Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.23 @ 21:34:35 Player: Mr Goldstein Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (124) 620 Value Destroyed (3193) 3193 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (247) 247 TOTAL SCORE: 5800 Bonus ------- High Alert Combat Kills 277 Friendly Fire -30 Cogmind --------- Core Integrity 0/550 Matter 128/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (350) Ox6 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Large Storage Unit Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Light Nuclear Core Light Angular Momentum Engine Improved VTOL Module Improved VTOL Module Improved VTOL Module Advanced Visual Processing Unit Improved Signal Interpreter Improved Terrain Scanner Hacking Suite Hacking Suite Hacking Suite Hacking Suite Improved Datajack Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Advanced Treads > --- UTILITY ---------- Cooling System Large Storage Unit Machine Analyzer Improved Sensor Array Signal Interpreter Improved Terrain Scan Processor > --- WEAPON ----------- Minigun Minigun > --- INVENTORY -------- Cooled Ion Engine Light Nuclear Core Light Angular Momentum Engine Advanced Visual Processing Unit Improved Signal Interpreter Improved Terrain Scanner Hacking Suite Hacking Suite Hacking Suite Hacking Suite Improved Assault Rifle Minigun Flak Cannon Datajack Mining Claw [Rating: 30] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Flight Unit Improved Flight Unit Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Small Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Slashing Weapon Mining Claw Build | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 4 | . . 2 2 Weapon . | . . . . Parts Attached 60 | 6 13 21 20 Power 6 | 1 3 1 1 Engine 6 | 1 3 1 1 Core . | . . . . Reactor . | . . . . Propulsion 14 | 2 1 7 4 Treads 13 | 2 1 6 4 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight 1 | . . 1 . Utility 18 | 1 2 9 6 Device 8 | . . 5 3 Storage 2 | 1 1 . . Processor 6 | . 1 2 3 Hackware . | . . . . Protection 2 | . . 2 . Artifact . | . . . . Weapon 22 | 2 7 4 9 Energy Gun 1 | 1 . . . Energy Cannon . | . . . . Ballistic Gun 15 | 1 6 3 5 Ballistic Cannon 2 | . . 1 1 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 4 | . 1 . 3 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . 1 2 . Parts Lost 21 | . 3 4 14 Power 2 | . 1 . 1 Propulsion 5 | . 1 . 4 Utility 8 | . . 4 4 Weapon 6 | . 1 . 5 Highest Loss Streak 10 | . 2 1 10 To Critical Strikes . | . . . . Average Slot Usage (%) 94 | . 85 98 95 Engine 10 | . 13 10 8 Treads 19 | . 26 21 16 Device 10 | . . 7 15 Storage 10 | . 14 11 9 Processor 17 | . 2 17 23 Protection 4 | . . 7 3 Energy Gun 1 | . 7 . . Ballistic Gun 17 | . 19 21 13 Ballistic Cannon 2 | . . . 4 Naked Turns . | . . . . Heaviest Build 45 | 10 34 42 45 Greatest Support 46 | 40 40 46 46 Greatest Overweight (x) 6 | . 1 1 6 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 14 | 7 12 15 15 Most Carried 15 | 5 12 15 15 Average Carried 12 | 2 6 14 14 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 2 12 15 13 Class Distribution -------------------- 69% | Mutant 24% | Skirmisher 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Jun Mat Mat Mat Matter Collected 2572 | 247 232 897 1196 Remotely 227 | . . . 227 Salvage Created 4837 | 14 512 1781 2530 Parts 280 | 4 35 113 128 Haulers Intercepted 12 | . 1 5 6 Recyclers Shooed 7 | . 1 2 4 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Combat Hostiles Destroyed 77 | . 9 29 39 Melee 1 | . 1 . . Guns 64 | . 8 29 27 Cannons 12 | . . . 12 Classes Destroyed 12 | 1 7 3 1 Worker 6 | . 1 1 4 Builder 4 | . . 2 2 Tunneler 2 | 1 . 1 . Hauler 12 | . 1 5 6 Recycler 7 | . 1 1 5 Mechanic 2 | . . . 2 Operator 5 | . 1 2 2 Watcher 9 | . 2 3 4 Swarmer 15 | . 3 3 9 Grunt 43 | . 6 17 20 Brawler 5 | . . 2 3 Sentry 14 | . . 7 7 Best Kill Streak 11 | 1 3 7 11 Combat Bots Only 6 | . 3 4 6 Max Kills in Single Turn 7 | 1 1 2 7 Gunslinging . | . . . . Exploded . | . . . . Melee 1 | . 1 . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Damage Taken 4066 | . 640 914 2512 Core 757 | . 91 102 564 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 165 | . . 76 89 Core Remaining (%) 79 | 100 63 74 . Volleys Fired 315 | 1 49 96 169 Largest 2 | 2 2 2 2 Hottest 67 | 60 60 46 67 Shots Fired 625 | 2 95 195 333 Gun 584 | 2 95 195 292 Cannon 41 | . . . 41 Launcher . | . . . . Special . | . . . . Kinetic 601 | 1 72 195 333 Thermal 24 | 1 23 . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 22 | 1 12 22 22 Robot Miss Streak 9 | . 4 3 9 Penetration Max . | . . . . Secondary Targets 7 | . 2 1 4 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 434 | 1 62 134 237 Core Hits 226 | 1 26 62 137 Critical Kills 1 | . . 1 . Critical Parts Destroyed 2 | . . . 2 Critical Strikes 3 | . . 1 2 Destroy 3 | . . 1 2 Melee Attacks 21 | . 11 . 10 Impact . | . . . . Slashing 21 | . 11 . 10 Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 7656 | 12 714 2145 4785 Guns 5958 | 12 677 2012 3257 Cannons 637 | . . . 637 Explosions 757 | . . . 757 Melee 46 | . 22 . 24 Ramming 258 | . 15 133 110 Kinetic 6384 | . 478 2012 3894 Thermal 211 | 12 199 . . Explosive 757 | . . . 757 Electromagnetic . | . . . . Impact . | . . . . Slashing 46 | . 22 . 24 Piercing . | . . . . Highest Corruption 10 | . . 4 10 Average Corruption 4 | . . 3 9 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 58 | . . 54 4 Message Errors 16 | . . 15 1 Matter Fused 10 | . . 9 1 Heat Flow Errors 6 | . . 6 . Energy Discharges 8 | . . 8 . Parts Rejected 1 | . . 1 . Data Loss (minor) 7 | . . 6 1 Data Loss (major) 2 | . . 1 1 Misfires 5 | . . 5 . Alerts 1 | . . 1 . Weapon Failures 2 | . . 2 . Overload Shots . | . . . . Overflow Damage 82 | . . . 82 Projectiles . | . . . . Explosions 82 | . . . 82 Melee . | . . . . Knockbacks 22 | . . 1 21 Impact 4 | . . 1 3 Kinetic 15 | . . . 15 Secondary 3 | . . . 3 Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 31 | . 3 15 13 Targets Rammed 33 | . 3 17 13 Kicked . | . . . . Crushed 2 | . . 2 . Highest Temperature 275 | 10 144 275 21 Average Temperature 51 | 7 46 60 6 Received Heat Transfer 1626 | . 249 351 1026 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 475 | 25 450 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Peak Influence 988 | 5 161 362 988 Initial 136 | . 3 26 136 Average 297 | 4 63 174 472 Maximum Alert Level 3 | . . 1 3 Low Security (%) 53 | 100 100 55 34 Level 1 19 | . . 44 10 Level 2 8 | . . . 18 Level 3 18 | . . . 37 Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 12 | . . 4 8 Investigation 5 | . . 3 2 Extermination . | . . . . Reinforcement 2 | . . 1 1 Assault 2 | . . . 2 Garrison 3 | . . . 3 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Distress Signals 6 | . 1 2 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 137 | . 20 46 71 Peak Tracking Total 6 | . 3 5 6 Tactical Retreats 12 | . 1 3 8 Traps | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Traps Triggered 5 | . 1 2 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Jun Mat Mat Mat Machines Disabled 10 | . . 1 9 Max in Single Turn 2 | . . 1 2 Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Machines Accessed 28 | . 8 12 8 Terminals 24 | . 8 9 7 Fabricators . | . . . . Repair Stations 2 | . . 1 1 Recycling Units . | . . . . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Total Hacks 63 | . 19 24 20 Successful 31 | . 9 12 10 Failed 32 | . 10 12 10 Catastrophic 4 | . . 4 . Database Lockouts . | . . . . Manual 48 | . 19 18 11 Terminals 55 | . 19 18 18 Fabricators . | . . . . Repair Stations 6 | . . 4 2 Recycling Units . | . . . . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Terminal Hacks 11 | . 3 4 4 Prototype ID Bank 3 | . 1 1 1 Terminal Index 3 | . 1 1 1 Recall Investigation 1 | . . 1 . Hauler Manifests 1 | . . . 1 Registered Components 3 | . 1 1 1 Fabricator Hacks . | . . . . Repair Station Hacks 4 | . . 2 2 Scan Component 2 | . . 1 1 Repair 2 | . . 1 1 Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 16 | . 6 6 4 Terminals 14 | . 6 4 4 Track 1 | . 1 . . Assimilate 1 | . 1 . . Botnet 9 | . 3 3 3 Operators 3 | . 1 1 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 2 | . . 2 . Researchers 2 | . . 2 . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 20 | . 7 7 6 Full Trace Events 4 | . 1 3 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . . 1 1 Time 102 | . . 51 51 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Jun Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Total Allies 1 | . 1 . . Largest Group 1 | . 1 . . Highest-Rated Group 10 | . 10 . . Highest-Rated Ally 10 | . 10 . . Total Orders 1 | . 1 . . STAY 1 | . 1 . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Jun Mat Mat Mat Turns Passed 7723 | 117 1307 2556 3743 Spaces Moved 3275 | 74 640 1033 1528 Core 18 | 16 . . 2 Treads 3257 | 58 640 1033 1526 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 152 Average Speed 166 | 136 167 160 170 Slowest Speed 350 | 160 240 240 350 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 61 | 4 85 69 86 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug 10 | . 6 . 4 Terrain Destroyed 43 | . 6 . 37 Melee 10 | . 6 . 4 Projectile . | . . . . AOE 33 | . . . 33 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Total 4914 | 88 761 1738 2327 Wait 1123 | . 30 536 557 Move 3272 | 73 639 1032 1528 Hop . | . . . . Pick Up 58 | 8 15 21 14 Fast Attach 7 | . . 1 6 Attach 24 | 6 5 7 6 Detach . | . . . . Swap 29 | . 8 13 8 Drop 32 | . 1 15 16 Fire 315 | 1 49 96 169 Melee 21 | . 11 . 10 Ram . | . . . . Kick . | . . . . Crush 33 | . 3 17 13 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / [Sto]) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 8 | -11/Junkyard | Discovered new exit (range 16) 118 | -11/Junkyard | Entered Materials 309 | -10/Materials | Build established: Mutant 634 | -10/Materials | Discovered new exit (range 6) 882 | -10/Materials | Discovered new exit (range 16) 1036 | -10/Materials | Discovered new exit (range 14) 1113 | -10/Materials | Discovered new exit (range 15) 1324 | -10/Materials | Discovered new exit (range 16) 1425 | -10/Materials | Entered another Materials area 1425 | -9/Materials | Evolved 2 slots: Utility x2 1965 | -9/Materials | Discovered new exit (range 12) 2327 | -9/Materials | Build established: Scavenger-Mutant 2376 | -9/Materials | Repaired Cld. Ion Engine 2464 | -9/Materials | Discovered new exit (range 7) 2740 | -9/Materials | Build established: Mutant 3022 | -9/Materials | Discovered new exit (range 12) 3450 | -9/Materials | Discovered new exit (range 15) 3979 | -9/Materials | Identified exit to Materials 3981 | -9/Materials | Entered another Materials area 3981 | -8/Materials | Evolved 2 slots: Utility x2 5563 | -8/Materials | Repaired Cld. Ion Engine 5766 | -8/Materials | Lost 3 parts (2n1w) 5904 | -8/Materials | Garrison activated, responded to threat 6027 | -8/Materials | Build established: Skirmisher 6532 | -8/Materials | Discovered new exit (range 16) 7581 | -8/Materials | First assault squad dispatched 7638 | -8/Materials | System corruption reached 10% 7669 | -8/Materials | Core integrity fell below 50% 7709 | -8/Materials | Core integrity fell below 20% 7724 | -8/Materials | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- 07701_ U-05 Engineer lays Concrete. 07702_ Penetrated by Slug. 07703_ U-05 Engineer lays Concrete. 07705_ Penetrated by Slug. 07705_ Minigun destroyed. 07705_ K-01 Serf collects debris. 07706_ U-05 Engineer builds a Door. 07708_ Slug penetrates Wall. 07709_ K-01 Serf collects debris. 07711_ Penetrated by Slug. 07711_ U-05 Engineer destroyed. 07714_ G-50 Soldier destroyed. 07714_ Penetrated by Slug. 07716_ Minigun destroyed. 07717_ System corrupted: Substantial component data lost. 07717_ Penetrated by Slug. 07717_ Mining Claw destroyed. 07717_ Acquired 56 matter. 07721_ Slug penetrates Wall. 07724_ Penetrated by Slug. 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