Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.12 @ 20:18:12 Player: 3.14 Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (289) 1445 Value Destroyed (12607) 12607 Prototype IDs (46) 920 Alien Tech Used (0) 0 Bonus (10322) 10322 TOTAL SCORE: 35194 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 1206 Follower Combat Kills 331 Entered DSFs 500 Aligned with FarCom 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 738 Win 3000 Friendly Fire -53 Cogmind --------- Core Integrity 1402/1600 Matter 38/300 Energy 1085/1100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Biometal Heavy Treads Biometal Leg > --- UTILITY (16) ----- Assembled Biocell Array Experimental Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Superbattery (1500) Centrium Heavy Armor Plating Heavy Gauss Cannon Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Assembled Flux Generator > --- PROPULSION ------- Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY ---------- Assembled Nanovents Assembled Nanovents Assembled Nanovents Assembled Biocell Array Assembled Biocell Array Assembled Suspension Frame Experimental Optical Array Assembled Combat Suite Centrium Heavy Armor Plating Centrium Heavy Armor Plating Assembled Alloy Armor Advanced Hacking Suite GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY -------- Superbattery Centrium Heavy Armor Plating Hacking Drone Bay Proton Missile Launcher [Rating: 203] Favorites ----------- Power Enhanced Nuclear Core Engine Ion Engine Power Core Enhanced Nuclear Core Reactor Assembled Flux Generator Propulsion Assembled Alloy Leg Treads Light Treads Leg Assembled Alloy Leg Wheel Armored Huge Wheel Utility Assembled Biocell Array Device Assembled Nanovents Storage Assembled Biocell Array Processor Experimental Optical Array Hackware System Mapper Protection Assembled Alloy Armor Weapon Assembled Focal Cannon Energy Gun Gamma Rifle Energy Cannon Assembled Focal Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Rocket Launcher Impact Weapon Makeshift Hammer Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Res Res Qua Acc Slots Evolved 18 | . . . 2 . . . 2 2 . 2 . . . . . 2 . . . . 2 . . 2 2 . 2 Power 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Utility 14 | . . . 2 . . . 1 2 . 2 . . . . . 2 . . . . 2 . . 2 1 . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Attached 247 | 1 22 4 32 3 2 2 24 6 10 25 1 9 11 19 3 4 1 5 3 2 16 3 . 20 3 1 15 Power 16 | . 2 . 2 . . . 4 2 . 1 . . . 2 . . . . 1 . . . . 2 . . . Engine 4 | . 2 . . . . . 2 . . . . . . . . . . . . . . . . . . . . Core 9 | . . . 2 . . . 2 2 . 1 . . . 2 . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . Propulsion 20 | . 7 . 3 . 1 . 5 . . . . . . 2 . . . . . . . . . . . . 2 Treads 11 | . 2 . 3 . 1 . 4 . . . . . . . . . . . . . . . . . . . 1 Leg 6 | . 5 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Wheel 3 | . . . . . . . 1 . . . . . . 2 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 106 | 1 4 2 9 1 1 1 5 3 5 11 . 3 3 6 1 4 1 5 2 2 16 3 . 8 3 1 5 Device 59 | 1 2 2 6 1 . 1 . . 1 4 . 2 2 3 1 4 1 5 . 2 13 3 . 3 1 . 1 Storage 6 | . 2 . . . 1 . . 1 . 1 . . . . . . . . . . . . . . . . 1 Processor 11 | . . . . . . . 1 2 . 1 . . . . . . . . 1 . 3 . . . 1 . 2 Hackware 5 | . . . . . . . . . . . . . . . . . . . 1 . . . . 3 . 1 . Protection 25 | . . . 3 . . . 4 . 4 5 . 1 1 3 . . . . . . . . . 2 1 . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 105 | . 9 2 18 2 . 1 10 1 5 13 1 6 8 9 2 . . . . . . . . 10 . . 8 Energy Gun 6 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . 4 . . . Energy Cannon 48 | . 4 1 8 1 . . 6 1 4 9 . 3 4 5 . . . . . . . . . 2 . . . Ballistic Gun 4 | . 3 . . . . . . . . . . . . . . . . . . . . . . 1 . . . Ballistic Cannon 11 | . . . . . . . . . . . 1 1 . 1 1 . . . . . . . . . . . 7 Launcher 25 | . 2 1 5 1 . . 2 . 1 2 . 2 2 3 . . . . . . . . . 3 . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . . . . . . 2 . . 2 . . . . . . . . . . . . . . Slashing Weapon 7 | . . . 4 . . 1 1 . . . . . . . 1 . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . 2 . . . 2 1 . . . . 1 . . . . . 3 . 1 . . 2 2 . . Corrupted Parts 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . 2 . . . System Corruption 14 | . . . . . . . . . . . 4 . . . . . . . . . . . . 10 . . . Parts Lost 63 | . 2 . . . . . . . 1 . . . . 20 2 . . 1 . 1 1 . . 26 . 2 7 Power 4 | . 1 . . . . . . . . . . . . 3 . . . . . . . . . . . . . Propulsion 5 | . . . . . . . . . . . . . . 1 1 . . . . . . . . 1 . 1 1 Utility 43 | . . . . . . . . . . . . . . 9 . . . 1 . 1 1 . . 24 . 1 6 Weapon 11 | . 1 . . . . . . . 1 . . . . 7 1 . . . . . . . . 1 . . . Highest Loss Streak 13 | . 1 . . . . . . . 1 . . . . 12 13 . . 1 . 1 1 . . 6 . 2 5 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Average Slot Usage (%) 87 | . 99 100 99 100 100 100 98 90 92 87 85 84 84 82 46 86 88 87 88 88 88 88 89 87 80 40 35 Engine 2 | . 13 14 3 . . . 8 . . . . . . . . . . . . . . . . . . . . Core 4 | . . . 7 11 11 11 9 14 15 12 13 13 13 12 . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . 4 5 5 5 5 5 5 5 5 4 4 . . Treads 5 | . 12 28 22 22 22 22 16 . . . . . . . . . . . . . . . . . . . 3 Leg 6 | . 15 . . . . . . . . . . . . . 9 11 11 11 11 11 10 9 10 8 8 8 7 Wheel 1 | . . . . . . . . 7 7 6 6 6 6 6 . . . . . . . . . . . . . Device 23 | . 13 14 26 22 22 22 18 15 10 15 13 13 13 17 19 35 35 34 32 32 31 31 31 31 19 5 1 Storage 9 | . 14 14 11 11 11 11 9 7 7 6 6 6 6 6 2 9 11 10 11 7 10 10 10 8 8 8 7 Processor 4 | . . . . . . . 6 21 19 13 13 13 13 8 . . . . . . 5 5 5 4 6 7 7 Hackware 1 | . . . . . . . . . . . . . . . . . . . 2 5 5 5 5 4 4 7 7 Protection 10 | . . . 6 11 11 11 11 7 15 18 20 20 19 17 1 11 11 10 11 10 8 9 10 13 15 . . Energy Cannon 10 | . 4 12 12 22 22 18 15 15 10 11 10 9 8 11 2 11 11 11 11 11 10 9 10 7 10 1 . Ballistic Gun 2 | . 23 14 1 . . . . . . . . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 148 | 12 51 51 61 61 61 61 76 76 88 115 115 115 115 113 82 90 94 94 92 87 96 103 103 105 148 3 15 Greatest Support 80 | 20 40 40 40 40 40 40 56 28 28 28 28 28 28 28 80 80 80 80 80 80 80 80 80 80 80 3 3 Greatest Overweight (x) 13 | . 1 1 1 1 1 1 2 2 3 4 4 4 4 4 13 1 1 1 1 1 1 2 1 3 3 . 4 Average Overweight (x) 1 | . . 1 1 1 1 1 1 2 2 3 3 3 3 3 . 1 1 . 1 1 1 1 1 1 1 . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 11 | 8 17 20 20 20 20 20 20 20 20 20 20 20 20 20 6 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 20 | 6 20 20 20 20 20 20 20 20 20 20 19 20 20 20 10 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 11 | 6 14 19 19 20 19 20 19 19 19 19 18 19 19 16 4 4 5 4 5 5 5 5 4 4 4 5 4 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 20 | 6 20 20 20 20 20 20 20 20 20 19 19 20 20 10 5 5 5 5 5 5 5 5 5 5 5 5 5 Class Distribution -------------------- 47% | Mutant 18% | Hacker-Golem 17% | Golem 9% | Hacker-Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Skirmisher | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -6/Deep Caves Golem | -5/Proximity Caves Golem | -5/Factory Golem | -5/Upper Caves Golem | -5/Upper Caves Hacker-Mutant | -5/Warlord Hacker-Golem | -4/Proximity Caves Hacker-Golem | -4/Factory Hacker-Golem | -4/Upper Caves Hacker-Golem | -4/Upper Caves Golem | -3/Research Golem | -2/Research Hacker-Mutant | -2/Quarantine Hacker-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Res Res Qua Acc Matter Collected 3963 | 225 332 40 389 58 . 26 385 . 134 392 43 258 58 311 107 176 10 25 50 20 211 55 13 367 68 . 210 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 14291 | 133 762 . 873 162 . . 1221 . 348 950 39 373 . 315 83 417 . 220 300 245 2307 195 206 3927 854 . 361 Parts 765 | 7 49 . 69 9 . . 71 . 19 48 3 23 . 1 . 16 . 7 14 11 132 12 12 200 48 . 14 Haulers Intercepted 12 | . 2 . 4 . . . 5 . . . . . . . . . . . . . . . . 1 . . . Recyclers Shooed 13 | . 2 1 3 . . . 3 . . 3 . . . . . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 57 | . . . . . . . . . . . 3 10 . . . . . 7 . 11 . 12 14 . . . . Prevented 10 | . . . . . . . . . . . . 9 1 . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Res Res Qua Acc Combat Hostiles Destroyed 248 | . 13 . 17 3 . . 15 . 9 10 1 10 . 42 2 2 . 3 6 3 35 3 3 49 16 . 6 Melee 5 | . . . 4 . . . 1 . . . . . . . . . . . . . . . . . . . . Guns 7 | . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 126 | . . . 3 . . . 5 . 1 2 1 2 . 7 2 2 . 3 6 3 35 3 2 33 13 . 3 AOE 85 | . 6 . 10 3 . . 8 . 6 3 . 7 . 33 . . . . . . . . . 3 3 . 3 Classes Destroyed 25 | 2 5 . 4 . . . 1 . 1 1 . 2 . 3 1 . . . 1 . 1 . . 1 2 . . Worker 11 | . . . 2 . . . 2 . . 3 . . . . . . . . . . 3 . . 1 . . . Builder 11 | . 2 . 5 . . . 2 . . 1 . . . . . . . . . . 1 . . . . . . Tunneler 7 | 2 1 . 2 2 . . . . . . . . . . . . . . . . . . . . . . . Hauler 12 | . 2 . 4 . . . 5 . . . . . . . . . . . . . . . . 1 . . . Recycler 18 | 1 5 . 2 1 . . 3 . . 2 . . . . . 2 . . . . . . . 1 . . 1 Mechanic 3 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . 1 . . . Operator 6 | . . . 2 . . . 1 . . . . . . . . . . . . . 2 . . 1 . . . Watcher 11 | . 1 . . . . . 4 . . 3 . . . . . . . . . . 1 . . 1 1 . . Swarmer 58 | . 6 . 11 3 . . 4 . 3 3 . 8 . . . . . . . . 6 . . 4 10 . . Grunt 51 | . 7 . 5 . . . 7 . 5 . . . . . . . . . 1 . 10 . 3 12 . . 1 Brawler 5 | . . . . . . . . . . . . . . . 1 . . . . . 1 . . 1 . . 2 Duelist 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . . Protector 4 | . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . 1 Sentry 15 | . . . 1 . . . 3 . . 3 . 1 . . . . . 1 . . 2 . . 2 2 . . Specialist 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Hunter 18 | . . . . . . . 1 . . . . . . . 1 2 . 1 . 2 4 2 . 5 . . . Programmer 37 | . . . . . . . . . . 2 1 . . . . . . . 2 . 11 1 . 18 . . 2 Heavy 3 | . . . . . . . . . 1 2 . . . . . . . . . . . . . . . . . Behemoth 4 | . . . . . . . . . . . . 1 . . . . . 1 1 1 . . . . . . . Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Z-Light 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Samaritan 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Assembled 38 | . . . . . . . . . . . . . . 38 . . . . . . . . . . . . . Golem 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Best Kill Streak 36 | 3 7 . 9 3 . . 10 . 3 4 1 4 . 36 1 2 . 1 3 2 7 2 3 11 5 . 3 Combat Bots Only 36 | . 6 . 5 3 . . 7 . 3 3 1 4 . 36 1 2 . 1 3 2 6 2 3 11 5 . 3 Max Kills in Single Turn 8 | 1 3 . 5 3 . . 2 . 3 2 1 2 . 8 1 1 . 1 1 1 1 1 1 2 4 . 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 8 | . 2 . 2 3 . . 2 . 3 2 . 2 . 8 . . . . . . . . . 1 3 . 2 Melee 1 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Res Res Qua Acc Damage Taken 17220 | . 509 . 475 32 . . 475 . 442 517 34 303 . 2924 467 142 . 608 291 742 746 60 124 5832 385 994 1118 Core 2036 | . 57 . 73 . . . 52 . 45 2 7 21 . 553 160 13 . 63 15 31 51 . . 323 . 372 198 Absorbed by Shields 1867 | . . . . . . . . . 12 426 34 285 . 220 . . . . . . 694 61 135 . . . . Core Remaining (%) 79 | 100 . 77 . . . 81 90 . 93 . . . . . 12 . . . . 87 . . 95 75 . 74 87 Volleys Fired 817 | 15 49 . 36 5 . 1 49 . 15 36 2 20 . 53 12 15 . 21 36 18 118 10 9 222 30 . 45 Largest 3 | 2 2 . 2 2 . 2 2 . 2 2 1 2 . 2 1 1 . 2 1 2 2 2 2 2 3 . 1 Hottest 150 | 70 88 . 136 136 . 136 136 . 126 150 60 150 . 150 60 25 . 50 25 50 50 50 50 150 75 . 61 Shots Fired 1328 | 30 92 . 55 9 . 2 86 . 26 65 2 30 . 75 13 15 . 42 36 36 210 20 18 348 73 . 45 Gun 124 | 30 68 . . . . . . . . . . . . . . . . . . . . . . 26 . . . Cannon 1117 | . 19 . 46 8 . 2 76 . 22 58 2 25 . 52 13 15 . 42 36 36 210 20 18 303 73 . 41 Launcher 87 | . 5 . 9 1 . . 10 . 4 7 . 5 . 23 . . . . . . . . . 19 . . 4 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 149 | 15 68 . . . . . . . . . 2 4 . 1 12 . . . . . . . . 6 . . 41 Thermal 885 | 15 19 . 46 8 . 2 40 . . 1 . . . . 1 15 . 42 36 36 210 20 18 303 73 . . Explosive 68 | . 5 . 9 1 . . 10 . 4 7 . 5 . 23 . . . . . . . . . . . . 4 Electromagnetic 226 | . . . . . . . 36 . 22 57 . 21 . 51 . . . . . . . . . 39 . . . Robot Hit Streak 36 | 6 20 . 21 4 . . 14 . 16 19 1 9 . 12 5 9 . 22 11 12 36 4 14 21 14 . 7 Robot Miss Streak 6 | 5 6 . 4 2 . 2 5 . 1 2 1 1 . 3 2 . . 3 1 1 4 2 1 3 1 . 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 839 | 17 56 . 48 5 . . 65 . 23 58 1 21 . 28 8 9 . 33 30 27 139 10 14 196 39 . 12 Core Hits 496 | 5 37 . 32 5 . . 44 . 11 22 1 17 . 89 3 5 . 6 12 8 59 5 4 90 25 . 16 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Critical Strikes 14 | . . . . . . . 4 . 1 3 . 1 . 1 1 . . . . . . . . 1 . . 2 Blast 4 | . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . 2 Corrupt 6 | . . . . . . . 2 . 1 1 . . . 1 . . . . . . . . . 1 . . . Smash 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Sever 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Melee Attacks 81 | . . . 32 . . 1 8 . . 16 . . 24 . . . . . . . . . . . . . . Impact 40 | . . . . . . . . . . 16 . . 24 . . . . . . . . . . . . . . Slashing 41 | . . . 32 . . 1 8 . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 16 | . . . 14 . . . 2 . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 40693 | 197 1147 12 2643 283 . . 2444 . 915 2000 66 984 . 3781 435 442 . 1660 1347 1185 6907 418 670 9618 1906 . 1633 Guns 1045 | 197 367 . . . . . . . . . . . . . . . . . . . . . . 481 . . . Cannons 28066 | . 267 . 572 104 . . 1250 . 470 1500 66 553 . 608 435 442 . 1660 1347 1185 6907 418 670 7492 1725 . 395 Explosions 9606 | . 490 . 759 173 . . 810 . 445 276 . 431 . 3160 . . . . . . . . . 1645 181 . 1236 Melee 1885 | . . . 1310 . . . 351 . . 224 . . . . . . . . . . . . . . . . . Ramming 91 | . 23 12 2 6 . . 33 . . . . . . 13 . . . . . . . . . . . . 2 Kinetic 1497 | 73 367 . . . . . . . . . 66 100 . . 435 . . . . . . . . 61 . . 395 Thermal 23854 | 124 267 . 572 104 . . 651 . . 41 . . . . . 442 . 1660 1347 1185 6907 418 670 7653 1813 . . Explosive 7723 | . 490 . 759 173 . . 753 . 445 276 . 431 . 3160 . . . . . . . . . . . . 1236 Electromagnetic 5643 | . . . . . . . 656 . 470 1459 . 453 . 608 . . . . . . . . . 1904 93 . . Impact 224 | . . . . . . . . . . 224 . . . . . . . . . . . . . . . . . Slashing 1661 | . . . 1310 . . . 351 . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 42 | . . . . . . . 1 . . 3 7 7 7 7 7 . . . . . 3 3 3 42 . 1 6 Average Corruption 8 | . . . . . . . 1 . . 2 3 7 7 6 7 . . . . . 2 3 3 18 . 1 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 4 Effects 195 | . . . . . . . 5 . . 3 10 16 1 1 19 . . . . . 19 18 10 91 . 1 1 Message Errors 41 | . . . . . . . . . . 1 3 2 . . 2 . . . . . 4 8 1 19 . 1 . Matter Fused 57 | . . . . . . . 2 . . 1 2 9 1 . 6 . . . . . 6 5 4 21 . . . Heat Flow Errors 19 | . . . . . . . 1 . . . 3 1 . . 1 . . . . . . 2 1 10 . . . Energy Discharges 21 | . . . . . . . 1 . . . 1 2 . . 1 . . . . . 3 2 1 10 . . . Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Data Loss (minor) 28 | . . . . . . . 1 . . . 1 1 . 1 6 . . . . . 1 1 3 12 . . 1 Data Loss (major) 7 | . . . . . . . . . . 1 . . . . 1 . . . . . 3 . . 2 . . . Misfires 4 | . . . . . . . . . . . . . . . 1 . . . . . 1 . . 2 . . . Alerts 4 | . . . . . . . . . . . . . . . 1 . . . . . 1 . . 2 . . . Weapon Failures 12 | . . . . . . . . . . . . 1 . . . . . . . . . . . 11 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2064 | . 35 . 475 23 . . 96 . 32 207 . 38 . 129 . 25 . 22 1 18 377 . 46 512 1 . 27 Projectiles 1153 | . . . . 2 . . . . . 57 . 25 . 40 . 25 . 22 1 18 377 . 46 512 1 . 27 Explosions 336 | . 35 . 42 21 . . 59 . 32 54 . 13 . 80 . . . . . . . . . . . . . Melee 575 | . . . 433 . . . 37 . . 96 . . . 9 . . . . . . . . . . . . . Knockbacks 8 | . . . . . . . . . . 2 . . . . 2 . . . . . . . . . . . 4 Impact 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Kinetic 5 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 3 Secondary 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 352 | . 33 . 47 33 . . 2 . 20 66 . . . 6 . . . . . . . . . 145 . . . Shots 16 | . 1 . 1 1 . . 1 . 1 2 . . . . . . . . . . . . . 9 . . . Rammed 13 | . 1 2 1 1 . . 3 . . . . . . 3 . . . . . . . . . . . 1 1 Targets Rammed 18 | . 4 2 1 1 . . 5 . . . . . . 3 . . . . . . . . . . . 1 1 Kicked 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 3 | . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . Highest Temperature 413 | 140 156 . 216 36 . 12 180 . . 189 267 349 . 413 186 . . . . . 3 228 165 202 . . 8 Average Temperature 74 | 47 54 . 64 17 . 8 66 . . 61 105 107 . 113 100 . . . . . 3 102 80 69 . . 8 Received Heat Transfer 2268 | . 183 . 138 . . . 198 . 37 37 8 36 . 258 147 . . 117 72 30 78 . 67 637 27 153 45 Effects 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Shutdowns 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 26 | . . . . . . . 3 . 2 5 . 2 . 2 . . . . . . . . . 12 . . . Combat Hostiles 22 | . . . . . . . 1 . 2 4 . 1 . 2 . . . . . . . . . 12 . . . Parts Fried 59 | . . . . . . . 4 . 6 22 . 7 . . . . . . . . . . . 20 . . . Impact Corruptions 7 | . . . . . . . . . . 6 . . . 1 . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Parts Melted 28 | . 1 . 2 . . . 3 . . . . . . . . . . . 6 2 3 . 1 10 . . . Heat Transferred 15332 | 370 481 . 999 185 . . 1173 . . 50 . . . . . 225 . 825 737 675 3600 225 375 4312 1100 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . 1 . . . . . . . . . . . . . . . . 2 1 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Res Res Qua Acc Peak Influence 1645 | 15 364 95 611 356 . 1 431 103 320 273 . . . . . 87 . . . . 611 . . 774 832 1645 1183 Initial 1100 | . . 19 37 238 . . . 91 75 168 . . . . . . . . . . . . . 85 435 407 1100 Average 269 | 10 163 12 283 324 . . 232 93 201 145 . . . . . 48 . . . . 234 . . 292 582 1600 1104 Maximum Alert Level 5 | . 1 . 2 1 . . 2 . 1 1 . . . . . . . . . . 2 . . 3 3 5 4 Low Security (%) 48 | 100 60 100 25 . . 100 34 100 45 79 . . . . . 100 . . . . 54 . . 29 . . . Level 1 29 | . 39 . 50 100 . . 63 . 54 20 . . . . . . . . . . 16 . . 44 6 . . Level 2 14 | . . . 24 . . . 2 . . . . . . . . . . . . . 29 . . 18 63 1 . Level 3 4 | . . . . . . . . . . . . . . . . . . . . . . . . 6 30 . 17 Level 4 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 82 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . 98 . Sterilizations 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Squads Dispatched 50 | . 2 . 4 . . . 3 1 1 6 . . . . . 1 . . . . 8 . . 18 . 1 5 Investigation 6 | . 2 . . . . . 1 . . 2 . . . . . . . . . . 1 . . . . . . Extermination 15 | . . . . . . . . 1 . 2 . . . . . . . . . . 4 . . 6 . . 2 Reinforcement 20 | . . . 4 . . . 2 . 1 2 . . . . . 1 . . . . 3 . . 7 . . . Assault 5 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 2 Garrison 4 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . 1 . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Res Res Qua Acc Distress Signals 27 | . 4 2 2 . . . 2 . . . . . . . . . . . . . 4 . . 2 11 . . Communications Jammed 87 | . . . . . . . . . . . . . . . . . . . 74 . 13 . . . . . . Distress Signals 87 | . . . . . . . . . . . . . . . . . . . 74 . 13 . . . . . . Times Spotted 390 | . 39 3 30 3 . . 17 . 11 13 4 10 . 49 7 2 . 3 26 6 44 3 3 70 13 21 13 Peak Tracking Total 30 | . 7 2 4 3 . . 4 1 3 1 3 4 . 30 6 2 . 1 8 4 5 1 3 6 4 19 6 Tactical Retreats 20 | . . . 2 . . . . . 1 2 . . . 6 3 . . . . . 1 . . 3 1 . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Res Res Qua Acc Traps Triggered 7 | . 1 . . . . . . . 3 1 . . . . . . . . . . 1 . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 12 | . . . . . . . . . . . . . . . . . . . 10 . 2 . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Res Res Qua Acc Machines Disabled 23 | . 2 2 4 . . . 4 . . . . . . 3 . . . . . . 2 . . 2 2 . 2 Max in Single Turn 2 | . 1 . 2 . . . 1 . . . . . . 1 . . . . . . 1 . . 1 1 . 1 Garrison Access 4 | . . . . . . . . 1 . . . . . . . . . . . . 2 . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Res Res Qua Acc Machines Accessed 28 | . 3 . . . 2 . 1 4 . 5 . . . . . . . . 3 . 4 1 . 2 . . 3 Terminals 12 | . 2 . . . . . 1 2 . 4 . . . . . . . . . . . . . 1 . . 2 Fabricators 4 | . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . 1 Repair Stations 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . 1 . 1 . . . . . . . . . . 2 . . . . . . Total Hacks 61 | . 8 . . . 2 . 4 8 . 12 . . . . . . . . 6 . 8 1 . 5 . . 7 Successful 30 | . 4 . . . 2 . 1 3 . . . . . . . . . . 6 . 6 1 . 4 . . 3 Failed 31 | . 4 . . . . . 3 5 . 12 . . . . . . . . . . 2 . . 1 . . 4 Catastrophic 7 | . . . . . . . 1 2 . 4 . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 27 | . 7 . . . 1 . 3 2 . 8 . . . . . . . . . . 2 . . 3 . . 1 Terminals 30 | . 6 . . . . . 4 3 . 10 . . . . . . . . . . . . . 3 . . 4 Fabricators 10 | . . . . . . . . . . . . . . . . . . . . . 5 . . 2 . . 3 Repair Stations 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . . . 2 . 2 . . . . . . . . . . 3 . . . . . . Terminal Hacks 19 | . 3 . . . 2 . 1 1 . . . . . . . . . . 6 . . 1 . 3 . . 2 Record 7 | . . . . . 1 . . . . . . . . . . . . . 6 . . . . . . . . Robot Analysis 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Open Door 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Open DSF 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Level Access Points 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Branch Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Locate Traps 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 Load Schematic 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 Build 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Repair Station Hacks 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Scan Component 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . 1 . . . . . . . . . . . . 2 . . . . . . Seal Access 3 | . . . . . . . . 1 . . . . . . . . . . . . 2 . . . . . . Unauthorized Hacks 4 | . 1 . . . . . . . . . . . . . . . . . . . 2 . . 1 . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . . Fabnet 3 | . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . . . . . 1 . . . . . . . . . . . . . 2 . . 1 . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 18 | . 2 . . . . . 1 2 . 5 . . . . . . . . . . 3 . . 2 . . 3 Full Trace Events 4 | . . . . . . . 1 . . 2 . . . . . . . . . . 1 . . . . . . Feedback Events 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Robots Built 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 169 | . . . . . . . . . . . . . . . . . . . . . 169 . . . . . . Total Robot Build Rating 12 | . . . . . . . . . . . . . . . . . . . . . 12 . . . . . . Part Schematics Acquired 15 | . . . . . . . . . . . . . 15 . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 10 | . . . . . . . . . . . . . . . . . . . . . . . . 2 8 . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 10 | . . . . . . . . . . . . . . . . . . . . . . . . 2 8 . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Fabnet Peak Effective % 6 | . . . . . . . . . . . . . . . . . . . . . . . . 6 5 5 1 Autooverrided 10 | . . . . . . . . . . . . . . . . . . . . . . . . 2 8 . . Robots Rewired 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Res Res Qua Acc Total Allies 24 | . . 5 . . . . . . . . . . 3 . . . . . 4 . 2 . . 2 8 . . Largest Group 5 | . . 5 4 . . . . . . . . . 3 3 . . . . 4 . 2 . . 1 1 . . Highest-Rated Group 184 | . . 82 71 . . . . . . . . . 73 73 . . . . 184 . 98 . . 47 69 . . Highest-Rated Ally 69 | . . 31 31 . . . . . . . . . 31 31 . . . . 49 . 49 . . 47 69 . . Total Orders 9 | . . . . . . . . . . . . . . . . 2 . . 2 . 3 . . 2 . . . STAY 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . RETURN 7 | . . . . . . . . . . . . . . . . 2 . . . . 3 . . 2 . . . Ally Attacks 135 | . . 19 38 . . . . . . . . . . 32 . . . . 10 . 17 . . 4 15 . . Total Damage 2446 | . . 252 490 . . . . . . . . . . 385 . . . . 455 . 334 . . 124 406 . . Kills 21 | . . 3 5 . . . . . . . . . . 7 . . . . 3 . 1 . . . 2 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Res Res Qua Acc Robot Analysis Total 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 1 . 1 . . . . . . 1 1 2 . 1 . . 1 . . . 1 1 . . . . Drone Launches 7 | . . . . . . . . . . . . . . . . 2 . . . . 3 . . 2 . . . Drone Recoveries 7 | . . . . . . . . . . . . . . . . 2 . . . . 3 . . 2 . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Res Res Qua Acc Turns Passed 26200 | 464 1658 1060 1178 345 773 344 1348 330 317 1468 485 566 1578 944 631 212 467 1548 1020 1263 2098 1136 384 2712 1156 76 639 Spaces Moved 10505 | 43 674 382 372 136 321 141 490 169 168 772 299 316 997 371 165 87 259 294 471 311 820 280 143 775 422 135 692 Core 961 | . . . . . . . . . . . . . . . 134 . . . . . . . . . . 135 692 Treads 2022 | . 267 382 372 136 321 141 403 . . . . . . . . . . . . . . . . . . . . Legs 4343 | 43 407 . . . . . . . . . . . . . 31 87 259 294 471 311 820 280 143 775 422 . . Wheels 3179 | . . . . . . . 87 169 168 772 299 316 997 371 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 240 240 240 240 240 130 130 130 145 145 145 145 115 50 180 180 150 180 180 180 180 180 144 180 50 50 Average Speed 170 | 120 204 240 240 240 240 240 220 130 141 148 157 155 150 146 78 180 180 179 180 180 180 186 180 170 180 50 56 Slowest Speed 700 | 120 240 240 240 240 240 240 240 130 145 160 160 160 160 160 700 180 180 180 180 180 180 210 180 240 240 50 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 6 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 3 Exploration Rate (%) 41 | 5 68 77 32 42 70 29 34 5 93 28 50 52 83 64 35 3 48 52 56 51 28 60 21 22 17 28 17 Regions Visited 27 Branch Regions 16 Pre-discovered Areas 3 | . 1 . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . Known Exits Taken 5 | . . . . . . 1 . 1 . . . . . . 1 1 . . . . . . . 1 . . . Unknown Exits Taken 21 | 1 1 1 1 1 1 . 1 . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 . 1 1 . Scrap Searched 15 | . . 2 . . . 1 . . . . . 1 3 . 2 . 2 2 . . . 2 . . . . . Spaces Dug 204 | . 9 . 30 11 . 1 25 . . 5 . 17 4 2 . 6 . . 1 . 16 4 . 45 7 . 21 Terrain Destroyed 696 | . 24 . 75 11 . 1 80 . 17 66 1 30 4 51 6 6 . 9 3 7 55 11 3 147 31 . 58 Melee 15 | . . . 5 . . 1 . . . 5 . . 4 . . . . . . . . . . . . . . Projectile 300 | . . . 5 . . . . . . . 1 3 . 2 6 6 . 9 3 7 55 11 3 132 24 . 33 AOE 381 | . 24 . 65 11 . . 80 . 17 61 . 27 . 49 . . . . . . . . . 15 7 . 25 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Res Res Qua Acc Total 17483 | 428 873 522 571 145 326 144 673 280 228 993 310 356 1045 695 652 129 260 1282 608 984 1232 881 252 1810 763 148 893 Wait 5416 | 370 87 131 68 . . . 50 100 . 119 5 4 5 240 466 19 . 937 52 642 266 576 99 753 297 . 130 Move 10474 | 42 673 381 371 135 320 140 489 168 167 771 298 315 996 370 164 86 258 293 470 310 819 279 142 773 421 134 689 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 101 | . 21 2 13 . 1 . 18 2 8 8 2 3 3 6 . . . 1 1 . . . 1 9 1 . 1 Fast Attach 67 | 1 2 . 2 . . . 7 3 2 2 . 2 2 . 1 2 1 5 3 2 9 3 . 9 3 1 5 Attach 49 | . 4 . 3 . . . 3 1 1 4 1 3 2 13 2 1 . . . . . . . 2 . . 9 Detach 18 | . 1 . . . . . . . . . . 1 . . 2 2 . . . . . . . 3 . . 9 Swap 131 | . 16 4 27 3 2 2 14 2 7 19 . 4 7 6 . 1 . . . . 7 . . 9 . . 1 Drop 241 | . 16 2 18 1 3 . 30 4 12 10 2 4 6 4 5 3 1 25 4 12 13 13 1 28 11 12 1 Fire 817 | 15 49 . 36 5 . 1 49 . 15 36 2 20 . 53 12 15 . 21 36 18 118 10 9 222 30 . 45 Melee 81 | . . . 32 . . 1 8 . . 16 . . 24 . . . . . . . . . . . . . . Ram 4 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . 1 . Kick 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 12 | . 2 2 1 1 . . 5 . . . . . . . . . . . . . . . . . . . 1 Escape Stasis 28 | . . . . . . . . . 16 8 . . . . . . . . . . . . . 2 . . 2 Rewire 42 | . . . . . . . . . . . . . . . . . . . 42 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -7/DSF -6/Factory (discovered 2 exits: *Fac / [*Low]) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 6 exits: *Res x3 / Arm / Tes x2) -2/Research -2/Quarantine -1/Access To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 465 | -11/Scrapyard | Entered Materials 466 | -10/Materials | Build established: Mutant 901 | -10/Materials | Discovered new exit (range 5) 979 | -10/Materials | Discovered new exit (range 11) 1121 | -10/Materials | Discovered new exit (range 16) 2123 | -10/Materials | Entered Mines 2131 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2212 | -10/Mines | Learned location of 1 exit from Materials 2427 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2712 | -10/Mines | Assembled infested the area 3125 | -10/Mines | Discovered new exit (range 9) 3183 | -10/Mines | Entered Materials 3183 | -9/Materials | Accompanied by 4 allies 3183 | -9/Materials | Evolved 2 slots: Utility x2 3184 | -9/Materials | Identified exit to Materials 3188 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 3493 | -9/Materials | Discovered new exit (range 14) 3930 | -9/Materials | Discovered exit to Materials (range 5) 4361 | -9/Materials | Entered Mines 4644 | -9/Mines | Learned Materials stockpile data 4670 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4697 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4697 | -9/Mines | Discovered new exit (range 5) 4706 | -9/Mines | Entered Exiles 4738 | -9/Exiles | Discovered new exit (range 15) 4771 | -9/Exiles | Met 8R-AWN 4807 | -9/Exiles | Met EX-HEX 4931 | -9/Exiles | Met EX-DEC 4977 | -9/Exiles | Learned location of Zion (-6) 5133 | -9/Exiles | Met EX-BIN 5166 | -9/Exiles | Aligned with FarCom system 5169 | -9/Exiles | Given EX-Vault access code 5224 | -9/Exiles | Opened EX-Vault 5239 | -9/Exiles | Found Superbattery 5292 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5455 | -9/Exiles | Discovered new exit (range 10) 5479 | -9/Exiles | Left Exiles lab with Superbattery 5479 | -9/Exiles | Entered Mines 5809 | -8/Mines | Discovered exit to Materials (range 6) 5823 | -8/Mines | Entered Materials 5823 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 5985 | -8/Materials | Destroyed 7 combat bots 6760 | -8/Materials | Discovered new exit (range 16) 7171 | -8/Materials | Entered Factory 7171 | -7/Factory | Evolved 2 slots: Utility x2 7482 | -7/Factory | Build established: Skirmisher 7501 | -7/Factory | Identified exit to DSF 7501 | -7/Factory | Entered DSF 7538 | -7/DSF | Additional patrols routed to DSF 7680 | -7/DSF | Discovered new exit (range 14) 7769 | -7/DSF | Sterilization system engaged 7789 | -7/DSF | Ambient heat levels rising (+10) 7804 | -7/DSF | Ambient heat levels rising (+10) 7809 | -7/DSF | Build established: Mutant 7818 | -7/DSF | Entered Factory 7818 | -6/Factory | Evolved 2 slots: Utility x2 8186 | -6/Factory | Build established: Skirmisher 8694 | -6/Factory | Discovered new exit (range 16) 8748 | -6/Factory | Identified exit to Factory 8770 | -6/Factory | Build established: Mutant 9246 | -6/Factory | Discovered new exit (range 3) 9286 | -6/Factory | Entered Lower Caves 9538 | -6/Lower Caves | Spotted B-75 Beast 9740 | -6/Lower Caves | Learned Factory terminal intel 9765 | -6/Lower Caves | Discovered new exit (range 5) 9771 | -6/Lower Caves | Entered another Lower Caves area 9773 | -6/Lower Caves | Discovered exit to Factory (range 13) 9795 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 9878 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9894 | -6/Lower Caves | Spotted B-75 Beast 10072 | -6/Lower Caves | Destroyed B-75 Beast 10204 | -6/Lower Caves | Encountered a Warlord checkpoint 10323 | -6/Lower Caves | Discovered new exit (range 10) 10337 | -6/Lower Caves | Entered Zion 10408 | -6/Zion | System corruption cleaned by Quarantine Array 10570 | -6/Zion | Discovered new exit (range 12) 10871 | -6/Zion | Given the Hacking Drone Bay 10875 | -6/Zion | Found Prototype Device 10899 | -6/Zion | Identified Hacking Drone Bay 10919 | -6/Zion | Learned location of 1 exit from Factory 10934 | -6/Zion | Learned 8 Factory zone layouts 11185 | -6/Zion | Discovered new exit (range 4) 11639 | -6/Zion | Gained Derelict followers 11783 | -6/Zion | Rebuked by Imprinter 11903 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 11915 | -6/Zion | Entered Deep Caves 11915 | -6/Deep Caves | Accompanied by 3 allies 12068 | -6/Deep Caves | Z-Facility disabled 12131 | -6/Deep Caves | Attacked by Z-Imprinter 12160 | -6/Deep Caves | Destroyed Z-Imprinter 12537 | -6/Deep Caves | Discovered new exit (range 7) 12617 | -6/Deep Caves | Spotted as-01449 12662 | -6/Deep Caves | Lost 3 parts (2u1w) 12687 | -6/Deep Caves | Destroyed as-01449 12714 | -6/Deep Caves | Lost 4 parts (3u1w) 12742 | -6/Deep Caves | Triggered Deep Caves wall 12748 | -6/Deep Caves | Exposed GOLEM chamber 12780 | -6/Deep Caves | Spotted AS-44032 12794 | -6/Deep Caves | Found GOLEM Unit 12800 | -6/Deep Caves | Core integrity fell below 50% 12801 | -6/Deep Caves | Found GOLEM Unit 12826 | -6/Deep Caves | Destroyed 36 combat bots 12859 | -6/Deep Caves | Entered Proximity Caves 12891 | -5/Proximity Caves | Lost 13 parts (3p2n4u4w) 12918 | -5/Proximity Caves | Core integrity fell below 20% 12932 | -5/Proximity Caves | Learned Factory garrison access intel 13298 | -5/Proximity Caves | Build established: Golem 13490 | -5/Proximity Caves | Entered Factory 13490 | -5/Factory | Evolved 2 slots: Utility x2 13491 | -5/Factory | Identified exit to Upper Caves 13493 | -5/Factory | Loaded intel: 26 terminal locations 13494 | -5/Factory | Loaded intel: 4 garrison access locations 13702 | -5/Factory | Entered Upper Caves 14142 | -5/Upper Caves | Discovered new exit (range 16) 14169 | -5/Upper Caves | Entered another Upper Caves area 14353 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 14393 | -5/Upper Caves | Discovered new exit (range 7) 14894 | -5/Upper Caves | Learned Factory non-interactive machine intel 14896 | -5/Upper Caves | Spotted B-75 Beast 14940 | -5/Upper Caves | Destroyed B-75 Beast 15040 | -5/Upper Caves | Discovered new exit (range 14) 15717 | -5/Upper Caves | Entered Warlord 15984 | -5/Warlord | Learned Quarantine security intel 15984 | -5/Warlord | Learned Research fabricator intel 15984 | -5/Warlord | Learned Factory garrison access intel 15986 | -5/Warlord | Learned 4 Armory zone layouts 15988 | -5/Warlord | Learned Armory stockpile data 16191 | -5/Warlord | Build established: Commander-Mutant 16231 | -5/Warlord | Met Warlord 16256 | -5/Warlord | Warlord's base attacked by MAIN.C 16259 | -5/Warlord | Found Prototype Reactor 16259 | -5/Warlord | Identified Vortex Chain Reactor 16268 | -5/Warlord | Found Prototype Processor 16268 | -5/Warlord | Identified Exp. Target Analyzer 16274 | -5/Warlord | Found Prototype Hackware 16274 | -5/Warlord | Identified System Mapper 16561 | -5/Warlord | Build established: Hacker-Mutant 16563 | -5/Warlord | Spotted B-86 Titan 16583 | -5/Warlord | Destroyed B-75 Beast 16606 | -5/Warlord | Warlord forces counterattacked 16608 | -5/Warlord | Spotted Striker 16613 | -5/Warlord | Spotted B-86 Titan 16639 | -5/Warlord | Spotted Executioner 16687 | -5/Warlord | Spotted Executioner 16715 | -5/Warlord | Discovered new exit (range 14) 16737 | -5/Warlord | Entered Proximity Caves 17037 | -4/Proximity Caves | Build established: Hacker-Golem 17629 | -4/Proximity Caves | Spotted B-86 Titan 17651 | -4/Proximity Caves | Destroyed B-86 Titan 17834 | -4/Proximity Caves | Discovered new exit (range 11) 18000 | -4/Proximity Caves | Entered Factory 18000 | -4/Factory | Evolved 2 slots: Utility x2 18001 | -4/Factory | Loaded intel: 239 non-interactive machine locations 18002 | -4/Factory | Loaded intel: 4 garrison access locations 18598 | -4/Factory | Build established: Hacker-Mutant 19355 | -4/Factory | Build established: Hacker-Golem 19443 | -4/Factory | Cargo convoy interrupted 19738 | -4/Factory | Fabricated Y-64 Sentinel (x2) 20081 | -4/Factory | Discovered new exit (range 4) 20098 | -4/Factory | Entered Upper Caves 20452 | -4/Upper Caves | Learned Research trap positions 21220 | -4/Upper Caves | Discovered new exit (range 8) 21234 | -4/Upper Caves | Entered another Upper Caves area 21522 | -4/Upper Caves | Discovered new exit (range 11) 21544 | -4/Upper Caves | Learned Research terminal intel 21618 | -4/Upper Caves | Entered Research 21618 | -3/Research | Evolved 2 slots: Utility x2 21619 | -3/Research | Loaded intel: 71 trap records 21620 | -3/Research | Loaded intel: 22 terminal locations 21621 | -3/Research | Loaded intel: 4 fabricator locations 22520 | -3/Research | Build established: Hacker-Mutant 22753 | -3/Research | System corruption reached 10% 22798 | -3/Research | Destroyed 7 combat bots 22834 | -3/Research | Spotted B-86 Titan 22905 | -3/Research | Build established: Golem 23135 | -3/Research | Crushed by falling debris 23204 | -3/Research | Spotted B-86 Titan 23248 | -3/Research | Identified exit to Armory 23248 | -3/Research | Identified exit to Testing 23248 | -3/Research | Identified exit to Research 23298 | -3/Research | Crushed by falling debris 23306 | -3/Research | Crushed by falling debris 23337 | -3/Research | Lost 6 parts (6u) 23607 | -3/Research | Build established: Hacker-Golem 23632 | -3/Research | Local machine network offline 23793 | -3/Research | Lost 3 parts (2u1w) 23918 | -3/Research | First assault squad dispatched 23955 | -3/Research | System corruption reached 30% 24014 | -3/Research | Build established: Golem 24099 | -3/Research | Garrison activated, responded to threat 24183 | -3/Research | Destroyed 11 combat bots 24234 | -3/Research | Found Prototype Protection 24234 | -3/Research | Identified Centrium Heavy Armor Plating 24236 | -3/Research | Lost 4 parts (1n3u) 24238 | -3/Research | Found Centrium Heavy Armor Plating 24244 | -3/Research | Found Centrium Heavy Armor Plating 24330 | -3/Research | Entered another Research area 24330 | -2/Research | Warlord forces began assault on 0b10 24330 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 24440 | -2/Research | Research machine network offline 24771 | -2/Research | Found Prototype Processor 24771 | -2/Research | Identified Exp. Targeting Computer 24848 | -2/Research | Borebot progress halted 24884 | -2/Research | Spotted Executioner 24889 | -2/Research | Destroyed Executioner 24890 | -2/Research | Spotted Striker 24892 | -2/Research | Destroyed Striker 24935 | -2/Research | Spotted Executioner 24940 | -2/Research | Destroyed Executioner 24940 | -2/Research | Spotted Striker 24947 | -2/Research | Destroyed Striker 25043 | -2/Research | Borebot progress halted 25121 | -2/Research | Discovered new exit (range 6) 25137 | -2/Research | Warlord destroyed during the assault 25415 | -2/Research | Spotted Striker 25486 | -2/Research | Entered Quarantine 25487 | -2/Quarantine | Maximum security lockdown engaged 25556 | -2/Quarantine | Discovered new exit (range 10) 25562 | -2/Quarantine | Entered Access 25562 | -1/Access | Evolved 2 slots: Propulsion x2 25575 | -1/Access | Identified exit to Surface 25779 | -1/Access | Build established: Hacker-Mutant 25837 | -1/Access | First assault squad dispatched 25987 | -1/Access | Garrison activated, responded to threat 26108 | -1/Access | Crushed by falling debris 26161 | -1/Access | Crushed by falling debris 26166 | -1/Access | Crushed by falling debris 26197 | -1/Access | Lost 5 parts (1n4u) 26201 | *** | Escaped! Last Messages --------------- 26145_ The unstable cave ceiling collapses. 26161_ Crushed by falling debris. 26161_ Adv. Corruption Screen destroyed. 26161_ System corrupted by crushing effect (+1). 26161_ Asb. Biocell Array destroyed. 26161_ System corrupted by crushing effect (+1). 26161_ Hacking Suite destroyed. 26161_ System corrupted by crushing effect (+1). 26166_ The unstable cave ceiling collapses. 26166_ Crushed by falling debris. 26166_ Asb. Alloy Leg destroyed. 26166_ System corrupted by crushing effect (+2). 26166_ Adv. Hacking Suite destroyed. 26166_ System corrupted by crushing effect (+1). 26173_ K-01 Serf cleans the Longscan Aggregator. 26184_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 26193_ System corrupted: Component data lost. 26197_ Main Access Shell breached. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????? ?????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????###?????# #????????? | | ????????????????????########## ####### #????????? | | ????????????????????" g #????????? | | ??????????????BB????" g #????????? | | ??????????????BB????" """""" g #????????? | | ????????????????????" " " #????????? | | ????????????????????" "@ " #????????? | | ????????????????????" " "" " #????????? | | ????????????????????" " " #????????? | | ??????????????BB????" """""" #????????? | | ??????????????BB????" """ """ #????????? | | ????????????????????" """T""" #????????? | | ????????????????????########## ####### #????????? | | ?????????????????????????????###?????#C #????????? | | ?????????????????????????????????????# ########## | | ?????????????????????????????????????# # | | ?????????????????????????????????????# w# | | ?????????????????????????????????????+ / | | ?????????????????????????????????????# # | | ?????????????????????????????????????# # "" | | ?????????????????????????????????????# # "" | | ?????????????????????????????????????# # """""" | | ?????????????????????????????????????# # """""" | | ?????????????????????????????????????# # "" | | ?????????????????????????????????????# # "" | | ?????????????????????????????????????# # | | ?????????????????????????????????????# # | | ?????????????????????????????????????# ########## | | ?????????????????????????????????????# ?????????? | | ?????????????????????????????????????# ?????????? | | ?????????????????????????????????????? ?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 106 Energy Generation 55 Energy Capacity 2700 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 19 Terrain Scan Density 10 Jamming Range 14 Additional Mass Support 20 Corruption Block 20 Armor Coverage 1525 Resistance: KI 30 Resistance: TH 30 Resistance: EX 15 Resistance: EM 25 Resistance: I 15 Resistance: S 15 Resistance: P 15 Phase Shifting 8 Evasion (%) 63 Targeting Accuracy 20 Target Analysis 10 Core Analysis 8 Recoil Reduction 2 Particle Charging 20 Offensive Hacking 38 Authchip Count 1 Item Schematics ----------------- Imp. Reaction Control System | -6/Zion | Archive Adv. Field Recycling Unit | -6/Zion | Archive EM Disruption Field | -6/Zion | Archive Wave Gun | -6/Zion | Archive Plasma Flamer | -6/Zion | Archive Adv. Shield Generator | -6/Zion | Archive Imp. Particle Charger | -6/Zion | Archive Adv. Hardlight Generator | -6/Zion | Archive Adv. Thermal Generator | -6/Zion | Archive Power Sword | -6/Zion | Archive Lyr. Heavy Armor Plating | -6/Zion | Archive Point Defense System | -6/Zion | Archive Lgt. Angular Momentum Engine | -6/Zion | Archive Fission Core | -6/Zion | Archive Lance | -6/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -6/Zion | Archive I-36 Angel | -6/Zion | Archive L-41 Fighter | -6/Zion | Archive Y-72 Warden | -6/Zion | Archive Fabricated ------------ Y-64 Sentinel | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LinkedModifiedModule Manual? 0 Play Time 02:04:40 Cumulative 769.7 hours Start 2023.02.12 @ 17:26:39 End 2023.02.12 @ 20:18:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1191 Rogue 1191 Adventurer 0 Explorer 0 Win Type 0 Total 73 Types 44/1/11/12/4/0/0/1/0 Lore% 92 Gallery% 92 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b295d82b-4801-4a15-8666-918268a8f92a