Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.21 @ 20:46:07 Player: slowdive Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (85) 425 Value Destroyed (2807) 2807 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (582) 582 TOTAL SCORE: 8194 Bonus ------- High Alert Combat Kills 129 Met Imprinter 300 Was Imprinted 300 Friendly Fire -147 Cogmind --------- Core Integrity 0/850 Matter 0/300 Energy 98/100 System Corruption 23% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Light Fission Core Improved Gravmag System Improved Gravmag System Improved Gravmag System Peak State ------------ > --- POWER ------------ Makeshift Power Source Makeshift Power Source > --- PROPULSION ------- Advanced Treads Advanced Treads Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit Experimental Signal Interpreter Experimental Target Analyzer Improved Medium Armor Plating Bomb Factory No. 2 > --- WEAPON ----------- Lightning Gun Minigun Minigun > --- INVENTORY -------- Improved Treads Advanced Target Analyzer Flak Gun Missile Launcher Heavy Rocket Launcher Dirty Bomb Trap [Rating: 66] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Armored Huge Wheel Treads Improved Treads Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit Flight Unit Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Experimental Signal Interpreter Hackware Makeshift Hacking Suite Protection Improved Light Armor Plating Weapon Flak Cannon Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Minigun Ballistic Cannon Flak Cannon Launcher Precision Grenade Launcher Special Weapon Enhanced Flamer Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Was Fac Slots Evolved 8 | . . 2 . 2 2 . . . 2 . . Power 1 | . . . . . 1 . . . . . . Propulsion 2 | . . 1 . 1 . . . . . . . Utility 4 | . . 1 . 1 1 . . . 1 . . Weapon 1 | . . . . . . . . . 1 . . Parts Attached 121 | . 20 19 23 24 7 1 6 10 9 2 . Power 12 | . 1 1 5 2 1 . 1 . 1 . . Engine 12 | . 1 1 5 2 1 . 1 . 1 . . Core . | . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . Propulsion 41 | . 9 12 8 6 2 1 . . 3 . . Treads 29 | . 2 12 8 4 . . . . 3 . . Leg 3 | . 3 . . . . . . . . . . Wheel 5 | . . . . 2 2 1 . . . . . Hover . | . . . . . . . . . . . . Flight 4 | . 4 . . . . . . . . . . Utility 32 | . 4 1 5 9 3 . 4 2 4 . . Device 19 | . 2 1 4 7 2 . 2 . 1 . . Storage 4 | . 2 . 1 . . . 1 . . . . Processor 2 | . . . . . . . 1 1 . . . Hackware 2 | . . . . . . . . . 2 . . Protection 5 | . . . . 2 1 . . 1 1 . . Artifact . | . . . . . . . . . . . . Weapon 36 | . 6 5 5 7 1 . 1 8 1 2 . Energy Gun 9 | . 3 3 1 . . . . 1 1 . . Energy Cannon 8 | . . 2 3 2 . . . 1 . . . Ballistic Gun 8 | . 2 . . 3 . . . 2 . 1 . Ballistic Cannon 4 | . . . 1 1 1 . . 1 . . . Launcher 5 | . . . . 1 . . 1 2 . 1 . Special Weapon 1 | . . . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . 1 . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 9 | . . . 4 . . . 3 1 . 1 . Parts Lost 20 | . . 1 2 4 1 . . 4 . 7 1 Power 2 | . . . . . . . . 1 . 1 . Propulsion 3 | . . . . 1 . . . . . 2 . Utility 8 | . . . 1 2 1 . . 2 . 2 . Weapon 7 | . . 1 1 1 . . . 1 . 2 1 Highest Loss Streak 7 | . . 1 2 2 1 . . 3 . 7 1 Average Slot Usage (%) 80 | . 98 97 96 92 81 84 74 73 80 52 5 Engine 12 | . 14 11 10 9 15 15 15 13 12 7 . Treads 10 | . . 32 33 25 . . . . 18 9 . Leg 3 | . 26 . . . . . . . . . . Wheel 7 | . . . . 4 12 15 15 15 1 . . Device 7 | . 4 9 10 13 15 15 8 3 . . . Storage 16 | . 22 22 22 18 15 15 15 13 6 2 . Processor 2 | . . . . . . . 2 9 13 8 . Protection 1 | . . . . 3 6 7 1 . 6 3 . Energy Gun 2 | . 14 12 . . . . . . 5 3 . Energy Cannon 3 | . . 9 14 6 . . . 2 . . . Ballistic Gun 4 | . 13 . . 4 7 7 2 2 13 7 . Ballistic Cannon 4 | . . . 5 5 7 7 7 5 . . . Launcher 2 | . . . . 2 . . 4 3 . . 5 Naked Turns 78 | . . . . . . . . . . 29 49 Heaviest Build 174 | 10 75 84 94 96 98 98 174 138 87 57 4 Greatest Support 92 | 20 40 69 69 92 56 56 56 56 67 67 3 Greatest Overweight (x) 3 | . 3 1 2 3 3 1 3 2 1 1 1 Average Overweight (x) 1 | . 1 1 1 . 1 1 2 1 . . . Largest Inventory Capacity 32 | 6 20 20 24 20 20 20 32 32 12 12 4 Average Capacity 21 | 6 15 20 20 20 20 20 29 29 12 7 4 Most Carried 32 | 5 20 20 20 20 20 20 32 32 11 8 4 Average Carried 20 | 4 14 18 19 17 19 19 28 28 8 5 3 Final Capacity 32 | 6 20 20 20 20 20 20 32 12 12 4 4 Final Carried 32 | 4 20 20 20 20 20 19 32 12 8 3 4 Class Distribution -------------------- 81% | Hauler-Mutant 12% | Mutant 3% | Gunner Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Storage Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Hauler-Mutant | -6/Proximity Caves Gunner | -6/Factory Hacker-Gunner | -6/Waste Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Was Fac Matter Collected 2087 | 200 258 206 309 456 75 143 127 243 70 . . Remotely . | . . . . . . . . . . . . Salvage Created 3214 | . 391 291 1070 752 75 62 . 311 262 . . Parts 194 | . 35 14 73 42 4 3 . 13 10 . . Haulers Intercepted 6 | . 2 . 3 1 . . . . . . . Recyclers Shooed 2 | . 1 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . 3 1 10 . . . Prevented 6 | . . . . . . . . 6 . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Was Fac Combat Hostiles Destroyed 69 | . 11 5 22 20 2 1 . 6 2 . . Melee 1 | . . . 1 . . . . . . . . Guns 24 | . 9 3 . 7 1 1 . 2 1 . . Cannons 35 | . . 2 21 10 1 . . 1 . . . AOE 6 | . 2 . . 3 . . . 1 . . . Classes Destroyed 13 | . 4 3 3 1 . . . . 2 . . Worker 5 | . . 1 3 1 . . . . . . . Builder 1 | . . . . 1 . . . . . . . Tunneler 1 | . 1 . . . . . . . . . . Hauler 6 | . 2 . 3 1 . . . . . . . Recycler 3 | . . 1 . 1 . . . . 1 . . Drone 1 | . . . 1 . . . . . . . . Swarmer 15 | . 6 2 3 4 . . . . . . . Grunt 25 | . 5 . 7 9 . . . 4 . . . Brawler 2 | . . . 1 . . . . 1 . . . Duelist 2 | . . . 1 1 . . . . . . . Sentry 23 | . . 3 10 6 2 1 . 1 . . . Hunter 1 | . . . . . . . . . 1 . . Programmer 1 | . . . . . . . . . 1 . . Best Kill Streak 7 | . 5 2 4 7 1 1 . 4 2 . . Combat Bots Only 5 | . 5 2 4 5 1 1 . 4 1 . . Max Kills in Single Turn 4 | . 4 1 2 1 1 1 . 1 1 . . Gunslinging . | . . . . . . . . . . . . Exploded 2 | . 2 . . 1 . . . 1 . . . Melee 1 | . . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Was Fac Damage Taken 6780 | . 593 258 1237 1886 371 174 . 783 536 242 700 Core 1533 | . 169 20 142 179 48 16 . 93 42 171 653 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 67 | 100 32 . 59 67 . . . 77 . . . Volleys Fired 211 | . 36 12 59 57 8 5 . 22 12 . . Largest 3 | . 2 2 2 2 2 2 . 2 3 . . Hottest 150 | . 112 150 150 139 69 69 . 111 105 . . Shots Fired 401 | . 68 24 108 107 16 8 . 34 36 . . Gun 185 | . 68 20 . 39 8 4 . 10 36 . . Cannon 192 | . . 4 108 58 8 4 . 10 . . . Launcher 22 | . . . . 10 . . . 12 . . . Special 2 | . . . . . . . . 2 . . . Kinetic 177 | . 29 . 21 64 16 8 . 15 24 . . Thermal 166 | . 20 24 87 33 . . . 2 . . . Explosive 14 | . . . . 10 . . . 4 . . . Electromagnetic 44 | . 19 . . . . . . 13 12 . . Robot Hit Streak 16 | . 6 8 16 7 7 2 . 8 11 . . Robot Miss Streak 6 | . 3 1 6 3 4 4 . 1 4 . . Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 267 | . 42 16 76 72 13 6 . 18 24 . . Core Hits 134 | . 17 11 29 44 12 3 . 11 7 . . Critical Hits 5 | . . . . 1 . . . 4 . . . Critical Kills 2 | . . . . . . . . 2 . . . Critical Parts Destroyed 3 | . . . . 1 . . . 2 . . . Melee Attacks 3 | . 3 . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing 3 | . 3 . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 1 | . 1 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 6704 | . 832 268 1895 2015 331 77 . 938 348 . . Guns 1735 | . 513 203 . 421 116 52 . 82 348 . . Cannons 3599 | . . 50 1884 1215 215 25 . 210 . . . Explosions 1250 | . 252 . . 379 . . . 619 . . . Melee 67 | . 67 . . . . . . . . . . Ramming 31 | . . 15 11 . . . . 5 . . . Kinetic 1929 | . 226 . 187 705 331 77 . 193 210 . . Thermal 3352 | . 395 253 1697 931 . . . 76 . . . Explosive 656 | . . . . 379 . . . 277 . . . Electromagnetic 669 | . 144 . . . . . . 387 138 . . Impact . | . . . . . . . . . . . . Slashing 67 | . 67 . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 23 | . . . . . 3 3 3 2 2 21 23 Average Corruption 10 | . . . . . 3 3 3 2 2 13 21 Corruption Purged . | . . . . . . . . . . . . Effects 59 | . . . . . 1 5 2 4 . 11 36 Message Errors 14 | . . . . . . 1 1 2 . 2 8 Matter Fused 6 | . . . . . . 1 1 . . 2 2 Heat Flow Errors 6 | . . . . . 1 . . 1 . 1 3 Energy Discharges 6 | . . . . . . 1 . . . . 5 Data Loss (minor) 5 | . . . . . . . . . . 1 4 Data Loss (major) 1 | . . . . . . . . . . . 1 Misdirections 18 | . . . . . . . . . . 5 13 Targeting Errors 1 | . . . . . . . . 1 . . . Weapon Failures 2 | . . . . . . 2 . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 120 | . 32 . 15 41 . . . 32 . . . Projectiles 79 | . . . 15 41 . . . 23 . . . Explosions 41 | . 32 . . . . . . 9 . . . Melee . | . . . . . . . . . . . . Knockbacks 2 | . . . 1 1 . . . . . . . Impact . | . . . . . . . . . . . . Kinetic 2 | . . . 1 1 . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 251 | . 135 . . 55 . . . 61 . . . Shots 8 | . 2 . . 3 . . . 3 . . . Rammed 4 | . . 1 2 . . . . 1 . . . Targets Rammed 5 | . . 1 3 . . . . 1 . . . Kicked . | . . . . . . . . . . . . Crushed 1 | . . . 1 . . . . . . . . Highest Temperature 420 | . 311 84 420 249 139 . . 144 210 98 246 Average Temperature 94 | . 109 16 103 111 38 . . 41 91 61 118 Received Heat Transfer 1776 | . 153 63 390 675 102 48 . 255 . . 90 Effects 4 | . 3 . 1 . . . . . . . . Shutdowns 1 | . . . 1 . . . . . . . . Interference 3 | . 3 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . 2 1 . . Combat Hostiles 3 | . . . . . . . . 2 1 . . Parts Fried 3 | . . . . . . . . 1 2 . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 5 | . . 1 3 1 . . . . . . . Heat Transferred 5004 | . 620 592 2411 1171 . . . 210 . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Was Fac Peak Influence 685 | . 186 250 520 685 410 . . . 65 15 65 Initial 311 | . . 66 22 219 311 . . . . . 3 Average 163 | . 62 113 217 437 333 . . . 20 2 6 Maximum Alert Level 2 | . . 1 2 2 2 . . . . . . Low Security (%) 67 | 100 100 95 49 1 . . . . 100 100 100 Level 1 24 | . . 4 49 34 98 . . . . . . Level 2 8 | . . . . 63 1 . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 20 | . 2 . 7 5 . . . . 2 . 4 Investigation 9 | . 1 . 2 1 . . . . 1 . 4 Extermination 1 | . . . . . . . . . 1 . . Reinforcement 5 | . 1 . 3 1 . . . . . . . Assault 1 | . . . 1 . . . . . . . . Garrison 4 | . . . 1 3 . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Was Fac Distress Signals 2 | . . . 2 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 117 | . 14 6 36 27 5 1 . 9 2 6 11 Peak Tracking Total 8 | . 5 3 7 8 3 1 . 4 1 6 8 Tactical Retreats 11 | . 2 1 1 4 . . . 1 . . 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Was Fac Traps Triggered 5 | . . 1 1 1 . . . . 1 . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed 2 | . . . . . . . . . 2 . . Triggered . | . . . . . . . . . . . . Fabricated Traps 2 | . . . . . . . . . 2 . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Was Fac Machines Disabled 8 | . 3 . 4 1 . . . . . . . Max in Single Turn 2 | . 2 . 1 1 . . . . . . . Garrison Access 2 | . . . 1 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Was Fac Machines Accessed 19 | . 3 1 6 3 1 . 1 1 . . 3 Terminals 10 | . 3 1 3 2 . . . 1 . . . Fabricators 2 | . . . . . . . . . . . 2 Repair Stations 3 | . . . 2 . 1 . . . . . . Recycling Units 2 | . . . 1 . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . Total Hacks 48 | . 7 2 12 6 5 . 6 2 . . 8 Successful 23 | . 3 1 4 2 4 . 6 2 . . 1 Failed 25 | . 4 1 8 4 1 . . . . . 7 Catastrophic 4 | . . 1 . . . . . . . . 3 Database Lockouts . | . . . . . . . . . . . . Manual 22 | . 4 1 2 3 . . 7 2 3 . . Terminals 19 | . 7 2 5 3 . . . 2 . . . Fabricators 5 | . . . . . . . . . . . 5 Repair Stations 11 | . . . 6 . 5 . . . . . . Recycling Units 4 | . . . 1 . . . . . . . 3 Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . 3 . . . . . . . Terminal Hacks 13 | . 2 1 2 . . . 6 2 . . . Record 3 | . . 1 . . . . . 2 . . . Part Schematic 6 | . . . . . . . 6 . . . . Robot Analysis 2 | . 2 . . . . . . . . . . Open Door 2 | . . . 2 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 6 | . . . 2 . 4 . . . . . . Scan Component 4 | . . . 2 . 2 . . . . . . Repair 2 | . . . . . 2 . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . 1 Retrieve Matter 1 | . . . . . . . . . . . 1 Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 2 . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . Coupler Status 1 | . . . . 1 . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 11 | . 3 1 3 1 1 . . . . . 2 Full Trace Events 5 | . 1 . 1 1 . . . . . . 2 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . 6 . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 2 | . . . . . 2 . . . . . . Time 70 | . . . . . 70 . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 1 | . . . 1 . . . . . . . . Machine Destruction 1 | . . . 1 . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Was Fac Total Allies 7 | . . . . . . . 6 . 1 . . Largest Group 6 | . . . . . . . 6 . 1 1 . Highest-Rated Group 342 | . . . . . . . 342 . 27 27 . Highest-Rated Ally 94 | . . . . . . . 94 . 27 27 . Zionite Dispatches 1 | . . . . . . . . . 1 . . Hacking Resupply 1 | . . . . . . . . . 1 . . Total Orders 12 | . . . 8 1 . . . . 3 . . ROAM 1 | . . . 1 . . . . . . . . FOLLOW 1 | . . . . . . . . . 1 . . DROP 2 | . . . . . . . . . 2 . . EXPLORE 7 | . . . 6 1 . . . . . . . RETURN 1 | . . . 1 . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Was Fac Robot Analysis Total 2 | . 2 . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . 2 2 . . . Drone Launches 12 | . . . 10 2 . . . . . . . Drone Recoveries 4 | . . . 4 . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Was Fac Turns Passed 8895 | 3 1135 544 1404 661 291 130 2809 828 440 168 482 Spaces Moved 5582 | 2 462 241 521 284 160 104 2256 648 228 175 501 Core 613 | . . . . . . . . . . 112 501 Treads 1229 | . 4 241 521 193 . . . . 207 63 . Legs 457 | 2 455 . . . . . . . . . . Wheels 3280 | . . . . 91 160 104 2256 648 21 . . Hover . | . . . . . . . . . . . . Flight 3 | . 3 . . . . . . . . . . Fastest Speed 50 | 120 117 170 180 110 110 110 110 100 110 50 50 Average Speed 132 | 120 175 179 180 156 110 110 121 116 147 95 90 Slowest Speed 290 | 120 290 180 200 180 130 110 130 120 170 180 100 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 40 | 2 47 13 94 30 4 17 93 75 4 88 13 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . . . . Known Exits Taken 2 | . . . . . . . 1 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . Scrap Searched 10 | . . . . . . 3 4 3 . . . Spaces Dug 1 | . 1 . . . . . . . . . . Terrain Destroyed 165 | . 38 1 22 56 . . . 48 . . . Melee 1 | . 1 . . . . . . . . . . Projectile 26 | . . 1 22 3 . . . . . . . AOE 138 | . 37 . . 53 . . . 48 . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Was Fac Total 6707 | 3 711 326 881 392 259 111 2320 680 314 176 534 Wait 567 | . 151 32 232 3 76 . 17 . 54 . 2 Move 5572 | 1 461 240 520 283 159 103 2255 647 228 174 501 Hop . | . . . . . . . . . . . . Pick Up 102 | . 23 11 15 8 6 1 27 . 2 . 9 Fast Attach 35 | . 7 . 11 7 2 . 3 1 3 1 . Attach 47 | . 3 6 10 12 3 1 3 2 6 1 . Detach 14 | . 3 . 4 4 . . 2 . 1 . . Swap 39 | . 10 13 2 5 2 . . 7 . . . Drop 94 | 2 14 11 25 12 3 1 13 . 6 . 7 Fire 211 | . 36 12 59 57 8 5 . 22 12 . . Melee 3 | . 3 . . . . . . . . . . Ram 1 | . . . . . . . . 1 . . . Kick . | . . . . . . . . . . . . Crush 4 | . . 1 3 . . . . . . . . Escape Stasis 15 | . . . . . . . . . . . 15 Rewire 1 | . . . . 1 . . . . . . . Trap 2 | . . . . . . . . . 2 . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 1) 4 | -11/Scrapyard | Entered Materials 323 | -10/Materials | Build established: Mutant 750 | -10/Materials | Build established: Hauler-Mutant 978 | -10/Materials | Core integrity fell below 50% 1080 | -10/Materials | Discovered new exit (range 15) 1139 | -10/Materials | Entered another Materials area 1139 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1352 | -9/Materials | Discovered new exit (range 8) 1683 | -9/Materials | Entered Storage 2985 | -9/Storage | Garrison activated, responded to threat 3040 | -9/Storage | Discovered new exit (range 15) 3087 | -9/Storage | Entered Materials 3087 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3191 | -8/Materials | Garrison activated, responded to threat 3733 | -8/Materials | Discovered new exit (range 11) 3748 | -8/Materials | Entered Factory 3748 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3859 | -7/Factory | Repaired Grenade Launcher 3906 | -7/Factory | Repaired Arm. Huge Wheel 3973 | -7/Factory | Discovered new exit (range 4) 4039 | -7/Factory | Entered Lower Caves 4041 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4095 | -7/Lower Caves | Encountered a Warlord checkpoint 4163 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4169 | -7/Lower Caves | Entered Zion 4216 | -7/Zion | System corruption cleaned by Quarantine Array 4307 | -7/Zion | Learned Factory security intel 4428 | -7/Zion | Given A8's code to call for help 4485 | -7/Zion | Imprinted 4487 | -7/Zion | Declared Zion's savior 4765 | -7/Zion | Found Prototype Device 4778 | -7/Zion | Identified Bomb Factory No. 2 5035 | -7/Zion | Enhanced Grunt warped into view, answering call for help 5036 | -7/Zion | Enhanced Grunt warped into view, answering call for help 5242 | -7/Zion | Learned Factory fabricator intel 5937 | -7/Zion | Found Prototype Processor 5937 | -7/Zion | Identified Exp. Signal Interpreter 5953 | -7/Zion | Found Prototype Processor 6117 | -7/Zion | Discovered new exit (range 9) 6195 | -7/Zion | Received a visual enhancement algorithm 6312 | -7/Zion | Identified exit to Proximity Caves 6978 | -7/Zion | Entered Proximity Caves 7043 | -6/Proximity Caves | Learned Factory interactive machine intel 7491 | -6/Proximity Caves | Identified Exp. Target Analyzer 7685 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7720 | -6/Proximity Caves | Lost 3 parts (1p1u1w) 7793 | -6/Proximity Caves | Learned Factory stockpile data 7799 | -6/Proximity Caves | Discovered new exit (range 6) 7805 | -6/Proximity Caves | Identified exit to Factory 7806 | -6/Proximity Caves | Entered Factory 7806 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7807 | -6/Factory | Identified exit to Lower Caves 7810 | -6/Factory | Loaded intel: 46 interactive machine locations 7811 | -6/Factory | Loaded intel: 6 fabricator locations 8130 | -6/Factory | Build established: Gunner 8162 | -6/Factory | Zion Hacking Resupply teleported in 8246 | -6/Factory | Sucked down chute 8246 | -6/Factory | Entered Waste 8250 | -6/Waste | 1 allies followed down the chute 8257 | -6/Waste | Spotted C-40 Crusher 8261 | -6/Waste | EMP discharged 8261 | -6/Waste | System corruption reached 10% 8275 | -6/Waste | Spotted C-40 Crusher 8317 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8335 | -6/Waste | Spotted C-40 Crusher 8341 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8342 | -6/Waste | Spotted C-40 Crusher 8344 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8344 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8347 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8347 | -6/Waste | Spotted C-40 Crusher 8353 | -6/Waste | Spotted C-40 Crusher 8361 | -6/Waste | EMP discharged 8363 | -6/Waste | Crushed by Compactor (1 part destroyed) 8383 | -6/Waste | Discovered new exit (range 16) 8392 | -6/Waste | Found Prototype Launcher 8392 | -6/Waste | Identified Mni. Smartbomb Launcher 8394 | -6/Waste | Lost 7 parts (1p2n2u2w) 8414 | -6/Waste | Entered Factory 8647 | -6/Factory | Build established: Mutant 8731 | -6/Factory | Discovered new exit (range 15) 8835 | -6/Factory | Core integrity fell below 50% 8853 | -6/Factory | Core integrity fell below 20% 8896 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08794_ Connecting with Fabricator... 08794_ ALERT: Suspicious activity at Fabricator F002. Dispatching Investigation squad. 08795_ ALERT: Suspicious activity at Terminal F008. Dispatching Investigation squad. 08797_ System corrupted: Component data lost. 08798_ Slug penetrates Power Conduit. 08806_ Slug penetrates Wall. 08813_ System corrupted: Component data lost. 08815_ Slug penetrates Wall. 08824_ Door malfunctions. 08828_ System corrupted: Energy discharge (-34). 08834_ Penetrated by Slug. 08844_ 2IHIQBUX%GOR&STSWLD7F=P0N> 08845_ Slug penetrates G-50 Soldier. 08847_ Mni. Smartbomb Launcher destroyed. 08847_ Penetrated by Slug. 08872_ System corrupted: Matter fused (-5). 08889_ 0D CGGL/RP#G,R9GCI%PP%=KU 08895_ Door malfunctions. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????################???????? | | ??????????????????????????# #???????? | | ??????????????????????????# """ """ #???????? | | ??????????????????????????# """ !! """ #???????? | | ??????????????????????????# """ !! """ #???????? | | ??????????????????????????# !! #???????? | | ??????????????????????????#! = #???????? | | ??????????????????????????########+#############?? | | ???????????????????????????????# + #?? | | ????????????????? ???????????# # #?? | | ????????????????# ""?????????# # ### | | ????????????????# """ ######## kp + | | ????????????????# k/@ # !!! # | | ????????????????# """ # # !!! # | | ????????????????? ""??# gg # !!! / | | ????????????????? ????# g #= ### | | ????????????????????????# ###########?? | | ????????????????????????# #???????????? | | ????????????????????????/ #???????????? | | ??????????????????????? # #???????????? | | ??????????????????????? # ###+####???????????? | | ??????????????????????#?# #??????????????????? | | ???????????????????????? #??????????????????? | | ??????????????????????? #??????????????????? | | ?????????????????????? #??????????????????? | | ?????????????????????? #??????????????????? | | ?????????????????????? #??????????????????? | | ???????????????????????###+####??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 28 Energy Capacity 680 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 225 Evasion (%) 50 Target Analysis 12 Recoil Reduction 4 Offensive Hacking 11 Defensive Hacking 10 Item Schematics ----------------- Hvy. Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Plasma Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places Packrat Robot Respite Tank Challenges ------------ None Game ------ Seed LightningImprovedVibroblade Manual? 0 Play Time 01:48:19 Cumulative 44.6 hours Start 2022.01.20 @ 21:58:06 End 2022.01.21 @ 20:46:07 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 28 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 59e3809a-b03a-4ea9-a5ab-03a5a3e8f0f7