Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.29 @ 14:32:44 Player: RAT Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (85) 425 Value Destroyed (2554) 2554 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (122) 122 TOTAL SCORE: 5801 Bonus ------- High Alert Combat Kills 122 Cogmind --------- Core Integrity 0/700 Matter 14/300 Energy 90/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Improved Targeting Computer > --- WEAPON (4) ------- Mini Grenade Launcher > --- INVENTORY (4) ---- Large Matter Pod (0) Improved Light Cannon Grenade Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Improved Targeting Computer > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Grenade Launcher Grenade Launcher > --- INVENTORY -------- Improved Ion Engine Light Deuterium Engine Light Treads Light Treads Aluminum Leg Aluminum Leg Aluminum Leg Beam Rifle [Rating: 20] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Large Storage Unit Storage Large Storage Unit Processor Improved Targeting Computer Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Slots Evolved 6 | . . 2 . 2 2 . Power . | . . . . . . . Propulsion 2 | . . . . 1 1 . Utility 2 | . . . . 1 1 . Weapon 2 | . . 2 . . . . Parts Attached 82 | 9 7 19 13 27 6 1 Power 7 | 1 . 1 1 4 . . Engine 7 | 1 . 1 1 4 . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 29 | 4 1 8 3 9 4 . Treads 14 | 1 . 4 3 6 . . Leg 14 | 3 1 4 . 3 3 . Wheel . | . . . . . . . Hover 1 | . . . . . 1 . Flight . | . . . . . . . Utility 5 | 1 1 2 . 1 . . Device . | . . . . . . . Storage 4 | 1 1 2 . . . . Processor 1 | . . . . 1 . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 41 | 3 5 8 9 13 2 1 Energy Gun 11 | 2 2 2 3 . 2 . Energy Cannon . | . . . . . . . Ballistic Gun 12 | 1 1 3 4 3 . . Ballistic Cannon 6 | . 1 . 1 4 . . Launcher 12 | . 1 3 1 6 . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 44 | . 1 5 9 13 15 1 Power 6 | . . . 1 4 1 . Propulsion 15 | . . 1 2 5 6 1 Utility 2 | . . . . . 2 . Weapon 21 | . 1 4 6 4 6 . Highest Loss Streak 7 | . 1 4 4 7 5 1 Average Slot Usage (%) 80 | . 97 79 88 95 54 15 Engine 7 | . 14 7 9 8 4 . Treads 15 | . . 12 19 23 11 . Leg 4 | . 28 7 . 1 2 . Storage 19 | . 27 22 22 18 13 . Processor 3 | . . . . 9 7 7 Energy Gun 3 | . 9 1 10 . . . Ballistic Gun 13 | . 13 14 22 14 2 . Ballistic Cannon 5 | . . 2 3 10 7 . Launcher 6 | . 3 11 . 9 2 . Naked Turns . | . . . . . . . Heaviest Build 52 | 11 16 47 50 52 52 . Greatest Support 69 | 20 20 40 46 69 60 8 Greatest Overweight (x) 13 | . . 10 2 13 10 . Average Overweight (x) . | . . 1 1 . . . Largest Inventory Capacity 16 | 6 8 16 16 16 16 4 Average Capacity 14 | 5 7 14 16 16 14 4 Most Carried 16 | 4 8 16 15 11 8 4 Average Carried 8 | 3 7 8 11 8 6 3 Final Capacity 16 | 6 8 16 16 16 4 4 Final Carried 16 | 4 7 16 9 8 4 3 Class Distribution -------------------- 55% | Mutant 22% | Gunner 18% | Scavenger-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -9/Storage Scavenger-Gunner | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Sto Mat Fac Low Matter Collected 2107 | 273 116 433 576 672 . 37 Remotely . | . . . . . . . Salvage Created 2802 | . 301 717 1042 742 . . Parts 186 | . 19 53 66 48 . . Haulers Intercepted 3 | . . 1 1 1 . . Recyclers Shooed 2 | . . 1 . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented 1 | . . . . . . 1 Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Combat Hostiles Destroyed 68 | . 8 17 26 17 . . Guns 46 | . 8 6 23 9 . . Cannons 10 | . . 4 2 4 . . AOE 12 | . . 7 1 4 . . Classes Destroyed 12 | . 1 8 2 1 . . Worker 4 | . . 3 1 . . . Builder 6 | . . 1 1 4 . . Hauler 3 | . . 1 1 1 . . Recycler 1 | . . 1 . . . . Mechanic 1 | . . . 1 . . . Watcher 2 | . . 1 . 1 . . Swarmer 10 | . . 4 6 . . . Grunt 37 | . 8 9 12 8 . . Brawler 2 | . . . 1 1 . . Duelist 1 | . . 1 . . . . Sentry 16 | . . 3 7 6 . . Hunter 2 | . . . . 2 . . Best Kill Streak 14 | . 5 6 14 6 . . Combat Bots Only 12 | . 5 4 12 3 . . Max Kills in Single Turn 5 | . 1 5 2 3 . . Gunslinging 1 | . . . 1 . . . Exploded 3 | . . 3 1 1 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Sto Mat Fac Low Damage Taken 6185 | . 355 727 1460 1720 1858 65 Core 1412 | . 122 159 225 201 683 22 Absorbed by Shields . | . . . . . . . Core Remaining (%) 54 | 100 51 . 4 63 . . Volleys Fired 214 | . 29 37 74 69 4 1 Largest 4 | . 2 4 4 4 2 1 Hottest 152 | . 70 123 152 120 100 30 Shots Fired 527 | . 44 88 204 185 5 1 Gun 424 | . 44 73 182 121 4 . Cannon 85 | . . 8 19 57 1 . Launcher 18 | . . 7 3 7 . 1 Special . | . . . . . . . Kinetic 436 | . 29 60 174 172 1 . Thermal 73 | . 15 21 27 6 4 . Explosive 18 | . . 7 3 7 . 1 Electromagnetic . | . . . . . . . Robot Hit Streak 15 | . 13 14 15 14 3 . Robot Miss Streak 4 | . 1 2 2 4 2 . Penetration Max . | . . . . . . . Secondary Targets 8 | . . . 7 1 . . Max Gunslinging Chain 1 | . . . 1 1 . . Shots Hit Robots 359 | . 36 59 123 137 4 . Core Hits 160 | . 19 38 45 58 . . Critical Hits 1 | . . . 1 . . . Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5832 | . 338 1310 2004 2087 93 . Guns 3799 | . 338 630 1608 1153 70 . Cannons 961 | . . 105 224 609 23 . Explosions 1034 | . . 567 154 313 . . Melee . | . . . . . . . Ramming 38 | . . 8 18 12 . . Kinetic 4127 | . 201 602 1626 1675 23 . Thermal 633 | . 137 133 206 87 70 . Explosive 1034 | . . 567 154 313 . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 12 | . . . 6 5 12 12 Average Corruption 5 | . . . 4 3 9 12 Corruption Purged . | . . . . . . . Effects 36 | . . . 8 12 7 9 Message Errors 6 | . . . 1 3 2 . Matter Fused 6 | . . . 1 2 1 2 Heat Flow Errors 1 | . . . . 1 . . Energy Discharges 1 | . . . . 1 . . Data Loss (minor) 6 | . . . 3 2 . 1 Data Loss (major) 1 | . . . . . . 1 Misdirections 7 | . . . . . 3 4 Targeting Errors 6 | . . . 2 2 1 1 Weapon Failures 2 | . . . 1 1 . . Overload Shots . | . . . . . . . Overflow Damage 12 | . . . 12 . . . Projectiles 12 | . . . 12 . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 15 | . . 1 2 12 . . Impact . | . . . . . . . Kinetic 15 | . . 1 2 12 . . Secondary . | . . . . . . . Self-Inflicted Damage 4 | . . 4 . . . . Shots . | . . . . . . . Rammed 4 | . . 1 1 2 . . Targets Rammed 4 | . . 1 1 2 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 454 | . 259 270 454 198 18 . Average Temperature 70 | . 89 84 89 30 12 . Received Heat Transfer 1704 | . 201 114 522 513 354 . Effects 5 | . . . 5 . . . Shutdowns 1 | . . . 1 . . . Interference 4 | . . . 4 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 1702 | . 407 407 555 222 111 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Peak Influence 580 | . 240 360 580 519 182 . Initial 245 | . . 101 118 245 167 . Average 246 | . 83 238 256 374 118 . Maximum Alert Level 2 | . 1 1 2 2 . . Low Security (%) 39 | 100 88 30 43 . 100 . Level 1 48 | . 11 69 45 65 . . Level 2 11 | . . . 11 34 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 14 | . 4 3 4 2 1 . Investigation 5 | . 1 2 2 . . . Extermination 1 | . . . . . 1 . Reinforcement 6 | . 3 1 . 2 . . Assault . | . . . . . . . Garrison 2 | . . . 2 . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Low Distress Signals 14 | . 1 6 3 4 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 112 | . 14 28 35 26 6 3 Peak Tracking Total 6 | . 6 6 6 5 6 3 Tactical Retreats 4 | . . . 2 1 . 1 Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Traps Triggered 15 | . 1 7 6 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . . . . . 2 Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Sto Mat Fac Low Machines Disabled 3 | . . . 1 2 . . Max in Single Turn 1 | . . . 1 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Low Machines Accessed . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks . | . . . . . . . Successful . | . . . . . . . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Sto Mat Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Sto Mat Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Sto Mat Fac Low Turns Passed 3469 | 54 276 958 684 906 433 158 Spaces Moved 1725 | 37 142 449 224 361 253 259 Core 38 | 11 . 11 . 1 14 1 Treads 973 | . . 262 224 334 153 . Legs 394 | 26 142 176 . 26 24 . Wheels . | . . . . . . . Hover 320 | . . . . . 62 258 Flight . | . . . . . . . Fastest Speed 50 | 50 120 150 160 150 50 50 Average Speed 147 | 99 120 176 182 161 154 59 Slowest Speed 700 | 120 120 550 200 700 550 60 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 35 | 4 35 46 57 49 9 45 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 122 | . . 40 26 52 . 4 Melee . | . . . . . . . Projectile 3 | . . . . 3 . . AOE 119 | . . 40 26 49 . 4 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Low Total 2237 | 53 208 545 348 532 290 261 Wait 157 | . 24 15 32 59 27 . Move 1719 | 36 141 448 223 360 252 259 Hop . | . . . . . . . Pick Up 55 | 6 5 23 5 15 1 . Fast Attach 6 | 4 1 . . . 1 . Attach 51 | 4 1 12 12 16 5 1 Detach 2 | 2 . . . . . . Swap 25 | 1 5 7 1 11 . . Drop 4 | . 2 2 . . . . Fire 214 | . 29 37 74 69 4 1 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . . 1 . . . . Crush 3 | . . . 1 2 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 269 | -10/Materials | Discovered new exit (range 9) 306 | -10/Materials | Build established: Mutant 331 | -10/Materials | Entered another Materials area 331 | -9/Materials | Evolved 2 slots: Weapon x2 1235 | -9/Materials | Discovered new exit (range 16) 1289 | -9/Materials | Entered Storage 1318 | -9/Storage | Lost 4 parts (1n3w) 1423 | -9/Storage | Core integrity fell below 50% 1464 | -9/Storage | Build established: Gunner 1552 | -9/Storage | Lost 4 parts (1n3w) 1781 | -9/Storage | Core integrity fell below 20% 1849 | -9/Storage | Garrison activated, responded to threat 1929 | -9/Storage | Destroyed 12 combat bots 1966 | -9/Storage | Discovered new exit (range 5) 1973 | -9/Storage | Entered Materials 1973 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2212 | -8/Materials | Lost 3 parts (1p1n1w) 2579 | -8/Materials | Lost 7 parts (2p3n2w) 2856 | -8/Materials | Discovered new exit (range 14) 2879 | -8/Materials | Entered Factory 2879 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2920 | -7/Factory | Build established: Scavenger-Gunner 2988 | -7/Factory | Discovered new exit (range 7) 3171 | -7/Factory | Lost 4 parts (2n2w) 3212 | -7/Factory | Core integrity fell below 50% 3212 | -7/Factory | System corruption reached 10% 3242 | -7/Factory | Lost 5 parts (1p3n1w) 3264 | -7/Factory | Core integrity fell below 20% 3312 | -7/Factory | Entered Lower Caves 3390 | -7/Lower Caves | Build established: Mutant 3416 | -7/Lower Caves | Learned 8 Factory zone layouts 3447 | -7/Lower Caves | Encountered a Warlord checkpoint 3470 | -7/Lower Caves | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- 03281_ K-01 Serf cleans the Terminal. 03289_ Construction Platform disabled. 03303_ JWWQU<0:DSMGTOFLGXQQZ#&5I% LOCATION=UNKNOWN GOAL=ESCAPE 03318_ System corrupted: Matter fused (-3). 03332_ 8L-GKN(k) breaks down the debris. 03401_ System corrupted: Component data lost. 03416_ Acquired derelict log, extracted data. Data stored: Factory zone layouts (x8). 03418_ System corrupted: Substantial component data lost. 03424_ Acquired 37 matter. 03444_ Slug penetrates Wall. 03447_ LW-FXE(M): "Estimated chance of a MAIN.C patrol making it through here: 0%. Unless they've got a Behemoth in tow, in which case it's probably closer to 100%." 03461_ System corrupted: Matter fused (-8). 03467_ Slug penetrates Wall. 03467_ Imp. Hover Unit destroyed. 03469_ System corrupted: Mni. Grenade Launcher targeting data glitched. 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