Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.04 @ 02:33:39 Player: HourglassMan Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (43) 215 Value Destroyed (1393) 1393 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3468 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 174/300 Energy 80/280 System Corruption 1% Temperature Critical (622) Movement Core (400) Ox7 Location -8/Storage Parts ------- > --- POWER (2) -------- Cooled Ion Engine Cold Fusion Reactor > --- PROPULSION (5) --- (None) > --- UTILITY (2) ------ Improved Signal Interpreter Utility Shielding > --- WEAPON (2) ------- Particle Gun > --- INVENTORY (5) ---- Insulated Plating Shield Generator Rocket Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Cold Fusion Reactor > --- PROPULSION ------- Light Treads Light Treads Light Treads Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Improved Signal Interpreter > --- WEAPON ----------- EM Pulse Gun Improved Medium Laser > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Improved Ion Engine Medium Storage Unit Utility Shielding Light Armor Plating Insulated Plating Shield Generator Particle Gun Rocket Launcher [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Medium Storage Unit Device Weight Redist. System Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Flail Energy Gun Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Impact Weapon Flail Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power 1 | . . . 1 . Propulsion 3 | . . 2 1 . Utility . | . . . . . Weapon . | . . . . . Parts Attached 69 | 8 11 21 2 27 Power 12 | 1 1 2 1 7 Engine 10 | 1 1 2 1 5 Core 1 | . . . . 1 Reactor 1 | . . . . 1 Propulsion 28 | 2 3 11 1 11 Treads 10 | . . 2 . 8 Leg 17 | 2 3 9 1 2 Wheel 1 | . . . . 1 Hover . | . . . . . Flight . | . . . . . Utility 11 | 1 4 3 . 3 Device 2 | . 1 . . 1 Storage 4 | 1 3 . . . Processor 1 | . . . . 1 Hackware . | . . . . . Protection 4 | . . 3 . 1 Artifact . | . . . . . Weapon 18 | 4 3 5 . 6 Energy Gun 7 | 1 . 3 . 3 Energy Cannon 1 | . . . . 1 Ballistic Gun 8 | 3 3 . . 2 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 2 | . . 2 . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 1 . 2 Corrupted Parts 3 | . . 2 . 1 System Corruption 11 | . . 10 . 1 Parts Lost 30 | . 1 6 . 23 Power 6 | . 1 . . 5 Propulsion 14 | . . 4 . 10 Utility 4 | . . 2 . 2 Weapon 6 | . . . . 6 Highest Loss Streak 10 | . 1 3 . 10 To Critical Strikes . | . . . . . Average Slot Usage (%) 92 | . 96 92 89 90 Engine 12 | . 13 10 17 12 Core 1 | . . . . 3 Treads 11 | . . . 9 26 Leg 24 | . 27 36 27 11 Storage 14 | . 25 16 9 8 Processor 2 | . . . . 6 Protection 2 | . . 5 9 . Energy Gun 7 | . . 9 9 9 Energy Cannon 1 | . . . . 2 Ballistic Gun 7 | . 27 3 . . Impact Weapon 5 | . . 8 9 4 Naked Turns . | . . . . . Heaviest Build 32 | 11 28 30 31 32 Greatest Support 86 | 20 26 49 33 86 Greatest Overweight (x) 3 | 1 1 1 1 3 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 7 9 10 10 9 Most Carried 10 | 5 10 10 10 10 Average Carried 9 | 2 9 9 8 9 Final Capacity 10 | 8 10 10 10 5 Final Carried 10 | 4 10 9 9 3 Class Distribution -------------------- 56% | Mutant 43% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Matter Collected 1046 | 109 177 508 20 232 Remotely . | . . . . . Salvage Created 1791 | . 177 636 58 920 Parts 66 | . 9 18 2 37 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed 2 | . 1 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Combat Hostiles Destroyed 36 | . 6 12 1 17 Melee 9 | . . 4 1 4 Guns 13 | . 4 1 . 8 Cannons 3 | . . . . 3 AOE 2 | . 2 . . . Classes Destroyed 9 | . 2 5 1 1 Worker 1 | . . . . 1 Hauler 1 | . . 1 . . Recycler 3 | . . 1 . 2 Operator 1 | . . . 1 . Watcher 1 | . . 1 . . Swarmer 5 | . 2 . . 3 Grunt 20 | . 4 9 . 7 Brawler 1 | . . 1 . . Sentry 10 | . . 2 1 7 Best Kill Streak 6 | . 4 3 2 6 Combat Bots Only 5 | . 4 3 1 5 Max Kills in Single Turn 2 | . 2 1 1 1 Gunslinging . | . . . . . Exploded 2 | . 2 . . . Melee 1 | . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Hostile Shots Fired 440 | . 47 132 9 252 Missed 106 | . 15 33 2 56 Damage Taken 4653 | . 437 1215 90 2911 Core 900 | . 138 206 15 541 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 76 | . . 11 . 65 Core Remaining (%) 64 | 100 44 48 . . Volleys Fired 100 | . 17 19 . 64 Largest 2 | . 2 2 . 2 Hottest 121 | . 40 85 . 121 Shots Fired 148 | . 31 28 . 89 Gun 138 | . 31 28 . 79 Cannon 10 | . . . . 10 Launcher . | . . . . . Special . | . . . . . Kinetic 53 | . 31 8 . 14 Thermal 72 | . . 20 . 52 Explosive . | . . . . . Electromagnetic 23 | . . . . 23 Robot Hit Streak 15 | . 6 15 . 10 Robot Miss Streak 3 | . 3 1 . 3 Penetration Max . | . . . . . Secondary Targets 1 | . . . . 1 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 156 | . 19 47 3 87 Core Hits 51 | . 9 8 1 33 Critical Kills 2 | . . 1 . 1 Critical Parts Destroyed 11 | . 1 7 1 2 Critical Strikes 16 | . 1 8 1 6 Burn 3 | . . . . 3 Destroy 1 | . 1 . . . Smash 12 | . . 8 1 3 Melee Attacks 78 | . . 37 3 38 Impact 78 | . . 37 3 38 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 6 | . . 1 . 5 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3902 | . 446 1309 87 2060 Guns 1409 | . 251 347 . 811 Cannons 207 | . . . . 207 Explosions 274 | . 192 . . 82 Melee 2009 | . . 962 87 960 Ramming 3 | . 3 . . . Kinetic 469 | . 251 65 . 153 Thermal 1111 | . 192 282 . 637 Explosive . | . . . . . Electromagnetic 310 | . . . . 310 Impact 2009 | . . 962 87 960 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 10 | . 1 10 . 1 Average Corruption 4 | . 1 8 . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 23 | . 3 17 . 3 Message Errors 4 | . . 3 . 1 Matter Fused 4 | . . 4 . . Heat Flow Errors 3 | . . 2 . 1 Energy Discharges 3 | . 1 2 . . Data Loss (minor) 4 | . . 4 . . Data Loss (major) 1 | . 1 . . . Misfires 3 | . 1 1 . 1 Misdirections 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 600 | . 77 316 27 180 Projectiles 1 | . . . . 1 Explosions 77 | . 77 . . . Melee 522 | . . 316 27 179 Knockbacks 9 | . . 5 . 4 Impact 9 | . . 5 . 4 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 133 | . 101 . . 32 Shots 2 | . 1 . . 1 Rammed 2 | . . . . 2 Targets Rammed 4 | . 2 . . 2 Kicked 2 | . 2 . . . Crushed . | . . . . . Highest Temperature 765 | . 16 261 . 765 Average Temperature 146 | . 8 70 . 189 Received Heat Transfer 2094 | . 114 558 27 1395 Effects 26 | . . . . 26 Shutdowns 3 | . . . . 3 Energy Bleed 1 | . . . . 1 Interference 6 | . . . . 6 Matter Decay 3 | . . . . 3 Short Circuit 2 | . . . . 2 Damage (minor) 3 | . . . . 3 Damage (major) 7 | . . . . 7 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 14 | . . 7 2 5 Impact Corruptions 23 | . . 14 1 8 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . . 2 Heat Transferred 2346 | . 100 666 . 1580 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Peak Influence 253 | . 203 253 98 240 Initial 40 | . . 26 33 40 Average 95 | . 78 127 52 87 Maximum Alert Level 1 | . 1 1 . 1 Low Security (%) 93 | 100 95 84 100 98 Level 1 6 | . 4 15 . 2 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 11 | . 1 5 1 4 Investigation 4 | . 1 1 . 2 Extermination . | . . . . . Reinforcement 6 | . . 4 1 1 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Distress Signals 8 | . . 4 1 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 72 | . 14 25 8 25 Peak Tracking Total 7 | . 5 7 6 7 Tactical Retreats 6 | . 3 3 . . Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Traps Triggered 4 | . 3 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Machines Disabled 2 | . 1 . . 1 Max in Single Turn 1 | . 1 . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Machines Accessed 7 | . 2 1 . 4 Terminals 5 | . 2 . . 3 Fabricators . | . . . . . Repair Stations 2 | . . 1 . 1 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 22 | . 6 4 . 12 Successful 16 | . 4 4 . 8 Failed 6 | . 2 . . 4 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 15 | . 6 . . 9 Fabricators . | . . . . . Repair Stations 7 | . . 4 . 3 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 9 | . 4 . . 5 Record 3 | . 2 . . 1 Open Door 1 | . . . . 1 Alert Level 2 | . 1 . . 1 Maintenance Status 1 | . . . . 1 Investigation Status 1 | . 1 . . . Reinforcement Status 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 7 | . . 4 . 3 Scan Component 4 | . . 2 . 2 Repair 3 | . . 2 . 1 Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 2 1 . 3 Full Trace Events 4 | . 2 . . 2 Feedback Events 1 | . 1 . . . Corruption 1 | . 1 . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . . 2 . 1 Time 84 | . . 58 . 26 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Turns Passed 2490 | 74 505 814 97 1000 Spaces Moved 1331 | 51 325 470 63 422 Core 11 | 11 . . . . Treads 383 | . . 3 . 380 Legs 937 | 40 325 467 63 42 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 139 | 110 131 132 122 160 Slowest Speed 330 | 120 190 240 190 330 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 26 | 4 38 40 8 42 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 21 | . 18 . . 3 Melee . | . . . . . Projectile . | . . . . . AOE 21 | . 18 . . 3 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Total 1692 | 66 375 581 79 591 Wait 38 | . . 7 10 21 Move 1327 | 50 324 469 62 422 Hop . | . . . . . Pick Up 38 | 5 12 11 1 9 Fast Attach 32 | 7 5 8 . 12 Attach 29 | . 4 12 2 11 Detach 9 | 1 1 6 1 . Swap 8 | 1 2 1 . 4 Drop 29 | 2 8 11 . 8 Fire 100 | . 17 19 . 64 Melee 78 | . . 37 3 38 Ram 2 | . . . . 2 Kick 2 | . 2 . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 435 | -10/Materials | Core integrity fell below 50% 573 | -10/Materials | Discovered new exit (range 7) 580 | -10/Materials | Entered another Materials area 580 | -9/Materials | Evolved 2 slots: Propulsion x2 630 | -9/Materials | Repaired Imp. Aluminum Leg 656 | -9/Materials | Repaired Aluminum Leg? 1026 | -9/Materials | System corruption reached 10% 1190 | -9/Materials | Lost 3 parts (2n1u) 1336 | -9/Materials | Core integrity fell below 50% 1371 | -9/Materials | Discovered new exit (range 4) 1394 | -9/Materials | Entered another Materials area 1394 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1435 | -8/Materials | Discovered new exit (range 16) 1491 | -8/Materials | Entered Storage 1608 | -8/Storage | Lost 4 parts (2n1u1w) 1663 | -8/Storage | Build established: Scavenger-Mutant 1982 | -8/Storage | Core integrity fell below 50% 1995 | -8/Storage | Lost 4 parts (4n) 2427 | -8/Storage | Repaired Aluminum Leg? 2432 | -8/Storage | Garrison activated, responded to threat 2479 | -8/Storage | Core integrity fell below 20% 2491 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Critical hit (Burn: +37). Power failure, Imp. Ion Engine shutdown. Overheating: Utility Shielding damaged (-15). Overheating: System interference. Particle Gun temporarily disabled. Overheating: Matter decay (-49). Slammed into G-47 Trooper. Cold Fusion Reactor broken. Overheating: Short circuit. Overheating: Matter decay (-28). Overheating: Imp. Signal Interpreter damaged (-2). Slammed into G-47 Trooper. Critical hit (Burn: +37). Imp. Ion Engine broken. Overheating: Short circuit. Broken Imp. Ion Engine destroyed. Overheating: System interference. Imp. Signal Interpreter temporarily disabled. Acquired Cld. Ion Engine. 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