Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.21 @ 20:10:33 Player: McSaucyNugget Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (54) 270 Value Destroyed (1833) 1833 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 5343 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 515/700 Matter 15/300 Energy 46/150 System Corruption 1% Temperature Cool (0) Movement Walking (125) Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Carbon-fiber Leg Titanium Leg Improved Titanium Leg > --- UTILITY (4) ------ Improved Heat Sink Medium Storage Unit Matter Filter > --- WEAPON (4) ------- Gatling Laser Improved Assault Rifle Gauss Cannon > --- INVENTORY (10) --- Micro Nuclear Core Micro Nuclear Core Improved Heat Sink Improved Salvage Targeting Computer Core Analyzer Improved Assault Rifle Minigun Flak Gun Rocket Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Weapon Cycler Reaction Control System > --- WEAPON ----------- EM Shotgun Minigun Gauss Cannon Missile Launcher > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Aluminum Leg Improved Heat Sink Improved Salvage Targeting Computer Core Analyzer Matter Filter EM Shotgun Gauss Cannon Rocket Launcher [Rating: 43] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Utility Shielding Device Cooling System Storage Small Storage Unit Protection Utility Shielding Weapon EM Shotgun Energy Gun EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Missile Launcher Build | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Slots Evolved 6 | . . 2 . . . 2 2 Power . | . . . . . . . . Propulsion 2 | . . . . . . 1 1 Utility 2 | . . 1 . . . . 1 Weapon 2 | . . 1 . . . 1 . Parts Attached 52 | 6 10 10 3 1 . 12 10 Power 7 | 1 1 2 1 1 . 1 . Engine 6 | 1 1 2 1 1 . . . Core 1 | . . . . . . 1 . Reactor . | . . . . . . . . Propulsion 14 | 2 2 4 1 . . 3 2 Treads . | . . . . . . . . Leg 14 | 2 2 4 1 . . 3 2 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 9 | 1 2 1 . . . 2 3 Device 6 | . 1 1 . . . 1 3 Storage 2 | 1 . . . . . 1 . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 1 | . 1 . . . . . . Artifact . | . . . . . . . . Weapon 22 | 2 5 3 1 . . 6 5 Energy Gun 7 | 1 1 1 1 . . 2 1 Energy Cannon 1 | . 1 . . . . . . Ballistic Gun 9 | 1 3 2 . . . 1 2 Ballistic Cannon 3 | . . . . . . 2 1 Launcher 2 | . . . . . . 1 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . . 1 Parts Lost 12 | . 3 4 . . . . 5 Power 3 | . 1 2 . . . . . Propulsion 2 | . 1 . . . . . 1 Utility 2 | . . . . . . . 2 Weapon 5 | . 1 2 . . . . 2 Highest Loss Streak 2 | . 2 2 . . . . 2 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 97 | . 90 95 100 100 100 99 95 Engine 8 | . 12 10 11 11 11 4 . Core 1 | . . . . . . 4 7 Leg 24 | . 27 21 22 22 22 27 27 Device 11 | . 6 10 11 11 11 9 19 Storage 10 | . 14 11 11 11 11 9 7 Protection 8 | . 2 11 11 11 11 9 1 Energy Gun 14 | . 2 10 18 22 22 19 5 Ballistic Gun 13 | . 20 20 14 11 11 3 11 Ballistic Cannon 2 | . . . . . . 12 4 Launcher 1 | . . . . . . . 6 Peak Build Rating 43 | 6 10 15 20 19 19 34 43 Average Rating 21 | 4 7 14 18 18 19 29 40 On Entrance 15 | . 6 10 15 19 19 19 34 Naked Turns . | . . . . . . . . Heaviest Build 41 | 12 17 24 25 21 21 39 41 Greatest Support 67 | 20 20 20 30 30 30 52 67 Greatest Overweight (x) 2 | . . 2 1 . . 1 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 10 10 Average Capacity 8 | 6 8 8 8 8 8 9 10 Most Carried 10 | . 8 8 8 8 8 10 10 Average Carried 7 | . 4 6 7 8 8 8 9 Final Capacity 10 | 8 8 8 8 8 8 10 10 Final Carried 10 | . 8 8 8 8 8 10 9 Class Distribution -------------------- 31% | Tank 31% | Skirmisher 16% | Scavenger-Tank 12% | Mutant 4% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Tank | -9/Mines Tank | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Matter Collected 1373 | 214 189 366 86 . . 282 236 Remotely . | . . . . . . . . Salvage Created 1656 | . 363 454 65 . . 366 408 Parts 113 | . 21 30 7 . . 29 26 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . 1 1 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 46 | . 10 11 4 . . 10 11 Guns 31 | . 8 10 4 . . 4 5 Cannons 7 | . 2 . . . . 4 1 AOE 8 | . . 1 . . . 2 5 Classes Destroyed 9 | . 3 3 . . . 1 2 Worker 2 | . 1 . . . . . 1 Builder 2 | . . . . . . . 2 Watcher 4 | . . 1 . . . 3 . Swarmer 16 | . 3 3 4 . . 3 3 Grunt 16 | . 7 4 . . . 3 2 Duelist 1 | . . 1 . . . . . Sentry 9 | . . 3 . . . 3 3 Hunter 1 | . . . . . . 1 . Programmer 3 | . . . . . . . 3 Best Kill Streak 6 | . 6 5 4 . . 3 6 Combat Bots Only 5 | . 5 5 4 . . 3 3 Max Kills in Single Turn 3 | . 1 2 1 . . 2 3 Gunslinging 1 | . . 1 . . . . . Exploded 3 | . . 1 . . . 1 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Hostile Shots Fired 329 | . 71 65 9 . . 29 155 Missed 132 | . 17 17 3 . . 10 85 Damage Taken 2534 | . 619 641 51 . . 265 958 Core 449 | . 130 100 17 . . 17 185 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 24 | . . 16 . . . 8 . Regen/Repaired (Parts) 165 | . . 165 . . . . . Core Remaining (%) 78 | 100 48 . . . 70 96 . Volleys Fired 141 | . 48 31 5 . . 18 39 Largest 4 | . 2 3 3 . . 4 4 Hottest 187 | . 80 91 137 . . 186 187 Shots Fired 348 | . 92 75 15 . . 64 102 Gun 280 | . 76 75 15 . . 37 77 Cannon 53 | . 16 . . . . 25 12 Launcher 15 | . . . . . . 2 13 Special . | . . . . . . . . Kinetic 236 | . 74 58 5 . . 32 67 Thermal 39 | . 16 . 5 . . 4 14 Explosive 15 | . . . . . . 2 13 Electromagnetic 58 | . 2 17 5 . . 26 8 Robot Hit Streak 20 | . 8 12 5 . . 11 20 Robot Miss Streak 6 | . 5 4 2 . . 6 6 Penetration Max . | . . . . . . . . Secondary Targets 4 | . 1 2 . . . . 1 Max Gunslinging Chain 1 | . 1 1 . . . . 1 Shots Hit Robots 209 | . 55 44 9 . . 36 65 Core Hits 104 | . 17 23 4 . 1 26 33 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . . 1 Critical Strikes 5 | . . . 1 . . 2 2 Burn 1 | . . . 1 . . . . Destroy 2 | . . . . . . . 2 Blast 2 | . . . . . . 2 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4233 | . 693 851 131 . 22 796 1740 Guns 2678 | . 535 692 131 . . 333 987 Cannons 640 | . 158 . . . . 305 177 Explosions 890 | . . 157 . . . 157 576 Melee . | . . . . . . . . Ramming 25 | . . 2 . . 22 1 . Kinetic 2132 | . 511 483 53 . . 332 753 Thermal 844 | . 158 157 55 . . 52 422 Explosive 604 | . . . . . . 124 480 Electromagnetic 628 | . 24 209 23 . . 287 85 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . . . . . 1 Average Corruption 1 | . . . . . . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 37 | . . 3 . . . . 34 Projectiles . | . . . . . . . . Explosions 37 | . . 3 . . . . 34 Melee . | . . . . . . . . Knockbacks 3 | . . . . . . 2 1 Impact . | . . . . . . . . Kinetic 3 | . . . . . . 2 1 Secondary . | . . . . . . . . Self-Inflicted Damage 175 | . . 15 . . . 12 148 Shots 5 | . . 1 . . . 1 3 Rammed . | . . . . . . . . Targets Rammed 8 | . 1 2 . . 4 1 . Kicked 8 | . 1 2 . . 4 1 . Crushed . | . . . . . . . . Highest Temperature 300 | . 300 6 12 . . 133 176 Average Temperature 64 | . 114 6 5 . . 51 40 Received Heat Transfer 888 | . 336 228 . . . 81 243 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . 1 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 1655 | . 333 300 185 . . 87 750 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 6 | . . 3 . . . 1 2 Alert | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Peak Influence 525 | . 271 274 162 . . 249 525 Initial 112 | . . 29 62 . . . 112 Average 133 | . 125 126 123 . . 105 227 Maximum Alert Level 2 | . 1 1 . . . 1 2 Low Security (%) 82 | 100 73 86 100 . 100 88 63 Level 1 14 | . 26 13 . . . 11 24 Level 2 2 | . . . . . . . 12 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . 2 . 1 . . 1 6 Investigation 2 | . . . 1 . . 1 . Extermination 2 | . . . . . . . 2 Reinforcement 2 | . 2 . . . . . . Assault 1 | . . . . . . . 1 Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Distress Signals 3 | . 1 . . . . 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 69 | . 17 12 4 . . 18 18 Peak Tracking Total 7 | . 7 5 4 . . 3 4 Tactical Retreats 3 | . 2 1 . . . . . Traps | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Traps Triggered 1 | . . . . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Machines Disabled 7 | . 1 . . . . 3 3 Max in Single Turn 2 | . 1 . . . . 1 2 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Machines Accessed 8 | . 1 2 1 3 . 1 . Terminals 2 | . 1 1 . . . . . Fabricators . | . . . . . . . . Repair Stations 2 | . . 1 . . . 1 . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 52 | . 1 6 1 42 . 2 . Successful 51 | . 1 6 1 42 . 1 . Failed 1 | . . . . . . 1 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 3 | . . . . 3 . . . Terminals 2 | . 1 1 . . . . . Fabricators . | . . . . . . . . Repair Stations 7 | . . 5 . . . 2 . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 45 | . 1 1 1 42 . . . Record 44 | . 1 1 . 42 . . . Open Door 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 6 | . . 5 . . . 1 . Scan Component 4 | . . 3 . . . 1 . Repair 2 | . . 2 . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 4 | . 1 2 . . . 1 . Full Trace Events 1 | . . 1 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . 2 . . . . . Time 52 | . . 52 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 Machine Destruction 1 | . . . . . . . 1 Programmers 3 | . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Total Allies 2 | . . . 2 . . . . Largest Group 2 | . . . 2 1 . . . Highest-Rated Group 41 | . . . 41 31 . . . Highest-Rated Ally 31 | . . . 31 31 . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Turns Passed 3822 | 48 466 698 398 876 133 615 588 Spaces Moved 2385 | 36 253 294 269 700 103 376 354 Core 5 | 5 . . . . . . . Treads . | . . . . . . . . Legs 2380 | 31 253 294 269 700 103 376 354 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 125 125 125 123 125 Average Speed 133 | 110 120 175 139 125 125 131 125 Slowest Speed 260 | 120 120 260 190 125 125 195 126 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 37 | 3 46 30 36 90 44 44 8 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 153 | . . 4 . . . 33 116 Melee . | . . . . . . . . Projectile 17 | . . . . . . 10 7 AOE 136 | . . 4 . . . 23 109 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Total 2755 | 41 327 416 283 701 106 453 428 Wait 116 | . 2 70 . . . 27 17 Move 2378 | 35 252 293 268 699 102 375 354 Hop . | . . . . . . . . Pick Up 28 | . 8 4 2 . . 9 5 Fast Attach 28 | 6 6 9 2 1 . 2 2 Attach 10 | . . 2 . . . 4 4 Detach 3 | . 2 . . . . 1 . Swap 15 | . 4 . 1 . . 6 4 Drop 28 | . 4 5 5 1 . 10 3 Fire 141 | . 48 31 5 . . 18 39 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 8 | . 1 2 . . 4 1 . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 49 | -11/Scrapyard | Entered Materials 401 | -10/Materials | Core integrity fell below 50% 433 | -10/Materials | Discovered new exit (range 15) 515 | -10/Materials | Entered another Materials area 515 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 749 | -9/Materials | Repaired Aluminum Leg 777 | -9/Materials | Repaired Aluminum Leg 1053 | -9/Materials | Discovered new exit (range 9) 1053 | -9/Materials | Discovered new exit (range 8) 1086 | -9/Materials | Build established: Scavenger-Tank 1213 | -9/Materials | Entered Mines 1317 | -9/Mines | Met a Derelict shopkeep closing up shop 1446 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1447 | -9/Mines | Discovered new exit (range 5) 1523 | -9/Mines | Discovered new exit (range 5) 1611 | -9/Mines | Entered Exiles 1611 | -9/Exiles | Accompanied by 1 ally 1641 | -9/Exiles | Led the pair of lost Derelicts to a safe place 1643 | -9/Exiles | Met 8R-AWN 1653 | -9/Exiles | Build established: Tank 1665 | -9/Exiles | Met EX-HEX 1713 | -9/Exiles | Met EX-DEC 1757 | -9/Exiles | Visited The Gauntlet 1925 | -9/Exiles | Learned location of Zion (-6) 2005 | -9/Exiles | Discovered new exit (range 14) 2088 | -9/Exiles | Met EX-BIN 2143 | -9/Exiles | Aligned with FarCom system 2145 | -9/Exiles | Given EX-Vault access code 2337 | -9/Exiles | Discovered new exit (range 14) 2487 | -9/Exiles | Entered Mines 2611 | -8/Mines | Discovered new exit (range 8) 2620 | -8/Mines | Entered Materials 2620 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2621 | -8/Materials | Identified exit to Storage 3067 | -8/Materials | Build established: Skirmisher 3203 | -8/Materials | Discovered new exit (range 15) 3235 | -8/Materials | Entered Factory 3235 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3539 | -7/Factory | Garrison activated, responded to threat 3823 | -7/Factory | Self-destructed Last Messages --------------- 03760_ The unstable cave ceiling collapses. 03761_ U-05 Engineer lays Concrete. 03763_ U-05 Engineer builds a Wall. 03794_ C-30 ARC bursts open, deploying its payload. 03794_ G-50 Soldier unfolds itself. 03794_ L-41 Fighter unfolds itself. 03794_ G-47 Trooper unfolds itself. 03794_ B-48 Gladiator unfolds itself. 03794_ M-28 Smith unfolds itself. 03795_ Critical hit (Burn: +37). 03797_ K-01 Serf collects debris. 03815_ Reaction Control System destroyed. 03819_ Missile Launcher destroyed. 03819_ R-06 Scavenger collects VTOL Module. 03820_ G-50 Soldier heat short circuits Carbon-fiber Leg. 03822_ R-06 Scavenger collects Autogun. 03823_ G-50 Soldier heat short circuits Adv. Heat Sink. Map ----- +----------------------------------------------------+ | S" + +??????????? | | ### #??????????? | | #######?# #??????????? | | ????????# #??????????? | | ????????# ################??????????? | | ????????# ########""""#?????????????? | | ????????# # #?????????????? | | ????????# # """" ######????????? | | ???????## # """" # #????????? | | ???????# # """" #????????? | | ???????# ! " " # #????????? | | #### ! [ = #????????? | | + +! ! [ = ########?? | | #### # | # = # "" ## # ### | | ????# # ### ##!#### T" ;;"""""""# | | ?????#### ### "" ;" # | | ????????#### ## ## # ;" " | | ??????????####/### # # #;" " | | ??????# ## ####k [ " " | | ??????# # # "% " | | ??????# + " " " | | ??????# """""" ## r * # | | ??????? """""" ##+### # | | ??????????"""" #????## # # !" # | | ???????????""" #?????###g## ""G"" # | | ?????????? #???????#@## # | | ??????????#######???????# #### ##### | | ????????????????????????#l#??## #???? | | ????????????????????????# #???# #???? | | ????????????????????????# #???# #???? | | ?????????Y??????????????# ##### #???? | | ????????????????????????# gb #???? | | ????????????????????????#########???? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Utility Shielding 33 Weapon Cycling 15 Evasion (%) 63 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShockTowerDoomcannon Manual? 0 Play Time 00:45:40 Cumulative 14.4 hours Start 2025.03.21 @ 18:53:26 End 2025.03.21 @ 20:10:33 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 1 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 18 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 61d84ad8-dc32-4ff6-9b6c-be0873010519