Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.24 @ 05:22:01 Player: skkpq Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (131) 655 Value Destroyed (4913) 4913 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (263) 263 TOTAL SCORE: 10111 Bonus ------- High Alert Combat Kills 263 Cogmind --------- Core Integrity 0/1000 Matter 233/300 Energy 120/315 System Corruption 22% Temperature Cool (0) Movement Core (600) Ox11 Location -5/Factory Parts ------- > --- POWER (2) -------- Neutrino Core > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Advanced Heat Sink Medium Storage Unit Improved Targeting Computer Propulsion Shielding > --- WEAPON (4) ------- Heavy Laser Advanced Assault Cannon > --- INVENTORY (10) --- Improved Propulsion Shielding Improved Light Armor Plating Advanced Shield Generator Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Cold Fusion Reactor Neutrino Core > --- PROPULSION ------- Improved Hover Unit Gravmag System Combat Airjet Gravmag Array > --- UTILITY ---------- Power Amplifier Advanced Heat Sink Medium Storage Unit Advanced Melee Analysis Suite Kinecellerator Weapon Cycler > --- WEAPON ----------- Phase Cannon Heavy Machine Gun Precision Rocket Launcher Lance > --- INVENTORY -------- Neutrino Core Neutrino Core Improved Targeting Computer Energy Filter Improved Light Armor Plating Advanced Shield Generator Advanced Assault Cannon Long-range Missile Launcher Power Sword Falx [Rating: 83] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Improved Gravmag System Flight Unit VTOL Module Utility Small Storage Unit Device Weapon Cycler Storage Small Storage Unit Processor Advanced Melee Analysis Suite Hackware Hacking Suite Protection Backup Plating I Weapon Heavy Hammer Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun KE Penetrator Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Molecular Deconstructor Impact Weapon Heavy Hammer Slashing Weapon Falx Piercing Weapon Lance Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Slots Evolved 10 | . . 2 2 2 . . 2 2 Power 1 | . . . . . . . . 1 Propulsion 3 | . . 1 . 1 . . 1 . Utility 4 | . . 1 1 1 . . . 1 Weapon 2 | . . . 1 . . . 1 . Parts Attached 163 | 6 3 9 40 31 7 9 31 27 Power 21 | 1 . 2 4 2 . 2 3 7 Engine 11 | 1 . 2 2 1 . . 3 2 Core 9 | . . . 2 1 . 2 . 4 Reactor 1 | . . . . . . . . 1 Propulsion 45 | 2 . 2 12 11 3 1 10 4 Treads 13 | . . . 5 7 1 . . . Leg 9 | 2 . 1 5 . . 1 . . Wheel 8 | . . 1 2 4 . . 1 . Hover 13 | . . . . . . . 9 4 Flight 2 | . . . . . 2 . . . Utility 40 | 1 2 2 10 8 1 1 9 6 Device 21 | . 2 . 3 6 . 1 5 4 Storage 8 | 1 . . 2 2 1 . 2 . Processor 6 | . . 1 3 . . . 1 1 Hackware 1 | . . . . . . . 1 . Protection 4 | . . 1 2 . . . . 1 Artifact . | . . . . . . . . . Weapon 57 | 2 1 3 14 10 3 5 9 10 Energy Gun 15 | . . . 8 2 . 1 1 3 Energy Cannon 9 | . . . 2 1 1 2 2 1 Ballistic Gun 9 | 2 . 1 1 1 . 1 2 1 Ballistic Cannon 6 | . . . 1 3 . . . 2 Launcher 7 | . 1 2 . 1 1 . 2 . Special Weapon 1 | . . . . . 1 . . . Impact Weapon 5 | . . . 1 2 . 1 1 . Slashing Weapon 2 | . . . . . . . . 2 Piercing Weapon 2 | . . . . . . . 1 1 Special Melee Weapon 1 | . . . 1 . . . . . Unidentified Prototypes 9 | . . . 1 4 1 . 2 1 Corrupted Parts 5 | . . . . . . 5 . . System Corruption 42 | . . . . . . 42 . . Parts Lost 67 | . . 3 13 8 5 10 7 21 Power 9 | . . 1 2 2 . 2 1 1 Propulsion 22 | . . 1 4 2 3 3 2 7 Utility 19 | . . 1 3 4 . 2 3 6 Weapon 17 | . . . 4 . 2 3 1 7 Highest Loss Streak 13 | . . 2 4 2 3 9 3 13 To Critical Strikes 1 | . . . 1 . . . . . Average Slot Usage (%) 88 | . 95 96 93 94 88 81 83 77 Engine 4 | . 14 10 4 1 7 1 5 1 Core 2 | . . . 3 5 . 4 . 3 Treads 4 | . . . 11 8 10 4 . . Leg 7 | . 28 32 7 8 . 1 2 . Wheel 2 | . . . 6 8 3 . . . Hover 4 | . . . . . . . 15 16 Flight 2 | . . . . . 6 10 . . Device 15 | . 9 11 11 20 15 14 18 17 Storage 13 | . 14 11 9 14 21 20 8 5 Processor 3 | . . 7 11 . . . 1 7 Energy Gun 3 | . . . 8 4 . 1 6 3 Energy Cannon 4 | . . . 4 2 12 6 3 3 Ballistic Gun 5 | . 17 11 3 4 . 1 7 3 Launcher 2 | . 10 10 . . . . . 2 Impact Weapon 4 | . . . 6 4 7 7 6 2 Naked Turns . | . . . . . . . . . Heaviest Build 67 | 14 16 19 26 37 33 31 51 67 Greatest Support 92 | 20 20 30 60 92 46 23 50 51 Greatest Overweight (x) 11 | 1 . . 3 2 8 8 3 11 Average Overweight (x) . | . . . . . 1 1 . 1 Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 10 10 Average Capacity 8 | 6 8 8 8 8 8 8 9 10 Most Carried 10 | 4 8 8 8 8 8 8 10 10 Average Carried 7 | 3 6 7 7 7 7 5 8 9 Final Capacity 10 | 8 8 8 8 8 8 8 10 10 Final Carried 10 | 4 8 6 8 8 8 6 10 4 Class Distribution -------------------- 47% | Mutant 21% | Scavenger-Mutant 16% | Gunner 7% | Scavenger-Gunner 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Gunner | -6/Factory Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Matter Collected 3194 | 254 95 319 935 480 150 137 432 392 Remotely . | . . . . . . . . . Salvage Created 4942 | . 208 327 1449 670 276 208 1149 655 Parts 218 | . 14 25 35 29 9 5 72 29 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 3 | . . 1 . . . . . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 10 | . . . . . 7 3 . . Prevented 7 | . . . . . 3 4 . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Combat Hostiles Destroyed 108 | . 6 14 27 19 7 4 21 10 Melee 30 | . . . 9 4 3 2 4 8 Guns 24 | . 1 4 4 5 . . 9 1 Cannons 15 | . . . 5 7 2 . 1 . AOE 21 | . 5 10 2 . . . 4 . Classes Destroyed 15 | . 2 5 3 1 . . 3 1 Worker 4 | . . . 1 . . . 3 . Builder 1 | . . . . . . . 1 . Tunneler 1 | . . . . . . . 1 . Recycler 4 | . . . 3 . . . 1 . Mechanic 2 | . . 1 1 . . . . . Operator 2 | . . 1 . . . . 1 . Watcher 9 | . 2 1 1 1 . . 4 . Swarmer 27 | . . 7 4 7 3 . 6 . Cutter 5 | . . . . . . . 5 . Grunt 41 | . 6 1 19 5 3 2 2 3 Brawler 1 | . . . . . . . . 1 Duelist 4 | . . 1 . . . . 1 2 Sentry 21 | . . 5 3 4 . 2 5 2 Hunter 2 | . . . 1 1 . . . . Programmer 7 | . . . . 2 1 . 2 2 Best Kill Streak 8 | . 4 5 8 3 3 2 4 4 Combat Bots Only 8 | . 3 4 8 3 3 2 4 4 Max Kills in Single Turn 3 | . 2 3 1 1 1 1 2 1 Gunslinging . | . . . . . . . . . Exploded 3 | . 2 3 1 . . . 2 . Melee 1 | . . . 1 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Hostile Shots Fired 1151 | . 14 73 235 244 62 91 212 220 Missed 359 | . 7 29 62 71 13 30 84 63 Damage Taken 11817 | . 105 701 2655 1947 695 849 1551 3314 Core 2426 | . 39 140 532 199 114 131 253 1018 Absorbed by Shields 159 | . . . . 159 . . . . Redirected to Shielding 65 | . . . 65 . . . . . Regen/Repaired (Parts) 225 | . . 68 114 . . . . 43 Core Remaining (%) 59 | 100 84 65 3 . . 36 70 . Volleys Fired 203 | . 9 37 37 43 6 4 46 21 Largest 3 | . 2 2 3 3 2 2 3 3 Hottest 163 | . 50 53 121 140 135 135 163 158 Shots Fired 444 | . 18 61 73 107 8 9 135 33 Gun 260 | . 11 36 41 58 . 2 94 18 Cannon 135 | . . . 30 49 4 4 35 13 Launcher 42 | . 7 25 2 . . . 6 2 Special 7 | . . . . . 4 3 . . Kinetic 205 | . 11 36 31 64 . 1 47 15 Thermal 139 | . . . 40 43 4 5 31 16 Explosive 42 | . 7 25 2 . . . 6 2 Electromagnetic 51 | . . . . . . . 51 . Robot Hit Streak 15 | . 5 10 15 8 6 3 6 4 Robot Miss Streak 9 | . 1 4 4 9 3 1 3 4 Penetration Max 1 | . . . . . . . 1 . Secondary Targets . | . . . . . . . . . Shots Hit Robots 420 | . 11 38 93 101 11 22 86 58 Core Hits 190 | . 9 31 46 30 5 3 41 25 Critical Kills 5 | . . . 2 . 1 . . 2 Critical Parts Destroyed 20 | . . . 3 7 . 4 6 . Critical Strikes 33 | . . . 6 8 1 4 7 7 Burn 2 | . . . 1 . . . . 1 Meltdown 1 | . . . . . . . . 1 Destroy 2 | . . . . . . . 1 1 Blast 1 | . . . . 1 . . . . Corrupt 1 | . . . . . . . 1 . Smash 22 | . . . 5 7 1 4 5 . Sever 1 | . . . . . . . . 1 Impale 3 | . . . . . . . . 3 Melee Attacks 210 | . . . 60 49 13 19 22 47 Impact 164 | . . . 59 47 13 19 22 4 Slashing 11 | . . . . . . . . 11 Piercing 32 | . . . . . . . . 32 Sneak Attacks 12 | . . . 5 . . . 5 2 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 13239 | . 387 1081 3231 2421 364 744 2851 2160 Guns 2744 | . 51 287 395 587 . . 1146 278 Cannons 1955 | . . . 525 658 50 89 300 333 Explosions 2045 | . 336 794 318 . . . 557 40 Melee 6495 | . . . 1993 1176 314 655 848 1509 Ramming . | . . . . . . . . . Kinetic 2210 | . 51 287 289 691 . . 622 270 Thermal 2122 | . . . 631 554 50 89 457 341 Explosive 1890 | . 336 794 318 . . . 402 40 Electromagnetic 522 | . . . . . . . 522 . Impact 5120 | . . . 1993 1176 314 655 848 134 Slashing 346 | . . . . . . . . 346 Piercing 1029 | . . . . . . . . 1029 Highest Corruption 46 | . . 2 . . 2 46 3 22 Average Corruption 7 | . . 2 . . 1 13 2 7 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 61 | . . . . . . 23 13 25 Message Errors 14 | . . . . . . 3 5 6 Matter Fused 18 | . . . . . . 7 2 9 Heat Flow Errors 6 | . . . . . . 4 . 2 Energy Discharges 4 | . . . . . . 1 2 1 Parts Rejected 1 | . . . . . . . . 1 Parts Fused 1 | . . . . . . 1 . . Data Loss (minor) 5 | . . . . . . 1 1 3 Data Loss (major) 1 | . . . . . . 1 . . Misfires 6 | . . . . . . 4 1 1 Alerts 3 | . . . . . . 1 2 . Weapon Failures 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 1644 | . 4 4 483 279 18 286 460 110 Projectiles 34 | . . . . 33 . . . 1 Explosions 68 | . 4 4 15 . . . 45 . Melee 1542 | . . . 468 246 18 286 415 109 Knockbacks 26 | . . . 14 8 . . 2 2 Impact 21 | . . . 12 7 . . 2 . Kinetic 1 | . . . . . . . . 1 Secondary 4 | . . . 2 1 . . . 1 Self-Inflicted Damage 491 | . 10 105 220 . . . 156 . Shots 16 | . 2 8 3 . . . 3 . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 232 | . 2 11 132 192 78 231 232 165 Average Temperature 75 | . 2 11 32 81 47 82 90 68 Received Heat Transfer 2730 | . 45 156 1206 435 162 150 309 267 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Fried 27 | . . . 9 7 1 2 8 . Impact Corruptions 56 | . . . 16 13 1 14 11 1 Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 6 | . . . 1 2 . . 1 2 Heat Transferred 3280 | . . . 1110 873 74 111 594 518 Parts Sabotaged 3 | . . . . . . . . 3 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Peak Influence 730 | . 231 435 675 469 . . 730 399 Initial 357 | . . 13 104 228 . . . 357 Average 276 | . 98 191 413 348 . . 188 340 Maximum Alert Level 3 | . 1 2 2 2 . . 3 1 Low Security (%) 35 | 100 86 50 16 . . . 72 1 Level 1 42 | . 13 47 22 72 . . 10 98 Level 2 21 | . . 2 61 27 . . 16 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 25 | . 1 . 4 7 . . 9 4 Investigation 6 | . 1 . 3 1 . . 1 . Extermination 6 | . . . . 2 . . 2 2 Reinforcement 6 | . . . 1 1 . . 3 1 Assault 1 | . . . . . . . . 1 Garrison 6 | . . . . 3 . . 3 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Distress Signals 1 | . 1 . . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 169 | . 10 16 40 36 8 8 32 19 Peak Tracking Total 8 | . 3 4 8 8 3 5 4 7 Tactical Retreats 16 | . . . 3 5 . 4 2 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Traps Triggered 10 | . 2 1 1 1 . . 3 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 3 | . . . . . 2 1 . . Most Traps Carried 2 | . . . . . 2 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Machines Disabled 20 | . 1 3 5 1 . . 9 1 Max in Single Turn 3 | . 1 1 2 1 . . 3 1 Garrison Access 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Machines Accessed 36 | . 7 7 6 4 . 1 10 1 Terminals 26 | . 5 5 5 4 . . 7 . Fabricators 1 | . . . . . . . 1 . Repair Stations 6 | . . 2 1 . . . 2 1 Recycling Units 2 | . 2 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 84 | . 16 15 16 9 . 1 22 5 Successful 41 | . 7 10 7 5 . 1 8 3 Failed 43 | . 9 5 9 4 . . 14 2 Catastrophic 15 | . 6 1 3 1 . . 4 . Database Lockouts . | . . . . . . . . . Manual 39 | . 6 10 11 2 1 . 9 . Terminals 63 | . 11 11 14 9 . . 18 . Fabricators 1 | . . . . . . . 1 . Repair Stations 14 | . . 4 2 . . . 3 5 Recycling Units 5 | . 5 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 31 | . 7 6 5 5 . 1 7 . Record 2 | . . . . . . . 2 . Open Door 1 | . . . . . . 1 . . Open DSF 2 | . . . . . . . 2 . Alert Level 5 | . 1 1 1 2 . . . . Unreport Threat 2 | . . 1 1 . . . . . Locate Traps 16 | . 3 4 3 3 . . 3 . Recall Investigation 2 | . 2 . . . . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 10 | . . 4 2 . . . 1 3 Scan Component 6 | . . 2 1 . . . 1 2 Repair 4 | . . 2 1 . . . . 1 Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . 1 . . . . 1 . Used . | . . . . . . . . . Hacking Detections 29 | . 7 5 5 4 . . 7 1 Full Trace Events 4 | . 1 . 2 . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 4 | . . 2 1 . . . . 1 Time 128 | . . 52 32 . . . . 44 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 2 | . . . 1 1 . . . . Non-combat 1 | . . . 1 . . . . . Combat 1 | . . . . 1 . . . . Robot Hacks Applied 2 | . . . 1 1 . . . . parse_system 1 | . . . . 1 . . . . no_distress 1 | . . . 1 . . . . . Relay Couplers Released 1 | . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Turns Passed 8032 | 62 444 785 1087 1325 1096 938 1521 774 Spaces Moved 4816 | 45 331 483 470 668 594 349 1448 428 Core 17 | 9 . . 1 . . 1 . 6 Treads 698 | . . . 218 143 80 257 . . Legs 1418 | 36 331 483 137 181 . 91 159 . Wheels 961 | . . . 114 344 465 . 38 . Hover 1673 | . . . . . . . 1251 422 Flight 49 | . . . . . 49 . . . Fastest Speed 48 | 50 120 120 95 100 100 120 48 53 Average Speed 130 | 110 120 120 142 145 173 244 85 119 Slowest Speed 715 | 120 120 120 260 240 715 450 330 600 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 36 | 4 52 44 41 22 70 46 42 11 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 4 | . . . . . 2 2 . . Spaces Dug 1 | . . . . . 1 . . . Terrain Destroyed 412 | . 31 108 91 2 1 . 152 27 Melee 1 | . . . . . 1 . . . Projectile 20 | . . . 6 2 . . 9 3 AOE 391 | . 31 108 85 . . . 143 24 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Total 5856 | 54 359 627 715 869 631 394 1619 588 Wait 256 | . 10 89 55 27 . 11 15 49 Move 4808 | 44 330 482 469 667 593 348 1447 428 Hop . | . . . . . . . . . Pick Up 114 | 4 5 5 29 25 7 2 30 7 Fast Attach 74 | 6 2 5 13 7 3 5 16 17 Attach 69 | . . 4 20 15 4 4 12 10 Detach 3 | . . . 1 2 . . . . Swap 20 | . 1 . 7 9 . . 3 . Drop 99 | . 2 5 24 25 5 1 28 9 Fire 203 | . 9 37 37 43 6 4 46 21 Melee 210 | . . . 60 49 13 19 22 47 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 14) 63 | -11/Scrapyard | Entered Materials 152 | -10/Materials | Discovered new exit (range 9) 312 | -10/Materials | Build established: Mutant 312 | -10/Materials | Discovered new exit (range 15) 507 | -10/Materials | Entered another Materials area 507 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 678 | -9/Materials | Repaired Grenade Launcher 1004 | -9/Materials | Repaired Grenade Launcher 1202 | -9/Materials | Build established: Scavenger-Mutant 1264 | -9/Materials | Discovered new exit (range 16) 1292 | -9/Materials | Entered another Materials area 1292 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1710 | -8/Materials | Build established: Mutant 1851 | -8/Materials | Discovered new exit (range 16) 1872 | -8/Materials | Core integrity fell below 50% 1876 | -8/Materials | Lost 3 parts (1p2w) 1923 | -8/Materials | Lost 4 parts (3n1u) 1954 | -8/Materials | Destroyed 8 combat bots 2028 | -8/Materials | Core integrity fell below 20% 2287 | -8/Materials | Repaired Hvy. Hammer 2372 | -8/Materials | Discovered new exit (range 7) 2379 | -8/Materials | Entered Factory 2379 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2605 | -7/Factory | Build established: Scavenger-Mutant 2778 | -7/Factory | Garrison activated, responded to threat 3126 | -7/Factory | Build established: Gunner 3478 | -7/Factory | Build established: Mutant 3671 | -7/Factory | Discovered new exit (range 16) 3703 | -7/Factory | Cargo convoy interrupted 3704 | -7/Factory | Entered Lower Caves 3799 | -7/Lower Caves | Lost 3 parts (1n2w) 4263 | -7/Lower Caves | Learned 8 Factory zone layouts 4269 | -7/Lower Caves | Discovered new exit (range 13) 4646 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 4658 | -7/Lower Caves | Found Prototype Special Weapon 4688 | -7/Lower Caves | Identified Molecular Deconstructor 4744 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 4800 | -7/Lower Caves | Entered another Lower Caves area 4906 | -7/Lower Caves | Discovered new exit (range 6) 5033 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5347 | -7/Lower Caves | Build established: Scavenger-Mutant 5459 | -7/Lower Caves | Core integrity fell below 50% 5471 | -7/Lower Caves | System corruption reached 10% 5505 | -7/Lower Caves | System corruption reached 30% 5523 | -7/Lower Caves | Lost 9 parts (1p3n2u3w) 5738 | -7/Lower Caves | Entered Factory 5738 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5739 | -6/Factory | Identified exit to Factory 6033 | -6/Factory | Build established: Scavenger-Gunner 6357 | -6/Factory | Lost 3 parts (1n1u1w) 6715 | -6/Factory | Build established: Tank 7082 | -6/Factory | Build established: Gunner 7251 | -6/Factory | Discovered exit to Factory (range 16) 7259 | -6/Factory | Entered another Factory area 7259 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7278 | -5/Factory | Spotted B-75 Beast 7330 | -5/Factory | Repaired Imp. Deuterium Engine 7708 | -5/Factory | Lost 3 parts (1n1u1w) 7930 | -5/Factory | System corruption reached 10% 7950 | -5/Factory | Core integrity fell below 50% 7980 | -5/Factory | Core integrity fell below 20% 8033 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- Acquired Propulsion Shielding. R-10 Processor collects Imp. Treads. Destroyed Wheel. Falx destroyed. R-10 Processor collects Hvy. Mace. Acquired 2 matter. Adv. Melee Analysis Suite destroyed. R-10 Processor collects Carbon-fiber Leg. P-70 Sage knocked back. R-10 Processor collects Flexi-carbon Leg. System corrupted: Adv. Assault Cannon jammed. P-70 Sage suffers critical hit (Burn). R-10 Processor collects Phase Cannon. Adv. Assault Cannon destroyed. R-10 Processor collects Neutrino Core. P-70 Sage resets R-10 Processor, system corruption cleaned. R-10 Processor collects Cesium-ion Thruster. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#######???????????????????? | | ???????????????????????#!!*[!#???#???????????????? | | ???????????????????????#!@% *#?? #???????????????? | | ???????????????????????#!* R!#?# ###?????????????? | | ???????????????????????#=pp% # ! ##### ????? | | ########???????????????###/### " ?????? | | #?????????????????#% = ! "T?????? | | #?????????????????# ### % ????? | | #?????????????????#%#?? ##### ????? | | #?????????????????# #???#+###?????? ?????? | | #?????????????????#R#??????????????# #????? | | #######???????????# #???????????####+#####? | | + #???????????# #???????????# #? | | ##### #???????????# #???????????# ## | | #???# #???????????# #???????????# # | | #???# #???????????# #???????????# # | | #???# #???????????# #???????????# ! # | | #???# ############# ############# "" # | | ########???# + "G # | | ???????????# ########### ########## " #? | | ???????????# ########??# # # ! ## | | #??????????# # """ #??# #""" """ ##+#####+## | | ##????????# # "R" #??# #""" """ # | | ??????### # " " #??# #"S """ # | | # ######## + * #??# #""" # | | # ! #??# # "" """ # ##### | | # #??# # """ # #???# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 65 Energy Generation 36 Energy Capacity 800 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Power Amplification 20 Base Temperature (-) 150 Armor Coverage 150 Propulsion Shielding 66 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 6 Melee Accuracy 8 Recoil Reduction 4 Particle Charging 15 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Close Call Deconstruction Universal Adapter Challenges ------------ None Game ------ Seed AngularFrostSource Manual? 0 Play Time 02:32:27 Cumulative 15.8 hours Start 2024.05.23 @ 03:44:46 End 2024.05.24 @ 05:22:01 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 20 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b56e3ceb-a2df-48c3-8ada-846fd10063d2