Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.01 @ 07:19:27 Player: Kunndt Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (112) 560 Value Destroyed (3186) 3186 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (462) 462 TOTAL SCORE: 6148 Bonus ------- High Alert Combat Kills 347 Follower Combat Kills 115 Cogmind --------- Core Integrity 0/550 Matter 210/300 Energy 100/100 System Corruption 43% Temperature Cool (18) Movement Core (1350) Ox26 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Huge Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Light Treads Aluminum Leg Improved Heat Sink Advanced Heat Sink Large Storage Unit Structural Scanner Sensor Array Improved Terrain Scan Processor Recalibrator EM Pulse Cannon EM Pulse Cannon Improved Grenade Launcher Improved Grenade Launcher Hammer Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Carbon-fiber Leg Armored Wheel > --- UTILITY ---------- Cooling System Huge Storage Unit Improved Signal Interpreter Improved Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Enhanced Autogun > --- INVENTORY -------- Deuterium Engine Aluminum Leg Improved Heat Sink Improved Heat Sink Advanced Heat Sink Large Storage Unit Structural Scanner Sensor Array Improved Terrain Scan Processor Targeting Computer Light Armor Plating Recalibrator EM Pulse Cannon EM Pulse Cannon Advanced Beam Cannon Assault Cannon Improved Grenade Launcher Improved Grenade Launcher Hammer [Rating: 30] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Improved Flight Unit Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Impact Weapon Hammer Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 3 | . . . 1 2 Weapon . | . . . . . Parts Attached 157 | 7 18 8 74 50 Power 12 | 1 4 1 4 2 Engine 12 | 1 4 1 4 2 Core . | . . . . . Reactor . | . . . . . Propulsion 36 | 2 7 1 18 8 Treads 13 | . . . 9 4 Leg 14 | 2 7 1 2 2 Wheel 8 | . . . 6 2 Hover . | . . . . . Flight 1 | . . . 1 . Utility 65 | 2 1 3 30 29 Device 41 | 1 . 2 17 21 Storage 3 | 1 1 . . 1 Processor 3 | . . . . 3 Hackware . | . . . . . Protection 18 | . . 1 13 4 Artifact . | . . . . . Weapon 44 | 2 6 3 22 11 Energy Gun 11 | 1 2 1 7 . Energy Cannon 10 | . . . 6 4 Ballistic Gun 11 | 1 2 1 4 3 Ballistic Cannon 1 | . . . . 1 Launcher 5 | . . . 2 3 Special Weapon . | . . . . . Impact Weapon 2 | . . . 2 . Slashing Weapon 4 | . 2 1 1 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 6 | . . . 5 1 Parts Lost 29 | . 1 . 3 25 Power 4 | . . . 1 3 Propulsion 11 | . 1 . 1 9 Utility 10 | . . . 1 9 Weapon 4 | . . . . 4 Highest Loss Streak 20 | . 1 . 1 20 To Critical Strikes . | . . . . . Average Slot Usage (%) 98 | . 98 100 98 98 Engine 11 | . 13 14 10 8 Treads 10 | . . . 17 14 Leg 13 | . 26 28 6 2 Wheel 5 | . . . 8 8 Device 13 | . 14 13 14 10 Storage 11 | . 14 14 11 9 Processor 3 | . . . . 16 Protection 4 | . . . 7 8 Energy Gun 6 | . 12 8 5 . Energy Cannon 6 | . . . 7 16 Ballistic Gun 8 | . 14 14 7 . Slashing Weapon 1 | . 1 5 . . Peak Build Rating 30 | 7 8 15 23 30 Average Rating 16 | 5 7 14 19 26 On Entrance 10 | . 7 8 15 22 Naked Turns . | . . . . . Heaviest Build 105 | 14 29 37 45 105 Greatest Support 46 | 20 20 25 46 43 Greatest Overweight (x) 30 | 3 2 1 12 30 Average Overweight (x) 2 | . . 1 2 4 Largest Inventory Capacity 25 | 8 15 15 15 25 Average Capacity 15 | 7 13 15 15 19 Most Carried 21 | 4 15 15 15 21 Average Carried 13 | 2 11 14 14 15 Final Capacity 25 | 8 15 15 15 25 Final Carried 15 | 4 15 15 15 14 Class Distribution -------------------- 63% | Mutant 34% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 2378 | 198 439 173 1155 413 Remotely . | . . . . . Salvage Created 4363 | 25 507 320 1974 1537 Parts 248 | 3 33 15 111 86 Haulers Intercepted 6 | . 1 . 5 . Recyclers Shooed 3 | . . . 3 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 86 | . 13 3 39 31 Melee 1 | . . . 1 . Guns 43 | . 12 3 28 . Cannons 36 | . . . 9 27 AOE 4 | . . . 1 3 Classes Destroyed 13 | 1 5 1 2 4 Worker 5 | . 1 . 2 2 Builder 2 | . . . 1 1 Tunneler 1 | 1 . . . . Hauler 6 | . 1 . 5 . Recycler 5 | . . 3 2 . Mechanic 2 | . . . . 2 Watcher 7 | . 2 . 3 2 Swarmer 19 | . 6 2 8 3 Grunt 51 | . 7 1 23 20 Duelist 1 | . . . . 1 Protector 1 | . . . . 1 Sentry 13 | . . . 8 5 Specialist 1 | . . . . 1 Best Kill Streak 7 | 1 6 2 7 7 Combat Bots Only 7 | . 6 2 7 6 Max Kills in Single Turn 3 | 1 1 1 2 3 Gunslinging . | . . . . . Exploded 3 | . . . 1 3 Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 446 | . 59 13 155 219 Missed 110 | . 15 4 43 48 Damage Taken 5000 | . 482 98 1338 3082 Core 851 | . 96 33 155 567 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 203 | . 64 . 47 92 Core Remaining (%) 69 | 100 . 48 61 . Volleys Fired 292 | 3 65 7 129 88 Largest 2 | 2 2 2 2 2 Hottest 136 | 70 70 73 136 136 Shots Fired 580 | 6 126 14 259 175 Gun 330 | 6 126 14 173 11 Cannon 245 | . . . 84 161 Launcher 5 | . . . 2 3 Special . | . . . . . Kinetic 178 | 3 61 7 90 17 Thermal 397 | 3 65 7 167 155 Explosive 5 | . . . 2 3 Electromagnetic . | . . . . . Robot Hit Streak 22 | 3 15 7 18 22 Robot Miss Streak 5 | 2 4 2 5 4 Penetration Max . | . . . . . Secondary Targets 2 | . 1 1 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 384 | 3 75 12 166 128 Core Hits 169 | 2 29 7 67 64 Critical Kills 1 | . . . . 1 Critical Parts Destroyed . | . . . . . Critical Strikes 10 | . 4 . 4 2 Burn 8 | . 4 . 4 . Meltdown 1 | . . . . 1 Blast 1 | . . . . 1 Melee Attacks 41 | . 3 12 26 . Impact 15 | . . . 15 . Slashing 26 | . 3 12 11 . Piercing . | . . . . . Sneak Attacks 3 | . . 3 . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 7613 | 35 799 274 2905 3600 Guns 2743 | 35 799 132 1669 108 Cannons 3674 | . . . 1070 2604 Explosions 1013 | . . . 128 885 Melee 172 | . . 142 30 . Ramming 11 | . . . 8 3 Kinetic 1399 | 9 291 68 831 200 Thermal 5455 | 26 508 64 1908 2949 Explosive 576 | . . . 128 448 Electromagnetic . | . . . . . Impact 30 | . . . 30 . Slashing 142 | . . 142 . . Piercing . | . . . . . Highest Corruption 43 | . . . 2 43 Average Corruption 2 | . . . 2 18 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 30 | . . . 27 3 Message Errors 6 | . . . 6 . Matter Fused 13 | . . . 11 2 Heat Flow Errors 3 | . . . 3 . Energy Discharges 2 | . . . 2 . Data Loss (minor) 3 | . . . 2 1 Data Loss (major) 1 | . . . 1 . Misfires 2 | . . . 2 . Overload Shots . | . . . . . Overflow Damage 101 | . . 23 45 33 Projectiles 61 | . . . 38 23 Explosions 17 | . . . 7 10 Melee 23 | . . 23 . . Knockbacks 3 | . . . . 3 Impact . | . . . . . Kinetic 3 | . . . . 3 Secondary . | . . . . . Self-Inflicted Damage 37 | . . . . 37 Shots 2 | . . . . 2 Rammed 4 | . . . 2 2 Targets Rammed 5 | . . 1 2 2 Kicked 1 | . . 1 . . Crushed . | . . . . . Highest Temperature 318 | 50 263 111 318 278 Average Temperature 66 | 26 87 40 63 56 Received Heat Transfer 2025 | . 192 27 600 1206 Effects 3 | . 1 . 2 . Energy Bleed 1 | . 1 . . . Interference 1 | . . . 1 . Matter Decay 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 3 | . 2 . . 1 Combat Hostiles 2 | . 1 . . 1 Parts Melted 23 | . 2 1 11 9 Heat Transferred 11002 | 74 1776 185 4292 4675 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 679 | 5 304 154 675 679 Initial 284 | . 3 9 7 284 Average 261 | 2 112 42 289 537 Maximum Alert Level 2 | . 1 . 2 2 Low Security (%) 53 | 100 81 100 49 . Level 1 13 | . 18 . 15 14 Level 2 32 | . . . 35 85 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 16 | . 2 . 7 7 Investigation 9 | . 1 . 5 3 Extermination . | . . . . . Reinforcement 5 | . 1 . 2 2 Assault 2 | . . . . 2 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 6 | . 1 . 1 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 144 | . 23 7 56 58 Peak Tracking Total 7 | . 6 3 7 6 Tactical Retreats 7 | . . 1 5 1 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 10 | . 3 . 5 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 7 | . . . 3 4 Max in Single Turn 3 | . . . 1 3 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 27 | . 9 . 13 5 Terminals 21 | . 7 . 10 4 Fabricators . | . . . . . Repair Stations 3 | . 1 . 1 1 Recycling Units 1 | . 1 . . . Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Total Hacks 89 | . 26 . 45 18 Successful 40 | . 10 . 23 7 Failed 48 | . 16 . 21 11 Catastrophic 9 | . 2 . 5 2 Database Lockouts 1 | . . . 1 . Manual 59 | . 15 . 28 16 Terminals 68 | . 20 . 32 16 Fabricators . | . . . . . Repair Stations 6 | . 2 . 2 2 Recycling Units 4 | . 4 . . . Scanalyzers 11 | . . . 11 . Garrison Access . | . . . . . Terminal Hacks 19 | . 5 . 10 4 Record 1 | . . . 1 . Part Schematic 3 | . 2 . . 1 Robot Analysis 5 | . 2 . 2 1 Prototype ID Bank 1 | . . . 1 . Terminal Index 3 | . 1 . 1 1 Unreport Threat 3 | . . . 2 1 Dispatch Records 1 | . . . 1 . Patrol Status 1 | . . . 1 . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . 2 . 2 2 Scan Component 3 | . 1 . 1 1 Repair 3 | . 1 . 1 1 Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer 8 | . . . 8 . Insert Component 4 | . . . 4 . Analyze 4 | . . . 4 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 6 | . 2 . 3 1 Terminals 5 | . 1 . 3 1 Assimilate 2 | . . . 2 . Operators 3 | . 1 . 1 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Monitor 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 24 | . 8 . 12 4 Full Trace Events 14 | . 3 . 8 3 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 6 | . 2 . 3 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . 1 . 1 1 Time 127 | . 26 . 50 51 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 4 | . . . 4 . Part Schematics Acquired 3 | . . . 3 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies 3 | . . 3 . . Largest Group 3 | . . 3 3 . Highest-Rated Group 80 | . . 80 80 . Highest-Rated Ally 31 | . . 31 31 . Total Orders . | . . . . . Ally Attacks 47 | . . 11 36 . Total Damage 525 | . . 80 445 . Kills 7 | . . 2 5 . Allies Corrupted 1 | . . . 1 . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total 5 | . 2 . 2 1 Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 6044 | 109 1559 752 2310 1314 Spaces Moved 2641 | 72 683 350 1013 523 Core 11 | 9 . . 1 1 Treads 107 | . . . 86 21 Legs 1286 | 63 683 350 190 . Wheels 1237 | . . . 736 501 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 190 110 135 Average Speed 165 | 121 183 190 146 166 Slowest Speed 1550 | 200 260 190 650 1550 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 56 | 5 94 64 84 36 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 3 | . . 3 . . Spaces Dug 23 | . 2 8 13 . Terrain Destroyed 97 | . 2 8 44 43 Melee 22 | . 2 8 12 . Projectile 4 | . . . 2 2 AOE 71 | . . . 30 41 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 3652 | 85 868 399 1519 781 Wait 388 | . 78 11 206 93 Move 2637 | 71 682 349 1012 523 Hop . | . . . . . Pick Up 63 | 4 13 4 25 17 Fast Attach 48 | 7 9 1 27 4 Attach 23 | . . . 7 16 Detach 4 | . 1 . 2 1 Swap 86 | . 9 7 40 30 Drop 65 | . 8 7 43 7 Fire 292 | 3 65 7 129 88 Melee 41 | . 3 12 26 . Ram . | . . . . . Kick 1 | . . 1 . . Crush 4 | . . . 2 2 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sto]) -8/Materials (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 16) 110 | -11/Scrapyard | Entered Materials 250 | -10/Materials | Discovered new exit (range 12) 318 | -10/Materials | Build established: Mutant 364 | -10/Materials | Discovered new exit (range 13) 881 | -10/Materials | Repaired Med. Laser 1258 | -10/Materials | Discovered new exit (range 7) 1447 | -10/Materials | Discovered new exit (range 8) 1669 | -10/Materials | Entered Mines 1682 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1940 | -10/Mines | Learned location of Zion (-6) 1950 | -10/Mines | Assembled infested the area 1996 | -10/Mines | Core integrity fell below 50% 1997 | -10/Mines | Build established: Scavenger-Mutant 2406 | -10/Mines | Discovered new exit (range 5) 2409 | -10/Mines | Received a Mining Laser from a helpful Derelict 2421 | -10/Mines | Entered Materials 2421 | -9/Materials | Accompanied by 3 allies 2421 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2426 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2430 | -9/Materials | Discovered new exit (range 5) 3160 | -9/Materials | Build established: Mutant 3190 | -9/Materials | Repaired Lgt. Angular Momentum Engine 3201 | -9/Materials | Discovered new exit (range 9) 3297 | -9/Materials | Central database locked down 3428 | -9/Materials | Destroyed 7 combat bots 3812 | -9/Materials | Discovered new exit (range 16) 3841 | -9/Materials | Build established: Scavenger-Mutant 4085 | -9/Materials | Discovered new exit (range 15) 4519 | -9/Materials | Build established: Mutant 4731 | -9/Materials | Entered another Materials area 4731 | -8/Materials | Evolved 2 slots: Utility x2 5120 | -8/Materials | Repaired Adv. Beam Cannon? 5508 | -8/Materials | Discovered new exit (range 4) 5515 | -8/Materials | Identified exit to Factory 5531 | -8/Materials | First assault squad dispatched 6003 | -8/Materials | Core integrity fell below 50% 6008 | -8/Materials | Discovered exit to Factory (range 16) 6009 | -8/Materials | System corruption reached 10% 6026 | -8/Materials | Core integrity fell below 20% 6031 | -8/Materials | System corruption reached 30% 6045 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 06038_ X-62 Marksman heat spikes uncontrollably. 06038_ U-05 Engineer lays Concrete. 06038_ X-62 Marksman overheating. 06039_ X-62 Marksman heat damages Backup Power III. 06039_ X-62 Marksman overheating. 06039_ Deuterium Engine destroyed. 06039_ System corrupted by crushing effect (+3). 06040_ System corrupted: Component data lost. 06040_ U-05 Engineer lays Concrete. 06040_ X-62 Marksman overheating. 06041_ U-05 Engineer lays Concrete. 06041_ X-62 Marksman overheating. 06041_ M-28 Smith repairs B-36 Bruiser. 06042_ X-62 Marksman heat damages core (-8). 06042_ U-05 Engineer lays Concrete. 06042_ X-62 Marksman overheating. 06043_ U-05 Engineer lays Concrete. 06043_ X-62 Marksman overheating. 06044_ U-05 Engineer lays Concrete. 06045_ X-62 Marksman heat damages Targeting Computer. 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Storage Unit | -10/Materials | Hacked Imp. Grenade Launcher | -9/Materials | Scanalyzed Imp. Targeting Computer | -9/Materials | Scanalyzed Particle Charger | -9/Materials | Scanalyzed Imp. Sensor Array | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ComponentTargetStabilizer Manual? 0 Play Time 01:09:19 Cumulative 28.0 hours Start 2024.09.01 @ 06:03:22 End 2024.09.01 @ 07:19:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 30 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Tamsyn Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a5780900-be3d-4547-b671-dc59fa076886