 16434_ Acquired Plasma Rifle. 16437_ Dropped Energy Well. 16438_ System corrupted: Energy discharge (-38). 16438_ Extracted 169 energy. 16438_ Acquired Energy Well. 16441_ Carbon-fiber Leg destroyed. 16441_ System corrupted by crushing effect (+5). 16442_ Carbon-fiber Leg destroyed. 16444_ Titanium Leg destroyed. 16444_ Adv. Heat Sink destroyed. 16444_ System corrupted by crushing effect (+1). 16446_ Force Field destroyed. Map ----- +----------------------------------------------------+ | ?????????? #??????????????????????#?????# # | | ?????????? #??????????????????????????# ## # | | ??????????? #?????????????????????????# #?# # | | ??????????? #?????????????????????????# #??# | | ???????????# #?????????????????????????##???# | | ???????????# #??????????????????????????????## | | ???????????# #???????????#####???????????????# | | ???????????# #??????##"??# ##??????######### | | ??????????## ###??## ???# ##?????# ## ### | | ?????????## #### ####?# #####?# #?# | | ????????## ### ### #?##* | | ????????# # ### #?##% | | ????????# ### ## ### | | ????????# #### ##?## | | ???????## ##?# ####???## ## | | ??????## #?# #???????# ### ## | | ??????# #?## ###?????# #?## ###### | | ??????## ##??# #?????# #??####????## | | ???????# #???# # #?????# #???????????## | | ???????# ##???# #####?????# #????????????# | | ???????### #????# #?????????# ????????????## | | ?????????# #???## ##????????# ?????????????## | | ????????## #???# #????????####??????????????# | | ???????## #?### ##?????????????????????????? | | ??????## ### #;###??????????????????????? | | ??????# # ##=@#### #???????????????? | | ??????# # gb=! #????????????????? | | ??????### ## % g #?????????? | | ?????### # ## g # #??????????????? | | ?????# ## ????????????? | | ????### ##### # # # ???????????? | | ????# # ##??# ## # # ##???????????? | | ????## #??# ##? ##?? #???????????? | | ????### ## #??## #?? # ??? ???????????? | | ????# #???## #??# ## ??????????????? | | ????## ##????# #??? ? ? ?????????????? | | ?????# #????# ??? ? ? ?????????????# | | ?????# #???? ??? ? ??????????????## | | ?????##### #####???? ???? ? ???????????????# | | ???????# #???????? ???? ??????????????????## | | ???????# #???????? ???????????????????????# | | ???????## #???????? ????????????????????????? | | ????????# #????????? ????????????????????????? | | ???????## ##???????????????????????????????????? | | ???????# #???????????????????????????????????? | | ???????# #???????????????????????????????????? | | ???????## ##???????????????????????????????????? | | ????????#####????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Coolant Potential 50 Energy Generation 23 Energy Capacity 640 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Corruption Containment 16 Armor Coverage 225 Resistance: KI 25 Resistance: TH 20 Resistance: EM 25 Evasion (%) 55 Targeting Accuracy 8 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Shield Generator | -9/Materials | Scanalyzed Thermal Generator | -8/Materials | Hacked Imp. Utility Shielding | -8/Materials | Hacked Hardlight Generator | -8/Materials | Scanalyzed Reactive Plating | -8/Materials | Scanalyzed Reflective Plating | -8/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Disposable Heat Sink | -8/Materials | Scanalyzed Field Laser | -8/Materials | Scanalyzed Hvy. Rocket Launcher | -8/Materials | Scanalyzed Titanium Leg | -8/Materials | Hacked System Shield | -8/Materials | Hacked Hacking Suite | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Heat Sink | 17% | -10/Materials Grenade Launcher | 48% | -10/Materials Spread Laser | 8% | -9/Materials Imp. Medium Laser | 71% | -8/Materials Titanium Leg | 53% | -8/Materials Titanium Leg | 61% | -8/Materials Seismic Detector | 60% | -8/Materials Hrd. Medium Armor Plating | 14% | -6/Factory Imp. Sensor Array | 9% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MetafieldIonicCompressor Manual? 0 Play Time 02:15:44 Cumulative 251.6 hours Start 2025.05.16 @ 20:34:54 End 2025.05.17 @ 21:19:51 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 170 Rogue 170 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0/0 Lore% 76 Gallery% 62 Achievement% 60 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6b7558c4-157e-4871-8710-59f894d53947