Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.14 @ 04:20:17 Player: Suslik Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (185) 925 Value Destroyed (4332) 4332 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (343) 343 TOTAL SCORE: 8220 Bonus ------- High Alert Combat Kills 289 Follower Combat Kills 85 Friendly Fire -31 Cogmind --------- Core Integrity 258/550 Matter 300/300 Energy 280/280 System Corruption 1% Temperature Cool (0) Movement Treading (192) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Light Treads Advanced Treads > --- UTILITY (6) ------ Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Improved Power Shielding Light Armor Plating > --- WEAPON (2) ------- Advanced EMP Blaster Chainsword > --- INVENTORY (28) --- Heavy Ion Engine Light Treads Light Treads Wheel High-capacity Matter Pod (200) Long-range Sensor Array Long-range Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Improved Terrain Scan Processor Long-range Tractor Beam Heavy EM Shotgun Heavy EM Shotgun Heavy Particle Gun Ion Cannon Enhanced Autogun Shock Bomb Launcher Advanced EMP Blaster Advanced EMP Blaster Advanced EMP Blaster Heavy Rocket Launcher Datajack Spear Spear Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Improved Power Shielding Hardened Light Armor Plating > --- WEAPON ----------- Heavy EM Shotgun Spear > --- INVENTORY -------- Heavy Ion Engine Cooled Ion Engine Light Treads Light Treads Light Treads Wheel High-capacity Matter Pod Long-range Sensor Array Long-range Sensor Array Improved Terrain Scan Processor Long-range Tractor Beam Heavy EM Shotgun Heavy EM Shotgun Heavy Particle Gun Ion Cannon Enhanced Autogun EMP Blaster EMP Blaster Shock Bomb Launcher Advanced EMP Blaster Advanced EMP Blaster Advanced EMP Blaster Advanced EMP Blaster Heavy Rocket Launcher Datajack Chainsword Spear [Rating: 36] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Slashing Weapon Chainsword Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 4 | . . . 2 . . . 2 Weapon . | . . . . . . . . Parts Attached 140 | 2 6 7 31 10 . 13 71 Power 11 | . 2 . 3 . . 1 5 Engine 10 | . 2 . 3 . . 1 4 Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 22 | 2 . 2 2 1 . 1 14 Treads 19 | 2 . 1 2 1 . 1 12 Leg . | . . . . . . . . Wheel 3 | . . 1 . . . . 2 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 29 | . 2 . 8 2 . 4 13 Device 4 | . . . 1 1 . 1 1 Storage 4 | . 2 . 1 . . . 1 Processor 2 | . . . 1 . . . 1 Hackware . | . . . . . . . . Protection 19 | . . . 5 1 . 3 10 Artifact . | . . . . . . . . Weapon 78 | . 2 5 18 7 . 7 39 Energy Gun 25 | . 1 . 8 1 . 4 11 Energy Cannon 5 | . . . 3 2 . . . Ballistic Gun 10 | . 1 3 2 1 . 1 2 Ballistic Cannon 3 | . . . . . . . 3 Launcher 21 | . . 2 5 1 . 2 11 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 13 | . . . . 2 . . 11 Piercing Weapon 1 | . . . . . . . 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 8 | . . . 4 . . . 4 Parts Lost 40 | . 3 2 3 2 . 6 24 Power 5 | . 1 . . . . . 4 Propulsion 10 | . . 2 . 1 . 1 6 Utility 12 | . . . . 1 . 3 8 Weapon 13 | . 2 . 3 . . 2 6 Highest Loss Streak 13 | . 3 2 1 1 . 5 13 Average Slot Usage (%) 98 | . 96 100 97 99 100 98 98 Engine 10 | . 13 14 11 11 11 10 8 Treads 20 | . 28 16 21 22 22 22 17 Wheel 1 | . . 11 . . . . . Device 6 | . . . 10 4 11 10 6 Storage 24 | . 25 28 22 22 22 22 26 Protection 12 | . . . 9 17 11 11 19 Energy Gun 9 | . 17 1 14 6 11 10 8 Energy Cannon 1 | . . . . 6 11 . . Ballistic Gun 6 | . 10 26 5 3 . 10 . Launcher 1 | . . . . 4 . . 1 Slashing Weapon 1 | . . . . 1 . . 4 Naked Turns . | . . . . . . . . Heaviest Build 122 | 11 73 75 87 92 87 87 122 Greatest Support 45 | 40 40 40 45 45 42 42 44 Greatest Overweight (x) 10 | . 1 4 4 2 2 2 10 Average Overweight (x) 1 | . . 3 1 1 2 1 2 Largest Inventory Capacity 28 | 6 20 20 20 20 20 20 28 Average Capacity 22 | 6 17 20 20 20 20 20 27 Most Carried 28 | 6 14 20 20 20 19 20 28 Average Carried 20 | 5 8 18 19 18 19 18 26 Final Capacity 28 | 6 20 20 20 20 20 20 28 Final Carried 24 | 4 14 20 20 19 19 20 24 Class Distribution -------------------- 96% | Hauler-Mutant Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Matter Collected 2486 | 200 92 134 696 156 . 220 988 Remotely . | . . . . . . . . Salvage Created 6090 | . 490 116 1930 272 . 452 2830 Parts 374 | . 35 16 107 29 . 24 163 Haulers Intercepted 11 | . 1 . 6 . . . 4 Recyclers Shooed 4 | . . . 2 . . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 132 | . 15 9 34 9 . 11 54 Melee 5 | . . . . 1 . . 4 Guns 59 | . 15 3 14 3 . 5 19 Cannons 9 | . . . 2 1 . . 6 AOE 53 | . . 6 16 4 . 6 21 Classes Destroyed 14 | . 4 2 5 1 . 1 1 Worker 14 | . . 1 3 1 . 1 8 Builder 7 | . . . 3 1 . 1 2 Tunneler 5 | . . 1 . 3 . . 1 Hauler 11 | . 1 . 6 . . . 4 Recycler 7 | . . . 2 . . 1 4 Operator 2 | . . . 1 . . . 1 Watcher 7 | . 2 . 3 . . . 2 Swarmer 51 | . 9 9 4 3 . 5 21 Grunt 60 | . 6 . 22 4 . 4 24 Brawler 3 | . . . 1 . . 1 1 Duelist 1 | . . . . . . 1 . Sentry 14 | . . . 7 . . . 7 Hunter 1 | . . . . . . . 1 Assembled 2 | . . . . 2 . . . Best Kill Streak 9 | . 4 3 9 5 . 3 7 Combat Bots Only 8 | . 4 3 8 3 . 3 6 Max Kills in Single Turn 3 | . 1 3 3 3 . 2 3 Gunslinging . | . . . . . . . . Exploded 3 | . . 3 2 2 . 2 3 Melee 1 | . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Damage Taken 6320 | . 562 226 1126 234 . 699 3473 Core 579 | . 70 43 81 27 . 66 292 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 70 | 100 . 54 . . . 56 . Volleys Fired 348 | . 55 22 102 13 . 26 130 Largest 2 | . 2 2 2 2 . 2 2 Hottest 101 | . 90 40 90 101 . 101 100 Shots Fired 579 | . 108 41 181 23 . 35 191 Gun 444 | . 108 38 160 10 . 21 107 Cannon 68 | . . . 4 11 . 4 49 Launcher 67 | . . 3 17 2 . 10 35 Special . | . . . . . . . . Kinetic 222 | . 33 38 76 . . 12 63 Thermal 51 | . 51 . . . . . . Explosive 22 | . . 3 12 2 . 3 2 Electromagnetic 284 | . 24 . 93 21 . 20 126 Robot Hit Streak 17 | . 16 8 12 6 . 9 17 Robot Miss Streak 6 | . 5 6 4 2 . 2 6 Penetration Max 1 | . . . . . . . 1 Secondary Targets 7 | . 1 1 3 . . . 2 Max Gunslinging Chain 1 | . 1 1 1 . . . 1 Shots Hit Robots 407 | . 61 25 141 16 . 20 144 Core Hits 287 | . 28 16 95 14 . 18 116 Critical Hits 5 | . . . 2 . . 1 2 Critical Kills 2 | . . . . . . 1 1 Critical Parts Destroyed 2 | . . . 1 . . . 1 Melee Attacks 73 | . . . . 15 . . 58 Impact . | . . . . . . . . Slashing 72 | . . . . 15 . . 57 Piercing 1 | . . . . . . . 1 Sneak Attacks 7 | . . . . . . . 7 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 11700 | . 718 434 3070 715 . 1017 5746 Guns 4302 | . 718 200 1594 76 . 264 1450 Cannons 834 | . . . 67 93 . 54 620 Explosions 4910 | . . 234 1350 363 . 567 2396 Melee 1300 | . . . . 130 . . 1170 Ramming 354 | . . . 59 53 . 132 110 Kinetic 1814 | . 80 200 502 . . 152 880 Thermal 1239 | . 377 77 379 61 . 28 317 Explosive 1879 | . . 157 734 302 . 276 410 Electromagnetic 5114 | . 261 . 1396 169 . 429 2859 Impact . | . . . . . . . . Slashing 1268 | . . . . 130 . . 1138 Piercing 32 | . . . . . . . 32 Highest Corruption 1 | . . . . 1 1 1 1 Average Corruption 1 | . . . . 1 1 1 1 Corruption Purged . | . . . . . . . . Effects 27 | . . . . 6 4 1 16 Message Errors 14 | . . . . 4 4 . 6 Energy Discharges 2 | . . . . . . . 2 Data Loss (minor) 8 | . . . . 2 . 1 5 Targeting Errors 3 | . . . . . . . 3 Overload Shots . | . . . . . . . . Overflow Damage 475 | . . . 16 49 . 59 351 Projectiles 25 | . . . . . . . 25 Explosions 202 | . . . 16 12 . 57 117 Melee 248 | . . . . 37 . 2 209 Knockbacks 7 | . . . . . . . 7 Impact . | . . . . . . . . Kinetic 7 | . . . . . . . 7 Secondary . | . . . . . . . . Self-Inflicted Damage 510 | . . 15 75 . . 107 313 Shots 26 | . . 1 5 . . 5 15 Rammed 23 | . . . 2 5 . 6 10 Targets Rammed 28 | . . . 3 6 . 9 10 Kicked . | . . . . . . . . Crushed 5 | . . . 1 1 . 3 . Highest Temperature 449 | . 369 4 338 192 . 167 449 Average Temperature 77 | . 88 1 69 62 . 59 96 Received Heat Transfer 2214 | . 177 30 462 42 . 162 1341 Effects 5 | . 1 . . . . . 4 Shutdowns 2 | . 1 . . . . . 1 Energy Bleed 1 | . . . . . . . 1 Interference 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted 6 | . . . 2 . . . 4 Combat Hostiles 6 | . . . 2 . . . 4 Parts Fried 32 | . 2 . 13 1 . 3 13 Impact Corruptions 3 | . . . . . . 2 1 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . 1 . . 1 . . . Heat Transferred 2118 | . 968 100 500 50 . 50 450 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 21 | . . . 11 1 . 1 8 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Peak Influence 840 | . 329 160 595 231 . 283 840 Average Influence 231 | . 188 71 209 82 . 109 417 Maximum Alert Level 3 | . 1 . 2 1 . 1 3 Low Security (%) 56 | 100 41 100 53 79 . 80 30 Level 1 20 | . 58 . 34 20 . 19 11 Level 2 16 | . . . 12 . . . 40 Level 3 6 | . . . . . . . 17 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 15 | . 4 1 3 1 . . 6 Investigation 8 | . 2 1 3 . . . 2 Extermination . | . . . . . . . . Reinforcement 5 | . 2 . . 1 . . 2 Assault 2 | . . . . . . . 2 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Distress Signals 14 | . 2 . 7 . . . 5 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 205 | . 24 11 49 13 . 12 96 Peak Tracking Total 7 | . 5 3 6 3 . 3 7 Tactical Retreats 14 | . 2 . 4 1 . . 7 Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Traps Triggered 3 | . 1 . . . . . 2 Indirectly 1 | . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused 3 | . . . 2 . . . 1 Traps Extracted . | . . . . . . . . Installed 3 | . . . 2 . . . 1 Triggered 5 | . . . 2 1 . . 2 Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Disabled 22 | . . 2 5 1 . 7 7 Max in Single Turn 6 | . . 2 1 1 . 6 2 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Accessed 26 | . 3 1 12 1 1 . 8 Terminals 17 | . 2 . 9 . . . 6 Fabricators . | . . . . . . . . Repair Stations 2 | . . . 1 . . . 1 Recycling Units 4 | . 1 . 2 . . . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 62 | . 5 1 34 1 1 . 20 Successful 32 | . 4 1 15 1 1 . 10 Failed 30 | . 1 . 19 . . . 10 Catastrophic 3 | . . . 2 . . . 1 Database Lockouts . | . . . . . . . . Manual 24 | . 4 . 15 . . . 5 Terminals 46 | . 4 . 27 . . . 15 Fabricators . | . . . . . . . . Repair Stations 7 | . . . 4 . . . 3 Recycling Units 6 | . 1 . 3 . . . 2 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 21 | . 3 1 7 1 1 . 8 Record 1 | . . . . . 1 . . Part Schematic 2 | . 1 . 1 . . . . Robot Analysis 1 | . . . . . . . 1 Prototype ID Bank 2 | . . . 1 . . . 1 Open Door 2 | . . 1 . 1 . . . Branch Access Points 1 | . . . 1 . . . . Unreport Threat 2 | . . . 1 . . . 1 Locate Traps 1 | . . . 1 . . . . Maintenance Status 1 | . . . . . . . 1 Surveillance Status 1 | . . . 1 . . . . Recall Investigation 1 | . 1 . . . . . . Hauler Manifests 3 | . 1 . 1 . . . 1 Registered Components 1 | . . . . . . . 1 Zone Layout 2 | . . . . . . . 2 Fabricator Hacks . | . . . . . . . . Repair Station Hacks 6 | . . . 4 . . . 2 Scan Component 3 | . . . 2 . . . 1 Repair 3 | . . . 2 . . . 1 Recycling Unit Hacks 1 | . . . 1 . . . . Retrieve Components 1 | . . . 1 . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 9 | . 2 . 7 . . . . Terminals 1 | . . . 1 . . . . Track 1 | . . . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . 1 . 2 . . . . Tunnel 3 | . 1 . 2 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used . | . . . . . . . . Hacking Detections 14 | . 2 . 8 . . . 4 Full Trace Events 2 | . . . 2 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . . . 2 . . . 1 Time 90 | . . . 58 . . . 32 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 9 | . . . 9 . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Total Allies 5 | . . . . 5 . . . Largest Group 5 | . . . . 5 5 1 . Highest-Rated Group 86 | . . . . 86 86 16 . Highest-Rated Ally 31 | . . . . 31 31 16 . Total Orders . | . . . . . . . . Ally Attacks 17 | . . . . 11 . 6 . Total Damage 213 | . . . . 132 . 81 . Kills 3 | . . . . 3 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Robot Analysis Total 1 | . . . . . . . 1 Derelict Logs Recovered 3 | . . 2 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Turns Passed 10920 | 5 824 1056 1820 1961 405 1171 3678 Spaces Moved 5201 | 1 362 677 819 966 209 606 1561 Core . | . . . . . . . . Treads 4523 | 1 362 79 776 966 209 606 1524 Legs . | . . . . . . . . Wheels 678 | . . 598 43 . . . 37 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 140 | 160 160 140 140 172 192 172 160 Average Speed 179 | 160 176 144 170 189 192 176 191 Slowest Speed 260 | 160 180 180 172 192 192 192 260 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 72 | 2 64 94 72 99 59 96 97 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 7 | . 1 2 2 2 . . . Known Exits Taken 2 | . . . 1 . . 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . Scrap Searched 4 | . . 3 . . . 1 . Spaces Dug 71 | . . . . 15 . 6 50 Terrain Destroyed 318 | . . 31 88 24 . 73 102 Melee 41 | . . . . 3 . . 38 Projectile 4 | . . . . . . 2 2 AOE 273 | . . 31 88 21 . 71 62 Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Total 6115 | 4 444 719 1079 1040 213 659 1957 Wait 174 | . 12 . 75 26 5 . 56 Move 5194 | . 361 676 818 965 208 605 1561 Hop . | . . . . . . . . Pick Up 85 | . 10 11 20 1 . 6 37 Fast Attach 31 | . 2 . 9 2 . 2 16 Attach 35 | . 2 2 7 2 . 5 17 Detach 10 | . . . 4 1 . . 5 Swap 74 | 2 2 5 15 6 . 6 38 Drop 60 | 2 . 3 24 3 . . 28 Fire 348 | . 55 22 102 13 . 26 130 Melee 73 | . . . . 15 . . 58 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 28 | . . . 3 6 . 9 10 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 3 | . . . 2 . . . 1 Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 5 exits: [*Fac x3] / [*Sto x2]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 0) 6 | -11/Scrapyard | Entered Materials 27 | -10/Materials | Discovered new exit (range 14) 260 | -10/Materials | Lost 3 parts (1p2w) 283 | -10/Materials | Discovered new exit (range 16) 457 | -10/Materials | Build established: Hauler-Mutant 553 | -10/Materials | Discovered new exit (range 9) 693 | -10/Materials | Discovered new exit (range 13) 830 | -10/Materials | Entered Mines 847 | -10/Mines | Found a hidden stash of uninstalled traps 959 | -10/Mines | Met a Derelict bent on vengeance 1107 | -10/Mines | Learned location of Zion (-6) 1222 | -10/Mines | Discovered new exit (range 8) 1471 | -10/Mines | Learned location of Storage (-8) 1600 | -10/Mines | Discovered new exit (range 12) 1621 | -10/Mines | Met a Derelict shopkeep closing up shop 1886 | -10/Mines | Entered Materials 1886 | -9/Materials | Evolved 2 slots: Utility x2 2548 | -9/Materials | Discovered new exit (range 13) 2915 | -9/Materials | Destroyed 8 combat bots 3054 | -9/Materials | Repaired Med. Armor Plating 3092 | -9/Materials | Discovered new exit (range 9) 3122 | -9/Materials | Identified exit to Materials 3205 | -9/Materials | Repaired Hcp. Storage Unit 3600 | -9/Materials | Discovered new exit (range 10) 3675 | -9/Materials | Identified exit to Mines 3706 | -9/Materials | Entered Mines 3861 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 4024 | -9/Mines | Discovered exit to Materials (range 4) 4228 | -9/Mines | Excavation squad dispatched 4228 | -9/Mines | A large section of the Mines collapsed 4845 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4870 | -9/Mines | Discovered exit to Materials (range 8) 5652 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5652 | -9/Mines | Discovered new exit (range 5) 5667 | -9/Mines | Entered Exiles 5667 | -9/Exiles | Found Exiles lab abandoned 5667 | -9/Exiles | Accompanied by 5 allies 5697 | -9/Exiles | Led the pair of lost Derelicts to a safe place 6042 | -9/Exiles | Discovered new exit (range 14) 6072 | -9/Exiles | Entered Mines 6072 | -8/Mines | Accompanied by 3 allies 6132 | -8/Mines | Lost 5 parts (3u2w) 6247 | -8/Mines | Discovered exit to Materials (range 11) 6756 | -8/Mines | Discovered exit to Materials (range 12) 7243 | -8/Mines | Entered Materials 7243 | -8/Materials | Evolved 2 slots: Utility x2 7372 | -8/Materials | Repaired EMP Blaster 7567 | -8/Materials | Lost 13 parts (4p5n2u2w) 7818 | -8/Materials | Discovered new exit (range 4) 7963 | -8/Materials | Discovered new exit (range 14) 8073 | -8/Materials | Discovered new exit (range 3) 9248 | -8/Materials | Discovered new exit (range 3) 9643 | -8/Materials | First assault squad dispatched 10136 | -8/Materials | Discovered new exit (range 5) 10421 | -8/Materials | Core integrity fell below 50% 10921 | -8/Materials | Self-destructed Last Messages --------------- 10654_ EMP Blaster destroyed. 10654_ G-47 Trooper IFF system glitched. 10655_ Hvy. EM Shotgun destroyed. 10655_ Destroyed Hvy. EM Shotgun. 10656_ G-50 Soldier system terminally corrupted. 10657_ G-47 Trooper destroyed. 10659_ K-01 Serf collects debris. 10661_ U-05 Engineer lays Concrete. 10663_ Acquired 31 matter. 10664_ U-05 Engineer lays Concrete. 10665_ K-01 Serf collects debris. 10665_ U-05 Engineer lays Concrete. 10669_ K-01 Serf collects debris. 10669_ U-05 Engineer lays Concrete. 10784_ 6DMAOAIZTXE|YS2XOK:9