Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.13 @ 15:01:40 Player: Triffids Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (52) 260 Value Destroyed (1678) 1678 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5078 Bonus ------- None Cogmind --------- Core Integrity 850/850 Matter 220/300 Energy 240/240 System Corruption 0% Temperature Cool (0) Movement Walking (130) Location -6/Factory Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (4) --- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (7) ------ Improved Cooling System Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Insulated Plating Hacking Suite System Shield > --- WEAPON (3) ------- Precision Shock Rifle Heavy Laser Gatling Laser > --- INVENTORY (10) --- Improved Ion Engine Light Fission Core Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Heat Sink Improved Sensor Array Improved Particle Charger Proton Cannon Cooled Particle Cannon Compact Ion Cannon Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Insulated Plating Hacking Suite System Shield > --- WEAPON ----------- Precision Shock Rifle Heavy Laser Gatling Laser > --- INVENTORY -------- Improved Ion Engine Light Fission Core Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Heat Sink Improved Sensor Array Improved Particle Charger Proton Cannon Cooled Particle Cannon Enhanced Autogun [Rating: 56] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Signal Interpreter Device Improved Sensor Array Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Particle Cannon Energy Gun Pulse Rifle Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 5 | . . 2 . 2 1 Weapon 1 | . . . . . 1 Parts Attached 68 | 7 3 14 22 14 8 Power 8 | 1 . 2 4 . 1 Engine 7 | 1 . 2 4 . . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 21 | 2 . 3 6 6 4 Treads . | . . . . . . Leg 21 | 2 . 3 6 6 4 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 24 | 2 1 7 8 5 1 Device 12 | 1 . 5 4 2 . Storage 2 | 1 . . 1 . . Processor 3 | . 1 . 1 1 . Hackware 2 | . . . . 1 1 Protection 5 | . . 2 2 1 . Artifact . | . . . . . . Weapon 15 | 2 2 2 4 3 2 Energy Gun 9 | . 1 . 3 3 2 Energy Cannon 1 | . . 1 . . . Ballistic Gun 3 | 2 . 1 . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 2 | . 1 . 1 . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . . 2 Parts Lost 12 | . . 2 8 2 . Power 2 | . . . 2 . . Propulsion 3 | . . . 2 1 . Utility 4 | . . 1 3 . . Weapon 3 | . . 1 1 1 . Highest Loss Streak 5 | . . 2 5 2 . To Critical Strikes . | . . . . . . Average Backups 7 | 3 6 7 7 9 8 Power 1 | . 1 1 . 1 1 Propulsion 1 | . . 1 1 1 2 Utility 2 | . 1 2 2 2 2 Weapon 3 | 1 3 3 2 3 2 Tool/Special . | . . . . . . Unused Backups 19 | . 1 2 . 6 10 Power 3 | . . 1 . 1 1 Propulsion 2 | . . . . . 2 Utility 4 | . . . . 1 3 Weapon 10 | . 1 1 . 4 4 Tool/Special . | . . . . . . Average Slot Usage (%) 99 | . 100 99 97 99 99 Engine 8 | . 14 11 8 7 . Leg 29 | . 28 22 35 29 26 Device 12 | . 14 14 9 15 13 Storage 8 | . 14 11 9 7 6 Processor 7 | . . 11 9 7 6 Hackware 3 | . . . . 6 13 Protection 6 | . . 7 7 7 6 Energy Gun 10 | . 12 3 7 14 19 Energy Cannon 4 | . . 6 9 . . Ballistic Gun 3 | . 15 12 . . . Peak Build Rating 56 | 7 8 15 21 43 56 Average Rating 24 | 5 7 12 17 35 52 On Entrance 15 | . 7 8 13 21 43 Avg Prop Armor Cover (%) 7 | . . . 7 . 8 Naked Turns . | . . . . . . Heaviest Build 35 | 13 13 23 28 31 35 Greatest Support 73 | 20 20 20 46 63 73 Greatest Overweight (x) 2 | 2 . 1 . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 Average Capacity 8 | 7 8 8 8 10 10 Most Carried 10 | 5 8 8 10 10 10 Average Carried 8 | 3 6 7 7 9 8 Final Capacity 10 | 8 8 8 10 10 10 Final Carried 10 | 4 8 8 10 10 10 Class Distribution -------------------- 56% | Mutant 33% | Scavenger-Mutant 10% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Hacker-Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1026 | 306 . 287 263 170 . Remotely . | . . . . . . Salvage Created 1854 | 57 . 515 814 468 . Parts 121 | 10 . 35 53 23 . Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 41 | . . 11 20 10 . Guns 22 | . . 5 8 9 . Cannons 17 | . . 6 11 . . Classes Destroyed 9 | 1 . 3 4 1 . Builder 1 | . . 1 . . . Tunneler 3 | 3 . . . . . Hauler 1 | . . . 1 . . Watcher 6 | . . . 4 2 . Swarmer 11 | . . . 11 . . Grunt 18 | . . 8 2 8 . Sentry 8 | . . 3 5 . . Hunter 3 | . . . 2 1 . Programmer 1 | . . . . 1 . Best Kill Streak 6 | 2 . 3 6 2 . Combat Bots Only 5 | . . 3 5 2 . Max Kills in Single Turn 2 | 1 . 2 2 1 . Gunslinging 1 | . . 1 . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 261 | . . 69 137 55 . Missed 68 | . . 19 33 16 . Hits 193 | . . 50 104 39 . Projectile 193 | . . 50 104 39 . Critical Strikes 1 | . . . 1 . . Damage Taken 2430 | . . 668 1153 609 . Core 378 | . . 95 215 68 . Absorbed by Shields . | . . . . . . Core Remaining (%) 85 | 100 100 76 60 90 . Volleys Fired 151 | 6 2 30 69 44 . Largest 2 | 2 1 2 2 2 . Hottest 149 | 40 100 91 131 149 . Shots Fired 292 | 12 2 60 132 86 . Gun 201 | 12 . 44 63 82 . Cannon 82 | . . 16 64 2 . Launcher . | . . . . . . Special 9 | . 2 . 5 2 . Kinetic 57 | 12 . 39 6 . . Thermal 230 | . 2 16 126 86 . Explosive . | . . . . . . Electromagnetic 5 | . . 5 . . . Robot Hit Streak 14 | 3 . 14 9 10 . Robot Miss Streak 8 | 2 . 2 8 6 . Penetration Max . | . . . . . . Secondary Targets 3 | . . 2 . 1 . Max Gunslinging Chain 1 | . . 1 . 1 . Shots Hit Robots 181 | 8 . 41 74 58 . Core Hits 84 | 4 . 19 35 26 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . . 1 1 . Burn 2 | . . . 1 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3519 | 100 . 831 1447 1141 . Guns 2323 | 100 . 475 628 1120 . Cannons 1045 | . . 205 819 21 . Explosions 151 | . . 151 . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 560 | 100 . 412 48 . . Thermal 2896 | . . 356 1399 1141 . Explosive . | . . . . . . Electromagnetic 63 | . . 63 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . 1 . Average Corruption 1 | . . . . 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 3 | . . . . 3 . Message Errors 2 | . . . . 2 . Heat Flow Errors 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 37 | . . . 37 . . Projectiles 37 | . . . 37 . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 67 | . . 67 . . . Shots 2 | . . 2 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 340 | . 40 135 321 303 340 Average Temperature 86 | . 20 51 91 86 210 Received Heat Transfer 798 | . . 312 216 270 . Effects 4 | . . . . 4 . Energy Bleed 1 | . . . . 1 . Interference 3 | . . . . 3 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 2 | . . . 1 1 . Combat Hostiles 2 | . . . 1 1 . Parts Melted 9 | . . . 6 3 . Heat Transferred 5855 | . . 520 2923 2412 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . 2 . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 1 | . . . 1 . . Low Security (%) 89 | 100 100 100 67 100 100 Level 1 10 | . . . 32 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 272 | 5 15 194 272 129 21 Initial 115 | . . . 74 115 21 Average 88 | 2 1 78 176 66 2 Influence Increases 1331 | 15 20 384 610 290 12 Destroy 0b10 Robot/C 820 | . . 220 400 200 . Destroy 0b10 Robot/NC 55 | 15 . 5 25 10 . Destroy Leader 214 | . . 60 110 44 . Successful Hack 63 | . 5 2 23 21 12 Select Force Hacks 30 | . . 30 . . . Disable Machine 75 | . 15 45 . 15 . Destroy Structure 14 | . . 7 7 . . Partial Spotted 15 | . . . 15 . . Lose Combat Pursuer 45 | . . 15 30 . . Influence Decreases 1331 | 15 20 206 534 501 55 Entered New Map 265 | . . . 104 139 22 Time Decay 946 | 15 20 186 350 342 33 Lost Part 120 | . . 20 80 20 . Squads Dispatched 8 | . . 2 . 6 . Investigation 5 | . . 2 . 3 . Extermination 1 | . . . . 1 . Reinforcement 2 | . . . . 2 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . 1 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 3 | . . . 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 55 | . . 12 28 15 . Peak Tracking Total 9 | . . 4 9 4 . Tactical Retreats 2 | . . 1 1 . . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 2 | . . 1 . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 5 | . 1 3 . 1 . Max in Single Turn 1 | . 1 1 . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 19 | . 3 1 7 4 4 Terminals 12 | . 2 . 5 3 2 Fabricators 2 | . . . . 1 1 Repair Stations . | . . . . . . Recycling Units 3 | . 1 . 1 . 1 Scanalyzers 2 | . . 1 1 . . Garrison Access . | . . . . . . Total Hacks 62 | . 4 10 23 18 7 Successful 36 | . 3 8 13 8 4 Failed 26 | . 1 2 10 10 3 Catastrophic 4 | . 1 . . 3 . Database Lockouts . | . . . . . . Manual 17 | . 1 2 5 7 2 Terminals 36 | . 3 . 18 11 4 Fabricators 9 | . . . . 7 2 Repair Stations . | . . . . . . Recycling Units 3 | . 1 . 1 . 1 Scanalyzers 14 | . . 10 4 . . Garrison Access . | . . . . . . Terminal Hacks 13 | . 1 . 6 5 1 Part Schematic 1 | . . . . 1 . Prototype ID Bank 2 | . . . . 1 1 Level Access Points 1 | . . . . 1 . Locate Traps 4 | . 1 . 2 1 . Zone Layout 5 | . . . 4 1 . Fabricator Hacks 4 | . . . . 3 1 Network Status 2 | . . . . 1 1 Load Schematic 1 | . . . . 1 . Build 1 | . . . . 1 . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . 1 . 1 . 1 Report Inventory 3 | . 1 . 1 . 1 Scanalyzer 11 | . . 7 4 . . Insert Component 4 | . . 3 1 . . Analyze 4 | . . 3 1 . . Retrieve Study 3 | . . 1 2 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 5 | . 1 1 2 . 1 Terminals 4 | . 1 . 2 . 1 Botnet 4 | . 1 . 2 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Extract 1 | . . 1 . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 15 | . 2 1 5 4 3 Full Trace Events 2 | . . . . 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 7 | . . 5 1 1 . Parts Built 2 | . . . . 2 . Authchips . | . . . . . . Time 36 | . . . . 36 . Total Part Build Rating 6 | . . . . 6 . Part Studies Acquired 3 | . . 1 2 . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 4 | . . 3 1 . . Part Schematics Acquired 4 | . . 3 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 1799 | 22 198 258 324 740 257 Sensors 1579 | . . 258 324 740 257 Seismic 220 | 22 198 . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 2560 | 116 200 426 793 768 257 Spaces Moved 1621 | 72 149 214 477 506 203 Core 14 | 14 . . . . . Treads . | . . . . . . Legs 1607 | 58 149 214 477 506 203 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 105 105 108 Average Speed 113 | 113 120 139 106 106 114 Slowest Speed 190 | 150 120 190 115 108 130 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 20 | 4 31 20 49 13 7 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug 5 | . . . 5 . . Terrain Destroyed 13 | . . 6 7 . . Melee . | . . . . . . Projectile 7 | . . . 7 . . AOE 6 | . . 6 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2045 | 93 164 288 619 651 230 Wait 102 | 1 2 7 29 57 6 Move 1616 | 71 148 213 476 505 203 Hop . | . . . . . . Pick Up 52 | 8 6 11 10 12 5 Fast Attach 8 | 3 . . 4 1 . Attach 21 | 4 . 4 7 3 3 Detach 2 | . . . 1 . 1 Swap 47 | . 4 10 15 13 5 Drop 46 | . 2 13 8 16 7 Fire 151 | 6 2 30 69 44 . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 117 | -11/Scrapyard | Entered Materials 228 | -10/Materials | Discovered new exit (range 12) 306 | -10/Materials | Build established: Mutant 317 | -10/Materials | Identified exit to Materials 317 | -10/Materials | Entered another Materials area 317 | -9/Materials | Evolved 2 slots: Utility x2 335 | -9/Materials | Discovered new exit (range 16) 353 | -9/Materials | Identified exit to Mines 523 | -9/Materials | Discovered new exit (range 15) 599 | -9/Materials | Identified exit to Materials 743 | -9/Materials | Entered another Materials area 743 | -8/Materials | Evolved 2 slots: Propulsion x2 765 | -8/Materials | Build established: Scavenger-Mutant 972 | -8/Materials | Lost 3 parts (1p2u) 1025 | -8/Materials | Lost 5 parts (1p2n1u1w) 1517 | -8/Materials | Discovered new exit (range 15) 1535 | -8/Materials | Identified exit to Factory 1536 | -8/Materials | Entered Factory 1536 | -7/Factory | Evolved 2 slots: Utility x2 1577 | -7/Factory | Build established: Mutant 1587 | -7/Factory | Fabricated Carbon-fiber Leg (x2) 1643 | -7/Factory | Identified exit to Factory 2304 | -7/Factory | Entered another Factory area 2304 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2561 | -6/Factory | Self-destructed Last Messages --------------- Awaiting botnet instructions. 02424_ Acquired Proton Cannon. 02436_ Acquired Imp. Particle Charger. 02460_ Dropped Imp. Sensor Array. 02467_ Acquired Lgt. Fission Core. 02471_ Dropped Carbon-fiber Leg+. 02479_ Dropped Imp. Carbon-fiber Leg. 02528_ Dropped Prototype Ballistic Gun. 02529_ Acquired Prototype Energy Cannon. 02539_ Connecting with Fabricator... >>Network(Status) Querying network status... 6 records found: (135,187) - Loaded: Lance (83,179) - Loaded: Adv. Cooling System (192,90) - Loaded: Tesla Bomb Launcher (73,164) - Loaded: Nuclear Pulse Thruster (85,101) - Idle (148,28) - Loaded: Adv. Signal Interpreter 02561_ Connecting with DSF Access... 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""T"" ???????????????????????# ! | | ???????????" """"" ???????????????????????# | | ?????????? ?####??????????????????# | | ?????????? ##T #########??????????# | | ??????????# @ #??????????# | | ??????????# #t ?????# | | ??????????# + ]?????# | | ???????????###+### #??????????# | | ?????????????????# ##????#+???# | | ?????????????????# ####?# #### | | ?????????????????# # | | ?????????????????# # | | ?????????????????# """"""" """"""" # | | ?????????????????# """"""" """"""" # | | ?????????????????# """"""" """"""" # | | ?????????????????# """"""" """"""" # | | ??###+############ ##+# | | ?? | | ?? ^ | | """""" """"""""" | | ! | | """""" "" "" #############+### | | ""F"" #????# #####+####### | | """""" """ #????# # !^ ! #?? | | #????# # #?? | | [ #????# # #?? | | ##########+######## #????# """ """ #== #?# | | ???????????????????# ###### """ """ #== #?# | | ???????????????????# + """ """ # #?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Resistance: EM 15 Evasion (%) 55 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Sensor Array | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Targeting Computer | -9/Materials | Extracted VTOL Module | -9/Materials | Extracted Carbon-fiber Leg | -8/Materials | Scanalyzed Imp. Sensor Array | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Carbon-fiber Leg | x2 | -7/Factory Repaired ---------- Nothing Studied --------- Aluminum Leg | -9/Materials | Hacked Carbon-fiber Leg | -8/Materials | Hacked Imp. Aluminum Leg | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardlightHardenedScreen Manual? 0 Play Time 00:45:50 Cumulative 247.4 hours Start 2025.12.11 @ 17:36:03 End 2025.12.13 @ 15:01:40 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 468 Rogue 468 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 47 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/Smallcaps Map View 59x39 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0886d767-3698-4523-824d-1ad7a837c75b