Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.06 @ 21:03:23

Player: Calazard

Result: Destroyed by Enhanced Grunt with Neutron Cannon

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (43)      215
Value Destroyed (1650)     1650
Prototype IDs (15)         300
Alien Tech Used (0)        0
Bonus (263)                263
              TOTAL SCORE: 5528

 Bonus
-------
Met Data Miner             300
Friendly Fire              -37

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     99/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Data Miner

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
  Improved Heat Sink
           Armor Integrity Analyzer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
           Neutrino Core
           Transmission Jammer
           Autogun
           Remote Datajack
           Remote Datajack

 Peak State 
------------
>           --- POWER ------------
            Neutrino Core
>           --- PROPULSION -------
  Makeshift Flight Unit
  Makeshift Flight Unit
  Makeshift Flight Unit
>           --- UTILITY ----------
            Transmission Jammer
   Improved Propulsion Shielding
            Recalibrator
>           --- WEAPON -----------
  Makeshift Laser
  Makeshift Laser
      Heavy Rocket Launcher
>           --- INVENTORY --------
   Improved Deuterium Engine
   Improved Deuterium Engine
  Makeshift Laser
            Remote Datajack
            Remote Datajack
[Rating: 43]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Flight Unit              Makeshift Flight Unit
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Armor Integrity Analyzer
  Protection               Improved Propulsion Shielding
Weapon                     Makeshift Laser
  Energy Gun               Makeshift Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            High-powered Shotgun
  Launcher                 EMP Blaster
  Special Weapon           Molecular Deconstructor
  Slashing Weapon          Great Axe
  Piercing Weapon          Spear
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Dat 
Slots Evolved              6    | .   .   .   2   2   2   .   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   
  Propulsion               2    | .   .   .   .   1   1   .   .   .   
  Utility                  2    | .   .   .   2   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   1   .   .   .   .   
Parts Attached             86   | 6   6   .   16  17  7   25  9   .   
  Power                    11   | 1   1   .   .   3   1   4   1   .   
    Engine                 4    | 1   .   .   .   1   .   1   1   .   
    Core                   7    | .   1   .   .   2   1   3   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               16   | 2   .   .   5   2   1   4   2   .   
    Treads                 3    | .   .   .   .   2   .   1   .   .   
    Leg                    5    | 2   .   .   2   .   .   .   1   .   
    Wheel                  3    | .   .   .   2   .   1   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 5    | .   .   .   1   .   .   3   1   .   
  Utility                  29   | 1   2   .   5   8   3   7   3   .   
    Device                 13   | .   1   .   1   4   2   4   1   .   
    Storage                5    | 1   .   .   .   1   .   2   1   .   
    Processor              6    | .   1   .   1   3   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             5    | .   .   .   3   .   1   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   30   | 2   3   .   6   4   2   10  3   .   
    Energy Gun             8    | 1   .   .   1   .   .   5   1   .   
    Energy Cannon          4    | .   1   .   3   .   .   .   .   .   
    Ballistic Gun          6    | 1   .   .   .   2   1   1   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               6    | .   2   .   2   .   .   2   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   2   .   1   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   1   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   1   .   .   .   
  Unidentified Prototypes  3    | .   .   .   1   1   .   .   1   .   
  Corrupted Parts          2    | .   2   .   .   .   .   .   .   .   
    System Corruption      5    | .   5   .   .   .   .   .   .   .   
Parts Lost                 37   | .   .   .   3   9   .   15  7   3   
  Power                    4    | .   .   .   .   1   .   2   1   .   
  Propulsion               10   | .   .   .   1   2   .   4   2   1   
  Utility                  9    | .   .   .   1   3   .   3   2   .   
  Weapon                   14   | .   .   .   1   3   .   6   2   2   
  Highest Loss Streak      7    | .   .   .   1   4   .   7   4   3   
  To Critical Strikes      2    | .   .   .   .   .   .   2   .   .   
Average Slot Usage (%)     62   | .   99  100 69  81  70  52  48  52  
  Engine                   3    | .   14  .   .   .   .   2   6   6   
  Core                     5    | .   .   14  11  7   15  4   .   .   
  Treads                   1    | .   .   .   .   7   .   1   .   .   
  Leg                      7    | .   28  28  17  .   .   .   6   7   
  Wheel                    2    | .   .   .   1   16  15  .   .   .   
  Flight                   5    | .   .   .   3   .   .   8   7   7   
  Device                   10   | .   .   14  12  13  15  10  7   7   
  Storage                  2    | .   14  14  3   1   .   2   .   .   
  Processor                3    | .   13  .   1   12  7   .   3   7   
  Protection               1    | .   .   .   3   1   .   3   .   .   
  Energy Gun               6    | .   3   .   3   .   .   9   11  6   
  Ballistic Gun            2    | .   3   .   .   7   7   1   2   .   
  Launcher                 5    | .   21  28  9   4   .   3   .   .   
Naked Turns                41   | .   .   .   .   .   .   41  .   .   
Heaviest Build             39   | 14  19  19  22  25  29  39  19  19  
  Greatest Support         28   | 20  20  20  24  24  28  28  16  10  
  Greatest Overweight (x)  7    | 3   .   .   6   1   1   7   1   1   
  Average Overweight (x)   .    | 1   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   5   5   5   5   
  Average Capacity         5    | 7   8   8   6   5   5   5   5   5   
  Most Carried             8    | 8   8   7   8   5   5   5   5   5   
  Average Carried          4    | 5   7   7   5   4   2   4   4   5   
  Final Capacity           8    | 8   8   8   5   5   5   5   5   5   
  Final Carried            7    | 4   7   7   3   5   5   5   5   5   

 Class Distribution 
--------------------
 60% | Mutant
 17% | Scavenger-Mutant
 14% | Derelict-Mutant

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
          Mutant | -9/Materials
          Mutant | -8/Materials
          Mutant | -7/Factory
 Derelict-Mutant | -7/Lower Caves
          Mutant | -7/Lower Caves
          Mutant | -7/Data Miner

 Resources                      | -11 -10 -10 -9  -8  -7  -7  -7  -7  
-----------                Run  | Scr Mat Min Mat Mat Fac Low Low Dat 
Matter Collected           1458 | 207 125 .   257 309 .   463 97  .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            1596 | .   167 .   548 233 .   507 141 .   
  Parts                    68   | .   11  .   32  7   .   12  6   .   
Haulers Intercepted        1    | .   .   .   1   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      16   | .   .   .   .   .   .   12  4   .   
  Prevented                3    | .   .   .   .   .   .   3   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Dat 
Combat Hostiles Destroyed  39   | .   3   .   12  6   .   14  4   .   
  Melee                    7    | .   .   .   .   4   .   3   .   .   
  Guns                     12   | .   .   .   4   1   .   3   4   .   
  Cannons                  1    | .   .   .   1   .   .   .   .   .   
  AOE                      18   | .   3   .   6   1   .   8   .   .   
Classes Destroyed          11   | .   2   .   6   1   .   2   .   .   
  Worker                   1    | .   .   .   1   .   .   .   .   .   
  Builder                  1    | .   .   .   1   .   .   .   .   .   
  Hauler                   1    | .   .   .   1   .   .   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   .   .   
  Swarmer                  11   | .   .   .   3   .   .   5   3   .   
  Grunt                    14   | .   3   .   5   3   .   3   .   .   
  Brawler                  2    | .   .   .   .   .   .   2   .   .   
  Duelist                  2    | .   .   .   1   .   .   1   .   .   
  Sentry                   7    | .   .   .   3   1   .   2   1   .   
  Specialist               2    | .   .   .   .   2   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   1   .   .   
Best Kill Streak           7    | .   2   .   4   3   .   7   3   .   
  Combat Bots Only         7    | .   1   .   3   3   .   7   3   .   
Max Kills in Single Turn   3    | .   1   .   2   1   .   3   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   .   1   1   .   3   .   .   
  Melee                    1    | .   .   .   .   1   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   -7   -7   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Dat  
Damage Taken               4620 | .    108  .    873  1132 59   1563 513  372  
  Core                     1191 | .    55   .    197  199  6    373  184  177  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  68   | .    .    .    .    .    .    65   3    .    
Core Remaining (%)         72   | 100  .    78   50   63   .    .    .    .    
Volleys Fired              104  | .    4    .    47   10   .    22   21   .    
  Largest                  3    | .    2    .    2    2    .    3    2    .    
  Hottest                  300  | .    66   .    124  58   .    300  100  .    
Shots Fired                158  | .    8    .    56   16   .    42   35   1    
  Gun                      92   | .    .    .    22   7    .    27   35   1    
  Cannon                   14   | .    .    .    14   .    .    .    .    .    
  Launcher                 52   | .    8    .    20   9    .    15   .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  16   | .    .    .    .    7    .    9    .    .    
  Thermal                  88   | .    .    .    36   .    .    16   35   1    
  Explosive                20   | .    .    .    6    9    .    5    .    .    
  Electromagnetic          34   | .    8    .    14   .    .    12   .    .    
  Robot Hit Streak         15   | .    .    .    15   4    .    7    7    .    
  Robot Miss Streak        6    | .    .    .    4    1    .    6    5    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    
Shots Hit Robots           98   | .    .    .    29   23   .    26   20   .    
  Core Hits                92   | .    5    .    29   13   .    37   8    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
  Critical Strikes         7    | .    .    .    2    2    .    1    2    .    
    Burn                   5    | .    .    .    2    .    .    1    2    .    
    Sever                  2    | .    .    .    .    2    .    .    .    .    
Melee Attacks              28   | .    .    .    .    18   .    10   .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 28   | .    .    .    .    18   .    10   .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    1    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           4616 | .    209  .    1197 1304 .    1568 338  .    
  Guns                     811  | .    .    .    184  38   .    251  338  .    
  Cannons                  186  | .    .    .    186  .    .    .    .    .    
  Explosions               2759 | .    209  .    818  621  .    1111 .    .    
  Melee                    851  | .    .    .    .    645  .    206  .    .    
  Ramming                  9    | .    .    .    9    .    .    .    .    .    
  Kinetic                  132  | .    .    .    .    38   .    94   .    .    
  Thermal                  945  | .    .    .    450  .    .    157  338  .    
  Explosive                1785 | .    .    .    231  621  .    933  .    .    
  Electromagnetic          894  | .    209  .    507  .    .    178  .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 851  | .    .    .    .    645  .    206  .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    5    5    3    .    .    3    3    3    
  Average Corruption       3    | .    3    5    2    .    .    3    3    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  47   | .    .    4    2    .    .    14   22   5    
    Message Errors         10   | .    .    1    .    .    .    4    4    1    
    Matter Fused           9    | .    .    2    .    .    .    3    3    1    
    Heat Flow Errors       4    | .    .    .    .    .    .    1    3    .    
    Energy Discharges      7    | .    .    .    1    .    .    2    3    1    
    Data Loss (minor)      9    | .    .    1    1    .    .    2    4    1    
    Data Loss (major)      4    | .    .    .    .    .    .    1    3    .    
    Misfires               4    | .    .    .    .    .    .    1    2    1    
Overload Shots             2    | .    .    .    .    .    .    2    .    .    
Overflow Damage            132  | .    .    .    51   15   .    66   .    .    
  Projectiles              2    | .    .    .    2    .    .    .    .    .    
  Explosions               90   | .    .    .    49   .    .    41   .    .    
  Melee                    40   | .    .    .    .    15   .    25   .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      519  | .    8    .    151  34   .    326  .    .    
  Shots                    17   | .    1    .    8    1    .    7    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    
Targets Rammed             4    | .    .    .    4    .    .    .    .    .    
  Kicked                   4    | .    .    .    4    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        407  | .    15   .    72   114  .    407  228  .    
  Average Temperature      93   | .    6    .    27   47   .    134  89   .    
  Received Heat Transfer   804  | .    51   .    150  279  18   252  54   .    
  Effects                  6    | .    .    .    .    .    .    6    .    .    
    Interference           3    | .    .    .    .    .    .    3    .    .    
    Matter Decay           1    | .    .    .    .    .    .    1    .    .    
    Damage (minor)         2    | .    .    .    .    .    .    2    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    .    2    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    1    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    1    .    .    .    .    .    
  Parts Melted             10   | .    .    .    7    1    .    1    1    .    
  Heat Transferred         2285 | .    .    .    1038 .    .    359  888  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5    | .    .    .    3    .    .    2    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Dat 
Peak Influence             412  | .   117 45  405 412 88  .   .   .   
  Initial                  170  | .   .   45  17  170 73  .   .   .   
  Average                  169  | .   41  45  193 265 73  .   .   .   
Maximum Alert Level        2    | .   .   .   2   2   .   .   .   .   
  Low Security (%)         67   | 100 100 100 60  46  100 .   .   .   
  Level 1                  30   | .   .   .   38  49  .   .   .   .   
  Level 2                  1    | .   .   .   1   3   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          5    | .   2   .   1   2   .   .   .   .   
  Investigation            1    | .   .   .   1   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            4    | .   2   .   .   2   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac Low Low Dat 
Distress Signals           5    | .   1   .   3   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              84   | .   8   .   20  19  1   25  6   5   
  Peak Tracking Total      11   | .   4   .   4   11  1   7   3   4   
  Tactical Retreats        10   | .   1   .   4   .   .   4   1   .   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Dat 
Traps Triggered            8    | .   .   .   8   .   .   .   .   .   
  Indirectly               3    | .   .   .   3   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -7  
----------                 Run  | Scr Mat Min Mat Mat Fac Low Low Dat 
Machines Disabled          9    | .   .   .   6   1   .   1   1   .   
  Max in Single Turn       2    | .   .   .   2   1   .   1   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac Low Low Dat 
Machines Accessed          11   | .   1   .   4   1   .   1   .   4   
  Terminals                5    | .   1   .   3   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                44   | .   3   .   8   2   .   1   .   30  
  Successful               37   | .   1   .   5   .   .   1   .   30  
  Failed                   7    | .   2   .   3   2   .   .   .   .   
    Catastrophic           1    | .   .   .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   14   | .   3   .   5   2   2   .   2   .   
  Terminals                11   | .   3   .   6   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   2   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             32   | .   .   .   1   .   .   1   .   30  
  Record                   11   | .   .   .   .   .   .   .   .   11  
  Part Schematic           11   | .   .   .   .   .   .   .   .   11  
  Robot Schematic          5    | .   .   .   .   .   .   .   .   5   
  Prototype ID Bank        4    | .   .   .   1   .   .   .   .   3   
  Open Door                1    | .   .   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   2   .   .   .   .   .   
  Report Inventory         1    | .   .   .   1   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   1   .   2   .   .   .   .   .   
  Terminals                3    | .   1   .   2   .   .   .   .   .   
    Assimilate             3    | .   1   .   2   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   1   .   3   1   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   5   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   .   .   .   .   .   .   11  
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   3   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -7  
------------               Run  | Scr Mat Min Mat Mat Fac Low Low Dat 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   2   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -7  -7  
--------                   Run  | Scr Mat Min Mat Mat Fac Low Low Dat 
Total Allies               2    | .   .   .   .   .   .   2   .   .   
  Largest Group            2    | .   .   .   .   .   .   2   2   .   
  Highest-Rated Group      32   | .   .   .   .   .   .   32  32  .   
  Highest-Rated Ally       16   | .   .   .   .   .   .   16  16  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               1    | .   .   .   .   .   .   .   1   .   
  Total Damage             13   | .   .   .   .   .   .   .   13  .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Dat 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   .   .   .   .   3   3   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   -7   -7   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Dat  
Turns Passed               4515 | 61   183  140  1008 411  117  1302 1145 148  
Spaces Moved               2863 | 32   123  115  664  295  108  878  565  83   
  Core                     299  | 27   .    .    1    .    .    271  .    .    
  Treads                   137  | .    .    .    .    20   .    117  .    .    
  Legs                     1471 | 5    123  115  613  .    .    .    537  78   
  Wheels                   438  | .    .    .    50   275  108  5    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   518  | .    .    .    .    .    .    485  28   5    
  Fastest Speed            35   | 50   120  120  90   90   95   49   120  35   
  Average Speed            134  | 145  120  120  126  96   95   125  186  176  
  Slowest Speed            400  | 200  120  120  350  160  110  400  190  190  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            1    | .    .    .    .    .    .    .    .    1    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       41   | 3    24   25   48   28   3    88   73   77   
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    .    1    
  Known Exits Taken        2    | .    .    .    .    1    1    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    .    .    1    1    .    
Scrap Searched             4    | .    .    .    .    .    .    3    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          180  | .    .    .    73   45   .    62   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    
  AOE                      180  | .    .    .    73   45   .    62   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -7   -7   -7   
---------                  Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Dat  
Total                      3327 | 46   150  117  778  379  122  1025 626  84   
  Wait                     91   | .    6    3    21   14   1    21   25   .    
  Move                     2853 | 31   122  114  663  294  107  877  564  81   
  Hop                      1    | .    .    .    .    .    .    .    .    1    
  Pick Up                  64   | 9    8    .    12   12   7    11   5    .    
  Fast Attach              26   | 1    .    .    4    5    .    13   3    .    
  Attach                   49   | 5    2    .    11   9    7    9    6    .    
  Detach                   5    | .    .    .    .    2    .    2    1    .    
  Swap                     11   | .    4    .    1    3    .    3    .    .    
  Drop                     42   | .    4    .    15   12   .    8    1    2    
  Fire                     104  | .    4    .    47   10   .    22   21   .    
  Melee                    28   | .    .    .    .    18   .    10   .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     4    | .    .    .    4    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   49   | .    .    .    .    .    .    49   .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Data Miner (discovered 1 exit: [*Pro])

 History 
---------
 Turn | Location       | Event
   32 | -11/Scrapyard  | Discovered new exit (range 14)
   62 | -11/Scrapyard  | Entered Materials
  223 | -10/Materials  | Discovered new exit (range 16)
  245 | -10/Materials  | Entered Mines
  303 | -10/Mines      | Build established: Mutant
  373 | -10/Mines      | Discovered new exit (range 9)
  385 | -10/Mines      | Entered Materials
  385 | -9/Materials   | Evolved 2 slots: Utility x2
 1298 | -9/Materials   | Build established: Scavenger-Mutant
 1376 | -9/Materials   | Discovered new exit (range 10)
 1393 | -9/Materials   | Entered another Materials area
 1393 | -8/Materials   | Evolved 2 slots: Propulsion x1, Weapon x1
 1618 | -8/Materials   | Build established: Mutant
 1701 | -8/Materials   | Discovered new exit (range 20)
 1715 | -8/Materials   | Lost 3 parts (1p1u1w)
 1762 | -8/Materials   | Lost 4 parts (2n1u1w)
 1804 | -8/Materials   | Identified exit to Factory
 1804 | -8/Materials   | Entered Factory
 1804 | -7/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 1860 | -7/Factory     | Discovered new exit (range 15)
 1915 | -7/Factory     | Identified exit to Lower Caves
 1921 | -7/Factory     | Entered Lower Caves
 1972 | -7/Lower Caves | Released all parts (5)
 1999 | -7/Lower Caves | Lost 7 parts (1p2n1u3w)
 2019 | -7/Lower Caves | Encountered a Warlord checkpoint
 2035 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves
 2187 | -7/Lower Caves | Learned Factory emergency access door positions
 2380 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 2438 | -7/Lower Caves | Lost 6 parts (1p1n2u2w)
 2659 | -7/Lower Caves | Learned Factory interactive machine intel
 2741 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 2745 | -7/Lower Caves | Core integrity fell below 50%
 2767 | -7/Lower Caves | Destroyed 7 combat bots
 2964 | -7/Lower Caves | Build established: Derelict-Mutant
 3212 | -7/Lower Caves | Discovered new exit (range 6)
 3223 | -7/Lower Caves | Entered another Lower Caves area
 3223 | -7/Lower Caves | Accompanied by 2 allies
 3241 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 3304 | -7/Lower Caves | Lost 4 parts (1n2u1w)
 3467 | -7/Lower Caves | Learned 4 Factory zone layouts
 3565 | -7/Lower Caves | Build established: Mutant
 3816 | -7/Lower Caves | Core integrity fell below 20%
 3842 | -7/Lower Caves | Lost 3 parts (1p1n1w)
 4128 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research
 4133 | -7/Lower Caves | Build established: Scavenger-Mutant
 4186 | -7/Lower Caves | Found Prototype Special Weapon
 4186 | -7/Lower Caves | Identified Molecular Deconstructor
 4334 | -7/Lower Caves | Spotted B-75 Beast
 4351 | -7/Lower Caves | Discovered new exit (range 7)
 4368 | -7/Lower Caves | Entered Data Miner
 4368 | -7/Data Miner  | Discovered new exit (range 6)
 4405 | -7/Data Miner  | Met Data Miner
 4460 | -7/Data Miner  | Learned location of Section 7 (-2)
 4460 | -7/Data Miner  | Acquired the access code to Warlord's prototype stash
 4492 | -7/Data Miner  | Received God Mode back door access code from Data Miner
 4506 | -7/Data Miner  | Data Conduit disabled
 4516 | -7/Data Miner  | Destroyed by Enhanced Grunt with Neutron Cannon

 Last Messages 
---------------
    Prc. Rocket Launcher
>>Prototype ID Bank
Downloading prototype IDs...
    Imp. Cesium-ion Thruster
    Rocket Array
04485_ System corrupted: Matter fused (-9).
Data Miner: I've just received further instructions.
God Mode is nearly complete and we think you might be able to put it to
  better use than Warlord, so if you see an opportunity, hack it and enter
  \\7PHP to gain control via the back door I've installed.
Now off with you.
04503_ System corrupted: FCS attempts to trigger Mak. Laser.
04503_ System corrupted: Mak. Laser misfires.
04503_ Data Miner disappears through a trap door.
04506_ Data Conduit disabled.
04507_ Dropped Imp. Deuterium Engine.
04509_ Mak. Laser destroyed.
04512_ Molecular Deconstructor destroyed.
04514_ Dropped Aluminum Leg.
04516_ VTOL Module destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ???????????????????????????????####?????????       |
| ?##############????#######?#?###  #?????????       |
| """"""""""""""###### # # # ###    #?????????       |
| """""""    """"""""# ;g# # ##  < ##?????????       |
| """""""            g   g @        ######????       |
| """"                    g              #????       |
| """"                                   #????       |
| """                                    #????       |
| """"                =                 ##????       |
| """"                   """""""""""#####?????       |
| """""          *  "";##############?????????       |
| """""        """""##;#??????????????????????       |
| """""""      "#######???????????????????????       |
| ######"##    "#?????????????????????????????       |
| ?????#"###   "#?????????????????????????????       |
| ?????#"###   "#?????????????????????????????       |
| ?????#"##    "#?????????????????????????????       |
| ?????#"##    "#?????????????????????????????       |
| ???????#     "#?????????????????????????????       |
| ???????###   "#?????????????????????????????       |
| ?????????#   "##????????????????????????????       |
| ????????##   ""#????????????????????????????       |
| ?????#?##    ""#????????????????????????????       |
| ????##"#"X   ""#????????????????????????????       |
| ???""""""     "####?????????????????????????       |
| ???#"""""    X"""""?????????????????????????       |
| ???###"#"X    "##"#?????????????????????????       |
| ?????#"##    X""""#?????????????????????????       |
| ????????##    "##"#?????????????????????????       |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          28
Energy Capacity            775
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
ECM Strength               2
Jamming Range              12
Armor Coverage             150
Propulsion Shielding       66
Evasion (%)                60
Targeting Accuracy         11
Armor Integrity Analysis   30
Recoil Reduction           1
Kinecelleration            30
Salvage Targeting          1

 Item Schematics 
-----------------
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
       Biomechanical Wings | -7/Data Miner | Free
       Gravity Neutralizer | -7/Data Miner | Free
          Gui. EMP Blaster | -7/Data Miner | Free
            Linear Gravjet | -7/Data Miner | Free
       Imp. Kinecellerator | -7/Data Miner | Free
                  Wave Gun | -7/Data Miner | Free
          Hyp. Gauss Rifle | -7/Data Miner | Free
        Arm. Medium Treads | -7/Data Miner | Free
        Adv. Cryofiber Web | -7/Data Miner | Free

 Robot Schematics 
------------------
    S-27 Virus | -7/Data Miner | Free
  L-41 Fighter | -7/Data Miner | Free
  G-50 Soldier | -7/Data Miner | Free
 A-15 Conveyor | -7/Data Miner | Free
 Y-64 Sentinel | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PhaseNeutrinoMace
  Manual?         0
Play Time         01:09:11
  Cumulative      43.0 hours
  Start           2023.02.06 @ 19:46:25
  End             2023.02.06 @ 21:03:23
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          64
  Rogue           64
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             31
Gallery%          51
Achievement%      38
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 98daf76a-6fbf-4b1d-87b9-6cf867768fdd