Cogmind - Beta 11.2 --- EXPLORER MODE // 2023.02.15 @ 19:49:30 Player: viper Result: Core destroyed Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (272) 1360 Value Destroyed (10916) 10916 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 18096 Bonus ------- None Cogmind --------- Core Integrity 0/1300 Matter 20/450 Energy 585/585 System Corruption 2% Temperature Critical (570) Movement Walking (182) Ox1 Location -3/Armory Parts ------- > --- POWER (4) -------- Reinforced Fission Core Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION (7) --- Improved VSS Leg Myomer Leg Advanced VSS Leg Biometal Leg > --- UTILITY (7) ------ Improved Cooling System Huge Storage Unit Large Matter Pod Improved Target Analyzer Centrium Heavy Armor Plating > --- WEAPON (4) ------- Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon Heavy Flak Cannon > --- INVENTORY (25) --- Neutrino Core Neutrino Core Light Antimatter Reactor Light Antimatter Reactor Micro Antimatter Reactor VSS Leg Improved VSS Leg Advanced Energy Well (500) Large Matter Pod (21) Improved Matter Compressor (0) Experimental Matter Compressor (0) Improved Heavy Armor Plating Centrium Medium Armor Plating Graphene Brace Mini Assault Cannon Heavy Mass Driver Hardcell Cannon Hardcell Cannon Compact Linear Accelerator Heavy Rocket Launcher Lance Peak State ------------ > --- POWER ------------ Reinforced Fission Core Micro Fission Core Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Improved VSS Leg Improved VSS Leg Myomer Leg Myomer Leg Advanced VSS Leg Biometal Leg Experimental Biometal Leg > --- UTILITY ---------- Huge Storage Unit Large Matter Pod Improved Target Analyzer Kinecellerator Centrium Medium Armor Plating Centrium Heavy Armor Plating > --- WEAPON ----------- Flak Gun Mini Assault Cannon Mini Assault Cannon Heavy Flak Cannon > --- INVENTORY -------- Neutrino Core Neutrino Core Light Antimatter Reactor Light Antimatter Reactor Micro Antimatter Reactor VSS Leg Improved VSS Leg Improved Cooling System Advanced Energy Well Large Matter Pod Improved Matter Compressor Experimental Matter Compressor Improved Heavy Armor Plating Graphene Brace Mini Assault Cannon Mini Assault Cannon Heavy Mass Driver Hardcell Cannon Hardcell Cannon Compact Linear Accelerator Heavy Rocket Launcher Lance [Rating: 147] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Micro Fission Core Reactor Micro Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Huge Storage Unit Device Structural Scanner Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Experimental System Shield Protection Weapon Shielding Weapon Coil Gun Energy Gun Medium Laser Ballistic Gun Coil Gun Ballistic Cannon Mini Assault Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Arm Slots Evolved 15 | . 1 2 2 2 2 2 2 2 . Power 3 | . . . 1 . . 1 . 1 . Propulsion 5 | . . 2 . . . 1 2 . . Utility 5 | . 1 . 1 1 2 . . . . Weapon 2 | . . . . 1 . . . 1 . Parts Attached 213 | 7 8 19 19 5 51 19 59 12 14 Power 31 | 1 1 3 3 . 5 4 11 3 . Engine 19 | 1 1 3 3 . 5 4 2 . . Core 5 | . . . . . . . 4 1 . Reactor 7 | . . . . . . . 5 2 . Propulsion 64 | 2 2 8 9 1 16 6 14 2 4 Treads . | . . . . . . . . . . Leg 64 | 2 2 8 9 1 16 6 14 2 4 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 64 | 2 2 3 4 3 15 5 19 2 9 Device 26 | 1 . . 2 2 7 1 8 2 3 Storage 16 | 1 1 1 1 1 4 1 4 . 2 Processor 10 | . 1 2 1 . 1 1 3 . 1 Hackware 1 | . . . . . . . . . 1 Protection 11 | . . . . . 3 2 4 . 2 Artifact . | . . . . . . . . . . Weapon 54 | 2 3 5 3 1 15 4 15 5 1 Energy Gun 2 | 1 . . . . . . 1 . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 35 | 1 3 4 2 1 9 3 10 2 . Ballistic Cannon 16 | . . 1 1 . 6 . 4 3 1 Launcher 1 | . . . . . . 1 . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 19 | . . 1 . . 3 . 8 . 7 Parts Lost 81 | . . 6 7 . 21 12 26 3 6 Power 13 | . . . . . 2 3 7 . 1 Propulsion 28 | . . 3 4 . 4 4 9 1 3 Utility 22 | . . 2 1 . 9 3 6 . 1 Weapon 18 | . . 1 2 . 6 2 4 2 1 Highest Loss Streak 7 | . . 3 6 . 7 5 7 1 6 To Critical Strikes 2 | . . . . . 1 . 1 . . Average Slot Usage (%) 96 | . 100 99 96 99 98 94 88 93 93 Engine 10 | . 12 9 15 14 11 15 6 . . Leg 29 | . 25 39 30 28 24 25 26 26 29 Device 8 | . 12 4 7 6 11 8 5 12 8 Storage 12 | . 12 10 8 14 15 16 11 9 9 Processor 11 | . 12 15 16 14 8 6 12 4 4 Protection 2 | . . . . . 6 3 4 4 5 Ballistic Gun 13 | . 24 16 10 14 12 8 9 11 2 Ballistic Cannon 4 | . . 3 5 7 5 7 4 5 14 Naked Turns . | . . . . . . . . . . Heaviest Build 186 | 19 89 97 106 113 125 133 160 168 186 Greatest Support 181 | 20 26 52 61 69 86 95 181 116 154 Greatest Overweight (x) 29 | . 29 3 10 1 3 2 2 2 1 Average Overweight (x) 1 | . 1 1 2 1 1 1 . 1 1 Largest Inventory Capacity 25 | 10 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 8 20 25 25 25 25 25 25 25 25 Most Carried 25 | 4 17 19 25 25 25 15 25 23 25 Average Carried 18 | 1 10 16 19 24 21 11 15 20 23 Final Capacity 25 | 10 25 25 25 25 25 25 25 25 25 Final Carried 25 | 4 17 19 25 25 16 11 24 22 23 Class Distribution -------------------- 35% | Hacker-Mutant 25% | Scavenger-Gunner 24% | Hacker-Gunner 9% | Scavenger-Mutant 3% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/Armory Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Arm Matter Collected 9786 | 217 276 938 749 427 3058 682 2573 730 136 Remotely 565 | . . . . . 565 . . . . Salvage Created 12426 | . 438 1866 994 464 4258 1100 2533 651 122 Parts 576 | . 29 126 73 17 172 34 96 27 2 Haulers Intercepted 21 | . 1 6 2 2 6 . 3 1 . Recyclers Shooed 5 | . 1 . 1 . 1 . 2 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Arm Combat Hostiles Destroyed 189 | . 9 34 20 4 60 19 33 7 3 Guns 115 | . 9 31 9 1 34 9 20 2 . Cannons 71 | . . 3 11 3 26 7 13 5 3 AOE 3 | . . . . . . 3 . . . Classes Destroyed 18 | . 4 6 1 1 5 . 1 . . Worker 8 | . . 1 . . 5 . 2 . . Builder 7 | . . . 1 . 3 1 1 1 . Tunneler 3 | . . . . . 1 . 1 1 . Hauler 21 | . 1 6 2 2 6 . 3 1 . Recycler 18 | . . 1 . 3 6 2 5 1 . Mechanic 3 | . . . . . 1 . 2 . . Operator 6 | . . 3 . . 1 . 2 . . Watcher 23 | . 3 5 3 . 5 . 3 4 . Swarmer 21 | . 2 5 2 . 3 3 4 2 . Grunt 83 | . 7 18 12 . 28 10 5 . 3 Brawler 1 | . . 1 . . . . . . . Duelist 4 | . . 1 1 . 2 . . . . Protector 1 | . . . . . . . 1 . . Sentry 26 | . . 9 5 1 4 4 . 3 . Specialist 12 | . . . . . 11 . 1 . . Hunter 24 | . . . . 3 5 . 16 . . Programmer 14 | . . . . . 5 2 5 2 . Heavy 3 | . . . . . 2 . 1 . . Best Kill Streak 9 | . 3 7 6 4 8 9 6 5 2 Combat Bots Only 8 | . 3 4 6 2 7 8 4 2 2 Max Kills in Single Turn 3 | . 1 1 1 1 2 2 3 2 1 Gunslinging 1 | . . . . . . . 1 . . Exploded 1 | . . . . . . 1 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Arm Damage Taken 15717 | . 303 966 1359 181 3881 835 4849 326 3017 Core 2917 | . 44 167 145 3 626 98 516 52 1266 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 154 | . . . . . 154 . . . . Regen/Repaired (Parts) 1142 | . . 298 158 25 109 . 552 . . Core Remaining (%) 72 | 100 82 58 73 99 26 90 55 . . Volleys Fired 692 | . 47 129 76 19 184 54 142 26 15 Largest 4 | . 2 2 2 3 3 3 3 4 4 Hottest 197 | . 70 62 62 87 124 124 143 157 197 Shots Fired 1791 | . 94 258 136 57 544 146 410 103 43 Gun 1281 | . 94 238 102 38 388 89 264 66 2 Cannon 507 | . . 20 34 19 156 54 146 37 41 Launcher 3 | . . . . . . 3 . . . Special . | . . . . . . . . . . Kinetic 1781 | . 87 258 136 57 544 143 410 103 43 Thermal 7 | . 7 . . . . . . . . Explosive 3 | . . . . . . 3 . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 52 | . 18 52 33 46 48 48 38 12 10 Robot Miss Streak 6 | . 2 3 2 1 6 3 6 6 3 Penetration Max 2 | . . . . . 1 1 2 . . Secondary Targets 17 | . 1 3 3 . 4 . 6 . . Max Gunslinging Chain 1 | . 1 1 1 . 1 . 1 . . Shots Hit Robots 1456 | . 72 209 119 48 447 114 339 79 29 Core Hits 810 | . 30 85 55 19 307 48 183 69 14 Critical Kills 13 | . . . . . 3 2 8 . . Critical Parts Destroyed 20 | . 1 1 . . 2 3 13 . . Critical Strikes 66 | . 1 1 2 . 9 9 41 . 3 Destroy 33 | . 1 1 . . 5 5 21 . . Blast 33 | . . . 2 . 4 4 20 . 3 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 31550 | . 644 2700 1842 718 11148 3322 8414 2059 703 Guns 20051 | . 644 2358 1191 459 7517 1575 5083 1204 20 Cannons 10666 | . . 342 651 259 3441 1104 3331 855 683 Explosions 721 | . . . . . 78 643 . . . Melee . | . . . . . . . . . . Ramming 112 | . . . . . 112 . . . . Kinetic 30643 | . 570 2700 1842 718 10958 2679 8414 2059 703 Thermal 515 | . 74 . . . 78 363 . . . Explosive 280 | . . . . . . 280 . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 7 | . 1 . . . 5 2 7 2 2 Average Corruption 2 | . 1 . . . 3 1 2 1 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked 2 | . . . . . 2 . . . . Effects 103 | . 2 . . . 68 7 21 1 4 Message Errors 30 | . 2 . . . 18 4 5 . 1 Matter Fused 22 | . . . . . 18 . 3 . 1 Heat Flow Errors 11 | . . . . . 7 1 2 . 1 Energy Discharges 8 | . . . . . 3 . 5 . . Parts Rejected 1 | . . . . . . . 1 . . Data Loss (minor) 11 | . . . . . 8 1 1 . 1 Data Loss (major) 10 | . . . . . 7 . 2 1 . Misfires 2 | . . . . . 1 . 1 . . Alerts 3 | . . . . . 3 . . . . Weapon Failures 5 | . . . . . 3 1 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 186 | . . 7 . . 69 39 67 . 4 Projectiles 108 | . . 7 . . 7 23 67 . 4 Explosions 61 | . . . . . 45 16 . . . Melee 17 | . . . . . 17 . . . . Knockbacks 106 | . . 3 5 4 44 6 27 5 12 Impact 1 | . . . . . 1 . . . . Kinetic 105 | . . 3 5 4 43 6 27 5 12 Secondary . | . . . . . . . . . . Self-Inflicted Damage 176 | . . . 12 . 142 22 . . . Shots 5 | . . . 1 . 3 1 . . . Rammed . | . . . . . . . . . . Targets Rammed 5 | . . . . . 5 . . . . Kicked 5 | . . . . . 5 . . . . Crushed . | . . . . . . . . . . Highest Temperature 641 | . 155 68 45 44 545 389 533 208 641 Average Temperature 105 | . 39 15 13 17 84 107 143 64 346 Received Heat Transfer 4063 | . 228 621 1107 . 1167 423 159 54 304 Effects 88 | . . . . . 14 6 18 . 50 Shutdowns 29 | . . . . . 5 1 8 . 15 Energy Bleed 4 | . . . . . 1 1 . . 2 Interference 18 | . . . . . 2 3 6 . 7 Matter Decay 9 | . . . . . 3 1 3 . 2 Short Circuit 3 | . . . . . 2 . 1 . . Damage (minor) 8 | . . . . . . . . . 8 Damage (major) 9 | . . . . . . . . . 9 Damage (core) 8 | . . . . . 1 . . . 7 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 3 | . . . . . 3 . . . . Impact Corruptions 2 | . . . . . 2 . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 472 | . 222 . . . 50 200 . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Arm Peak Influence 399 | . 165 379 281 112 334 399 313 188 120 Initial 73 | . . . . . 18 49 72 12 73 Average 86 | . 54 78 69 50 94 155 105 64 92 Maximum Alert Level 1 | . . 1 1 . 1 1 1 . . Low Security (%) 89 | 100 100 88 94 100 86 65 90 100 100 Level 1 10 | . . 11 5 . 13 34 9 . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 61 | . 1 5 5 3 23 9 11 1 3 Investigation 22 | . 1 3 3 2 5 3 3 . 2 Extermination 11 | . . . . 1 6 1 2 1 . Reinforcement 23 | . . 2 2 . 12 . 6 . 1 Assault . | . . . . . . . . . . Garrison 5 | . . . . . . 5 . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 6 | . . . . . 3 . 3 . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . 1 . 1 . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Arm Distress Signals 12 | . . 6 3 . 1 . 2 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 263 | . 15 46 28 5 78 22 50 13 6 Peak Tracking Total 8 | . 3 4 7 2 8 6 5 2 5 Tactical Retreats 12 | . . 3 . . 5 3 . 1 . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Arm Traps Triggered 10 | . 5 . . . 4 . 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 5 | . 1 . 4 . . . . . . Reprogrammed 1 | . . . . . . 1 . . . Reused 1 | . . . . . . 1 . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 3 | . . . . . 2 1 . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Arm Machines Disabled 28 | . . . 2 . 19 3 4 . . Max in Single Turn 8 | . . . 2 . 8 1 1 . . Garrison Access 2 | . . . 1 . 1 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised 1 | . . . . . 1 . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Arm Machines Accessed 42 | . 5 10 7 3 9 2 4 . 2 Terminals 28 | . 5 8 5 2 4 1 2 . 1 Fabricators 2 | . . . . . 1 . . . 1 Repair Stations 9 | . . 2 1 1 3 . 2 . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . 1 . 1 1 . . . Total Hacks 145 | . 14 39 29 11 24 6 16 . 6 Successful 101 | . 10 30 19 9 15 3 12 . 3 Failed 44 | . 4 9 10 2 9 3 4 . 3 Catastrophic 2 | . . . 1 . . 1 . . . Database Lockouts . | . . . . . . . . . . Manual 4 | . . . 2 . 2 . . . . Terminals 98 | . 14 28 22 8 12 4 7 . 3 Fabricators 6 | . . . . . 3 . . . 3 Repair Stations 35 | . . 11 4 3 8 . 9 . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 6 | . . . 3 . 1 2 . . . Terminal Hacks 64 | . 10 20 12 6 7 3 4 . 2 Record 3 | . . . . . 2 . . . 1 Part Schematic 2 | . . . . 1 . . 1 . . Robot Schematic 1 | . . . . . 1 . . . . Prototype ID Bank 4 | . 1 1 . . 1 . 1 . . Level Access Points 1 | . . . 1 . . . . . . Branch Access Points 5 | . . 1 1 1 . 1 1 . . Emergency Access Points 3 | . 2 1 . . . . . . . Terminal Index 2 | . . 1 . . . . 1 . . Alert Level 4 | . . 2 2 . . . . . . Unreport Threat 1 | . 1 . . . . . . . . Locate Traps 6 | . 1 . 2 . 1 1 . . 1 Disarm Traps 2 | . 1 . 1 . . . . . . Reprogram Traps 1 | . . . . . . 1 . . . Dispatch Records 3 | . . 1 2 . . . . . . Maintenance Status 2 | . . 2 . . . . . . . Patrol Status 2 | . . 1 . 1 . . . . . Transport Status 2 | . 1 1 . . . . . . . Reinforcement Status 2 | . . 1 . 1 . . . . . Assault Status 2 | . . 1 . 1 . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . Hauler Manifests 6 | . 1 3 2 . . . . . . Zone Layout 9 | . 2 3 1 1 2 . . . . Fabricator Hacks 3 | . . . . . 2 . . . 1 Load Schematic 2 | . . . . . 1 . . . 1 Build 1 | . . . . . 1 . . . . Repair Station Hacks 29 | . . 10 4 3 4 . 8 . . Scan Component 16 | . . 5 2 2 3 . 4 . . Repair 13 | . . 5 2 1 1 . 4 . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 . . . . Seal Access 2 | . . . 1 . 1 . . . . Unauthorized Hacks 3 | . . . 2 . 1 . . . . Terminals 3 | . . . 2 . 1 . . . . Track 3 | . . . 2 . 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . Used . | . . . . . . . . . . Hacking Detections 31 | . 2 8 4 3 7 2 3 . 2 Full Trace Events 22 | . 2 3 3 2 5 2 3 . 2 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . . 1 . . 1 . . Parts Built 2 | . . . . . 2 . . . . Authchips . | . . . . . . . . . . Time 47 | . . . . . 47 . . . . Total Part Build Rating 10 | . . . . . 10 . . . . Parts Repaired 13 | . . 5 2 1 1 . 4 . . Time 515 | . . 148 83 26 70 . 188 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Arm Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Arm Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Arm Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Arm Turns Passed 14983 | 67 1227 3110 2022 548 4348 960 1746 763 192 Spaces Moved 5563 | 51 422 1128 643 217 1768 396 556 317 65 Core 13 | 11 2 . . . . . . . . Treads . | . . . . . . . . . . Legs 5550 | 40 420 1128 643 217 1768 396 556 317 65 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 190 195 197 190 188 111 178 177 Average Speed 210 | 104 252 224 261 197 194 194 181 195 180 Slowest Speed 1500 | 120 1500 330 820 197 335 262 260 261 181 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . Exploration Rate (%) 29 | 4 72 93 59 7 37 5 11 6 5 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 110 | . . . . . 74 19 17 . . Melee . | . . . . . . . . . . Projectile 40 | . . . . . 11 12 17 . . AOE 69 | . . . . . 62 7 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Arm Total 7461 | 61 508 1474 852 304 2306 473 979 395 109 Wait 844 | . 20 192 105 60 251 . 183 33 . Move 5554 | 50 421 1127 642 216 1767 395 555 316 65 Hop . | . . . . . . . . . . Pick Up 87 | 4 10 5 7 2 23 3 23 6 4 Fast Attach 66 | 7 . 7 6 1 7 5 22 4 7 Attach 82 | . 1 7 6 2 24 10 23 7 2 Detach 11 | . . 1 1 . 1 . 6 1 1 Swap 65 | . 7 5 7 2 20 4 14 1 5 Drop 55 | . 2 1 2 2 24 2 11 1 10 Fire 692 | . 47 129 76 19 184 54 142 26 15 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 5 | . . . . . 5 . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac / Sto x2 / Low x2) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 5 exits: *Fac / Upp x2 / Ext x2) -4/Factory (discovered 3 exits: *Res / Upp x2) -3/Research -3/Armory History --------- Turn | Location | Event 15 | -11/Scrapyard | Identified exit to Materials 15 | -11/Scrapyard | Discovered exit to Materials (range 15) 68 | -11/Scrapyard | Entered Materials 68 | -10/Materials | Evolved 1 slot: Utility x1 180 | -10/Materials | Identified exit to Materials 180 | -10/Materials | Discovered exit to Materials (range 16) 317 | -10/Materials | Build established: Hacker-Mutant 565 | -10/Materials | Discovered exit to Materials (range 3) 1075 | -10/Materials | Discovered exit to Materials (range 5) 1295 | -10/Materials | Entered another Materials area 1295 | -9/Materials | Evolved 2 slots: Propulsion x2 1826 | -9/Materials | Identified exit to Materials 1826 | -9/Materials | Discovered exit to Materials (range 10) 2047 | -9/Materials | Repaired Imp. Ion Engine 2285 | -9/Materials | Discovered exit to Materials (range 9) 2795 | -9/Materials | Lost 3 parts (1n1u1w) 2941 | -9/Materials | Identified exit to Mines 2941 | -9/Materials | Discovered exit to Mines (range 17) 2981 | -9/Materials | Discovered exit to Materials (range 18) 3837 | -9/Materials | Repaired Aluminum Leg 3870 | -9/Materials | Repaired Imp. Aluminum Leg 3904 | -9/Materials | Repaired Autogun 3931 | -9/Materials | Repaired Aluminum Leg 4405 | -9/Materials | Entered another Materials area 4405 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 4982 | -8/Materials | Lost 6 parts (4n1u1w) 5265 | -8/Materials | Build established: Scavenger-Mutant 5293 | -8/Materials | Identified exit to Factory 5293 | -8/Materials | Discovered exit to Factory (range 16) 5358 | -8/Materials | Repaired Rnf. Ion Engine 5410 | -8/Materials | Repaired Cld. Ion Engine 5764 | -8/Materials | Discovered exit to Factory (range 10) 6427 | -8/Materials | Entered Factory 6427 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6471 | -7/Factory | Repaired Heat Sink 6522 | -7/Factory | Identified exit to Storage 6522 | -7/Factory | Identified exit to Lower Caves 6723 | -7/Factory | Build established: Hacker-Gunner 6897 | -7/Factory | Identified exit to Factory 6897 | -7/Factory | Discovered exit to Factory (range 17) 6975 | -7/Factory | Entered another Factory area 6975 | -6/Factory | Evolved 2 slots: Utility x2 8023 | -6/Factory | Fabricated Coil Gun (x2) 8821 | -6/Factory | Cargo convoy interrupted 9761 | -6/Factory | Destroyed 7 combat bots 9764 | -6/Factory | Lost 7 parts (1p1n3u2w) 9818 | -6/Factory | Identified exit to Factory 9818 | -6/Factory | Discovered exit to Factory (range 9) 10344 | -6/Factory | Lost 6 parts (2n1u3w) 10616 | -6/Factory | Identified exit to Lower Caves 10616 | -6/Factory | Discovered exit to Lower Caves (range 17) 10661 | -6/Factory | Repaired Prc. Assault Rifle 10735 | -6/Factory | Core integrity fell below 50% 10805 | -6/Factory | Lost 3 parts (1p1n1u) 11323 | -6/Factory | Entered another Factory area 11323 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 11421 | -5/Factory | Build established: Scavenger-Gunner 11654 | -5/Factory | Identified exit to Upper Caves 11654 | -5/Factory | Identified exit to Extension 11688 | -5/Factory | Garrison activated, responded to threat 11734 | -5/Factory | Lost 5 parts (2p1n1u1w) 11864 | -5/Factory | Lost 3 parts (1n1u1w) 11885 | -5/Factory | Destroyed 8 combat bots 12122 | -5/Factory | Garrison activated, responded to threat 12208 | -5/Factory | Identified exit to Factory 12208 | -5/Factory | Discovered exit to Factory (range 7) 12283 | -5/Factory | Entered another Factory area 12283 | -4/Factory | Evolved 2 slots: Propulsion x2 12342 | -4/Factory | Repaired Autogun 12387 | -4/Factory | Repaired Imp. Deuterium Engine 12525 | -4/Factory | Identified exit to Upper Caves 12946 | -4/Factory | Lost 4 parts (2n1u1w) 13268 | -4/Factory | Lost 3 parts (2p1n) 13276 | -4/Factory | Found Prototype Processor 13277 | -4/Factory | Identified Exp. Terrain Scan Processor 13598 | -4/Factory | Repaired Arm. Leg 13661 | -4/Factory | Repaired Myomer Leg 13736 | -4/Factory | Cargo convoy interrupted 13883 | -4/Factory | Identified exit to Research 13883 | -4/Factory | Discovered exit to Research (range 13) 13898 | -4/Factory | Crushed by falling debris 13945 | -4/Factory | Lost 7 parts (3n4u) 14029 | -4/Factory | Entered Research 14029 | -3/Research | Evolved 2 slots: Power x1, Weapon x1 14044 | -3/Research | Lost 5 parts (1p1n3w) 14721 | -3/Research | Identified exit to Armory 14721 | -3/Research | Discovered exit to Armory (range 6) 14792 | -3/Research | Entered Armory 14871 | -3/Armory | Found Prototype Hackware 14871 | -3/Armory | Identified Exp. System Shield 14879 | -3/Armory | Found Prototype Device 14880 | -3/Armory | Identified Exp. Focal Shield 14883 | -3/Armory | Found Prototype Processor 14883 | -3/Armory | Identified Exp. Signal Interpreter 14891 | -3/Armory | Found Prototype Protection 14893 | -3/Armory | Identified Centrium Heavy Armor Plating 14969 | -3/Armory | Core integrity fell below 50% 14971 | -3/Armory | Core integrity fell below 20% 14985 | -3/Armory | Core destroyed Last Messages --------------- 14972_ Overheating: Matter decay (-20). 14972_ Penetrated by Slug. 14973_ Power failure, Antimatter Reactor shutdown. 14973_ Overheating: Energy bleed (-93). 14973_ Penetrated by Slug. 14976_ Overheating: Centrium Heavy Armor Plating damaged (-113). 14977_ Slug penetrates Transfer Shaft. 14978_ Power failure, Mic. Antimatter Reactor shutdown. 14979_ Overheating: System interference. 14979_ Mni. Assault Cannon temporarily disabled. 14979_ Penetrated by Slug. 14980_ G-67 Veteran knocked back. 14981_ Overheating: Biometal Leg damaged (-22). 14982_ Overheating: Mic. Antimatter Reactor damaged (-4). 14983_ Penetrated by Slug. 14983_ Exp. Biometal Leg destroyed. 14983_ Myomer Leg destroyed. 14983_ G-67 Veteran destroyed. 14984_ Overheating: Imp. Target Analyzer damaged (-15). 14985_ Overheating: Core damaged (-169). Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ????????????????????????????#########?????????? | | ?????????????????????# ????#########?????????? | | ???????????????????? # ##??##"""""##?????????? | | ???????????????????? # ######"""""#########??? | | ???????????????????? # #T####"" F"#########??? | | ???????????????????? # [ = ##??? | | ???????????????????? # ##### | | ???????????????????? ## ######## | | ???????????????????? ## ## # | | ?????????????????????## %""" / ## # | | ?????????????????????##% """ ## # | | ???????????######+##### " ## # | | ??????????? ^^ ^ % % # [! # | | ?????????? !^ % % + # | | ????????????# ^!^ % h "" # = # | | ????????????# !!!] % @ [h "" # [! # | | ????????????# !!= % """ # ]] # | | ?????????? % ! + !!! # | | ???????????## % %[= %% # # | | ????????????##+#######;########""T""##### # | | ???????????????????? ?? ####""" "########### | | ?????????????????? ]]???????#########?######## | | ?????????????????# ]]?????????#######????????? | | ?????????????????# ?????????????????????????? | | ?????????????????###??????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 59 Energy Capacity 915 Matter Stores 750 Matter Capacity 1250 Sight Range 18 Terrain Scan Range 20 Terrain Scan Density 85 Additional Mass Support 12 Armor Coverage 825 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 9 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- Coil Gun | -7/Factory | Hacked Adv. VSS Leg | -4/Factory | Hacked Robot Schematics ------------------ G-50 Soldier | -6/Factory | Hacked Fabricated ------------ Coil Gun | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WardroneGyrokineticGuard Manual? 0 Play Time 02:03:49 Cumulative 1226.4 hours Start 2023.02.09 @ 16:25:21 End 2023.02.15 @ 19:49:30 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 806 Rogue 62 Adventurer 0 Explorer 744 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0 Lore% 70 Gallery% 80 Achievement% 61 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bc0a7871-f1ff-404d-8345-27e79d4b0aa3