Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.27 @ 21:23:47

Player: CatPlusPlus

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (28)      140
Value Destroyed (820)      820
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (211)                211
              TOTAL SCORE: 2311

 Bonus
-------
High Alert Combat Kills    41
Follower Combat Kills      170

 Cogmind 
---------
Core Integrity             147/400
Matter                     170/300
Energy                     500/500
System Corruption          0%
Temperature                Warm (106)
Movement                   Core (450) Ox8
Location                   -9/Storage

 Parts 
-------
>          --- POWER (1) --------
           F-cell Engine
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (4) ------
     Small Storage Unit
           Signal Interpreter
>          --- WEAPON (2) -------
           Beamcaster
  Improved Assault Rifle
>          --- INVENTORY (8) ----
           F-cell Engine
           Aluminum Leg
           Carbon-fiber Leg
  Advanced Targeting Computer
     Light Armor Plating
           Grenade Launcher
           Katana

 Peak State 
------------
>          --- POWER ------------
           F-cell Engine
>          --- PROPULSION -------
  Advanced Treads
  Advanced Treads
>          --- UTILITY ----------
           Heat Sink
     Small Storage Unit
           Signal Interpreter
    Medium Armor Plating
>          --- WEAPON -----------
  Improved Assault Rifle
  Improved Assault Rifle
>          --- INVENTORY --------
     Light Ion Engine
           Aluminum Leg
           Aluminum Leg
  Advanced Targeting Computer
     Light Armor Plating
           Beam Rifle
  Improved Assault Rifle
           Grenade Launcher
[Rating: 24]

 Favorites 
-----------
Power                      F-cell Engine
  Engine                   F-cell Engine
Propulsion                 Aluminum Leg
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   2   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             25   | .   2   7   16  
  Power                    2    | .   1   .   1   
    Engine                 2    | .   1   .   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               7    | .   .   .   7   
    Treads                 4    | .   .   .   4   
    Leg                    3    | .   .   .   3   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  7    | .   1   3   3   
    Device                 2    | .   .   1   1   
    Storage                .    | .   .   .   .   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             4    | .   .   2   2   
    Artifact               .    | .   .   .   .   
  Weapon                   9    | .   .   4   5   
    Energy Gun             3    | .   .   2   1   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          5    | .   .   2   3   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   .   .   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   1   
Parts Lost                 8    | .   1   .   7   
  Power                    1    | .   1   .   .   
  Propulsion               3    | .   .   .   3   
  Utility                  3    | .   .   .   3   
  Weapon                   1    | .   .   .   1   
  Highest Loss Streak      5    | .   1   .   5   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     98   | .   99  100 98  
  Engine                   11   | .   13  11  11  
  Treads                   7    | .   .   .   13  
  Leg                      16   | .   28  22  7   
  Device                   7    | .   .   11  10  
  Storage                  11   | .   14  11  11  
  Processor                11   | .   13  11  11  
  Protection               7    | .   .   11  11  
  Energy Gun               11   | .   28  14  .   
  Ballistic Gun            12   | .   .   7   21  
Naked Turns                .    | .   .   .   .   
Heaviest Build             31   | 11  11  22  31  
  Greatest Support         44   | 20  20  20  44  
  Greatest Overweight (x)  1    | .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | .   8   8   8   
  Average Capacity         8    | .   8   8   8   
  Most Carried             8    | .   8   8   8   
  Average Carried          7    | .   7   7   7   
  Final Capacity           8    | 8   8   8   8   
  Final Carried            8    | 6   8   8   7   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Storage

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Scr Mat Mat Sto 
Matter Collected           747  | 177 51  .   519 
  Remotely                 .    | .   .   .   .   
Salvage Created            1105 | .   226 .   879 
  Parts                    70   | .   14  .   56  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Combat Hostiles Destroyed  24   | .   5   .   19  
  Guns                     22   | .   5   .   17  
  AOE                      2    | .   .   .   2   
Classes Destroyed          8    | .   4   .   4   
  Recycler                 2    | .   1   .   1   
  Watcher                  2    | .   1   .   1   
  Swarmer                  6    | .   3   .   3   
  Grunt                    7    | .   2   .   5   
  Brawler                  1    | .   .   .   1   
  Duelist                  1    | .   .   .   1   
  Protector                1    | .   .   .   1   
  Sentry                   8    | .   .   .   8   
Best Kill Streak           8    | .   5   .   8   
  Combat Bots Only         7    | .   3   .   7   
Max Kills in Single Turn   2    | .   2   .   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   .   .   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Scr  Mat  Mat  Sto  
Damage Taken               1939 | .    259  .    1680 
  Core                     263  | .    10   .    253  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         98   | 100  96   .    .    
Volleys Fired              93   | .    22   .    71   
  Largest                  2    | .    2    .    2    
  Hottest                  98   | .    90   .    98   
Shots Fired                180  | .    43   .    137  
  Gun                      177  | .    43   .    134  
  Cannon                   .    | .    .    .    .    
  Launcher                 3    | .    .    .    3    
  Special                  .    | .    .    .    .    
  Kinetic                  133  | .    .    .    133  
  Thermal                  44   | .    43   .    1    
  Explosive                3    | .    .    .    3    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         15   | .    14   .    15   
  Robot Miss Streak        3    | .    1    .    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        4    | .    .    .    4    
    Max Gunslinging Chain  1    | .    .    .    1    
Shots Hit Robots           135  | .    34   .    101  
  Core Hits                46   | .    11   .    35   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    
  Critical Strikes         3    | .    2    .    1    
    Burn                   2    | .    2    .    .    
    Destroy                1    | .    .    .    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2144 | .    416  .    1728 
  Guns                     1936 | .    416  .    1520 
  Cannons                  .    | .    .    .    .    
  Explosions               208  | .    .    .    208  
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  1500 | .    .    .    1500 
  Thermal                  436  | .    416  .    20   
  Explosive                208  | .    .    .    208  
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         2    | .    2    .    .    
  Average Corruption       2    | .    2    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  4    | .    4    .    .    
    Message Errors         1    | .    1    .    .    
    Matter Fused           1    | .    1    .    .    
    Heat Flow Errors       1    | .    1    .    .    
    Weapon Failures        1    | .    1    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        255  | .    255  .    106  
  Average Temperature      89   | .    110  .    52   
  Received Heat Transfer   741  | .    108  .    633  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             4    | .    4    .    .    
  Heat Transferred         1276 | .    1239 .    37   
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Peak Influence             495  | .   175 15  495 
  Initial                  15   | .   .   15  5   
  Average                  210  | .   89  15  335 
Maximum Alert Level        2    | .   .   .   2   
  Low Security (%)         53   | .   100 100 12  
  Level 1                  21   | .   .   .   41  
  Level 2                  24   | .   .   .   46  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          8    | .   3   .   5   
  Investigation            2    | .   2   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            4    | .   1   .   3   
  Assault                  2    | .   .   .   2   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       1    | .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Sto 
Distress Signals           3    | .   2   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              44   | .   12  .   32  
  Peak Tracking Total      10   | .   5   .   10  
  Tactical Retreats        3    | .   2   .   1   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Traps Triggered            4    | .   3   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Scr Mat Mat Sto 
Machines Disabled          1    | .   .   .   1   
  Max in Single Turn       1    | .   .   .   1   
  Garrison Access          1    | .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Sto 
Machines Accessed          12   | .   8   1   3   
  Terminals                8    | .   6   1   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          3    | .   2   .   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          1    | .   .   .   1   
Total Hacks                26   | .   18  2   6   
  Successful               15   | .   12  1   2   
  Failed                   11   | .   6   1   4   
    Catastrophic           3    | .   2   .   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   18   | .   13  2   3   
  Terminals                18   | .   13  2   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          7    | .   5   .   2   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          1    | .   .   .   1   
Terminal Hacks             3    | .   3   .   .   
  Level Access Points      1    | .   1   .   .   
  Recall Investigation     1    | .   1   .   .   
  Recall Reinforcements    1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       6    | .   5   .   1   
  Report Inventory         4    | .   3   .   1   
  Retrieve Matter          1    | .   1   .   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   
  Seal Access              1    | .   .   .   1   
Unauthorized Hacks         5    | .   4   1   .   
  Terminals                5    | .   4   1   .   
    Botnet                 5    | .   4   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         8    | .   6   .   2   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     2    | .   2   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Scr Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Scr Mat Mat Sto 
Total Allies               2    | .   .   .   2   
  Largest Group            2    | .   .   .   2   
  Highest-Rated Group      62   | .   .   .   62  
  Highest-Rated Ally       31   | .   .   .   31  
Total Orders               .    | .   .   .   .   
Ally Attacks               20   | .   .   .   20  
  Total Damage             316  | .   .   .   316 
  Kills                    6    | .   .   .   6   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -9  
-------------              Run  | Scr Mat Mat Sto 
Turns Passed               1654 | .   540 233 881 
Spaces Moved               904  | 1   379 141 383 
  Core                     .    | .   .   .   .   
  Treads                   239  | .   .   .   239 
  Legs                     665  | 1   379 141 144 
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            120  | 120 120 120 120 
  Average Speed            132  | 120 120 149 139 
  Slowest Speed            225  | 120 120 190 225 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       30   | 2   53  16  49  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        2    | .   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          17   | .   .   .   17  
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      17   | .   .   .   17  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Sto 
Total                      1183 | .   421 165 597 
  Wait                     114  | .   9   1   104 
  Move                     901  | .   378 140 383 
  Hop                      .    | .   .   .   .   
  Pick Up                  26   | .   7   9   10  
  Fast Attach              2    | .   .   .   2   
  Attach                   6    | .   2   2   2   
  Detach                   .    | .   .   .   .   
  Swap                     17   | .   .   5   12  
  Drop                     24   | .   3   8   13  
  Fire                     93   | .   22  .   71  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials
-9/Storage

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  156 | -10/Materials | Identified exit to Materials
  300 | -10/Materials | Build established: Mutant
  405 | -10/Materials | Discovered new exit (range 12)
  541 | -10/Materials | Entered another Materials area
  541 | -9/Materials  | Evolved 2 slots: Utility x2
  638 | -9/Materials  | Discovered new exit (range 5)
  642 | -9/Materials  | Identified exit to Storage
  774 | -9/Materials  | Entered Storage
  904 | -9/Storage    | Destroyed 7 combat bots
  913 | -9/Storage    | Met a pair of Derelict thieves
 1629 | -9/Storage    | Core integrity fell below 50%
 1655 | -9/Storage    | Self-destructed

 Last Messages 
---------------
01638_ Y-45 Defender destroyed.
01638_ Switching to secondary target: Y-45 Defender.
01639_ R-06 Scavenger inserts Imp. Ion Engine into recycling unit.
01639_ K-01 Serf collects debris.
01642_ R-06 Scavenger inserts Heat Sink into recycling unit.
01642_ K-01 Serf collects debris.
01643_ Recycling unit begins recycling process.
01645_ R-06 Scavenger collects Sml. Matter Pod.
01645_ Autogun destroyed.
01645_ K-01 Serf collects debris.
01648_ R-06 Scavenger inserts Sml. Matter Pod into recycling unit.
01648_ Critical hit (Burn: +37).
01649_ K-01 Serf collects debris.
01650_ R-06 Scavenger inserts Imp. Assault Rifle into recycling unit.
01651_ Recycling unit begins recycling process.
01651_ Lgt. Armor Plating destroyed.
01652_ Y-45 Defender destroyed.
01652_ K-01 Serf collects debris.
01653_ R-06 Scavenger inserts Heat Sink into recycling unit.
01654_ R-06 Scavenger collects Hvy. Assault Rifle.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
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| ??????????????# #????????????????????????????      |
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|                   au   """  #????????????????      |
|     ################   """  #??#?????????????      |
|     ###########????#    ""[=#= #?????????????      |
|               #????#   %=@!%;%!#?????????????      |
|               #????#""r k| *#* #?????????????      |
|               #????#"Y  !r =#????????????????      |
|              ##????#""     %#????????????????      |
|              #?????#       a/ ???????????????      |
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| ####????#    #????????????????#??????????????      |
|    #????#    #???????????????????????????????      |
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|    #         #???????????????????????????????      |
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|    # "????" #????????????????????????????????      |
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|    # """""" #????????????????????????????????      |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          19
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
GoHome()

 Challenges 
------------
None

 Game 
------
Seed              PointyAlloyMatrix
  Manual?         0
Play Time         00:29:21
  Cumulative      7.3 hours
  Start           2023.02.27 @ 20:54:34
  End             2023.02.27 @ 21:23:47
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          13
Achievement%      12
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8323726b-5311-44fb-bcb1-869c46192afe