Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.04 @ 17:05:59 Player: Robbedoes2000 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (28) 140 Value Destroyed (638) 638 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 2998 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 290/300 Energy 348/360 System Corruption 0% Temperature Cool (0) Movement Walking (200) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Makeshift Power Source > --- PROPULSION (2) --- Improved Titanium Leg > --- UTILITY (3) ------ Weight Redist. System Field Recycling Unit > --- WEAPON (2) ------- Plasma Cannon Heavy Rocket Launcher > --- INVENTORY (5) ---- Shock Rifle Improved Medium Laser Improved Assault Rifle Advanced Assault Cannon Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- (None) > --- UTILITY ---------- Weight Redist. System Field Recycling Unit Hacking Drone Bay > --- WEAPON ----------- Improved Medium Laser CR-A16's Pointy Stick > --- INVENTORY -------- Advanced Heat Sink Heavy Laser Improved Assault Rifle Heavy Rocket Launcher Datajack [Rating: 25] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Field Recycling Unit Device Field Recycling Unit Storage Medium Matter Pod Processor Signal Interpreter Hackware Makeshift Hacking Suite Protection Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 61 | 10 8 22 . 21 . Power 6 | 2 . 2 . 2 . Engine 6 | 2 . 2 . 2 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 12 | 4 . 7 . 1 . Treads 1 | . . 1 . . . Leg 4 | 2 . 1 . 1 . Wheel 3 | 2 . 1 . . . Hover 2 | . . 2 . . . Flight 2 | . . 2 . . . Utility 20 | 1 4 8 . 7 . Device 7 | 1 1 3 . 2 . Storage 5 | . 3 2 . . . Processor 4 | . . 2 . 2 . Hackware 2 | . . . . 2 . Protection 2 | . . 1 . 1 . Artifact . | . . . . . . Weapon 23 | 3 4 5 . 11 . Energy Gun 8 | 3 . 2 . 3 . Energy Cannon 1 | . . . . 1 . Ballistic Gun 2 | . 1 1 . . . Ballistic Cannon 2 | . . 1 . 1 . Launcher 5 | . 1 1 . 3 . Special Weapon 2 | . 2 . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 2 | . . . . 2 . Special Melee Weapon 1 | . . . . 1 . Unidentified Prototypes 6 | . . 3 . 3 . Parts Lost 6 | . . 6 . . . Power 3 | . . 3 . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Highest Loss Streak 3 | . . 3 . . . To Critical Strikes . | . . . . . . Average Backups 3 | 2 4 4 3 3 5 Power . | . 1 . . . . Propulsion . | 1 1 . . . . Utility . | . . . . . . Weapon 2 | . 1 2 2 2 5 Tool/Special . | . . . . . . Unused Backups 2 | . . 1 . 1 . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility . | . . . . . . Weapon 1 | . . . . 1 . Tool/Special . | . . . . . . Average Slot Usage (%) 68 | . 92 89 22 57 77 Engine 13 | . 14 17 . 11 22 Leg 10 | . 28 20 . 3 11 Device 22 | . 14 21 22 24 22 Storage 1 | . 7 4 . . . Energy Gun 6 | . 8 8 . 5 6 Energy Cannon 1 | . . . . 3 . Ballistic Gun 1 | . . 1 . 1 . Ballistic Cannon 2 | . . 3 . 3 . Launcher 1 | . 1 6 . . 4 Special Weapon 1 | . 17 1 . . . Special Melee Weapon 2 | . . . . 2 11 Peak Build Rating 25 | 6 7 15 4 25 25 Average Rating 14 | 3 6 10 4 17 21 On Entrance 7 | . 6 7 4 4 21 Avg Prop Armor Cover (%) 6 | . . 6 . . . Naked Turns . | . . . . . . Heaviest Build 35 | 9 13 25 8 35 30 Greatest Support 26 | 20 20 26 3 26 26 Greatest Overweight (x) 6 | . . 2 2 6 1 Average Overweight (x) 1 | . . . 2 1 . Largest Inventory Capacity 25 | 5 20 25 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 5 5 5 3 5 5 Average Carried 3 | 2 4 4 3 3 5 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 5 4 3 3 5 5 Class Distribution -------------------- 79% | Mutant 17% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1170 | 294 67 539 . 142 128 Remotely 138 | . . 138 . . . Salvage Created 622 | 65 20 353 . . 184 Parts 41 | 4 . 28 . . 9 Haulers Intercepted 2 | . . 2 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled 25 | . . 19 . 6 . Retrieved Matter 235 | . . 165 . 70 . Parts Self-Destructed 4 | . . . . . 4 Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 19 | 1 2 12 . . 4 Guns 3 | 1 1 1 . . . Cannons 5 | . . 5 . . . AOE 11 | . 1 6 . . 4 Classes Destroyed 9 | 2 2 4 . . 1 Worker 2 | 1 . 1 . . . Tunneler 1 | . 1 . . . . Hauler 2 | . . 2 . . . Recycler 1 | . . 1 . . . Watcher 3 | . 1 2 . . . Swarmer 8 | . . 8 . . . Grunt 9 | 1 2 3 . . 3 Brawler 2 | . . 1 . . 1 Samaritan 1 | . . . . . 1 Best Kill Streak 4 | 2 4 4 . . 4 Combat Bots Only 4 | 1 1 4 . . 4 Max Kills in Single Turn 2 | 1 2 2 . . 1 Gunslinging . | . . . . . . Exploded 2 | . 1 2 . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 146 | 5 24 102 . 4 11 Missed 44 | 2 8 28 . 2 4 Hits 102 | 3 16 74 . 2 7 Projectile 102 | 3 16 74 . 2 7 Damage Taken 1304 | 34 206 834 . 40 190 Core 461 | 22 27 281 . 16 115 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 77 | . . . . 77 . Core Remaining (%) 85 | 91 80 . . . . Volleys Fired 103 | 5 30 56 . 3 9 Largest 2 | 2 2 2 . 2 1 Hottest 200 | 90 200 123 . 79 50 Shots Fired 144 | 10 44 75 . 6 9 Gun 75 | 10 23 34 . 6 2 Cannon 28 | . . 28 . . . Launcher 19 | . 5 7 . . 7 Special 22 | . 16 6 . . . Kinetic 34 | . . 31 . 3 . Thermal 47 | 10 18 16 . 3 . Explosive 19 | . 5 7 . . 7 Electromagnetic 44 | . 21 21 . . 2 Robot Hit Streak 12 | 3 4 8 . 8 12 Robot Miss Streak 12 | 2 4 12 . . 1 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 74 | 7 20 33 . 6 8 Core Hits 54 | 3 11 24 . 2 14 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks 1 | . . . . . 1 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . . . . 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2435 | 94 587 1095 . 81 578 Guns 639 | 94 177 250 . 81 37 Cannons 277 | . . 277 . . . Explosions 1375 | . 290 544 . . 541 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 319 | . . 289 . 30 . Thermal 419 | 94 166 108 . 51 . Explosive 1274 | . 255 478 . . 541 Electromagnetic 423 | . 166 220 . . 37 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 47 | . 23 24 . . . Projectiles 6 | . 6 . . . . Explosions 41 | . 17 24 . . . Melee . | . . . . . . Knockbacks 1 | . . 1 . . . Impact . | . . . . . . Kinetic 1 | . . 1 . . . Secondary . | . . . . . . Self-Inflicted Damage 119 | . . 81 . . 38 Shots 6 | . . 4 . . 2 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 298 | 140 8 298 . . 182 Average Temperature 81 | 79 4 90 . . 79 Received Heat Transfer 339 | 18 114 168 . . 39 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 771 | 248 275 137 . 111 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . 1 2 . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level 1 | . . 1 . . . Low Security (%) 97 | 100 100 95 100 . . Level 1 2 | . . 4 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 213 | 20 63 213 57 . . Initial 57 | . 3 18 57 . . Average 50 | 2 6 77 49 . . Influence Increases 684 | 25 112 452 . . 95 Destroy 0b10 Robot/C 380 | 20 40 240 . . 80 Destroy 0b10 Robot/NC 50 | 5 10 30 . . 5 Destroy Leader 60 | . 12 38 . . 10 Successful Hack 21 | . 21 . . . . Disable Machine 60 | . . 60 . . . Destroy Structure 98 | . 29 69 . . . Lose Combat Pursuer 15 | . . 15 . . . Influence Decreases 664 | 20 72 348 112 37 75 Entered New Map 158 | . 2 27 92 37 . Time Decay 446 | 20 70 261 20 . 75 Lost Part 60 | . . 60 . . . Squads Dispatched 2 | . 1 1 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . 1 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 3 | . 2 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 39 | 1 6 24 . 1 7 Peak Tracking Total 8 | 1 4 4 . 1 8 Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . . 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 4 | . . 4 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 6 | . 3 3 . . . Terminals 3 | . 2 1 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 23 | . 12 11 . . . Successful 13 | . 8 5 . . . Failed 9 | . 4 5 . . . Catastrophic 1 | . . 1 . . . Database Lockouts 1 | . . 1 . . . Manual 2 | . . . . 2 . Terminals 16 | . 10 6 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 2 | . 2 . . . . Scanalyzers 4 | . . 4 . . . Garrison Access . | . . . . . . Terminal Hacks 9 | . 7 2 . . . Record 8 | . 6 2 . . . Hauler Manifests 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Retrieve Matter 1 | . 1 . . . . Scanalyzer 3 | . . 3 . . . Retrieve Study 3 | . . 3 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 2 2 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 3 | . . 3 . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . . 1 Non-combat 1 | . . . . . 1 Combat . | . . . . . . Robot Hacks Applied 1 | . . . . . 1 parse_system 1 | . . . . . 1 Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 . Highest-Rated Group 154 | . . . . 154 . Highest-Rated Ally 39 | . . . . 39 . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 659 | . 27 632 . . . Structural 658 | . 27 631 . . . T.N.C. 1 | . . 1 . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . . 2 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 4407 | 141 407 900 48 2557 354 Spaces Moved 2325 | 90 215 436 27 1338 219 Core 925 | 21 . 29 27 848 . Treads . | . . . . . . Legs 1400 | 69 215 407 . 490 219 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 105 150 130 130 Average Speed 158 | 103 120 134 150 177 151 Slowest Speed 350 | 120 120 245 150 350 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 36 | 7 46 31 14 92 27 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . . 3 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . . 3 . Spaces Dug 9 | . 6 3 . . . Terrain Destroyed 202 | . 46 81 . . 75 Melee . | . . . . . . Projectile 18 | . 8 10 . . . AOE 184 | . 38 71 . . 75 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2852 | 125 289 661 35 1511 231 Wait 232 | 10 13 90 9 110 . Move 2320 | 89 214 435 26 1337 219 Hop . | . . . . . . Pick Up 61 | 11 10 21 . 19 . Fast Attach 3 | . . 1 . 2 . Attach 44 | 6 5 16 . 17 . Detach 3 | . . 1 . 2 . Swap 41 | 4 7 22 . 6 2 Drop 43 | . 10 19 . 14 . Fire 103 | 5 30 56 . 3 9 Melee 1 | . . . . . 1 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 1 | . . . . 1 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 90 | -11/Scrapyard | Discovered new exit (range 8) 142 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 533 | -10/Materials | Discovered new exit (range 14) 549 | -10/Materials | Entered another Materials area 549 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 688 | -9/Materials | Central database locked down 1322 | -9/Materials | Lost 3 parts (2p1w) 1414 | -9/Materials | Core integrity fell below 50% 1434 | -9/Materials | Discovered new exit (range 11) 1449 | -9/Materials | Entered Mines 1467 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1483 | -9/Mines | Assembled infested the area 1488 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1497 | -9/Mines | Entered Zion 1578 | -7/Zion | Found Prototype Launcher 1593 | -7/Zion | Found Prototype Launcher 1595 | -7/Zion | Identified Rocket Array (x2) 1614 | -7/Zion | Discovered new exit (range 7) 1706 | -7/Zion | Given the Hacking Drone Bay 1706 | -7/Zion | Found Prototype Device 1707 | -7/Zion | Identified Hacking Drone Bay 1810 | -7/Zion | Found CR-A16's Pointy Stick 2251 | -7/Zion | Learned Factory emergency access door positions 2266 | -7/Zion | Learned location of Warlord (-5) 2508 | -7/Zion | Visited the Megawrench Repair Shop 2508 | -7/Zion | Megawrench repaired 3 parts 2977 | -7/Zion | Learned location of Armory (-3) 2990 | -7/Zion | Learned location of 1 exit from Factory 3173 | -7/Zion | Received a hallucinogenic algorithm 3173 | -7/Zion | Ran a hallucination algorithm 3173 | -7/Zion | Ran a hallucination algorithm 3419 | -7/Zion | Build established: Derelict-Mutant 3672 | -7/Zion | Met Imprinter 3708 | -7/Zion | Imprinted 3710 | -7/Zion | Declared Zion's savior 4054 | -7/Zion | Entered Proximity Caves 4185 | -6/Proximity Caves | Build established: Mutant 4263 | -6/Proximity Caves | Core integrity fell below 20% 4345 | -6/Proximity Caves | Learned 4 Factory zone layouts 4397 | -6/Proximity Caves | Spotted B-75 Beast 4407 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4408 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04267_ G-50 Soldier destroyed. 04270_ The unstable cave ceiling collapses. 04279_ Lgt. Angular Momentum Engine fries itself beyond repair. 04279_ The unstable cave ceiling collapses. 04279_ G-50 Soldier destroyed. 04281_ B-48 Gladiator destroyed. 04282_ The unstable cave ceiling collapses. 04283_ Acquired 9 matter. 04285_ Hvy. Laser fries itself beyond repair. 04285_ The unstable cave ceiling collapses. 04291_ Acquired 31 matter. 04292_ Mace fries itself beyond repair. 04293_ Carbon-fiber Leg fries itself beyond repair. 04295_ Acquired 38 matter. 04309_ The unstable cave ceiling collapses. 04309_ Acquired 30 matter. 04310_ The unstable cave ceiling collapses. 04345_ Acquired derelict log, extracted data. Data stored: Factory zone layouts (x4). 04407_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????#???????????????????????????????????? | | ???????????? #???????????????????????????????????? | | ????#####?## #???????????????????????????????????? | | ##### ## ##??????????????????????????????????? | | % #??????????????????????????????????? | | ### ##### ??????????????????????????? | | #?## ??????????????????????????? | | #??# ######## #????????????????????????????? | | #??# ## #???# # ?????????????????????????????? | | ##?# #? #???? ##???????????????????????????? | | #?# #??#????? # ##?????????????????????????? | | ##?# #?????????Y ##????????????????????????? | | #??# #?????????? ##?????????? ??????????? | | #??# #??????????? ##???????? ??????????? | | #?# #???????????#s ##??????? ???????????? | | #?# #???????????# #?????? ????????????? | | #?# #???????????# #????? ?????????????? | | #?# #???????????# #???? ??????????????? | | % ### ##???????#### #??? #???????????????? | | ##??????# @ #?? #???????????????? | | ####???# ### #???????????????? | | ##??# ### % #???????????????? | | ## ##?# #?## ##???????????????? | | ?## ### #??## ##????????????????? | | ??# ## #???## ##?????????????????? | | ??### ### ########????## ###??????????????????? | | ????###??####????????????####????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Energy Generation 26 Energy Capacity 360 Matter Stores 300 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 55 Item Schematics ----------------- Imp. Thermal Generator | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Lyr. Medium Armor Plating | -7/Zion | Archive Enh. Gauss Cannon | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Imp. Remote Datajack | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Robot Schematics ------------------ H-55 Commando | -7/Zion | Archive S-27 Virus | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- EM Pulse Gun | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Item+ Challenges ------------ None Game ------ Seed DerelictWaveLayer Manual? 0 Play Time 00:46:02 Cumulative 0.7 hours Start 2026.07.04 @ 16:12:56 End 2026.07.04 @ 17:05:59 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 4 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f9967709-7066-4c33-834f-f741d0ba5a5b