Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.11.03 @ 17:22:16 Player: viper Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (8) 4000 Regions Visited (12) 2400 Robots Destroyed (477) 2385 Value Destroyed (20950) 20950 Prototype IDs (22) 440 Alien Tech Used (4) 800 Bonus (727) 727 TOTAL SCORE: 31702 Bonus ------- High Alert Combat Kills 227 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 800/990 System Corruption 2% Temperature Cool (0) Movement Walking (180) Ox2 Location -2/Quarantine Parts ------- > --- POWER (4) -------- Light Quantum Reactor > --- PROPULSION (4) --- Centrium Leg > --- UTILITY (12) ----- High-capacity Storage Unit High-capacity Storage Unit Compact Battery Energy Well Visual Processing Unit Experimental Optical Array Advanced Signal Interpreter Improved Component Analysis Suite > --- WEAPON (4) ------- Gravity Flail > --- INVENTORY (20) --- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg Biometal Leg Biometal Leg Biometal Leg Centrium Leg Advanced Heat Sink Layered Medium Armor Plating Improved Hacking Suite Dimensional Node Initializer Peak State ------------ > --- POWER ------------ Antimatter Reactor Antimatter Reactor Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Leg Centrium Leg Centrium Leg High-density Centrium Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Energy Well Improved Energy Well Experimental Energy Well Visual Processing Unit Experimental Optical Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Target Analyzer Improved Core Shielding > --- WEAPON ----------- KE Penetrator KE Penetrator KE Penetrator Hardcell Cannon > --- INVENTORY -------- Antimatter Reactor Light Quantum Reactor Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg Biometal Leg Biometal Leg Biometal Leg Biometal Leg Centrium Leg Advanced Heat Sink Advanced Heat Sink Compact Battery Improved Hacking Suite Dimensional Node Initializer Dimensional Node Initializer Dimensional Node Initializer Transdimensional Reconstructor Transdimensional Reconstructor High-powered Transdimensional Reconstructor Tesla Rifle Enhanced Quantum Rifle Heavy Gauss Cannon [Rating: 164] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Reinforced Fission Core Reactor Antimatter Reactor Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Utility High-capacity Storage Unit Device ECM Suite Storage High-capacity Storage Unit Processor Experimental Optical Array Hackware Advanced System Shield Protection Utility Shielding Artifact Phase Armor Weapon KE Penetrator Energy Gun Plasma Rifle Energy Cannon Nova Cannon Ballistic Gun KE Penetrator Ballistic Cannon Gauss Cannon Launcher Long-range Missile Launcher Special Weapon Improved Remote Datajack Impact Weapon Power Maul Slashing Weapon Power Sword Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Qua Slots Evolved 17 | . 1 2 2 2 2 . . 2 2 2 2 . Power 3 | . . . 1 . . . . . . 1 1 . Propulsion 2 | . . . . . 2 . . . . . . . Utility 10 | . 1 2 1 2 . . . 2 1 1 . . Weapon 2 | . . . . . . . . . 1 . 1 . Parts Attached 399 | 8 6 19 5 31 20 8 33 71 60 78 24 36 Power 82 | 2 . 2 1 7 4 . 7 17 11 16 7 8 Engine 35 | 2 . 2 1 7 4 . 4 12 2 1 . . Core 14 | . . . . . . . 3 5 4 2 . . Reactor 33 | . . . . . . . . . 5 13 7 8 Propulsion 85 | 2 . 4 . 3 8 2 8 12 10 26 4 6 Treads . | . . . . . . . . . . . . . Leg 85 | 2 . 4 . 3 8 2 8 12 10 26 4 6 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 117 | 2 2 3 2 8 4 1 13 31 19 17 9 6 Device 52 | . 1 1 . 4 3 . 4 16 7 10 5 1 Storage 23 | 1 1 1 1 1 . . 2 2 3 4 4 3 Processor 15 | . . . 1 2 1 . 1 4 4 2 . . Hackware 5 | . . . . . . . 1 2 1 1 . . Protection 21 | 1 . 1 . 1 . 1 5 7 4 . . 1 Artifact 1 | . . . . . . . . . . . . 1 Weapon 115 | 2 4 10 2 13 4 5 5 11 20 19 4 16 Energy Gun 17 | 1 2 . . . . . . 2 7 . 1 4 Energy Cannon 4 | . . . . . . . . . . 4 . . Ballistic Gun 48 | 1 1 6 . 3 4 2 2 7 7 8 1 6 Ballistic Cannon 21 | . . 1 1 6 . 3 1 1 1 2 1 4 Launcher 1 | . . . . . . . 1 . . . . . Special Weapon 9 | . 1 3 1 2 . . . . 2 . . . Impact Weapon 3 | . . . . 1 . . . . . . . 2 Slashing Weapon 11 | . . . . 1 . . 1 1 2 5 1 . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . 1 . . . Unidentified Prototypes 24 | . . . . . 1 1 . 5 3 7 1 6 Parts Lost 200 | . . . 1 10 7 9 4 42 35 40 22 30 Power 44 | . . . . 1 2 1 1 7 7 11 5 9 Propulsion 50 | . . . . 3 3 5 . 11 8 12 4 4 Utility 54 | . . . 1 2 1 2 2 16 8 8 7 7 Weapon 52 | . . . . 4 1 1 1 8 12 9 6 10 Highest Loss Streak 16 | . . . 1 3 2 8 2 14 11 8 10 16 Average Slot Usage (%) 91 | . 98 99 97 95 98 32 88 89 89 90 88 90 Engine 6 | . 12 9 16 13 11 3 6 5 3 . . . Core 2 | . . . . . . . 4 4 2 4 . . Reactor 2 | . . . . . . . . . 2 5 15 11 Leg 15 | . 25 20 16 11 24 7 23 15 13 15 14 15 Device 12 | . 12 20 12 12 15 6 22 16 8 8 11 2 Storage 13 | . 12 10 16 18 13 3 . 12 12 12 12 21 Processor 14 | . . . 1 14 12 4 4 10 21 23 20 18 Hackware 2 | . . . . . . . 1 3 5 4 . . Protection 8 | . 12 20 16 11 6 3 14 8 5 1 . 3 Ballistic Gun 6 | . 16 16 8 2 8 3 2 9 9 4 6 8 Ballistic Cannon 3 | . . . 6 9 3 . 4 . . 1 5 4 Naked Turns 73 | . . . . . . 73 . . . . . . Heaviest Build 197 | 17 26 35 48 59 59 53 62 93 111 144 170 197 Greatest Support 120 | 20 20 30 30 30 76 63 80 80 86 112 118 120 Greatest Overweight (x) 31 | 5 1 2 1 19 2 1 4 22 31 6 2 1 Average Overweight (x) 1 | 1 . 1 1 2 . . . . 1 1 1 . Largest Inventory Capacity 28 | 8 10 10 10 10 10 10 4 12 20 20 28 28 Average Capacity 12 | 7 8 10 10 10 10 5 4 10 15 20 20 26 Most Carried 28 | 6 8 10 9 10 10 9 4 12 13 20 19 28 Average Carried 9 | 3 7 8 7 8 9 4 2 6 8 13 15 18 Final Capacity 28 | 8 10 10 10 10 10 4 4 12 20 20 28 20 Final Carried 19 | 5 8 10 7 8 8 4 4 11 4 19 8 13 Class Distribution -------------------- 56% | Hacker-Mutant 22% | Scavenger-Mutant 5% | Scavenger-Gunner 4% | Scavenger-Tank 4% | Hacker-Gunner 4% | Generator-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Waste Hacker-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Tank | -4/Factory Hacker-Mutant | -3/Research Generator-Gunner | -2/Research Scavenger-Gunner | -2/Quarantine Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 ----------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Qua Matter Collected 13510 | 242 312 489 329 1064 481 40 695 2930 2689 1934 727 1578 Remotely . | . . . . . . . . . . . . . Salvage Created 25021 | . 29 660 466 1356 1204 . 920 6429 3955 5217 1615 3170 Parts 1146 | . 3 47 25 63 39 . 40 279 193 250 57 150 Haulers Intercepted 13 | . . 1 2 1 1 . . 4 3 1 . . Recyclers Shooed 34 | . . 2 2 3 1 . 2 12 2 3 6 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Qua Combat Hostiles Destroyed 311 | . 2 11 9 23 15 . 16 80 47 64 14 30 Melee 40 | . . . . 4 . . 9 . 3 23 1 . Guns 191 | . 2 11 4 5 13 . . 70 39 18 7 22 Cannons 78 | . . . 5 14 2 . 7 10 4 23 6 7 Classes Destroyed 18 | . 1 7 1 2 1 . 2 . 2 . . 2 Worker 48 | . . . . 1 3 . . 14 12 10 2 6 Builder 34 | . . 1 1 1 . . 2 9 4 9 1 6 Tunneler 1 | . . . . . . . 1 . . . . . Hauler 13 | . . 1 2 1 1 . . 4 3 1 . . Recycler 34 | . . 1 . 7 4 . 2 10 3 2 4 1 Operator 7 | . . 1 1 . . . . 1 1 1 . 2 Watcher 24 | . . 3 . 4 1 . . 6 4 3 2 1 Swarmer 37 | . 2 3 . 3 3 . 2 19 3 2 . . Grunt 127 | . . 4 7 7 8 . 7 34 15 30 4 11 Brawler 3 | . . . . . . . 1 2 . . . . Duelist 2 | . . . . . 1 . . . 1 . . . Protector 1 | . . . . . . . . . 1 . . . Researcher 5 | . . . . . . . . . . . . 5 Sentry 38 | . . 4 1 4 . . 2 10 5 9 3 . Hunter 55 | . . . 1 3 1 . 2 6 7 15 5 15 Programmer 46 | . . . . 6 2 . 2 9 14 8 2 3 Q-Series 1 | . . . . . . . . . . . . 1 Behemoth 1 | . . . . . . . . . 1 . . . Best Kill Streak 12 | . 2 7 5 4 7 . 3 12 10 7 6 7 Combat Bots Only 7 | . 2 5 4 3 7 . 3 5 4 6 5 5 Max Kills in Single Turn 3 | . 1 1 2 2 1 . 2 2 2 3 2 2 Gunslinging 1 | . . . . . . . . 1 . . . . Exploded . | . . . . . . . . . . . . . Melee 1 | . . . . 1 . . 1 . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Qua Damage Taken 30773 | . 25 182 409 1754 1274 418 1316 5366 4999 6873 2413 5744 Core 4953 | . . 39 89 358 172 295 129 619 844 1162 268 978 Absorbed by Shields 956 | . . . . . . . . . . 10 946 . Redirected to Core 432 | . . . . . . . . . . . . 432 Core Remaining (%) 58 | 100 100 90 83 48 . . 29 38 26 10 . . Volleys Fired 1198 | . 6 61 44 119 74 9 47 298 221 166 60 93 Largest 4 | . 2 2 2 2 2 2 2 2 3 3 4 4 Hottest 253 | . 100 120 100 100 96 76 100 92 213 178 187 253 Shots Fired 2585 | . 10 103 78 210 148 16 55 562 567 375 150 311 Gun 1914 | . 8 86 34 72 121 15 3 505 513 229 90 238 Cannon 620 | . . . 34 120 27 1 49 57 53 146 60 73 Launcher 3 | . . . . . . . 3 . . . . . Special 48 | . 2 17 10 18 . . . . 1 . . . Kinetic 2306 | . 4 86 68 192 148 16 52 552 498 270 147 273 Thermal 252 | . 6 17 10 18 . . . 10 63 105 3 20 Explosive 3 | . . . . . . . 3 . . . . . Electromagnetic 23 | . . . . . . . . . 5 . . 18 Robot Hit Streak 53 | . 3 14 46 34 35 49 27 38 46 33 53 30 Robot Miss Streak 5 | . 1 1 1 1 3 1 1 4 5 2 1 2 Penetration Max 1 | . . . . . . . . 1 1 1 1 1 Secondary Targets 33 | . . 1 . . 6 . . 9 9 1 . 7 Max Gunslinging Chain 2 | . . 1 . . 1 . . 1 1 1 . 2 Shots Hit Robots 2279 | . 5 72 61 207 125 16 89 482 459 407 125 231 Core Hits 1007 | . 2 27 26 68 55 3 34 234 191 184 61 122 Critical Hits 244 | . . 2 1 7 2 . 2 68 59 49 26 28 Critical Kills 100 | . . . . 2 . . 1 30 21 24 10 12 Critical Parts Destroyed 127 | . . 2 1 5 2 . 1 33 33 21 15 14 Melee Attacks 241 | . . . . 44 . . 46 1 32 108 . 10 Impact 22 | . . . . 12 . . . . . . . 10 Slashing 219 | . . . . 32 . . 46 1 32 108 . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 10 | . . . . 3 . . 1 . . 6 . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . 3 . . Damage Inflicted 61758 | . 59 921 1100 5463 2787 380 3351 12760 9991 14440 4264 6242 Guns 36004 | . 59 873 483 1120 2307 352 42 11070 8316 4538 2236 4608 Cannons 15117 | . . . 590 2313 480 28 1348 1653 1328 4445 1738 1194 Explosions 312 | . . . . . . . 312 . . . . . Melee 9811 | . . . . 2030 . . 1649 37 336 5418 . 341 Ramming 466 | . . . 27 . . . . . 11 39 290 99 Kinetic 45503 | . 15 873 1073 3433 2787 380 1390 12565 8450 5606 3918 5013 Thermal 5459 | . 44 48 . . . . 256 158 1095 3377 56 425 Explosive 56 | . . . . . . . 56 . . . . . Electromagnetic 463 | . . . . . . . . . 99 . . 364 Impact 610 | . . . . 269 . . . . . . . 341 Slashing 9201 | . . . . 1761 . . 1649 37 336 5418 . . Piercing . | . . . . . . . . . . . . . Highest Corruption 11 | . . . . 3 1 9 11 3 7 5 1 2 Average Corruption 3 | . . . . 2 1 5 10 1 3 3 1 1 Corruption Purged 12 | . . . . . 1 . . 4 . 7 . . Effects 203 | . . . . 5 8 3 64 15 37 48 7 16 Message Errors 46 | . . . . 2 2 . 9 6 12 11 2 2 Matter Fused 33 | . . . . 1 . . 13 1 7 11 . . Heat Flow Errors 12 | . . . . . . 1 3 2 3 2 . 1 Energy Discharges 16 | . . . . . . . 3 3 1 3 1 5 Parts Rejected 2 | . . . . . . . 1 . 1 . . . Data Loss (minor) 23 | . . . . 2 3 . 7 . 4 2 1 4 Data Loss (major) 4 | . . . . . . . 4 . . . . . Misfires 7 | . . . . . . . 6 . . 1 . . Alerts 1 | . . . . . . . 1 . . . . . Misdirections 3 | . . . . . . . 3 . . . . . Targeting Errors 45 | . . . . . 3 1 14 2 6 14 2 3 Weapon Failures 11 | . . . . . . 1 . 1 3 4 1 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 1267 | . . . . 368 . . 273 54 29 441 33 69 Projectiles 396 | . . . . 95 . . 53 54 29 88 31 46 Explosions 64 | . . . . . . . 64 . . . . . Melee 807 | . . . . 273 . . 156 . . 353 2 23 Knockbacks 104 | . . . 10 25 5 . 9 8 5 15 13 14 Impact 7 | . . . 1 . . . . . . . 2 4 Kinetic 91 | . . . 8 23 5 . 8 8 5 15 10 9 Secondary 6 | . . . 1 2 . . 1 . . . 1 1 Self-Inflicted Damage 133 | . . . 12 . . . 60 . . 8 41 12 Shots 2 | . . . . . . . 2 . . . . . Rammed 12 | . . . 3 . . . . . . 1 7 1 Targets Rammed 34 | . . . 4 . . . . . 2 3 23 2 Kicked 22 | . . . 1 . . . . . 2 2 16 1 Crushed . | . . . . . . . . . . . . . Highest Temperature 546 | . 22 8 237 192 . 245 497 408 539 546 308 265 Average Temperature 93 | . 11 4 43 47 . 134 138 166 101 110 160 28 Received Heat Transfer 6604 | . . 72 288 636 396 . 564 1845 1062 1248 97 396 Effects 55 | . . . . . . . 11 5 19 17 3 . Shutdowns 13 | . . . . . . . 2 2 6 3 . . Energy Bleed 2 | . . . . . . . . . 1 1 . . Interference 15 | . . . . . . . 7 1 3 1 3 . Matter Decay 5 | . . . . . . . . 2 1 2 . . Short Circuit 4 | . . . . . . . 2 . 1 1 . . Damage (minor) 5 | . . . . . . . . . 3 2 . . Damage (major) 9 | . . . . . . . . . 2 7 . . Damage (core) 2 | . . . . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 6 | . . . . . . . . . 1 . . 5 Impact Corruptions 3 | . . . . . . . . . . . 1 2 Robots Melted 1 | . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . Parts Melted 17 | . 1 . . . . . . 3 10 2 . 1 Heat Transferred 6490 | . 100 100 . . . . 150 296 1770 3445 111 518 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Qua Peak Influence 678 | . 56 262 352 246 325 20 236 333 678 430 360 392 Initial 111 | . . 16 . 21 73 . 10 22 48 79 111 27 Average 136 | . 25 145 134 49 118 4 81 129 265 183 117 185 Maximum Alert Level 2 | . . 1 1 1 1 . 1 1 2 2 1 1 Low Security (%) 73 | 100 100 63 66 94 86 100 89 72 46 61 87 58 Level 1 22 | . . 36 33 5 13 . 10 27 31 36 12 41 Level 2 3 | . . . . . . . . . 22 1 . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 104 | . 1 2 2 12 8 . 9 24 11 18 3 14 Investigation 34 | . 1 . . 3 5 . 7 7 . 7 1 3 Extermination 29 | . . . . 7 1 . 2 6 5 5 1 2 Reinforcement 34 | . . 2 2 2 2 . . 5 5 6 1 9 Assault 1 | . . . . . . . . . 1 . . . Garrison 6 | . . . . . . . . 6 . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 11 | . . . 1 . 1 . . . 3 4 . 2 Haulers Reinforced 8 | . . . . 2 1 . . 4 . 1 . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Qua Distress Signals 22 | . . 2 3 1 1 . 2 2 4 6 1 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 475 | . 2 21 17 40 24 6 22 95 73 95 26 54 Peak Tracking Total 12 | . 2 5 6 4 7 6 4 7 6 8 8 12 Tactical Retreats 34 | . . 4 5 7 2 . 1 2 8 4 . 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Qua Traps Triggered 18 | . 1 1 . 3 2 . 1 2 3 5 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 7 | . . . . . . . 1 6 . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 ---------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Qua Machines Disabled 26 | . 1 . 1 3 . . 4 4 6 3 . 4 Max in Single Turn 3 | . 1 . 1 1 . . 3 1 1 1 . 1 Garrison Access 3 | . . . . 1 . . . . . 1 . 1 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Qua Machines Accessed 50 | . 2 2 1 8 6 . 6 8 4 8 1 4 Terminals 31 | . 2 1 1 4 4 . 5 3 3 4 1 3 Fabricators 7 | . . . . 1 1 . 1 2 1 1 . . Repair Stations 9 | . . 1 . 2 1 . . 3 . 2 . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . . . . 1 . 1 Total Hacks 160 | . 9 5 4 27 20 . 17 30 11 25 3 9 Successful 95 | . 8 5 2 19 8 . 12 20 11 5 1 4 Failed 65 | . 1 . 2 8 12 . 5 10 . 20 2 5 Catastrophic 5 | . . . . . . . 2 1 . . . 2 Database Lockouts . | . . . . . . . . . . . . . Manual 11 | . 2 . 1 1 1 . 2 2 1 . . 1 Terminals 100 | . 9 3 4 13 13 . 14 11 9 14 3 7 Fabricators 20 | . . . . 1 4 . 3 6 2 4 . . Repair Stations 34 | . . 2 . 10 3 . . 13 . 6 . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 6 | . . . . 3 . . . . . 1 . 2 Terminal Hacks 51 | . 6 3 1 7 4 . 10 5 8 3 1 3 Record 4 | . . 2 . . . . . . . . . 2 Part Schematic 5 | . . . . 1 2 . 1 . . 1 . . Robot Analysis 2 | . . . . 1 . . . . . . 1 . Prototype ID Bank 1 | . 1 . . . . . . . . . . . Level Access Points 2 | . . . 1 1 . . . . . . . . Branch Access Points 5 | . 1 . . . . . 1 1 1 1 . . Emergency Access Points 2 | . 1 . . . . . 1 . . . . . Repair Station Index 1 | . . . . 1 . . . . . . . . Garrison Index 2 | . . . . 1 . . . . 1 . . . Locate Traps 8 | . 1 . . . 1 . 1 1 2 1 . 1 Disarm Traps 2 | . . . . . . . 1 1 . . . . Reprogram Traps 1 | . . . . . . . . 1 . . . . Dispatch Records 3 | . . . . 1 . . 1 . 1 . . . Surveillance Status 2 | . . . . . . . . 1 1 . . . Transport Status 1 | . 1 . . . . . . . . . . . Reinforcement Status 1 | . . . . . . . 1 . . . . . Hauler Manifests 1 | . . . . . . . 1 . . . . . Registered Prototypes 1 | . . . . . . . 1 . . . . . Zone Layout 7 | . 1 1 . 1 1 . 1 . 2 . . . Fabricator Hacks 10 | . . . . 1 3 . . 3 2 1 . . Network Status 1 | . . . . 1 . . . . . . . . Load Schematic 5 | . . . . . 1 . . 2 1 1 . . Build 4 | . . . . . 2 . . 1 1 . . . Repair Station Hacks 23 | . . 2 . 9 1 . . 11 . . . . Scan Component 14 | . . 1 . 5 1 . . 7 . . . . Repair 9 | . . 1 . 4 . . . 4 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . . . . . 1 . 1 Seal Access 3 | . . . . 1 . . . . . 1 . 1 Unauthorized Hacks 8 | . 2 . 1 1 . . 2 1 1 . . . Terminals 8 | . 2 . 1 1 . . 2 1 1 . . . Track 8 | . 2 . 1 1 . . 2 1 1 . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . Hacking Detections 41 | . 1 2 . 6 6 . 6 7 1 7 1 4 Full Trace Events 33 | . 1 1 . 3 5 . 6 6 . 7 1 3 Feedback Events 5 | . . . . 1 . . . . . 3 1 . Corruption 4 | . . . . 1 . . . . . 2 1 . Hackware Fried 1 | . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . 1 2 . 1 . . 1 . . Parts Built 5 | . . . . . 2 . . 2 1 . . . Matter 716 | . . . . . 336 . . 168 212 . . . Time 316 | . . . . . 168 . . 42 106 . . . Total Part Build Rating 22 | . . . . . 8 . . 8 6 . . . Parts Repaired 9 | . . 1 . 4 . . . 4 . . . . Time 327 | . . 26 . 138 . . . 163 . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 ------------ Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Qua Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Qua Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Qua Robot Analysis Total 2 | . . . . 1 . . . . . . 1 . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 ------------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Qua Turns Passed 18775 | 125 308 849 414 3592 1231 149 1387 3778 2631 2603 650 1058 Spaces Moved 7729 | 64 202 356 130 1171 606 180 781 1425 946 1157 293 418 Core 268 | 34 . . . 44 . 164 15 3 8 . . . Treads . | . . . . . . . . . . . . . Legs 7461 | 30 202 356 130 1127 606 16 766 1422 938 1157 293 418 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 150 150 150 122 50 120 120 120 110 140 117 Average Speed 156 | 167 124 151 150 208 129 58 130 153 178 149 141 146 Slowest Speed 1600 | 300 150 180 150 1000 185 153 250 1150 1600 300 170 150 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . . . . Teleports 3 | . . . . . . . . . . . . 3 Exploration Rate (%) 29 | 4 35 33 11 34 23 95 20 39 27 27 8 29 Regions Visited 12 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 10 | 1 1 1 1 1 . . 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 53 | . 1 13 10 2 . . 4 . 23 . . . Terrain Destroyed 275 | . 1 14 10 10 3 . 101 36 41 27 11 21 Melee 29 | . . . . 2 . . 4 . 23 . . . Projectile 163 | . 1 14 10 8 3 . 14 36 18 27 11 21 AOE 83 | . . . . . . . 83 . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Qua Total 11745 | 80 245 532 249 2002 924 206 1023 2442 1417 1598 401 626 Wait 1901 | . 23 83 65 619 209 7 102 594 128 46 . 25 Move 7718 | 63 201 355 129 1170 606 179 779 1424 945 1156 293 418 Hop . | . . . . . . . . . . . . . Pick Up 132 | 8 6 6 1 9 6 1 5 30 9 29 1 21 Fast Attach 157 | 4 1 4 . 11 6 3 20 34 25 31 6 12 Attach 149 | 4 2 2 3 11 8 3 9 26 23 24 14 20 Detach 27 | 1 . . . 3 2 . 3 4 5 5 . 4 Swap 100 | . 3 13 2 9 6 2 4 12 12 23 5 9 Drop 73 | . 3 8 1 7 7 2 7 19 10 7 . 2 Fire 1198 | . 6 61 44 119 74 9 47 298 221 166 60 93 Melee 237 | . . . . 44 . . 46 1 32 104 . 10 Ram . | . . . . . . . . . . . . . Kick 33 | . . . 4 . . . . . 2 3 22 2 Crush . | . . . . . . . . . . . . . Escape Stasis 20 | . . . . . . . 1 . 5 4 . 10 Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 2 exits: *Mat / *Sto) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -6/Waste -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory (discovered 6 exits: *Res / *Upp x2 / Ext x2 / *Arm) -3/Research (discovered 4 exits: *Res x2 / Tes x2) -2/Research -2/Quarantine History --------- Turn | Location | Event 72 | -11/Scrapyard | Identified exit to Materials 72 | -11/Scrapyard | Discovered exit to Materials (range 14) 126 | -11/Scrapyard | Entered Materials 126 | -10/Materials | Evolved 1 slot: Utility x1 179 | -10/Materials | Identified exit to Mines 179 | -10/Materials | Discovered exit to Mines (range 16) 317 | -10/Materials | Build established: Hacker-Mutant 425 | -10/Materials | Identified exit to Materials 425 | -10/Materials | Discovered exit to Materials (range 7) 434 | -10/Materials | Entered another Materials area 434 | -9/Materials | Evolved 2 slots: Utility x2 456 | -9/Materials | Identified exit to Storage 456 | -9/Materials | Discovered exit to Storage (range 14) 659 | -9/Materials | Repaired Assault Rifle 1177 | -9/Materials | Identified exit to Materials 1177 | -9/Materials | Discovered exit to Materials (range 15) 1283 | -9/Materials | Entered another Materials area 1283 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1336 | -8/Materials | Identified exit to Factory 1697 | -8/Materials | Entered Factory 1697 | -7/Factory | Evolved 2 slots: Utility x2 3044 | -7/Factory | Lost 3 parts (1n2w) 4093 | -7/Factory | Repaired ECM Suite 4135 | -7/Factory | Repaired Utility Shielding 4187 | -7/Factory | Repaired Cld. Ion Engine 4861 | -7/Factory | Identified exit to Factory 4996 | -7/Factory | Core integrity fell below 50% 5195 | -7/Factory | Repaired Broken Lgt. Angular Momentum Engine 5289 | -7/Factory | Entered another Factory area 5289 | -6/Factory | Evolved 2 slots: Propulsion x2 5502 | -6/Factory | Fabricated Imp. Titanium Leg (x2) 5951 | -6/Factory | Destroyed 7 combat bots 6520 | -6/Factory | Sucked down chute 6520 | -6/Factory | Entered Waste 6535 | -6/Waste | EMP discharged 6541 | -6/Waste | Spotted C-40 Crusher 6558 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6561 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6564 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6567 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6570 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6573 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6576 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6592 | -6/Waste | Spotted C-40 Crusher 6607 | -6/Waste | Lost 8 parts (1p5n1u1w) 6615 | -6/Waste | Spotted C-40 Crusher 6615 | -6/Waste | Crushed by Compactor (1 part destroyed) 6617 | -6/Waste | Spotted C-40 Crusher 6621 | -6/Waste | Spotted C-40 Crusher 6635 | -6/Waste | EMP discharged 6637 | -6/Waste | Core integrity fell below 50% 6659 | -6/Waste | Identified exit to Factory 6659 | -6/Waste | Discovered exit to Factory (range 13) 6660 | -6/Waste | Spotted C-40 Crusher 6669 | -6/Waste | Entered Factory 6739 | -6/Factory | Identified exit to Lower Caves 6949 | -6/Factory | Crushed by falling debris 6950 | -6/Factory | System corruption reached 10% 8009 | -6/Factory | Identified exit to Factory 8009 | -6/Factory | Discovered exit to Factory (range 16) 8056 | -6/Factory | Entered another Factory area 8056 | -5/Factory | Evolved 2 slots: Utility x2 8079 | -5/Factory | Build established: Scavenger-Mutant 8136 | -5/Factory | Repaired Lgt. Deuterium Engine 8597 | -5/Factory | Lost 3 parts (1p1n1u) 8708 | -5/Factory | Fabricated Imp. Titanium Leg (x2) 8928 | -5/Factory | Lost 4 parts (1n3u) 9230 | -5/Factory | Repaired Imp. Core Shielding 9404 | -5/Factory | Repaired Imp. Medium Armor Plating 9455 | -5/Factory | Repaired Adv. Heat Sink 9850 | -5/Factory | Identified exit to Upper Caves 10254 | -5/Factory | Lost 8 parts (2p1n4u1w) 10528 | -5/Factory | Build established: Hacker-Mutant 10585 | -5/Factory | Garrison activated, responded to threat 11096 | -5/Factory | Garrison activated, responded to threat 11142 | -5/Factory | Lost 3 parts (2n1u) 11327 | -5/Factory | Core integrity fell below 50% 11377 | -5/Factory | Lost 14 parts (2p4n5u3w) 11724 | -5/Factory | Build established: Scavenger-Mutant 11762 | -5/Factory | Identified exit to Factory 11762 | -5/Factory | Discovered exit to Factory (range 23) 11834 | -5/Factory | Entered another Factory area 11834 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 12056 | -4/Factory | Spotted B-86 Titan 12098 | -4/Factory | Destroyed B-86 Titan 12112 | -4/Factory | Build established: Scavenger-Tank 12316 | -4/Factory | Fabricated Adv. Cooling System? 12655 | -4/Factory | Identified exit to Upper Caves 12655 | -4/Factory | Identified exit to Extension 12655 | -4/Factory | Identified exit to Armory 12745 | -4/Factory | Lost 3 parts (1u2w) 12962 | -4/Factory | Lost 6 parts (2p1n1u2w) 13279 | -4/Factory | Lost 4 parts (2p1n1w) 13339 | -4/Factory | Found Quantum Capacitor 13389 | -4/Factory | Core integrity fell below 50% 13459 | -4/Factory | Lost 3 parts (3n) 13626 | -4/Factory | First assault squad dispatched 13632 | -4/Factory | Identified exit to Research 13632 | -4/Factory | Discovered exit to Research (range 4) 13910 | -4/Factory | Lost 11 parts (3p2n2u4w) 14121 | -4/Factory | Build established: Hacker-Mutant 14465 | -4/Factory | Entered Research 14465 | -3/Research | Evolved 2 slots: Power x1, Utility x1 15451 | -3/Research | Identified exit to Research 15451 | -3/Research | Discovered exit to Research (range 16) 15562 | -3/Research | Lost 3 parts (1p2w) 15635 | -3/Research | Lost 5 parts (1p4n) 15772 | -3/Research | Found Prototype Slashing Weapon 15772 | -3/Research | Identified Molecular Scythe 15930 | -3/Research | Lost 8 parts (3p3n2u) 16188 | -3/Research | Core integrity fell below 50% 16249 | -3/Research | Lost 5 parts (1p2n2w) 16293 | -3/Research | Imp. Hacking Suite fried by hacking feedback 16314 | -3/Research | Found Prototype Device 16315 | -3/Research | Identified Adv. Kinecellerator 16805 | -3/Research | Identified exit to Testing 16910 | -3/Research | Core integrity fell below 20% 16981 | -3/Research | Lost 7 parts (1p1n3u2w) 17036 | -3/Research | Discovered exit to Research (range 8) 17068 | -3/Research | Entered another Research area 17068 | -2/Research | Evolved 2 slots: Power x1, Weapon x1 17375 | -2/Research | Build established: Generator-Gunner 17602 | -2/Research | Lost 10 parts (2p1n3u4w) 17640 | -2/Research | Identified exit to Quarantine 17640 | -2/Research | Discovered exit to Quarantine (range 11) 17696 | -2/Research | Lost 8 parts (3p1n3u1w) 17718 | -2/Research | Entered Quarantine 17948 | -2/Quarantine | Found Alien Artifact 17948 | -2/Quarantine | Identified Transdimensional Reconstructor 17948 | -2/Quarantine | Warped through subspace 17971 | -2/Quarantine | Scanned by Researcher 18082 | -2/Quarantine | Build established: Scavenger-Gunner 18400 | -2/Quarantine | Found Alien Artifact 18402 | -2/Quarantine | Found Transdimensional Reconstructor 18405 | -2/Quarantine | Found Transdimensional Reconstructor 18418 | -2/Quarantine | Found Alien Artifact 18420 | -2/Quarantine | Found Alien Artifact 18423 | -2/Quarantine | Found Alien Artifact 18424 | -2/Quarantine | Identified Dimensional Node Initializer (x3) 18424 | -2/Quarantine | Initialized slip node 18478 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor 18478 | -2/Quarantine | Warped through subspace to slip node 18479 | -2/Quarantine | Warped through subspace to slip node 18560 | -2/Quarantine | Lost 4 parts (1p2u1w) 18647 | -2/Quarantine | Initialized slip node 18648 | -2/Quarantine | Core integrity fell below 50% 18712 | -2/Quarantine | Lost 16 parts (5p1n4u6w) 18719 | -2/Quarantine | Found Alien Artifact 18719 | -2/Quarantine | Identified Phase Armor 18746 | -2/Quarantine | Core integrity fell below 20% 18776 | -2/Quarantine | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 18766_ Q640-i follow-up attacks with Enh. Force Lance. 18766_ Hvy. Machine Gun destroyed. 18766_ U-05 Engineer lays Concrete. 18767_ Penetrated by Slug. 18769_ Critical hit. 18769_ Centrium Leg destroyed. 18770_ U-05 Engineer lays Concrete. 18770_ Slug penetrates Suspension Chamber. 18772_ The unstable cave ceiling collapses. 18772_ U-05 Engineer lays Concrete. 18772_ Penetrated by Slug. 18773_ U-05 Engineer lays Concrete. 18773_ Slug penetrates Wall. 18774_ U-05 Engineer lays Concrete. 18775_ Q640-i knocked back. 18775_ Penetrated by Slug. 18775_ U-05 Engineer lays Concrete. 18776_ Penetrated by Slug. 18776_ Hdn. Centrium Leg destroyed. 18776_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????###+##########????????????????????????? | | ???????????# + ?????????????????????????? | | ?????#?????# # """?????????????????????????? | | ?????# ????# # """??????????????????????????? | | ?????# ???# + ??????????????????????????? | | ?????# ???# # ???????????????????????????? | | ?????# ??# # ???????????????????????????? | | #### ### ## ####?????????????????????????? | | ## ########?????????????????????? | | # [%%!##?????????????????????? | | #| % [=#??????????????????????? | | ;!=! % "h#??????????????????????? | | ???######### #%*=!!%=" #############??????????? | | ???????????# !=%*=*g[@Q= g g g g g Q?? | | ???????????# #=*!%ug "!############???????????? | | ???????????# #= =*[""h#??????????????????????? | | ???????????# |%* =! #??????????????????????? | | ???????????# =#!# ######??????????????????????? | | ???????????# ! ########??????????????############ | | ############ !!%#! """ #??????????????# ^ ^^ # | | # #|= "" #??????????????# # | | # !==# "#??????????????# ^ ! # | | "" """"""" #!% %# "#??????????????# ^ # | | "" """"""" +[ # ""#??????????????# "" "" # | | "" """"""" #[===# " #??????????????# ""T"" [ # | | # = + T" #??????????????#^ """ # | | | # !########??????????????# ]# | | [# #############################+#### | | ############ %!=! **%[ [! **!|== % | | ^^ =% =!| [ !%=%% | | %!^^ | = ! !=! | | ! | | ################################## | | ### ###/###########?????????????????????????? | | #?# # #?????????????????????????? | | #?# # ""G"" """"" #?????????????????????????? | | ###?# + " " """"" #?????????????????????????? | | ????# # """"" #?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 155 Coolant Potential 65 Energy Generation 75 Energy Capacity 2965 Matter Stores 600 Matter Capacity 600 Sight Range 23 Robot Scan Range 10 Terrain Scan Range 14 Terrain Scan Density 60 ECM Strength 3 Power Amplification 50 Additional Mass Support 9 Armor Coverage 675 Resistance: KI 65 Resistance: TH 65 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Power Shielding 33 Propulsion Shielding 90 Utility Shielding 33 Thermal Conversion 60 Weapon Cycling 25 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 8 Core Analysis 6 Recoil Reduction 6 Matter Filtering 50 Particle Charging 20 Kinecelleration 50 Offensive Hacking 32 Defensive Hacking 20 Item Schematics ----------------- Imp. Titanium Leg | -7/Factory | Hacked Hvy. Flak Cannon | -6/Factory | Hacked Adv. Cooling System | -6/Factory | Hacked Imp. System Shield | -6/Factory | Hacked Biometal Leg | -3/Research | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Titanium Leg | x2 | -6/Factory Imp. Titanium Leg | x2 | -5/Factory Adv. Cooling System | x1 | -4/Factory Alien Tech Used ----------------- Transdimensional Reconstructor Dimensional Node Initializer High-powered Transdimensional Reconstructor Phase Armor Achievements -------------- None Challenges ------------ None Game ------ Seed SurveybotChromaticFalx Manual? 0 Play Time 03:29:04 Cumulative 963.7 hours Start 2021.11.03 @ 10:06:53 End 2021.11.03 @ 17:22:16 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 724 Rogue 62 Adventurer 0 Explorer 662 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 73 Gallery% 81 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1f005bc7-085f-42ac-ba99-dc02cf5a63c6