Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.03 @ 19:36:09 Player: Thesoulkiller104 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (48) 240 Value Destroyed (1277) 1277 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3177 Bonus ------- None Cogmind --------- Core Integrity 470/550 Matter 220/300 Energy 123/125 System Corruption 0% Temperature Cool (0) Movement Walking (122) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (4) --- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Titanium Leg > --- UTILITY (4) ------ Large Storage Unit Sensor Array Improved Signal Interpreter Hardened Medium Armor Plating > --- WEAPON (2) ------- Light Cannon Light Cannon > --- INVENTORY (15) --- Ion Engine Aluminum Leg Disposable Heat Sink Medium Storage Unit Large Storage Unit Sensor Array Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Medium Laser Light Assault Rifle Missile Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Sensor Array Improved Signal Interpreter Hardened Medium Armor Plating > --- WEAPON ----------- Light Cannon Light Cannon > --- INVENTORY -------- Ion Engine Aluminum Leg Disposable Heat Sink Medium Storage Unit Large Storage Unit Sensor Array Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Medium Laser Light Assault Rifle Missile Launcher [Rating: 21] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Light Cannon Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 2 . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 32 | 6 5 11 10 Power 2 | 1 . 1 . Engine 2 | 1 . 1 . Core . | . . . . Reactor . | . . . . Propulsion 12 | 2 . 5 5 Treads . | . . . . Leg 12 | 2 . 5 5 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 10 | 1 3 4 2 Device 2 | . 1 . 1 Storage 3 | 1 1 1 . Processor 1 | . . 1 . Hackware . | . . . . Protection 4 | . 1 2 1 Artifact . | . . . . Weapon 8 | 2 2 1 3 Energy Gun 1 | 1 . . . Energy Cannon . | . . . . Ballistic Gun 1 | 1 . . . Ballistic Cannon 6 | . 2 1 3 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 2 | . . . 2 Power . | . . . . Propulsion 2 | . . . 2 Utility . | . . . . Weapon . | . . . . Highest Loss Streak 2 | . . . 2 To Critical Strikes . | . . . . Average Slot Usage (%) 98 | . 95 99 98 Engine 11 | . 14 11 9 Leg 36 | . 28 43 35 Device 2 | . 1 . 9 Storage 11 | . 14 11 9 Processor 2 | . . . 9 Protection 9 | . 8 10 9 Ballistic Cannon 20 | . 21 22 18 Naked Turns . | . . . . Heaviest Build 38 | 11 22 37 38 Greatest Support 53 | 20 20 40 53 Greatest Overweight (x) 1 | . 1 1 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 10 15 15 Average Capacity 13 | 6 9 14 15 Most Carried 15 | 2 10 15 15 Average Carried 11 | . 7 13 12 Final Capacity 15 | 8 10 15 15 Final Carried 14 | . 10 14 13 Class Distribution -------------------- 85% | Mutant 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1488 | 247 233 612 396 Remotely . | . . . . Salvage Created 1137 | . 251 629 257 Parts 72 | . 17 44 11 Haulers Intercepted 5 | . 2 2 1 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 33 | . 6 16 11 Cannons 33 | . 6 16 11 Classes Destroyed 9 | . 3 5 1 Worker 1 | . . 1 . Hauler 5 | . 2 2 1 Recycler 2 | . . 2 . Watcher 7 | . 2 5 . Swarmer 7 | . . 4 3 Grunt 17 | . 6 7 4 Brawler 1 | . . 1 . Sentry 7 | . . 4 3 Hunter 1 | . . . 1 Best Kill Streak 5 | . 2 5 3 Combat Bots Only 4 | . 2 4 3 Max Kills in Single Turn 2 | . 1 2 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 177 | . 25 64 88 Missed 40 | . 9 13 18 Damage Taken 1242 | . 149 378 715 Core 155 | . 16 59 80 Absorbed by Shields . | . . . . Ignored by Resistances 372 | . 44 121 207 Core Remaining (%) 92 | 100 93 85 . Volleys Fired 134 | . 23 64 47 Largest 2 | . 2 2 2 Hottest 70 | . 70 70 70 Shots Fired 268 | . 46 128 94 Gun 4 | . 4 . . Cannon 264 | . 42 128 94 Launcher . | . . . . Special . | . . . . Kinetic 266 | . 44 128 94 Thermal 2 | . 2 . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 30 | . 20 22 30 Robot Miss Streak 3 | . 1 3 1 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 198 | . 36 85 77 Core Hits 66 | . 13 30 23 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 7 | . 2 1 4 Burn 1 | . 1 . . Blast 6 | . 1 1 4 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3579 | . 641 1655 1283 Guns 34 | . 34 . . Cannons 3545 | . 607 1655 1283 Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 3555 | . 617 1655 1283 Thermal 24 | . 24 . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 34 | . . 30 4 Projectiles 34 | . . 30 4 Explosions . | . . . . Melee . | . . . . Knockbacks 45 | . 8 14 23 Impact . | . . . . Kinetic 37 | . 8 12 17 Secondary 8 | . . 2 6 Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 178 | . 114 144 178 Average Temperature 44 | . 35 36 61 Received Heat Transfer 660 | . 135 156 369 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . 1 . . Heat Transferred 148 | . 148 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 257 | . 118 257 236 Initial 18 | . . 18 16 Average 86 | . 38 112 99 Maximum Alert Level 1 | . . 1 1 Low Security (%) 89 | 100 100 79 94 Level 1 10 | . . 20 5 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 1 2 1 Investigation 2 | . 1 . 1 Extermination . | . . . . Reinforcement 2 | . . 2 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 5 | . . 4 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 56 | . 7 33 16 Peak Tracking Total 6 | . 2 6 3 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . . 1 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 2 | . . 1 1 Max in Single Turn 1 | . . 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 8 | . 4 2 2 Terminals 8 | . 4 2 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 22 | . 12 7 3 Successful 10 | . 5 3 2 Failed 12 | . 7 4 1 Catastrophic 3 | . 1 1 1 Database Lockouts . | . . . . Manual 15 | . 7 6 2 Terminals 22 | . 12 7 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 10 | . 5 3 2 Record 1 | . . 1 . Part Schematic 6 | . 3 2 1 Robot Analysis 1 | . . . 1 Prototype ID Bank 1 | . 1 . . Emergency Access Points 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 3 2 1 Full Trace Events 2 | . 2 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 6 | . 3 2 1 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total 1 | . . . 1 Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 3483 | 44 1023 1595 821 Spaces Moved 2090 | 30 600 965 495 Core 4 | 4 . . . Treads . | . . . . Legs 2086 | 26 600 965 495 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 130 | 110 154 120 121 Slowest Speed 190 | 120 190 190 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 41 | 4 68 66 27 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2602 | 41 656 1278 627 Wait 269 | . 4 207 58 Move 2087 | 29 599 964 495 Hop . | . . . . Pick Up 49 | 6 16 19 8 Fast Attach . | . . . . Attach 31 | 6 5 10 10 Detach 11 | . 4 3 4 Swap 1 | . . 1 . Drop 20 | . 5 10 5 Fire 134 | . 23 64 47 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sto]) -8/Materials History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 45 | -11/Scrapyard | Entered Materials 116 | -10/Materials | Discovered new exit (range 15) 301 | -10/Materials | Build established: Mutant 341 | -10/Materials | Discovered new exit (range 4) 679 | -10/Materials | Discovered new exit (range 16) 1068 | -10/Materials | Entered another Materials area 1068 | -9/Materials | Evolved 2 slots: Propulsion x2 1400 | -9/Materials | Discovered new exit (range 6) 1965 | -9/Materials | Discovered new exit (range 16) 2204 | -9/Materials | Discovered new exit (range 15) 2650 | -9/Materials | Discovered new exit (range 10) 2662 | -9/Materials | Identified exit to Materials 2663 | -9/Materials | Entered another Materials area 2663 | -8/Materials | Evolved 2 slots: Utility x2 2954 | -8/Materials | Build established: Scavenger-Mutant 3452 | -8/Materials | Build established: Mutant 3484 | -8/Materials | Self-destructed Last Messages --------------- 03188_ Acquired Aluminum Leg. 03190_ Acquired 28 matter. 03191_ Acquired 2 matter. 03193_ Acquired 10 matter. 03196_ Acquired 6 matter. 03197_ Acquired 5 matter. 03199_ Acquired 6 matter. 03204_ Acquired 2 matter. 03208_ Acquired 3 matter. 03355_ Material Processor disabled. 03381_ W-25 Informer knocked back. 03384_ Destroyed Imp. Hover Unit. 03384_ W-25 Informer knocked back. 03410_ M-13 Machinist resupplies. 03411_ Acquired Titanium Leg. 03473_ Y-45 Defender destroyed. 03478_ Acquired 28 matter. 03479_ Acquired 7 matter. 03480_ Acquired 2 matter. 03482_ Acquired 1 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #??????+#????????????????? | | ??????????????????????# #?????# #????????????????? | | ???????????????? ?????# #?????# #????????????????? | | ???????????????# ?????# #?????# #??????? ??????? | | ???????????????# ?????# #?????# #??????? #?????? | | ???????????????# ######+#####?# #??????? #?????? | | ???????????????# # #?# #??????# #?????? | | ???????????????# # ### ###????# #?????? | | ???????????????# # @ # #????# +?????? | | ???????????????+ # """ # #????# #?????? | | ???????????????# # " """ + #????# #?????? | | ???????????????# # "" "" # #????# #?????? | | ???????????????# # """ "=# #????# #?????? | | ???????????????# # """ ## ##????# #?????? | | ??????########## # ## #?????# #?????? | | ??????# ## #####+##### #?????# #?????? | | ####### """"" ## #???# #???# #?????# #?????? | | # """"" ##% %#???# #???# ####### #?????? | | # """"" ## %#???# #???# w #?????? | | # ## #??######?# ########+######## | | # """"" ## #??# ?# #?????# # | | # """"" ## #??# "S # #?????# """ # | | "" # """"" ## #??# """ # #?????# "R" # | | "" # ## #??# "" + #?????# " " """ # | | "" # ## #??# #% #?????# """ # | | # ## #??# # %#?????# """ # | | ###+######+##### ########### #?????# # | | #?????# # | | +?????#####/##### | | #????????? #???? | | ######### #####+############ #????????? ????? | | ???????# # #???????# #????????? ????? | | " ?????# #""" ! #???????# #????????? ????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- Lgt. Cannon | -10/Materials | Hacked Tractor Beam | -10/Materials | Hacked Lgt. Armor Plating | -10/Materials | Hacked Med. Armor Plating | -9/Materials | Hacked Sensor Array | -9/Materials | Hacked Adv. Targeting Computer | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShadeGravitonFemtoactuators Manual? 0 Play Time 00:34:19 Cumulative 16.9 hours Start 2024.04.03 @ 13:30:15 End 2024.04.03 @ 19:36:09 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 10 Rogue 0 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 18 Achievement% 17 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 38x22 Zoom Use 70% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fca47f0e-3b80-476e-8239-73bdd1327999