Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.25 @ 15:48:19

Player: Polariusz

Result: Destroyed by WH-BPP(R) with Subdweller Beam Cannon

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (26)      130
Value Destroyed (634)      634
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1364

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     235/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (90)
Movement                   Treading (160)
Location                   -10/Subcaves

 Parts 
-------
>         --- POWER (1) --------
              (None)
>         --- PROPULSION (2) ---
    Light Treads
    Light Treads
>         --- UTILITY (2) ------
    Small Storage Unit
          Visual Processing Unit
>         --- WEAPON (2) -------
          Autogun
          Autogun
>         --- INVENTORY (8) ----
  Compact Wheel
  Compact Wheel
          Cooling System
          Cooling System
          Autogun
          Autogun
          Grenade Launcher
          Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Small Storage Unit
           Visual Processing Unit
>          --- WEAPON -----------
           Autogun
           Autogun
>          --- INVENTORY --------
     Light Ion Engine
  Improved Heat Sink
           Cooling System
           Autogun
           Autogun
[Rating: 11]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
Weapon                     Autogun
  Energy Gun               Small Laser
  Ballistic Gun            Autogun
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             17   | 6   8   3   .   
  Power                    4    | 1   2   1   .   
    Engine                 4    | 1   2   1   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               4    | 2   2   .   .   
    Treads                 2    | .   2   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  2    | 2   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  2    | 1   1   .   .   
    Device                 .    | .   .   .   .   
    Storage                1    | 1   .   .   .   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   7    | 2   3   2   .   
    Energy Gun             1    | .   1   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          4    | 2   2   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   .   2   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 4    | .   3   .   1   
  Power                    2    | .   1   .   1   
  Propulsion               1    | .   1   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   1    | .   1   .   .   
  Highest Loss Streak      3    | .   3   .   1   
  To Critical Strikes      .    | .   .   .   .   
Average Backups            6    | 3   6   8   8   
  Power                    .    | .   .   .   .   
  Propulsion               1    | 2   1   2   2   
  Utility                  1    | .   1   2   2   
  Weapon                   3    | .   2   4   4   
  Tool/Special             .    | .   .   .   .   
Unused Backups             10   | .   4   .   6   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   .   2   
  Utility                  4    | .   2   .   2   
  Weapon                   4    | .   2   .   2   
  Tool/Special             .    | .   .   .   .   
Average Slot Usage (%)     97   | .   97  100 97  
  Engine                   13   | .   13  14  12  
  Treads                   21   | .   18  28  28  
  Wheel                    5    | .   7   .   .   
  Storage                  14   | .   14  14  14  
  Processor                13   | .   13  14  14  
  Ballistic Gun            26   | .   26  27  28  
Peak Build Rating          11   | 6   11  11  11  
  Average Rating           10   | 3   9   10  10  
  On Entrance              7    | .   6   11  11  
Naked Turns                .    | .   .   .   .   
Heaviest Build             14   | 10  14  14  14  
  Greatest Support         40   | 20  40  40  40  
  Greatest Overweight (x)  .    | .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 6   8   8   8   
  Most Carried             8    | 5   8   8   8   
  Average Carried          6    | 2   6   8   8   
  Final Capacity           8    | 8   8   8   8   
  Final Carried            8    | 3   8   8   8   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           633  | 254 339 40  .   
  Remotely                 .    | .   .   .   .   
Salvage Created            798  | .   743 10  45  
  Parts                    51   | .   43  7   1   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  19   | .   15  3   1   
  Guns                     16   | .   15  .   1   
  AOE                      3    | .   .   3   .   
Classes Destroyed          7    | .   6   .   1   
  Worker                   1    | .   1   .   .   
  Recycler                 1    | .   1   .   .   
  Operator                 3    | .   3   .   .   
  Watcher                  2    | .   2   .   .   
  Swarmer                  6    | .   3   3   .   
  Grunt                    12   | .   12  .   .   
  Subdweller               1    | .   .   .   1   
Best Kill Streak           4    | .   4   3   1   
  Combat Bots Only         4    | .   4   3   1   
Max Kills in Single Turn   3    | .   2   3   1   
  Gunslinging              1    | .   1   .   .   
  Exploded                 3    | .   .   3   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Hostile Shots Fired        70   | .   53  6   11  
  Missed                   15   | .   13  1   1   
  Hits                     55   | .   40  5   10  
    Projectile             55   | .   40  5   10  
  Critical Strikes         2    | .   1   .   1   
Damage Taken               770  | .   466 58  246 
  Core                     274  | .   141 8   125 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   
Volleys Fired              80   | .   74  1   5   
  Largest                  2    | .   2   2   2   
  Hottest                  60   | .   60  60  46  
Shots Fired                160  | .   148 2   10  
  Gun                      158  | .   148 .   10  
  Cannon                   .    | .   .   .   .   
  Launcher                 2    | .   .   2   .   
  Special                  .    | .   .   .   .   
  Kinetic                  146  | .   136 .   10  
  Thermal                  12   | .   12  .   .   
  Explosive                2    | .   .   2   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         14   | .   14  1   4   
  Robot Miss Streak        6    | .   6   1   1   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        3    | .   3   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   
Shots Hit Robots           101  | .   93  1   7   
  Core Hits                49   | .   45  3   1   
  Critical Kills           1    | .   1   .   .   
  Critical Parts Destroyed 1    | .   1   .   .   
  Critical Strikes         2    | .   2   .   .   
    Destroy                2    | .   2   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1175 | .   973 113 89  
  Guns                     1062 | .   973 .   89  
  Cannons                  .    | .   .   .   .   
  Explosions               113  | .   .   113 .   
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  954  | .   865 .   89  
  Thermal                  108  | .   108 .   .   
  Explosive                113  | .   .   113 .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      16   | .   .   16  .   
  Shots                    1    | .   .   1   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        257  | .   40  .   257 
  Average Temperature      21   | .   11  .   164 
  Received Heat Transfer   594  | .   246 .   348 
Siege Activations          .    | .   .   .   .   
Martial Activations        .    | .   .   .   .   
Shielding Activations      .    | .   .   .   .   
Robots Disrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             2    | .   .   .   2   
  Heat Transferred         250  | .   250 .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Peak Influence             126  | .   126 87  .   
  Initial                  .    | .   .   .   .   
  Average                  32   | .   40  15  .   
Influence Increases        533  | .   446 87  .   
  Destroy 0b10 Robot/C     360  | .   300 60  .   
  Destroy 0b10 Robot/NC    35   | .   35  .   .   
  Destroy Leader           104  | .   94  10  .   
  Successful Hack          15   | .   15  .   .   
  Destroy Structure        19   | .   2   17  .   
Influence Decreases        533  | .   446 87  .   
  Time Decay               503  | .   416 87  .   
  Lost Part                30   | .   30  .   .   
Squads Dispatched          5    | .   5   .   .   
  Investigation            2    | .   2   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   3   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              38   | .   33  3   2   
  Peak Tracking Total      5    | .   5   3   2   
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            2    | .   2   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             1    | .   1   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          7    | .   7   .   .   
  Terminals                7    | .   7   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                22   | .   22  .   .   
  Successful               14   | .   14  .   .   
  Failed                   8    | .   8   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   19   | .   19  .   .   
  Terminals                22   | .   22  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             2    | .   2   .   .   
  Reprogram Traps          1    | .   1   .   .   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         12   | .   12  .   .   
  Terminals                12   | .   12  .   .   
    Track                  7    | .   7   .   .   
    Botnet                 5    | .   5   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         4    | .   4   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               1    | .   .   1   .   
  Largest Group            1    | .   .   1   1   
  Highest-Rated Group      31   | .   .   31  31  
  Highest-Rated Ally       31   | .   .   31  31  
Total Orders               .    | .   .   .   .   
Ally Attacks               2    | .   .   .   2   
  Total Damage             44   | .   .   .   44  
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11  -10  -10  -10  
-------                    Run  | Yrd  Mat  Min  Sub  
Active Infowar (turns)     1759 | .    1187 506  66   
  Optics                   1759 | .    1187 506  66   
Robot Analysis Total       .    | .    .    .    .    
Derelict Logs Recovered    1    | .    .    .    1    
Drone Launches             .    | .    .    .    .    
  Drone Recoveries         .    | .    .    .    .    

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Yrd  Mat  Min  Sub  
Turns Passed               1858 | 41   1245 506  66   
Spaces Moved               1137 | 36   760  307  34   
  Core                     8    | 8    .    .    .    
  Treads                   811  | .    470  307  34   
  Legs                     .    | .    .    .    .    
  Wheels                   318  | 28   290  .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   80   160  160  
  Average Speed            136  | 73   129  160  160  
  Slowest Speed            160  | 80   160  160  160  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       37   | 4    98   41   5    
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          22   | .    .    22   .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      22   | .    .    22   .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Total                      1311 | 50  904 318 39  
  Wait                     43   | .   38  5   .   
  Move                     1134 | 35  759 306 34  
  Hop                      .    | .   .   .   .   
  Pick Up                  26   | 9   17  .   .   
  Fast Attach              .    | .   .   .   .   
  Attach                   13   | 6   7   .   .   
  Detach                   .    | .   .   .   .   
  Swap                     6    | .   1   5   .   
  Drop                     9    | .   8   1   .   
  Fire                     80   | .   74  1   5   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2])
-10/Mines
-10/Subcaves

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
   42 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Discovered new exit (range 18)
  311 | -10/Materials | Build established: Mutant
  354 | -10/Materials | Discovered new exit (range 7)
  366 | -10/Materials | Lost 3 parts (1p1n1w)
  595 | -10/Materials | Discovered new exit (range 9)
  686 | -10/Materials | Discovered new exit (range 18)
  796 | -10/Materials | Core integrity fell below 50%
 1087 | -10/Materials | Discovered new exit (range 14)
 1287 | -10/Materials | Entered Mines
 1575 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 1769 | -10/Mines     | Discovered new exit (range 17)
 1793 | -10/Mines     | Entered Subcaves
 1793 | -10/Subcaves  | Accompanied by 1 ally
 1794 | -10/Subcaves  | Approached by a straggling Scientist
 1798 | -10/Subcaves  | Learned Materials emergency access door positions
 1852 | -10/Subcaves  | Core integrity fell below 20%
 1859 | -10/Subcaves  | Destroyed by WH-BPP(R) with Subdweller Beam Cannon

 Last Messages 
---------------
  beginning to lose hope I'd never make it past
  all the Subs lurking out here."
01797_ YC-6FW(c): "Hey, let me tag along and I
  can get us both out of this nasty situation.
  At least I think I can... The group I got
  separated from was talking about a shortcut
  back to the UFD."
01798_ Acquired derelict log, extracted data.
Data stored: Materials emergency access points.
YC-6FW(c): "I think it's somewhere east of here"
01847_ Lgt. Ion Engine destroyed.
01851_ Critical hit (Meltdown: +270).
01853_ 4M-ZXE(g): "You look like you can take it
  from here!"
01853_ 4M-ZXE(g) slips back into the shadows.
01853_ Sub. Power Source melted.
01853_ Sub. Optics melted.
01853_ OU-9HS(R) destroyed.
01856_ Subatomizers dissect the Disposable Heat
  Sink.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????????##????????????????????? |
| ??????????????????????????? ##???????????????????? |
| ???????????????????????????  ????????????????????? |
| ???????????????????????????  ????????????????????? |
| ???????????????????????????  ????????????????????? |
| ??????????????????????????  #????????????????????? |
| ??????????????????????????  #????????????????????? |
| ??????????????????????????  #????????????????????? |
| ??????????????????????????  ?????????????????????? |
| ?????????????????????####? ##????????????????????? |
| ????????????????????##  ##  ##???????????????????? |
| ????????????????????#        ##??????????????????? |
| ????????????????????#         ###  """???????????? |
| ????????????????????##   @     "   #?????????????? |
| ????????????????????#   #      """#??????????????? |
| ????????????????????##   # &  R" ##??????????????? |
| ??????????????########   # %!  "##???????????????? |
| ###????????####      #  ##     "#????????????????? |
|    ????????#    ####     #     " #???????????????? |
|  # ????????## ###??#     #?#  #" ""??????????????? |
| #  ########## #????# #  ##??   ### ??????????????? |
|     # ## #    #????# #   #??"  #?????????????????? |
| #             #????#      #??"##?????????????????? |
| #             #????         ?""??????????????????? |
| ##   #### # #                ?"??????????????????? |
| ?##   ##  ##  #        ## ####???????????????????? |
| ?##                  ###?##??????????????????????? |
| ?#                ####???????????????????????????? |
| ?##     ##  ###  ##??????????????????????????????? |
| ??##   ##?###??###???????????????????????????????? |
| ???#####?????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CombatFusionFalx
  Manual?         0
Play Time         00:14:10
  Cumulative      45.3 hours
  Start           2025.05.25 @ 15:34:37
  End             2025.05.25 @ 15:48:19
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          48
  Rogue           48
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          29
Achievement%      29
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1c796479-31db-4e9f-9efb-a8e67487a523