Cogmind - Beta 11.2 @@@ ROGUE MODE // 2022.12.30 @ 01:28:48 // Winter2022/Polymind Player: Bamber Boozler Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (2) 10 Value Destroyed (20) 20 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (1655) 1655 TOTAL SCORE: 3995 Bonus ------- Polymind Skill 1655 Cogmind --------- Core Integrity 0/700 Matter 0/0 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (0) ------- (None) > --- INVENTORY (0) ---- (None) Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Machine Analyzer Improved Recalibrator > --- WEAPON ----------- (None) > --- INVENTORY -------- Backup Power III Backup Power III Backup Propulsion III Backup Propulsion III Backup Propulsion III Backup Propulsion III Backup Laser III Backup Laser III Backup Laser III Backup Laser III [Rating: 17] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Hacking Suite Device Improved Recalibrator Processor Machine Analyzer Hackware Hacking Suite Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Slots Evolved . | . . . . . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached . | . . . . . . . Power . | . . . . . . . Engine . | . . . . . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion . | . . . . . . . Treads . | . . . . . . . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility . | . . . . . . . Device . | . . . . . . . Storage . | . . . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon . | . . . . . . . Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun . | . . . . . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 4 | . . . . 3 1 . Power 1 | . . . . 1 . . Propulsion 2 | . . . . 2 . . Utility . | . . . . . . . Weapon 1 | . . . . . 1 . Highest Loss Streak 3 | . . . . 3 1 . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 65 | . 61 100 100 87 25 50 Engine 14 | . 13 25 25 25 . 10 Wheel 3 | . . . . . . 20 Hover 4 | . 12 . . . . . Flight 21 | . 15 50 50 37 . . Device 1 | . . . . . . 10 Processor 1 | . . . . . . 10 Hackware 2 | . 6 . . . . . Ballistic Gun 15 | . 7 25 25 25 25 . Special Melee Weapon 2 | . 6 . . . . . Naked Turns 82 | . 50 . . . 3 29 Heaviest Build 6 | . 4 4 4 4 6 6 Greatest Support 20 | 3 12 8 8 8 20 20 Greatest Overweight (x) 1 | . . . . 1 . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | . 1 . . . 10 10 Average Capacity . | . . . . . . 5 Most Carried 10 | . . . . . 10 10 Average Carried . | . . . . . . 5 Final Capacity 10 | . . . . . 10 . Final Carried 10 | . . . . . 10 . Class Distribution -------------------- 59% | Swarmer 21% | Cogmind 11% | Operator 7% | Mechanic Dominant Class ---------------- Cogmind | -10/Materials Swarmer | -10/Mines Swarmer | -9/Materials Swarmer | -8/Materials Swarmer | -7/Factory Mechanic | -7/Waste Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Was Matter Collected 11 | . 11 . . . . . Remotely . | . . . . . . . Salvage Created 26 | . 26 . . . . . Parts 5 | . 5 . . . . . Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Combat Hostiles Destroyed 2 | . 2 . . . . . Guns 2 | . 2 . . . . . Classes Destroyed 1 | . 1 . . . . . Swarmer 2 | . 2 . . . . . Best Kill Streak 2 | . 2 . . . . . Combat Bots Only 2 | . 2 . . . . . Max Kills in Single Turn 1 | . 1 . . . . . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Was Damage Taken 968 | . 156 . . 65 176 571 Core 765 | . 64 . . . 130 571 Absorbed by Shields . | . . . . . . . Core Remaining (%) 93 | 100 . 74 100 100 . . Volleys Fired 10 | . 10 . . . . . Largest 1 | . 1 . . . . . Hottest 20 | . 20 . . . . . Shots Fired 10 | . 10 . . . . . Gun 10 | . 10 . . . . . Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 10 | . 10 . . . . . Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 5 | . 5 . . . . . Robot Miss Streak 1 | . 1 . . . . . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 10 | . 10 . . . . . Core Hits 5 | . 3 . . . . 2 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes . | . . . . . . . Melee Attacks 2 | . 2 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 2 | . 2 . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 161 | . 72 . . . . 89 Guns 72 | . 72 . . . . . Cannons . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 89 | . . . . . . 89 Kinetic 72 | . 72 . . . . . Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 39 | . . . . . . 39 Shots . | . . . . . . . Rammed 26 | . . . . . . 26 Targets Rammed 26 | . . . . . . 26 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 19 | . 19 . . . . . Average Temperature 9 | . 9 . . . . . Received Heat Transfer 12 | . 12 . . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Peak Influence 106 | . 65 25 24 106 79 24 Initial 34 | . . 25 9 16 34 24 Average 22 | . 11 25 9 52 41 24 Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . 1 1 . 1 . . Investigation 1 | . . 1 . . . . Extermination . | . . . . . . . Reinforcement 2 | . 1 . . 1 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Distress Signals 1 | . 1 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 30 | . 15 . . 7 4 4 Peak Tracking Total 8 | . 8 . . 6 4 4 Tactical Retreats 1 | . . . . 1 . . Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Traps Triggered 1 | . . . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Was Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Machines Accessed 2 | . 1 1 . . . . Terminals 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 3 | . 2 1 . . . . Successful 2 | . 1 1 . . . . Failed 1 | . 1 . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 2 | . 2 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . 1 1 . . . . Open Door 1 | . . 1 . . . . Recall Investigation 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Was Used RIF Installer . | . . . . . . . Robots Hacked 4 | . 3 . . . 1 . Non-combat 3 | . 2 . . . 1 . Combat 1 | . 1 . . . . . Robot Hacks Applied 4 | . 3 . . . 1 . parse_system 1 | . 1 . . . . . find_station 1 | . . . . . 1 . find_terminals 1 | . 1 . . . . . find_shortcuts 1 | . 1 . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Was Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Robot Analysis Total 3 | . 2 . . . 1 . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Was Turns Passed 404 | 21 132 53 36 39 65 58 Spaces Moved 736 | 39 192 137 97 100 129 42 Core 246 | 39 67 . . 7 126 7 Treads . | . . . . . . . Legs . | . . . . . . . Wheels 38 | . . . . . 3 35 Hover 72 | . 72 . . . . . Flight 380 | . 53 137 97 93 . . Fastest Speed 37 | 50 37 37 37 37 50 50 Average Speed 45 | 50 48 37 37 39 50 75 Slowest Speed 100 | 50 56 37 37 100 80 80 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 2 | . 1 . . 1 . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 21 | 3 37 36 14 17 4 39 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Total 787 | 39 219 138 96 98 129 68 Wait 20 | 1 17 2 . . . . Move 727 | 38 189 136 96 97 129 42 Hop 2 | . 1 . . 1 . . Pick Up . | . . . . . . . Fast Attach . | . . . . . . . Attach . | . . . . . . . Detach . | . . . . . . . Swap . | . . . . . . . Drop . | . . . . . . . Fire 10 | . 10 . . . . . Melee 2 | . 2 . . . . . Ram 26 | . . . . . . 26 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 22 | -11/Scrapyard | Entered Materials 149 | -10/Materials | Discovered new exit (range 7) 154 | -10/Materials | Entered Mines 195 | -10/Mines | Met a Derelict shopkeep closing up shop 204 | -10/Mines | Discovered new exit (range 9) 207 | -10/Mines | Entered Materials 240 | -9/Materials | Discovered new exit (range 7) 243 | -9/Materials | Entered another Materials area 278 | -8/Materials | Discovered new exit (range 5) 282 | -8/Materials | Entered Factory 312 | -7/Factory | Lost 3 parts (1p2n) 347 | -7/Factory | Sucked down chute 347 | -7/Factory | Entered Waste 364 | -7/Waste | Spotted C-40 Crusher 376 | -7/Waste | Spotted C-40 Crusher 391 | -7/Waste | Core integrity fell below 50% 403 | -7/Waste | Core integrity fell below 20% 403 | -7/Waste | Spotted C-40 Crusher 403 | -7/Waste | Spotted C-40 Crusher 403 | -7/Waste | Spotted C-40 Crusher 405 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 00378_ Slammed into C-40 Crusher. 00381_ 4 Matter crushed. 00382_ Slammed into C-40 Crusher. 00384_ 5 Matter crushed. 00385_ Slammed into C-40 Crusher. 00387_ 5 Matter crushed. 00388_ Slammed into C-40 Crusher. 00390_ 5 Matter crushed. 00391_ Slammed into C-40 Crusher. 00393_ 4 Matter crushed. 00394_ Slammed into C-40 Crusher. 00396_ 2 Matter crushed. 00396_ 5 Matter crushed. 00397_ Slammed into C-40 Crusher. 00401_ 4 Matter crushed. 00402_ Slammed into C-40 Crusher. 00402_ 5 Matter crushed. 00403_ Slammed into C-40 Crusher. 00404_ 3 Matter crushed. 00404_ 2 Matter crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#####???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????# #???????????????????? | | ?????????????? ???????# ! #???????????????????? | | ????????????# ???????# #???????????????????? | | ??????????### ???????# #####???????????????? | | ??????????# ???????# ????????????????? | | ??????????# ???????# ?????????????????? | | ??????????? ???????# ??????????????????? | | ???????????? #??????# ???????????????????? | | ????????????# ! #??????# #???????????????????? | | ????????????# #??????# #???????????????????? | | ????????????# #??????# CC #???????????????????? | | ????????????# #??????#%CC #???????????#???????? | | ??????????### ########@%% ######## #???????? | | ??????????# %%CC ??????? | | ??????????# CCCCCC ??????? | | ??????????# CC CC ??????? | | ??????????# C ??????? | | ??????????### ######## ######## #???????? | | ##########??# #??????# #????????? ?????????? | | #??# #??????# #???????????????????? | | #??# #??????# #???????????????????? | | #### ######## #???????????????????? | | ]??????????????????? | | ] ??????????????????? | | ! ?????????????????? | | ?????????????????? | | #### ######## ##??????????????????? | | #??# #??????# #???????????????????? | | #??# #??????# #???????????????????? | | ##########??# #??????# #???????????????????? | | ????????????# #??????? ????????????????????? | | ????????????######???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 27 Energy Generation 19 Energy Capacity 100 Matter Stores 100 Matter Capacity 100 Sight Range 16 Terrain Scan Density 10 Evasion (%) 62 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Challenges ------------ None Polymind | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Was Hosts 3 | . 2 . . . 1 . Combat Hostiles 1 | . 1 . . . . . Allies . | . . . . . . . Unique Host Classes 3 | . 2 . . . 1 . Average Host Suspicion 42 | . 66 27 34 64 32 6 Unsuspicious Activity 7 | . 7 . . . . . Returns to Shadow . | . . . . . . . Fuzzy Dispatches . | . . . . . . . Protomatter Created 3 | . 3 . . . . . Used 18 | . 11 . . . 7 . Decayed . | . . . . . . . Highest Spend 7 | . 6 . . . 7 . Top 5 Hosts by Kills: S-10 Pest (-10/Materials: 2) Game ------ Seed HybridReactionBattery Manual? 0 Play Time 00:10:18 Cumulative 23.1 hours Start 2022.12.30 @ 01:18:36 End 2022.12.30 @ 01:28:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2022/Polymind Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 26 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c0ec7623-51a5-4bb7-bb95-acadb5511d9b