Cogmind - Beta 16 X1 @@@ ROGUE MODE // 2025.09.05 @ 22:18:47 Player: Naughtyusername Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (150) 750 Value Destroyed (3841) 3841 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (-12) -12 TOTAL SCORE: 7919 Bonus ------- High Alert Combat Kills 11 Friendly Fire -23 Cogmind --------- Core Integrity 306/700 Matter 52/300 Energy 58/150 System Corruption 32% Temperature Cool (30) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (4) --- Improved Treads Improved Treads Improved Treads Improved Treads > --- UTILITY (5) ------ Advanced Visual Processing Unit Advanced Terrain Scan Processor Transmission Jammer EM Disruption Field Improved Shield Generator > --- WEAPON (2) ------- Mini Assault Cannon Mini Assault Cannon > --- INVENTORY (5) ---- Experimental Sensor Array Tractor Beam Rocket Launcher Improved Grenade Launcher Plasma Cutter Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- Advanced Visual Processing Unit Experimental Sensor Array Advanced Terrain Scan Processor Transmission Jammer EM Disruption Field > --- WEAPON ----------- Mini Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Improved Shield Generator Rocket Launcher Improved Grenade Launcher Plasma Cutter [Rating: 49] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Improved Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Slots Evolved 6 | . . . 2 . 2 2 . . Power 1 | . . . . . . 1 . . Propulsion 2 | . . . 1 . 1 . . . Utility 3 | . . . 1 . 1 1 . . Weapon . | . . . . . . . . . Parts Attached 133 | 8 8 6 32 2 24 35 . 18 Power 17 | 2 1 1 2 . 3 6 . 2 Engine 11 | 2 1 . 2 . 2 3 . 1 Core 6 | . . 1 . . 1 3 . 1 Reactor . | . . . . . . . . . Propulsion 42 | 2 3 2 11 . 9 9 . 6 Treads 6 | . . . . . . 2 . 4 Leg 28 | 2 3 2 11 . 9 . . 1 Wheel 8 | . . . . . . 7 . 1 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 41 | 2 2 1 9 1 8 12 . 6 Device 17 | 1 1 1 1 . 3 6 . 4 Storage 4 | 1 1 . 1 . 1 . . . Processor 7 | . . . . . 2 3 . 2 Hackware . | . . . . . . . . . Protection 13 | . . . 7 1 2 3 . . Artifact . | . . . . . . . . . Weapon 33 | 2 2 2 10 1 4 8 . 4 Energy Gun 9 | 1 1 . 3 . 1 2 . 1 Energy Cannon 3 | . 1 . . . . 2 . . Ballistic Gun 13 | 1 . 1 4 . 2 4 . 1 Ballistic Cannon 2 | . . . . . . . . 2 Launcher 5 | . . 1 2 1 1 . . . Special Weapon 1 | . . . 1 . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . . 2 . 2 2 . 1 Parts Lost 32 | . 3 2 1 . 6 14 5 1 Power 6 | . 1 . . . . 3 1 1 Propulsion 15 | . 1 1 1 . 4 6 2 . Utility 7 | . . . . . 1 4 2 . Weapon 4 | . 1 1 . . 1 1 . . Highest Loss Streak 7 | . 1 1 1 . 2 7 5 1 To Critical Strikes . | . . . . . . . . . Average Backups 13 | . 8 14 14 15 14 14 10 4 Power . | . 1 . . 1 1 . . . Propulsion 1 | . 1 3 2 2 . . . . Utility 6 | . 2 7 6 6 6 9 7 1 Weapon 3 | . 2 3 4 4 5 3 2 1 Tool/Special . | . . . . . . . . . Unused Backups 23 | . 2 . 9 . 2 2 6 2 Power 2 | . 1 . . . 1 . . . Propulsion . | . . . . . . . . . Utility 11 | . . . 3 . 1 2 5 . Weapon 9 | . 1 . 6 . . . 1 1 Tool/Special 1 | . . . . . . . . 1 Average Slot Usage (%) 96 | . 99 99 98 100 98 93 63 72 Engine 8 | . 14 8 9 11 6 8 9 2 Core 2 | . . 5 1 . 2 3 . 5 Treads 1 | . . . . . . 2 . 20 Leg 26 | . 27 27 32 33 35 14 . 1 Wheel 2 | . . . . . . 9 18 1 Device 8 | . 14 14 6 7 6 5 4 16 Storage 9 | . 14 14 11 11 9 7 4 . Processor 6 | . . . . . 7 21 15 12 Protection 7 | . . . 14 14 12 3 . . Energy Gun 6 | . 17 14 6 . . 3 3 4 Energy Cannon 2 | . 9 . . . . 4 4 . Ballistic Gun 11 | . . 13 14 21 16 7 . 3 Peak Build Rating 49 | 7 9 11 23 22 37 44 39 49 Average Rating 23 | 4 7 10 19 19 31 36 24 33 On Entrance 15 | . 7 9 11 21 21 31 38 2 Avg Prop Armor Cover (%) . | . . . . . . . . 5 Naked Turns 44 | . . . . . . . 39 5 Heaviest Build 66 | 13 30 30 53 46 66 58 41 18 Greatest Support 92 | 20 20 20 30 30 51 58 52 92 Greatest Overweight (x) 3 | . 2 2 1 1 1 3 1 1 Average Overweight (x) . | . . 1 1 1 . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 5 Average Capacity 13 | 7 11 15 15 15 15 15 11 5 Most Carried 15 | 1 15 15 15 15 15 15 15 5 Average Carried 13 | . 8 14 14 14 14 14 10 4 Final Capacity 15 | 8 15 15 15 15 15 15 5 5 Final Carried 15 | 1 15 15 15 15 15 13 5 5 Class Distribution -------------------- 75% | Mutant 24% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Matter Collected 4417 | 269 109 127 918 267 1119 1396 26 186 Remotely . | . . . . . . . . . Salvage Created 5879 | 118 559 132 1267 120 1522 1876 . 285 Parts 312 | 3 34 4 102 2 78 78 . 11 Haulers Intercepted 18 | . 2 . 6 . 5 4 . 1 Recyclers Shooed 8 | . 1 . 2 . 2 2 . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored 1 | . . . . . . . . 1 Broken 1 | . . . . . . . . 1 Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Combat Hostiles Destroyed 102 | . 13 4 28 7 22 25 . 3 Melee 1 | . . . . . . 1 . . Guns 48 | . 5 3 14 5 13 5 . 3 Cannons 18 | . 7 . . . . 11 . . AOE 34 | . . 1 14 2 9 8 . . Classes Destroyed 15 | 2 5 . 3 2 1 2 . . Worker 6 | . . . 1 . 2 1 . 2 Builder 2 | . . . . . . 2 . . Tunneler 2 | 1 . . . . . 1 . . Hauler 18 | . 2 . 6 . 5 4 . 1 Recycler 19 | 1 . . 1 . 5 10 . 2 Mechanic 2 | . 1 . 1 . . . . . Operator 2 | . . . 1 . 1 . . . Watcher 8 | . 1 . 3 . 4 . . . Swarmer 22 | . 5 . 11 . 6 . . . Grunt 36 | . 8 4 8 2 5 7 . 2 Duelist 2 | . . . . 1 1 . . . Sentry 21 | . . . 9 . 8 4 . . Hunter 4 | . . . . . 2 2 . . Programmer 6 | . . . . . . 5 . 1 Assembled 11 | . . . . 4 . 7 . . Best Kill Streak 9 | 2 4 2 6 3 9 9 . 5 Combat Bots Only 7 | . 3 2 5 3 7 7 . 2 Max Kills in Single Turn 4 | 1 1 1 3 1 4 2 . 1 Gunslinging . | . . . . . . . . . Exploded 3 | . . 1 3 1 3 2 . . Melee 1 | . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Hostile Shots Fired 641 | . 78 23 139 10 102 237 5 47 Missed 160 | . 18 3 35 1 22 68 . 13 Hits 481 | . 60 20 104 9 80 169 5 34 Melee 18 | . . . . 2 4 7 5 . Projectile 463 | . 60 20 104 7 76 162 . 34 AOE 1 | . . . . . 1 . . . Critical Strikes 20 | . 1 1 6 . 5 2 5 . Damage Taken 6707 | . 610 298 1356 225 1552 1958 223 485 Core 941 | . 117 79 206 4 141 175 173 46 Absorbed by Shields 78 | . . . . . . 16 . 62 Redirected to Shielding 35 | . . . 35 . . . . . Regen/Repaired (Parts) 109 | . . . . . 109 . . . Core Remaining (%) 60 | 100 . 21 . 47 74 . . . Volleys Fired 379 | 5 48 13 97 15 78 95 . 28 Largest 2 | 2 2 2 2 2 2 2 . 2 Hottest 145 | 60 100 90 126 46 59 145 . 91 Shots Fired 725 | 10 99 23 175 27 155 180 . 56 Gun 560 | 10 55 21 156 24 148 103 . 43 Cannon 127 | . 44 . . . . 70 . 13 Launcher 29 | . . 2 10 3 7 7 . . Special 9 | . . . 9 . . . . . Kinetic 388 | 5 . 8 106 24 148 64 . 33 Thermal 308 | 5 99 13 59 . . 109 . 23 Explosive 29 | . . 2 10 3 7 7 . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 20 | 4 12 7 20 6 17 20 . 9 Robot Miss Streak 6 | 1 3 1 3 1 2 6 . 5 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 519 | 6 69 15 118 17 120 133 . 41 Core Hits 289 | 3 24 9 58 15 72 81 . 27 Critical Kills 1 | . . . . . . 1 . . Critical Parts Destroyed 1 | . . . 1 . . . . . Critical Strikes 4 | . . . 3 . . 1 . . Burn 2 | . . . 2 . . . . . Destroy 2 | . . . 1 . . 1 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 12174 | 66 1004 272 3066 566 2603 3815 . 782 Guns 6957 | 66 440 168 1891 232 1761 1722 . 677 Cannons 2002 | . 544 . . . . 1353 . 105 Explosions 3097 | . . 100 1145 334 801 717 . . Melee . | . . . . . . . . . Ramming 118 | . 20 4 30 . 41 23 . . Kinetic 4602 | 32 . 42 1272 232 1761 845 . 418 Thermal 4357 | 34 984 126 619 . . 2230 . 364 Explosive 3097 | . . 100 1145 334 801 717 . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 32 | . 4 4 . . . 15 31 32 Average Corruption 11 | . 3 4 . . . 12 23 31 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 138 | . 20 24 . . . 56 6 32 Message Errors 32 | . 7 6 . . . 9 1 9 Matter Fused 30 | . 3 5 . . . 13 2 7 Heat Flow Errors 16 | . 5 1 . . . 7 . 3 Energy Discharges 13 | . 1 2 . . . 7 1 2 Parts Rejected 4 | . . 1 . . . 2 . 1 Parts Fused 2 | . . 1 . . . . 1 . Data Loss (minor) 15 | . 1 5 . . . 5 1 3 Data Loss (major) 2 | . . . . . . 1 . 1 Misfires 12 | . 3 1 . . . 5 . 3 Alerts 1 | . . 1 . . . . . . Weapon Failures 11 | . . 1 . . . 7 . 3 Overload Shots . | . . . . . . . . . Overflow Damage 210 | . 8 . 110 . . 92 . . Projectiles 28 | . 8 . . . . 20 . . Explosions 182 | . . . 110 . . 72 . . Melee . | . . . . . . . . . Knockbacks 1 | . . . . . 1 . . . Impact 1 | . . . . . 1 . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 432 | . . 24 18 63 148 179 . . Shots 14 | . . 2 1 3 5 3 . . Rammed 5 | . . . . . . 5 . . Targets Rammed 25 | . 5 1 9 1 3 6 . . Kicked 19 | . 5 1 9 1 3 . . . Crushed 1 | . . . . . . 1 . . Highest Temperature 312 | 20 221 161 312 24 87 240 . 222 Average Temperature 66 | 15 41 39 82 10 34 77 . 68 Received Heat Transfer 1772 | . 195 177 516 6 381 395 . 102 Effects 1 | . . . 1 . . . . . Interference 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . Parts Melted 19 | . 7 . 2 . . 9 . 1 Heat Transferred 8424 | 75 2071 358 1628 . . 3552 . 740 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Maximum Alert Level 2 | . . . 2 . 1 1 . . Low Security (%) 80 | 100 100 100 43 100 96 64 100 100 Level 1 17 | . . . 45 . 3 35 . . Level 2 2 | . . . 10 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 426 | 10 89 61 426 137 220 361 124 33 Initial 137 | . . . . 137 31 95 124 9 Average 99 | 1 22 7 216 29 94 140 78 6 Influence Increases 3220 | 10 350 121 937 111 799 790 . 102 Destroy 0b10 Robot/C 1820 | . 260 80 560 60 440 360 . 60 Destroy 0b10 Robot/NC 295 | 10 20 . 65 . 85 90 . 25 Destroy Leader 540 | . 46 20 168 10 148 136 . 12 Allied During Kill 4 | . . . . 4 . . . . Successful Hack 85 | . 23 . 22 . 30 10 . . Disable Machine 150 | . . 15 15 15 15 90 . . Destroy Structure 251 | . 1 6 92 22 51 74 . 5 Partial Spotted 15 | . . . 15 . . . . . Lose Combat Pursuer 60 | . . . . . 30 30 . . Influence Decreases 3199 | 10 350 121 584 383 669 646 341 95 Entered New Map 618 | . . . . 216 50 116 231 5 Time Decay 2349 | 10 330 121 574 167 569 438 60 80 Lost Part 232 | . 20 . 10 . 50 92 50 10 Squads Dispatched 19 | . 3 . 4 . 3 7 . 2 Investigation 6 | . 2 . 1 . 2 1 . . Extermination 6 | . . . . . . 5 . 1 Reinforcement 7 | . 1 . 3 . 1 1 . 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Distress Signals 12 | . 1 . 1 2 4 4 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 164 | . 22 4 44 8 35 37 5 9 Peak Tracking Total 7 | . 4 2 5 3 7 5 5 4 Tactical Retreats 4 | . . . . . 2 2 . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Traps Triggered 11 | . 6 . 1 . 1 3 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Machines Disabled 10 | . . 1 1 1 1 6 . . Max in Single Turn 2 | . . 1 1 1 1 2 . . Garrison Access 1 | . . . . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Machines Accessed 51 | . 8 1 11 1 15 12 . 3 Terminals 30 | . 6 . 7 1 9 6 . 1 Fabricators 2 | . . . . . . . . 2 Repair Stations 4 | . 1 . 1 . 1 1 . . Recycling Units 8 | . 1 . 2 . 2 3 . . Scanalyzers 5 | . . . 1 . 2 2 . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 149 | . 32 1 35 5 46 24 . 6 Successful 69 | . 16 1 16 3 27 6 . . Failed 77 | . 15 . 18 2 18 18 . 6 Catastrophic 15 | . 1 . . . 2 10 . 2 Database Lockouts 3 | . 1 . 1 . 1 . . . Manual 88 | . 29 . 17 6 27 8 . 1 Terminals 102 | . 28 . 23 5 29 14 . 3 Fabricators 3 | . . . . . . . . 3 Repair Stations 7 | . 2 . 2 . 2 1 . . Recycling Units 18 | . 2 . 5 . 7 4 . . Scanalyzers 14 | . . . 5 . 4 5 . . Garrison Access 4 | . . . . . 4 . . . Terminal Hacks 21 | . 5 1 4 3 6 2 . . Robot Analysis 7 | . 4 . . 3 . . . . Prototype ID Bank 2 | . . . 1 . 1 . . . Open Door 1 | . . 1 . . . . . . Level Access Points 1 | . . . . . 1 . . . Branch Access Points 2 | . . . . . 2 . . . Terminal Index 2 | . 1 . 1 . . . . . Locate Traps 1 | . . . . . . 1 . . Hauler Manifests 3 | . . . 1 . 1 1 . . Registered Components 1 | . . . . . 1 . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 3 | . 1 . . . 2 . . . Scan Component 2 | . 1 . . . 1 . . . Repair 1 | . . . . . 1 . . . Recycling Unit Hacks 6 | . 1 . 2 . 3 . . . Retrieve Components 6 | . 1 . 2 . 3 . . . Scanalyzer 6 | . . . 3 . 2 1 . . Insert Component 1 | . . . 1 . . . . . Retrieve Study 5 | . . . 2 . 2 1 . . Garrison Access Hacks 1 | . . . . . 1 . . . Seal Access 1 | . . . . . 1 . . . Unauthorized Hacks 32 | . 9 . 7 . 13 3 . . Terminals 30 | . 9 . 7 . 11 3 . . Track 1 | . . . . . 1 . . . Botnet 9 | . 2 . 1 . 4 2 . . Operators 2 | . 1 . . . 1 . . . Skim 18 | . 6 . 6 . 5 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . . . 2 . . . Recyclers 2 | . . . . . 2 . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . 1 . 1 . . . Used . | . . . . . . . . . Hacking Detections 47 | . 7 . 11 1 14 11 . 3 Full Trace Events 4 | . 1 . 1 . 1 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 5 | . . . 2 . 2 1 . . Parts Repaired 1 | . . . . . 1 . . . Time 51 | . . . . . 51 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 33 | . 10 . 13 . 10 . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Total Allies 4 | . . 3 . 1 . . . . Largest Group 3 | . . 3 . 1 1 . . . Highest-Rated Group 40 | . . 40 . 31 26 . . . Highest-Rated Ally 31 | . . 16 . 31 26 . . . Total Orders 11 | . . . 1 . 5 5 . . RETURN 11 | . . . 1 . 5 5 . . Ally Attacks 16 | . . 11 . 5 . . . . Total Damage 165 | . . 99 . 66 . . . . Kills . | . . . . . . . . . Allies Corrupted 1 | . . . . . . 1 . . Allies Melted 1 | . . 1 . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Active Infowar (turns) 4275 | 8 285 432 331 621 510 1603 75 410 Optics 410 | . . . . . . . . 410 Sensors 686 | . . . . . 46 559 75 6 Seismic 2141 | 8 285 432 331 621 464 . . . T.N.C. 633 | . . . . . . 633 . . Machine Analysis 965 | . . . . . . 965 . . Jamming 207 | . . . . . . 205 . 2 Robot Analysis Total 7 | . 4 . . 3 . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches 15 | . . . 2 . 6 7 . . Drone Recoveries 14 | . . . 2 . 6 6 . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Turns Passed 9958 | 69 1337 898 2038 976 1956 2027 124 533 Spaces Moved 5373 | 39 742 431 849 380 1158 1333 130 311 Core 174 | 4 . . . . . . 86 84 Treads 260 | . . . . . . 89 . 171 Legs 4305 | 35 742 431 849 380 1158 708 . 2 Wheels 634 | . . . . . . 536 44 54 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 190 175 175 105 90 50 50 Average Speed 142 | 112 152 190 177 175 131 114 66 121 Slowest Speed 320 | 120 260 260 190 175 186 320 115 160 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 2 | . . . . . 2 . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 62 | 4 96 93 80 73 94 41 77 8 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 4 | . . 2 1 . 1 . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 2 | . . 1 . 1 . . . . Spaces Dug 44 | . . . 24 8 . 12 . . Terrain Destroyed 285 | . . 10 92 26 65 85 . 7 Melee . | . . . . . . . . . Projectile 21 | . . . 9 . . 5 . 7 AOE 264 | . . 10 83 26 65 80 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Total 6873 | 51 852 485 1191 663 1429 1630 169 403 Wait 696 | . 25 23 122 260 115 78 34 39 Move 5366 | 38 741 430 848 379 1157 1333 129 311 Hop . | . . . . . . . . . Pick Up 73 | . 17 4 16 2 11 18 3 2 Fast Attach 64 | 7 3 2 8 . 10 18 . 16 Attach 25 | . 2 2 3 . 5 11 . 2 Detach 6 | . 1 1 . . 1 2 1 . Swap 135 | 1 4 4 49 4 27 45 . 1 Drop 104 | . 6 5 39 2 22 24 2 4 Fire 379 | 5 48 13 97 15 78 95 . 28 Melee . | . . . . . . . . . Ram 1 | . . . . . . 1 . . Kick 19 | . 5 1 9 1 3 . . . Crush 5 | . . . . . . 5 . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: Fac / *Sto x2 / [*Low]) -7/Waste -7/Factory (discovered 1 exit: Sto) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 233 | -10/Materials | Discovered new exit (range 11) 312 | -10/Materials | Build established: Mutant 347 | -10/Materials | Discovered new exit (range 9) 503 | -10/Materials | Discovered new exit (range 9) 895 | -10/Materials | Discovered new exit (range 15) 1056 | -10/Materials | Discovered new exit (range 12) 1361 | -10/Materials | Central database locked down 1407 | -10/Materials | Entered Mines 1410 | -10/Mines | Core integrity fell below 50% 1515 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1533 | -10/Mines | Learned location of Zion (-7) 1730 | -10/Mines | Lost 3 allies 1776 | -10/Mines | Discovered new exit (range 15) 1797 | -10/Mines | Discovered new exit (range 10) 1914 | -10/Mines | Found the Drone Emporium 1938 | -10/Mines | Found Prototype Device 2243 | -10/Mines | Build established: Scavenger-Mutant 2278 | -10/Mines | Discovered new exit (range 14) 2279 | -10/Mines | Learned location of Storage (-7) 2305 | -10/Mines | Entered Materials 2305 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2670 | -9/Materials | Central database locked down 2670 | -9/Materials | Identified Sensor Drone Bay 3423 | -9/Materials | Discovered new exit (range 10) 3686 | -9/Materials | Build established: Mutant 3757 | -9/Materials | Core integrity fell below 50% 3790 | -9/Materials | Discovered new exit (range 13) 4128 | -9/Materials | Discovered new exit (range 14) 4167 | -9/Materials | Learned Storage stockpile data 4277 | -9/Materials | Learned 4 Recycling zone layouts 4295 | -9/Materials | Learned 4 Recycling zone layouts 4343 | -9/Materials | Entered Mines 4407 | -9/Mines | Assembled infested the area 4917 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4921 | -9/Mines | Found Prototype Device 5018 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 5074 | -9/Mines | Learned Materials stockpile data 5156 | -9/Mines | Received a Mining Laser from a helpful Derelict 5305 | -9/Mines | Discovered new exit (range 4) 5319 | -9/Mines | Entered Materials 5319 | -8/Materials | Accompanied by 1 ally 5319 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5322 | -8/Materials | Identified Exp. Sensor Array 5764 | -8/Materials | Destroyed 7 combat bots 6115 | -8/Materials | Central database locked down 6250 | -8/Materials | Repaired Imp. Assault Rifle 6465 | -8/Materials | Learned Storage emergency access door positions 6527 | -8/Materials | Learned 4 Factory zone layouts 6579 | -8/Materials | Learned 4 Recycling zone layouts 6679 | -8/Materials | Learned Storage security intel 6715 | -8/Materials | Learned Storage emergency access door positions 6759 | -8/Materials | Learned location of 1 exit from Recycling 6866 | -8/Materials | Identified exit to Factory 7275 | -8/Materials | Entered Factory 7275 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 7276 | -7/Factory | Identified exit to Storage 7277 | -7/Factory | Identified exit to Factory 7689 | -7/Factory | Discovered new exit (range 4) 8240 | -7/Factory | System corruption reached 10% 8288 | -7/Factory | Destroyed 7 combat bots 8295 | -7/Factory | Lost 7 parts (2p3n2u) 8386 | -7/Factory | Cargo convoy interrupted 8663 | -7/Factory | Build established: Scavenger-Mutant 9302 | -7/Factory | Sucked down chute 9302 | -7/Factory | Entered Waste 9317 | -7/Waste | EMP discharged 9321 | -7/Waste | Spotted C-40 Crusher 9323 | -7/Waste | Spotted C-40 Crusher 9364 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9368 | -7/Waste | Spotted C-40 Crusher 9368 | -7/Waste | Spotted C-40 Crusher 9370 | -7/Waste | Spotted C-40 Crusher 9378 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9380 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9384 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9387 | -7/Waste | Crushed by Compactor (1 part destroyed) 9407 | -7/Waste | Spotted C-40 Crusher 9417 | -7/Waste | EMP discharged 9417 | -7/Waste | System corruption reached 30% 9418 | -7/Waste | Lost 5 parts (1p2n2u) 9419 | -7/Waste | Discovered new exit (range 16) 9426 | -7/Waste | Entered Factory 9672 | -7/Factory | Build established: Mutant 9894 | -7/Factory | Core integrity fell below 50% 9959 | -7/Factory | Self-destructed Last Messages --------------- 09928_ Dropped Pulse Rifle. 09928_ Acquired Mni. Assault Cannon. 09930_ K-01 Serf collects debris. 09932_ Acquired 22 matter. 09933_ K-01 Serf collects debris. 09935_ Penetrated by Slug. 09936_ Acquired Tractor Beam. 09937_ K-01 Serf collects debris. 09938_ Penetrated by Slug. 09940_ K-01 Serf collects debris. 09944_ AECVXZTUZPV MOBKN&< ZSOO MBBX8K4O 09944_ K-01 Serf collects debris. 09944_ System corrupted: Mni. Assault Cannon jammed. 09945_ Penetrated by Slug. 09947_ K-01 Serf collects debris. 09954_ Penetrated by Slug. 09955_ U-05 Engineer builds a Wall. 09957_ K-01 Serf collects debris. 09957_ Slug penetrates K-01 Serf. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????? #???????????? | | ???????????????????????????????? #???????????? | | ???????????????????????????????? +???????????? | | ??????????????????????????????? #???????????? | | ??????????????????????????????? #???????????? | | ?????????????????????????????? #???????????? | | ????????#######???###########? #???????????? | | ???????? ??# ## #???????????? | | ????????? ?# t ##+##???????? | | ??????????? # ???????? | | ?????????????? # ??????? | | ???????????????? + " ??????? | | ??????????????????#m ?????? | | ??????????????????# ?????? | | ??????????????????# ! #???????????? | | ??????????????????# =[ ##### T#?????????????? | | ??????????????????### ###????????????????????? | | ???????#########????# k =%#??????????????????????? | | ???????# ???# [ =*#??????????????????????? | | ???????# ???# ]k@#??????????????????????? | | ???????# ??# ]]#??????????????????????? | | ???????# ??# #??????????????????????? | | ???????# ?# #??????????????????????? | | ???????# ?# #??????????????????????? | | ???????# # ######?????????????????? | | ???????# # +?????????????????? | | ???????# + ######?????????????????? | | ???????# # #??????????????????????? | | ???????# # #??????????????????????? | | ???????# ! ?# gg###########????????????? | | ???????#############; #????????? | | ?############### h #????????? | | ?# # % ^ ????????? | | ?# # % #????????? | | ?# """ # u ?????????? | | ?# """ ""T"" # ;#;#;#######+### ?????????? | | ?# """ """"" + ## ##????????????? ??????????? | | ?# # #? ???????????????????????????? | | ################ #?????????????????????????????? | | #?????????# #?????????????????????????????? | | #????###### #?????????????????????????????? | | ###### #?????????????????????????????? | | + #?????????????????????????????? | | ###### #?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 24 Energy Capacity 335 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 210 Jamming Range 12 Additional Mass Support 9 Armor Coverage 675 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Assault Rifle | 22% | -8/Materials Studied --------- Aluminum Leg | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Imp. Aluminum Leg | -8/Materials | Hacked Carbon-fiber Leg | -8/Materials | Hacked Titanium Leg | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BehemothTractorNeutralizer Manual? 0 Play Time 01:13:01 Cumulative 237.1 hours Start 2025.09.05 @ 20:34:21 End 2025.09.05 @ 22:18:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 118 Rogue 118 Adventurer 0 Explorer 0 Win Type - Total 8 Types 5/0/3/0/0/0/0/0/0/0 Lore% 81 Gallery% 75 Achievement% 64 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 28/Cog Map View 50x52 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 54895c73-b63a-45fc-9ad5-dd3ff2cc980c