Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.21 @ 02:51:00 Player: Savant Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (24) 4800 Robots Destroyed (94) 470 Value Destroyed (3658) 3658 Prototype IDs (76) 1520 Alien Tech Used (1) 200 Bonus (5077) 5077 TOTAL SCORE: 20225 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 55 Follower Combat Kills 122 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Win 3000 Cogmind --------- Core Integrity 1540/1600 Matter 275/300 Energy 216/240 System Corruption 0% Temperature Cool (3) Movement Flying (34) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Micro Fission Core Micro Fission Core > --- PROPULSION (6) --- Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY (15) ----- Power Amplifier Medium Storage Unit Large Storage Unit Large Storage Unit Enhanced Optical Array Advanced Reaction Control System Advanced Cloaking Device Improved Medium Armor Plating Improved Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Experimental Hacking Suite Advanced System Shield > --- WEAPON (2) ------- Nova Cannon Enhanced Force Lance > --- INVENTORY (20) --- Field Propulsion Array Experimental Heat Sink Advanced Energy Well (768) Matter Compressor (250) Experimental Terrain Scanner Advanced Reaction Control System Layered Light Armor Plating Advanced Force Field Advanced Component Analysis Suite Improved System Restoration Module Combat Drone Bay (0/2) Transdimensional Reconstructor Enhanced Nova Cannon Mini Smartbomb Launcher Peak State ------------ > --- POWER ------------ Micro Fission Core Compact Particle Reactor > --- PROPULSION ------- Flying Fortress v7 Impulse Thruster Array > --- UTILITY ---------- Power Amplifier Medium Storage Unit Large Storage Unit Large Storage Unit Enhanced Optical Array Experimental Terrain Scanner Advanced Reaction Control System Advanced Cloaking Device Improved Medium Armor Plating Improved Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Experimental Hacking Suite Advanced System Shield > --- WEAPON ----------- Nova Cannon Enhanced Force Lance > --- INVENTORY -------- Micro Fission Core Field Propulsion Array Impulse Thruster Array Impulse Thruster Array Experimental Heat Sink Advanced Energy Well Matter Compressor Advanced Reaction Control System Layered Light Armor Plating Advanced Force Field Advanced Component Analysis Suite Improved System Restoration Module Combat Drone Bay Transdimensional Reconstructor Enhanced Nova Cannon Mini Smartbomb Launcher [Rating: 171] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Reactor Compact Particle Reactor Propulsion Flying Fortress v7 Flight Unit Flying Fortress v7 Utility Large Storage Unit Device Reaction Control System Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Improved Hacking Suite Protection Layered Light Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Nova Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Heavy Missile Launcher Slashing Weapon Power Sword Piercing Weapon Enhanced Force Lance Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Slots Evolved 18 | . . . . . 4 2 . . . . 2 . . . . 2 2 . . . . 2 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 4 | . . . . . 2 . . . . . . . . . . . . . . . . 2 . . Utility 13 | . . . . . 2 2 . . . . 2 . . . . 2 2 . . . . . 2 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 195 | 1 7 4 4 . 20 9 4 2 . 7 11 2 7 4 7 10 40 4 3 8 1 10 14 16 Power 16 | . 1 . . . 3 . . . . . 1 . 1 2 . 2 1 . . 2 . . 1 2 Engine 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . Core 12 | . . . . . 2 . . . . . 1 . 1 2 . 2 1 . . 1 . . . 2 Reactor 2 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Propulsion 16 | . . 2 . . 1 . . . . . . . . . . . 6 . . 3 . 1 . 3 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight 16 | . . 2 . . 1 . . . . . . . . . . . 6 . . 3 . 1 . 3 Utility 74 | . 2 1 . . 5 5 . . . . 5 . . . 2 7 18 . . 3 . 8 8 10 Device 30 | . 1 . . . . . . . . . . . . . 1 2 9 . . . . 4 6 7 Storage 8 | . . 1 . . 1 1 . . . . 3 . . . . . 1 . . . . . . 1 Processor 6 | . . . . . 2 2 . . . . . . . . . . 2 . . . . . . . Hackware 14 | . . . . . 1 . . . . . 1 . . . . 4 3 . . 1 . 1 1 2 Protection 16 | . 1 . . . 1 2 . . . . 1 . . . 1 1 3 . . 2 . 3 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 89 | 1 4 1 4 . 11 4 4 2 . 7 5 2 6 2 5 1 15 4 3 . 1 1 5 1 Energy Gun 13 | . . . . . 2 2 1 . . . 3 1 1 . 1 . 2 . . . . . . . Energy Cannon 16 | . . . 1 . 1 . . . . . . . . . 1 . 4 1 1 . 1 1 4 1 Ballistic Gun 10 | 1 4 1 3 . 1 . . . . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . Launcher 19 | . . . . . 2 1 1 1 . 3 1 . 2 1 2 . 3 1 1 . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 17 | . . . . . 2 1 2 1 . 4 1 1 2 1 1 . 1 . . . . . . . Piercing Weapon 10 | . . . . . . . . . . . . . . . . 1 5 2 1 . . . 1 . Special Melee Weapon 2 | . . . . . 1 . . . . . . . 1 . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . 1 . . . . . . . . . . . . . . 3 . . . 1 Parts Lost 20 | . 3 1 . . . . . . . . . . 2 . . 1 8 . . . . 2 . 3 Power 3 | . . . . . . . . . . . . . 1 . . 1 . . . . . . . 1 Propulsion 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Utility 10 | . 1 1 . . . . . . . . . . . . . . 6 . . . . 2 . . Weapon 6 | . 2 . . . . . . . . . . . 1 . . . 2 . . . . . . 1 Highest Loss Streak 6 | . 2 2 . . . . . . . . . . 1 . . 1 6 . . . . 1 . 1 Average Slot Usage (%) 77 | . 35 54 69 71 63 75 76 76 76 76 79 80 79 80 80 82 81 84 84 83 84 80 81 83 Core 5 | . . . . . 8 7 7 7 7 7 5 6 5 6 6 5 5 5 5 5 5 4 . 4 Flight 7 | . . 19 28 28 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 4 5 9 8 8 Device 4 | . 3 . . . . . . . . . . . . . 2 4 7 5 5 5 5 4 12 14 Storage 14 | . . 8 14 14 9 14 15 15 15 15 20 20 20 20 20 17 15 15 15 15 15 14 13 12 Processor 11 | . . . . . 5 14 15 15 15 15 13 13 13 13 13 11 12 15 15 15 15 14 12 4 Hackware 14 | . . . . . 7 7 7 7 7 7 13 13 13 13 13 17 20 21 21 21 21 18 17 24 Protection 5 | . 7 3 . . 5 7 7 7 7 7 6 6 6 6 3 5 3 5 5 4 5 4 4 4 Energy Gun 3 | . . . . . 2 10 7 7 7 7 5 7 5 6 5 2 . . . . . . . . Energy Cannon 1 | . . . . . 3 . . . . . . . . . . . 2 3 5 5 5 4 3 4 Ballistic Gun 1 | . 23 22 26 28 7 . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . 1 4 6 6 7 6 5 4 5 5 5 5 1 . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . 2 4 6 4 5 5 4 3 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 98 | 2 7 7 7 7 30 34 33 33 33 37 57 57 61 59 60 61 71 71 71 71 68 73 85 98 Greatest Support 99 | 3 3 8 8 8 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 95 95 99 Greatest Overweight (x) 2 | . 2 . 2 . . . . . . . . . . . . . 1 . . 2 . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 4 4 6 6 6 8 12 12 12 12 12 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 16 | 4 4 5 6 6 6 11 12 12 12 12 18 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 3 4 5 6 6 8 12 12 12 12 12 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 15 | 2 2 3 5 5 6 10 11 11 12 12 15 19 19 19 19 19 18 20 19 19 20 19 19 19 Final Capacity 20 | 4 4 6 6 6 8 12 12 12 12 12 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 3 2 5 6 6 8 11 12 12 12 12 20 20 19 20 20 19 20 20 20 20 20 19 20 16 Class Distribution -------------------- 42% | Hacker-Mutant 29% | Mutant 16% | Hacker-Scout 6% | Wizard-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Zion Hacker-Mutant | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Zhirov Hacker-Mutant | -3/Proximity Caves Hacker-Mutant | -3/Research Hacker-Scout | -2/Research Wizard-Ninja | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Matter Collected 3605 | 210 169 46 95 . 195 210 68 76 . 115 67 143 418 56 59 175 389 246 230 222 . 127 89 200 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 3264 | . 182 46 . . 311 187 139 106 . 143 67 98 284 . 22 104 454 138 118 222 . 265 236 142 Parts 187 | . 12 8 . . 17 13 10 3 . 11 5 1 9 . 5 6 22 4 4 2 . 13 27 15 Haulers Intercepted 3 | . 1 . . . 2 . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 32 | . . . . . . . 5 1 . 9 . 1 5 . 2 . . 3 4 2 . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Combat Hostiles Destroyed 71 | . 3 3 . . 7 4 5 2 . 8 . 1 7 . 3 2 11 4 3 . . 4 3 1 Melee 14 | . . . . . . . . . . 2 . . . . . 2 2 1 2 . . 4 . 1 Guns 10 | . 3 3 . . . 2 1 . . . . 1 . . . . . . . . . . . . Cannons 4 | . . . . . . . . . . . . . . . . . 1 . . . . . 3 . AOE 42 | . . . . . 7 2 4 2 . 6 . . 6 . 3 . 8 3 1 . . . . . Classes Destroyed 14 | . 3 1 . . 2 1 1 . . . . . . . . . 4 1 . . . . 1 . Worker 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Builder 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . Tunneler 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Hauler 3 | . 1 . . . 2 . . . . . . . . . . . . . . . . . . . Recycler 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Minesweeper 6 | . . . . . . . 1 1 . 1 . . 2 . . . . . 1 . . . . . Operator 3 | . . . . . 1 1 . . . . . . . . . . 1 . . . . . . . Watcher 6 | . . . . . 1 . . . . . 2 . . . . . . . . . . . 1 2 Swarmer 34 | . . 3 . . 4 . 4 . . 5 . 1 6 . 3 . 4 3 1 . . . . . Grunt 17 | . 3 . . . 3 2 1 2 . 3 . . 1 . . . . . 2 . . . . . Sentry 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Hunter 6 | . . . . . . . . . . . . . . . . . 4 . . . . 2 . . Programmer 12 | . . . . . . 2 . . . . . . . . . 2 2 . . . . 2 3 1 Behemoth 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Best Kill Streak 7 | . 4 3 . . 5 2 4 2 . 3 1 1 4 . 3 2 7 3 2 . . 2 4 2 Combat Bots Only 4 | . 2 3 . . 4 2 4 2 . 3 . 1 4 . 3 2 4 3 2 . . 2 3 1 Max Kills in Single Turn 3 | . 2 1 . . 3 2 2 1 . 2 1 1 3 . 2 1 2 3 1 . . 1 1 1 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . 3 2 2 1 . 2 . . 2 . 2 . 2 3 1 . . . . . Melee 1 | . . . . . . . . . . 1 . . . . . 1 1 1 1 . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Damage Taken 5699 | . 386 138 . 14 36 223 51 64 . 415 43 189 336 . 68 210 1955 186 187 . 170 579 73 376 Core 995 | . 125 15 . 14 . 44 . 18 . 69 5 27 16 . 18 41 391 . 39 . 17 96 . 60 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 85 | 100 . . . 38 100 . . . . 81 . . . . 92 95 . . . . 61 92 100 96 Volleys Fired 200 | . 25 10 . . 27 9 4 4 . 16 4 6 4 . 4 . 42 1 7 . 4 3 9 21 Largest 2 | . 2 1 . . 2 2 2 1 . 1 2 2 1 . 1 . 2 1 2 . 1 1 2 1 Hottest 233 | . 40 20 . . 119 110 110 39 . 39 110 110 80 . 80 . 130 80 193 . 105 105 233 113 Shots Fired 260 | . 50 10 . . 33 17 6 4 . 16 8 12 4 . 4 . 48 1 8 . 4 3 11 21 Gun 112 | . 50 10 . . 4 16 4 . . . 8 12 . . . . 8 . . . . . . . Cannon 97 | . . . . . 23 . . . . . . . . . 2 . 30 . 3 . 4 3 11 21 Launcher 51 | . . . . . 6 1 2 4 . 16 . . 4 . 2 . 10 1 5 . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 70 | . 50 10 . . 10 . . . . . . . . . . . . . . . . . . . Thermal 121 | . . . . . 17 16 4 . . . 8 12 . . . . 24 . 1 . 4 3 11 21 Explosive 48 | . . . . . 3 1 2 4 . 16 . . 4 . 2 . 10 1 5 . . . . . Electromagnetic 21 | . . . . . 3 . . . . . . . . . 2 . 14 . 2 . . . . . Robot Hit Streak 11 | . 8 6 . . 5 5 6 9 . 11 3 4 6 . . . 9 4 1 . . . 4 . Robot Miss Streak 8 | . 3 2 . . 8 2 . . . 3 2 2 1 . . . 2 . 1 . . . . 3 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 194 | . 33 7 . . 11 9 5 6 . 16 7 9 19 . 1 7 27 5 4 2 . 11 8 7 Core Hits 152 | . 12 3 . . 15 7 8 6 . 16 3 4 10 . 3 2 33 6 8 2 . 4 6 4 Critical Hits 5 | . . . . . . . . . . . . . . . . 2 . . . . . 1 1 1 Critical Kills 3 | . . . . . . . . . . . . . . . . 1 . . . . . 1 1 . Critical Parts Destroyed 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . 1 Melee Attacks 316 | . . . . . 6 5 1 3 . 9 40 2 24 . 3 23 54 8 7 2 4 34 32 59 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 105 | . . . . . 6 5 1 3 . 9 40 2 22 . 3 6 8 . . . . . . . Piercing 209 | . . . . . . . . . . . . . . . . 17 46 8 7 2 4 34 32 59 Sneak Attacks 14 | . . . . . . . 1 1 . 1 1 . 5 . . . 1 . 1 . . 1 2 . Combat Hostiles 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . . . . . . . . . . 2 2 1 . . . . . . Damage Inflicted 12351 | . 422 90 . . 670 341 412 482 . 1672 292 231 1584 . 534 254 2311 480 647 398 . 622 533 376 Guns 1158 | . 422 90 . . 9 209 65 . . . 102 123 . . . . 138 . . . . . . . Cannons 557 | . . . . . 209 . . . . . . . . . . . 142 . . . . . 206 . Explosions 5736 | . . . . . 452 132 235 301 . 1292 . . 600 . 496 . 1603 293 332 . . . . . Melee 4900 | . . . . . . . 112 181 . 380 190 108 984 . 38 254 428 187 315 398 . 622 327 376 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 630 | . 422 90 . . 118 . . . . . . . . . . . . . . . . . . . Thermal 943 | . . . . . 100 209 65 . . . 102 123 . . . . 138 . . . . . 206 . Explosive 5613 | . . . . . 329 132 235 301 . 1292 . . 600 . 496 . 1603 293 332 . . . . . Electromagnetic 265 | . . . . . 123 . . . . . . . . . . . 142 . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2161 | . . . . . . . 112 181 . 380 190 108 984 . 38 84 84 . . . . . . . Piercing 2739 | . . . . . . . . . . . . . . . . 170 344 187 315 398 . 622 327 376 Highest Corruption 3 | . . . . . . . . . . . . . . . . . 3 . . . . 3 1 1 Average Corruption 1 | . . . . . . . . . . . . . . . . . 1 . . . . 2 1 1 Corruption Purged 8 | . . . . . . . . . . . . . . . . . 6 . . . . . 1 1 Effects 13 | . . . . . . . . . . . . . . . . . 9 . . . . 4 . . Message Errors 5 | . . . . . . . . . . . . . . . . . 3 . . . . 2 . . Matter Fused 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Heat Flow Errors 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Energy Discharges 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Data Loss (minor) 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Targeting Errors 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Weapon Failures 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1520 | . . . . . 36 . . 136 . 200 81 . 553 . 116 7 113 . 189 . . 4 82 3 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 466 | . . . . . 36 . . 44 . 66 . . 103 . 101 . 113 . . . . . . 3 Melee 1054 | . . . . . . . . 92 . 134 81 . 450 . 15 7 . . 189 . . 4 82 . Knockbacks 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 143 | . . . . . . . . . . 60 . . 41 . . . . . . . . . . 42 Shots 4 | . . . . . . . . . . 2 . . 1 . . . . . . . . . . 1 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 333 | . 4 . . . 268 204 135 51 . 93 162 333 114 . 75 . 264 34 265 . 24 187 111 72 Average Temperature 74 | . 2 . . . 76 83 57 29 . 33 68 154 57 . 38 . 95 20 114 . 12 52 38 29 Received Heat Transfer 828 | . 225 . . 9 18 42 9 36 . 120 18 84 63 . . . 72 18 57 . 27 30 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . 1 . . . . . . . . . . . 2 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . Heat Transferred 1406 | . . . . . 148 333 111 . . . 185 259 . . . . 222 . . . . . 148 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Peak Influence 1964 | . 68 112 . 46 386 463 . . . . 504 . . . . 56 472 . . . . 402 346 1964 Initial 154 | . . 22 . . 17 149 . . . . 154 . . . . . . . . . . 70 138 154 Average 211 | . 42 102 . 9 121 291 . . . . 165 . . . . 17 207 . . . . 179 219 462 Maximum Alert Level 5 | . . . . . 1 2 . . . . 2 . . . . . 2 . . . . 2 1 5 Low Security (%) 61 | 100 100 100 . 100 80 25 . . . . 68 . . . . 100 52 . . . . 56 41 57 Level 1 29 | . . . . . 19 54 . . . . 16 . . . . . 41 . . . . 42 58 20 Level 2 5 | . . . . . . 20 . . . . 14 . . . . . 5 . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 3 | . . . . . . . . . . . . . . . . . . . . . . . . 21 Squads Dispatched 40 | . . . . 1 2 11 . . . . 1 . . . . 2 5 . . . . 4 2 12 Investigation 13 | . . . . . . 6 . . . . 1 . . . . 1 2 . . . . 3 . . Extermination 9 | . . . . . . 2 . . . . . . . . . 1 3 . . . . 1 2 . Reinforcement 5 | . . . . . 2 3 . . . . . . . . . . . . . . . . . . Assault 13 | . . . . 1 . . . . . . . . . . . . . . . . . . . 12 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Distress Signals 28 | . . . . . 6 2 . . . . 1 . . . . 1 8 . . . . 3 . 7 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 243 | . 6 3 . 4 28 24 4 5 . 14 10 7 12 . 7 4 42 6 12 . 9 15 7 24 Peak Tracking Total 17 | . 3 3 . 4 6 8 2 3 . 6 2 3 4 . 4 2 7 5 5 . 6 5 2 17 Tactical Retreats 54 | . . . . 2 9 6 1 3 . 1 2 4 2 . 2 . 7 1 3 . 2 4 1 4 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Traps Triggered 4 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 7 | . . . . . 7 . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 24 | . . . . . 2 16 . . . . . . . . . 2 . . . . . . . 4 Reused 14 | . . . . . 1 8 . 1 . . . . 3 . . . . . 1 . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed 28 | . . . . . . . 6 10 . . . . 6 . . . . . 6 . . . . . Triggered 18 | . . . . . 2 8 . 2 . . . . 4 . . . . . 2 . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Machines Disabled 10 | . . 1 . . 2 4 . . . . . . . . . . . . . . . . . 3 Max in Single Turn 4 | . . 1 . . 1 4 . . . . . . . . . . . . . . . . . 1 Garrison Access 16 | . . . . . . 2 . . . . 3 . . . . 2 3 . . . . 1 . 5 Energy Cycler 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Machines Accessed 104 | . 1 . 1 . 3 16 . . 4 . 15 1 . 1 . 12 21 . . 5 . 7 5 12 Terminals 51 | . 1 . . . 2 9 . . . . 6 1 . . . 5 13 . . . . 5 3 6 Fabricators 9 | . . . . . . 2 . . . . 2 . . . . 2 2 . . . . . 1 . Repair Stations 9 | . . . . . . 1 . . . . 2 . . . . 2 2 . . . . 1 1 . Recycling Units 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . 1 Scanalyzers 6 | . . . . . 1 2 . . . . 1 . . . . 1 1 . . . . . . . Garrison Access 16 | . . . . . . 2 . . . . 3 . . . . 2 3 . . . . 1 . 5 Total Hacks 404 | . 7 . 1 . 19 58 . . 28 . 63 1 . 5 . 56 81 . . 18 . 24 20 23 Successful 300 | . 4 . 1 . 14 35 . . 28 . 45 1 . 5 . 42 56 . . 18 . 13 17 21 Failed 102 | . 3 . . . 5 23 . . . . 17 . . . . 13 25 . . . . 11 3 2 Catastrophic 8 | . 1 . . . . . . . . . 2 . . . . . 5 . . . . . . . Database Lockouts 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Manual 123 | . 7 . 1 . 9 24 . . . . 15 . . . . 20 30 . . . . 5 5 7 Terminals 229 | . 7 . . . 15 41 . . . . 26 1 . . . 33 57 . . . . 18 15 16 Fabricators 40 | . . . . . . 4 . . . . 8 . . . . 13 12 . . . . . 3 . Repair Stations 33 | . . . . . . 3 . . . . 17 . . . . 3 4 . . . . 4 2 . Recycling Units 4 | . . . . . . . . . . . 2 . . . . . . . . . . . . 2 Scanalyzers 25 | . . . . . 4 7 . . . . 6 . . . . 4 4 . . . . . . . Garrison Access 21 | . . . . . . 3 . . . . 4 . . . . 3 4 . . . . 2 . 5 Terminal Hacks 155 | . 2 . 1 . 5 14 . . 28 . 11 1 . 5 . 18 30 . . 18 . 5 8 9 Record 25 | . . . . . . . . . 11 . . 1 . . . . 1 . . 6 . 2 2 2 Part Schematic 24 | . . . . . . 3 . . 6 . 1 . . 5 . 3 2 . . 4 . . . . Robot Schematic 9 | . . . . . . . . . 8 . . . . . . 1 . . . . . . . . Robot Analysis 14 | . 2 . . . 1 1 . . . . 1 . . . . . 4 . . 4 . . 1 . Prototype ID Bank 16 | . . . . . 1 1 . . 3 . 2 . . . . 1 4 . . 4 . . . . Level Access Points 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . 1 Branch Access Points 6 | . . . . . 1 1 . . . . 1 . . . . 1 1 . . . . . 1 . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Terminal Index 4 | . . . . . . . . . . . . . . . . 1 1 . . . . 1 1 . Fabricator Index 3 | . . . . . . 1 . . . . . . . . . . 1 . . . . 1 . . Scanalyzer Index 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Garrison Index 3 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 Alert Level 3 | . . . . . . . . . . . . . . . . 2 1 . . . . . . . Unreport Threat 6 | . . . . . . 1 . . . . . . . . . 1 1 . . . . . . 3 Locate Traps 13 | . . . . . . 2 . . . . 5 . . . . 1 3 . . . . . 1 1 Reprogram Traps 5 | . . . . . . 3 . . . . . . . . . 1 . . . . . . . 1 Security Status 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Recall Investigation 3 | . . . . . . . . . . . . . . . . 1 2 . . . . . . . Recall Extermination 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . Recall Reinforcements 2 | . . . . . . . . . . . . . . . . 1 1 . . . . . . . Hauler Manifests 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Registered Components 2 | . . . . . 1 . . . . . . . . . . . 1 . . . . . . . Registered Prototypes 2 | . . . . . . . . . . . . . . . . 1 1 . . . . . . . Zone Layout 6 | . . . . . 1 1 . . . . 1 . . . . . 1 . . . . . 2 . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 24 | . . . . . . 2 . . . . 5 . . . . 7 7 . . . . . 3 . Network Status 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Load Schematic 10 | . . . . . . 1 . . . . 3 . . . . 2 3 . . . . . 1 . Build 13 | . . . . . . 1 . . . . 2 . . . . 5 4 . . . . . 1 . Repair Station Hacks 26 | . . . . . . 2 . . . . 12 . . . . 2 4 . . . . 4 2 . Scan Component 14 | . . . . . . 1 . . . . 6 . . . . 1 3 . . . . 2 1 . Repair 12 | . . . . . . 1 . . . . 6 . . . . 1 1 . . . . 2 1 . Recycling Unit Hacks 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . 1 Report Inventory 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . 1 Scanalyzer 23 | . . . . . 4 5 . . . . 6 . . . . 4 4 . . . . . . . Insert Component 12 | . . . . . 3 2 . . . . 3 . . . . 2 2 . . . . . . . Analyze 11 | . . . . . 1 3 . . . . 3 . . . . 2 2 . . . . . . . Garrison Access Hacks 16 | . . . . . . 1 . . . . 3 . . . . 2 4 . . . . 1 . 5 Seal Access 15 | . . . . . . 1 . . . . 3 . . . . 2 3 . . . . 1 . 5 Coupler Status 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Unauthorized Hacks 54 | . 2 . . . 5 11 . . . . 7 . . . . 9 7 . . . . 3 4 6 Terminals 41 | . 2 . . . 5 10 . . . . 3 . . . . 5 4 . . . . 3 4 5 Track 11 | . 1 . . . 2 4 . . . . 1 . . . . . 1 . . . . 1 . 1 Assimilate 6 | . . . . . . 1 . . . . . . . . . 1 1 . . . . . . 3 Botnet 20 | . 1 . . . 2 4 . . . . 2 . . . . 4 1 . . . . 2 3 1 Operators 3 | . . . . . 1 . . . . . . . . . . . 1 . . . . . 1 . Sabotage 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Fabricators 10 | . . . . . . . . . . . 3 . . . . 4 3 . . . . . . . Prioritize 4 | . . . . . . . . . . . 1 . . . . 2 1 . . . . . . . Siphon 6 | . . . . . . . . . . . 2 . . . . 2 2 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . 1 Reject 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Jam 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 67 | . 1 . . . 3 15 . . . . 8 . . . . 7 16 . . . . 5 5 7 Full Trace Events 12 | . . . . . 1 4 . . . . 1 . . . . 1 2 . . . . 3 . . Feedback Events 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Hackware Fried 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . 8 . . . . . . 1 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 33 | . . . . . 1 4 . . 6 . 4 . . 5 . 5 4 . . 4 . . . . Parts Built 14 | . . . . . . 1 . . . . 2 . . . . 5 5 . . . . . 1 . Matter 2767 | . . . . . . 146 . . . . 636 . . . . 727 907 . . . . . 351 . Time 1063 | . . . . . . 73 . . . . 253 . . . . 289 355 . . . . . 93 . Total Part Build Rating 82 | . . . . . . 3 . . . . 12 . . . . 26 34 . . . . . 7 . Parts Repaired 11 | . . . . . . 1 . . . . 6 . . . . 1 1 . . . . 1 1 . Time 566 | . . . . . . 30 . . . . 266 . . . . 50 50 . . . . 148 22 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 10 | . . . . . 1 2 . . . . 3 . . . . 2 2 . . . . . . . Part Schematics Acquired 9 | . . . . . 1 1 . . . . 3 . . . . 2 2 . . . . . . . Parts Damaged 2 | . . . . . . . . . . . 1 . . . . . 1 . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Total Allies 9 | . . . . 1 . 1 . . . 1 . . 1 . . 1 1 . . . . . . 3 Largest Group 1 | . . . . 1 . 1 . . . 1 . . 1 1 1 1 1 . . . . . . 1 Highest-Rated Group 94 | . . . . 31 . 10 . . . 94 . . 12 12 12 10 10 . . . . . . 44 Highest-Rated Ally 94 | . . . . 31 . 10 . . . 94 . . 12 12 12 10 10 . . . . . . 44 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 37 | . . . . 7 . . . . . 12 . . . . 11 . . . . . . . . 7 Total Damage 794 | . . . . 126 . . . . . 468 . . . . 49 . . . . . . . . 151 Kills 4 | . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . 1 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Allies Melted 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Robot Analysis Total 14 | . 2 . . . 1 1 . . . . 1 . . . . . 4 . . 4 . . 1 . Derelict Logs Recovered 14 | . . . . . . . 1 2 . 1 . 1 2 2 3 . . 1 1 . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 50 | . . . . . . . . . . . . . . . . . 17 . . . . 11 18 4 Traps 11 | . . . . . . . . . . . . . . . . . 5 . . . . 2 4 . Emergency Access 6 | . . . . . . . . . . . . . . . . . 1 . . . . 2 2 1 Items 24 | . . . . . . . . . . . . . . . . . 7 . . . . 6 8 3 Machines 4 | . . . . . . . . . . . . . . . . . 2 . . . . . 2 . Patrols 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Guards 3 | . . . . . . . . . . . . . . . . . 2 . . . . . 1 . Exits 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Turns Passed 12516 | 19 267 79 179 117 895 1038 298 413 39 350 1023 437 424 467 422 833 1603 278 522 123 228 462 778 1222 Spaces Moved 18846 | 30 218 83 277 199 996 1665 545 752 77 541 1376 785 667 813 589 1168 2048 497 903 189 412 777 1278 1961 Core 264 | 30 218 2 14 . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight 18582 | . . 81 263 199 996 1665 545 752 77 541 1376 785 667 813 589 1168 2048 497 903 189 412 777 1278 1961 Fastest Speed 34 | 50 50 37 37 37 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 42 42 34 Average Speed 48 | 50 83 37 42 37 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 42 42 42 Slowest Speed 184 | 50 150 50 150 37 50 50 50 50 50 50 50 50 50 50 50 50 117 50 50 184 50 42 42 132 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 44 | . . . . 1 10 9 . . . . 2 1 1 . . . 7 1 . . . 3 1 8 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 54 | 3 34 23 70 34 52 45 75 87 68 65 40 92 80 83 64 21 47 65 80 63 61 24 30 47 Regions Visited 24 Branch Regions 15 Pre-discovered Areas 10 | . . . . . . . 1 1 1 . . . . 2 1 . . . 1 3 . . . . Known Exits Taken 19 | . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . Scrap Searched 18 | . . . . . . . 2 3 . 1 . 2 3 4 2 . . 1 . . . . . . Spaces Dug 252 | . . . . . 16 5 . 9 . 1 35 1 . . 2 12 47 3 3 . 8 22 32 56 Terrain Destroyed 910 | . . . . . 67 20 30 31 . 157 35 1 57 . 49 12 157 21 93 . 8 22 32 118 Melee 190 | . . . . . 6 5 . . . 1 35 1 . . 2 12 32 3 3 . 4 19 26 41 Projectile 60 | . . . . . 11 . . . . . . . . . . . 16 . 1 . 4 3 6 19 AOE 660 | . . . . . 50 15 30 31 . 156 . . 57 . 47 . 109 18 89 . . . . 58 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Total 21344 | 33 253 118 338 242 1341 1841 560 779 76 584 1639 812 715 871 705 1379 2471 508 951 212 420 838 1444 2214 Wait 1543 | . . 18 51 41 265 134 . 5 . 11 194 17 6 50 99 170 258 2 12 . . 9 92 109 Move 18738 | 29 217 82 276 196 976 1647 544 751 76 540 1371 782 664 812 588 1167 2034 494 902 188 411 770 1275 1946 Hop 39 | . . . . 1 9 8 . . . . 2 1 1 . . . 6 1 . . . 3 1 6 Pick Up 125 | 3 1 4 1 2 15 16 1 2 . . 14 1 2 3 2 9 18 . 7 3 . 4 11 6 Fast Attach 42 | 1 3 3 2 . 7 2 . . . 1 1 . . . . . 7 . . 7 . 3 2 3 Attach 54 | . 4 1 1 . 3 . . . . . 6 . 2 . . 4 13 . . 1 . 4 4 11 Detach 22 | . 2 . 1 . 2 . . . . . 1 . . . . . 5 . . 1 . . 2 8 Swap 101 | . . . 1 . 10 7 4 2 . 6 4 2 5 4 7 6 20 4 3 1 1 3 8 3 Drop 104 | . 1 . 5 2 14 13 . 2 . 1 2 1 1 2 2 4 19 . 7 9 . 5 8 6 Fire 200 | . 25 10 . . 27 9 4 4 . 16 4 6 4 . 4 . 42 1 7 . 4 3 9 21 Melee 305 | . . . . . 6 5 1 3 . 9 40 2 24 . 3 19 49 6 7 2 4 34 32 59 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 36 | . . . . . . . . . . . . . . . . . . . . . . . . 36 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap 35 | . . . . . 7 . 6 10 . . . . 6 . . . . . 6 . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac / Sto / *Low x2) -7/Lower Caves (discovered 2 exits: *Low / *Zio) -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x4 / Upp x2) -4/Factory (discovered 6 exits: *Res / *Upp x2 / *Ext x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Res x2) -2/Research (discovered 3 exits: *Acc / Qua x2) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 20 | -11/Scrapyard | Entered Materials 70 | -10/Materials | Discovered new exit (range 14) 287 | -10/Materials | Entered Mines 294 | -10/Mines | Core integrity fell below 50% 337 | -10/Mines | Build established: Mutant 364 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 364 | -10/Mines | Discovered new exit (range 5) 366 | -10/Mines | Entered Exiles 376 | -10/Exiles | Met 8R-AWN 382 | -10/Exiles | Met EX-HEX 393 | -10/Exiles | Met EX-BIN 397 | -10/Exiles | Aligned with FarCom system 398 | -10/Exiles | Given EX-Vault access code 406 | -10/Exiles | Opened EX-Vault 427 | -10/Exiles | Found Firepult 451 | -10/Exiles | Found Flying Fortress v7 476 | -10/Exiles | Warned to stay clear of 0b10 Research branches 486 | -10/Exiles | Met EX-DEC 541 | -10/Exiles | Discovered new exit (range 14) 545 | -10/Exiles | Left Exiles lab with Flying Fortress v7 545 | -10/Exiles | Entered Mines 546 | -9/Mines | Met a Derelict testing a Signal Generator 560 | -9/Mines | Met a Derelict bent on vengeance 637 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 642 | -9/Mines | Discovered new exit (range 6) 662 | -9/Mines | Entered Materials 662 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1136 | -8/Materials | Discovered new exit (range 4) 1555 | -8/Materials | Identified exit to Factory 1557 | -8/Materials | Entered Factory 1557 | -7/Factory | Evolved 2 slots: Utility x2 1643 | -7/Factory | Discovered new exit (range 14) 1660 | -7/Factory | Identified exit to Lower Caves 1824 | -7/Factory | Fabricated Hacking Suite? 2140 | -7/Factory | Discovered new exit (range 15) 2419 | -7/Factory | Identified exit to Storage 2580 | -7/Factory | Repaired Hvy. Particle Gun 2595 | -7/Factory | Entered Lower Caves 2630 | -7/Lower Caves | Spotted B-75 Beast 2643 | -7/Lower Caves | Learned location of Zion (-6) 2719 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2725 | -7/Lower Caves | Identified exit to Zion 2848 | -7/Lower Caves | Discovered new exit (range 16) 2893 | -7/Lower Caves | Identified exit to Lower Caves 2893 | -7/Lower Caves | Entered another Lower Caves area 2942 | -7/Lower Caves | Discovered new exit (range 9) 2948 | -7/Lower Caves | Identified exit to Factory 3005 | -7/Lower Caves | Learned Factory garrison access intel 3024 | -7/Lower Caves | Spotted B-75 Beast 3225 | -7/Lower Caves | Discovered new exit (range 15) 3226 | -7/Lower Caves | Encountered a Warlord checkpoint 3235 | -7/Lower Caves | Identified exit to Data Miner 3306 | -7/Lower Caves | Entered Data Miner 3306 | -7/Data Miner | Discovered new exit (range 6) 3309 | -7/Data Miner | Identified exit to Proximity Caves 3316 | -7/Data Miner | Met Data Miner 3325 | -7/Data Miner | Learned location of Section 7 (-2) 3325 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3334 | -7/Data Miner | Received God Mode back door access code from Data Miner 3345 | -7/Data Miner | Entered Proximity Caves 3389 | -6/Proximity Caves | Escorted by Enhanced Grunt 3421 | -6/Proximity Caves | Learned Factory interactive machine intel 3651 | -6/Proximity Caves | Discovered exit to Factory (range 16) 3695 | -6/Proximity Caves | Entered Factory 3695 | -6/Factory | Evolved 2 slots: Utility x2 3696 | -6/Factory | Loaded intel: 45 interactive machine locations 3697 | -6/Factory | Loaded intel: 3 garrison access locations 3753 | -6/Factory | Repaired Nuclear Core 3814 | -6/Factory | Repaired Hvy. Particle Gun 3871 | -6/Factory | Repaired Lyr. Light Armor Plating 3916 | -6/Factory | Repaired Hvy. Missile Launcher 3967 | -6/Factory | Repaired Power Sword 3993 | -6/Factory | Build established: Hacker-Mutant 4226 | -6/Factory | Repaired Broken Lrn. Terrain Scanner? 4417 | -6/Factory | Discovered new exit (range 15) 4426 | -6/Factory | Identified exit to Factory 4432 | -6/Factory | Fabricated Mni. Smartbomb Launcher? 4450 | -6/Factory | Fabricated Combat Drone Bay (x1) 4561 | -6/Factory | Identified exit to Lower Caves 4573 | -6/Factory | Local fabrication network quarantined 4662 | -6/Factory | Central database locked down 4718 | -6/Factory | Entered Lower Caves 4897 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5010 | -6/Lower Caves | Learned Factory stockpile data 5114 | -6/Lower Caves | Discovered new exit (range 8) 5117 | -6/Lower Caves | Identified exit to Lower Caves 5155 | -6/Lower Caves | Entered another Lower Caves area 5179 | -6/Lower Caves | Discovered exit to Factory (range 5) 5236 | -6/Lower Caves | Learned Factory emergency access door positions 5268 | -6/Lower Caves | Learned 8 Factory zone layouts 5382 | -6/Lower Caves | Spotted B-75 Beast 5565 | -6/Lower Caves | Discovered exit to Zion (range 9) 5579 | -6/Lower Caves | Entered Zion 5579 | -6/Zion | Accompanied by 1 ally 5624 | -6/Zion | Discovered new exit (range 14) 5630 | -6/Zion | Identified exit to Proximity Caves 5701 | -6/Zion | Visited the Megawrench Repair Shop 5735 | -6/Zion | Given the Hacking Drone Bay 5794 | -6/Zion | Learned location of Warlord (-5) 5803 | -6/Zion | Learned Factory non-interactive machine intel 5826 | -6/Zion | Rebuked by Imprinter 5848 | -6/Zion | Loaded intel: 5 derelict terminal locations 5895 | -6/Zion | Found CR-A16's Pointy Stick 5937 | -6/Zion | Megawrench repaired 9 parts 6046 | -6/Zion | Entered Proximity Caves 6046 | -5/Proximity Caves | Accompanied by 1 ally 6063 | -5/Proximity Caves | Learned 4 Factory zone layouts 6398 | -5/Proximity Caves | Learned location of Armory (-4) 6403 | -5/Proximity Caves | Learned Factory stockpile data 6465 | -5/Proximity Caves | Discovered exit to Factory (range 3) 6468 | -5/Proximity Caves | Entered Factory 6468 | -5/Factory | Evolved 2 slots: Utility x2 6469 | -5/Factory | Identified exit to Factory 6472 | -5/Factory | Loaded intel: 226 non-interactive machine locations 6493 | -5/Factory | Identified exit to Upper Caves 6602 | -5/Factory | Fabricated Imp. Hacking Suite? 6653 | -5/Factory | Fabricated Imp. Hacking Suite (x1) 6702 | -5/Factory | Fabricated Imp. Hacking Suite? 6752 | -5/Factory | Build established: Hacker-Scout 6804 | -5/Factory | Fabricated Imp. Hacking Suite? 6898 | -5/Factory | Central database locked down 7043 | -5/Factory | Fabricated Adv. Hacking Suite? 7186 | -5/Factory | Repaired Lgt. Fission Core 7301 | -5/Factory | Entered another Factory area 7301 | -4/Factory | Evolved 2 slots: Utility x2 7424 | -4/Factory | Identified exit to Upper Caves 7424 | -4/Factory | Identified exit to Extension 7424 | -4/Factory | Identified exit to Armory 7529 | -4/Factory | P-70 Sage assimilated allied Technician 7a 7643 | -4/Factory | Spotted B-86 Titan 7970 | -4/Factory | Lost 6 parts (5u1w) 8089 | -4/Factory | Found Launcher Loader 8229 | -4/Factory | Build established: Hacker-Mutant 8458 | -4/Factory | Repaired Proton Cannon? 8489 | -4/Factory | Fabricated Enh. Force Lance? 8502 | -4/Factory | Discovered new exit (range 4) 8504 | -4/Factory | Identified exit to Research 8508 | -4/Factory | Fabricated Exp. Hacking Suite? 8624 | -4/Factory | Fabricated Exp. Terrain Scanner? 8765 | -4/Factory | Fabricated Field Propulsion Array? 8904 | -4/Factory | Entered Upper Caves 8923 | -4/Upper Caves | Spotted B-86 Titan 8983 | -4/Upper Caves | Destroyed B-86 Titan 9085 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 9114 | -4/Upper Caves | Learned location of 2 exits from Research 9128 | -4/Upper Caves | Discovered new exit (range 13) 9140 | -4/Upper Caves | Identified exit to Upper Caves 9182 | -4/Upper Caves | Entered another Upper Caves area 9182 | -4/Upper Caves | Spotted B-86 Titan 9186 | -4/Upper Caves | Discovered exit to Research (range 3) 9691 | -4/Upper Caves | Discovered new exit (range 8) 9703 | -4/Upper Caves | Identified exit to Zhirov 9704 | -4/Upper Caves | Entered Zhirov 9704 | -4/Zhirov | Discovered new exit (range 3) 9709 | -4/Zhirov | Identified exit to Proximity Caves 9726 | -4/Zhirov | Learned location of Quarantine (-2) 9726 | -4/Zhirov | Learned location of Testing (-3) 9726 | -4/Zhirov | Learned location of Command (-1) 9748 | -4/Zhirov | Found Alien Artifact 9748 | -4/Zhirov | Identified Integrated Dissipator 9748 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 9757 | -4/Zhirov | Found Alien Artifact 9827 | -4/Zhirov | Entered Proximity Caves 9916 | -3/Proximity Caves | Spotted B-86 Titan 10016 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10034 | -3/Proximity Caves | Discovered exit to Research (range 13) 10055 | -3/Proximity Caves | Entered Research 10055 | -3/Research | Evolved 2 slots: Propulsion x2 10056 | -3/Research | Identified exit to Research 10079 | -3/Research | Exp. Hacking Suite fried by hacking feedback 10176 | -3/Research | Incoming investigation squad redirected 10235 | -3/Research | Found Hvy. Reactive Plating 10265 | -3/Research | Incoming investigation squad redirected 10442 | -3/Research | Repaired Broken Imp. System Restoration Module? 10517 | -3/Research | Entered another Research area 10517 | -2/Research | Evolved 2 slots: Utility x2 10567 | -2/Research | Repaired Nova Cannon? 10728 | -2/Research | Identified exit to Quarantine 10824 | -2/Research | Build established: Hacker-Scout 10977 | -2/Research | Spotted B-90 Cyclops 11137 | -2/Research | Identified exit to Access 11267 | -2/Research | Fabricated Exp. Hacking Suite (x1) 11295 | -2/Research | Entered Access 11295 | -1/Access | Evolved 2 slots: Power x1, Utility x1 11417 | -1/Access | Identified exit to Surface 11693 | -1/Access | Spotted B-99 Colossus 11878 | -1/Access | Build established: Wizard-Ninja 11947 | -1/Access | Spotted B-99 Colossus 11969 | -1/Access | Spotted B-99 Colossus 12255 | -1/Access | Maximum security lockdown engaged 12401 | -1/Access | Energy Cycler disabled 12433 | -1/Access | Spotted B-99 Colossus 12434 | -1/Access | Spotted B-99 Colossus 12517 | *** | Escaped! Last Messages --------------- 12467_ Field strength at 45. 12468_ Field strength at 40. 12469_ Field strength at 35. 12470_ Field strength at 30. 12471_ Field strength at 25. 12472_ Field strength at 20. 12473_ Field strength at 15. 12474_ Field strength at 10. 12475_ Field strength at 5. 12476_ Stasis field depleted. 12484_ Penetrated by Slug. 12484_ Slug penetrates Wall. 12484_ Slug penetrates Reinforced Barrier. 12488_ W-44 Eye suffers critical hit. 12488_ Destroyed Lgt. Antimatter Reactor. 12501_ Slug penetrates Wall. 12501_ Penetrated by Slug. 12507_ W-44 Eye sends out distress signal. 12511_ Main Access Shell breached. [Achievement: True Flier] Map ----- +----------------------------------------------------+ | # #? ???????????????# #"""""" # #????????? | | # ################### #"""""" + #????????? | | ## # "" # #?? ?????? | | # "" # #????????? | | ############+########## # #? + ???????? | | ???????# """"" #?# + #??# ??? ??? | | ???????# """"" #?# # #??? ???? | | ???????# """"" #?# ######+######????####???? | | ???????# """"" #?# #????# #????????????????? | | ????? ?# """"" ### ?? ? ?????? ?????????? | | ???????# ??# ? ?? ????????????????? | | ???? ?# ??#####???+##?#??????????? ??? | | ????? ?# ??????????Y?? ???? ??????????? | | ??? ? # ??? ????????????#?? ?????????? | | ????? # ?#?? ?? ?? ??????????#????????? | | ???????# ??????????????? ???? ?????????? | | ######## ????? ?????????????? ??????#???? | | ############???? ?????????????? ?????????? | | #?????????????????????#?? ??#????#???????#? | | #?#???##???????#????????##???#? #????????? | | ? ##?########??####?#???#?####### ###??????? | | #?# #?? "??" ????? #????????? | | #?# #?? BB "??" ??????? w#????????? | | #?# ### BB "??" """"""? #?????? ?? | | # "??" "? ##???????? | | # ""?" " "@ " #??#?????? | | #?# "??" " "" " #????????? | | #?# "?"" " " #?? ?????? | | ### # "??" """""" #????? ??? | | # " "??" """ """ #????????? | | # " "??" """T""" #????????? | | + "#??????#########"### ####### #?????"??? | | # #?#??##?# #????????## #???????## | | # ############""""""########??# #???????# | | # + ##??# #???????# | | # ########+#### #???# #?????#?# | | " #?# [# #??## #???????# | | ### #?# " #???# ###??#??# | | ??# #?# # #???# #???#???# | | ??# #?# # #??## ####???## | | ??# ###################++######### ####### | | ?## w T" T | | ??# "" " | | ??# #+########## ####### | | ?## # #####/#####??## # | | ??# # ## ###?# # | | ??# ################ # ## #???# # | | ### #?#######"###### # ## " #???# | | #?# # # ##""" * ##??# | | +###+##### # # ## """ #???# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 42 Energy Capacity 970 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 30 Terrain Scan Density 210 Cloak Strength 4 Power Amplification 20 Armor Coverage 300 Propulsion Shielding 90 Evasion (%) 77 Offensive Hacking 70 Defensive Hacking 23 Item Schematics ----------------- Hvy. Missile Launcher | -8/Materials | Scanalyzed Hacking Suite | -7/Factory | Hacked Xenon Bombardment Thruster | -7/Factory | Hacked Imp. VTOL Module | -7/Factory | Scanalyzed System Shield | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Lyr. Light Armor Plating | -6/Factory | Scanalyzed Lrn. Terrain Scanner | -6/Factory | Scanalyzed Cld. VTOL Module | -6/Factory | Scanalyzed Imp. Hacking Suite | -6/Factory | Hacked Riot Gun | -6/Zion | Free Battle Rifle | -6/Zion | Free Battle Cannon | -6/Zion | Free Bore Cannon | -6/Zion | Free Ripper | -6/Zion | Free Adv. Hacking Suite | -5/Factory | Hacked Fusion Bomb Launcher | -5/Factory | Hacked Q-thruster | -5/Factory | Hacked Imp. System Shield | -5/Factory | Scanalyzed 0b10 Decoder Chip [Generic] | -5/Factory | Scanalyzed Exp. Hacking Suite | -4/Factory | Hacked Adv. Reaction Control System | -4/Factory | Hacked Field Propulsion Array | -4/Factory | Scanalyzed Imp. System Restoration Module | -4/Factory | Scanalyzed Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free B-60 Warrior | -5/Factory | Hacked Fabricated ------------ Hacking Suite | x1 | -7/Factory Mni. Smartbomb Launcher | x1 | -6/Factory Combat Drone Bay | x1 | -6/Factory Imp. Hacking Suite | x1 | -5/Factory Imp. Hacking Suite | x1 | -5/Factory Imp. Hacking Suite | x1 | -5/Factory Imp. Hacking Suite | x1 | -5/Factory Adv. Hacking Suite | x1 | -5/Factory Enh. Force Lance | x1 | -4/Factory | Preloaded Exp. Hacking Suite | x1 | -4/Factory Exp. Terrain Scanner | x1 | -4/Factory Field Propulsion Array | x2 | -4/Factory Exp. Hacking Suite | x1 | -2/Research Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- Decoder Ring Shutout True Flier Challenges ------------ None Game ------ Seed BeamRocketChip Manual? 0 Play Time 03:31:26 Cumulative 124.7 hours Start 2021.08.20 @ 23:19:20 End 2021.08.21 @ 02:51:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 42 Adventurer 0 Explorer 0 Win Type 0 Total 5 Types 5/0/0/0/0/0/0/0/0 Lore% 67 Gallery% 78 Achievement% 61 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 07d96d71-b078-48e9-8763-9924ebbc4528