Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.25 @ 02:37:17 Player: Nihil Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (130) 650 Value Destroyed (4398) 4398 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (419) 419 TOTAL SCORE: 8687 Bonus ------- High Alert Combat Kills 219 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 119/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (700) Ox13 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Improved Power Shielding > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Weight Redist. System Trap Scanner Advanced Sensor Array Particle Charger Particle Charger Kinecellerator Force Field Relay Coupler [Swarmer] (33) Relay Coupler [Cutter] (21) Relay Coupler [Grunt] (21) Relay Coupler [Sentry] (20) Relay Coupler [Sentry] (19) Relay Coupler [Behemoth] (8) Peak State ------------ > --- POWER ------------ Nuclear Core Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Titanium Leg Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Targeting Computer Recoil Stabilizer Improved Power Shielding > --- WEAPON ----------- Heavy Particle Gun Gauss Rifle Advanced Assault Cannon > --- INVENTORY -------- Nuclear Core Titanium Leg Weight Redist. System Trap Scanner Particle Charger Kinecellerator Weapon Cycler Improved Power Shielding Relay Coupler [Swarmer] Relay Coupler [Swarmer] Relay Coupler [Cutter] Relay Coupler [Grunt] Relay Coupler [Sentry] Relay Coupler [Sentry] Relay Coupler [Sentry] Relay Coupler [Behemoth] Ion Cannon Improved Datajack Heavy Flail [Rating: 43] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flight Unit Utility High-capacity Storage Unit Device Cryofiber Web Storage High-capacity Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Core Shielding Weapon Heavy Assault Rifle Energy Gun EM Shotgun Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher EMP Blaster Impact Weapon Heavy Flail Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -7 -6 ------- Run | Jun Mat Mat Mat Gar Fac Fac Slots Evolved 8 | . . 2 2 . 2 2 Power 1 | . . . . . 1 . Propulsion 3 | . . 2 . . . 1 Utility 2 | . . . 2 . . . Weapon 2 | . . . . . 1 1 Parts Attached 128 | 7 10 17 22 43 21 8 Power 14 | 1 4 2 3 1 3 . Engine 6 | 1 3 1 1 . . . Core 8 | . 1 1 2 1 3 . Reactor . | . . . . . . . Propulsion 41 | 3 1 9 8 14 5 1 Treads . | . . . . . . . Leg 37 | 3 1 9 8 10 5 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 4 | . . . . 4 . . Utility 35 | 1 2 2 7 13 7 3 Device 14 | . . . 3 5 4 2 Storage 6 | 1 1 . . 2 2 . Processor 2 | . . . . 1 1 . Hackware 1 | . . 1 . . . . Protection 12 | . 1 1 4 5 . 1 Artifact . | . . . . . . . Weapon 38 | 2 3 4 4 15 6 4 Energy Gun 5 | . . . 3 2 . . Energy Cannon 5 | . . . . 3 . 2 Ballistic Gun 8 | 2 3 2 . . 1 . Ballistic Cannon 12 | . . 2 . 6 3 1 Launcher 4 | . . . . 4 . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . 1 . Slashing Weapon 1 | . . . 1 . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 2 | . . . . . 1 1 Unidentified Prototypes 1 | . . . 1 . . . Corrupted Parts 2 | . . . . 2 . . System Corruption 9 | . . . . 9 . . Parts Lost 56 | . 1 8 14 13 14 6 Power 8 | . 1 2 2 . 3 . Propulsion 23 | . . 2 8 8 4 1 Utility 11 | . . 1 3 3 3 1 Weapon 14 | . . 3 1 2 4 4 Highest Loss Streak 11 | . 1 3 5 3 11 6 To Critical Strikes 2 | . . 1 . . . 1 Average Slot Usage (%) 90 | . 98 98 96 86 96 47 Engine 4 | . 13 9 . . . . Core 5 | . . 1 7 9 14 . Leg 29 | . 28 42 34 25 27 5 Device 4 | . . . 15 4 5 5 Storage 10 | . 14 11 9 10 6 6 Processor 3 | . . . . 8 7 5 Hackware 1 | . . 3 1 . . . Protection 9 | . 13 7 8 9 7 6 Energy Gun 2 | . . . 12 1 4 . Energy Cannon 1 | . . . . 4 . 6 Ballistic Gun 9 | . 27 17 . . 3 . Ballistic Cannon 5 | . . 3 4 9 11 5 Naked Turns . | . . . . . . . Heaviest Build 74 | 11 52 53 56 64 74 69 Greatest Support 61 | 20 20 43 61 52 60 23 Greatest Overweight (x) 20 | . 2 2 2 20 16 13 Average Overweight (x) 1 | . 1 1 . 1 1 2 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 18 | 6 17 20 20 16 19 20 Most Carried 20 | 5 19 20 20 20 20 16 Average Carried 15 | 1 13 17 19 13 18 13 Final Capacity 20 | 8 20 20 20 20 20 20 Final Carried 20 | 1 19 20 20 20 17 13 Class Distribution -------------------- 49% | Mutant 41% | Scavenger-Mutant 3% | Scavenger-Gunner 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Gunner | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -6 ----------- Run | Jun Mat Mat Mat Gar Fac Fac Matter Collected 3205 | 172 417 874 502 736 467 37 Remotely . | . . . . . . . Salvage Created 4420 | . 682 1189 1396 656 470 27 Parts 267 | . 49 71 73 46 26 2 Haulers Intercepted 5 | . 2 1 2 . . . Recyclers Shooed 7 | . 2 3 1 . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 ------- Run | Jun Mat Mat Mat Gar Fac Fac Combat Hostiles Destroyed 92 | . 6 24 28 25 8 1 Melee 5 | . . . 2 . 3 . Guns 40 | . 6 17 13 . 4 . Cannons 42 | . . 7 13 20 1 1 AOE 5 | . . . . 5 . . Classes Destroyed 16 | . 8 4 2 2 . . Worker 7 | . 3 . 3 . 1 . Builder 4 | . . 2 . . 2 . Tunneler 1 | . 1 . . . . . Hauler 5 | . 2 1 2 . . . Recycler 7 | . 4 1 1 . 1 . Mechanic 2 | . . 1 . . 1 . Operator 2 | . 1 . 1 . . . Watcher 10 | . 3 5 2 . . . Swarmer 20 | . 3 4 4 8 . 1 Cutter 3 | . . . . 3 . . Grunt 44 | . 3 11 16 11 3 . Brawler 2 | . . . 2 . . . Duelist 2 | . . 1 1 . . . Sentry 12 | . . 8 3 1 . . Hunter 5 | . . . 2 1 2 . Programmer 4 | . . . . 1 3 . Best Kill Streak 8 | . 8 5 5 4 2 1 Combat Bots Only 5 | . 5 3 4 4 1 1 Max Kills in Single Turn 2 | . 2 1 2 2 1 1 Gunslinging 1 | . 1 . . . . . Exploded 2 | . . . . 2 . . Melee 1 | . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -------- Run | Jun Mat Mat Mat Gar Fac Fac Damage Taken 8532 | . 316 1400 1756 1432 2072 1556 Core 2165 | . 56 216 290 216 533 854 Absorbed by Shields 31 | . . . . . . 31 Redirected to Shielding 348 | . 13 41 84 121 89 . Regen/Repaired (Parts) 123 | . . . . . 123 . Core Remaining (%) 50 | 100 77 46 . 8 23 . Volleys Fired 401 | . 50 120 116 77 27 11 Largest 3 | . 2 2 2 2 3 2 Hottest 136 | . 46 62 94 104 136 104 Shots Fired 780 | . 100 235 215 151 64 15 Gun 464 | . 100 190 136 2 36 . Cannon 295 | . . 45 79 128 28 15 Launcher 21 | . . . . 21 . . Special . | . . . . . . . Kinetic 552 | . 100 235 85 85 43 4 Thermal 134 | . . . 58 44 21 11 Explosive 1 | . . . . 1 . . Electromagnetic 93 | . . . 72 21 . . Robot Hit Streak 19 | . 9 10 19 8 12 6 Robot Miss Streak 10 | . 5 4 7 10 5 1 Penetration Max . | . . . . . . . Secondary Targets 2 | . 1 . 1 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 489 | . 52 137 156 74 57 13 Core Hits 241 | . 28 51 73 64 21 4 Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed 3 | . . 1 . . 2 . Critical Strikes 16 | . . 5 7 . 4 . Burn 4 | . . . 3 . 1 . Destroy 3 | . . 3 . . . . Blast 7 | . . 2 4 . 1 . Smash 2 | . . . . . 2 . Melee Attacks 40 | . . . 15 . 21 4 Impact 18 | . . . . . 18 . Slashing 15 | . . . 15 . . . Piercing . | . . . . . . . Sneak Attacks 3 | . . . . . 3 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9361 | . 669 2298 3026 1653 1367 348 Guns 4330 | . 669 1709 1503 . 449 . Cannons 3706 | . . 581 1092 1327 366 340 Explosions 398 | . . . 72 326 . . Melee 900 | . . . 348 . 552 . Ramming 27 | . . 8 11 . . 8 Kinetic 5742 | . 669 2290 1150 951 561 121 Thermal 1491 | . . . 642 376 254 219 Explosive . | . . . . . . . Electromagnetic 1201 | . . . 875 326 . . Impact 552 | . . . . . 552 . Slashing 348 | . . . 348 . . . Piercing . | . . . . . . . Highest Corruption 11 | . . . . 11 3 . Average Corruption 3 | . . . . 4 2 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 53 | . . . . 41 12 . Message Errors 12 | . . . . 8 4 . Matter Fused 12 | . . . . 9 3 . Heat Flow Errors 5 | . . . . 4 1 . Energy Discharges 4 | . . . . 3 1 . Parts Fused 1 | . . . . 1 . . Data Loss (minor) 11 | . . . . 10 1 . Data Loss (major) 2 | . . . . . 2 . Misfires 3 | . . . . 3 . . Alerts 2 | . . . . 2 . . Weapon Failures 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 286 | . . 19 49 28 172 18 Projectiles 108 | . . 19 36 28 7 18 Explosions 15 | . . . . . 15 . Melee 163 | . . . 13 . 150 . Knockbacks 53 | . . 3 16 20 12 2 Impact 7 | . . . 1 . 6 . Kinetic 44 | . . 3 15 18 6 2 Secondary 2 | . . . . 2 . . Self-Inflicted Damage 171 | . . . 9 50 112 . Shots 8 | . . . 1 6 1 . Rammed 7 | . . . . . . 7 Targets Rammed 13 | . . 2 1 . . 10 Kicked 6 | . . 2 1 . . 3 Crushed . | . . . . . . . Highest Temperature 366 | . 6 12 5 366 310 . Average Temperature 65 | . 5 5 2 65 89 . Received Heat Transfer 2382 | . 156 570 837 369 450 . Effects 1 | . . . . 1 . . Energy Bleed 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 6 | . . . 4 2 . . Impact Corruptions 7 | . . . 1 . 6 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . 1 1 . Heat Transferred 2838 | . . . 1432 592 518 296 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . . 2 2 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 ------- Run | Jun Mat Mat Mat Gar Fac Fac Peak Influence 1213 | . 170 315 404 1213 809 244 Initial 636 | . . . 85 55 636 244 Average 285 | . 37 166 165 532 646 155 Maximum Alert Level 4 | . . 1 2 4 3 1 Low Security (%) 48 | 100 100 52 65 16 . 46 Level 1 27 | . . 47 32 30 . 53 Level 2 14 | . . . 2 23 77 . Level 3 6 | . . . . 17 22 . Level 4 2 | . . . . 11 . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 19 | . 1 3 10 . 4 1 Investigation 4 | . . 1 2 . 1 . Extermination 3 | . . . . . 2 1 Reinforcement 5 | . 1 2 2 . . . Assault 1 | . . . . . 1 . Garrison 6 | . . . 6 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 --------- Run | Jun Mat Mat Mat Gar Fac Fac Distress Signals 11 | . 1 6 4 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 140 | . 13 38 43 25 13 8 Peak Tracking Total 5 | . 3 4 5 4 5 4 Tactical Retreats 11 | . . 1 7 1 . 2 Traps | -11 -10 -9 -8 -8 -7 -6 ------- Run | Jun Mat Mat Mat Gar Fac Fac Traps Triggered 10 | . 2 1 2 5 . . Indirectly 3 | . . . . 3 . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 ---------- Run | Jun Mat Mat Mat Gar Fac Fac Machines Disabled 10 | . . 2 1 4 3 . Max in Single Turn 1 | . . 1 1 1 1 . Garrison Relay 3 | . . . . 3 . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 --------- Run | Jun Mat Mat Mat Gar Fac Fac Machines Accessed 19 | . 4 7 4 2 2 . Terminals 15 | . 4 6 2 2 1 . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . 1 . Recycling Units . | . . . . . . . Scanalyzers 2 | . . 1 1 . . . Garrison Access 1 | . . . 1 . . . Total Hacks 53 | . 9 21 12 5 6 . Successful 30 | . 6 13 8 . 3 . Failed 23 | . 3 8 4 5 3 . Catastrophic 4 | . 2 1 . 1 . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 39 | . 9 19 4 5 2 . Fabricators . | . . . . . . . Repair Stations 4 | . . . . . 4 . Recycling Units . | . . . . . . . Scanalyzers 7 | . . 2 5 . . . Garrison Access 3 | . . . 3 . . . Terminal Hacks 21 | . 6 11 3 . 1 . Record 4 | . 1 2 . . 1 . Robot Analysis 1 | . 1 . . . . . Branch Access Points 1 | . . 1 . . . . Terminal Index 1 | . 1 . . . . . Alert Level 2 | . 2 . . . . . Unreport Threat 2 | . . . 2 . . . Locate Traps 5 | . 1 4 . . . . Maintenance Status 1 | . . 1 . . . . Registered Components 1 | . . 1 . . . . Zone Layout 3 | . . 2 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . . 2 . Scan Component 1 | . . . . . 1 . Repair 1 | . . . . . 1 . Recycling Unit Hacks . | . . . . . . . Scanalyzer 6 | . . 2 4 . . . Insert Component 3 | . . 1 2 . . . Analyze 3 | . . 1 2 . . . Garrison Access Hacks 1 | . . . 1 . . . Unlock Access 1 | . . . 1 . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 15 | . 3 6 2 2 2 . Full Trace Events 5 | . 1 2 . 1 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . 1 2 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . 1 . Time 19 | . . . . . 19 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . 1 2 . . . Part Schematics Acquired 3 | . . 1 2 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 ------------ Run | Jun Mat Mat Mat Gar Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . 1 . Non-combat 1 | . . . . . 1 . Combat . | . . . . . . . Robot Hacks Applied 3 | . . . . . 3 . parse_system 1 | . . . . . 1 . no_distress 1 | . . . . . 1 . find_chute 1 | . . . . . 1 . Relay Couplers Released 15 | . . . . 15 . . Machine Destruction 11 | . . . . 11 . . Programmers 4 | . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -------- Run | Jun Mat Mat Mat Gar Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 ------- Run | Jun Mat Mat Mat Gar Fac Fac Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 ------------- Run | Jun Mat Mat Mat Gar Fac Fac Turns Passed 9985 | 58 1774 2128 1697 2542 1045 741 Spaces Moved 3763 | 48 714 889 679 947 364 122 Core 33 | 19 . . . 10 3 1 Treads . | . . . . . . . Legs 3703 | 29 714 889 679 910 361 121 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 27 | . . . . 27 . . Fastest Speed 50 | 50 120 190 125 111 125 270 Average Speed 195 | 92 219 190 163 189 206 328 Slowest Speed 1240 | 120 260 260 270 1240 850 700 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 3 80 75 35 56 7 3 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 4 | 1 1 1 . . 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 50 | . . 4 7 3 36 . Melee . | . . . . . . . Projectile 6 | . . 4 1 . 1 . AOE 44 | . . . 6 3 35 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 --------- Run | Jun Mat Mat Mat Gar Fac Fac Total 5565 | 61 832 1096 1038 1543 595 400 Wait 985 | . 28 35 154 411 116 241 Move 3757 | 47 713 888 678 946 363 122 Hop . | . . . . . . . Pick Up 165 | 7 26 24 34 41 30 3 Fast Attach . | . . . . . . . Attach 88 | 6 7 13 17 23 15 7 Detach 11 | . 2 . . 4 5 . Swap 41 | 1 3 4 5 20 6 2 Drop 59 | . 3 10 18 16 12 . Fire 401 | . 50 120 116 77 27 11 Melee 40 | . . . 15 . 21 4 Ram 7 | . . . . . . 7 Kick 6 | . . 2 1 . . 3 Crush . | . . . . . . . Escape Stasis 5 | . . . . 5 . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory -6/Factory History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 16) 59 | -11/Junkyard | Entered Materials 301 | -10/Materials | Build established: Mutant 378 | -10/Materials | Discovered new exit (range 7) 413 | -10/Materials | Discovered new exit (range 11) 1360 | -10/Materials | Discovered new exit (range 7) 1683 | -10/Materials | Discovered new exit (range 8) 1833 | -10/Materials | Entered another Materials area 1833 | -9/Materials | Evolved 2 slots: Propulsion x2 2095 | -9/Materials | Identified exit to Mines 2324 | -9/Materials | Lost 3 parts (1n2w) 2964 | -9/Materials | Core integrity fell below 50% 3138 | -9/Materials | Build established: Scavenger-Mutant 3180 | -9/Materials | Discovered new exit (range 12) 3803 | -9/Materials | Discovered new exit (range 9) 3961 | -9/Materials | Entered another Materials area 3961 | -8/Materials | Evolved 2 slots: Utility x2 4555 | -8/Materials | Garrison activated, responded to threat 4573 | -8/Materials | Lost 3 parts (1p2n) 4596 | -8/Materials | Build established: Mutant 4861 | -8/Materials | Lost 5 parts (1p2n1u1w) 5012 | -8/Materials | Garrison activated, responded to threat 5138 | -8/Materials | Build established: Scavenger-Mutant 5447 | -8/Materials | Core integrity fell below 50% 5648 | -8/Materials | Identified exit to Garrison 5658 | -8/Materials | Entered Garrison 5722 | -8/Garrison | Triggered checkpoint 6034 | -8/Garrison | Triggered checkpoint 6128 | -8/Garrison | Lost 3 parts (2n1w) 6267 | -8/Garrison | Triggered checkpoint 6332 | -8/Garrison | Lost 3 parts (1n2u) 6559 | -8/Garrison | Discovered new exit (range 14) 6684 | -8/Garrison | Core integrity fell below 20% 6928 | -8/Garrison | Garrison Relay disabled 7008 | -8/Garrison | Garrison Relay disabled 7142 | -8/Garrison | Triggered checkpoint 7437 | -8/Garrison | Discovered new exit (range 13) 7561 | -8/Garrison | Triggered checkpoint 7576 | -8/Garrison | Build established: Mutant 7631 | -8/Garrison | System corruption reached 10% 8088 | -8/Garrison | Build established: Scavenger-Mutant 8200 | -8/Garrison | Entered Factory 8200 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 8584 | -7/Factory | Repaired Flak Cannon 8647 | -7/Factory | Build established: Scavenger-Gunner 8688 | -7/Factory | Discovered new exit (range 5) 9000 | -7/Factory | First assault squad dispatched 9003 | -7/Factory | Build established: Gunner 9231 | -7/Factory | Core integrity fell below 50% 9245 | -7/Factory | Entered another Factory area 9245 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 9269 | -6/Factory | Lost 11 parts (2p4n2u3w) 9327 | -6/Factory | Build established: Mutant 9944 | -6/Factory | Core integrity fell below 50% 9961 | -6/Factory | Core integrity fell below 20% 9984 | -6/Factory | Lost 6 parts (1n1u4w) 9986 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- Slammed into S-27 Virus. Destabilizing: Core damaged (-42). R-10 Processor collects Autogun. K-01 Serf collects debris. Slammed into S-27 Virus. Destabilizing: Core damaged (-8). K-01 Serf collects debris. Slammed into S-27 Virus. Destabilizing: Core damaged (-42). Imp. Targeting Computer destroyed. K-01 Serf collects debris. Slammed into S-27 Virus. Acquired 27 matter. K-01 Serf collects debris. Slammed into S-27 Virus. K-01 Serf collects debris. Slammed into S-27 Virus. K-01 Serf collects debris. Slammed into S-27 Virus. K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????? ??????????????????? | | ?????????????????????????? #?????????????????? | | ?????????????????????????? #?????????????????? | | ?????????????????????????? #?????????????????? | | ????????????????????????? #?????????????????? | | ????????????????????????? #?????????????????? | | ?????????????????????????# #?????????????????? | | ?????????????????????????# #?????????????????? | | ??????#################### #?????????????????? | | ??????# # # #?????????????????? | | ??????# """""" # # #?????????????????? | | ??????# """""" # # #?????????????????? | | ??????# """""" # # #?????????????????? | | ??????# """""" # # ###########???????? | | ??????# # # # #???????? | | ??????# # # # ! #???????? | | ??????# ! # # # #???????? | | ??????# # s#s # """ """ #???????? | | ??????# # s@ + """ """ #???????? | | ??????# "Y" # k # # """ """ #???????? | | ??????# """ # # # #???????? | | ??????#######+############ # #???????? | | ?????????# ###########???????? | | ?????????# #?????????????????? | | ?????????# #?????????????????? | | ?????????# #?????????????????? | | ?????????# #?????????????????? | | ???????######+##################?????????????????? | | ???????# #????????????????????????????? | | ???????# #????????????????????????????? | | ???????# """ """ #????????????????????????????? | | ???????# """ """ #????????????????????????????? | | ???????# """ """ #????????????????????????????? | | ???????# #????????????????????????????? | | ???????# """ """ #????????????????????????????? | | ???????# """ """ #????????????????????????????? | | ???????# """ """ #????????????????????????????? | | ???????# #????????????????????????????? | | ???????# #????????????????????????????? | | ???????# #????????????????????????????? | | ???????##############????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 23 Energy Capacity 380 Matter Stores 300 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Base Temperature (-) 100 Core Shielding 20 Power Shielding 66 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Imp. Light Cannon | -9/Materials | Scanalyzed Hvy. Assault Rifle | -8/Materials | Scanalyzed EMP Blaster | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SuspensionUtilityRefractor Manual? 0 Play Time 01:35:38 Cumulative 9.7 hours Start 2023.12.24 @ 18:10:10 End 2023.12.25 @ 02:37:17 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 11 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/ProggyBold Map View 84x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9638a4fb-1bbd-4dd6-9901-dabbe5685ab5