Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.09.11 @ 11:53:27 Player: jjjdanny Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (88) 440 Value Destroyed (2854) 2854 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (418) 418 TOTAL SCORE: 7492 Bonus ------- Follower Combat Kills 168 Met Data Miner 300 Friendly Fire -50 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (600) Ox11 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Advanced Visual Processing Unit Armor Integrity Analyzer Power Shielding System Backup Module > --- WEAPON (2) ------- (None) > --- INVENTORY (12) --- Improved Deuterium Engine Reinforced Deuterium Engine Improved Heat Sink Large Storage Unit Large Battery (300) Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Heat Sink Cooling System High-capacity Storage Unit Advanced Visual Processing Unit Armor Integrity Analyzer Power Shielding > --- WEAPON ----------- Cooled Pulse Rifle Plasma Cannon > --- INVENTORY -------- Nuclear Core Improved Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Heat Sink Large Storage Unit Large Battery System Backup Module Advanced Beam Cannon Advanced Beam Cannon [Rating: 45] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Armor Integrity Analyzer Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Armor Integrity Analyzer Protection Power Shielding Weapon Advanced Beam Cannon Energy Gun Cooled Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Slots Evolved 6 | . . . 2 . 2 2 . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . . Utility 4 | . . . . . 2 2 . . . . Weapon . | . . . . . . . . . . . Parts Attached 65 | 5 1 . 11 9 7 13 9 9 1 . Power 8 | 1 . . 3 . 1 1 1 1 . . Engine 8 | 1 . . 3 . 1 1 1 1 . . Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 21 | 2 . . 1 4 . 8 3 3 . . Treads . | . . . . . . . . . . . Leg 21 | 2 . . 1 4 . 8 3 3 . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 17 | . 1 . 2 1 4 3 3 2 1 . Device 8 | . . . 1 . 1 1 2 2 1 . Storage 3 | . 1 . . 1 1 . . . . . Processor 3 | . . . 1 . 1 1 . . . . Hackware . | . . . . . . . . . . . Protection 3 | . . . . . 1 1 1 . . . Artifact . | . . . . . . . . . . . Weapon 19 | 2 . . 5 4 2 1 2 3 . . Energy Gun 7 | 2 . . . 2 1 1 . 1 . . Energy Cannon 6 | . . . . 2 1 . 2 1 . . Ballistic Gun 1 | . . . . . . . . 1 . . Ballistic Cannon 5 | . . . 5 . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . . 2 1 1 . . . . Parts Lost 29 | . . . 8 . . 1 3 14 . 3 Power 4 | . . . 2 . . . . 1 . 1 Propulsion 10 | . . . 2 . . 1 . 7 . . Utility 6 | . . . . . . . 3 2 . 1 Weapon 9 | . . . 4 . . . . 4 . 1 Highest Loss Streak 10 | . . . 5 . . 1 3 10 . 3 Average Slot Usage (%) 81 | . 80 85 66 95 100 100 99 70 61 59 Engine 8 | . 14 14 10 11 9 7 7 7 7 6 Leg 18 | . 28 28 15 40 36 30 30 5 . . Device 9 | . . . . . 2 8 12 15 15 14 Storage 8 | . 9 14 11 10 9 7 7 7 7 7 Processor 15 | . . . 8 11 18 23 17 15 15 15 Protection 5 | . . . . . 6 5 6 7 7 7 Energy Gun 2 | . 28 28 4 1 . 2 4 . . . Energy Cannon 5 | . . . . . 18 11 9 5 . . Ballistic Gun 2 | . . . . . . . . 4 7 6 Ballistic Cannon 3 | . . . 14 19 . . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 62 | 5 21 21 33 33 47 59 62 56 47 47 Greatest Support 71 | 20 20 20 20 43 43 71 71 66 3 3 Greatest Overweight (x) 16 | 1 1 1 8 2 1 1 . 16 15 15 Average Overweight (x) 1 | . . 1 1 . . . . 5 15 14 Largest Inventory Capacity 12 | 4 10 10 10 10 12 12 12 12 12 12 Average Capacity 11 | 4 8 10 10 9 10 12 12 12 12 12 Most Carried 12 | 3 3 5 9 10 11 12 12 12 5 5 Average Carried 7 | 1 1 3 6 8 9 10 11 6 5 5 Final Capacity 12 | 4 10 10 10 10 12 12 12 12 12 12 Final Carried 12 | 2 2 5 8 10 10 12 12 5 5 5 Class Distribution -------------------- 72% | Mutant 27% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Matter Collected 1485 | 177 . 70 335 348 181 121 108 59 . 86 Remotely . | . . . . . . . . . . . Salvage Created 2900 | . . 70 501 423 172 691 553 422 . 68 Parts 145 | . . 9 39 20 11 36 12 16 . 2 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled 2 | . . . 2 . . . . . . . Retrieved Matter 10 | . . . 10 . . . . . . . Parts Self-Destructed 46 | . . . . . . . 18 16 . 12 Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 77 | . . 5 20 11 7 14 9 10 . 1 Guns 13 | . . 5 3 . . 1 1 2 . 1 Cannons 62 | . . . 17 11 7 13 7 7 . . Classes Destroyed 13 | . . 1 6 1 . 2 . 3 . . Worker 1 | . . . . . . 1 . . . . Builder 2 | . . . 1 . . 1 . . . . Recycler 2 | . . . . 2 . . . . . . Operator 1 | . . . 1 . . . . . . . Watcher 5 | . . . 2 2 . 1 . . . . Swarmer 23 | . . 5 7 . 5 4 . 2 . . Grunt 32 | . . . 8 9 1 7 3 3 . 1 Brawler 4 | . . . . . . 1 3 . . . Duelist 5 | . . . 1 1 . 1 2 . . . Sentry 9 | . . . 4 1 1 1 1 1 . . Hunter 1 | . . . . . . . . 1 . . Programmer 2 | . . . . . . . . 2 . . Thief 1 | . . . . . . . . 1 . . Best Kill Streak 12 | . . 3 12 3 4 4 9 6 . 1 Combat Bots Only 9 | . . 3 6 3 4 4 9 6 . 1 Max Kills in Single Turn 2 | . . 2 2 1 1 2 1 1 . 1 Gunslinging 1 | . . 1 1 . . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Damage Taken 4283 | . . 60 927 151 184 648 714 998 . 601 Core 970 | . . 7 206 32 22 121 78 173 . 331 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 83 | 100 . 97 . 40 96 . . . . . Volleys Fired 219 | . . 7 48 30 18 48 25 36 . 7 Largest 2 | . . 2 2 2 2 2 2 2 . 1 Hottest 148 | . . 80 88 109 136 136 88 148 . 20 Shots Fired 392 | . . 14 80 60 36 89 49 57 . 7 Gun 79 | . . 14 6 4 . 12 24 12 . 7 Cannon 313 | . . . 74 56 36 77 25 45 . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 147 | . . . 74 56 . . . 10 . 7 Thermal 245 | . . 14 6 4 36 89 49 47 . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 39 | . . 7 11 22 4 16 39 11 . 4 Robot Miss Streak 6 | . . 1 6 3 2 2 1 2 . 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 4 | . . 2 2 . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . Shots Hit Robots 295 | . . 10 57 40 22 72 45 43 . 6 Core Hits 123 | . . 5 26 17 8 29 16 17 . 5 Critical Hits 18 | . . . 2 3 1 7 2 3 . . Critical Kills 11 | . . . 2 2 . 6 1 . . . Critical Parts Destroyed 7 | . . . . 1 1 1 1 3 . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6142 | . . 108 1305 1019 389 1482 906 859 . 74 Guns 1035 | . . 108 41 44 . 229 436 103 . 74 Cannons 5107 | . . . 1264 975 389 1253 470 756 . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 2378 | . . . 1264 975 . . . 65 . 74 Thermal 3764 | . . 108 41 44 389 1482 906 794 . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 3 | . . . . . . . . 3 3 2 Average Corruption 2 | . . . . . . . . 2 2 1 Corruption Purged 3 | . . . . . . . . . 1 2 Effects 26 | . . . . . . . . 8 18 . Message Errors 8 | . . . . . . . . 2 6 . Matter Fused 6 | . . . . . . . . 2 4 . Heat Flow Errors 3 | . . . . . . . . . 3 . Energy Discharges 4 | . . . . . . . . 2 2 . Data Loss (minor) 5 | . . . . . . . . 2 3 . Overload Shots . | . . . . . . . . . . . Overflow Damage 96 | . . . 10 22 1 39 10 14 . . Projectiles 96 | . . . 10 22 1 39 10 14 . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 20 | . . . 10 10 . . . . . . Impact . | . . . . . . . . . . . Kinetic 18 | . . . 8 10 . . . . . . Secondary 2 | . . . 2 . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 403 | . . 72 402 171 403 13 1 33 253 . Average Temperature 95 | . . 34 121 49 158 4 1 15 110 . Received Heat Transfer 1146 | . . . 240 102 18 216 288 222 . 60 Effects 6 | . . . 3 . 3 . . . . . Shutdowns 1 | . . . 1 . . . . . . . Interference 3 | . . . . . 3 . . . . . Damage (minor) 2 | . . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . . . . . . 1 1 . . Combat Hostiles 2 | . . . . . . . 1 1 . . Parts Melted 14 | . . . . . 2 6 4 2 . . Heat Transferred 6855 | . . 250 100 111 703 2664 1628 1399 . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Peak Influence 358 | . . 120 351 309 215 358 . . . . Average Influence 192 | . . 97 216 199 150 218 . . . . Maximum Alert Level 1 | . . . 1 1 1 1 . . . . Low Security (%) 49 | 100 100 100 36 45 78 39 . . . . Level 1 50 | . . . 63 54 21 60 . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 8 | . . . 1 3 . 4 . . . . Investigation 2 | . . . . 1 . 1 . . . . Extermination . | . . . . . . . . . . . Reinforcement 4 | . . . 1 2 . 1 . . . . Assault . | . . . . . . . . . . . Garrison 2 | . . . . . . 2 . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Distress Signals 4 | . . . 2 1 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 106 | . . 5 24 17 13 20 10 12 . 5 Peak Tracking Total 9 | . . 2 9 3 7 4 9 7 . 3 Tactical Retreats 8 | . . 1 . 1 1 1 1 3 . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Traps Triggered . | . . . . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Machines Disabled . | . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Machines Accessed 11 | . . . . 3 . 2 2 . 4 . Terminals 2 | . . . . 2 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . 1 . 1 . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . Total Hacks 41 | . . . . 5 . 5 2 . 29 . Successful 37 | . . . . 4 . 2 2 . 29 . Failed 4 | . . . . 1 . 3 . . . . Catastrophic 1 | . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 2 | . . . . 2 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 6 | . . . . 3 . 3 . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . . Terminal Hacks 33 | . . . . 2 . . 2 . 29 . Record 11 | . . . . . . . . . 11 . Part Schematic 7 | . . . . . . . . . 7 . Robot Schematic 8 | . . . . . . . . . 8 . Prototype ID Bank 3 | . . . . . . . . . 3 . Open Door 4 | . . . . 2 . . 2 . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 3 | . . . . 2 . 1 . . . . Scan Component 2 | . . . . 1 . 1 . . . . Repair 1 | . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . Seal Access 1 | . . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 3 | . . . . 1 . 2 . . . . Full Trace Events 2 | . . . . 1 . 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . 8 . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . . . . . 7 . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . Time 13 | . . . . 13 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired 2 | . . . . . . . 2 . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Total Allies 3 | . . . . . . . 2 . . 1 Largest Group 2 | . . . . . . . 2 2 . 1 Highest-Rated Group 94 | . . . . . . . 64 64 . 94 Highest-Rated Ally 94 | . . . . . . . 32 32 . 94 Total Orders . | . . . . . . . . . . . Ally Attacks 29 | . . . . . . . . 11 . 18 Total Damage 1056 | . . . . . . . . 286 . 770 Kills 4 | . . . . . . . . . . 4 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 2 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Turns Passed 7384 | 65 26 132 797 804 380 822 1394 1404 802 758 Spaces Moved 3303 | 49 17 73 381 445 222 487 1064 370 101 94 Core 323 | 12 . . 9 . . . . 107 101 94 Treads . | . . . . . . . . . . . Legs 2980 | 37 17 73 372 445 222 487 1064 263 . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 150 120 120 120 120 120 120 800 600 Average Speed 193 | 105 141 150 167 124 130 125 120 345 800 790 Slowest Speed 850 | 120 150 150 450 180 150 150 122 850 800 800 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 36 | 3 6 11 33 58 24 12 96 62 78 17 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . . 1 . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . . . 4 . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 15 | . . . 9 6 . . . . . . Melee . | . . . . . . . . . . . Projectile 15 | . . . 9 6 . . . . . . AOE . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Total 3919 | 62 20 82 463 635 277 612 1119 446 101 102 Wait 216 | 2 . . 4 123 17 38 2 30 . . Move 3293 | 48 16 72 380 444 221 486 1063 369 100 94 Hop . | . . . . . . . . . . . Pick Up 77 | 7 2 3 15 19 8 16 5 2 . . Fast Attach . | . . . . . . . . . . . Attach 37 | 5 1 . 9 5 2 3 3 9 . . Detach 1 | . . . 1 . . . . . . . Swap 28 | . . . 2 4 5 10 6 . 1 . Drop 31 | . 1 . 4 7 6 11 2 . . . Fire 219 | . . 7 48 30 18 48 25 36 . 7 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 17 | . . . . 3 . . 13 . . 1 Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 66 | -10/Materials | Discovered new exit (range 8) 92 | -10/Materials | Entered Mines 169 | -10/Mines | Discovered new exit (range 13) 224 | -10/Mines | Entered Materials 224 | -9/Materials | Evolved 2 slots: Propulsion x2 303 | -9/Materials | Build established: Mutant 449 | -9/Materials | Lost 3 parts (1p2w) 714 | -9/Materials | Lost 5 parts (1p2n2w) 738 | -9/Materials | Core integrity fell below 50% 971 | -9/Materials | Discovered new exit (range 11) 1021 | -9/Materials | Entered Storage 1421 | -9/Storage | Build established: Scavenger-Mutant 1573 | -9/Storage | Repaired Lrg. Storage Unit 1769 | -9/Storage | Discovered new exit (range 16) 1825 | -9/Storage | Entered Materials 1825 | -8/Materials | Evolved 2 slots: Utility x2 2170 | -8/Materials | Discovered new exit (range 15) 2205 | -8/Materials | Entered Factory 2205 | -7/Factory | Evolved 2 slots: Utility x2 2408 | -7/Factory | Garrison activated, responded to threat 2927 | -7/Factory | Build established: Mutant 2987 | -7/Factory | Discovered new exit (range 19) 3027 | -7/Factory | Entered Lower Caves 3432 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3534 | -7/Lower Caves | Destroyed 9 combat bots 3534 | -7/Lower Caves | Lost 3 parts (3u) 3812 | -7/Lower Caves | Learned Factory security intel 4066 | -7/Lower Caves | Build established: Scavenger-Mutant 4109 | -7/Lower Caves | Learned Factory terminal intel 4314 | -7/Lower Caves | Discovered new exit (range 15) 4421 | -7/Lower Caves | Entered another Lower Caves area 4421 | -7/Lower Caves | Accompanied by 2 allies 4538 | -7/Lower Caves | Attracted the attention of an 0b10 base 4607 | -7/Lower Caves | Lost 10 parts (1p4n2u3w) 4857 | -7/Lower Caves | Build established: Mutant 5385 | -7/Lower Caves | Learned Factory stockpile data 5422 | -7/Lower Caves | Core integrity fell below 50% 5785 | -7/Lower Caves | Discovered new exit (range 5) 5825 | -7/Lower Caves | Entered Data Miner 5825 | -7/Data Miner | Discovered new exit (range 6) 5945 | -7/Data Miner | Met Data Miner 6241 | -7/Data Miner | Learned location of Section 7 (-2) 6241 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6419 | -7/Data Miner | Received God Mode back door access code from Data Miner 6627 | -7/Data Miner | Entered Proximity Caves 7089 | -6/Proximity Caves | Escorted by Enhanced Grunt 7359 | -6/Proximity Caves | Core integrity fell below 20% 7385 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- G-67 Veteran destroyed. G-50 Soldier destroyed. Adv. Heat Sink fries itself beyond repair. Carbon-fiber Leg fries itself beyond repair. Adv. Heat Sink fries itself beyond repair. Flexi-carbon Leg fries itself beyond repair. Carbon-fiber Leg fries itself beyond repair. Hvy. Laser fries itself beyond repair. Acquired 68 matter. C-30 ARC bursts open, deploying its payload. P-60 Hacker unfolds itself. Acquired 18 matter. Slug penetrates Enhanced Grunt. Slug penetrates Wall. Penetrated by Slug. Assault Rifle destroyed. Penetrated by Slug. Imp. Deuterium Engine destroyed. Adv. Heat Sink destroyed. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??# ##??????????????????????????????????????????? | | ### #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | ##??????????????????????????????????????????? | | # #??####?????????????????????????????????????? | | ### ##?# #?????????????????????????????????????? | | ?## #?# #?????????????????????????????????????? | | ## #?# ###?????####??????????????????????????? | | ### ##???? #??????????????????????????? | | ## ##??? #??????????????????????????? | | ##??# #??????????????????????????? | | ##?# #????###???????????????????? | | #?# #???# ##??????????????????? | | # #### ##?# #??# #??????????????????? | | # #?## #######??# ##? #??????????????????? | | # ### #####????# ## #####??????????????? | | # ## %%"%% #????# ## #??????????????? | | # ### ### #???## ## #??????????????? | | # #?## ##?# #???? #??????????????? | | # #??####??# ###### #??????????????? | | #????????# #??????#????????? | | ####????????# ##??? ## ?????? | | ????????????######### ;# ?????? | | ????????????????????# ????? | | ????????????????????## * ????? | | ?????????????????????# @ h ]%! % ????? | | ?????????????????????# ##! ### ?????? | | ????????????????????# ##??? ##????????????? | | ???????????????????# ###??????#?????????????? | | ?????????????????? ##??????????????????????? | | ???????????????? #???????????????????????? | | ?????????????? ##???????????????????????? | | ????????????## #######????????????????????????? | | #?????????????####???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 6 Armor Integrity Analysis 33 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- The Oracle Challenges ------------ None Game ------ Seed AnalysisAssembledPropulsion Manual? 0 Play Time 00:47:24 Cumulative 12.0 hours Start 2020.08.10 @ 17:51:16 End 2020.09.11 @ 11:53:27 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 14 Rogue 0 Adventurer 14 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 22 Gallery% 21 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 12/Smallcaps Map View 83x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1546c4c5-30aa-458d-b833-bd4d79b8c61a