Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.30 @ 15:19:01 Player: ID-34L Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (180) 900 Value Destroyed (5741) 5741 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (977) 977 TOTAL SCORE: 10058 Bonus ------- High Alert Combat Kills 977 Cogmind --------- Core Integrity 0/700 Matter 76/300 Energy 74/100 System Corruption 2% Temperature Cool (9) Movement Core (300) Ox5 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Launcher Guidance Computer > --- WEAPON (4) ------- Ion Cannon > --- INVENTORY (10) --- Deuterium Engine Micro Nuclear Core Armored Huge Wheel Large Storage Unit Shock Rifle Pulse Rifle Ion Cannon Advanced Assault Cannon Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Armored Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Medium Storage Unit Improved Medium Armor Plating > --- WEAPON ----------- Arc Projector Precision Beam Rifle Gatling Laser Flak Gun > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Aluminum Leg Aluminum Leg Pulse Rifle Heavy Particle Cannon Ion Cannon Rocket Launcher Mini Grenade Launcher [Rating: 43] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Launcher Guidance Computer Protection Power Shielding Weapon Beam Cannon Energy Gun Precision Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Impact Weapon Hammer Slashing Weapon Chainsword Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . 1 . Propulsion 1 | . . . . 1 Utility 2 | . . 1 . 1 Weapon 2 | . . 1 1 . Parts Attached 95 | 6 12 18 23 36 Power 16 | . 2 2 5 7 Engine 5 | . 1 2 2 . Core 11 | . 1 . 3 7 Reactor . | . . . . . Propulsion 22 | 2 2 4 4 10 Treads 14 | . 2 4 4 4 Leg 5 | . . . . 5 Wheel 3 | 2 . . . 1 Hover . | . . . . . Flight . | . . . . . Utility 23 | 1 5 3 7 7 Device 13 | . 4 2 3 4 Storage 5 | 1 1 . 2 1 Processor 1 | . . . . 1 Hackware . | . . . . . Protection 4 | . . 1 2 1 Artifact . | . . . . . Weapon 34 | 3 3 9 7 12 Energy Gun 7 | . 1 . 2 4 Energy Cannon 12 | . 2 5 2 3 Ballistic Gun 7 | 3 . 1 1 2 Ballistic Cannon 2 | . . 1 . 1 Launcher 2 | . . . 1 1 Special Weapon . | . . . . . Impact Weapon 1 | . . 1 . . Slashing Weapon 2 | . . . 1 1 Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . 1 . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 56 | . 5 10 6 35 Power 6 | . 1 . 1 4 Propulsion 15 | . 1 2 2 10 Utility 10 | . 1 2 1 6 Weapon 25 | . 2 6 2 15 Highest Loss Streak 9 | . 2 3 2 9 To Critical Strikes . | . . . . . Average Backups 8 | 3 7 9 9 8 Power 1 | 1 1 1 1 1 Propulsion 1 | 1 1 1 1 1 Utility 1 | . 1 2 1 . Weapon 4 | . 1 3 4 5 Tool/Special . | . . . . . Unused Backups 21 | . 2 6 6 7 Power 4 | . . 1 2 1 Propulsion 6 | . . 5 . 1 Utility 2 | . . . 1 1 Weapon 9 | . 2 . 3 4 Tool/Special . | . . . . . Average Slot Usage (%) 93 | . 91 95 97 88 Engine 5 | . 7 11 4 . Core 7 | . 1 . 13 14 Treads 18 | . 20 21 17 13 Device 11 | . 13 10 9 12 Storage 9 | . 14 11 9 7 Protection 6 | . . 8 8 4 Energy Gun 5 | . 2 . 7 11 Energy Cannon 16 | . 14 25 11 8 Ballistic Gun 4 | . 10 2 4 4 Ballistic Cannon 1 | . . . 5 . Launcher 1 | . . . 2 1 Slashing Weapon 1 | . . . 4 1 Special Melee Weapon 1 | . . 2 . . Peak Build Rating 43 | 5 10 17 34 43 Average Rating 22 | 3 8 12 27 37 On Entrance 12 | . 5 8 16 34 Naked Turns . | . . . . . Heaviest Build 51 | 9 22 30 48 51 Greatest Support 62 | 26 40 40 40 62 Greatest Overweight (x) 10 | . 1 8 10 8 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 10 10 10 15 Average Capacity 9 | 6 8 10 10 10 Most Carried 10 | 6 10 10 10 10 Average Carried 8 | 4 7 9 9 8 Final Capacity 10 | 8 10 10 10 10 Final Carried 10 | 5 10 9 10 10 Class Distribution -------------------- 33% | Mutant 26% | Tank 17% | Skirmisher 16% | Scavenger-Tank 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2323 | 260 270 385 684 724 Remotely . | . . . . . Salvage Created 6234 | . 633 1729 1406 2466 Parts 351 | . 44 118 74 115 Haulers Intercepted 7 | . 2 1 4 . Recyclers Shooed 4 | . 1 . . 3 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 140 | . 15 40 27 58 Melee 9 | . . 1 3 5 Guns 46 | . 10 3 3 30 Cannons 66 | . 5 31 16 14 AOE 18 | . . 5 5 8 Classes Destroyed 15 | . 5 6 2 2 Worker 9 | . 2 4 1 2 Builder 4 | . . 1 . 3 Tunneler 2 | . . 1 . 1 Hauler 7 | . 2 1 4 . Recycler 5 | . . 1 2 2 Mechanic 2 | . . 1 . 1 Operator 1 | . . . . 1 Watcher 10 | . 2 4 2 2 Swarmer 39 | . 6 12 6 15 Grunt 65 | . 9 17 10 29 Brawler 3 | . . . 1 2 Duelist 3 | . . 1 . 2 Sentry 20 | . . 10 7 3 Hunter 6 | . . . 3 3 Programmer 4 | . . . . 4 Best Kill Streak 8 | . 4 6 6 8 Combat Bots Only 6 | . 3 5 4 6 Max Kills in Single Turn 3 | . 1 3 3 3 Gunslinging 1 | . . . . 1 Exploded 3 | . . 3 1 2 Melee 1 | . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 891 | . 94 185 137 475 Missed 247 | . 21 38 34 154 Hits 644 | . 73 147 103 321 Melee 9 | . . 1 1 7 Projectile 635 | . 73 146 102 314 AOE 1 | . . . . 1 Critical Strikes 15 | . . 3 3 9 Actively Blocked 1 | . . 1 . . Damage Taken 8368 | 6 712 1792 1828 4030 Core 1699 | 6 120 368 488 717 Absorbed by Shields 608 | . . . 4 604 Redirected to Shielding 51 | . . 40 11 . Ignored by Resistances 6 | . . . . 6 Regen/Repaired (Parts) 332 | . 75 154 103 . Core Remaining (%) 41 | 97 49 8 11 . Volleys Fired 318 | . 60 104 45 109 Largest 4 | . 2 3 4 4 Hottest 240 | . 120 192 227 240 Shots Fired 812 | . 119 222 132 339 Gun 381 | . 77 34 45 225 Cannon 388 | . 42 188 69 89 Launcher 43 | . . . 18 25 Special . | . . . . . Kinetic 218 | . 58 34 46 80 Thermal 448 | . 61 153 63 171 Explosive 43 | . . . 18 25 Electromagnetic 103 | . . 35 5 63 Robot Hit Streak 14 | . 7 10 14 14 Robot Miss Streak 7 | . 4 7 4 6 Penetration Max 1 | . . . 1 . Secondary Targets 6 | . 1 . . 5 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 523 | . 63 130 85 245 Core Hits 334 | . 30 71 57 176 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 10 | . . 2 5 3 Burn 4 | . . . 2 2 Destroy 1 | . . 1 . . Blast 1 | . . . 1 . Corrupt 2 | . . 1 . 1 Sever 2 | . . . 2 . Melee Attacks 37 | . . 6 14 17 Impact 4 | . . 4 . . Slashing 31 | . . . 14 17 Piercing . | . . . . . Sneak Attacks 7 | . . 2 2 3 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 13255 | 13 934 2884 2501 6923 Guns 4355 | . 570 372 448 2965 Cannons 4811 | . 352 2222 839 1398 Explosions 3016 | . . 208 772 2036 Melee 979 | . . 55 436 488 Ramming 94 | 13 12 27 6 36 Kinetic 2059 | . 438 372 343 906 Thermal 6767 | . 484 1996 821 3466 Explosive 1908 | . . . 772 1136 Electromagnetic 1448 | . . 434 123 891 Impact 55 | . . 55 . . Slashing 924 | . . . 436 488 Piercing . | . . . . . Highest Corruption 2 | . . . . 2 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 30 | . . . . 30 Message Errors 8 | . . . . 8 Matter Fused 8 | . . . . 8 Energy Discharges 3 | . . . . 3 Data Loss (minor) 5 | . . . . 5 Data Loss (major) 2 | . . . . 2 Misfires 1 | . . . . 1 Alerts 2 | . . . . 2 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 362 | . . 26 42 294 Projectiles 14 | . . 14 . . Explosions 282 | . . 12 . 270 Melee 66 | . . . 42 24 Knockbacks 5 | . . . 3 2 Impact . | . . . . . Kinetic 5 | . . . 3 2 Secondary . | . . . . . Self-Inflicted Damage 500 | 6 2 79 84 329 Shots 18 | . . 3 3 12 Rammed 24 | 1 4 12 2 5 Targets Rammed 37 | 1 4 13 3 16 Kicked 10 | . . . . 10 Crushed 3 | . . 1 1 1 Highest Temperature 633 | . 72 601 633 457 Average Temperature 152 | . 24 161 191 144 Received Heat Transfer 2228 | . 219 597 387 1025 Effects 70 | . . 19 38 13 Shutdowns 23 | . . 4 14 5 Energy Bleed 11 | . . 4 3 4 Interference 15 | . . 4 8 3 Matter Decay 3 | . . 1 2 . Short Circuit 3 | . . 1 2 . Damage (minor) 4 | . . 2 1 1 Damage (major) 7 | . . 3 4 . Damage (core) 4 | . . . 4 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted 1 | . . . . 1 Combat Hostiles . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 3 | . . 2 . 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 16 | . 2 3 7 4 Heat Transferred 12402 | . 1040 3691 1628 6043 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 8 | . . 4 . 4 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 4 | . . 3 2 4 Low Security (%) 36 | 100 100 62 . 1 Level 1 17 | . . 13 16 30 Level 2 33 | . . 15 83 34 Level 3 9 | . . 8 . 21 Level 4 3 | . . . . 12 Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 1339 | . 112 819 637 1339 Initial 339 | . . 16 339 284 Average 364 | . 29 214 455 647 Influence Increases 4793 | . 565 1249 982 1997 Destroy 0b10 Robot/C 2800 | . 300 800 540 1160 Destroy 0b10 Robot/NC 200 | . 30 65 45 60 Destroy Leader 654 | . 58 190 142 264 Trap Triggered on 0b10 10 | . . 10 . . Successful Hack 168 | . 57 59 19 33 Disable Machine 330 | . 15 30 75 210 Destroy Structure 331 | . . 20 131 180 Partial Spotted 30 | . 15 15 . . Lose Combat Pursuer 270 | . 90 60 30 90 Influence Decreases 3559 | . 524 484 1161 1390 Entered New Map 835 | . . 25 467 343 Time Decay 2098 | . 408 359 634 697 Lost Part 544 | . 34 100 60 350 Purge Threat 82 | . 82 . . . Squads Dispatched 34 | . 2 5 3 24 Investigation 13 | . 2 4 1 6 Extermination 5 | . . . . 5 Reinforcement 6 | . . 1 1 4 Assault 3 | . . . 1 2 Garrison 7 | . . . . 7 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . . 2 Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 9 | . 1 3 2 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 197 | . 30 55 37 75 Peak Tracking Total 6 | . 5 5 5 6 Tactical Retreats 12 | . 4 2 1 5 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 8 | . 3 2 2 1 Indirectly . | . . . . . Trap Hack Attempts 12 | . . 12 . . Triggered . | . . . . . Disarmed 1 | . . 1 . . Reprogrammed 5 | . . 5 . . Reused 1 | . . 1 . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . 1 . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 23 | . 2 2 5 14 Max in Single Turn 6 | . 1 1 1 6 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 30 | . 10 8 5 7 Terminals 20 | . 8 5 2 5 Fabricators 2 | . . . . 2 Repair Stations 4 | . 1 2 1 . Recycling Units 3 | . 1 1 1 . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 95 | . 35 26 17 17 Successful 48 | . 16 16 12 4 Failed 47 | . 19 10 5 13 Catastrophic 6 | . 1 1 1 3 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 67 | . 31 18 5 13 Fabricators 4 | . . . . 4 Repair Stations 16 | . 3 7 6 . Recycling Units 3 | . 1 1 1 . Scanalyzers 5 | . . . 5 . Garrison Access . | . . . . . Terminal Hacks 27 | . 13 10 2 2 Prototype ID Bank 4 | . 2 2 . . Branch Access Points 2 | . 1 . 1 . Scanalyzer Index 1 | . 1 . . . Unreport Threat 1 | . 1 . . . Locate Traps 6 | . 2 4 . . Reprogram Traps 1 | . . 1 . . Maintenance Status 2 | . 1 1 . . Recall Investigation 1 | . . . . 1 Hauler Manifests 4 | . 1 1 1 1 Registered Components 1 | . 1 . . . Registered Prototypes 1 | . 1 . . . Zone Layout 3 | . 2 1 . . Fabricator Hacks 2 | . . . . 2 Load Schematic 1 | . . . . 1 Build 1 | . . . . 1 Repair Station Hacks 12 | . 2 5 5 . Scan Component 7 | . 1 3 3 . Repair 5 | . 1 2 2 . Recycling Unit Hacks 3 | . 1 1 1 . Report Inventory 3 | . 1 1 1 . Scanalyzer 4 | . . . 4 . Insert Component 2 | . . . 2 . Analyze 2 | . . . 2 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 24 | . 7 6 4 7 Full Trace Events 16 | . 5 4 1 6 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . 2 . Parts Built . | . . . . . Authchips . | . . . . . Time 62 | . . . . 62 Total Part Build Rating . | . . . . . Parts Repaired 5 | . 1 2 2 . Time 117 | . 26 39 52 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . . 2 . Part Schematics Acquired 2 | . . . 2 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 1 | . . 1 . . Non-combat 1 | . . 1 . . Combat . | . . . . . Robot Hacks Applied 1 | . . 1 . . parse_system 1 | . . 1 . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 4395 | . 574 3376 445 . Sensors 3008 | . 333 2675 . . Terrain 241 | . 241 . . . Traps 1146 | . . 701 445 . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 10274 | 60 1355 3690 2238 2931 Spaces Moved 3979 | 57 754 1157 843 1168 Core 42 | 22 . 5 1 14 Treads 3402 | . 522 1152 842 886 Legs 268 | . . . . 268 Wheels 267 | 35 232 . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 160 160 157 Average Speed 179 | 74 141 163 220 194 Slowest Speed 550 | 90 240 450 550 450 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 53 | 3 90 81 66 26 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 383 | . . 12 168 203 Melee . | . . . . . Projectile 15 | . . . 12 3 AOE 368 | . . 12 156 200 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 6388 | 73 922 2753 1105 1535 Wait 1717 | . 62 1394 128 133 Move 3976 | 57 753 1156 842 1168 Hop . | . . . . . Pick Up 125 | 10 21 30 29 35 Fast Attach 8 | . . 1 3 4 Attach 79 | 5 13 13 18 30 Detach 1 | . 1 . . . Swap 28 | 1 2 7 6 12 Drop 51 | . 6 17 17 11 Fire 318 | . 60 104 45 109 Melee 37 | . . 6 14 17 Ram 3 | . 3 . . . Kick 10 | . . . . 10 Crush 23 | . 1 13 3 6 Escape Stasis . | . . . . . Rewire . | . . . . . Trap 12 | . . 12 . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 218 | -10/Materials | Discovered new exit (range 3) 298 | -10/Materials | Discovered new exit (range 3) 311 | -10/Materials | Build established: Mutant 594 | -10/Materials | Discovered new exit (range 13) 678 | -10/Materials | Core integrity fell below 50% 802 | -10/Materials | Discovered new exit (range 7) 1173 | -10/Materials | Repaired Lgt. Treads? 1248 | -10/Materials | Discovered new exit (range 16) 1379 | -10/Materials | Identified exit to Mines 1416 | -10/Materials | Entered another Materials area 1416 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1722 | -9/Materials | Build established: Skirmisher 2487 | -9/Materials | Build established: Mutant 3299 | -9/Materials | Lost 3 parts (1u2w) 3610 | -9/Materials | Core integrity fell below 50% 3719 | -9/Materials | Discovered new exit (range 5) 3867 | -9/Materials | Build established: Skirmisher 4055 | -9/Materials | Repaired Lgt. Treads 4466 | -9/Materials | Build established: Tank 4546 | -9/Materials | Core integrity fell below 20% 4623 | -9/Materials | Discovered new exit (range 15) 4846 | -9/Materials | Repaired Lgt. Treads 5106 | -9/Materials | Entered another Materials area 5106 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 5287 | -8/Materials | Discovered new exit (range 5) 5747 | -8/Materials | Build established: Skirmisher 5825 | -8/Materials | Core integrity fell below 50% 5907 | -8/Materials | Discovered new exit (range 10) 6193 | -8/Materials | Repaired Lgt. Treads 6210 | -8/Materials | Build established: Tank 6219 | -8/Materials | Repaired Lgt. Treads 6646 | -8/Materials | Discovered new exit (range 7) 6706 | -8/Materials | First assault squad dispatched 6729 | -8/Materials | Build established: Scavenger-Tank 7025 | -8/Materials | Core integrity fell below 20% 7252 | -8/Materials | Build established: Tank 7344 | -8/Materials | Entered Factory 7344 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8045 | -7/Factory | Garrison activated, responded to threat 8364 | -7/Factory | Lost 5 parts (1n1u3w) 8493 | -7/Factory | Garrison activated, responded to threat 8774 | -7/Factory | Build established: Scavenger-Tank 9344 | -7/Factory | First assault squad dispatched 9566 | -7/Factory | Garrison activated, responded to threat 9603 | -7/Factory | Core integrity fell below 50% 9639 | -7/Factory | Lost 8 parts (2p2n1u3w) 9963 | -7/Factory | Build established: Gunner 10067 | -7/Factory | Discovered new exit (range 15) 10230 | -7/Factory | Core integrity fell below 20% 10275 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 10247_ Kicked H-55 Commando out of the way. 10250_ Penetrated by Slug. 10250_ Plasma Cannon destroyed. 10251_ C-30 ARC bursts open, deploying its payload. 10251_ G-50 Soldier unfolds itself. 10251_ G-47 Trooper unfolds itself. 10251_ L-41 Fighter unfolds itself. 10253_ Lgt. Nuclear Core destroyed. 10253_ Penetrated by Slug. 10256_ Slug penetrates Neutrino Reactor. 10256_ Imp. Carbon-fiber Leg destroyed. 10261_ Slug penetrates Wall. 10261_ Imp. Heat Sink destroyed. 10264_ H-55 Commando suffers critical hit (Burn). 10265_ Ion Cannon destroyed. 10272_ System corrupted: Energy discharge (-40). [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????#######???????????????????????????????? | | ???????????# #???????????????????????????????? | | ???????????# #???????????????????????????????? | | ???????????# < ###?????????????????????????????? | | ???????????# [ * #?????????????????????????????? | | ???????????# * # #?????????????????????????????? | | ???????????# #??????????????#####??????????? | | ???????????# [ #?????????????? ??????????? | | ???????????# #?????????????? ???????????? | | ???????????# #############?# ???????????? | | ???????????# #?# #???????????? | | ???????????# g #?# #???????????? | | ???????????# @l #?# #???????????? | | ??########## """ """ """hi#?# #???????????? | | ??# #]]] """ """ """ g#?# #???????????? | | ??# """ #]]] """ """ """ #?# #???????????? | | ??# """ #]] ### ##??????????? | | ??# """ # / !!! 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""" + ???????? | | ??# """ # # """"????? | | ??# """ # "#? ????? | | ??# # ####+###############%#???""""???? | | ??########## # #?????????? #???? ????? | | ############ # """ #???????????#??????????? | | ! # + """ #??????????????????????? | | # # """ #??????????????????????? | | " " " " " # # ^ #??????????????????????? | | " " " " " # # #??????????????????????? | | " " " " " # # #??????????????????????? | | " " " " " # # !! #??????????????????????? | | " " " " " # # !! #??????????????????????? | | " " " " " # ##########??????????????????????? | | " " " " " # #???????????????????????????????? | | " " " " " # #???????????????????????????????? | | " " " " " # #???????????????????????????????? | | # #???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 25 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 300 Resistance: EX 25 Power Shielding 33 Evasion (%) 50 Launcher Accuracy 20 Recoil Reduction 3 Particle Charging 15 Item Schematics ----------------- Shotgun | -8/Materials | Scanalyzed Pulse Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 46% | -10/Materials Lgt. Treads | 4% | -9/Materials Lgt. Treads | 85% | -9/Materials Lgt. Treads | 57% | -8/Materials Lgt. Treads | 69% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Close Call Made in Tau Ceti IV Maybe Next Time I'll Detach My Launcher More Dakka Please Please Form A Line Remodeling Troublemaker Challenges ------------ None Game ------ Seed CompositeHeartImmobilizer Manual? 0 Play Time 01:18:57 Cumulative 4.6 hours Start 2025.08.30 @ 13:52:28 End 2025.08.30 @ 15:19:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 8 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e269a5a8-1b37-46d4-9450-11d5f9fbbd39