Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.05 @ 19:04:55

Player: Pogmind

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (12)       2400
Robots Destroyed (228)     1140
Value Destroyed (6225)     6225
Prototype IDs (56)         1120
Alien Tech Used (0)        0
Bonus (74)                 74
              TOTAL SCORE: 12459

 Bonus
-------
High Alert Combat Kills    187
Follower Combat Kills      150
Aligned with FarCom        300
Met Data Miner             300
Friendly Fire              -863

 Cogmind 
---------
Core Integrity             0/700
Matter                     240/300
Energy                     32/150
System Corruption          4%
Temperature                Cool (0)
Movement                   Hovering (68)
Location                   -6/Proximity Caves

 Parts 
-------
>               --- POWER (1) --------
          Micro Nuclear Core
>               --- PROPULSION (4) ---
         Combat Antigrav System
         Combat Antigrav System
         Combat Antigrav System
         Combat Antigrav System
>               --- UTILITY (6) ------
  High-capacity Storage Unit
        Layered Medium Armor Plating
                System Mapper
                Deep Network Scanner
                Ghost Barrier
       Improved Trap Extractor (1/6 Dirty Bomb)
>               --- WEAPON (2) -------
                Power Maul
      Makeshift Sword
>               --- INVENTORY (20) ---
   Experimental Heat Sink
       Improved Sensor Array
       Improved Armor Integrity Analyzer
       Advanced Transmission Jammer
                Hacking Suite
                Hacking Suite
      Makeshift System Shield
                Authchip [Device]
                Authchip [Processor]
                Authchip [Processor]
                System Purifier
      Makeshift Hammer
      Makeshift Sword

 Peak State 
------------
>               --- POWER ------------
          Micro Nuclear Core
>               --- PROPULSION -------
         Combat Antigrav System
         Combat Antigrav System
         Combat Antigrav System
         Combat Antigrav System
>               --- UTILITY ----------
  High-capacity Storage Unit
   Experimental Core Analyzer
        Layered Medium Armor Plating
                System Mapper
                Deep Network Scanner
                Ghost Barrier
>               --- WEAPON -----------
                Power Maul
      Makeshift Sword
>               --- INVENTORY --------
   Experimental Heat Sink
       Improved Sensor Array
       Improved Armor Integrity Analyzer
       Advanced Transmission Jammer
                Hacking Suite
                Hacking Suite
      Makeshift System Shield
                Authchip [Device]
                Authchip [Processor]
                Authchip [Processor]
                System Purifier
       Improved Trap Extractor
      Makeshift Hammer
      Makeshift Sword
[Rating: 94]

 Favorites 
-----------
Power                      Reinforced Fission Core
  Engine                   Improved Ion Engine
  Power Core               Reinforced Fission Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Hover Unit               Combat Antigrav System
Utility                    Huge Storage Unit
  Device                   Cooling System
  Storage                  Huge Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Autogun
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Missile Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            Power Maul
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro 
Slots Evolved              6    | .   .   .   2   .   .   .   2   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   1   .   .   .   .   .   
  Utility                  4    | .   .   .   1   .   .   .   1   2   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             345  | 7   16  11  52  3   43  4   65  95  12  9   16  12  
  Power                    22   | 1   1   .   5   .   6   .   1   5   .   1   1   1   
    Engine                 10   | 1   1   .   3   .   4   .   .   .   .   .   1   .   
    Core                   11   | .   .   .   2   .   1   .   1   5   .   1   .   1   
    Reactor                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               54   | 2   .   .   11  .   5   2   19  14  .   .   .   1   
    Treads                 44   | 2   .   .   11  .   4   1   19  7   .   .   .   .   
    Leg                    2    | .   .   .   .   .   1   1   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  8    | .   .   .   .   .   .   .   .   7   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  143  | 2   5   2   13  .   14  .   21  46  10  7   14  9   
    Device                 71   | 1   1   1   5   .   4   .   5   28  7   5   9   5   
    Storage                8    | 1   3   .   .   .   3   .   .   1   .   .   .   .   
    Processor              6    | .   .   .   .   .   .   .   2   3   .   .   1   .   
    Hackware               9    | .   .   .   .   .   .   .   3   3   .   .   .   3   
    Protection             49   | .   1   1   8   .   7   .   11  11  3   2   4   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   126  | 2   10  9   23  3   18  2   24  30  2   1   1   1   
    Energy Gun             5    | .   .   .   1   .   .   .   4   .   .   .   .   .   
    Energy Cannon          5    | .   .   .   3   1   1   .   .   .   .   .   .   .   
    Ballistic Gun          53   | 2   5   5   8   .   9   1   11  12  .   .   .   .   
    Ballistic Cannon       2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
    Launcher               15   | .   2   2   2   .   2   1   .   5   1   .   .   .   
    Special Weapon         4    | .   .   .   1   .   2   .   1   .   .   .   .   .   
    Impact Weapon          14   | .   3   2   4   .   .   .   2   1   1   .   .   1   
    Slashing Weapon        28   | .   .   .   2   2   4   .   6   12  .   1   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  14   | .   .   1   .   .   7   .   3   .   .   .   .   3   
Parts Lost                 61   | .   2   .   12  .   3   .   15  20  1   3   1   4   
  Power                    7    | .   1   .   3   .   .   .   1   .   .   1   .   1   
  Propulsion               17   | .   .   .   3   .   .   .   6   7   .   .   .   1   
  Utility                  24   | .   .   .   4   .   3   .   5   7   1   1   1   2   
  Weapon                   13   | .   1   .   2   .   .   .   3   6   .   1   .   .   
  Highest Loss Streak      11   | .   1   .   2   .   2   .   5   11  1   3   1   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   99  100 99  100 98  100 99  96  97  93  99  99  
  Engine                   6    | .   14  14  7   11  10  11  1   .   .   .   .   6   
  Core                     3    | .   .   .   3   .   .   .   7   7   7   6   6   .   
  Treads                   27   | .   28  28  33  33  32  33  35  11  .   .   .   .   
  Hover                    4    | .   .   .   .   .   .   .   .   17  30  30  30  30  
  Device                   5    | .   7   .   4   11  13  .   .   7   7   7   6   6   
  Storage                  10   | .   14  14  11  11  11  11  9   7   7   7   7   7   
  Processor                2    | .   .   .   .   .   .   .   1   12  15  15  17  14  
  Hackware                 5    | .   .   .   .   .   .   .   14  10  7   7   7   7   
  Protection               10   | .   6   14  16  11  7   22  9   4   6   6   4   7   
  Energy Cannon            1    | .   .   .   2   17  .   .   .   .   .   .   .   .   
  Ballistic Gun            12   | .   27  27  13  .   11  22  8   8   .   .   .   .   
  Special Weapon           1    | .   .   .   1   .   2   .   2   .   .   .   .   .   
  Slashing Weapon          3    | .   .   .   1   4   7   .   4   4   7   1   12  11  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             120  | 13  91  91  106 104 106 103 118 120 62  60  62  64  
  Greatest Support         80   | 40  40  40  60  60  60  60  80  80  64  64  64  64  
  Greatest Overweight (x)  5    | .   2   2   1   1   2   1   1   5   .   .   1   .   
  Average Overweight (x)   .    | .   .   2   1   1   .   1   1   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  25  20  20  20  20  
  Average Capacity         23   | 6   19  25  25  25  23  25  25  22  20  20  20  20  
  Most Carried             25   | 4   23  25  25  25  25  25  25  25  20  20  20  20  
  Average Carried          22   | 3   16  24  23  25  22  24  24  20  19  19  19  19  
  Final Capacity           25   | 8   25  25  25  25  25  25  25  20  20  20  20  20  
  Final Carried            25   | 4   23  25  25  25  25  25  25  19  20  20  20  13  

 Class Distribution 
--------------------
 49% | Mutant
 32% | Scavenger-Mutant
 11% | Hacker-Mutant
  6% | Trapper-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
    Hacker-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
   Trapper-Mutant | -7/Lower Caves
   Trapper-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Data Miner
 Scavenger-Mutant | -6/Proximity Caves

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  
Matter Collected           6642 | 300  514  234  1081 58   827  88   1537 1579 129  85   165  45   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            9094 | 76   827  350  1468 135  651  151  2432 2393 169  64   110  268  
  Parts                    608  | 6    54   17   111  5    102  6    155  129  6    1    10   6    
Haulers Intercepted        11   | .    2    .    1    .    .    .    5    3    .    .    .    .    
Recyclers Shooed           13   | 1    4    .    5    .    .    2    1    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      15   | .    .    .    .    .    .    .    .    .    5    7    .    3    
  Prevented                11   | .    .    .    .    .    .    .    .    .    .    9    .    2    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro 
Combat Hostiles Destroyed  137  | .   9   10  28  2   3   4   36  33  2   3   1   6   
  Melee                    19   | .   .   2   2   .   1   .   .   6   2   .   1   5   
  Guns                     80   | .   9   2   18  .   .   1   36  14  .   .   .   .   
  Cannons                  6    | .   .   .   3   2   1   .   .   .   .   .   .   .   
  AOE                      26   | .   .   5   4   .   1   3   .   13  .   .   .   .   
Classes Destroyed          19   | 2   5   1   3   .   3   1   2   1   1   .   .   .   
  Worker                   11   | .   1   .   3   1   .   1   2   3   .   .   .   .   
  Builder                  9    | .   .   .   2   .   .   .   .   7   .   .   .   .   
  Tunneler                 6    | 1   .   .   1   .   .   .   2   2   .   .   .   .   
  Hauler                   11   | .   2   .   1   .   .   .   5   3   .   .   .   .   
  Recycler                 18   | 1   3   1   1   .   .   1   2   9   .   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Operator                 8    | .   2   .   2   .   .   .   3   1   .   .   .   .   
  Turret                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Watcher                  16   | .   3   .   5   .   .   .   5   3   .   .   .   .   
  Swarmer                  33   | .   .   3   5   .   .   3   4   9   .   3   .   6   
  Grunt                    64   | .   9   7   13  2   .   .   17  15  1   .   .   .   
  Brawler                  3    | .   .   .   1   .   .   .   .   2   .   .   .   .   
  Duelist                  3    | .   .   .   .   .   .   .   3   .   .   .   .   .   
  Sentry                   23   | .   .   .   9   .   .   .   10  4   .   .   .   .   
  Hunter                   3    | .   .   .   .   .   .   1   2   .   .   .   .   .   
  Programmer               4    | .   .   .   .   .   .   .   .   3   1   .   .   .   
  Enhanced Grunt           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Zionite                  8    | .   .   .   .   .   8   .   .   .   .   .   .   .   
  Assembled                6    | .   .   .   .   .   6   .   .   .   .   .   .   .   
Best Kill Streak           12   | 2   3   3   5   2   2   3   5   12  1   3   1   3   
  Combat Bots Only         5    | .   2   3   4   2   1   3   4   5   1   3   1   3   
Max Kills in Single Turn   4    | 1   1   2   3   1   4   3   2   4   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   2   2   .   1   3   .   3   .   .   .   .   
  Melee                    1    | .   .   1   1   .   1   .   .   1   1   .   1   1   
Uniques/NPCs Destroyed     5    | .   .   .   .   .   4   .   .   .   .   .   1   .   
  8R-AWN (-9/Exiles)
  EX-DEC (-9/Exiles)
  EX-BIN (-9/Exiles)
  EX-HEX (-9/Exiles)
  Data Miner (-7/Data Miner)

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  
Damage Taken               11448 | .    419  324  1303 15   946  90   2643 4057 124  350  143  1034 
  Core                     1301  | .    89   27   181  .    87   .    208  310  .    50   43   306  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   459   | .    .    .    .    .    .    .    239  220  .    .    .    .    
Core Remaining (%)         62    | 100  .    53   .    .    .    33   62   .    .    .    .    .    
Volleys Fired              486   | 5    64   18   83   3    88   5    157  62   1    .    .    .    
  Largest                  2     | 2    2    2    2    2    2    2    2    2    1    .    .    .    
  Hottest                  120   | 40   40   40   112  112  120  46   84   60   39   .    .    .    
Shots Fired                850   | 10   127  31   158  8    107  9    297  102  1    .    .    .    
  Gun                      719   | 10   126  26   136  .    42   8    280  91   .    .    .    .    
  Cannon                   32    | .    .    .    13   8    11   .    .    .    .    .    .    .    
  Launcher                 25    | .    1    5    3    .    3    1    .    11   1    .    .    .    
  Special                  74    | .    .    .    6    .    51   .    17   .    .    .    .    .    
  Kinetic                  681   | 10   126  26   124  .    42   8    254  91   .    .    .    .    
  Thermal                  129   | .    .    .    24   .    62   .    43   .    .    .    .    .    
  Explosive                25    | .    1    5    3    .    3    1    .    11   1    .    .    .    
  Electromagnetic          15    | .    .    .    7    8    .    .    .    .    .    .    .    .    
  Robot Hit Streak         19    | 6    10   6    19   7    7    5    15   8    .    .    .    .    
  Robot Miss Streak        6     | 1    3    4    4    1    3    1    6    4    1    .    .    .    
  Penetration Max          2     | .    .    .    .    .    .    .    .    2    .    .    .    .    
  Secondary Targets        12    | .    1    .    1    .    .    .    7    3    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    .    .    .    1    1    .    .    .    .    
Shots Hit Robots           696   | 7    78   20   123  5    96   6    222  107  9    5    4    14   
  Core Hits                360   | 3    40   14   56   6    46   7    101  76   4    .    2    5    
  Critical Kills           14    | .    .    1    .    .    4    .    .    9    .    .    .    .    
  Critical Parts Destroyed 25    | .    .    .    1    .    4    .    .    16   .    1    .    3    
  Critical Strikes         52    | .    .    1    1    .    11   .    5    29   .    1    1    3    
    Burn                   3     | .    .    .    .    .    .    .    3    .    .    .    .    .    
    Destroy                34    | .    .    .    1    .    8    .    .    25   .    .    .    .    
    Smash                  5     | .    .    1    .    .    .    .    .    .    .    1    .    3    
    Sever                  10    | .    .    .    .    .    3    .    2    4    .    .    1    .    
Melee Attacks              343   | .    4    7    16   1    55   .    36   107  22   9    56   30   
  Impact                   50    | .    4    7    6    .    .    .    1    3    6    9    .    14   
  Slashing                 293   | .    .    .    10   1    55   .    35   104  16   .    56   16   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            47    | .    .    .    4    1    .    .    15   22   1    .    4    .    
    Combat Hostiles        3     | .    .    .    .    .    .    .    .    .    .    .    3    .    
  Follow-up Attacks        16    | .    .    .    .    .    10   .    .    .    .    .    .    6    
Damage Inflicted           18955 | 87   1049 702  2710 174  3021 226  4318 5040 431  236  302  659  
  Guns                     7611  | 86   1013 212  1516 .    409  53   3054 1268 .    .    .    .    
  Cannons                  751   | .    .    .    268  94   389  .    .    .    .    .    .    .    
  Explosions               2599  | .    5    224  311  .    424  128  .    1437 70   .    .    .    
  Melee                    7054  | .    .    225  433  55   1378 .    1078 2327 361  236  302  659  
  Ramming                  341   | 1    31   41   125  25   .    45   65   8    .    .    .    .    
  Kinetic                  7154  | 86   1013 212  1493 .    409  53   2620 1268 .    .    .    .    
  Thermal                  1902  | .    .    .    223  .    810  .    555  314  .    .    .    .    
  Explosive                2285  | .    5    224  311  .    424  128  .    1123 70   .    .    .    
  Electromagnetic          219   | .    .    .    125  94   .    .    .    .    .    .    .    .    
  Impact                   920   | .    .    225  136  .    .    .    .    .    .    236  .    323  
  Slashing                 6134  | .    .    .    297  55   1378 .    1078 2327 361  .    302  336  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4     | .    .    .    2    2    2    .    .    2    .    .    3    4    
  Average Corruption       1     | .    .    .    2    2    1    .    .    1    .    .    2    2    
  Corruption Purged        9     | .    .    .    .    .    2    .    .    3    .    .    4    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  87    | .    .    .    33   20   23   .    .    10   .    .    1    .    
    Message Errors         18    | .    .    .    6    6    6    .    .    .    .    .    .    .    
    Matter Fused           31    | .    .    .    16   6    6    .    .    3    .    .    .    .    
    Heat Flow Errors       14    | .    .    .    4    2    5    .    .    3    .    .    .    .    
    Energy Discharges      9     | .    .    .    2    3    3    .    .    .    .    .    1    .    
    Data Loss (minor)      6     | .    .    .    2    .    2    .    .    2    .    .    .    .    
    Data Loss (major)      1     | .    .    .    1    .    .    .    .    .    .    .    .    .    
    Misfires               7     | .    .    .    2    2    1    .    .    2    .    .    .    .    
    Alerts                 1     | .    .    .    .    1    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1121  | .    .    22   75   .    67   .    42   476  22   136  41   240  
  Projectiles              32    | .    .    .    3    .    26   .    3    .    .    .    .    .    
  Explosions               92    | .    .    .    .    .    22   .    .    66   4    .    .    .    
  Melee                    997   | .    .    22   72   .    19   .    39   410  18   136  41   240  
Knockbacks                 6     | .    .    .    6    .    .    .    .    .    .    .    .    .    
  Impact                   2     | .    .    .    2    .    .    .    .    .    .    .    .    .    
  Kinetic                  4     | .    .    .    4    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      594   | .    147  1    .    .    .    .    .    446  .    .    .    .    
  Shots                    10    | .    2    1    .    .    .    .    .    7    .    .    .    .    
  Rammed                   38    | 1    6    6    8    3    .    5    8    1    .    .    .    .    
Targets Rammed             46    | 1    6    7    10   3    .    7    11   1    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  8     | .    .    1    2    .    .    2    3    .    .    .    .    .    
Highest Temperature        325   | .    8    12   267  165  190  34   325  317  28   .    2    2    
  Average Temperature      55    | .    3    4    47   61   81   13   76   74   9    .    2    2    
  Received Heat Transfer   2949  | .    156  195  495  9    .    .    981  1059 54   .    .    .    
  Effects                  6     | .    .    .    3    .    .    .    .    3    .    .    .    .    
    Energy Bleed           3     | .    .    .    .    .    .    .    .    3    .    .    .    .    
    Interference           3     | .    .    .    3    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              11    | .    .    2    3    1    .    .    .    1    .    2    .    2    
  Impact Corruptions       18    | .    .    2    3    .    .    .    .    .    .    6    .    7    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4     | .    .    .    1    .    2    .    1    .    .    .    .    .    
  Heat Transferred         4634  | .    .    .    592  .    2286 .    1406 350  .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               1     | .    .    .    .    .    .    .    .    .    1    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro 
Peak Influence             950  | 10  294 169 251 91  .   144 473 950 .   .   .   .   
  Initial                  91   | .   6   .   .   91  .   .   .   38  .   .   .   .   
  Average                  115  | 4   52  47  152 29  .   17  112 280 .   .   .   .   
Maximum Alert Level        3    | .   1   .   1   .   .   .   2   3   .   .   .   .   
  Low Security (%)         78   | 100 89  100 73  100 .   100 72  51  .   .   .   .   
  Level 1                  17   | .   10  .   26  .   .   .   24  28  .   .   .   .   
  Level 2                  1    | .   .   .   .   .   .   .   2   7   .   .   .   .   
  Level 3                  1    | .   .   .   .   .   .   .   .   13  .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          32   | .   3   .   5   .   .   .   6   18  .   .   .   .   
  Investigation            14   | .   2   .   3   .   .   .   2   7   .   .   .   .   
  Extermination            4    | .   .   .   .   .   .   .   .   4   .   .   .   .   
  Reinforcement            8    | .   1   .   2   .   .   .   3   2   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison                 5    | .   .   .   .   .   .   .   1   4   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro 
Distress Signals           7    | .   .   1   4   .   .   .   1   1   .   .   .   .   
Communications Jammed      25   | .   .   .   .   .   .   .   .   25  .   .   .   .   
  Distress Signals         25   | .   .   .   .   .   .   .   .   25  .   .   .   .   
Times Spotted              315  | .   20  10  49  2   69  3   67  63  8   7   4   13  
  Peak Tracking Total      8    | .   2   3   6   2   7   3   7   8   5   4   2   8   
  Tactical Retreats        40   | .   1   .   2   .   22  .   2   9   2   1   .   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro 
Traps Triggered            6    | .   .   .   2   .   .   .   .   4   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   8    | .   .   .   .   .   .   .   .   .   .   .   8   .   
Traps Extracted            3    | .   .   .   .   .   .   .   .   .   .   2   1   .   
  Installed                10   | .   .   .   .   .   .   .   .   .   .   .   9   1   
  Triggered                2    | .   .   .   .   .   .   .   .   .   1   1   .   .   
Most Traps Carried         13   | .   .   1   1   .   .   .   .   .   11  13  12  2   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro 
Machines Disabled          38   | .   3   6   2   1   13  1   1   10  .   .   1   .   
  Max in Single Turn       5    | .   2   4   1   1   3   1   1   5   .   .   1   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro 
Machines Accessed          65   | .   9   .   12  .   2   .   14  22  1   1   4   .   
  Terminals                34   | .   7   .   10  .   .   .   7   10  .   .   .   .   
  Fabricators              6    | .   .   .   .   .   .   .   .   6   .   .   .   .   
  Repair Stations          5    | .   .   .   .   .   .   .   2   3   .   .   .   .   
  Recycling Units          6    | .   2   .   1   .   .   .   2   1   .   .   .   .   
  Scanalyzers              3    | .   .   .   1   .   .   .   2   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   1   2   .   .   .   .   
Total Hacks                218  | .   21  .   47  .   2   .   56  54  8   1   29  .   
  Successful               153  | .   14  .   22  .   2   .   38  39  8   1   29  .   
  Failed                   64   | .   6   .   25  .   .   .   18  15  .   .   .   .   
    Catastrophic           4    | .   .   .   2   .   .   .   1   1   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   97   | .   16  .   30  .   1   .   28  22  .   .   .   .   
  Terminals                111  | .   19  .   39  .   .   .   29  24  .   .   .   .   
  Fabricators              18   | .   .   .   .   .   .   .   .   18  .   .   .   .   
  Repair Stations          16   | .   .   .   .   .   .   .   8   8   .   .   .   .   
  Recycling Units          8    | .   2   .   2   .   .   .   3   1   .   .   .   .   
  Scanalyzers              21   | .   .   .   6   .   .   .   15  .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   1   3   .   .   .   .   
Terminal Hacks             81   | .   8   .   12  .   2   .   11  10  8   1   29  .   
  Record                   20   | .   .   .   .   .   1   .   .   .   8   .   11  .   
  Part Schematic           12   | .   .   .   .   .   .   .   .   1   .   .   11  .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   .   .   4   .   
  Robot Analysis           6    | .   3   .   1   .   .   .   2   .   .   .   .   .   
  Prototype ID Bank        7    | .   1   .   2   .   .   .   1   .   .   .   3   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     2    | .   .   .   .   .   .   .   1   1   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Station Index     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Alert Level              3    | .   .   .   2   .   .   .   1   .   .   .   .   .   
  Unreport Threat          7    | .   2   .   2   .   .   .   3   .   .   .   .   .   
  Locate Traps             9    | .   1   .   4   .   .   .   2   2   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Hauler Manifests         3    | .   .   .   1   .   .   .   1   1   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           10   | .   .   .   .   .   .   .   .   10  .   .   .   .   
  Load Schematic           8    | .   .   .   .   .   .   .   .   8   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
Repair Station Hacks       16   | .   .   .   .   .   .   .   8   8   .   .   .   .   
  Scan Component           8    | .   .   .   .   .   .   .   4   4   .   .   .   .   
  Repair                   8    | .   .   .   .   .   .   .   4   4   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 19   | .   .   .   6   .   .   .   13  .   .   .   .   .   
  Insert Component         8    | .   .   .   3   .   .   .   5   .   .   .   .   .   
  Analyze                  11   | .   .   .   3   .   .   .   8   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   1   1   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   1   1   .   .   .   .   
Unauthorized Hacks         25   | .   6   .   4   .   .   .   5   10  .   .   .   .   
  Terminals                14   | .   4   .   3   .   .   .   3   4   .   .   .   .   
    Track                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
    Assimilate             2    | .   1   .   .   .   .   .   .   1   .   .   .   .   
    Botnet                 8    | .   2   .   2   .   .   .   2   2   .   .   .   .   
    Operators              3    | .   1   .   1   .   .   .   1   .   .   .   .   .   
  Fabricators              5    | .   .   .   .   .   .   .   .   5   .   .   .   .   
    Haulers                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
    Recompile              4    | .   .   .   .   .   .   .   .   4   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   2   .   1   .   .   .   2   1   .   .   .   .   
    Mask                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
    Tunnel                 5    | .   2   .   1   .   .   .   1   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         39   | .   6   .   10  .   .   .   9   14  .   .   .   .   
  Full Trace Events        4    | .   .   .   1   .   .   .   1   2   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   .   .   4   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   18   | .   .   .   3   .   .   .   3   1   .   .   11  .   
  Parts Built              4    | .   .   .   .   .   .   .   .   4   .   .   .   .   
    Authchips              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
    Time                   84   | .   .   .   .   .   .   .   .   84  .   .   .   .   
  Total Part Build Rating  32   | .   .   .   .   .   .   .   .   32  .   .   .   .   
Parts Repaired             8    | .   .   .   .   .   .   .   4   4   .   .   .   .   
  Time                     607  | .   .   .   .   .   .   .   372 235 .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           6    | .   .   .   3   .   .   .   3   .   .   .   .   .   
  Part Schematics Acquired 6    | .   .   .   3   .   .   .   3   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro 
Total Allies               6    | .   1   1   .   3   .   .   .   1   .   .   .   .   
  Largest Group            3    | .   1   1   1   3   3   .   .   1   .   .   .   .   
  Highest-Rated Group      40   | .   10  31  31  40  40  .   .   26  .   .   .   .   
  Highest-Rated Ally       31   | .   10  31  31  16  16  .   .   26  .   .   .   .   
Total Orders               5    | .   1   .   .   .   4   .   .   .   .   .   .   .   
  STAY                     5    | .   1   .   .   .   4   .   .   .   .   .   .   .   
Ally Attacks               45   | .   .   .   20  .   25  .   .   .   .   .   .   .   
  Total Damage             388  | .   .   .   317 .   71  .   .   .   .   .   .   .   
  Kills                    7    | .   .   .   6   .   1   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro 
Robot Analysis Total       6    | .   3   .   1   .   .   .   2   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   1   .   .   .   .   1   .   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  
Turns Passed               32460 | 105  3295 2246 4801 1306 5091 1451 8071 2809 1114 1032 526  613  
Spaces Moved               14770 | 50   1051 666  1760 512  1906 566  2721 1915 1297 1212 423  691  
  Core                     6     | 6    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   9619  | 44   1051 666  1760 512  1906 566  2721 393  .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    5145  | .    .    .    .    .    .    .    .    1522 1297 1212 423  691  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  320  240  250  170  250  240  68   68   68   68   68   
  Average Speed            183   | 146  239  320  240  250  232  250  241  104  68   68   71   68   
  Slowest Speed            560   | 160  320  320  250  250  330  250  247  560  68   68   146  68   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       82    | 5    100  99   98   99   89   100  92   42   90   99   83   72   
  Regions Visited          12
    Branch Regions         8
  Pre-discovered Areas     8     | .    2    .    1    .    1    .    1    1    .    .    1    1    
  Known Exits Taken        4     | .    .    1    .    .    .    .    .    1    1    1    .    .    
  Unknown Exits Taken      8     | 1    1    .    1    1    1    1    1    .    .    .    1    .    
Scrap Searched             15    | .    .    1    .    2    .    2    .    .    7    1    .    2    
Spaces Dug                 84    | .    4    .    8    .    .    .    11   42   7    .    6    6    
Terrain Destroyed          271   | .    44   12   23   .    16   9    11   124  20   .    6    6    
  Melee                    84    | .    4    .    8    .    .    .    11   42   7    .    6    6    
  Projectile               9     | .    .    .    .    .    3    .    .    6    .    .    .    .    
  AOE                      175   | .    40   12   15   .    13   9    .    73   13   .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  
Total                      18728 | 68   1682 718  2162 527  2350 585  3890 2456 1493 1404 593  800  
  Wait                     2375  | 2    515  7    144  4    195  .    798  224  160  169  84   73   
  Move                     14759 | 50   1050 665  1759 511  1905 565  2720 1914 1296 1211 422  691  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  192   | 4    22   1    48   1    28   1    47   29   2    4    5    .    
  Fast Attach              60    | 7    1    1    7    .    13   1    14   11   2    1    2    .    
  Attach                   87    | .    3    1    17   .    9    1    20   27   2    2    1    4    
  Detach                   41    | .    2    2    9    .    7    1    12   6    1    .    1    .    
  Swap                     198   | .    12   9    28   3    21   2    31   57   8    6    13   8    
  Drop                     160   | .    3    .    41   1    39   2    44   19   2    2    7    .    
  Fire                     486   | 5    64   18   83   3    88   5    157  62   1    .    .    .    
  Melee                    314   | .    4    7    16   1    45   .    36   106  19   9    48   23   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    45    | .    6    7    10   3    .    7    11   1    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     11    | .    .    .    .    .    .    .    .    .    .    .    10   1    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sto])
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves

 History 
---------
  Turn | Location           | Event
    28 | -11/Scrapyard      | Discovered new exit (range 16)
   106 | -11/Scrapyard      | Entered Materials
   310 | -10/Materials      | Discovered new exit (range 12)
   316 | -10/Materials      | Build established: Mutant
  1257 | -10/Materials      | Discovered new exit (range 5)
  1414 | -10/Materials      | Discovered new exit (range 16)
  1660 | -10/Materials      | Discovered new exit (range 16)
  2292 | -10/Materials      | Central database locked down
  3401 | -10/Materials      | Entered Mines
  3569 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  3576 | -10/Mines          | Found Prototype Device
  3576 | -10/Mines          | Identified Exp. Sensor Array
  3713 | -10/Mines          | Found a hidden stash of uninstalled traps
  3991 | -10/Mines          | Identified exit to Materials
  4321 | -10/Mines          | Discovered exit to Materials (range 6)
  5408 | -10/Mines          | Escorted by a lone wolf Derelict
  5647 | -10/Mines          | Entered Materials
  5647 | -9/Materials       | Accompanied by 1 ally
  5647 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  6506 | -9/Materials       | Build established: Scavenger-Mutant
  6506 | -9/Materials       | Discovered new exit (range 15)
  6775 | -9/Materials       | Discovered new exit (range 10)
  7335 | -9/Materials       | Discovered new exit (range 9)
  7502 | -9/Materials       | Discovered new exit (range 16)
  7804 | -9/Materials       | Discovered new exit (range 4)
  7993 | -9/Materials       | Discovered new exit (range 10)
  9534 | -9/Materials       | Build established: Mutant
  9916 | -9/Materials       | Build established: Scavenger-Mutant
 10448 | -9/Materials       | Entered Mines
 10564 | -9/Mines           | Build established: Mutant
 10572 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
 11118 | -9/Mines           | Discovered new exit (range 7)
 11190 | -9/Mines           | Discovered new exit (range 16)
 11543 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
 11741 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
 11741 | -9/Mines           | Discovered new exit (range 5)
 11754 | -9/Mines           | Entered Exiles
 11754 | -9/Exiles          | Accompanied by 3 allies
 11789 | -9/Exiles          | Discovered new exit (range 15)
 11824 | -9/Exiles          | Met 8R-AWN
 11864 | -9/Exiles          | Met EX-HEX
 11992 | -9/Exiles          | Met EX-DEC
 12039 | -9/Exiles          | Learned location of Zion (-6)
 12217 | -9/Exiles          | Met EX-BIN
 12244 | -9/Exiles          | Aligned with FarCom system
 12247 | -9/Exiles          | Given EX-Vault access code
 12304 | -9/Exiles          | Opened EX-Vault
 12367 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
 12868 | -9/Exiles          | Attacked by the Exiles
 12889 | -9/Exiles          | Core integrity fell below 50%
 12995 | -9/Exiles          | Destroyed 8R-AWN
 13001 | -9/Exiles          | Found Prototype Ballistic Gun
 13001 | -9/Exiles          | Identified 8R-AWN's Boregun
 13101 | -9/Exiles          | Found 8R-AWN's Boregun
 13218 | -9/Exiles          | Found Gui. Plasma Cannon
 13584 | -9/Exiles          | Destroyed EX-DEC
 13622 | -9/Exiles          | Destroyed EX-BIN
 13629 | -9/Exiles          | Found Prototype Device
 13629 | -9/Exiles          | Identified System Purifier
 13911 | -9/Exiles          | Destroyed EX-HEX
 13983 | -9/Exiles          | Found Prototype Processor
 13994 | -9/Exiles          | Identified Exp. Core Analyzer
 14342 | -9/Exiles          | Build established: Scavenger-Mutant
 14785 | -9/Exiles          | Build established: Mutant
 15112 | -9/Exiles          | Found Deploy-a-Sentry
 15460 | -9/Exiles          | Build established: Scavenger-Mutant
 16273 | -9/Exiles          | Build established: Mutant
 16822 | -9/Exiles          | Discovered new exit (range 10)
 16845 | -9/Exiles          | Entered Mines
 17316 | -8/Mines           | Discovered new exit (range 10)
 18051 | -8/Mines           | Discovered new exit (range 7)
 18296 | -8/Mines           | Entered Materials
 18296 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 18942 | -8/Materials       | Garrison activated, responded to threat
 19413 | -8/Materials       | Discovered new exit (range 13)
 19922 | -8/Materials       | Discovered new exit (range 16)
 20172 | -8/Materials       | Lost 4 parts (2u2w)
 20642 | -8/Materials       | Lost 5 parts (3n1u1w)
 20920 | -8/Materials       | Build established: Scavenger-Mutant
 21551 | -8/Materials       | Build established: Hacker-Mutant
 21696 | -8/Materials       | Repaired Broken Exp. Sensor Array
 21765 | -8/Materials       | Repaired Cmb. Antigrav System
 22027 | -8/Materials       | Repaired Broken System Purifier
 24580 | -8/Materials       | Build established: Scavenger-Mutant
 26005 | -8/Materials       | Repaired Hrd. Light Armor Plating
 26367 | -8/Materials       | Entered Factory
 26367 | -7/Factory         | Evolved 2 slots: Utility x2
 26368 | -7/Factory         | Identified exit to Lower Caves
 27139 | -7/Factory         | Garrison activated, responded to threat
 27180 | -7/Factory         | Lost 11 parts (7n3u1w)
 27398 | -7/Factory         | Fabricated Cmb. Antigrav System (x2)
 27533 | -7/Factory         | Fabricated Cmb. Antigrav System (x2)
 27969 | -7/Factory         | Repaired Cmb. Antigrav System
 28059 | -7/Factory         | Repaired Lgt. Neutrino Core?
 28278 | -7/Factory         | Repaired Cmb. Antigrav System
 28935 | -7/Factory         | Repaired Lgt. Neutrino Core
 29167 | -7/Factory         | First assault squad dispatched
 29176 | -7/Factory         | Entered Lower Caves
 29380 | -7/Lower Caves     | Build established: Mutant
 29565 | -7/Lower Caves     | Learned Armory garrison access intel
 29565 | -7/Lower Caves     | Learned Research garrison access intel
 29565 | -7/Lower Caves     | Learned Armory security intel
 29704 | -7/Lower Caves     | Learned Factory emergency access door positions
 29808 | -7/Lower Caves     | Build established: Trapper-Mutant
 29987 | -7/Lower Caves     | Discovered new exit (range 11)
 30006 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
 30289 | -7/Lower Caves     | Identified exit to Lower Caves
 30290 | -7/Lower Caves     | Entered another Lower Caves area
 30319 | -7/Lower Caves     | Core integrity fell below 50%
 30336 | -7/Lower Caves     | Lost 3 parts (1p1u1w)
 30374 | -7/Lower Caves     | Discovered new exit (range 7)
 30378 | -7/Lower Caves     | Identified exit to Factory
 31141 | -7/Lower Caves     | Discovered new exit (range 11)
 31299 | -7/Lower Caves     | Identified exit to Data Miner
 31322 | -7/Lower Caves     | Entered Data Miner
 31322 | -7/Data Miner      | Discovered new exit (range 6)
 31335 | -7/Data Miner      | Met Data Miner
 31350 | -7/Data Miner      | Learned location of Section 7 (-2)
 31350 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 31363 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 31481 | -7/Data Miner      | Destroyed Data Miner
 31484 | -7/Data Miner      | Data Conduit disabled
 31618 | -7/Data Miner      | Crushed by falling debris
 31767 | -7/Data Miner      | Found Prototype Hackware
 31770 | -7/Data Miner      | Found Prototype Hackware
 31812 | -7/Data Miner      | Found Prototype Hackware
 31848 | -7/Data Miner      | Entered Proximity Caves
 31927 | -6/Proximity Caves | Build established: Scavenger-Mutant
 32309 | -6/Proximity Caves | Spotted B-75 Beast
 32424 | -6/Proximity Caves | Core integrity fell below 20%
 32454 | -6/Proximity Caves | Identified System Mapper
 32455 | -6/Proximity Caves | Identified Ghost Barrier
 32456 | -6/Proximity Caves | Identified Deep Network Scanner
 32461 | -6/Proximity Caves | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
32433_ Destroyed VTOL Module.
32433_ S-27 Virus system corrupted by crushing effect.
32433_ Mak. Sword follow-up attack on S-27 Virus.
32433_ Lgt. Nuclear Core fried.
32433_ VTOL Module fried.
32433_ S-27 Virus destroyed.
32435_ Penetrated by Slug. <x2>
32444_ Slug penetrates Wall.
32445_ Penetrated by Slug.
32447_ Lyr. Medium Armor Plating destroyed.
32447_ Cmb. Antigrav System destroyed.
32448_ Slug penetrates Wall.
32454_ Identified System Mapper.
32455_ Discarded Hacking Suite.
32455_ Identified Ghost Barrier.
32456_ Discarded Imp. Melee Analysis Suite.
32456_ Identified Deep Network Scanner.
32458_ Discarded Exp. Core Analyzer.
32460_ Imp. Trap Extractor dropped Dirty Bomb Trap.
32460_ Installed Dirty Bomb Trap.

 Map 
-----
+----------------------------------------------------+
| ##???##          ###   ##?????#    #?????????????? |
| ??????##                #?????#   ##??????#####??? |
| ???????#   ##           #??####  ##??????##   ##?? |
| ???????## ###  ###     ##??# ## ##???????#     #?? |
| #???????###?#  ####    ##??#    #???###??#     #?? |
| ##??????????#   #####   #??#    ##### ####     #?? |
|  ##?????????##   #???#  #??#                  #??? |
|   ##?????????#   #???#  #?##                  #??? |
| ## ##????????#  ##???#  ###      ####         #??? |
|     #???????##  #????#            #?#         #??? |
|   ###??????##  #######            #?#         #??? |
|   #?????####   ###               ##?#####     ##?? |
|  ##?#####                  ##    #??????#      #?? |
| ##??#                     ###    #?????##      #?? |
| ????#        ##          ##?#   ##?????#      ##?? |
| ???##        ###         #??#####??????#      ##?? |
| ???#    ##    ##        ##?????????????#       #?? |
| ???#   ####   ##        ######?????????##     ##?? |
| ???#   #??######             ##?????????#    ##??? |
| ???#   #???#??##              ##???????##   ##???? |
| ??##  ##??## ##                #?##???##    #????? |
| ?##  ##???# %                 #### ####    ##????? |
| ##   ##???#                 #####         ##?????? |
| #     #???#        %       ####          ##??????? |
| #     #???##    %  %       #?#           #???????? |
|       #????#%%           @##?#####       ###?????? |
|       ##???#   %   % %%   #??????##        ##????? |
|        ##??##%   ###    ps####????#    %    ##???? |
|  ####   #??##%  #?##      h  ##??##    [     ##??? |
|  #??##  #?##%   ###           #??#            ##?? |
|  #???#  ###                   ####    ##       #?? |
| ##???#         ##                   #######    ### |
| #???##         ##       ####     %  #?#???##    ## |
| ??#?#          ##  %   ##??##########?# ???##      |
| ## ?#         ###      #????????????###  ???##     |
| # #######     ###     ##????????????#     ???#     |
|    #????##           ##?????????????#      ?##     |
|    ##????#          ##??????????????#      ##      |
|  #  ##???#  # ####  #????????????????#             |
|      ##??#  ###??#  #????????????????#             |
| ##    ####  #????#  #?????????????      ##         |
| ?###        #????#  #??????????????   ???##        |
| ??#         #????#  #?????????????????????#####    |
| ??### #######????#  #?????????????????????????##   |
| ????# #??????????#  #??????????????????????????##  |
| ????# #??????????#  ###?????????????????????????#  |
| ????# #????????###%   ##????????????????????????## |
| ????# #??????###% [%   ##????????????????????????# |
| ????# #????###          ##???????????????????????? |
| ????# #???##             #???????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           60
Energy Generation          19
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Jamming Range              16
Armor Coverage             450
Resistance: TH             15
Resistance: EM             15
Melee Speed Boost          20
Evasion (%)                51
Targeting Accuracy         8
Melee Accuracy             6
Core Analysis              8
Recoil Reduction           4
Offensive Hacking          45
Defensive Hacking          20
Authchip Count             3
Trap Extractor Capacity    6

 Item Schematics 
-----------------
    Visual Processing Unit | -9/Materials  | Scanalyzed
        Lgt. Armor Plating | -9/Materials  | Scanalyzed
            Cooling System | -9/Materials  | Scanalyzed
         Exp. Sensor Array | -8/Materials  | Scanalyzed
      Cmb. Antigrav System | -8/Materials  | Scanalyzed
           System Purifier | -8/Materials  | Scanalyzed
       Imp. Actuator Array | -7/Factory    | Hacked
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
  Cld. Cesium-ion Thruster | -7/Data Miner | Free
     Thermal Defense Suite | -7/Data Miner | Free
        Imp. Lightning Gun | -7/Data Miner | Free
        Arm. Medium Treads | -7/Data Miner | Free
       Imp. Thermal Shield | -7/Data Miner | Free
          Hvy. Mass Driver | -7/Data Miner | Free
        Smartbomb Launcher | -7/Data Miner | Free
            Graphene Brace | -7/Data Miner | Free
          Dispersion Rifle | -7/Data Miner | Free

 Robot Schematics 
------------------
  H-55 Commando | -7/Data Miner | Free
  Y-54 Guardian | -7/Data Miner | Free
  A-15 Conveyor | -7/Data Miner | Free
 M-22 Extractor | -7/Data Miner | Free

 Fabricated
------------
 Cmb. Antigrav System | x2 | -7/Factory | Authchip
 Cmb. Antigrav System | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LobotomyShadingMicrothruster
  Manual?         0
Play Time         03:45:56
  Cumulative      542.9 hours
  Start           2022.10.04 @ 00:10:36
  End             2022.10.05 @ 19:04:55
Sessions          11
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          52
  Rogue           42
  Adventurer      5
  Explorer        5
Win Type          -
  Total           22
  Types           6/5/4/0/3/1/2/0/1
Lore%             86
Gallery%          93
Achievement%      83
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0a6bf323-fa06-4362-9a18-90b614eb705a