Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.25 @ 02:37:17

Player: Nihil

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (130)     650
Value Destroyed (4398)     4398
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (419)                419
              TOTAL SCORE: 8687

 Bonus
-------
High Alert Combat Kills    219
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/850
Matter                     119/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (700) Ox13
Location                   -6/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (5) ---
                    (None)
>               --- UTILITY (4) ------
  High-capacity Storage Unit
       Improved Power Shielding
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (20) ---
                Weight Redist. System
                Trap Scanner
       Advanced Sensor Array
                Particle Charger
                Particle Charger
                Kinecellerator
                Force Field
                Relay Coupler [Swarmer] (33)
                Relay Coupler [Cutter] (21)
                Relay Coupler [Grunt] (21)
                Relay Coupler [Sentry] (20)
                Relay Coupler [Sentry] (19)
                Relay Coupler [Behemoth] (8)

 Peak State 
------------
>               --- POWER ------------
                Nuclear Core
                Nuclear Core
>               --- PROPULSION -------
                Aluminum Leg
                Carbon-fiber Leg
                Titanium Leg
                Titanium Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
       Improved Targeting Computer
                Recoil Stabilizer
       Improved Power Shielding
>               --- WEAPON -----------
          Heavy Particle Gun
                Gauss Rifle
       Advanced Assault Cannon
>               --- INVENTORY --------
                Nuclear Core
                Titanium Leg
                Weight Redist. System
                Trap Scanner
                Particle Charger
                Kinecellerator
                Weapon Cycler
       Improved Power Shielding
                Relay Coupler [Swarmer]
                Relay Coupler [Swarmer]
                Relay Coupler [Cutter]
                Relay Coupler [Grunt]
                Relay Coupler [Sentry]
                Relay Coupler [Sentry]
                Relay Coupler [Sentry]
                Relay Coupler [Behemoth]
                Ion Cannon
       Improved Datajack
          Heavy Flail
[Rating: 43]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    High-capacity Storage Unit
  Device                   Cryofiber Web
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Core Shielding
Weapon                     Heavy Assault Rifle
  Energy Gun               EM Shotgun
  Energy Cannon            Ion Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 EMP Blaster
  Impact Weapon            Heavy Flail
  Slashing Weapon          Katana
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -8  -7  -6  
-------                    Run  | Jun Mat Mat Mat Gar Fac Fac 
Slots Evolved              8    | .   .   2   2   .   2   2   
  Power                    1    | .   .   .   .   .   1   .   
  Propulsion               3    | .   .   2   .   .   .   1   
  Utility                  2    | .   .   .   2   .   .   .   
  Weapon                   2    | .   .   .   .   .   1   1   
Parts Attached             128  | 7   10  17  22  43  21  8   
  Power                    14   | 1   4   2   3   1   3   .   
    Engine                 6    | 1   3   1   1   .   .   .   
    Core                   8    | .   1   1   2   1   3   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               41   | 3   1   9   8   14  5   1   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    37   | 3   1   9   8   10  5   1   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 4    | .   .   .   .   4   .   .   
  Utility                  35   | 1   2   2   7   13  7   3   
    Device                 14   | .   .   .   3   5   4   2   
    Storage                6    | 1   1   .   .   2   2   .   
    Processor              2    | .   .   .   .   1   1   .   
    Hackware               1    | .   .   1   .   .   .   .   
    Protection             12   | .   1   1   4   5   .   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   38   | 2   3   4   4   15  6   4   
    Energy Gun             5    | .   .   .   3   2   .   .   
    Energy Cannon          5    | .   .   .   .   3   .   2   
    Ballistic Gun          8    | 2   3   2   .   .   1   .   
    Ballistic Cannon       12   | .   .   2   .   6   3   1   
    Launcher               4    | .   .   .   .   4   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   .   
    Slashing Weapon        1    | .   .   .   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   1   1   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   
  Corrupted Parts          2    | .   .   .   .   2   .   .   
    System Corruption      9    | .   .   .   .   9   .   .   
Parts Lost                 56   | .   1   8   14  13  14  6   
  Power                    8    | .   1   2   2   .   3   .   
  Propulsion               23   | .   .   2   8   8   4   1   
  Utility                  11   | .   .   1   3   3   3   1   
  Weapon                   14   | .   .   3   1   2   4   4   
  Highest Loss Streak      11   | .   1   3   5   3   11  6   
  To Critical Strikes      2    | .   .   1   .   .   .   1   
Average Slot Usage (%)     90   | .   98  98  96  86  96  47  
  Engine                   4    | .   13  9   .   .   .   .   
  Core                     5    | .   .   1   7   9   14  .   
  Leg                      29   | .   28  42  34  25  27  5   
  Device                   4    | .   .   .   15  4   5   5   
  Storage                  10   | .   14  11  9   10  6   6   
  Processor                3    | .   .   .   .   8   7   5   
  Hackware                 1    | .   .   3   1   .   .   .   
  Protection               9    | .   13  7   8   9   7   6   
  Energy Gun               2    | .   .   .   12  1   4   .   
  Energy Cannon            1    | .   .   .   .   4   .   6   
  Ballistic Gun            9    | .   27  17  .   .   3   .   
  Ballistic Cannon         5    | .   .   3   4   9   11  5   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             74   | 11  52  53  56  64  74  69  
  Greatest Support         61   | 20  20  43  61  52  60  23  
  Greatest Overweight (x)  20   | .   2   2   2   20  16  13  
  Average Overweight (x)   1    | .   1   1   .   1   1   2   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  
  Average Capacity         18   | 6   17  20  20  16  19  20  
  Most Carried             20   | 5   19  20  20  20  20  16  
  Average Carried          15   | 1   13  17  19  13  18  13  
  Final Capacity           20   | 8   20  20  20  20  20  20  
  Final Carried            20   | 1   19  20  20  20  17  13  

 Class Distribution 
--------------------
 49% | Mutant
 41% | Scavenger-Mutant
  3% | Scavenger-Gunner
  3% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Scavenger-Gunner | -7/Factory
           Mutant | -6/Factory

 Resources                      | -11  -10  -9   -8   -8   -7   -6   
-----------                Run  | Jun  Mat  Mat  Mat  Gar  Fac  Fac  
Matter Collected           3205 | 172  417  874  502  736  467  37   
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            4420 | .    682  1189 1396 656  470  27   
  Parts                    267  | .    49   71   73   46   26   2    
Haulers Intercepted        5    | .    2    1    2    .    .    .    
Recyclers Shooed           7    | .    2    3    1    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -7  -6  
-------                    Run  | Jun Mat Mat Mat Gar Fac Fac 
Combat Hostiles Destroyed  92   | .   6   24  28  25  8   1   
  Melee                    5    | .   .   .   2   .   3   .   
  Guns                     40   | .   6   17  13  .   4   .   
  Cannons                  42   | .   .   7   13  20  1   1   
  AOE                      5    | .   .   .   .   5   .   .   
Classes Destroyed          16   | .   8   4   2   2   .   .   
  Worker                   7    | .   3   .   3   .   1   .   
  Builder                  4    | .   .   2   .   .   2   .   
  Tunneler                 1    | .   1   .   .   .   .   .   
  Hauler                   5    | .   2   1   2   .   .   .   
  Recycler                 7    | .   4   1   1   .   1   .   
  Mechanic                 2    | .   .   1   .   .   1   .   
  Operator                 2    | .   1   .   1   .   .   .   
  Watcher                  10   | .   3   5   2   .   .   .   
  Swarmer                  20   | .   3   4   4   8   .   1   
  Cutter                   3    | .   .   .   .   3   .   .   
  Grunt                    44   | .   3   11  16  11  3   .   
  Brawler                  2    | .   .   .   2   .   .   .   
  Duelist                  2    | .   .   1   1   .   .   .   
  Sentry                   12   | .   .   8   3   1   .   .   
  Hunter                   5    | .   .   .   2   1   2   .   
  Programmer               4    | .   .   .   .   1   3   .   
Best Kill Streak           8    | .   8   5   5   4   2   1   
  Combat Bots Only         5    | .   5   3   4   4   1   1   
Max Kills in Single Turn   2    | .   2   1   2   2   1   1   
  Gunslinging              1    | .   1   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   .   .   
  Melee                    1    | .   .   .   1   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -7   -6   
--------                   Run  | Jun  Mat  Mat  Mat  Gar  Fac  Fac  
Damage Taken               8532 | .    316  1400 1756 1432 2072 1556 
  Core                     2165 | .    56   216  290  216  533  854  
  Absorbed by Shields      31   | .    .    .    .    .    .    31   
  Redirected to Shielding  348  | .    13   41   84   121  89   .    
  Regen/Repaired (Parts)   123  | .    .    .    .    .    123  .    
Core Remaining (%)         50   | 100  77   46   .    8    23   .    
Volleys Fired              401  | .    50   120  116  77   27   11   
  Largest                  3    | .    2    2    2    2    3    2    
  Hottest                  136  | .    46   62   94   104  136  104  
Shots Fired                780  | .    100  235  215  151  64   15   
  Gun                      464  | .    100  190  136  2    36   .    
  Cannon                   295  | .    .    45   79   128  28   15   
  Launcher                 21   | .    .    .    .    21   .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  552  | .    100  235  85   85   43   4    
  Thermal                  134  | .    .    .    58   44   21   11   
  Explosive                1    | .    .    .    .    1    .    .    
  Electromagnetic          93   | .    .    .    72   21   .    .    
  Robot Hit Streak         19   | .    9    10   19   8    12   6    
  Robot Miss Streak        10   | .    5    4    7    10   5    1    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        2    | .    1    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    .    .    
Shots Hit Robots           489  | .    52   137  156  74   57   13   
  Core Hits                241  | .    28   51   73   64   21   4    
  Critical Kills           1    | .    .    1    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    1    .    .    2    .    
  Critical Strikes         16   | .    .    5    7    .    4    .    
    Burn                   4    | .    .    .    3    .    1    .    
    Destroy                3    | .    .    3    .    .    .    .    
    Blast                  7    | .    .    2    4    .    1    .    
    Smash                  2    | .    .    .    .    .    2    .    
Melee Attacks              40   | .    .    .    15   .    21   4    
  Impact                   18   | .    .    .    .    .    18   .    
  Slashing                 15   | .    .    .    15   .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    .    .    3    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           9361 | .    669  2298 3026 1653 1367 348  
  Guns                     4330 | .    669  1709 1503 .    449  .    
  Cannons                  3706 | .    .    581  1092 1327 366  340  
  Explosions               398  | .    .    .    72   326  .    .    
  Melee                    900  | .    .    .    348  .    552  .    
  Ramming                  27   | .    .    8    11   .    .    8    
  Kinetic                  5742 | .    669  2290 1150 951  561  121  
  Thermal                  1491 | .    .    .    642  376  254  219  
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          1201 | .    .    .    875  326  .    .    
  Impact                   552  | .    .    .    .    .    552  .    
  Slashing                 348  | .    .    .    348  .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         11   | .    .    .    .    11   3    .    
  Average Corruption       3    | .    .    .    .    4    2    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  53   | .    .    .    .    41   12   .    
    Message Errors         12   | .    .    .    .    8    4    .    
    Matter Fused           12   | .    .    .    .    9    3    .    
    Heat Flow Errors       5    | .    .    .    .    4    1    .    
    Energy Discharges      4    | .    .    .    .    3    1    .    
    Parts Fused            1    | .    .    .    .    1    .    .    
    Data Loss (minor)      11   | .    .    .    .    10   1    .    
    Data Loss (major)      2    | .    .    .    .    .    2    .    
    Misfires               3    | .    .    .    .    3    .    .    
    Alerts                 2    | .    .    .    .    2    .    .    
    Weapon Failures        1    | .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            286  | .    .    19   49   28   172  18   
  Projectiles              108  | .    .    19   36   28   7    18   
  Explosions               15   | .    .    .    .    .    15   .    
  Melee                    163  | .    .    .    13   .    150  .    
Knockbacks                 53   | .    .    3    16   20   12   2    
  Impact                   7    | .    .    .    1    .    6    .    
  Kinetic                  44   | .    .    3    15   18   6    2    
  Secondary                2    | .    .    .    .    2    .    .    
Self-Inflicted Damage      171  | .    .    .    9    50   112  .    
  Shots                    8    | .    .    .    1    6    1    .    
  Rammed                   7    | .    .    .    .    .    .    7    
Targets Rammed             13   | .    .    2    1    .    .    10   
  Kicked                   6    | .    .    2    1    .    .    3    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        366  | .    6    12   5    366  310  .    
  Average Temperature      65   | .    5    5    2    65   89   .    
  Received Heat Transfer   2382 | .    156  570  837  369  450  .    
  Effects                  1    | .    .    .    .    1    .    .    
    Energy Bleed           1    | .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              6    | .    .    .    4    2    .    .    
  Impact Corruptions       7    | .    .    .    1    .    6    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    1    1    .    
  Heat Transferred         2838 | .    .    .    1432 592  518  296  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      4    | .    .    .    2    2    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -8   -7   -6   
-------                    Run  | Jun  Mat  Mat  Mat  Gar  Fac  Fac  
Peak Influence             1213 | .    170  315  404  1213 809  244  
  Initial                  636  | .    .    .    85   55   636  244  
  Average                  285  | .    37   166  165  532  646  155  
Maximum Alert Level        4    | .    .    1    2    4    3    1    
  Low Security (%)         48   | 100  100  52   65   16   .    46   
  Level 1                  27   | .    .    47   32   30   .    53   
  Level 2                  14   | .    .    .    2    23   77   .    
  Level 3                  6    | .    .    .    .    17   22   .    
  Level 4                  2    | .    .    .    .    11   .    .    
  Level 5                  .    | .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    
Squads Dispatched          19   | .    1    3    10   .    4    1    
  Investigation            4    | .    .    1    2    .    1    .    
  Extermination            3    | .    .    .    .    .    2    1    
  Reinforcement            5    | .    1    2    2    .    .    .    
  Assault                  1    | .    .    .    .    .    1    .    
  Garrison                 6    | .    .    .    6    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -8  -7  -6  
---------                  Run  | Jun Mat Mat Mat Gar Fac Fac 
Distress Signals           11   | .   1   6   4   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              140  | .   13  38  43  25  13  8   
  Peak Tracking Total      5    | .   3   4   5   4   5   4   
  Tactical Retreats        11   | .   .   1   7   1   .   2   

 Traps                          | -11 -10 -9  -8  -8  -7  -6  
-------                    Run  | Jun Mat Mat Mat Gar Fac Fac 
Traps Triggered            10   | .   2   1   2   5   .   .   
  Indirectly               3    | .   .   .   .   3   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -7  -6  
----------                 Run  | Jun Mat Mat Mat Gar Fac Fac 
Machines Disabled          10   | .   .   2   1   4   3   .   
  Max in Single Turn       1    | .   .   1   1   1   1   .   
  Garrison Relay           3    | .   .   .   .   3   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -6  
---------                  Run  | Jun Mat Mat Mat Gar Fac Fac 
Machines Accessed          19   | .   4   7   4   2   2   .   
  Terminals                15   | .   4   6   2   2   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   1   1   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   
Total Hacks                53   | .   9   21  12  5   6   .   
  Successful               30   | .   6   13  8   .   3   .   
  Failed                   23   | .   3   8   4   5   3   .   
    Catastrophic           4    | .   2   1   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                39   | .   9   19  4   5   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   4   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              7    | .   .   2   5   .   .   .   
  Garrison Access          3    | .   .   .   3   .   .   .   
Terminal Hacks             21   | .   6   11  3   .   1   .   
  Record                   4    | .   1   2   .   .   1   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   
  Branch Access Points     1    | .   .   1   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   
  Alert Level              2    | .   2   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   2   .   .   .   
  Locate Traps             5    | .   1   4   .   .   .   .   
  Maintenance Status       1    | .   .   1   .   .   .   .   
  Registered Components    1    | .   .   1   .   .   .   .   
  Zone Layout              3    | .   .   2   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   2   .   
  Scan Component           1    | .   .   .   .   .   1   .   
  Repair                   1    | .   .   .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   2   4   .   .   .   
  Insert Component         3    | .   .   1   2   .   .   .   
  Analyze                  3    | .   .   1   2   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   .   
  Unlock Access            1    | .   .   .   1   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         15   | .   3   6   2   2   2   .   
  Full Trace Events        5    | .   1   2   .   1   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   1   2   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   
  Time                     19   | .   .   .   .   .   19  .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   1   2   .   .   .   
  Part Schematics Acquired 3    | .   .   1   2   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -6  
------------               Run  | Jun Mat Mat Mat Gar Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   1   .   
  Non-combat               1    | .   .   .   .   .   1   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        3    | .   .   .   .   .   3   .   
  parse_system             1    | .   .   .   .   .   1   .   
  no_distress              1    | .   .   .   .   .   1   .   
  find_chute               1    | .   .   .   .   .   1   .   
Relay Couplers Released    15   | .   .   .   .   15  .   .   
  Machine Destruction      11   | .   .   .   .   11  .   .   
  Programmers              4    | .   .   .   .   4   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -7  -6  
--------                   Run  | Jun Mat Mat Mat Gar Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -7  -6  
-------                    Run  | Jun Mat Mat Mat Gar Fac Fac 
Robot Analysis Total       1    | .   1   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -7   -6   
-------------              Run  | Jun  Mat  Mat  Mat  Gar  Fac  Fac  
Turns Passed               9985 | 58   1774 2128 1697 2542 1045 741  
Spaces Moved               3763 | 48   714  889  679  947  364  122  
  Core                     33   | 19   .    .    .    10   3    1    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     3703 | 29   714  889  679  910  361  121  
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   27   | .    .    .    .    27   .    .    
  Fastest Speed            50   | 50   120  190  125  111  125  270  
  Average Speed            195  | 92   219  190  163  189  206  328  
  Slowest Speed            1240 | 120  260  260  270  1240 850  700  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       37   | 3    80   75   35   56   7    3    
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    .    .    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          50   | .    .    4    7    3    36   .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               6    | .    .    4    1    .    1    .    
  AOE                      44   | .    .    .    6    3    35   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -7   -6   
---------                  Run  | Jun  Mat  Mat  Mat  Gar  Fac  Fac  
Total                      5565 | 61   832  1096 1038 1543 595  400  
  Wait                     985  | .    28   35   154  411  116  241  
  Move                     3757 | 47   713  888  678  946  363  122  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  165  | 7    26   24   34   41   30   3    
  Fast Attach              .    | .    .    .    .    .    .    .    
  Attach                   88   | 6    7    13   17   23   15   7    
  Detach                   11   | .    2    .    .    4    5    .    
  Swap                     41   | 1    3    4    5    20   6    2    
  Drop                     59   | .    3    10   18   16   12   .    
  Fire                     401  | .    50   120  116  77   27   11   
  Melee                    40   | .    .    .    15   .    21   4    
  Ram                      7    | .    .    .    .    .    .    7    
  Kick                     6    | .    .    2    1    .    .    3    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            5    | .    .    .    .    5    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-8/Materials
-8/Garrison (discovered 2 exits: *Fac x2)
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
    4 | -11/Junkyard  | Discovered new exit (range 16)
   59 | -11/Junkyard  | Entered Materials
  301 | -10/Materials | Build established: Mutant
  378 | -10/Materials | Discovered new exit (range 7)
  413 | -10/Materials | Discovered new exit (range 11)
 1360 | -10/Materials | Discovered new exit (range 7)
 1683 | -10/Materials | Discovered new exit (range 8)
 1833 | -10/Materials | Entered another Materials area
 1833 | -9/Materials  | Evolved 2 slots: Propulsion x2
 2095 | -9/Materials  | Identified exit to Mines
 2324 | -9/Materials  | Lost 3 parts (1n2w)
 2964 | -9/Materials  | Core integrity fell below 50%
 3138 | -9/Materials  | Build established: Scavenger-Mutant
 3180 | -9/Materials  | Discovered new exit (range 12)
 3803 | -9/Materials  | Discovered new exit (range 9)
 3961 | -9/Materials  | Entered another Materials area
 3961 | -8/Materials  | Evolved 2 slots: Utility x2
 4555 | -8/Materials  | Garrison activated, responded to threat
 4573 | -8/Materials  | Lost 3 parts (1p2n)
 4596 | -8/Materials  | Build established: Mutant
 4861 | -8/Materials  | Lost 5 parts (1p2n1u1w)
 5012 | -8/Materials  | Garrison activated, responded to threat
 5138 | -8/Materials  | Build established: Scavenger-Mutant
 5447 | -8/Materials  | Core integrity fell below 50%
 5648 | -8/Materials  | Identified exit to Garrison
 5658 | -8/Materials  | Entered Garrison
 5722 | -8/Garrison   | Triggered checkpoint
 6034 | -8/Garrison   | Triggered checkpoint
 6128 | -8/Garrison   | Lost 3 parts (2n1w)
 6267 | -8/Garrison   | Triggered checkpoint
 6332 | -8/Garrison   | Lost 3 parts (1n2u)
 6559 | -8/Garrison   | Discovered new exit (range 14)
 6684 | -8/Garrison   | Core integrity fell below 20%
 6928 | -8/Garrison   | Garrison Relay disabled
 7008 | -8/Garrison   | Garrison Relay disabled
 7142 | -8/Garrison   | Triggered checkpoint
 7437 | -8/Garrison   | Discovered new exit (range 13)
 7561 | -8/Garrison   | Triggered checkpoint
 7576 | -8/Garrison   | Build established: Mutant
 7631 | -8/Garrison   | System corruption reached 10%
 8088 | -8/Garrison   | Build established: Scavenger-Mutant
 8200 | -8/Garrison   | Entered Factory
 8200 | -7/Factory    | Evolved 2 slots: Power x1, Weapon x1
 8584 | -7/Factory    | Repaired Flak Cannon
 8647 | -7/Factory    | Build established: Scavenger-Gunner
 8688 | -7/Factory    | Discovered new exit (range 5)
 9000 | -7/Factory    | First assault squad dispatched
 9003 | -7/Factory    | Build established: Gunner
 9231 | -7/Factory    | Core integrity fell below 50%
 9245 | -7/Factory    | Entered another Factory area
 9245 | -6/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 9269 | -6/Factory    | Lost 11 parts (2p4n2u3w)
 9327 | -6/Factory    | Build established: Mutant
 9944 | -6/Factory    | Core integrity fell below 50%
 9961 | -6/Factory    | Core integrity fell below 20%
 9984 | -6/Factory    | Lost 6 parts (1n1u4w)
 9986 | -6/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
Slammed into S-27 Virus.
Destabilizing: Core damaged (-42).
R-10 Processor collects Autogun.
K-01 Serf collects debris. <x4>
Slammed into S-27 Virus.
Destabilizing: Core damaged (-8).
K-01 Serf collects debris. <x2>
Slammed into S-27 Virus.
Destabilizing: Core damaged (-42).
Imp. Targeting Computer destroyed.
K-01 Serf collects debris. <x4>
Slammed into S-27 Virus.
Acquired 27 matter.
K-01 Serf collects debris. <x4>
Slammed into S-27 Virus.
K-01 Serf collects debris. <x2>
Slammed into S-27 Virus.
K-01 Serf collects debris. <x2>
Slammed into S-27 Virus.
K-01 Serf collects debris. <x2>

 Map 
-----
+----------------------------------------------------+
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| ??????#        "Y" # k   #     # """ """ #???????? |
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| ??????#######+############     #         #???????? |
| ?????????#                     ###########???????? |
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| ???????##############????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          23
Energy Capacity            380
Matter Stores              300
Matter Capacity            450
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    6
Base Temperature (-)       100
Core Shielding             20
Power Shielding            66
Weapon Shielding           66
Weapon Cycling             15
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           4
Particle Charging          15
Offensive Hacking          10

 Item Schematics 
-----------------
  Imp. Light Cannon | -9/Materials | Scanalyzed
 Hvy. Assault Rifle | -8/Materials | Scanalyzed
        EMP Blaster | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SuspensionUtilityRefractor
  Manual?         0
Play Time         01:35:38
  Cumulative      9.7 hours
  Start           2023.12.24 @ 18:10:10
  End             2023.12.25 @ 02:37:17
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           8
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          11
Achievement%      10
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              14/ProggyBold
Map View          84x54
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9638a4fb-1bbd-4dd6-9901-dabbe5685ab5