Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.14 @ 00:23:21 Player: Decinym Result: Destroyed by JY-ZM3(R) with Subdweller Beam Cannon Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (21) 105 Value Destroyed (384) 384 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 889 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 269/300 Energy 265/265 System Corruption 0% Temperature Cool (9) Movement Treading (160) Location -10/Subcaves Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ Large Storage Unit Structural Scanner > --- WEAPON (2) ------- Small Laser Assault Rifle > --- INVENTORY (15) --- Ion Engine Ion Engine Aluminum Leg Wheel Compact Wheel Medium Storage Unit Huge Storage Unit Structural Scanner Small Laser Light Assault Rifle Grenade Launcher Mining Claw Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Structural Scanner > --- WEAPON ----------- Small Laser Assault Rifle > --- INVENTORY -------- Ion Engine Ion Engine Aluminum Leg Wheel Compact Wheel Medium Storage Unit Huge Storage Unit Structural Scanner Small Laser Light Assault Rifle Grenade Launcher Mining Claw [Rating: 9] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Slashing Weapon Mining Claw Build | -11 -10 -10 ------- Run | Yrd Mat Sub Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 18 | . 15 3 Power 2 | . 1 1 Engine 2 | . 1 1 Core . | . . . Reactor . | . . . Propulsion 3 | . 3 . Treads 2 | . 2 . Leg 1 | . 1 . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 5 | . 5 . Device 1 | . 1 . Storage 2 | . 2 . Processor 1 | . 1 . Hackware . | . . . Protection 1 | . 1 . Artifact . | . . . Weapon 8 | . 6 2 Energy Gun 3 | . 2 1 Energy Cannon . | . . . Ballistic Gun 3 | . 3 . Ballistic Cannon . | . . . Launcher 1 | . 1 . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon 1 | . . 1 Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 3 | . 3 . Power . | . . . Propulsion . | . . . Utility 1 | . 1 . Weapon 2 | . 2 . Highest Loss Streak 1 | . 1 . To Critical Strikes . | . . . Average Backups 9 | . 8 11 Power 1 | . 1 1 Propulsion 2 | . 2 3 Utility 1 | . . 3 Weapon 3 | . 3 4 Tool/Special . | . . . Unused Backups 10 | . 5 5 Power 3 | . 2 1 Propulsion 3 | . 1 2 Utility 4 | . 2 2 Weapon . | . . . Tool/Special . | . . . Average Slot Usage (%) 98 | . 98 100 Engine 14 | . 14 14 Treads 19 | . 14 28 Leg 8 | . 13 . Device 5 | . . 14 Storage 14 | . 14 14 Processor 4 | . 6 . Protection 3 | . 5 . Energy Gun 6 | . 5 10 Ballistic Gun 19 | . 22 14 Slashing Weapon 1 | . . 3 Peak Build Rating 9 | . 8 9 Average Rating 7 | . 7 8 On Entrance 6 | 6 6 8 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 31 | 13 29 31 Greatest Support 40 | 20 40 40 Greatest Overweight (x) . | . . . Average Overweight (x) . | . . . Largest Inventory Capacity 15 | . 15 15 Average Capacity 10 | . 8 15 Most Carried 12 | . 11 12 Average Carried 9 | . 8 11 Final Capacity 15 | 8 15 15 Final Carried 12 | 6 11 12 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Resources | -11 -10 -10 ----------- Run | Yrd Mat Sub Matter Collected 690 | 200 375 115 Remotely . | . . . Salvage Created 560 | . 503 57 Parts 34 | . 32 2 Haulers Intercepted 2 | . 2 . Recyclers Shooed 3 | . 3 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed 1 | . . 1 Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Sub Combat Hostiles Destroyed 14 | . 13 1 Guns 8 | . 7 1 AOE 6 | . 6 . Classes Destroyed 7 | . 6 1 Worker 3 | . 3 . Builder 1 | . 1 . Hauler 2 | . 2 . Recycler 1 | . 1 . Swarmer 6 | . 6 . Grunt 7 | . 7 . Sentry 1 | . . 1 Best Kill Streak 13 | . 13 1 Combat Bots Only 9 | . 9 1 Max Kills in Single Turn 2 | . 2 1 Gunslinging . | . . . Exploded 2 | . 2 . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Sub Hostile Shots Fired 122 | . 99 23 Missed 37 | . 28 9 Hits 85 | . 71 14 Projectile 85 | . 71 14 Damage Taken 1129 | . 833 296 Core 260 | . 164 96 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 79 | . 69 10 Largest 2 | . 2 2 Hottest 80 | . 80 60 Shots Fired 146 | . 126 20 Gun 137 | . 117 20 Cannon . | . . . Launcher 9 | . 9 . Special . | . . . Kinetic 91 | . 81 10 Thermal 46 | . 36 10 Explosive 9 | . 9 . Electromagnetic . | . . . Robot Hit Streak 23 | . 10 23 Robot Miss Streak 5 | . 5 1 Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 93 | . 75 18 Core Hits 48 | . 45 3 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks 7 | . . 7 Impact . | . . . Slashing 7 | . . 7 Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1560 | . 1353 207 Guns 1081 | . 874 207 Cannons . | . . . Explosions 473 | . 473 . Melee . | . . . Ramming 6 | . 6 . Kinetic 655 | . 558 97 Thermal 426 | . 316 110 Explosive 473 | . 473 . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 30 | . 30 . Projectiles . | . . . Explosions 30 | . 30 . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 22 | . 22 . Shots 2 | . 2 . Rammed 1 | . 1 . Targets Rammed 1 | . 1 . Kicked . | . . . Crushed . | . . . Highest Temperature 367 | . 367 . Average Temperature 146 | . 146 . Received Heat Transfer 438 | . 366 72 Effects 3 | . 3 . Shutdowns 1 | . 1 . Short Circuit 1 | . 1 . Damage (minor) 1 | . 1 . Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . 1 . Heat Transferred 975 | . 725 250 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Sub Maximum Alert Level 1 | . 1 . Low Security (%) 90 | . 90 . Level 1 9 | . 9 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 233 | . 233 . Initial . | . . . Average 75 | . 75 . Influence Increases 454 | . 434 20 Destroy 0b10 Robot/C 280 | . 260 20 Destroy 0b10 Robot/NC 35 | . 35 . Destroy Leader 44 | . 44 . Successful Hack 50 | . 50 . Disable Machine 15 | . 15 . Destroy Structure 30 | . 30 . Influence Decreases 454 | . 434 20 Time Decay 274 | . 254 20 Lost Part 30 | . 30 . Purge Threat 150 | . 150 . Squads Dispatched 3 | . 3 . Investigation 2 | . 2 . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Sub Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 24 | . 21 3 Peak Tracking Total 5 | . 5 2 Tactical Retreats . | . . . Traps | -11 -10 -10 ------- Run | Yrd Mat Sub Traps Triggered 2 | . 2 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Sub Machines Disabled 1 | . 1 . Max in Single Turn 1 | . 1 . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Sub Machines Accessed 8 | . 7 1 Terminals 6 | . 6 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 28 | . 24 4 Successful 17 | . 13 4 Failed 11 | . 11 . Catastrophic . | . . . Database Lockouts . | . . . Manual 18 | . 17 1 Terminals 20 | . 20 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 4 | . 4 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 6 | . 2 4 Record 4 | . . 4 Branch Access Points 1 | . 1 . Unreport Threat 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 2 | . 2 . Process 1 | . 1 . Retrieve Matter 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 9 | . 9 . Terminals 9 | . 9 . Botnet 3 | . 3 . Skim 6 | . 6 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 5 | . 5 . Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter 51 | . 51 . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Sub Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Sub Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Sub Active Infowar (turns) 590 | . 50 540 Structural 590 | . 50 540 Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Sub Turns Passed 1551 | . 1011 540 Spaces Moved 827 | 1 539 287 Core . | . . . Treads 533 | . 246 287 Legs 294 | 1 293 . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 120 | 120 120 160 Average Speed 145 | 120 138 160 Slowest Speed 160 | 120 160 160 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 35 | 2 83 22 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 33 | . 33 . Melee . | . . . Projectile . | . . . AOE 33 | . 33 . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Sub Total 1013 | . 681 332 Wait 65 | . 40 25 Move 825 | . 538 287 Hop . | . . . Pick Up 8 | . 8 . Fast Attach 4 | . 4 . Attach 3 | . 3 . Detach 1 | . 1 . Swap 13 | . 10 3 Drop 7 | . 7 . Fire 79 | . 69 10 Melee 7 | . . 7 Ram . | . . . Kick . | . . . Crush 1 | . 1 . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x2] / *Min x2 / *Sub) -10/Subcaves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 110 | -10/Materials | Identified exit to Mines 306 | -10/Materials | Build established: Mutant 471 | -10/Materials | Destroyed 9 combat bots 519 | -10/Materials | Discovered new exit (range 16) 607 | -10/Materials | Core integrity fell below 50% 757 | -10/Materials | Discovered new exit (range 11) 880 | -10/Materials | Discovered new exit (range 11) 889 | -10/Materials | Learned 2 Storage zone layouts 965 | -10/Materials | Learned 2 Storage zone layouts 1012 | -10/Materials | Entered Subcaves 1051 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1283 | -10/Subcaves | Visited Clippyterm 1288 | -10/Subcaves | Learned Factory fabricator intel 1288 | -10/Subcaves | Learned Factory trap positions 1541 | -10/Subcaves | Core integrity fell below 20% 1552 | -10/Subcaves | Destroyed by JY-ZM3(R) with Subdweller Beam Cannon Last Messages --------------- rules, would you like help? Data stored: Factory fabricator intel. >>Record "Clippyterm" Welcome to Clippyterm v0.53, my misguided attempt to resurrect an ancient AI. I give up. There must be something fundamentally wrong with the algorithm, because no matter how much data I collect to feed it, half the time it still manages to suggest unhelpful sample queries and responses. --DD-NU8 >>Record "Banana Peels" It looks like you're afraid of the consquences of stepping on the wrong spot, would you like help? Data stored: Factory trap records. >>Record "LRC-V1" It looks like you're REDACTED, I can suggest REDACTED and REDACTED. Also definitely avoid REDACTED. 01366_ Acquired 58 matter. 01483_ Y-45 Defender destroyed. 01487_ Acquired 57 matter. 01497_ Heat Sink fries itself beyond repair. 01550_ EL-J2G(R) destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????#### ##### ##?? | | ?????????????????????#### ## ##?? | | ?????????????????????## ## ##?? | | ?????????????????????## ## ##?? | | ?????????????????????###! ###? | | ?????????????????????### #### | | ?????????????????????### ####### ### | | ?????????????????????## ######## ### ## | | ?????????????????????## ###???### #### ## | | ?????????????????????## ########## #### ### | | ?????????????????????### ###### #### #### #### | | ????????????????????### #### ### ########? | | ????????????????????#### #### #######?? | | ????????????????????## #### ###? | | ????????????????????## ##### ##? | | ????????????????????### ###### ##? | | ????????????????????### # # ## ###### ##? | | ????????????????????## ####### ##? | | ????????????????????## ##?????###? | | ????????????????????### ## #?????###? | | ????????????????????## ### ?????????? | | ????????????????????### ### # ?????????? | | ??????????????? ###?## ### ?????????? | | ?????????????######### ### ### ?????????? | | ?????????????## # ##### ##### #### ?????????? | | ?????????????## @### ???### ?????????? | | ?????????????## !*###? ??????## ????????? | | ??????? ### R%####?????????### ????????? | | ??????? ## ?? ### [=###???????????###????????? | | ??????? ## ???????### ###??????????????????????? | | ????????# ???????### ###?????????????????????? | | ???????????????????## ##?????????????????????? | | ???????????????????### ##?????????????????????? | | ???????????????????### ##?????????????????????? | | ????????????????????###"""##?????????????????????? | | ????????????????????### "##?????????????????????? | | ?????????????????????#" " "?????????????????????? | | ??????????????????????""""""?????????????????????? | | ?????????????????????? ""???????????????????????? | | ??????????????????????####???????????????????????? | | ??????????????????????####???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 12 Energy Capacity 265 Matter Stores 294 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SubatomicMolecularCore Manual? 0 Play Time 00:10:21 Cumulative 458.0 hours Start 2026.01.14 @ 00:15:04 End 2026.01.14 @ 00:23:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 467 Rogue 467 Adventurer 0 Explorer 0 Win Type - Total 31 Types 16/3/6/1/2/0/3/0/0/0 Lore% 89 Gallery% 81 Achievement% 53 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8b7cfc80-b45b-4ad6-8337-c3610c830790