Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.23 @ 23:04:14 Player: CombatleaderZ Result: Destroyed by Proton Bomb Trap Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (80) 400 Value Destroyed (1933) 1933 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (136) 136 TOTAL SCORE: 3669 Bonus ------- High Alert Combat Kills 136 Cogmind --------- Core Integrity 0/400 Matter 100/300 Energy 259/265 System Corruption 3% Temperature Cool (3) Movement Treading (160) Location -9/Mines Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Improved Treads > --- UTILITY (2) ------ High-capacity Storage Unit Hardened Light Armor Plating > --- WEAPON (3) ------- Arc Projector Assault Cannon Proton Missile Launcher > --- INVENTORY (12) --- Improved Ion Engine Improved Treads Heat Shielding Improved Cooling System High-capacity Storage Unit High-capacity Battery (400) Medium Matter Pod (100) Heavy Armor Plating Autogun Assault Cannon Assault Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads > --- UTILITY ---------- High-capacity Storage Unit Hardened Light Armor Plating > --- WEAPON ----------- Arc Projector Assault Cannon Proton Missile Launcher > --- INVENTORY -------- Improved Ion Engine Improved Treads Heat Shielding Cooling System High-capacity Storage Unit High-capacity Battery Medium Matter Pod Heavy Armor Plating Autogun Assault Cannon Assault Cannon [Rating: 22] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Reclamation Unit Storage High-capacity Storage Unit Protection Hardened Light Armor Plating Weapon Assault Cannon Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Autogun Ballistic Cannon Assault Cannon Launcher Proton Missile Launcher Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion 1 | . . 1 . Utility . | . . . . Weapon 1 | . . 1 . Parts Attached 75 | 6 16 46 7 Power 12 | 1 4 6 1 Engine 11 | 1 4 5 1 Core 1 | . . 1 . Reactor . | . . . . Propulsion 20 | 2 2 15 1 Treads 18 | 2 2 13 1 Leg 2 | . . 2 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 14 | 1 3 7 3 Device 3 | . 1 1 1 Storage 4 | 1 2 1 . Processor . | . . . . Hackware . | . . . . Protection 7 | . . 5 2 Artifact . | . . . . Weapon 29 | 2 7 18 2 Energy Gun 8 | 2 . 5 1 Energy Cannon 1 | . 1 . . Ballistic Gun 11 | . 4 7 . Ballistic Cannon 3 | . . 3 . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 2 | . . 2 . Piercing Weapon . | . . . . Special Melee Weapon 3 | . 2 1 . Unidentified Prototypes 1 | . . 1 . Parts Lost 21 | . 6 15 . Power 5 | . 1 4 . Propulsion 5 | . 1 4 . Utility 2 | . . 2 . Weapon 9 | . 4 5 . Highest Loss Streak 8 | . 2 8 . Average Slot Usage (%) 97 | . 98 97 100 Engine 9 | . 13 6 11 Core 1 | . . 3 . Treads 29 | . 27 29 33 Leg 1 | . . 2 . Device 5 | . 13 1 . Storage 11 | . 14 11 11 Protection 6 | . . 9 11 Energy Gun 11 | . 3 19 . Energy Cannon 3 | . 7 1 . Ballistic Gun 8 | . 15 7 . Ballistic Cannon 6 | . . 2 32 Naked Turns . | . . . . Heaviest Build 61 | 12 43 59 61 Greatest Support 66 | 40 40 66 66 Greatest Overweight (x) 14 | . 1 14 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 12 | 6 12 12 12 Average Capacity 11 | 4 10 12 12 Most Carried 12 | 4 12 12 12 Average Carried 10 | 2 9 11 11 Final Capacity 12 | 6 12 12 12 Final Carried 12 | 2 12 12 12 Class Distribution -------------------- 45% | Mutant 30% | Scavenger-Tank 14% | Tank 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Mutant | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Scr Mat Mat Min Matter Collected 1598 | 229 349 918 102 Remotely . | . . . . Salvage Created 2267 | . 359 1792 116 Parts 185 | . 38 130 17 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Combat Hostiles Destroyed 64 | . 13 42 9 Guns 40 | . 11 29 . Cannons 19 | . 2 8 9 AOE 5 | . . 5 . Classes Destroyed 12 | . 5 7 . Worker 3 | . 3 . . Builder 1 | . . 1 . Tunneler 1 | . . 1 . Recycler 1 | . . 1 . Mechanic 1 | . . 1 . Operator 2 | . 1 1 . Watcher 7 | . 2 5 . Swarmer 27 | . 9 11 7 Grunt 24 | . 4 18 2 Brawler 1 | . . 1 . Duelist 2 | . . 2 . Sentry 10 | . . 10 . Best Kill Streak 8 | . 6 8 4 Combat Bots Only 6 | . 3 6 4 Max Kills in Single Turn 4 | . 2 4 1 Gunslinging 1 | . . 1 . Exploded 2 | . . 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Scr Mat Mat Min Damage Taken 3465 | . 894 2338 233 Core 533 | . 123 371 39 Absorbed by Shields . | . . . . Core Remaining (%) 75 | 100 50 . . Volleys Fired 166 | . 58 92 16 Largest 3 | . 2 3 3 Hottest 166 | . 80 166 132 Shots Fired 371 | . 103 226 42 Gun 278 | . 93 185 . Cannon 93 | . 10 41 42 Launcher . | . . . . Special . | . . . . Kinetic 216 | . 74 100 42 Thermal 108 | . 29 79 . Explosive . | . . . . Electromagnetic 47 | . . 47 . Robot Hit Streak 14 | . 7 14 7 Robot Miss Streak 6 | . 6 6 4 Penetration Max . | . . . . Secondary Targets 6 | . 1 5 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 209 | . 54 136 19 Core Hits 110 | . 25 75 10 Critical Hits 1 | . . 1 . Critical Kills . | . . . . Critical Parts Destroyed 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4007 | . 815 2703 489 Guns 2465 | . 762 1703 . Cannons 994 | . 53 452 489 Explosions 548 | . . 548 . Melee . | . . . . Ramming . | . . . . Kinetic 2099 | . 617 993 489 Thermal 1168 | . 198 970 . Explosive 292 | . . 292 . Electromagnetic 448 | . . 448 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 6 | . 6 2 3 Average Corruption 3 | . 5 2 2 Corruption Purged . | . . . . Effects 36 | . 23 5 8 Message Errors 8 | . 5 2 1 Matter Fused 10 | . 9 . 1 Heat Flow Errors 2 | . 1 1 . Energy Discharges 4 | . 2 . 2 Data Loss (minor) 7 | . 3 1 3 Data Loss (major) 2 | . 2 . . Targeting Errors 3 | . 1 1 1 Overload Shots . | . . . . Overflow Damage 74 | . 6 54 14 Projectiles 32 | . 6 12 14 Explosions 42 | . . 42 . Melee . | . . . . Knockbacks 7 | . . . 7 Impact . | . . . . Kinetic 6 | . . . 6 Secondary 1 | . . . 1 Self-Inflicted Damage 64 | . . 64 . Shots 2 | . . 2 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 655 | . 242 655 527 Average Temperature 129 | . 48 138 187 Received Heat Transfer 837 | . 132 693 12 Effects 26 | . . 21 5 Shutdowns 3 | . . 2 1 Energy Bleed 4 | . . 4 . Interference 10 | . . 9 1 Matter Decay 1 | . . 1 . Short Circuit 1 | . . . 1 Damage (minor) 1 | . . 1 . Damage (major) 6 | . . 4 2 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 2 | . . 2 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . . 3 . Heat Transferred 2551 | . 436 2115 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . . 2 . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Peak Influence 616 | . 186 616 410 Initial 235 | . . . 235 Average 257 | . 48 399 243 Maximum Alert Level 2 | . . 2 2 Low Security (%) 37 | 100 100 6 5 Level 1 33 | . . 39 88 Level 2 28 | . . 54 6 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 11 | . 2 9 . Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 7 | . 2 5 . Assault 3 | . . 3 . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Distress Signals 5 | . 2 3 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 104 | . 25 70 9 Peak Tracking Total 10 | . 6 10 4 Tactical Retreats 5 | . 1 4 . Traps | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Traps Triggered 9 | . 5 2 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 6 | . . 6 . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Scr Mat Mat Min Machines Disabled 5 | . . 3 2 Max in Single Turn 1 | . . 1 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Machines Accessed 23 | . 8 12 3 Terminals 14 | . 5 7 2 Fabricators . | . . . . Repair Stations 2 | . 1 1 . Recycling Units 4 | . 2 2 . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Total Hacks 73 | . 30 39 4 Successful 55 | . 24 27 4 Failed 17 | . 5 12 . Catastrophic 3 | . 1 2 . Database Lockouts 1 | . 1 . . Manual . | . . . . Terminals 45 | . 20 22 3 Fabricators . | . . . . Repair Stations 8 | . 5 3 . Recycling Units 11 | . 5 6 . Scanalyzers 8 | . . 8 . Garrison Access . | . . . . Terminal Hacks 32 | . 15 13 4 Record 12 | . 6 4 2 Robot Analysis 2 | . . 2 . Prototype ID Bank 2 | . 1 1 . Open Door 1 | . . . 1 Alert Level 3 | . 2 1 . Locate Traps 2 | . 2 . . Disarm Traps 3 | . . 3 . Dispatch Records 1 | . 1 . . Transport Status 1 | . 1 . . Investigation Status 1 | . 1 . . Recall Reinforcements 1 | . . 1 . Hauler Manifests 1 | . . 1 . Registered Prototypes 1 | . 1 . . Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 7 | . 4 3 . Scan Component 4 | . 2 2 . Repair 3 | . 2 1 . Recycling Unit Hacks 9 | . 5 4 . Recycle Component 1 | . 1 . . Report Inventory 1 | . 1 . . Retrieve Matter 3 | . 1 2 . Retrieve Components 4 | . 2 2 . Scanalyzer 7 | . . 7 . Insert Component 3 | . . 3 . Analyze 4 | . . 4 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . 1 . . Used 1 | . 1 . . Hacking Detections 21 | . 8 12 1 Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . 2 . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 3 | . 2 1 . Time 84 | . 52 32 . Parts Recycled 1 | . 1 . . Recycled Matter . | . . . . Retrieved Matter 329 | . 146 183 . Retrieved Components 31 | . 13 18 . Parts Scanalyzed 3 | . . 3 . Part Schematics Acquired 2 | . . 2 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Scr Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Scr Mat Mat Min Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Robot Analysis Total 2 | . . 2 . Derelict Logs Recovered 1 | . . . 1 Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Scr Mat Mat Min Turns Passed 5597 | 97 1784 2871 845 Spaces Moved 2860 | 57 897 1483 423 Core 12 | 10 . 2 . Treads 2738 | 47 897 1371 423 Legs 110 | . . 110 . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 165 | 140 167 163 170 Slowest Speed 750 | 160 180 750 180 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 64 | 4 98 99 58 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . . 1 Spaces Dug . | . . . . Terrain Destroyed 37 | . . 24 13 Melee . | . . . . Projectile 14 | . . 1 13 AOE 23 | . . 23 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Total 3428 | 74 1084 1758 512 Wait 220 | 4 82 73 61 Move 2857 | 56 896 1482 423 Hop . | . . . . Pick Up 64 | 8 25 28 3 Fast Attach 21 | . 2 19 . Attach 29 | 6 7 15 1 Detach . | . . . . Swap 26 | . 7 13 6 Drop 45 | . 7 36 2 Fire 166 | . 58 92 16 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -9/Mines (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 98 | -11/Scrapyard | Entered Materials 280 | -10/Materials | Discovered new exit (range 15) 307 | -10/Materials | Build established: Mutant 513 | -10/Materials | Discovered new exit (range 9) 784 | -10/Materials | Discovered new exit (range 4) 1037 | -10/Materials | Discovered new exit (range 16) 1119 | -10/Materials | Discovered new exit (range 14) 1238 | -10/Materials | Central database locked down 1751 | -10/Materials | Repaired Lgt. Treads 1779 | -10/Materials | Repaired Ion Engine 1882 | -10/Materials | Entered another Materials area 1882 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2170 | -9/Materials | Discovered new exit (range 11) 2320 | -9/Materials | Lost 8 parts (1p4n1u2w) 2464 | -9/Materials | Core integrity fell below 50% 2821 | -9/Materials | Build established: Scavenger-Tank 3114 | -9/Materials | Discovered new exit (range 3) 3274 | -9/Materials | Discovered new exit (range 7) 3712 | -9/Materials | Repaired Imp. Treads 3882 | -9/Materials | First assault squad dispatched 4042 | -9/Materials | Discovered new exit (range 12) 4495 | -9/Materials | Core integrity fell below 20% 4740 | -9/Materials | Discovered new exit (range 7) 4753 | -9/Materials | Entered Mines 4811 | -9/Mines | Learned location of Zion (-7) 5061 | -9/Mines | Build established: Tank 5110 | -9/Mines | Discovered new exit (range 16) 5422 | -9/Mines | Build established: Mutant 5565 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 5598 | -9/Mines | Destroyed by Proton Bomb Trap Last Messages --------------- 05565_ 3G-CP5(g): "So I found this thing but I have no idea how to use it. And who the hell trapped this place to begin with?!" 05565_ 3G-CP5(g): "I give up! Here you try, I'm outta here before something nasty happens..." 05565_ Tosses Imp. Trap Extractor to the ground. 05565_ 3G-CP5(g) triggered Blade Trap. 05565_ Massive razor-sharp blades shoot up from within the floor. 05565_ Carbon-fiber Leg severed. 05568_ Triggered EMP Trap. 05568_ A bubble of electromagnetic force engulfs the area. 05574_ System corrupted: Matter fused (-6). 05583_ U-05 Engineer lays Concrete. 05583_ Acquired Proton Missile Launcher. 05584_ U-05 Engineer lays Concrete. 05587_ Dropped Trap Extractor. 05591_ Acquired Arc Projector. 05593_ Dropped Cooling System. 05597_ Acquired Imp. Cooling System. 05598_ Triggered Proton Bomb Trap. 05598_ A bubble of electromagnetic force engulfs the area. 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Armor Plating | -9/Materials | Scanalyzed Hrd. Light Armor Plating | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key GoHome() Risk Taker Significant Disruption Challenges ------------ None Game ------ Seed MagneticSpikedBoregun Manual? 0 Play Time 01:01:38 Cumulative 3.6 hours Start 2021.11.23 @ 18:44:05 End 2021.11.23 @ 23:04:14 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 5 Achievement% 6 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a2162ad9-6920-46f8-b6e3-ecb079fb970b