Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.12 @ 20:18:12

Player: 3.14

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (27)       5400
Robots Destroyed (289)     1445
Value Destroyed (12607)    12607
Prototype IDs (46)         920
Alien Tech Used (0)        0
Bonus (10322)              10322
              TOTAL SCORE: 35194

 Bonus
-------
Triggered Max Security     1000
High Alert Combat Kills    1206
Follower Combat Kills      331
Entered DSFs               500
Aligned with FarCom        300
Met Imprinter              300
Destroyed Z-Imprinter      1000
Triggered Deep Caves Wall  500
Exposed GOLEM Chamber      500
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      738
Win                        3000
Friendly Fire              -53

 Cogmind 
---------
Core Integrity             1402/1600
Matter                     38/300
Energy                     1085/1100
System Corruption          6%
Temperature                Cool (0)
Movement                   Core (50)
Location                   To Epsilon Eridani

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (4) ---
               Biometal Heavy Treads
               Biometal Leg
>              --- UTILITY (16) -----
     Assembled Biocell Array
  Experimental Targeting Computer
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (5) ----
               Superbattery (1500)
               Centrium Heavy Armor Plating
         Heavy Gauss Cannon
               Micro-nuke Launcher

 Peak State 
------------
>              --- POWER ------------
     Assembled Flux Generator
>              --- PROPULSION -------
     Assembled Alloy Leg
     Assembled Alloy Leg
>              --- UTILITY ----------
     Assembled Nanovents
     Assembled Nanovents
     Assembled Nanovents
     Assembled Biocell Array
     Assembled Biocell Array
     Assembled Suspension Frame
  Experimental Optical Array
     Assembled Combat Suite
               Centrium Heavy Armor Plating
               Centrium Heavy Armor Plating
     Assembled Alloy Armor
      Advanced Hacking Suite
               GOLEM Unit
>              --- WEAPON -----------
     Assembled Focal Cannon
     Assembled Focal Cannon
     Assembled Focal Cannon
>              --- INVENTORY --------
               Superbattery
               Centrium Heavy Armor Plating
               Hacking Drone Bay
               Proton Missile Launcher
[Rating: 203]

 Favorites 
-----------
Power                      Enhanced Nuclear Core
  Engine                   Ion Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Assembled Flux Generator
Propulsion                 Assembled Alloy Leg
  Treads                   Light Treads
  Leg                      Assembled Alloy Leg
  Wheel                    Armored Huge Wheel
Utility                    Assembled Biocell Array
  Device                   Assembled Nanovents
  Storage                  Assembled Biocell Array
  Processor                Experimental Optical Array
  Hackware                 System Mapper
  Protection               Assembled Alloy Armor
Weapon                     Assembled Focal Cannon
  Energy Gun               Gamma Rifle
  Energy Cannon            Assembled Focal Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Heavy Assault Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Makeshift Hammer
  Slashing Weapon          Makeshift Sword

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Res Res Qua Acc 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   .   2   .   .   .   .   .   2   .   .   .   .   2   .   .   2   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Utility                  14   | .   .   .   2   .   .   .   1   2   .   2   .   .   .   .   .   2   .   .   .   .   2   .   .   2   1   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Parts Attached             247  | 1   22  4   32  3   2   2   24  6   10  25  1   9   11  19  3   4   1   5   3   2   16  3   .   20  3   1   15  
  Power                    16   | .   2   .   2   .   .   .   4   2   .   1   .   .   .   2   .   .   .   .   1   .   .   .   .   2   .   .   .   
    Engine                 4    | .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   9    | .   .   .   2   .   .   .   2   2   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   
  Propulsion               20   | .   7   .   3   .   1   .   5   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Treads                 11   | .   2   .   3   .   1   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Leg                    6    | .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Wheel                  3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  106  | 1   4   2   9   1   1   1   5   3   5   11  .   3   3   6   1   4   1   5   2   2   16  3   .   8   3   1   5   
    Device                 59   | 1   2   2   6   1   .   1   .   .   1   4   .   2   2   3   1   4   1   5   .   2   13  3   .   3   1   .   1   
    Storage                6    | .   2   .   .   .   1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Processor              11   | .   .   .   .   .   .   .   1   2   .   1   .   .   .   .   .   .   .   .   1   .   3   .   .   .   1   .   2   
    Hackware               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   1   .   
    Protection             25   | .   .   .   3   .   .   .   4   .   4   5   .   1   1   3   .   .   .   .   .   .   .   .   .   2   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   105  | .   9   2   18  2   .   1   10  1   5   13  1   6   8   9   2   .   .   .   .   .   .   .   .   10  .   .   8   
    Energy Gun             6    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
    Energy Cannon          48   | .   4   1   8   1   .   .   6   1   4   9   .   3   4   5   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Ballistic Gun          4    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Ballistic Cannon       11   | .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   7   
    Launcher               25   | .   2   1   5   1   .   .   2   .   1   2   .   2   2   3   .   .   .   .   .   .   .   .   .   3   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   .   .   .   .   .   .   2   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        7    | .   .   .   4   .   .   1   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  14   | .   .   .   2   .   .   .   2   1   .   .   .   .   1   .   .   .   .   .   3   .   1   .   .   2   2   .   .   
  Corrupted Parts          3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
    System Corruption      14   | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   
Parts Lost                 63   | .   2   .   .   .   .   .   .   .   1   .   .   .   .   20  2   .   .   1   .   1   1   .   .   26  .   2   7   
  Power                    4    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   .   1   1   
  Utility                  43   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   1   .   1   1   .   .   24  .   1   6   
  Weapon                   11   | .   1   .   .   .   .   .   .   .   1   .   .   .   .   7   1   .   .   .   .   .   .   .   .   1   .   .   .   
  Highest Loss Streak      13   | .   1   .   .   .   .   .   .   .   1   .   .   .   .   12  13  .   .   1   .   1   1   .   .   6   .   2   5   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Average Slot Usage (%)     87   | .   99  100 99  100 100 100 98  90  92  87  85  84  84  82  46  86  88  87  88  88  88  88  89  87  80  40  35  
  Engine                   2    | .   13  14  3   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     4    | .   .   .   7   11  11  11  9   14  15  12  13  13  13  12  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   5   5   5   5   5   5   5   5   4   4   .   .   
  Treads                   5    | .   12  28  22  22  22  22  16  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Leg                      6    | .   15  .   .   .   .   .   .   .   .   .   .   .   .   .   9   11  11  11  11  11  10  9   10  8   8   8   7   
  Wheel                    1    | .   .   .   .   .   .   .   .   7   7   6   6   6   6   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   23   | .   13  14  26  22  22  22  18  15  10  15  13  13  13  17  19  35  35  34  32  32  31  31  31  31  19  5   1   
  Storage                  9    | .   14  14  11  11  11  11  9   7   7   6   6   6   6   6   2   9   11  10  11  7   10  10  10  8   8   8   7   
  Processor                4    | .   .   .   .   .   .   .   6   21  19  13  13  13  13  8   .   .   .   .   .   .   5   5   5   4   6   7   7   
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   5   5   5   4   4   7   7   
  Protection               10   | .   .   .   6   11  11  11  11  7   15  18  20  20  19  17  1   11  11  10  11  10  8   9   10  13  15  .   .   
  Energy Cannon            10   | .   4   12  12  22  22  18  15  15  10  11  10  9   8   11  2   11  11  11  11  11  10  9   10  7   10  1   .   
  Ballistic Gun            2    | .   23  14  1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             148  | 12  51  51  61  61  61  61  76  76  88  115 115 115 115 113 82  90  94  94  92  87  96  103 103 105 148 3   15  
  Greatest Support         80   | 20  40  40  40  40  40  40  56  28  28  28  28  28  28  28  80  80  80  80  80  80  80  80  80  80  80  3   3   
  Greatest Overweight (x)  13   | .   1   1   1   1   1   1   2   2   3   4   4   4   4   4   13  1   1   1   1   1   1   2   1   3   3   .   4   
  Average Overweight (x)   1    | .   .   1   1   1   1   1   1   2   2   3   3   3   3   3   .   1   1   .   1   1   1   1   1   1   1   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         11   | 8   17  20  20  20  20  20  20  20  20  20  20  20  20  20  6   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             20   | 6   20  20  20  20  20  20  20  20  20  20  19  20  20  20  10  5   5   5   5   5   5   5   5   5   5   5   5   
  Average Carried          11   | 6   14  19  19  20  19  20  19  19  19  19  18  19  19  16  4   4   5   4   5   5   5   5   4   4   4   5   4   
  Final Capacity           20   | 8   20  20  20  20  20  20  20  20  20  20  20  20  20  20  5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            20   | 6   20  20  20  20  20  20  20  20  20  19  19  20  20  10  5   5   5   5   5   5   5   5   5   5   5   5   5   

 Class Distribution 
--------------------
 47% | Mutant
 18% | Hacker-Golem
 17% | Golem
  9% | Hacker-Mutant
  3% | Skirmisher

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -9/Materials
        Mutant | -9/Mines
        Mutant | -9/Exiles
        Mutant | -8/Mines
        Mutant | -8/Materials
    Skirmisher | -7/Factory
        Mutant | -7/DSF
        Mutant | -6/Factory
        Mutant | -6/Lower Caves
        Mutant | -6/Lower Caves
        Mutant | -6/Zion
        Mutant | -6/Deep Caves
         Golem | -5/Proximity Caves
         Golem | -5/Factory
         Golem | -5/Upper Caves
         Golem | -5/Upper Caves
 Hacker-Mutant | -5/Warlord
  Hacker-Golem | -4/Proximity Caves
  Hacker-Golem | -4/Factory
  Hacker-Golem | -4/Upper Caves
  Hacker-Golem | -4/Upper Caves
         Golem | -3/Research
         Golem | -2/Research
 Hacker-Mutant | -2/Quarantine
 Hacker-Mutant | -1/Access

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -2   -2   -1   
-----------                Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Res  Res  Qua  Acc  
Matter Collected           3963  | 225  332  40   389  58   .    26   385  .    134  392  43   258  58   311  107  176  10   25   50   20   211  55   13   367  68   .    210  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            14291 | 133  762  .    873  162  .    .    1221 .    348  950  39   373  .    315  83   417  .    220  300  245  2307 195  206  3927 854  .    361  
  Parts                    765   | 7    49   .    69   9    .    .    71   .    19   48   3    23   .    1    .    16   .    7    14   11   132  12   12   200  48   .    14   
Haulers Intercepted        12    | .    2    .    4    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Recyclers Shooed           13    | .    2    1    3    .    .    .    3    .    .    3    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      57    | .    .    .    .    .    .    .    .    .    .    .    3    10   .    .    .    .    .    7    .    11   .    12   14   .    .    .    .    
  Prevented                10    | .    .    .    .    .    .    .    .    .    .    .    .    9    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Res Res Qua Acc 
Combat Hostiles Destroyed  248  | .   13  .   17  3   .   .   15  .   9   10  1   10  .   42  2   2   .   3   6   3   35  3   3   49  16  .   6   
  Melee                    5    | .   .   .   4   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     7    | .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  126  | .   .   .   3   .   .   .   5   .   1   2   1   2   .   7   2   2   .   3   6   3   35  3   2   33  13  .   3   
  AOE                      85   | .   6   .   10  3   .   .   8   .   6   3   .   7   .   33  .   .   .   .   .   .   .   .   .   3   3   .   3   
Classes Destroyed          25   | 2   5   .   4   .   .   .   1   .   1   1   .   2   .   3   1   .   .   .   1   .   1   .   .   1   2   .   .   
  Worker                   11   | .   .   .   2   .   .   .   2   .   .   3   .   .   .   .   .   .   .   .   .   .   3   .   .   1   .   .   .   
  Builder                  11   | .   2   .   5   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Tunneler                 7    | 2   1   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   12   | .   2   .   4   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recycler                 18   | 1   5   .   2   1   .   .   3   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   1   
  Mechanic                 3    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Operator                 6    | .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   
  Watcher                  11   | .   1   .   .   .   .   .   4   .   .   3   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   .   
  Swarmer                  58   | .   6   .   11  3   .   .   4   .   3   3   .   8   .   .   .   .   .   .   .   .   6   .   .   4   10  .   .   
  Grunt                    51   | .   7   .   5   .   .   .   7   .   5   .   .   .   .   .   .   .   .   .   1   .   10  .   3   12  .   .   1   
  Brawler                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   .   .   2   
  Duelist                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   
  Protector                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   1   
  Sentry                   15   | .   .   .   1   .   .   .   3   .   .   3   .   1   .   .   .   .   .   1   .   .   2   .   .   2   2   .   .   
  Specialist               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Hunter                   18   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   2   .   1   .   2   4   2   .   5   .   .   .   
  Programmer               37   | .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   2   .   11  1   .   18  .   .   2   
  Heavy                    3    | .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Behemoth                 4    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   
  Striker                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Executioner              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Z-Light                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                38   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   38  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Golem                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           36   | 3   7   .   9   3   .   .   10  .   3   4   1   4   .   36  1   2   .   1   3   2   7   2   3   11  5   .   3   
  Combat Bots Only         36   | .   6   .   5   3   .   .   7   .   3   3   1   4   .   36  1   2   .   1   3   2   6   2   3   11  5   .   3   
Max Kills in Single Turn   8    | 1   3   .   5   3   .   .   2   .   3   2   1   2   .   8   1   1   .   1   1   1   1   1   1   2   4   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 8    | .   2   .   2   3   .   .   2   .   3   2   .   2   .   8   .   .   .   .   .   .   .   .   .   1   3   .   2   
  Melee                    1    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Imprinter (-6/Deep Caves)

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -2   -2   -1   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Res  Res  Qua  Acc  
Damage Taken               17220 | .    509  .    475  32   .    .    475  .    442  517  34   303  .    2924 467  142  .    608  291  742  746  60   124  5832 385  994  1118 
  Core                     2036  | .    57   .    73   .    .    .    52   .    45   2    7    21   .    553  160  13   .    63   15   31   51   .    .    323  .    372  198  
  Absorbed by Shields      1867  | .    .    .    .    .    .    .    .    .    12   426  34   285  .    220  .    .    .    .    .    .    694  61   135  .    .    .    .    
Core Remaining (%)         79    | 100  .    77   .    .    .    81   90   .    93   .    .    .    .    .    12   .    .    .    .    87   .    .    95   75   .    74   87   
Volleys Fired              817   | 15   49   .    36   5    .    1    49   .    15   36   2    20   .    53   12   15   .    21   36   18   118  10   9    222  30   .    45   
  Largest                  3     | 2    2    .    2    2    .    2    2    .    2    2    1    2    .    2    1    1    .    2    1    2    2    2    2    2    3    .    1    
  Hottest                  150   | 70   88   .    136  136  .    136  136  .    126  150  60   150  .    150  60   25   .    50   25   50   50   50   50   150  75   .    61   
Shots Fired                1328  | 30   92   .    55   9    .    2    86   .    26   65   2    30   .    75   13   15   .    42   36   36   210  20   18   348  73   .    45   
  Gun                      124   | 30   68   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   .    .    .    
  Cannon                   1117  | .    19   .    46   8    .    2    76   .    22   58   2    25   .    52   13   15   .    42   36   36   210  20   18   303  73   .    41   
  Launcher                 87    | .    5    .    9    1    .    .    10   .    4    7    .    5    .    23   .    .    .    .    .    .    .    .    .    19   .    .    4    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  149   | 15   68   .    .    .    .    .    .    .    .    .    2    4    .    1    12   .    .    .    .    .    .    .    .    6    .    .    41   
  Thermal                  885   | 15   19   .    46   8    .    2    40   .    .    1    .    .    .    .    1    15   .    42   36   36   210  20   18   303  73   .    .    
  Explosive                68    | .    5    .    9    1    .    .    10   .    4    7    .    5    .    23   .    .    .    .    .    .    .    .    .    .    .    .    4    
  Electromagnetic          226   | .    .    .    .    .    .    .    36   .    22   57   .    21   .    51   .    .    .    .    .    .    .    .    .    39   .    .    .    
  Robot Hit Streak         36    | 6    20   .    21   4    .    .    14   .    16   19   1    9    .    12   5    9    .    22   11   12   36   4    14   21   14   .    7    
  Robot Miss Streak        6     | 5    6    .    4    2    .    2    5    .    1    2    1    1    .    3    2    .    .    3    1    1    4    2    1    3    1    .    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           839   | 17   56   .    48   5    .    .    65   .    23   58   1    21   .    28   8    9    .    33   30   27   139  10   14   196  39   .    12   
  Core Hits                496   | 5    37   .    32   5    .    .    44   .    11   22   1    17   .    89   3    5    .    6    12   8    59   5    4    90   25   .    16   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         14    | .    .    .    .    .    .    .    4    .    1    3    .    1    .    1    1    .    .    .    .    .    .    .    .    1    .    .    2    
    Blast                  4     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    2    
    Corrupt                6     | .    .    .    .    .    .    .    2    .    1    1    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Smash                  2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              81    | .    .    .    32   .    .    1    8    .    .    16   .    .    24   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   40    | .    .    .    .    .    .    .    .    .    .    16   .    .    24   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 41    | .    .    .    32   .    .    1    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            16    | .    .    .    14   .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           40693 | 197  1147 12   2643 283  .    .    2444 .    915  2000 66   984  .    3781 435  442  .    1660 1347 1185 6907 418  670  9618 1906 .    1633 
  Guns                     1045  | 197  367  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    481  .    .    .    
  Cannons                  28066 | .    267  .    572  104  .    .    1250 .    470  1500 66   553  .    608  435  442  .    1660 1347 1185 6907 418  670  7492 1725 .    395  
  Explosions               9606  | .    490  .    759  173  .    .    810  .    445  276  .    431  .    3160 .    .    .    .    .    .    .    .    .    1645 181  .    1236 
  Melee                    1885  | .    .    .    1310 .    .    .    351  .    .    224  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  91    | .    23   12   2    6    .    .    33   .    .    .    .    .    .    13   .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kinetic                  1497  | 73   367  .    .    .    .    .    .    .    .    .    66   100  .    .    435  .    .    .    .    .    .    .    .    61   .    .    395  
  Thermal                  23854 | 124  267  .    572  104  .    .    651  .    .    41   .    .    .    .    .    442  .    1660 1347 1185 6907 418  670  7653 1813 .    .    
  Explosive                7723  | .    490  .    759  173  .    .    753  .    445  276  .    431  .    3160 .    .    .    .    .    .    .    .    .    .    .    .    1236 
  Electromagnetic          5643  | .    .    .    .    .    .    .    656  .    470  1459 .    453  .    608  .    .    .    .    .    .    .    .    .    1904 93   .    .    
  Impact                   224   | .    .    .    .    .    .    .    .    .    .    224  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1661  | .    .    .    1310 .    .    .    351  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         42    | .    .    .    .    .    .    .    1    .    .    3    7    7    7    7    7    .    .    .    .    .    3    3    3    42   .    1    6    
  Average Corruption       8     | .    .    .    .    .    .    .    1    .    .    2    3    7    7    6    7    .    .    .    .    .    2    3    3    18   .    1    5    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    4    
  Effects                  195   | .    .    .    .    .    .    .    5    .    .    3    10   16   1    1    19   .    .    .    .    .    19   18   10   91   .    1    1    
    Message Errors         41    | .    .    .    .    .    .    .    .    .    .    1    3    2    .    .    2    .    .    .    .    .    4    8    1    19   .    1    .    
    Matter Fused           57    | .    .    .    .    .    .    .    2    .    .    1    2    9    1    .    6    .    .    .    .    .    6    5    4    21   .    .    .    
    Heat Flow Errors       19    | .    .    .    .    .    .    .    1    .    .    .    3    1    .    .    1    .    .    .    .    .    .    2    1    10   .    .    .    
    Energy Discharges      21    | .    .    .    .    .    .    .    1    .    .    .    1    2    .    .    1    .    .    .    .    .    3    2    1    10   .    .    .    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
    Data Loss (minor)      28    | .    .    .    .    .    .    .    1    .    .    .    1    1    .    1    6    .    .    .    .    .    1    1    3    12   .    .    1    
    Data Loss (major)      7     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    3    .    .    2    .    .    .    
    Misfires               4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    2    .    .    .    
    Alerts                 4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    2    .    .    .    
    Weapon Failures        12    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    11   .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            2064  | .    35   .    475  23   .    .    96   .    32   207  .    38   .    129  .    25   .    22   1    18   377  .    46   512  1    .    27   
  Projectiles              1153  | .    .    .    .    2    .    .    .    .    .    57   .    25   .    40   .    25   .    22   1    18   377  .    46   512  1    .    27   
  Explosions               336   | .    35   .    42   21   .    .    59   .    32   54   .    13   .    80   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    575   | .    .    .    433  .    .    .    37   .    .    96   .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 8     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    4    
  Impact                   2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    3    
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Self-Inflicted Damage      352   | .    33   .    47   33   .    .    2    .    20   66   .    .    .    6    .    .    .    .    .    .    .    .    .    145  .    .    .    
  Shots                    16    | .    1    .    1    1    .    .    1    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    
  Rammed                   13    | .    1    2    1    1    .    .    3    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    1    1    
Targets Rammed             18    | .    4    2    1    1    .    .    5    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Kicked                   2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  3     | .    1    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        413   | 140  156  .    216  36   .    12   180  .    .    189  267  349  .    413  186  .    .    .    .    .    3    228  165  202  .    .    8    
  Average Temperature      74    | 47   54   .    64   17   .    8    66   .    .    61   105  107  .    113  100  .    .    .    .    .    3    102  80   69   .    .    8    
  Received Heat Transfer   2268  | .    183  .    138  .    .    .    198  .    37   37   8    36   .    258  147  .    .    117  72   30   78   .    67   637  27   153  45   
  Effects                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           26    | .    .    .    .    .    .    .    3    .    2    5    .    2    .    2    .    .    .    .    .    .    .    .    .    12   .    .    .    
  Combat Hostiles          22    | .    .    .    .    .    .    .    1    .    2    4    .    1    .    2    .    .    .    .    .    .    .    .    .    12   .    .    .    
  Parts Fried              59    | .    .    .    .    .    .    .    4    .    6    22   .    7    .    .    .    .    .    .    .    .    .    .    .    20   .    .    .    
  Impact Corruptions       7     | .    .    .    .    .    .    .    .    .    .    6    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    
  Parts Melted             28    | .    1    .    2    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    6    2    3    .    1    10   .    .    .    
  Heat Transferred         15332 | 370  481  .    999  185  .    .    1173 .    .    50   .    .    .    .    .    225  .    825  737  675  3600 225  375  4312 1100 .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -2   -2   -1   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Res  Res  Qua  Acc  
Peak Influence             1645 | 15   364  95   611  356  .    1    431  103  320  273  .    .    .    .    .    87   .    .    .    .    611  .    .    774  832  1645 1183 
  Initial                  1100 | .    .    19   37   238  .    .    .    91   75   168  .    .    .    .    .    .    .    .    .    .    .    .    .    85   435  407  1100 
  Average                  269  | 10   163  12   283  324  .    .    232  93   201  145  .    .    .    .    .    48   .    .    .    .    234  .    .    292  582  1600 1104 
Maximum Alert Level        5    | .    1    .    2    1    .    .    2    .    1    1    .    .    .    .    .    .    .    .    .    .    2    .    .    3    3    5    4    
  Low Security (%)         48   | 100  60   100  25   .    .    100  34   100  45   79   .    .    .    .    .    100  .    .    .    .    54   .    .    29   .    .    .    
  Level 1                  29   | .    39   .    50   100  .    .    63   .    54   20   .    .    .    .    .    .    .    .    .    .    16   .    .    44   6    .    .    
  Level 2                  14   | .    .    .    24   .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    29   .    .    18   63   1    .    
  Level 3                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    30   .    17   
  Level 4                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    82   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    98   .    
Sterilizations             1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          50   | .    2    .    4    .    .    .    3    1    1    6    .    .    .    .    .    1    .    .    .    .    8    .    .    18   .    1    5    
  Investigation            6    | .    2    .    .    .    .    .    1    .    .    2    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Extermination            15   | .    .    .    .    .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    4    .    .    6    .    .    2    
  Reinforcement            20   | .    .    .    4    .    .    .    2    .    1    2    .    .    .    .    .    1    .    .    .    .    3    .    .    7    .    .    .    
  Assault                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    2    
  Garrison                 4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    1    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Res Res Qua Acc 
Distress Signals           27   | .   4   2   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   2   11  .   .   
Communications Jammed      87   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   74  .   13  .   .   .   .   .   .   
  Distress Signals         87   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   74  .   13  .   .   .   .   .   .   
Times Spotted              390  | .   39  3   30  3   .   .   17  .   11  13  4   10  .   49  7   2   .   3   26  6   44  3   3   70  13  21  13  
  Peak Tracking Total      30   | .   7   2   4   3   .   .   4   1   3   1   3   4   .   30  6   2   .   1   8   4   5   1   3   6   4   19  6   
  Tactical Retreats        20   | .   .   .   2   .   .   .   .   .   1   2   .   .   .   6   3   .   .   .   .   .   1   .   .   3   1   .   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Res Res Qua Acc 
Traps Triggered            7    | .   1   .   .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   2   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -2  -1  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Res Res Qua Acc 
Machines Disabled          23   | .   2   2   4   .   .   .   4   .   .   .   .   .   .   3   .   .   .   .   .   .   2   .   .   2   2   .   2   
  Max in Single Turn       2    | .   1   .   2   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   1   .   1   
  Garrison Access          4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Res Res Qua Acc 
Machines Accessed          28   | .   3   .   .   .   2   .   1   4   .   5   .   .   .   .   .   .   .   .   3   .   4   1   .   2   .   .   3   
  Terminals                12   | .   2   .   .   .   .   .   1   2   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   1   
  Repair Stations          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Total Hacks                61   | .   8   .   .   .   2   .   4   8   .   12  .   .   .   .   .   .   .   .   6   .   8   1   .   5   .   .   7   
  Successful               30   | .   4   .   .   .   2   .   1   3   .   .   .   .   .   .   .   .   .   .   6   .   6   1   .   4   .   .   3   
  Failed                   31   | .   4   .   .   .   .   .   3   5   .   12  .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   4   
    Catastrophic           7    | .   .   .   .   .   .   .   1   2   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   27   | .   7   .   .   .   1   .   3   2   .   8   .   .   .   .   .   .   .   .   .   .   2   .   .   3   .   .   1   
  Terminals                30   | .   6   .   .   .   .   .   4   3   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   4   
  Fabricators              10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   2   .   .   3   
  Repair Stations          3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
Terminal Hacks             19   | .   3   .   .   .   2   .   1   1   .   .   .   .   .   .   .   .   .   .   6   .   .   1   .   3   .   .   2   
  Record                   7    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   
  Robot Analysis           3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Open DSF                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Unauthorized Hacks         4    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   
    Fabnet                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   2   .   .   .   .   .   1   2   .   5   .   .   .   .   .   .   .   .   .   .   3   .   .   2   .   .   3   
  Full Trace Events        4    | .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   169  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   169 .   .   .   .   .   .   
  Total Robot Build Rating 12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   .   .   .   .   .   .   .   .   .   15  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -2  -1  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Res Res Qua Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   8   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   8   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Fabnet Peak Effective %    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   5   5   1   
  Autooverrided            10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   8   .   .   
Robots Rewired             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -2  -1  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Res Res Qua Acc 
Total Allies               24   | .   .   5   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   4   .   2   .   .   2   8   .   .   
  Largest Group            5    | .   .   5   4   .   .   .   .   .   .   .   .   .   3   3   .   .   .   .   4   .   2   .   .   1   1   .   .   
  Highest-Rated Group      184  | .   .   82  71  .   .   .   .   .   .   .   .   .   73  73  .   .   .   .   184 .   98  .   .   47  69  .   .   
  Highest-Rated Ally       69   | .   .   31  31  .   .   .   .   .   .   .   .   .   31  31  .   .   .   .   49  .   49  .   .   47  69  .   .   
Total Orders               9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   .   3   .   .   2   .   .   .   
  STAY                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  FOLLOW                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  RETURN                   7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   2   .   .   .   
Ally Attacks               135  | .   .   19  38  .   .   .   .   .   .   .   .   .   .   32  .   .   .   .   10  .   17  .   .   4   15  .   .   
  Total Damage             2446 | .   .   252 490 .   .   .   .   .   .   .   .   .   .   385 .   .   .   .   455 .   334 .   .   124 406 .   .   
  Kills                    21   | .   .   3   5   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   3   .   1   .   .   .   2   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Res Res Qua Acc 
Robot Analysis Total       3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    10   | .   .   1   .   1   .   .   .   .   .   .   1   1   2   .   1   .   .   1   .   .   .   1   1   .   .   .   .   
Drone Launches             7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   2   .   .   .   
  Drone Recoveries         7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   2   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -2   -2   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Res  Res  Qua  Acc  
Turns Passed               26200 | 464  1658 1060 1178 345  773  344  1348 330  317  1468 485  566  1578 944  631  212  467  1548 1020 1263 2098 1136 384  2712 1156 76   639  
Spaces Moved               10505 | 43   674  382  372  136  321  141  490  169  168  772  299  316  997  371  165  87   259  294  471  311  820  280  143  775  422  135  692  
  Core                     961   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    134  .    .    .    .    .    .    .    .    .    .    135  692  
  Treads                   2022  | .    267  382  372  136  321  141  403  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     4343  | 43   407  .    .    .    .    .    .    .    .    .    .    .    .    .    31   87   259  294  471  311  820  280  143  775  422  .    .    
  Wheels                   3179  | .    .    .    .    .    .    .    87   169  168  772  299  316  997  371  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 120  120  240  240  240  240  240  130  130  130  145  145  145  145  115  50   180  180  150  180  180  180  180  180  144  180  50   50   
  Average Speed            170   | 120  204  240  240  240  240  240  220  130  141  148  157  155  150  146  78   180  180  179  180  180  180  186  180  170  180  50   56   
  Slowest Speed            700   | 120  240  240  240  240  240  240  240  130  145  160  160  160  160  160  700  180  180  180  180  180  180  210  180  240  240  50   250  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    3    
Exploration Rate (%)       41    | 5    68   77   32   42   70   29   34   5    93   28   50   52   83   64   35   3    48   52   56   51   28   60   21   22   17   28   17   
  Regions Visited          27
    Branch Regions         16
  Pre-discovered Areas     3     | .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        5     | .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    1    .    .    .    
  Unknown Exits Taken      21    | 1    1    1    1    1    1    .    1    .    .    1    1    1    1    1    .    .    1    1    1    1    1    1    1    .    1    1    .    
Scrap Searched             15    | .    .    2    .    .    .    1    .    .    .    .    .    1    3    .    2    .    2    2    .    .    .    2    .    .    .    .    .    
Spaces Dug                 204   | .    9    .    30   11   .    1    25   .    .    5    .    17   4    2    .    6    .    .    1    .    16   4    .    45   7    .    21   
Terrain Destroyed          696   | .    24   .    75   11   .    1    80   .    17   66   1    30   4    51   6    6    .    9    3    7    55   11   3    147  31   .    58   
  Melee                    15    | .    .    .    5    .    .    1    .    .    .    5    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               300   | .    .    .    5    .    .    .    .    .    .    .    1    3    .    2    6    6    .    9    3    7    55   11   3    132  24   .    33   
  AOE                      381   | .    24   .    65   11   .    .    80   .    17   61   .    27   .    49   .    .    .    .    .    .    .    .    .    15   7    .    25   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -2   -2   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Res  Res  Qua  Acc  
Total                      17483 | 428  873  522  571  145  326  144  673  280  228  993  310  356  1045 695  652  129  260  1282 608  984  1232 881  252  1810 763  148  893  
  Wait                     5416  | 370  87   131  68   .    .    .    50   100  .    119  5    4    5    240  466  19   .    937  52   642  266  576  99   753  297  .    130  
  Move                     10474 | 42   673  381  371  135  320  140  489  168  167  771  298  315  996  370  164  86   258  293  470  310  819  279  142  773  421  134  689  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  101   | .    21   2    13   .    1    .    18   2    8    8    2    3    3    6    .    .    .    1    1    .    .    .    1    9    1    .    1    
  Fast Attach              67    | 1    2    .    2    .    .    .    7    3    2    2    .    2    2    .    1    2    1    5    3    2    9    3    .    9    3    1    5    
  Attach                   49    | .    4    .    3    .    .    .    3    1    1    4    1    3    2    13   2    1    .    .    .    .    .    .    .    2    .    .    9    
  Detach                   18    | .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    2    2    .    .    .    .    .    .    .    3    .    .    9    
  Swap                     131   | .    16   4    27   3    2    2    14   2    7    19   .    4    7    6    .    1    .    .    .    .    7    .    .    9    .    .    1    
  Drop                     241   | .    16   2    18   1    3    .    30   4    12   10   2    4    6    4    5    3    1    25   4    12   13   13   1    28   11   12   1    
  Fire                     817   | 15   49   .    36   5    .    1    49   .    15   36   2    20   .    53   12   15   .    21   36   18   118  10   9    222  30   .    45   
  Melee                    81    | .    .    .    32   .    .    1    8    .    .    16   .    .    24   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Kick                     2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    12    | .    2    2    1    1    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Escape Stasis            28    | .    .    .    .    .    .    .    .    .    16   8    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    2    
  Rewire                   42    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    42   .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines
-9/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Mines
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials
-7/Factory
-7/DSF
-6/Factory (discovered 2 exits: *Fac / [*Low])
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / [*Zio])
-6/Zion (discovered 2 exits: [*Dee] / [*Pro])
-6/Deep Caves
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory
-4/Upper Caves
-4/Upper Caves
-3/Research (discovered 6 exits: *Res x3 / Arm / Tes x2)
-2/Research
-2/Quarantine
-1/Access
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 3)
   465 | -11/Scrapyard      | Entered Materials
   466 | -10/Materials      | Build established: Mutant
   901 | -10/Materials      | Discovered new exit (range 5)
   979 | -10/Materials      | Discovered new exit (range 11)
  1121 | -10/Materials      | Discovered new exit (range 16)
  2123 | -10/Materials      | Entered Mines
  2131 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  2212 | -10/Mines          | Learned location of 1 exit from Materials
  2427 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  2712 | -10/Mines          | Assembled infested the area
  3125 | -10/Mines          | Discovered new exit (range 9)
  3183 | -10/Mines          | Entered Materials
  3183 | -9/Materials       | Accompanied by 4 allies
  3183 | -9/Materials       | Evolved 2 slots: Utility x2
  3184 | -9/Materials       | Identified exit to Materials
  3188 | -9/Materials       | Led the pair of lost Derelicts to an unsafe place
  3493 | -9/Materials       | Discovered new exit (range 14)
  3930 | -9/Materials       | Discovered exit to Materials (range 5)
  4361 | -9/Materials       | Entered Mines
  4644 | -9/Mines           | Learned Materials stockpile data
  4670 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  4697 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  4697 | -9/Mines           | Discovered new exit (range 5)
  4706 | -9/Mines           | Entered Exiles
  4738 | -9/Exiles          | Discovered new exit (range 15)
  4771 | -9/Exiles          | Met 8R-AWN
  4807 | -9/Exiles          | Met EX-HEX
  4931 | -9/Exiles          | Met EX-DEC
  4977 | -9/Exiles          | Learned location of Zion (-6)
  5133 | -9/Exiles          | Met EX-BIN
  5166 | -9/Exiles          | Aligned with FarCom system
  5169 | -9/Exiles          | Given EX-Vault access code
  5224 | -9/Exiles          | Opened EX-Vault
  5239 | -9/Exiles          | Found Superbattery
  5292 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  5455 | -9/Exiles          | Discovered new exit (range 10)
  5479 | -9/Exiles          | Left Exiles lab with Superbattery
  5479 | -9/Exiles          | Entered Mines
  5809 | -8/Mines           | Discovered exit to Materials (range 6)
  5823 | -8/Mines           | Entered Materials
  5823 | -8/Materials       | Evolved 2 slots: Power x1, Utility x1
  5985 | -8/Materials       | Destroyed 7 combat bots
  6760 | -8/Materials       | Discovered new exit (range 16)
  7171 | -8/Materials       | Entered Factory
  7171 | -7/Factory         | Evolved 2 slots: Utility x2
  7482 | -7/Factory         | Build established: Skirmisher
  7501 | -7/Factory         | Identified exit to DSF
  7501 | -7/Factory         | Entered DSF
  7538 | -7/DSF             | Additional patrols routed to DSF
  7680 | -7/DSF             | Discovered new exit (range 14)
  7769 | -7/DSF             | Sterilization system engaged
  7789 | -7/DSF             | Ambient heat levels rising (+10)
  7804 | -7/DSF             | Ambient heat levels rising (+10)
  7809 | -7/DSF             | Build established: Mutant
  7818 | -7/DSF             | Entered Factory
  7818 | -6/Factory         | Evolved 2 slots: Utility x2
  8186 | -6/Factory         | Build established: Skirmisher
  8694 | -6/Factory         | Discovered new exit (range 16)
  8748 | -6/Factory         | Identified exit to Factory
  8770 | -6/Factory         | Build established: Mutant
  9246 | -6/Factory         | Discovered new exit (range 3)
  9286 | -6/Factory         | Entered Lower Caves
  9538 | -6/Lower Caves     | Spotted B-75 Beast
  9740 | -6/Lower Caves     | Learned Factory terminal intel
  9765 | -6/Lower Caves     | Discovered new exit (range 5)
  9771 | -6/Lower Caves     | Entered another Lower Caves area
  9773 | -6/Lower Caves     | Discovered exit to Factory (range 13)
  9795 | -6/Lower Caves     | Learned location of 1 exit from Proximity Caves
  9878 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  9894 | -6/Lower Caves     | Spotted B-75 Beast
 10072 | -6/Lower Caves     | Destroyed B-75 Beast
 10204 | -6/Lower Caves     | Encountered a Warlord checkpoint
 10323 | -6/Lower Caves     | Discovered new exit (range 10)
 10337 | -6/Lower Caves     | Entered Zion
 10408 | -6/Zion            | System corruption cleaned by Quarantine Array
 10570 | -6/Zion            | Discovered new exit (range 12)
 10871 | -6/Zion            | Given the Hacking Drone Bay
 10875 | -6/Zion            | Found Prototype Device
 10899 | -6/Zion            | Identified Hacking Drone Bay
 10919 | -6/Zion            | Learned location of 1 exit from Factory
 10934 | -6/Zion            | Learned 8 Factory zone layouts
 11185 | -6/Zion            | Discovered new exit (range 4)
 11639 | -6/Zion            | Gained Derelict followers
 11783 | -6/Zion            | Rebuked by Imprinter
 11903 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
 11915 | -6/Zion            | Entered Deep Caves
 11915 | -6/Deep Caves      | Accompanied by 3 allies
 12068 | -6/Deep Caves      | Z-Facility disabled
 12131 | -6/Deep Caves      | Attacked by Z-Imprinter
 12160 | -6/Deep Caves      | Destroyed Z-Imprinter
 12537 | -6/Deep Caves      | Discovered new exit (range 7)
 12617 | -6/Deep Caves      | Spotted as-01449
 12662 | -6/Deep Caves      | Lost 3 parts (2u1w)
 12687 | -6/Deep Caves      | Destroyed as-01449
 12714 | -6/Deep Caves      | Lost 4 parts (3u1w)
 12742 | -6/Deep Caves      | Triggered Deep Caves wall
 12748 | -6/Deep Caves      | Exposed GOLEM chamber
 12780 | -6/Deep Caves      | Spotted AS-44032
 12794 | -6/Deep Caves      | Found GOLEM Unit
 12800 | -6/Deep Caves      | Core integrity fell below 50%
 12801 | -6/Deep Caves      | Found GOLEM Unit
 12826 | -6/Deep Caves      | Destroyed 36 combat bots
 12859 | -6/Deep Caves      | Entered Proximity Caves
 12891 | -5/Proximity Caves | Lost 13 parts (3p2n4u4w)
 12918 | -5/Proximity Caves | Core integrity fell below 20%
 12932 | -5/Proximity Caves | Learned Factory garrison access intel
 13298 | -5/Proximity Caves | Build established: Golem
 13490 | -5/Proximity Caves | Entered Factory
 13490 | -5/Factory         | Evolved 2 slots: Utility x2
 13491 | -5/Factory         | Identified exit to Upper Caves
 13493 | -5/Factory         | Loaded intel: 26 terminal locations
 13494 | -5/Factory         | Loaded intel: 4 garrison access locations
 13702 | -5/Factory         | Entered Upper Caves
 14142 | -5/Upper Caves     | Discovered new exit (range 16)
 14169 | -5/Upper Caves     | Entered another Upper Caves area
 14353 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 14393 | -5/Upper Caves     | Discovered new exit (range 7)
 14894 | -5/Upper Caves     | Learned Factory non-interactive machine intel
 14896 | -5/Upper Caves     | Spotted B-75 Beast
 14940 | -5/Upper Caves     | Destroyed B-75 Beast
 15040 | -5/Upper Caves     | Discovered new exit (range 14)
 15717 | -5/Upper Caves     | Entered Warlord
 15984 | -5/Warlord         | Learned Quarantine security intel
 15984 | -5/Warlord         | Learned Research fabricator intel
 15984 | -5/Warlord         | Learned Factory garrison access intel
 15986 | -5/Warlord         | Learned 4 Armory zone layouts
 15988 | -5/Warlord         | Learned Armory stockpile data
 16191 | -5/Warlord         | Build established: Commander-Mutant
 16231 | -5/Warlord         | Met Warlord
 16256 | -5/Warlord         | Warlord's base attacked by MAIN.C
 16259 | -5/Warlord         | Found Prototype Reactor
 16259 | -5/Warlord         | Identified Vortex Chain Reactor
 16268 | -5/Warlord         | Found Prototype Processor
 16268 | -5/Warlord         | Identified Exp. Target Analyzer
 16274 | -5/Warlord         | Found Prototype Hackware
 16274 | -5/Warlord         | Identified System Mapper
 16561 | -5/Warlord         | Build established: Hacker-Mutant
 16563 | -5/Warlord         | Spotted B-86 Titan
 16583 | -5/Warlord         | Destroyed B-75 Beast
 16606 | -5/Warlord         | Warlord forces counterattacked
 16608 | -5/Warlord         | Spotted Striker
 16613 | -5/Warlord         | Spotted B-86 Titan
 16639 | -5/Warlord         | Spotted Executioner
 16687 | -5/Warlord         | Spotted Executioner
 16715 | -5/Warlord         | Discovered new exit (range 14)
 16737 | -5/Warlord         | Entered Proximity Caves
 17037 | -4/Proximity Caves | Build established: Hacker-Golem
 17629 | -4/Proximity Caves | Spotted B-86 Titan
 17651 | -4/Proximity Caves | Destroyed B-86 Titan
 17834 | -4/Proximity Caves | Discovered new exit (range 11)
 18000 | -4/Proximity Caves | Entered Factory
 18000 | -4/Factory         | Evolved 2 slots: Utility x2
 18001 | -4/Factory         | Loaded intel: 239 non-interactive machine locations
 18002 | -4/Factory         | Loaded intel: 4 garrison access locations
 18598 | -4/Factory         | Build established: Hacker-Mutant
 19355 | -4/Factory         | Build established: Hacker-Golem
 19443 | -4/Factory         | Cargo convoy interrupted
 19738 | -4/Factory         | Fabricated Y-64 Sentinel (x2)
 20081 | -4/Factory         | Discovered new exit (range 4)
 20098 | -4/Factory         | Entered Upper Caves
 20452 | -4/Upper Caves     | Learned Research trap positions
 21220 | -4/Upper Caves     | Discovered new exit (range 8)
 21234 | -4/Upper Caves     | Entered another Upper Caves area
 21522 | -4/Upper Caves     | Discovered new exit (range 11)
 21544 | -4/Upper Caves     | Learned Research terminal intel
 21618 | -4/Upper Caves     | Entered Research
 21618 | -3/Research        | Evolved 2 slots: Utility x2
 21619 | -3/Research        | Loaded intel: 71 trap records
 21620 | -3/Research        | Loaded intel: 22 terminal locations
 21621 | -3/Research        | Loaded intel: 4 fabricator locations
 22520 | -3/Research        | Build established: Hacker-Mutant
 22753 | -3/Research        | System corruption reached 10%
 22798 | -3/Research        | Destroyed 7 combat bots
 22834 | -3/Research        | Spotted B-86 Titan
 22905 | -3/Research        | Build established: Golem
 23135 | -3/Research        | Crushed by falling debris
 23204 | -3/Research        | Spotted B-86 Titan
 23248 | -3/Research        | Identified exit to Armory
 23248 | -3/Research        | Identified exit to Testing
 23248 | -3/Research        | Identified exit to Research
 23298 | -3/Research        | Crushed by falling debris
 23306 | -3/Research        | Crushed by falling debris
 23337 | -3/Research        | Lost 6 parts (6u)
 23607 | -3/Research        | Build established: Hacker-Golem
 23632 | -3/Research        | Local machine network offline
 23793 | -3/Research        | Lost 3 parts (2u1w)
 23918 | -3/Research        | First assault squad dispatched
 23955 | -3/Research        | System corruption reached 30%
 24014 | -3/Research        | Build established: Golem
 24099 | -3/Research        | Garrison activated, responded to threat
 24183 | -3/Research        | Destroyed 11 combat bots
 24234 | -3/Research        | Found Prototype Protection
 24234 | -3/Research        | Identified Centrium Heavy Armor Plating
 24236 | -3/Research        | Lost 4 parts (1n3u)
 24238 | -3/Research        | Found Centrium Heavy Armor Plating
 24244 | -3/Research        | Found Centrium Heavy Armor Plating
 24330 | -3/Research        | Entered another Research area
 24330 | -2/Research        | Warlord forces began assault on 0b10
 24330 | -2/Research        | Evolved 2 slots: Utility x1, Weapon x1
 24440 | -2/Research        | Research machine network offline
 24771 | -2/Research        | Found Prototype Processor
 24771 | -2/Research        | Identified Exp. Targeting Computer
 24848 | -2/Research        | Borebot progress halted
 24884 | -2/Research        | Spotted Executioner
 24889 | -2/Research        | Destroyed Executioner
 24890 | -2/Research        | Spotted Striker
 24892 | -2/Research        | Destroyed Striker
 24935 | -2/Research        | Spotted Executioner
 24940 | -2/Research        | Destroyed Executioner
 24940 | -2/Research        | Spotted Striker
 24947 | -2/Research        | Destroyed Striker
 25043 | -2/Research        | Borebot progress halted
 25121 | -2/Research        | Discovered new exit (range 6)
 25137 | -2/Research        | Warlord destroyed during the assault
 25415 | -2/Research        | Spotted Striker
 25486 | -2/Research        | Entered Quarantine
 25487 | -2/Quarantine      | Maximum security lockdown engaged
 25556 | -2/Quarantine      | Discovered new exit (range 10)
 25562 | -2/Quarantine      | Entered Access
 25562 | -1/Access          | Evolved 2 slots: Propulsion x2
 25575 | -1/Access          | Identified exit to Surface
 25779 | -1/Access          | Build established: Hacker-Mutant
 25837 | -1/Access          | First assault squad dispatched
 25987 | -1/Access          | Garrison activated, responded to threat
 26108 | -1/Access          | Crushed by falling debris
 26161 | -1/Access          | Crushed by falling debris
 26166 | -1/Access          | Crushed by falling debris
 26197 | -1/Access          | Lost 5 parts (1n4u)
 26201 | ***                | Escaped!

 Last Messages 
---------------
26145_ The unstable cave ceiling collapses. <x3>
26161_ Crushed by falling debris.
26161_ Adv. Corruption Screen destroyed.
26161_ System corrupted by crushing effect (+1).
26161_ Asb. Biocell Array destroyed.
26161_ System corrupted by crushing effect (+1).
26161_ Hacking Suite destroyed.
26161_ System corrupted by crushing effect (+1).
26166_ The unstable cave ceiling collapses.
26166_ Crushed by falling debris.
26166_ Asb. Alloy Leg destroyed.
26166_ System corrupted by crushing effect (+2).
26166_ Adv. Hacking Suite destroyed.
26166_ System corrupted by crushing effect (+1).
26173_ K-01 Serf cleans the Longscan Aggregator. <x2>
26184_ Connecting with Terminal...
>>Open(Door)
Sealed Barrier opened.
26193_ System corrupted: Component data lost.
26197_ Main Access Shell breached.

 Map 
-----
+----------------------------------------------------+
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| ????????????????????"        g          #????????? |
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| ????????????????????"   "@ "            #????????? |
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| ??????????????BB????"          """ """  #????????? |
| ????????????????????"          """T"""  #????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           106
Energy Generation          55
Energy Capacity            2700
Matter Stores              300
Matter Capacity            300
Sight Range                23
Robot Scan Range           19
Terrain Scan Density       10
Jamming Range              14
Additional Mass Support    20
Corruption Block           20
Armor Coverage             1525
Resistance: KI             30
Resistance: TH             30
Resistance: EX             15
Resistance: EM             25
Resistance: I              15
Resistance: S              15
Resistance: P              15
Phase Shifting             8
Evasion (%)                63
Targeting Accuracy         20
Target Analysis            10
Core Analysis              8
Recoil Reduction           2
Particle Charging          20
Offensive Hacking          38
Authchip Count             1

 Item Schematics 
-----------------
 Imp. Reaction Control System | -6/Zion | Archive
    Adv. Field Recycling Unit | -6/Zion | Archive
          EM Disruption Field | -6/Zion | Archive
                     Wave Gun | -6/Zion | Archive
                Plasma Flamer | -6/Zion | Archive
        Adv. Shield Generator | -6/Zion | Archive
        Imp. Particle Charger | -6/Zion | Archive
     Adv. Hardlight Generator | -6/Zion | Archive
       Adv. Thermal Generator | -6/Zion | Archive
                  Power Sword | -6/Zion | Archive
     Lyr. Heavy Armor Plating | -6/Zion | Archive
         Point Defense System | -6/Zion | Archive
 Lgt. Angular Momentum Engine | -6/Zion | Archive
                 Fission Core | -6/Zion | Archive
                        Lance | -6/Zion | Archive

 Robot Schematics 
------------------
 T-07 Excavator | -6/Zion | Archive
     I-36 Angel | -6/Zion | Archive
   L-41 Fighter | -6/Zion | Archive
    Y-72 Warden | -6/Zion | Archive

 Fabricated
------------
 Y-64 Sentinel | x2 | -4/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LinkedModifiedModule
  Manual?         0
Play Time         02:04:40
  Cumulative      769.7 hours
  Start           2023.02.12 @ 17:26:39
  End             2023.02.12 @ 20:18:12
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1191
  Rogue           1191
  Adventurer      0
  Explorer        0
Win Type          0
  Total           73
  Types           44/1/11/12/4/0/0/1/0
Lore%             92
Gallery%          92
Achievement%      83
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              14/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b295d82b-4801-4a15-8666-918268a8f92a