Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.02 @ 01:54:02 Player: Thunder948 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (153) 765 Value Destroyed (5032) 5032 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (315) 315 TOTAL SCORE: 8912 Bonus ------- High Alert Combat Kills 156 Follower Combat Kills 175 Friendly Fire -16 Cogmind --------- Core Integrity 0/700 Matter 253/300 Energy 290/290 System Corruption 7% Temperature Warning (356) Movement Core (400) Ox7 Location -7/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Medium Treads > --- UTILITY (4) ------ Medium Storage Unit Recalibrator > --- WEAPON (4) ------- Particle Gun > --- INVENTORY (10) --- Utility Shielding Component Analysis Suite Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads > --- UTILITY ---------- Medium Storage Unit Advanced Targeting Computer Recoil Stabilizer Kinecellerator > --- WEAPON ----------- Gauss Rifle Gauss Rifle Flak Gun Improved Heavy Machine Gun > --- INVENTORY -------- Light Nuclear Core Medium Treads Carbon-fiber Leg Kinecellerator Utility Shielding Light Armor Plating Improved Shield Generator Component Analysis Suite System Restoration Module Recalibrator [Rating: 49] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Shotgun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Hammer Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Slots Evolved 6 | . . 2 . 2 . 2 Power 1 | . . . . 1 . . Propulsion 1 | . . . . 1 . . Utility 2 | . . 2 . . . . Weapon 2 | . . . . . . 2 Parts Attached 119 | 8 10 32 2 23 17 27 Power 16 | 1 1 2 . 3 4 5 Engine 12 | 1 . 2 . 3 2 4 Core 4 | . 1 . . . 2 1 Reactor . | . . . . . . . Propulsion 27 | 3 . 4 . 8 5 7 Treads 12 | 2 . 1 . 2 . 7 Leg 15 | 1 . 3 . 6 5 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 36 | 1 4 13 1 5 6 6 Device 16 | . 2 5 1 1 2 5 Storage 3 | 1 . 2 . . . . Processor 5 | . 2 . . 1 2 . Hackware . | . . . . . . . Protection 12 | . . 6 . 3 2 1 Artifact . | . . . . . . . Weapon 40 | 3 5 13 1 7 2 9 Energy Gun 16 | . 1 10 1 3 . 1 Energy Cannon 1 | . . 1 . . . . Ballistic Gun 16 | 3 . . . 3 2 8 Ballistic Cannon 1 | . . 1 . . . . Launcher 2 | . 1 . . 1 . . Special Weapon . | . . . . . . . Impact Weapon 2 | . 2 . . . . . Slashing Weapon 1 | . . 1 . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . 1 . . . . . Unidentified Prototypes 2 | . . 2 . . . . Corrupted Parts 2 | . . 2 . . . . System Corruption 8 | . . 8 . . . . Parts Lost 54 | . . 11 . 11 8 24 Power 9 | . . 1 . 2 2 4 Propulsion 13 | . . 2 . 3 2 6 Utility 17 | . . 6 . 1 4 6 Weapon 15 | . . 2 . 5 . 8 Highest Loss Streak 10 | . . 3 . 10 4 7 To Critical Strikes 1 | . . . . . . 1 Average Backups 7 | 1 4 5 9 8 9 8 Power . | . 1 . 1 . 1 1 Propulsion . | . . . 1 . . 1 Utility 3 | . 2 1 3 4 5 5 Weapon 1 | . . 2 4 3 2 . Tool/Special . | . . . . . . . Unused Backups 34 | 3 1 5 1 10 6 8 Power 7 | . 1 1 . 1 1 3 Propulsion 5 | 3 . . . . 1 1 Utility 11 | . . 1 . 4 2 4 Weapon 11 | . . 3 1 5 2 . Tool/Special . | . . . . . . . Average Slot Usage (%) 92 | . 99 88 100 85 95 92 Engine 8 | . . 6 11 12 10 8 Core 4 | . 13 3 . . 5 4 Treads 11 | . 28 13 . 6 . 13 Leg 11 | . . 6 22 15 26 8 Device 11 | . 13 9 18 8 5 13 Storage 7 | . 1 8 11 9 9 6 Processor 5 | . 12 1 . 6 7 7 Protection 8 | . . 16 14 9 11 . Energy Gun 7 | . 1 15 22 12 . . Ballistic Gun 9 | . 1 . . 4 18 26 Launcher 2 | . 13 . . . . . Impact Weapon 1 | . 11 . . . . . Peak Build Rating 49 | 6 11 19 21 27 35 49 Average Rating 23 | 4 9 15 19 20 28 41 On Entrance 15 | . 6 9 16 21 25 34 Naked Turns . | . . . . . . . Heaviest Build 55 | 14 18 35 29 39 35 55 Greatest Support 84 | 40 40 40 20 45 45 84 Greatest Overweight (x) 5 | 2 . 1 1 5 1 4 Average Overweight (x) . | . . . 1 . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 Average Capacity 8 | 7 5 7 10 10 10 9 Most Carried 10 | 5 6 8 10 10 10 10 Average Carried 7 | 1 4 5 9 8 9 9 Final Capacity 10 | 8 5 10 10 10 10 10 Final Carried 10 | 1 5 6 10 8 9 2 Class Distribution -------------------- 56% | Mutant 23% | Scavenger-Mutant 14% | Scavenger-Gunner 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Matter Collected 4004 | 185 496 576 138 379 925 1305 Remotely . | . . . . . . . Salvage Created 5572 | . 161 1520 98 1134 1169 1490 Parts 313 | . 22 83 6 63 61 78 Haulers Intercepted . | . . . . . . . Recyclers Shooed 4 | . . . . 1 2 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Combat Hostiles Destroyed 119 | . 5 27 4 22 26 35 Melee 2 | . 1 1 . . . . Guns 96 | . 1 14 4 16 26 35 Cannons 7 | . . 7 . . . . AOE 14 | . 3 5 . 6 . . Classes Destroyed 13 | . 5 3 . 3 . 2 Worker 8 | . 1 1 . 3 2 1 Builder 8 | . 3 3 . 1 . 1 Recycler 6 | . . 2 . 1 . 3 Operator 1 | . . . . 1 . . Watcher 11 | . 3 5 . . 1 2 Swarmer 33 | . 3 4 3 6 5 12 Grunt 45 | . 2 11 1 11 14 6 Brawler 3 | . . . . 1 . 2 Duelist 6 | . . 3 . . . 3 Protector 1 | . . . . . . 1 Sentry 24 | . . 9 . 3 7 5 Hunter 2 | . . . . 1 . 1 Programmer 5 | . . . . . . 5 Best Kill Streak 12 | . 6 5 4 12 5 11 Combat Bots Only 11 | . 3 4 4 11 4 11 Max Kills in Single Turn 3 | . 2 3 1 2 1 2 Gunslinging 1 | . . . . . . 1 Exploded 2 | . 2 2 . 2 . . Melee 1 | . 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Min Mat Sto Fac Hostile Shots Fired 893 | . 11 148 22 149 155 408 Missed 248 | . 1 40 7 31 50 119 Hits 645 | . 10 108 15 118 105 289 Melee 28 | . . 7 . . . 21 Projectile 617 | . 10 101 15 118 105 268 Critical Strikes 20 | . . 3 . 2 4 11 Actively Blocked 1 | . . . . . 1 . Damage Taken 9072 | . 183 1613 131 1696 1184 4265 Core 1584 | . 23 313 6 395 147 700 Absorbed by Shields 514 | . . 12 . 102 212 188 Redirected to Shielding 255 | . . . . 45 210 . Ignored by Resistances 7 | . . 7 . . . . Regen/Repaired (Parts) 415 | . 51 86 . 18 35 225 Core Remaining (%) 52 | 100 90 . 20 . 1 . Volleys Fired 352 | . 13 74 8 55 90 112 Largest 4 | . 2 2 2 2 2 4 Hottest 113 | . 95 113 105 110 46 107 Shots Fired 703 | . 20 141 17 90 180 255 Gun 635 | . 7 93 17 83 180 255 Cannon 48 | . . 48 . . . . Launcher 20 | . 13 . . 7 . . Special . | . . . . . . . Kinetic 462 | . . 16 . 19 180 247 Thermal 51 | . 7 32 . 4 . 8 Explosive 13 | . 13 . . . . . Electromagnetic 177 | . . 93 17 67 . . Robot Hit Streak 17 | . 5 17 5 11 10 14 Robot Miss Streak 7 | . 1 6 3 3 7 6 Penetration Max 1 | . . . . . . 1 Secondary Targets 18 | . . 1 2 3 3 9 Max Gunslinging Chain 1 | . . 1 1 1 1 1 Shots Hit Robots 511 | . 8 102 9 68 125 199 Core Hits 374 | . 20 59 5 49 53 188 Critical Kills 5 | . . . . . 1 4 Critical Parts Destroyed . | . . . . . . . Critical Strikes 11 | . 1 1 1 3 1 4 Burn 2 | . 1 . . 1 . . Destroy 5 | . . . . . 1 4 Blast 1 | . . 1 . . . . Corrupt 3 | . . . 1 2 . . Melee Attacks 8 | . 3 5 . . . . Impact 3 | . 3 . . . . . Slashing 2 | . . 2 . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 11990 | . 624 2412 149 2013 2253 4539 Guns 9087 | . 46 1090 149 1109 2253 4440 Cannons 682 | . . 682 . . . . Explosions 2092 | . 521 580 . 904 . 87 Melee 117 | . 57 60 . . . . Ramming 12 | . . . . . . 12 Kinetic 6984 | . . 188 . 222 2253 4321 Thermal 1778 | . 46 1074 . 452 . 206 Explosive 521 | . 521 . . . . . Electromagnetic 2578 | . . 1090 149 1339 . . Impact 57 | . 57 . . . . . Slashing 60 | . . 60 . . . . Piercing . | . . . . . . . Highest Corruption 11 | . . 11 11 . . 11 Average Corruption 7 | . . 7 11 . . 4 Corruption Purged 4 | . . . . . . 4 Corruption Blocked . | . . . . . . . Effects 92 | . . 61 21 . . 10 Message Errors 19 | . . 12 4 . . 3 Matter Fused 23 | . . 16 6 . . 1 Heat Flow Errors 11 | . . 6 3 . . 2 Energy Discharges 6 | . . 3 2 . . 1 Parts Rejected 1 | . . . . . . 1 Parts Fused 2 | . . 2 . . . . Data Loss (minor) 18 | . . 14 3 . . 1 Data Loss (major) 5 | . . 3 2 . . . Misfires 2 | . . 1 1 . . . Alerts 1 | . . 1 . . . . Weapon Failures 4 | . . 3 . . . 1 Overload Shots . | . . . . . . . Overflow Damage 104 | . 14 12 . 78 . . Projectiles . | . . . . . . . Explosions 104 | . 14 12 . 78 . . Melee . | . . . . . . . Knockbacks 2 | . . 2 . . . . Impact . | . . . . . . . Kinetic 2 | . . 2 . . . . Secondary . | . . . . . . . Self-Inflicted Damage 372 | . 42 99 . 133 . 98 Shots 12 | . 2 3 . 6 . 1 Rammed 5 | . . . . . . 5 Targets Rammed 5 | . . . . . . 5 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 596 | . 219 419 241 210 80 596 Average Temperature 100 | . 86 112 57 77 21 125 Received Heat Transfer 3024 | . 24 560 9 741 559 1131 Effects 23 | . . 4 . . . 19 Shutdowns 4 | . . . . . . 4 Interference 8 | . . 4 . . . 4 Matter Decay 1 | . . . . . . 1 Short Circuit 3 | . . . . . . 3 Damage (major) 5 | . . . . . . 5 Damage (core) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 14 | . . 5 1 8 . . Impact Corruptions 1 | . 1 . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 7 | . 1 2 . . 4 . Heat Transferred 2854 | . 185 1588 . 735 . 346 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 13 | . . 9 . 4 . . Alert | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Maximum Alert Level 2 | . . 1 . 1 2 2 Low Security (%) 69 | 100 100 66 100 73 36 59 Level 1 21 | . . 33 . 26 25 26 Level 2 9 | . . . . . 38 13 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 592 | . 100 293 104 252 465 592 Initial 205 | . . . 104 . 73 205 Average 143 | . 25 138 32 130 271 199 Influence Increases 3997 | . 287 895 90 600 981 1144 Destroy 0b10 Robot/C 2460 | . 100 540 80 440 620 680 Destroy 0b10 Robot/NC 180 | . 35 55 . 30 20 40 Destroy Leader 612 | . 26 170 10 90 152 164 Allied During Kill 30 | . . . . . 30 . Successful Hack 133 | . 61 9 . 15 15 33 Disable Machine 165 | . 15 30 . . 75 45 Anti-Garrison Action 150 | . . . . . . 150 Destroy Structure 102 | . 35 31 . 10 9 17 Partial Spotted 15 | . . . . . 15 . Lose Combat Pursuer 150 | . 15 60 . 15 45 15 Influence Decreases 3451 | . 287 626 357 427 704 1050 Entered New Map 516 | . . . 165 2 102 247 Time Decay 2365 | . 287 526 192 315 482 563 Lost Part 530 | . . 100 . 110 80 240 Lost Ally 40 | . . . . . 40 . Squads Dispatched 30 | . 1 2 1 3 12 11 Investigation 4 | . . 1 1 2 . . Extermination 4 | . . . . . . 4 Reinforcement 7 | . 1 1 . 1 3 1 Assault 5 | . . . . . 3 2 Garrison 10 | . . . . . 6 4 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . 1 . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Distress Signals 12 | . 2 6 . 1 2 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 169 | . 7 42 5 27 42 46 Peak Tracking Total 12 | . 4 5 4 12 6 5 Tactical Retreats 8 | . 1 2 . 1 3 1 Traps | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Traps Triggered 7 | . 1 4 . . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . . . . 6 . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Machines Disabled 13 | . 1 3 . . 5 4 Max in Single Turn 2 | . 1 1 . . 1 2 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Machines Accessed 40 | . 9 9 1 4 6 11 Terminals 26 | . 7 6 . 2 4 7 Fabricators 1 | . . . . . . 1 Repair Stations 6 | . 1 1 . 1 1 2 Recycling Units 4 | . 1 1 . 1 1 . Scanalyzers 1 | . . 1 . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 91 | . 18 24 1 11 12 25 Successful 52 | . 13 15 1 7 4 12 Failed 39 | . 5 9 . 4 8 13 Catastrophic 8 | . . 3 . 1 1 3 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 56 | . 15 14 . 6 7 14 Fabricators 2 | . . . . . . 2 Repair Stations 17 | . 2 4 . 3 2 6 Recycling Units 9 | . 1 3 . 2 3 . Scanalyzers 3 | . . 3 . . . . Garrison Access 3 | . . . . . . 3 Terminal Hacks 30 | . 10 8 1 4 2 5 Record 11 | . 4 6 . . . 1 Robot Analysis 2 | . 2 . . . . . Prototype ID Bank 1 | . 1 . . . . . Open Door 2 | . . . 1 . 1 . Open DSF 2 | . . . . . . 2 Branch Access Points 1 | . 1 . . . . . Emergency Access Points 1 | . . . . . 1 . Alert Level 1 | . . 1 . . . . Locate Traps 2 | . . . . 1 . 1 Disarm Traps 1 | . . . . 1 . . Dispatch Records 1 | . 1 . . . . . Investigation Status 1 | . . . . . . 1 Assault Status 1 | . . . . 1 . . Recall Reinforcements 1 | . . 1 . . . . Registered Components 1 | . . . . 1 . . Registered Prototypes 1 | . 1 . . . . . Fabricator Hacks 2 | . . . . . . 2 Network Status 1 | . . . . . . 1 Load Schematic 1 | . . . . . . 1 Repair Station Hacks 14 | . 2 3 . 2 2 5 Scan Component 7 | . 1 1 . 1 1 3 Repair 6 | . 1 1 . 1 1 2 Refit 1 | . . 1 . . . . Recycling Unit Hacks 3 | . 1 1 . 1 . . Report Inventory 1 | . 1 . . . . . Retrieve Components 2 | . . 1 . 1 . . Scanalyzer 3 | . . 3 . . . . Insert Component 2 | . . 2 . . . . Analyze 1 | . . 1 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 36 | . 8 9 . 4 5 10 Full Trace Events 2 | . . . . 1 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 6 | . 1 1 . 1 1 2 Time 197 | . 26 26 . 44 44 57 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 4 | . . 1 . 3 . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . 1 . . . . Non-combat . | . . . . . . . Combat 1 | . . 1 . . . . Robot Hacks Applied 1 | . . 1 . . . . parse_system 1 | . . 1 . . . . Relay Couplers Released 3 | . . . . . . 3 Programmers 3 | . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Min Mat Sto Fac Total Allies 3 | . . . 1 . 2 . Largest Group 2 | . . . 1 . 2 . Highest-Rated Group 62 | . . . 31 . 62 . Highest-Rated Ally 31 | . . . 31 . 31 . Total Orders . | . . . . . . . Ally Attacks 38 | . . . . . 38 . Total Damage 652 | . . . . . 652 . Kills 6 | . . . . . 6 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Active Infowar (turns) 1343 | . 1258 85 . . . . Terrain 1269 | . 1184 85 . . . . ECM 74 | . 74 . . . . . Robot Analysis Total 2 | . 2 . . . . . Derelict Logs Recovered 2 | . . . 2 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Turns Passed 8150 | 131 1281 2055 657 912 1243 1871 Spaces Moved 3998 | 81 738 933 323 380 591 952 Core 27 | 22 . . . 2 . 3 Treads 2105 | 58 738 706 . 146 . 457 Legs 1866 | 1 . 227 323 232 591 492 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 120 190 120 120 120 Average Speed 154 | 135 160 173 190 150 121 142 Slowest Speed 300 | 160 160 240 190 300 190 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 51 | 4 94 78 68 25 70 22 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . 1 . . 1 . . Unknown Exits Taken 4 | 1 . 1 1 . 1 . Scrap Searched 2 | . . . 2 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 91 | . 36 26 . 8 5 16 Melee . | . . . . . . . Projectile 6 | . . . . . 5 1 AOE 85 | . 36 26 . 8 . 15 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Total 5338 | 102 809 1227 350 633 948 1269 Wait 590 | . 26 111 12 119 206 116 Move 3992 | 80 737 932 322 379 590 952 Hop . | . . . . . . . Pick Up 133 | 9 11 36 5 29 16 27 Fast Attach 27 | 3 1 5 . 2 8 8 Attach 46 | 3 1 13 . 13 2 14 Detach 2 | . . . . 1 . 1 Swap 84 | 2 12 23 2 16 18 11 Drop 94 | 5 5 28 1 19 18 18 Fire 352 | . 13 74 8 55 90 112 Melee 8 | . 3 5 . . . . Ram 2 | . . . . . . 2 Kick . | . . . . . . . Crush 3 | . . . . . . 3 Escape Stasis 5 | . . . . . . 5 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -8/Materials -8/Storage -7/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 132 | -11/Scrapyard | Entered Materials 133 | -10/Materials | Met a group of wandering Federalists 469 | -10/Materials | Repaired Grenade Launcher 578 | -10/Materials | Discovered new exit (range 12) 661 | -10/Materials | Build established: Mutant 753 | -10/Materials | Discovered new exit (range 12) 840 | -10/Materials | Identified exit to Mines 841 | -10/Materials | Discovered new exit (range 12) 861 | -10/Materials | Identified exit to Materials 1000 | -10/Materials | Discovered exit to Materials (range 3) 1413 | -10/Materials | Entered another Materials area 1413 | -9/Materials | Evolved 2 slots: Utility x2 1722 | -9/Materials | Discovered new exit (range 13) 2665 | -9/Materials | Discovered new exit (range 11) 3031 | -9/Materials | Core integrity fell below 50% 3065 | -9/Materials | Lost 3 parts (2u1w) 3067 | -9/Materials | System corruption reached 10% 3224 | -9/Materials | Repaired Lgt. Armor Plating 3255 | -9/Materials | Discovered new exit (range 15) 3468 | -9/Materials | Entered Mines 3471 | -9/Mines | Received a Mining Laser from a helpful Derelict 3537 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3645 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 3660 | -9/Mines | Met a Derelict shopkeep closing up shop 3933 | -9/Mines | Learned Materials garrison access intel 3979 | -9/Mines | Discovered new exit (range 12) 4100 | -9/Mines | Learned location of 1 exit from Materials 4100 | -9/Mines | Discovered new exit (range 7) 4102 | -9/Mines | Found DCF Scrap (11 items) 4125 | -9/Mines | Entered Materials 4125 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 4126 | -8/Materials | Identified exit to Storage 4127 | -8/Materials | Loaded intel: 1 garrison access location 4253 | -8/Materials | Repaired Lightning Gun 4553 | -8/Materials | Core integrity fell below 50% 4583 | -8/Materials | Lost 10 parts (2p3n1u4w) 4594 | -8/Materials | Destroyed 11 combat bots 5037 | -8/Materials | Entered Storage 5247 | -8/Storage | Garrison activated, responded to threat 5362 | -8/Storage | Core integrity fell below 20% 5417 | -8/Storage | Repaired Imp. Shield Generator 5511 | -8/Storage | Lost 4 parts (1p1n2u) 5581 | -8/Storage | Garrison activated, responded to threat 5719 | -8/Storage | Met a pair of Derelict thieves 5793 | -8/Storage | Build established: Scavenger-Mutant 6156 | -8/Storage | Discovered new exit (range 6) 6237 | -8/Storage | First assault squad dispatched 6280 | -8/Storage | Entered Factory 6280 | -7/Factory | Evolved 2 slots: Weapon x2 6284 | -7/Factory | Identified exit to DSF 6596 | -7/Factory | Build established: Scavenger-Gunner 7145 | -7/Factory | Repaired Med. Storage Unit 7242 | -7/Factory | Build established: Gunner 7539 | -7/Factory | Garrison activated, responded to threat 7591 | -7/Factory | Lost 4 parts (1p1u2w) 7602 | -7/Factory | Destroyed 11 combat bots 7652 | -7/Factory | Lost 4 parts (2n1u1w) 7823 | -7/Factory | Repaired Imp. Deuterium Engine 7863 | -7/Factory | Build established: Scavenger-Gunner 7880 | -7/Factory | Garrison activated, responded to threat 7892 | -7/Factory | System corruption reached 10% 7928 | -7/Factory | Lost 3 parts (1u2w) 8004 | -7/Factory | Core integrity fell below 50% 8036 | -7/Factory | Lost 7 parts (2p1n2u2w) 8134 | -7/Factory | Core integrity fell below 20% 8151 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Slammed into G-50 Soldier. K-01 Serf collects debris. Overheating: Imp. Deuterium Engine damaged (-28). Overheating: Imp. Deuterium Engine damaged (-9). G-47 Trooper heat short circuits Imp. Heat Sink. Imp. Deuterium Engine destroyed. K-01 Serf collects debris. M-28 Smith repairs G-47 Trooper. Slammed into G-47 Trooper. K-01 Serf collects debris. G-47 Trooper overheating. Critical hit (Burn: +37). K-01 Serf collects debris. M-28 Smith repairs G-50 Soldier. Hrd. Heavy Armor Plating destroyed. G-47 Trooper overheating. K-01 Serf collects debris. G-47 Trooper overheating. K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????#########???????????????????????? | | ?????????????????# #???????????????????????? | | ?????????????????# #???????????????????????? | | ?????????????????# #???????????????????????? | | ?????????????????# #############???????????? | | ?????????????????# ! # #???????????? | | ?????????????????# ! # #???????????? | | ?????????????????# = # #???????????? | | ?????????????????# # #???????????? | | ?????????????????# # #???????????? | | ?????????????????# # #???????????? | | ?????????????????# # #???????????? | | ?????????????????# # #???????????? | | ?????????????????# # #???????????? | | ?????????????????# # #???????????? | | ?????????????????# # #???????????? | | ?????????????????# *!= # #???????????? | | ?????????????????#** # ############# | | ??????????##T #######+######+#######+## | | ?????? u /k g | | ?????? %*m @m * | | ?????? %k g %! = """""" | | ??????? = """""" | | ??????? % """""" | | ????????########################## """" | | ?????????????????????????????????# | | ?????????????????????????????????# = = | | ?????????????????????????????????# ! | | ?????????????????????????????????# ! | | ?????????????????????????????????# ## | | ??????????????#######????????????# ## | | ??????????????# !#????????????#+#+####+## #### | | ??????????????# #??????????????????? ??# ???# | | ??????????????#! #??????????????????"???# ???# | | ??????????????# #??????????????????????# ???#[ | | ??????????????# """ #??????????????????????# ???# | | ??????????????# """ #???????????????????????????# | | ??????????????# """ #???????????????????????????# | | ??????????????# #???????????????????????????# | | ??????????????# ###########?????????????????# | | ??????????????# =[ ## #?????????????????# | | ??????????????# [ ## """" #?????????????????## | | ?############## ## """" #??????????????????? | | ?# ##+##### """" #??????????????????? | | ?# # #### """" [ #??????????????##### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 27 Energy Capacity 480 Matter Stores 444 Matter Capacity 500 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 85 ECM Strength 1 Additional Mass Support 6 Armor Coverage 600 Resistance: KI 20 Power Shielding 66 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 7 Kinecelleration 30 Item Schematics ----------------- Imp. Light Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Grenade Launcher | 15% | -10/Materials Lgt. Armor Plating | 4% | -9/Materials Lightning Gun | 70% | -8/Materials Imp. Shield Generator | 12% | -8/Storage Med. Storage Unit | 40% | -7/Factory Imp. Deuterium Engine | 5% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- GoHome() Librarian More Dakka Please Novice Programmer Significant Disruption Challenges ------------ None Game ------ Seed AntimatterShadeDirector Manual? 0 Play Time 01:50:47 Cumulative 5.1 hours Start 2025.09.02 @ 00:00:53 End 2025.09.02 @ 01:54:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 10f588a5-fbd0-42dc-8975-7c821f195dc2