Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.15 @ 09:23:26 Player: upsidedowneye Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (44) 220 Value Destroyed (850) 850 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (264) 264 TOTAL SCORE: 4814 Bonus ------- Aligned with FarCom 300 Friendly Fire -36 Cogmind --------- Core Integrity 700/700 Matter 245/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Flying (50) Location -7/Factory Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (4) --- Flying Fortress v7 > --- UTILITY (5) ------ High-capacity Storage Unit Improved Sensor Array Signal Interpreter System Shield > --- WEAPON (2) ------- Improved Assault Rifle Maul (fused) > --- INVENTORY (20) --- Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Nuclear Core Rocket Launcher Mini Grenade Launcher Heavy Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Flying Fortress v7 > --- UTILITY ---------- High-capacity Storage Unit Improved Sensor Array Signal Interpreter System Shield > --- WEAPON ----------- Improved Assault Rifle Maul > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Rocket Launcher Mini Grenade Launcher Heavy Hammer [Rating: 52] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Combat Airjet Wheel Wheel Hover Unit Combat Airjet Flight Unit Flight Unit Utility Signal Interpreter Device Improved Sensor Array Storage Small Storage Unit Processor Signal Interpreter Hackware System Shield Weapon Maul Energy Gun Small Laser Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Impact Weapon Maul Build | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Slots Evolved 6 | . . 2 . . . 2 2 Power 1 | . . . . . . 1 . Propulsion 2 | . . 1 . . . 1 . Utility 3 | . . 1 . . . . 2 Weapon . | . . . . . . . . Parts Attached 49 | 9 12 10 3 4 2 4 5 Power 9 | 2 1 1 . 1 . 1 3 Engine 7 | 2 1 1 . 1 . 1 1 Core 2 | . . . . . . . 2 Reactor . | . . . . . . . . Propulsion 15 | 4 4 2 2 1 . 2 . Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel 6 | 4 2 . . . . . . Hover 3 | . . . 2 1 . . . Flight 6 | . 2 2 . . . 2 . Utility 8 | 1 2 1 . 1 . 1 2 Device 2 | . 1 . . . . 1 . Storage 4 | 1 . 1 . 1 . . 1 Processor 1 | . 1 . . . . . . Hackware 1 | . . . . . . . 1 Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 17 | 2 5 6 1 1 2 . . Energy Gun 2 | 2 . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 7 | . 3 2 1 . 1 . . Ballistic Cannon . | . . . . . . . . Launcher 4 | . . 2 . 1 1 . . Special Weapon . | . . . . . . . . Impact Weapon 4 | . 2 2 . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 8 | . 1 5 . . 1 1 . Power 3 | . 1 1 . . . 1 . Propulsion 4 | . . 3 . . 1 . . Utility 1 | . . 1 . . . . . Weapon . | . . . . . . . . Highest Loss Streak 4 | . 1 4 . . 1 1 . To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 67 | . 88 46 52 72 77 56 60 Engine 9 | . 14 2 . 10 11 10 6 Wheel 4 | . 21 . . . . . . Hover 6 | . . . 12 21 22 . . Flight 8 | . 7 8 11 11 6 9 7 Device 1 | . 3 4 . . . . 7 Storage 7 | . 11 . . 5 11 9 7 Processor 8 | . 2 11 11 11 11 9 7 Energy Gun 1 | . 7 . . . . . . Ballistic Gun 6 | . 10 5 7 1 3 9 7 Impact Weapon 10 | . 10 12 11 11 11 9 7 Peak Build Rating 52 | 6 9 11 17 21 21 44 52 Average Rating 19 | 5 6 6 11 18 20 40 47 On Entrance 15 | . 6 9 4 17 20 21 43 Naked Turns . | . . . . . . . . Heaviest Build 50 | 10 12 11 6 15 15 18 50 Greatest Support 50 | 26 20 14 24 24 24 50 50 Greatest Overweight (x) 2 | . . 2 1 . . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 5 8 8 8 20 Average Capacity 8 | 7 7 5 5 6 8 8 19 Most Carried 8 | 8 8 5 5 8 8 7 8 Average Carried 4 | 4 4 4 4 5 7 3 6 Final Capacity 20 | 8 5 5 5 8 8 8 20 Final Carried 8 | 5 3 5 5 8 7 3 8 Class Distribution -------------------- 64% | Mutant 24% | Scavenger-Mutant 10% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Scout | -7/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Matter Collected 936 | 290 160 33 243 . 45 165 . Remotely . | . . . . . . . . Salvage Created 1120 | 337 441 126 26 . 138 52 . Parts 79 | 35 26 6 . . 6 6 . Haulers Intercepted 1 | . 1 . . . . . . Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 24 | . 9 7 . . 5 3 . Melee 4 | . . 2 . . . 2 . Guns 9 | . 9 . . . . . . AOE 10 | . . 4 . . 5 1 . Classes Destroyed 10 | 3 5 1 . . . 1 . Worker 4 | 4 . . . . . . . Builder 1 | . . . . . . 1 . Tunneler 9 | 9 . . . . . . . Hauler 1 | . 1 . . . . . . Recycler 1 | 1 . . . . . . . Operator 2 | . 2 . . . . . . Watcher 2 | . 2 . . . . . . Swarmer 10 | . 3 4 . . . 3 . Grunt 12 | . 6 1 . . 5 . . Duelist 2 | . . 2 . . . . . Best Kill Streak 5 | 3 5 4 . . 5 4 . Combat Bots Only 5 | . 3 4 . . 5 3 . Max Kills in Single Turn 4 | 1 1 4 . . 1 2 . Gunslinging . | . . . . . . . . Exploded 4 | . . 4 . . 1 1 . Melee 1 | . . 1 . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Hostile Shots Fired 154 | . 74 46 1 . 12 21 . Missed 52 | . 25 15 . . 4 8 . Damage Taken 1576 | . 528 565 128 . 169 186 . Core 507 | . 140 243 80 . 16 28 . Absorbed by Shields . | . . . . . . . . Core Remaining (%) 63 | 100 44 . . . 15 94 . Volleys Fired 141 | 55 75 2 1 . 8 . . Largest 2 | 2 2 1 1 . 1 . . Hottest 80 | 80 80 30 23 . 33 . . Shots Fired 212 | 110 89 2 2 1 8 . . Gun 204 | 110 89 1 2 1 1 . . Cannon . | . . . . . . . . Launcher 8 | . . 1 . . 7 . . Special . | . . . . . . . . Kinetic 66 | . 61 1 2 1 1 . . Thermal 138 | 110 28 . . . . . . Explosive 8 | . . 1 . . 7 . . Electromagnetic . | . . . . . . . . Robot Hit Streak 10 | 6 10 4 5 . 2 . . Robot Miss Streak 4 | 3 4 . 1 . 2 . . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 103 | 38 47 7 3 . 4 4 . Core Hits 67 | 15 23 5 1 . 17 6 . Critical Kills 1 | . 1 . . . . . . Critical Parts Destroyed 2 | . . 1 . . . 1 . Critical Strikes 3 | . 1 1 . . . 1 . Destroy 1 | . 1 . . . . . . Smash 2 | . . 1 . . . 1 . Melee Attacks 65 | . 1 19 2 . . 27 16 Impact 65 | . 1 19 2 . . 27 16 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 1 | . . 1 . . . . . Damage Inflicted 2666 | 419 576 403 261 . 709 298 . Guns 1058 | 419 576 18 27 . 18 . . Cannons . | . . . . . . . . Explosions 1001 | . . 177 . . 691 133 . Melee 607 | . . 208 234 . . 165 . Ramming . | . . . . . . . . Kinetic 466 | . 403 18 27 . 18 . . Thermal 592 | 419 173 . . . . . . Explosive 868 | . . 177 . . 691 . . Electromagnetic 133 | . . . . . . 133 . Impact 607 | . . 208 234 . . 165 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 10 | . . 10 10 10 10 1 . Average Corruption 9 | . . 10 10 10 10 1 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 33 | . . 4 8 10 9 2 . Message Errors 9 | . . 2 . 2 3 2 . Matter Fused 8 | . . . 3 4 1 . . Heat Flow Errors 4 | . . . 1 1 2 . . Energy Discharges 2 | . . . . 1 1 . . Parts Fused 1 | . . 1 . . . . . Data Loss (minor) 5 | . . . 2 1 2 . . Data Loss (major) 1 | . . . 1 . . . . Misfires 2 | . . . 1 1 . . . Misdirections 1 | . . 1 . . . . . Overload Shots . | . . . . . . . . Overflow Damage 253 | . . 111 67 . 29 46 . Projectiles . | . . . . . . . . Explosions 45 | . . 16 . . 29 . . Melee 208 | . . 95 67 . . 46 . Knockbacks 4 | . . . 1 . . 3 . Impact 3 | . . . 1 . . 2 . Kinetic . | . . . . . . . . Secondary 1 | . . . . . . 1 . Self-Inflicted Damage 67 | . . . . . 32 35 . Shots 2 | . . . . . 1 1 . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 306 | 306 178 . 259 273 188 . . Average Temperature 82 | 79 74 . 135 138 57 . . Received Heat Transfer 459 | . 237 114 . . 72 36 . Effects 3 | . . . . 3 . . . Interference 3 | . . . . 3 . . . Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . 1 1 . . . . Combat Hostiles 2 | . . 1 1 . . . . Parts Fried 3 | . . 1 . . . 2 . Impact Corruptions 4 | . . 2 1 . . 1 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | 1 . . . . . . . Heat Transferred 1350 | 950 400 . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Peak Influence 422 | 70 422 313 117 . 166 115 128 Initial 117 | . . 105 117 . . 64 47 Average 99 | 32 179 162 117 . 58 75 93 Maximum Alert Level 2 | . 2 1 . . . . . Low Security (%) 89 | 100 50 88 100 . 100 100 100 Level 1 9 | . 41 11 . . . . . Level 2 1 | . 7 . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . 5 . . . . . 2 Investigation 5 | . 3 . . . . . 2 Extermination . | . . . . . . . . Reinforcement 2 | . 2 . . . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Distress Signals 6 | . 3 1 . . . 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 60 | . 28 14 4 . 6 7 1 Peak Tracking Total 6 | . 6 6 4 . 6 4 1 Tactical Retreats 8 | . 5 1 . . 1 1 . Traps | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Traps Triggered 1 | . 1 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Machines Disabled 3 | . . . . 1 . 2 . Max in Single Turn 2 | . . . . 1 . 2 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Machines Accessed 18 | . 6 3 . 4 . 3 2 Terminals 11 | . 5 2 . . . 2 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 1 1 . . . . . Scanalyzers 1 | . . . . . . 1 . Garrison Access . | . . . . . . . . Total Hacks 68 | . 18 11 . 27 . 7 5 Successful 45 | . 7 4 . 27 . 5 2 Failed 23 | . 11 7 . . . 2 3 Catastrophic 6 | . 5 . . . . . 1 Database Lockouts . | . . . . . . . . Manual 1 | . . . . 1 . . . Terminals 31 | . 15 6 . . . 5 5 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 8 | . 3 5 . . . . . Scanalyzers 2 | . . . . . . 2 . Garrison Access . | . . . . . . . . Terminal Hacks 43 | . 7 3 . 27 . 4 2 Record 27 | . . . . 26 . . 1 Prototype ID Bank 3 | . 1 2 . . . . . Branch Access Points 1 | . . . . . . . 1 Emergency Access Points 1 | . 1 . . . . . . Locate Traps 2 | . . . . . . 2 . Dispatch Records 1 | . . 1 . . . . . Maintenance Status 1 | . 1 . . . . . . Hauler Manifests 1 | . . . . . . 1 . Registered Components 1 | . 1 . . . . . . Zone Layout 4 | . 3 . . . . 1 . Derelict Proto ID Bank 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . Retrieve Components 1 | . . 1 . . . . . Scanalyzer 1 | . . . . . . 1 . Insert Component 1 | . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 11 | . 5 2 . . . 2 2 Full Trace Events 8 | . 4 2 . . . . 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 3 | . . 3 . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Turns Passed 2577 | 417 455 206 201 302 269 497 230 Spaces Moved 2420 | 265 439 227 227 368 180 461 253 Core 149 | 11 . 122 16 . . . . Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels 449 | 254 195 . . . . . . Hover 662 | . . . 114 368 180 . . Flight 1160 | . 244 105 97 . . 461 253 Fastest Speed 37 | 50 37 37 40 77 77 50 50 Average Speed 62 | 81 56 54 62 77 77 50 50 Slowest Speed 200 | 90 80 200 100 80 77 50 50 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . 1 . . . . . Exploration Rate (%) 31 | 8 64 29 45 44 34 25 6 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched 3 | . . . 2 . 1 . . Spaces Dug 48 | . 1 10 . . . 22 15 Terrain Destroyed 109 | . 1 15 . . 56 22 15 Melee 48 | . 1 10 . . . 22 15 Projectile . | . . . . . . . . AOE 61 | . . 5 . . 56 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Total 3168 | 361 559 273 284 392 301 674 324 Wait 379 | . 9 . 41 . 112 178 39 Move 2413 | 264 438 226 226 367 179 460 253 Hop . | . . . . . . . . Pick Up 70 | 22 12 9 7 10 . 2 8 Fast Attach . | . . . . . . . . Attach 29 | 6 2 7 3 4 1 4 2 Detach 8 | . . 4 . 2 . 1 1 Swap 20 | 3 10 3 . . 1 . 3 Drop 44 | 11 12 4 4 9 . 2 2 Fire 141 | 55 75 2 1 . 8 . . Melee 64 | . 1 18 2 . . 27 16 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 418 | -11/Scrapyard | Entered Materials 419 | -10/Materials | Build established: Mutant 795 | -10/Materials | Core integrity fell below 50% 860 | -10/Materials | Discovered new exit (range 4) 872 | -10/Materials | Identified exit to Materials 873 | -10/Materials | Entered another Materials area 873 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 959 | -9/Materials | Crushed by falling debris 959 | -9/Materials | System corruption reached 10% 990 | -9/Materials | Lost 4 parts (1p2n1u) 1041 | -9/Materials | Discovered new exit (range 12) 1046 | -9/Materials | Core integrity fell below 50% 1078 | -9/Materials | Identified exit to Mines 1079 | -9/Materials | Entered Mines 1080 | -9/Mines | Assembled infested the area 1086 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1122 | -9/Mines | Met 8R-AWN 1144 | -9/Mines | Core integrity fell below 20% 1276 | -9/Mines | Discovered new exit (range 5) 1279 | -9/Mines | Identified exit to Exiles 1280 | -9/Mines | Entered Exiles 1310 | -9/Exiles | Discovered new exit (range 14) 1326 | -9/Exiles | Welcomed by 8R-AWN 1343 | -9/Exiles | Met EX-HEX 1374 | -9/Exiles | Met EX-BIN 1389 | -9/Exiles | Aligned with FarCom system 1389 | -9/Exiles | Given EX-Vault access code 1420 | -9/Exiles | Opened EX-Vault 1431 | -9/Exiles | Found Flying Fortress v7 1502 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1549 | -9/Exiles | Learned about 8R-AWN's background 1581 | -9/Exiles | Identified exit to Mines 1582 | -9/Exiles | Left Exiles lab with Flying Fortress v7 1582 | -9/Exiles | Entered Mines 1591 | -8/Mines | Build established: Scavenger-Mutant 1841 | -8/Mines | Discovered new exit (range 9) 1849 | -8/Mines | Identified exit to Materials 1851 | -8/Mines | Entered Materials 1851 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2056 | -8/Materials | Build established: Mutant 2340 | -8/Materials | Discovered new exit (range 16) 2347 | -8/Materials | Identified exit to Factory 2348 | -8/Materials | Entered Factory 2348 | -7/Factory | Evolved 2 slots: Utility x2 2447 | -7/Factory | Identified exit to Lower Caves 2578 | -7/Factory | Self-destructed Last Messages --------------- (46,45) Lower Caves Map updated. ALERT: Suspicious activity at Terminal F011. Dispatching Investigation squad. Connecting with Terminal... >>Query(Heroes of Zion) There are sporadic reports of fairly powerful Derelicts operating in the caves, mostly in a defensive capacity to protect harmless robots against indiscriminatory 0b10 patrols. Dubbed "Heroes of Zion," there probably aren't more than a few of them but I may need to dispatch the Unchained to hunt them down if reports of their effectiveness are confirmed. "Zion" must be one of the remaining nearby [Derelict] communities. Perhaps a few interrogations there will yield more specific information. ALERT: Suspicious activity at Terminal F012. Dispatching Investigation squad. U-05 Engineer builds a Wall. 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""" # """" """" "# ! ! # | | ] ???????# !!! """ # """" """" ########### | | #####???????# !!! """ # #?????????# | | ????????????# ###+##########?????##### | | ??????????? [[ """ ??????????????? | | ?????????? [ """ ????????????????? | | ????????? ??""" ?????????????????? | | ?????????? ????? ??????????????????? | | ?????????? ??????? ???????????????????? | | ????????????????????########+???????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 6 Evasion (%) 62 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Batter Up Challenges ------------ None Game ------ Seed DisposableIonLoader Manual? 0 Play Time 00:40:11 Cumulative 15.5 hours Start 2024.08.30 @ 14:40:40 End 2024.10.15 @ 09:23:26 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 18 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7628dfa6-a718-4c4d-a839-79255458af79