Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.08 @ 01:07:46 Player: Wiperd Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (62) 310 Value Destroyed (2017) 2017 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1000) 1000 TOTAL SCORE: 5787 Bonus ------- High Alert Combat Kills 279 Follower Combat Kills 110 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -89 Cogmind --------- Core Integrity 173/550 Matter 300/300 Energy 151/265 System Corruption 2% Temperature Cool (150) Movement Walking (125) Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Carbon-fiber Leg Titanium Leg > --- UTILITY (3) ------ Medium Storage Unit Medium Storage Unit > --- WEAPON (3) ------- Particle Gun EM Pulse Cannon > --- INVENTORY (12) --- Nuclear Core Light Nuclear Core Improved Heat Sink Improved Heat Sink High-capacity Matter Pod (200) Improved Signal Interpreter Advanced Signal Interpreter Advanced Signal Interpreter Particle Gun EM Pulse Cannon Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Medium Storage Unit > --- WEAPON ----------- EM Pulse Cannon Gauss Rifle Improved Light Cannon > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Carbon-fiber Leg Carbon-fiber Leg High-capacity Matter Pod Improved Signal Interpreter Improved Signal Interpreter Particle Gun Light EM Pulse Cannon EM Pulse Cannon EM Pulse Cannon Gauss Rifle [Rating: 31] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun Particle Gun Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Shock Bomb Launcher Build | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Slots Evolved 4 | . . . 2 . 2 . . Power . | . . . . . . . . Propulsion 2 | . . . 1 . 1 . . Utility 1 | . . . 1 . . . . Weapon 1 | . . . . . 1 . . Parts Attached 62 | 6 8 . 3 11 8 17 9 Power 6 | 1 1 . . 1 . 2 1 Engine 5 | 1 . . . 1 . 2 1 Core 1 | . 1 . . . . . . Reactor . | . . . . . . . . Propulsion 21 | 2 4 . 2 2 1 5 5 Treads . | . . . . . . . . Leg 21 | 2 4 . 2 2 1 5 5 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 11 | 1 1 . 1 3 2 3 . Device 3 | . . . . 1 . 2 . Storage 5 | 1 . . 1 2 1 . . Processor 1 | . 1 . . . . . . Hackware . | . . . . . . . . Protection 2 | . . . . . 1 1 . Artifact . | . . . . . . . . Weapon 24 | 2 2 . . 5 5 7 3 Energy Gun 1 | . . . . . . . 1 Energy Cannon 3 | . . . . . 1 1 1 Ballistic Gun 8 | 2 . . . 3 . 2 1 Ballistic Cannon 6 | . 2 . . . 2 2 . Launcher 6 | . . . . 2 2 2 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . Parts Lost 27 | . 1 . . . . 14 12 Power 3 | . . . . . . 2 1 Propulsion 12 | . 1 . . . . 5 6 Utility 3 | . . . . . . 2 1 Weapon 9 | . . . . . . 5 4 Highest Loss Streak 7 | . 1 . . . . 7 5 Average Slot Usage (%) 98 | . 97 100 97 99 100 98 98 Engine 4 | . 3 . . . 9 8 9 Core 6 | . 10 14 11 10 . . . Leg 32 | . 27 28 33 33 36 35 35 Device 2 | . . . . . . 5 9 Storage 17 | . 14 14 19 21 18 18 18 Processor 7 | . 12 14 11 11 8 . . Energy Cannon 3 | . . . . . 9 6 9 Ballistic Gun 10 | . 14 14 11 10 9 8 8 Ballistic Cannon 10 | . 13 14 11 11 7 10 2 Naked Turns . | . . . . . . . . Heaviest Build 38 | 12 15 15 23 25 35 38 38 Greatest Support 62 | 20 20 20 30 30 40 60 62 Greatest Overweight (x) 3 | 3 1 . . . . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 12 | 6 6 6 10 10 12 12 12 Average Capacity 9 | 5 6 6 9 9 11 12 12 Most Carried 12 | 4 6 6 10 10 12 12 12 Average Carried 8 | 3 5 5 7 9 9 10 10 Final Capacity 12 | 6 6 6 10 10 12 12 12 Final Carried 12 | 4 6 6 10 10 11 12 11 Class Distribution -------------------- 36% | Scavenger-Gunner 32% | Mutant 24% | Scavenger-Mutant 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Resources | -11 -10 -10 -9 -9 -8 -8 -8 ----------- Run | Scr Mat Min Mat Min Mat Gar Mat Matter Collected 1734 | 231 234 6 58 198 237 635 135 Remotely . | . . . . . . . . Salvage Created 1937 | . 270 . 12 134 417 812 292 Parts 124 | . 17 . 3 12 31 46 15 Haulers Intercepted 1 | . . . . . 1 . . Recyclers Shooed 1 | . . . . . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Combat Hostiles Destroyed 56 | . 7 . . 9 12 23 5 Guns 15 | . 2 . . 1 3 6 3 Cannons 17 | . 5 . . 2 1 8 1 AOE 23 | . . . . 6 8 8 1 Classes Destroyed 10 | . 1 . 1 3 4 1 . Worker 2 | . . . . . 1 . 1 Hauler 1 | . . . . . 1 . . Recycler 1 | . . . . . 1 . . Operator 2 | . . . 1 . . . 1 Swarmer 18 | . . . . 4 8 6 . Grunt 24 | . 7 . . 3 . 10 4 Duelist 1 | . . . . 1 . . . Protector 1 | . . . . 1 . . . Sentry 9 | . . . . . 4 4 1 Hunter 3 | . . . . . . 3 . Best Kill Streak 7 | . 3 . 1 4 6 7 4 Combat Bots Only 7 | . 3 . . 4 5 7 4 Max Kills in Single Turn 4 | . 1 . 1 2 4 3 2 Gunslinging . | . . . . . . . . Exploded 4 | . . . . 2 4 3 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Mat Gar Mat Damage Taken 3568 | . 444 . . 236 410 1646 832 Core 484 | . 79 . . 28 101 150 126 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 87 | 100 . 68 . 93 . . . Volleys Fired 144 | . 20 . 4 16 19 61 24 Largest 3 | . 2 . 2 2 3 3 3 Hottest 156 | . 59 . 59 59 118 141 156 Shots Fired 312 | . 40 . 8 24 47 134 59 Gun 127 | . 20 . 4 8 14 42 39 Cannon 158 | . 20 . 4 8 28 78 20 Launcher 27 | . . . . 8 5 14 . Special . | . . . . . . . . Kinetic 215 | . 40 . 8 16 28 98 25 Thermal 16 | . . . . . . . 16 Explosive 15 | . . . . 8 5 2 . Electromagnetic 66 | . . . . . 14 34 18 Robot Hit Streak 16 | . 7 . 7 4 5 16 9 Robot Miss Streak 6 | . 2 . 2 2 6 4 3 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 195 | . 30 . 4 13 25 83 40 Core Hits 106 | . 13 . 2 13 24 42 12 Critical Hits 3 | . 1 . . . . 2 . Critical Kills 2 | . . . . . . 2 . Critical Parts Destroyed 1 | . 1 . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5686 | . 461 1 69 946 914 2315 980 Guns 1454 | . 199 . 27 52 157 524 495 Cannons 2144 | . 262 . 42 103 312 1118 307 Explosions 2084 | . . . . 791 445 670 178 Melee . | . . . . . . . . Ramming 4 | . . 1 . . . 3 . Kinetic 2455 | . 461 . 69 155 295 1132 343 Thermal 287 | . . . . . . 135 152 Explosive 1506 | . . . . 791 402 188 125 Electromagnetic 1434 | . . . . . 217 857 360 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . . . 1 2 Average Corruption 1 | . . . . . . 1 1 Corruption Purged . | . . . . . . . . Effects 7 | . . . . . . 5 2 Message Errors 1 | . . . . . . . 1 Targeting Errors 4 | . . . . . . 3 1 Weapon Failures 2 | . . . . . . 2 . Overload Shots . | . . . . . . . . Overflow Damage 235 | . . . . 51 10 104 70 Projectiles 49 | . . . . . . 31 18 Explosions 186 | . . . . 51 10 73 52 Melee . | . . . . . . . . Knockbacks 9 | . 3 . . 1 . 5 . Impact . | . . . . . . . . Kinetic 9 | . 3 . . 1 . 5 . Secondary . | . . . . . . . . Self-Inflicted Damage 171 | . . . . 13 . 71 87 Shots 7 | . . . . 1 . 4 2 Rammed . | . . . . . . . . Targets Rammed 2 | . . 1 . . . 1 . Kicked 2 | . . 1 . . . 1 . Crushed . | . . . . . . . . Highest Temperature 333 | . 145 . . 13 333 313 171 Average Temperature 85 | . 56 . . 5 116 101 64 Received Heat Transfer 1308 | . 243 . . 66 99 495 405 Effects 1 | . . . . . . 1 . Energy Bleed 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Fried 4 | . . . . . . 4 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 520 | . . . . . . 150 370 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . . . . 3 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Peak Influence 913 | . 215 56 100 176 517 913 642 Initial 444 | . . 17 21 39 31 228 444 Average 280 | . 126 25 54 107 187 627 525 Maximum Alert Level 3 | . 1 . . . 2 3 2 Low Security (%) 53 | 100 50 100 100 100 66 . . Level 1 14 | . 49 . . . 26 17 . Level 2 20 | . . . . . 7 41 100 Level 3 11 | . . . . . . 41 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . 3 . 2 1 . . 2 Investigation 3 | . 1 . 1 . . . 1 Extermination . | . . . . . . . . Reinforcement 4 | . 2 . 1 . . . 1 Assault 1 | . . . . 1 . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Distress Signals 4 | . 2 . . . 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 86 | . 13 2 4 12 13 33 9 Peak Tracking Total 8 | . 4 2 1 5 4 8 5 Tactical Retreats 14 | . 1 . . 2 1 8 2 Traps | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Traps Triggered 9 | . 1 . . . . 7 1 Indirectly 4 | . . . . . . 4 . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 6 | . . . 6 . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 ---------- Run | Scr Mat Min Mat Min Mat Gar Mat Machines Disabled 11 | . 1 . . . 6 . 4 Max in Single Turn 3 | . 1 . . . 3 . 2 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Machines Accessed 10 | . 3 1 3 1 2 . . Terminals 8 | . 3 1 3 . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 23 | . 7 2 10 1 3 . . Successful 14 | . 3 2 6 1 2 . . Failed 9 | . 4 . 4 . 1 . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 20 | . 7 2 10 . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . 2 . . Terminal Hacks 13 | . 3 2 6 1 1 . . Record 1 | . . 1 . . . . . Prototype ID Bank 1 | . 1 . . . . . . Open Door 1 | . . . . 1 . . . Branch Access Points 1 | . . . . . 1 . . Locate Traps 2 | . . . 2 . . . . Reprogram Traps 2 | . . . 2 . . . . Recall Investigation 1 | . . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . Zone Layout 3 | . 1 1 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used 1 | . . . 1 . . . . Hacking Detections 6 | . 2 1 2 . 1 . . Full Trace Events 2 | . 1 . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 ------------ Run | Scr Mat Min Mat Min Mat Gar Mat Used RIF Installer 1 | . . . . . . 1 . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Mat Gar Mat Total Allies 3 | . . 2 . 1 . . . Largest Group 3 | . . 2 2 3 . . . Highest-Rated Group 76 | . . 45 45 76 . . . Highest-Rated Ally 31 | . . 31 31 31 . . . Total Orders . | . . . . . . . . Ally Attacks 30 | . . 9 8 13 . . . Total Damage 422 | . . 147 85 190 . . . Kills 8 | . . 2 4 2 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 ------------- Run | Scr Mat Min Mat Min Mat Gar Mat Turns Passed 3596 | 52 450 651 191 516 440 1023 273 Spaces Moved 2383 | 38 294 518 141 364 263 623 142 Core 13 | 13 . . . . . . . Treads . | . . . . . . . . Legs 2370 | 25 294 518 141 364 263 623 142 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 Average Speed 119 | 104 121 120 120 120 120 120 121 Slowest Speed 200 | 200 150 120 120 120 120 120 122 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 47 | 3 57 94 25 81 23 82 15 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . 1 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched 3 | . . 1 . 2 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 160 | . 1 . . 64 25 12 58 Melee . | . . . . . . . . Projectile 5 | . 1 . . . 1 2 1 AOE 155 | . . . . 64 24 10 57 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Total 2860 | 47 349 547 154 421 351 790 201 Wait 185 | . 12 27 3 12 57 62 12 Move 2371 | 37 293 517 140 363 262 617 142 Hop . | . . . . . . . . Pick Up 53 | 4 7 1 4 9 4 14 10 Fast Attach 19 | 6 4 . 1 4 1 3 . Attach 22 | . . . 1 . 2 11 8 Detach . | . . . . . . . . Swap 21 | . 4 . 1 7 5 3 1 Drop 28 | . 9 1 . 10 1 3 4 Fire 144 | . 20 . 4 16 19 61 24 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 2 | . . 1 . . . 1 . Crush . | . . . . . . . . Escape Stasis 15 | . . . . . . 15 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 3 exits: [*Mat x3]) -8/Materials History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 53 | -11/Scrapyard | Entered Materials 273 | -10/Materials | Discovered new exit (range 16) 312 | -10/Materials | Build established: Mutant 337 | -10/Materials | Discovered new exit (range 15) 503 | -10/Materials | Entered Mines 519 | -10/Mines | Learned Materials garrison access intel 529 | -10/Mines | Learned location of 1 exit from Materials 543 | -10/Mines | Discovered new exit (range 5) 765 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 831 | -10/Mines | Discovered new exit (range 7) 1154 | -10/Mines | Entered Materials 1154 | -9/Materials | Accompanied by 2 allies 1154 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1155 | -9/Materials | Identified exit to Materials 1159 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1327 | -9/Materials | Discovered new exit (range 10) 1345 | -9/Materials | Entered Mines 1345 | -9/Mines | Accompanied by 2 allies 1434 | -9/Mines | Learned Materials garrison access intel 1462 | -9/Mines | Build established: Scavenger-Mutant 1552 | -9/Mines | Discovered exit to Materials (range 5) 1590 | -9/Mines | Found the Drone Emporium 1604 | -9/Mines | Found Prototype Device 1604 | -9/Mines | Identified Decoy Drone Bay 1676 | -9/Mines | Met a Derelict testing a Signal Generator 1794 | -9/Mines | Discovered exit to Materials (range 10) 1861 | -9/Mines | Entered Materials 1861 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1862 | -8/Materials | Loaded intel: 1 garrison access location 2128 | -8/Materials | Build established: Scavenger-Gunner 2300 | -8/Materials | Identified exit to Garrison 2301 | -8/Materials | Entered Garrison 2364 | -8/Garrison | Triggered checkpoint 2440 | -8/Garrison | Triggered checkpoint 2497 | -8/Garrison | Lost 7 parts (1p2n1u3w) 2498 | -8/Garrison | Destroyed 7 combat bots 2514 | -8/Garrison | Triggered checkpoint 2550 | -8/Garrison | Discovered new exit (range 11) 2562 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2601 | -8/Garrison | Triggered checkpoint 2762 | -8/Garrison | Triggered checkpoint 2886 | -8/Garrison | Triggered checkpoint 2926 | -8/Garrison | Lost 3 parts (2n1w) 3109 | -8/Garrison | Discovered new exit (range 11) 3121 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3214 | -8/Garrison | Triggered checkpoint 3300 | -8/Garrison | Discovered new exit (range 10) 3319 | -8/Garrison | Installed Relay Interface Framework 3324 | -8/Garrison | Entered Materials 3325 | -8/Materials | Loaded intel: 1 garrison access location 3407 | -8/Materials | Core integrity fell below 50% 3441 | -8/Materials | Lost 4 parts (1p3w) 3486 | -8/Materials | Lost 3 parts (3n) 3597 | -8/Materials | Self-destructed Last Messages --------------- 03580_ S0D80#J9R5LSGNW|J:E2T9YM 1 03581_ Acquired Adv. Signal Interpreter. 03583_ Dropped Imp. Signal Interpreter. 03583_ Acquired Adv. Signal Interpreter. 03586_ Carbon-fiber Leg destroyed. 03586_ K-01 Serf collects debris. 03587_ Slug penetrates Y-45 Defender. 03589_ Y-45 Defender IFF system glitched. 03591_ Nuclear Reactor explodes. 03591_ K-01 Serf destroyed. 03591_ Imp. Heat Sink destroyed. 03591_ Destroyed Imp. Heat Sink. 03591_ Gauss Rifle destroyed. 03591_ Destroyed Gauss Rifle. 03591_ Carbon-fiber Leg destroyed. 03591_ Destroyed Carbon-fiber Leg. 03591_ Aluminum Leg destroyed. 03591_ Destroyed Aluminum Leg. 03591_ Slug penetrates Wall. 03597_ The unstable cave ceiling collapses. 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" #?""R"????# | | ?????????????????????????"G" ##"" "##### !!! | | ?????????????????????????""" !! | | ?????????????????????????? !! | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NeutrinoMiniTerminator Manual? 0 Play Time 00:44:25 Cumulative 16.6 hours Start 2021.08.08 @ 00:24:34 End 2021.08.08 @ 01:07:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 20 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e45cc4e5-0a21-4044-8681-fcddda5c8946