Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.26 @ 10:43:33 Player: NextToZero Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (86) 430 Value Destroyed (2820) 2820 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (385) 385 TOTAL SCORE: 8475 Bonus ------- Follower Combat Kills 85 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 248/450 System Corruption 3% Temperature Warm (128) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Energy Well Advanced Weight Redist. System > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Compact Battery (200) Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Improved Medium Treads Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Energy Well Improved Targeting Computer Energy Filter Improved Medium Armor Plating > --- WEAPON ----------- High-powered Shock Rifle Improved EM Pulse Cannon Coil Gun > --- INVENTORY -------- Light Deuterium Engine Advanced Visual Processing Unit Improved Particle Charger Improved Light Armor Plating Improved Light Armor Plating High-powered Tractor Beam Field Recycling Unit Remote Datajack Chainsword [Rating: 52] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Heavy Ion Cannon Energy Gun Advanced Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Flak Gun Launcher Shock Bomb Launcher Special Weapon Remote Datajack Impact Weapon Heavy Flail Slashing Weapon Chainsword Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Slots Evolved 8 | . . . 2 . 2 2 . . . . 2 . . Power 1 | . . . . . . 1 . . . . . . . Propulsion 2 | . . . . . 1 1 . . . . . . . Utility 4 | . . . 2 . . . . . . . 2 . . Weapon 1 | . . . . . 1 . . . . . . . . Parts Attached 137 | 7 7 . 34 3 12 7 . 4 . 18 29 15 1 Power 22 | 1 2 . 2 1 2 1 . . . 4 6 3 . Engine 16 | 1 1 . 2 1 1 1 . . . 1 6 2 . Core 6 | . 1 . . . 1 . . . . 3 . 1 . Reactor . | . . . . . . . . . . . . . . Propulsion 27 | 2 . . 13 . 1 1 . . . 2 7 . 1 Treads 4 | 2 . . 1 . . . . . . . 1 . . Leg 11 | . . . 9 . . . . . . 1 . . 1 Wheel 12 | . . . 3 . 1 1 . . . 1 6 . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 39 | 2 1 . 6 . 3 3 . 1 . 6 8 9 . Device 21 | 1 1 . 3 . 2 1 . . . 4 4 5 . Storage 3 | 1 . . 1 . . . . . . . 1 . . Processor 7 | . . . 1 . . 2 . . . . 2 2 . Hackware . | . . . . . . . . . . . . . . Protection 8 | . . . 1 . 1 . . 1 . 2 1 2 . Artifact . | . . . . . . . . . . . . . . Weapon 49 | 2 4 . 13 2 6 2 . 3 . 6 8 3 . Energy Gun 9 | . 2 . 2 1 . 1 . . . 1 1 1 . Energy Cannon 10 | . . . . . 3 1 . 1 . 3 2 . . Ballistic Gun 17 | 2 2 . 6 . 1 . . 1 . 1 3 1 . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 6 | . . . 4 . 1 . . 1 . . . . . Special Weapon 2 | . . . . . . . . . . . 1 1 . Impact Weapon 2 | . . . . 1 1 . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . 1 1 . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . . . . . . Corrupted Parts 1 | . . . . . . . . . . 1 . . . System Corruption 10 | . . . . . . . . . . 10 . . . Parts Lost 66 | . 2 . 8 . 1 . . . . 22 16 12 5 Power 17 | . 1 . 2 . 1 . . . . 4 6 3 . Propulsion 16 | . . . 3 . . . . . . 6 4 2 1 Utility 16 | . . . 1 . . . . . . 5 3 4 3 Weapon 17 | . 1 . 2 . . . . . . 7 3 3 1 Highest Loss Streak 8 | . 1 . 3 . 1 . . . . 5 8 7 5 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 76 | . 90 100 90 100 95 97 100 100 100 66 78 54 30 Engine 3 | . 8 . 7 11 3 5 7 7 7 1 5 1 . Core 4 | . 5 14 2 . 4 7 7 7 7 6 3 2 . Treads 3 | . 28 28 5 . . . . . . . . 4 . Leg 1 | . . . 9 . . . . . . . . . . Wheel 12 | . . . 1 22 27 28 30 30 30 16 15 1 . Device 12 | . 9 14 17 11 15 15 15 9 7 7 17 10 14 Storage 9 | . 14 14 11 11 9 7 7 7 7 7 7 13 8 Processor 5 | . . . 11 11 2 2 7 7 7 7 8 2 . Protection 4 | . . . . 11 9 4 . 5 7 1 1 9 . Energy Gun 3 | . 7 14 4 9 3 5 7 4 . 1 1 2 . Energy Cannon 3 | . . . . . 10 8 7 7 7 6 3 . . Ballistic Gun 5 | . 15 14 15 8 . . . 2 7 5 4 2 5 Launcher 1 | . . . 1 . 5 7 7 7 7 . . . . Peak Build Rating 52 | 9 11 11 16 15 30 36 36 36 35 35 52 40 18 Average Rating 25 | 5 8 11 13 14 24 34 36 34 35 22 35 30 14 On Entrance 21 | . 9 11 11 15 15 29 36 36 35 35 17 28 18 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 55 | 13 15 15 26 26 40 45 45 50 50 50 55 44 23 Greatest Support 67 | 40 40 40 40 24 36 48 48 48 48 48 67 39 24 Greatest Overweight (x) 11 | . . . 8 1 1 1 . 1 1 6 11 7 1 Average Overweight (x) . | . . . . 1 . . . . 1 . 1 1 . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 8 9 10 10 10 10 10 10 10 10 10 6 Most Carried 10 | 3 8 6 10 10 10 10 10 10 10 10 10 10 10 Average Carried 6 | 1 5 5 6 9 9 9 9 10 10 5 6 6 4 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 3 5 6 10 10 10 10 10 10 10 2 8 10 1 Class Distribution -------------------- 61% | Mutant 20% | Gunner 9% | Scavenger-Mutant 5% | Skirmisher 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Matter Collected 2317 | 253 111 40 674 67 130 . 90 131 . 195 341 236 49 Remotely 27 | . . . . . . . . . . . . 27 . Salvage Created 3289 | 80 210 . 648 152 226 . 117 241 . 349 982 101 183 Parts 155 | 5 14 . 39 11 14 . 2 11 . 19 32 7 1 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 3 | . . . . 1 . . . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 48 | . . . . . . . 1 13 . 17 . 17 . Prevented 12 | . . . . . . . 2 2 . 6 . . 2 Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Combat Hostiles Destroyed 66 | . 4 . 18 4 3 . 2 10 . 11 8 3 3 Melee 2 | . . . . . . . . . . 1 1 . . Guns 29 | . 4 . 10 4 . . . 2 . 4 1 2 2 Cannons 16 | . . . . . 2 . 1 2 . 6 5 . . AOE 16 | . . . 8 . 1 . . 6 . . 1 . . Classes Destroyed 15 | 2 2 . 4 1 2 . . . . . 2 1 1 Worker 3 | . . . 1 . 1 . . . . . 1 . . Builder 3 | . 1 . . . 1 . . . . . 1 . . Tunneler 3 | 1 . . . 1 . . . . . . 1 . . Recycler 5 | 1 . . . 1 . . . . . . 3 . . Minesweeper 1 | . . . . . . . . . . . . 1 . Mechanic 1 | . . . . . . . . . . . 1 . . Operator 3 | . . . 1 . 2 . . . . . . . . Watcher 1 | . . . . . 1 . . . . . . . . Swarmer 23 | . . . . 4 . . . 7 . 9 . 3 . Grunt 24 | . 4 . 12 . . . 2 2 . . 3 . 1 Brawler 1 | . . . . . . . . . . . . . 1 Duelist 3 | . . . 1 . . . . 1 . . . . 1 Sentry 9 | . . . 5 . 2 . . . . 2 . . . Specialist 5 | . . . . . . . . . . . 5 . . Hunter 1 | . . . . . 1 . . . . . . . . Best Kill Streak 8 | 2 5 . 5 4 2 . 2 5 . 4 8 3 3 Combat Bots Only 7 | . 4 . 4 4 1 . 2 5 . 4 7 3 3 Max Kills in Single Turn 3 | 1 1 . 3 1 2 . 1 2 . 1 3 1 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . . . 3 . 1 . . 2 . . 1 . . Melee 1 | . . . . . . . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Hostile Shots Fired 767 | . 31 . 122 8 5 . 12 61 . 222 124 134 48 Missed 246 | . 10 . 36 1 2 . 6 22 . 73 35 43 18 Damage Taken 8239 | . 399 . 1411 49 205 . 79 546 . 2000 1606 1333 611 Core 1812 | . 34 . 349 6 65 . . 87 . 409 199 298 365 Absorbed by Shields 23 | . . . . . . . 23 . . . . . . Redirected to Shielding 169 | . . . . . 31 . . . . 138 . . . Regen/Repaired (Parts) 21 | . . . 21 . . . . . . . . . . Core Remaining (%) 62 | 100 . 86 . 11 88 . . . . 29 . . . Volleys Fired 195 | 3 17 . 54 11 12 . 4 13 . 27 30 13 11 Largest 3 | 2 2 . 2 2 3 . 3 3 . 3 3 1 1 Hottest 186 | 40 60 . 79 85 152 . 162 162 . 186 168 75 23 Shots Fired 353 | 6 25 . 106 18 19 . 12 33 . 59 51 13 11 Gun 246 | 6 25 . 88 18 8 . 4 13 . 28 32 13 11 Cannon 73 | . . . . . 8 . 4 13 . 30 18 . . Launcher 33 | . . . 18 . 3 . 4 7 . 1 . . . Special 1 | . . . . . . . . . . . 1 . . Kinetic 157 | 6 17 . 67 8 . . . . . 11 29 8 11 Thermal 122 | . . . 19 10 12 . 8 26 . 42 . 5 . Explosive 26 | . . . 18 . . . . 7 . 1 . . . Electromagnetic 47 | . 8 . 2 . 7 . 4 . . 5 21 . . Robot Hit Streak 12 | 5 8 . 9 5 7 . 9 5 . 12 11 12 5 Robot Miss Streak 7 | 1 2 . 3 5 7 . 1 2 . 4 2 4 3 Penetration Max 1 | . . . . . . . . . . . 1 . . Secondary Targets 2 | . . . 1 1 . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . . . . . Shots Hit Robots 234 | 5 18 . 68 15 13 . 9 13 . 35 44 7 7 Core Hits 152 | 2 10 . 42 16 13 . 4 14 . 19 20 7 5 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . . . 1 1 . . Critical Strikes 8 | . . . 2 . . . . . . 3 2 1 . Burn 4 | . . . 2 . . . . . . 1 . 1 . Destroy 2 | . . . . . . . . . . 1 1 . . Corrupt 1 | . . . . . . . . . . . 1 . . Sever 1 | . . . . . . . . . . 1 . . . Melee Attacks 11 | . . . . . 1 . . . . 2 8 . . Impact 1 | . . . . . 1 . . . . . . . . Slashing 10 | . . . . . . . . . . 2 8 . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . 1 . . . . . 4 . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 6422 | 64 229 . 1600 163 532 . 366 760 . 856 1587 119 146 Guns 2502 | 64 229 . 766 163 74 . 60 80 . 321 495 114 136 Cannons 1386 | . . . . . 117 . 108 211 . 463 487 . . Explosions 2028 | . . . 820 . 262 . 198 469 . . 279 . . Melee 475 | . . . . . 79 . . . . 72 324 . . Ramming 31 | . . . 14 . . . . . . . 2 5 10 Kinetic 1658 | 64 133 . 596 70 . . . . . 141 446 72 136 Thermal 1664 | . . . 159 93 362 . 168 291 . 549 . 42 . Explosive 1568 | . . . 820 . . . . 469 . . 279 . . Electromagnetic 1026 | . 96 . 11 . 91 . 198 . . 94 536 . . Impact 79 | . . . . . 79 . . . . . . . . Slashing 396 | . . . . . . . . . . 72 324 . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 10 | . 1 1 2 2 1 . . . . 10 3 3 3 Average Corruption 3 | . 1 1 2 2 1 . . . . 10 1 3 3 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 67 | . 2 2 4 1 1 . . . . 14 1 40 2 Message Errors 15 | . . 1 1 . 1 . . . . 1 . 10 1 Matter Fused 16 | . . . 1 . . . . . . 4 . 11 . Heat Flow Errors 8 | . . 1 . . . . . . . 1 . 5 1 Energy Discharges 7 | . . . 1 . . . . . . 2 . 4 . Data Loss (minor) 13 | . 1 . . 1 . . . . . 4 . 7 . Data Loss (major) 4 | . 1 . 1 . . . . . . . . 2 . Alerts 3 | . . . . . . . . . . 1 1 1 . Weapon Failures 1 | . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 240 | . . . 5 . 155 . . 32 . 12 36 . . Projectiles 31 | . . . . . . . . 19 . 12 . . . Explosions 114 | . . . 5 . 96 . . 13 . . . . . Melee 95 | . . . . . 59 . . . . . 36 . . Knockbacks 1 | . . . . . 1 . . . . . . . . Impact 1 | . . . . . 1 . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 399 | . . . 148 . 205 . . . . . 40 2 4 Shots 15 | . . . 10 . 4 . . . . . 1 . . Rammed 9 | . . . . . . . . . . . . 4 5 Targets Rammed 12 | . . . 2 . . . . . . . 1 4 5 Kicked 2 | . . . 2 . . . . . . . . . . Crushed 1 | . . . . . . . . . . . 1 . . Highest Temperature 442 | . 24 184 123 135 98 . 408 219 . 442 429 270 203 Average Temperature 97 | . 13 100 46 57 38 . 201 104 . 124 146 118 129 Received Heat Transfer 1593 | . 159 . 531 . . . 39 186 . 225 189 . 264 Effects 5 | . . . . . . . 2 . . . 2 1 . Shutdowns 3 | . . . . . . . 1 . . . 2 . . Interference 1 | . . . . . . . . . . . . 1 . Short Circuit 1 | . . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . 1 . 1 . . . . . 1 Combat Hostiles 2 | . . . . . . . 1 . . . . . 1 Parts Fried 11 | . . . . . 3 . 2 . . . 4 . 2 Impact Corruptions 3 | . . . . . 2 . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 4 | . . . 3 . . . . . . . . 1 . Heat Transferred 2755 | . . . 555 115 309 . 259 444 . 925 . 148 . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Peak Influence 378 | 10 117 45 378 247 298 104 . . . . 290 . . Initial 147 | . 6 45 17 147 96 104 . . . . 75 . . Average 153 | 1 57 45 196 204 197 104 . . . . 130 . . Maximum Alert Level 1 | . . . 1 1 1 . . . . . 1 . . Low Security (%) 67 | 100 100 100 63 42 44 100 . . . . 71 . . Level 1 32 | . . . 36 57 55 . . . . . 28 . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 11 | . 3 . 2 . . . . . . . 5 . 1 Investigation 4 | . 2 . 1 . . . . . . . 1 . . Extermination 1 | . . . . . . . . . . . 1 . . Reinforcement 5 | . 1 . 1 . . . . . . . 3 . . Assault 1 | . . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Distress Signals 6 | . 2 . 1 . 2 . . . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 153 | . 9 . 24 4 11 . 3 19 . 30 29 7 17 Peak Tracking Total 11 | . 8 . 5 3 3 . 3 7 . 11 8 4 10 Tactical Retreats 28 | . . . 3 . 1 . 1 4 . 12 6 . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Traps Triggered 4 | . 2 . 1 . 1 . . . . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts 12 | . . . 12 . . . . . . . . . . Triggered 1 | . . . 1 . . . . . . . . . . Disarmed 1 | . . . 1 . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused 5 | . . . . . . . . . . . . 2 3 Traps Extracted . | . . . . . . . . . . . . . . Installed 7 | . . . . . . . . . . . . 2 5 Triggered 10 | . . . . . . . . 4 . 1 . 2 3 Most Traps Carried 5 | . . . . . . . . . . . . 5 5 Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Machines Disabled 8 | . . . 3 . 4 . . . . . 1 . . Max in Single Turn 2 | . . . 1 . 2 . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Machines Accessed 18 | . 2 . 1 . 4 . . 2 4 . 5 . . Terminals 7 | . 1 . . . 4 . . . . . 2 . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 2 | . . . 1 . . . . . . . 1 . . Recycling Units 3 | . 1 . . . . . . . . . 2 . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 68 | . 6 . 4 . 10 . . 6 32 . 10 . . Successful 48 | . 2 . 2 . 2 . . 6 32 . 4 . . Failed 20 | . 4 . 2 . 8 . . . . . 6 . . Catastrophic 2 | . . . . . . . . . . . 2 . . Database Lockouts . | . . . . . . . . . . . . . . Manual 1 | . . . . . . . . . . . 1 . . Terminals 18 | . 3 . . . 10 . . . . . 5 . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 7 | . . . 4 . . . . . . . 3 . . Recycling Units 5 | . 3 . . . . . . . . . 2 . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 43 | . 1 . . . 2 . . 6 32 . 2 . . Record 16 | . . . . . . . . 5 11 . . . . Part Schematic 13 | . . . . . . . . . 13 . . . . Robot Schematic 5 | . . . . . . . . . 5 . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . . Open Door 1 | . . . . . . . . 1 . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . Fabricator Index 1 | . . . . . . . . . . . 1 . . Alert Level 2 | . . . . . 1 . . . . . 1 . . Maintenance Status 1 | . . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . 2 . . . . . . . 1 . . Scan Component 2 | . . . 1 . . . . . . . 1 . . Repair 1 | . . . 1 . . . . . . . . . . Recycling Unit Hacks 2 | . 1 . . . . . . . . . 1 . . Report Inventory 2 | . 1 . . . . . . . . . 1 . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 2 . . . . . . . . Used 1 | . . . . . 1 . . . . . . . . Hacking Detections 10 | . 2 . 1 . 3 . . . . . 4 . . Full Trace Events 4 | . 2 . 1 . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . . . 13 . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . . Time 38 | . . . 38 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . 1 . . Non-combat 1 | . . . . . . . . . . . 1 . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . 1 . . find_chute 1 | . . . . . . . . . . . 1 . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Total Allies 1 | . . . . . . . . . . 1 . . . Largest Group 1 | . . . . . . . . . . 1 1 . . Highest-Rated Group 96 | . . . . . . . . . . 96 96 . . Highest-Rated Ally 96 | . . . . . . . . . . 96 96 . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 18 | . . . . . . . . . . 8 10 . . Total Damage 628 | . . . . . . . . . . 276 352 . . Kills 3 | . . . . . . . . . . 2 1 . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . 1 . . 2 2 . 1 . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Turns Passed 8112 | 89 249 184 1003 294 523 135 355 508 125 1804 839 1906 98 Spaces Moved 5232 | 45 120 115 438 245 443 130 379 479 120 1385 478 784 71 Core 553 | 5 . . 22 . . . . . . 169 69 219 69 Treads 978 | 40 120 115 137 . . . . . . . 1 565 . Legs 249 | . . . 213 . . . . . . 34 . . 2 Wheels 3452 | . . . 66 245 443 130 379 479 120 1182 408 . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 105 105 90 90 90 90 105 50 93 100 50 Average Speed 135 | 147 160 160 167 105 98 92 90 96 105 115 139 232 83 Slowest Speed 600 | 160 160 160 450 105 105 105 90 105 105 350 600 400 120 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 39 | 5 25 30 28 56 31 4 53 61 72 93 10 76 4 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 2 | . . . . . . . . 1 1 . . . . Known Exits Taken 3 | . 1 . . . . . 1 . . . 1 . . Unknown Exits Taken 10 | 1 . 1 1 1 1 1 . 1 1 1 . 1 . Scrap Searched 7 | . . 1 . 1 . . 1 1 . 1 . 2 . Spaces Dug 7 | . . . . . 5 . . . . . 2 . . Terrain Destroyed 237 | . . . 108 . 45 . . 61 . 6 17 . . Melee 2 | . . . . . . . . . . . 2 . . Projectile 7 | . . . . . . . . 2 . 3 2 . . AOE 228 | . . . 108 . 45 . . 59 . 3 13 . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Total 5924 | 59 154 115 593 264 511 145 384 499 119 1532 590 857 102 Wait 189 | . 1 . 27 . 26 . . . . 98 15 17 5 Move 5220 | 44 119 114 437 244 442 129 378 478 119 1384 478 783 71 Hop . | . . . . . . . . . . . . . . Pick Up 64 | 5 5 1 11 2 6 4 1 . . 1 14 14 . Fast Attach 63 | 5 1 . 13 1 7 2 . 2 . 5 19 7 1 Attach 46 | 2 5 . 7 . 4 3 . . . 12 5 8 . Detach 13 | . 2 . 1 . 1 2 . 1 . 2 2 2 . Swap 28 | . 1 . 14 2 1 2 . 2 . 1 5 . . Drop 65 | . 3 . 15 4 11 3 1 3 . . 14 7 4 Fire 195 | 3 17 . 54 11 12 . 4 13 . 27 30 13 11 Melee 11 | . . . . . 1 . . . . 2 8 . . Ram 9 | . . . . . . . . . . . . 4 5 Kick 2 | . . . 2 . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap 19 | . . . 12 . . . . . . . . 2 5 Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / [*Min] / *Sto) -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 90 | -11/Scrapyard | Entered Materials 235 | -10/Materials | Discovered new exit (range 15) 295 | -10/Materials | Identified exit to Mines 312 | -10/Materials | Build established: Mutant 339 | -10/Materials | Entered Mines 361 | -10/Mines | Assembled infested the area 416 | -10/Mines | Discovered new exit (range 9) 523 | -10/Mines | Entered Materials 523 | -9/Materials | Evolved 2 slots: Utility x2 524 | -9/Materials | Identified exit to Storage 810 | -9/Materials | Lost 3 parts (1p2n) 889 | -9/Materials | Repaired Imp. Terrain Scanner 1075 | -9/Materials | Core integrity fell below 50% 1254 | -9/Materials | Lost 3 parts (1p1u1w) 1332 | -9/Materials | Discovered new exit (range 5) 1395 | -9/Materials | Core integrity fell below 20% 1480 | -9/Materials | Discovered new exit (range 16) 1526 | -9/Materials | Entered Mines 1558 | -9/Mines | Learned Materials stockpile data 1803 | -9/Mines | Discovered new exit (range 15) 1820 | -9/Mines | Entered Materials 1820 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2146 | -8/Materials | Discovered new exit (range 15) 2272 | -8/Materials | Build established: Skirmisher 2343 | -8/Materials | Entered Factory 2343 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2438 | -7/Factory | Discovered new exit (range 4) 2455 | -7/Factory | Discovered new exit (range 8) 2478 | -7/Factory | Entered Lower Caves 2583 | -7/Lower Caves | Encountered a Warlord checkpoint 2716 | -7/Lower Caves | Build established: Gunner 2784 | -7/Lower Caves | Identified exit to Lower Caves 2833 | -7/Lower Caves | Entered another Lower Caves area 2990 | -7/Lower Caves | Learned 8 Factory zone layouts 2990 | -7/Lower Caves | Learned Armory stockpile data 2990 | -7/Lower Caves | Learned Extension security intel 3083 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3197 | -7/Lower Caves | Learned location of Extension (-5) 3326 | -7/Lower Caves | Discovered new exit (range 14) 3341 | -7/Lower Caves | Entered Data Miner 3341 | -7/Data Miner | Discovered new exit (range 6) 3361 | -7/Data Miner | Met Data Miner 3381 | -7/Data Miner | Learned location of Section 7 (-3) 3381 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3402 | -7/Data Miner | Received God Mode back door access code from Data Miner 3466 | -7/Data Miner | Entered Proximity Caves 3468 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3525 | -6/Proximity Caves | Spotted B-75 Beast 4223 | -6/Proximity Caves | Build established: Mutant 4438 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 4613 | -6/Proximity Caves | Lost 5 parts (1p2n2w) 4735 | -6/Proximity Caves | Core integrity fell below 50% 4764 | -6/Proximity Caves | Lost 5 parts (1p1n1u2w) 4903 | -6/Proximity Caves | System corruption reached 10% 4957 | -6/Proximity Caves | Escorted by Enhanced Grunt 4984 | -6/Proximity Caves | Lost 3 parts (1n2w) 5252 | -6/Proximity Caves | Discovered new exit (range 6) 5270 | -6/Proximity Caves | Entered Factory 5270 | -6/Factory | Accompanied by 1 ally 5270 | -6/Factory | Evolved 2 slots: Utility x2 5271 | -6/Factory | Identified exit to Lower Caves 5828 | -6/Factory | Discovered exit to Lower Caves (range 10) 5849 | -6/Factory | Destroyed 7 combat bots 5885 | -6/Factory | Lost 6 parts (4p1n1u) 6011 | -6/Factory | Cargo convoy interrupted 6109 | -6/Factory | Entered Lower Caves 6139 | -6/Lower Caves | Lost 8 parts (2p2n2u2w) 6347 | -6/Lower Caves | Encountered a Warlord checkpoint 6535 | -6/Lower Caves | Lost 5 parts (1p1n1u2w) 7484 | -6/Lower Caves | Core integrity fell below 50% 7522 | -6/Lower Caves | Lost 7 parts (2p1n3u1w) 7759 | -6/Lower Caves | Discovered new exit (range 9) 8015 | -6/Lower Caves | Entered another Lower Caves area 8059 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 8105 | -6/Lower Caves | Core integrity fell below 20% 8113 | -6/Lower Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 08098_ Acquired 4 matter. 08099_ B-48 Gladiator destroyed. 08100_ Acquired 4 matter. 08101_ Carbon-fiber Leg destroyed. 08103_ Acquired 4 matter. 08104_ G-50 Soldier heat damages Lgt. Angular Momentum Engine, Hvy. Laser. 08105_ Acquired 4 matter. 08106_ Autogun destroyed. 08106_ Slammed into G-50 Soldier. 08106_ Destroyed Hvy. Laser. 08106_ G-50 Soldier system corrupted by crushing effect. 08107_ G-50 Soldier system terminally corrupted. 08107_ Adv. Heat Sink fried. 08107_ Carbon-fiber Leg fried. 08107_ Slammed into G-67 Veteran. 08109_ System corrupted: Heat flow error (+240). 08109_ Slammed into G-67 Veteran. 08110_ M-28 Smith repairs G-50 Soldier. 08110_ Slammed into G-67 Veteran. 08113_ B-48 Gladiator suffers critical hit (Burn). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????#####?????????????????????????????????? | | ???????????# ####????###???????????????????????? | | ???????????## % ##??## ##??????????????????????? | | ????????????### % ##?# ##?????????????????????? | | ??????????????###% g### ###???????????????????? | | ????????????????##%g ##??????????????????? | | ?????????????????##gb ######?????????????? | | ??????????????????##m ;;; #??????#??? ? | | ???????????????????##b % ;;##??? # ? | | ????????????????????# g @ ;;## ?? | | ????????????????????#### ^ % #?????? | | ???????????????????????##### *%!! #?????? | | ???????????????????????????## ;;;%* ### ??? | | ????????????????????????????#"## #; ##????????? | | ?????????????????????????????##??#? ???????? | | ??????????????????????????????????? ######??????? | | ??????????????????????????????????? ???????????? | | ???????????????????????????????????? #??????????? | | ???????????????????????????????????? ??????????? | | ???????????????????????????????????? ?????????? | | ???????????????????????????????????? # ?????????? | | ????????????????????????????????????? #""????????? | | ?????????????????????????????????????##?#????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 24 Energy Capacity 690 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Additional Mass Support 9 Armor Coverage 300 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Melee Accuracy 8 Recoil Reduction 2 Energy Filtering 30 Particle Charging 20 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Adv. Salvage Targeting Computer | -7/Data Miner | Free Hvy. Shock Bomb Launcher | -7/Data Miner | Free System Guard | -7/Data Miner | Free Point Defense System | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Phase Gun | -7/Data Miner | Free Imp. Force Field | -7/Data Miner | Free Robot Schematics ------------------ M-28 Smith | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free C-17 Slicer | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SupersonicSeismicAutocannon Manual? 0 Play Time 01:12:01 Cumulative 15.2 hours Start 2024.10.26 @ 09:21:47 End 2024.10.26 @ 10:43:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 26 Achievement% 23 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 38x25 Zoom Use 99% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f0eb766a-aa78-4b8b-b435-f00522f0e742