Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 13:54:14

Player: szymekc

Result: Destroyed by G-67 Veteran with Field Laser

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (25)       5000
Robots Destroyed (183)     915
Value Destroyed (6350)     6350
Prototype IDs (54)         1080
Alien Tech Used (0)        0
Bonus (3766)               3766
              TOTAL SCORE: 20111

 Bonus
-------
High Alert Combat Kills    1174
Follower Combat Kills      995
Entered Garrisons          200
Met Data Miner             300
Met Imprinter              300
Acquired ECA               300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Friendly Fire              -503

 Cogmind 
---------
Core Integrity             0/1150
Matter                     18/300
Energy                     99/100
System Corruption          11%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>            --- POWER (2) --------
                 (None)
>            --- PROPULSION (6) ---
                 (None)
>            --- UTILITY (9) ------
    Enhanced Optical Array
    Advanced Signal Interpreter
   Makeshift Terrain Scan Processor
    Advanced Melee Analysis Suite
    Improved Core Shielding
    Improved Hacking Suite
    Improved Corruption Screen
>            --- WEAPON (2) -------
                 (None)
>            --- INVENTORY (5) ----
      Medium Storage Unit
  Long-range Terrain Scanner
             Matter Neutralizer
             Micro-nuke Launcher
             GAL Module

 Peak State 
------------
>           --- POWER ------------
            Backup Power III
      Light Antimatter Reactor
>           --- PROPULSION -------
     Cooled VTOL Module
            Nuclear Pulse Thruster
            Electron Diverter
            Electron Diverter
            Impulse Thruster Array
>           --- UTILITY ----------
   Advanced Heat Sink
   Advanced Sensor Array
   Advanced Signal Interpreter
   Advanced Terrain Scanner
  Makeshift Terrain Scan Processor
   Advanced ECM Suite
   Improved Hacking Suite
   Improved Hacking Suite
   Advanced Hacking Suite
>           --- WEAPON -----------
            CR-A16's Pointy Stick
            Vortex Lance
>           --- INVENTORY --------
   Improved Reaction Control System
      Heavy Disruptor Cannon
      Heavy Rocket Launcher
            GAL Module
[Rating: 114]

 Favorites 
-----------
Power                      Meta Core
  Engine                   Improved Deuterium Engine
  Power Core               Meta Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Carbon-fiber Leg
  Hover Unit               Cooled Antigrav System
  Flight Unit              Electron Diverter
Utility                    High-capacity Storage Unit
  Device                   Improved Weapon Cycler
  Storage                  High-capacity Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Improved Hacking Suite
  Protection               Scrap Shield
Weapon                     Light Cannon
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           RU-N14's Throwing Claymores v3
  Piercing Weapon          CR-A16's Pointy Stick
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
-------                    Run  | Yrd Mat Sub Mat Gar Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac 
Slots Evolved              12   | .   .   .   4   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  7    | .   .   .   2   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             246  | 2   12  16  6   30  6   30  1   4   3   3   .   9   9   1   27  1   3   13  1   16  2   .   20  1   30  
  Power                    27   | .   .   3   .   .   .   3   .   .   2   1   .   .   2   1   3   .   .   2   .   4   .   .   3   .   3   
    Engine                 9    | .   .   1   .   .   .   .   .   .   2   1   .   .   1   1   2   .   .   .   .   .   .   .   1   .   .   
    Core                   13   | .   .   2   .   .   .   3   .   .   .   .   .   .   1   .   1   .   .   2   .   3   .   .   .   .   1   
    Reactor                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   2   
  Propulsion               49   | 2   2   4   5   3   2   1   .   .   1   .   .   2   1   .   7   .   1   2   .   2   .   .   8   .   6   
    Treads                 13   | 2   2   4   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    17   | .   .   .   .   3   2   1   .   .   1   .   .   2   1   .   6   .   .   .   .   .   .   .   1   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
    Flight                 17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   2   .   2   .   .   5   .   6   
  Utility                  98   | .   4   3   1   16  1   13  1   4   .   .   .   3   4   .   9   .   2   4   1   10  .   .   5   1   16  
    Device                 52   | .   1   .   .   11  1   7   1   3   .   .   .   1   1   .   4   .   .   3   1   6   .   .   3   1   8   
    Storage                5    | .   2   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Processor              12   | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   1   .   .   1   .   6   
    Hackware               10   | .   .   .   .   1   .   2   .   1   .   .   .   .   2   .   2   .   .   .   .   2   .   .   .   .   .   
    Protection             19   | .   1   2   1   3   .   4   .   .   .   .   .   1   1   .   3   .   .   .   .   .   .   .   1   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   72   | .   6   6   .   11  3   13  .   .   .   2   .   4   2   .   8   1   .   5   .   .   2   .   4   .   5   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          8    | .   1   3   .   2   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          4    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Ballistic Cannon       28   | .   3   2   .   6   2   9   .   .   .   1   .   2   1   .   2   .   .   .   .   .   .   .   .   .   .   
    Launcher               20   | .   1   1   .   3   1   3   .   .   .   1   .   2   1   .   .   1   .   3   .   .   1   .   .   .   2   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   2   .   .   1   .   3   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  18   | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   4   .   .   8   .   2   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    System Corruption      10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  
Parts Lost                 74   | .   .   2   .   6   2   9   .   .   .   2   .   3   .   2   10  4   1   .   .   5   2   .   .   .   26  
  Power                    10   | .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   2   1   .   .   .   .   1   .   .   .   3   
  Propulsion               25   | .   .   1   .   1   .   1   .   .   .   .   .   1   .   .   6   1   .   .   .   3   1   .   .   .   10  
  Utility                  30   | .   .   1   .   4   2   6   .   .   .   1   .   1   .   .   1   2   .   .   .   2   .   .   .   .   10  
  Weapon                   9    | .   .   .   .   1   .   2   .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   3   
  Highest Loss Streak      11   | .   .   2   .   3   1   2   .   .   .   2   .   3   .   2   6   3   1   .   .   2   2   .   .   .   11  
  To Critical Strikes      4    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Average Slot Usage (%)     83   | .   98  85  76  88  91  86  86  86  86  85  85  88  99  81  80  40  37  64  80  74  55  47  85  94  69  
  Engine                   3    | .   14  .   .   .   .   .   .   .   5   6   7   11  10  4   7   .   .   .   .   .   .   .   5   5   1   
  Core                     6    | .   .   9   7   7   7   13  13  13  6   6   7   3   1   2   1   .   .   3   6   5   3   .   .   .   .   
  Treads                   10   | .   28  28  28  29  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      9    | .   .   .   .   3   21  20  20  20  20  20  21  25  33  28  23  .   .   .   .   .   .   .   .   .   .   
  Flight                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  20  16  10  5   19  23  17  
  Device                   8    | .   6   .   .   11  28  20  19  13  13  9   7   3   .   .   2   .   .   4   6   16  12  11  16  23  10  
  Storage                  6    | .   14  9   7   7   7   6   6   6   6   6   7   7   6   6   5   .   .   .   .   .   .   .   .   .   .   
  Processor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   12  13  5   5   5   8   5   17  
  Hackware                 8    | .   .   .   .   1   4   3   6   12  13  13  14  14  25  26  23  32  26  21  20  21  17  17  17  17  8   
  Protection               6    | .   5   9   12  9   7   9   6   6   6   6   7   6   5   1   3   .   .   .   .   .   .   .   .   .   1   
  Energy Cannon            3    | .   1   10  7   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         11   | .   16  17  14  9   14  12  13  13  13  13  14  14  12  8   5   .   .   .   .   .   .   .   .   .   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   6   2   4   6   5   3   5   9   11  4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             108  | 13  54  78  96  96  81  108 91  91  92  91  91  97  93  93  94  10  3   21  21  20  12  5   26  27  36  
  Greatest Support         132  | 40  40  60  132 132 98  98  98  98  98  98  98  98  101 101 103 15  5   21  21  28  12  5   37  37  43  
  Greatest Overweight (x)  1    | .   1   1   1   .   .   1   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  5   5   5   5   5   5   5   5   5   5   
  Average Capacity         16   | 8   16  18  20  20  20  20  20  20  20  20  20  19  20  20  17  5   5   5   5   5   5   5   5   5   5   
  Most Carried             20   | 6   20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  5   5   5   5   5   5   5   5   5   5   
  Average Carried          15   | 6   15  18  18  17  18  19  19  19  20  19  20  19  19  19  16  4   4   4   4   4   4   5   4   4   4   
  Final Capacity           20   | 8   20  20  20  20  20  20  20  20  20  20  20  20  20  20  5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            20   | 6   20  20  20  16  20  20  20  20  20  20  20  20  20  19  4   5   5   5   5   5   5   5   5   5   5   

 Class Distribution 
--------------------
 30% | Mutant
 30% | Hacker-Mutant
 18% | Tank
  7% | Hacker-Scout
  4% | Hacker-Ninja

 Dominant Class 
----------------
          Mutant | -10/Materials
            Tank | -10/Subcaves
 Subdweller-Tank | -8/Materials
          Mutant | -8/Garrison
          Mutant | -8/Materials
          Mutant | -7/Factory
          Mutant | -7/Waste
   Hacker-Mutant | -7/Factory
   Hacker-Mutant | -7/Lower Caves
   Hacker-Mutant | -7/Lower Caves
   Hacker-Mutant | -7/Data Miner
   Hacker-Mutant | -6/Proximity Caves
   Hacker-Mutant | -6/Factory
   Hacker-Mutant | -6/Waste
   Hacker-Mutant | -6/Factory
   Wizard-Mutant | -6/Lower Caves
   Hacker-Mutant | -6/Lower Caves
   Hacker-Mutant | -6/Zion
   Hacker-Mutant | -5/Proximity Caves
    Hacker-Ninja | -5/Factory
    Hacker-Scout | -5/Upper Caves
    Hacker-Scout | -5/Upper Caves
    Hacker-Scout | -5/Warlord
    Hacker-Ninja | -4/Proximity Caves
           Scout | -4/Factory

 Resources                      | -11  -10  -10  -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   
-----------                Run  | Yrd  Mat  Sub  Mat  Gar  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  
Matter Collected           6979 | 208  177  901  142  941  520  1345 337  102  218  189  .    147  233  .    742  121  18   133  25   .    203  26   209  10   32   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5653 | .    315  756  140  941  594  1084 129  115  120  34   .    141  177  .    775  .    .    .    .    40   212  .    .    .    80   
  Parts                    300  | .    31   56   11   44   36   47   .    5    5    3    .    9    14   .    26   .    .    .    .    3    4    .    .    .    6    
Haulers Intercepted        4    | .    1    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      66   | .    .    15   .    .    .    .    .    .    25   3    .    5    .    .    .    .    1    .    .    .    11   6    .    .    .    
  Prevented                3    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    

 Kills                          | -11 -10 -10 -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
-------                    Run  | Yrd Mat Sub Mat Gar Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac 
Combat Hostiles Destroyed  157  | .   9   23  6   26  19  32  1   2   3   3   .   10  6   .   8   3   .   .   .   .   2   .   .   .   4   
  Melee                    8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   4   
  Guns                     9    | .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  97   | .   .   20  6   18  13  26  1   2   3   1   .   1   3   .   3   .   .   .   .   .   .   .   .   .   .   
  AOE                      41   | .   .   3   .   6   6   6   .   .   .   2   .   9   3   .   1   3   .   .   .   .   2   .   .   .   .   
Classes Destroyed          21   | .   5   4   1   2   4   2   1   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Worker                   2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  4    | .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   4    | .   1   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 9    | .   .   .   .   .   1   4   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Turret                   2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Swarmer                  54   | .   6   4   3   4   4   12  .   .   .   3   .   6   3   .   .   3   .   .   .   .   2   .   .   .   4   
  Cutter                   2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Grunt                    38   | .   3   1   2   9   4   10  .   .   2   .   .   3   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Brawler                  6    | .   .   .   1   1   1   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   21   | .   .   1   .   6   6   3   .   2   .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Hunter                   10   | .   .   .   .   4   3   1   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Programmer               5    | .   .   .   .   .   .   3   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Compactor                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Artisan                  3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Subdweller               17   | .   .   17  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Savage                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           10   | .   6   3   3   4   10  5   1   1   2   2   .   6   3   .   2   3   .   .   .   1   2   .   .   .   2   
  Combat Bots Only         7    | .   6   3   3   4   7   5   1   1   2   2   .   6   3   .   2   3   .   .   .   .   2   .   .   .   2   
Max Kills in Single Turn   5    | .   1   3   1   3   5   3   1   1   1   2   .   2   3   .   2   3   .   .   .   1   2   .   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   3   .   3   4   2   .   .   .   2   .   2   3   .   1   3   .   .   .   .   2   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   
--------                   Run   | Yrd  Mat  Sub  Mat  Gar  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  
Hostile Shots Fired        1792  | .    36   208  36   155  124  313  .    30   22   65   .    47   35   2    298  49   22   .    .    22   22   9    6    10   281  
  Missed                   666   | .    7    84   12   42   42   117  .    14   8    23   .    10   13   .    109  19   12   .    .    7    9    3    4    4    127  
Damage Taken               16430 | .    279  1571 324  1815 1009 2424 .    143  360  918  .    787  367  79   2242 494  97   .    .    318  243  89   60   94   2717 
  Core                     3320  | .    46   146  17   158  231  168  .    6    34   64   .    114  67   .    275  324  91   .    .    105  166  89   20   45   1154 
  Absorbed by Shields      417   | .    .    .    .    35   222  160  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  173   | .    .    .    .    .    .    101  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    72   
  Regen/Repaired (Parts)   1575  | .    .    .    .    .    108  130  88   61   274  654  .    139  91   .    .    .    .    .    .    .    .    .    30   .    .    
Core Remaining (%)         43    | 100  .    23   .    .    26   .    .    .    .    .    .    44   .    .    .    .    .    .    10   .    .    .    .    57   .    
Volleys Fired              528   | .    34   145  14   93   45   89   13   5    14   13   .    18   15   .    20   4    .    .    .    .    2    .    .    .    4    
  Largest                  3     | .    2    3    3    3    2    2    2    2    2    2    .    2    2    .    2    1    .    .    .    .    1    .    .    .    1    
  Hottest                  163   | .    60   154  154  163  114  114  105  105  105  105  .    118  118  .    101  43   .    .    .    .    39   .    .    .    49   
Shots Fired                974   | .    65   263  42   166  81   166  27   10   28   25   .    23   26   1    41   4    .    .    .    .    2    .    .    .    4    
  Gun                      62    | .    62   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   869   | .    2    262  42   157  78   160  27   10   28   24   .    13   24   1    41   .    .    .    .    .    .    .    .    .    .    
  Launcher                 43    | .    1    1    .    9    3    6    .    .    .    1    .    10   2    .    .    4    .    .    .    .    2    .    .    .    4    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  742   | .    63   159  28   87   78   160  27   10   28   24   .    13   24   1    40   .    .    .    .    .    .    .    .    .    .    
  Thermal                  188   | .    1    103  14   70   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                43    | .    1    1    .    9    3    6    .    .    .    1    .    10   2    .    .    4    .    .    .    .    2    .    .    .    4    
  Electromagnetic          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         17    | .    7    17   8    15   9    9    4    3    5    5    .    4    4    1    5    1    .    .    .    .    .    .    .    .    2    
  Robot Miss Streak        7     | .    3    2    4    4    1    4    2    2    7    7    .    2    5    .    4    2    .    .    .    .    1    .    .    .    .    
  Penetration Max          1     | .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           548   | .    37   125  21   98   53   98   17   4    11   11   .    6    11   1    39   1    .    .    .    2    4    .    .    .    9    
  Core Hits                285   | .    21   44   9    47   32   46   4    2    7    4    .    29   8    .    17   6    .    .    .    .    6    .    .    .    3    
  Critical Kills           10    | .    .    .    .    6    .    .    .    .    .    .    .    .    1    .    3    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 9     | .    .    .    .    4    .    .    .    .    .    .    .    .    3    .    2    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         49    | .    .    1    .    12   14   10   1    .    .    .    .    .    4    1    6    .    .    .    .    .    .    .    .    .    .    
    Meltdown               4     | .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                16    | .    .    .    .    6    .    .    .    .    .    .    .    .    4    1    5    .    .    .    .    .    .    .    .    .    .    
    Blast                  29    | .    .    1    .    2    14   10   1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              133   | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    29   .    5    1    .    29   8    1    2    .    56   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 121   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    29   .    5    1    .    29   8    1    1    .    47   
  Entropic                 10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    9    
  Sneak Attacks            7     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Damage Inflicted           20444 | .    416  2375 471  3134 3118 3983 660  80   671  601  .    1309 526  14   1741 321  .    .    .    105  411  .    .    .    508  
  Guns                     388   | .    388  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  13382 | .    18   2269 471  2486 2013 3393 660  80   632  464  .    119  290  14   473  .    .    .    .    .    .    .    .    .    .    
  Explosions               4967  | .    8    106  .    648  1097 527  .    .    .    108  .    1190 236  .    386  321  .    .    .    .    124  .    .    .    216  
  Melee                    1513  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    835  .    .    .    .    99   287  .    .    .    292  
  Ramming                  194   | .    2    .    .    .    8    63   .    .    39   29   .    .    .    .    47   .    .    .    .    6    .    .    .    .    .    
  Kinetic                  11148 | .    388  1137 249  1236 2013 3393 660  80   632  464  .    119  290  14   473  .    .    .    .    .    .    .    .    .    .    
  Thermal                  3485  | .    18   1132 222  1250 403  74   .    .    .    .    .    .    .    .    386  .    .    .    .    .    .    .    .    .    .    
  Explosive                4100  | .    8    106  .    648  694  453  .    .    .    108  .    1190 236  .    .    321  .    .    .    .    124  .    .    .    212  
  Electromagnetic          4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 1378  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    835  .    .    .    .    99   287  .    .    .    157  
  Entropic                 135   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    135  
Highest Corruption         11    | .    .    .    .    .    .    1    1    1    .    .    .    .    .    9    9    8    8    8    .    4    4    4    4    .    11   
  Average Corruption       5     | .    .    .    .    .    .    1    1    1    .    .    .    .    .    9    6    8    8    8    .    4    4    4    4    .    10   
  Corruption Purged        5     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Effects                  99    | .    .    .    .    .    .    1    3    1    .    .    .    .    .    2    36   9    5    .    .    8    4    8    .    .    22   
    Message Errors         24    | .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    10   2    2    .    .    2    .    1    .    .    5    
    Matter Fused           30    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    11   5    1    .    .    1    1    4    .    .    6    
    Heat Flow Errors       6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    3    .    .    .    .    1    
    Energy Discharges      13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    2    1    .    .    1    1    2    .    .    3    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      12    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    6    .    .    .    .    1    1    .    .    .    2    
    Data Loss (major)      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    
    Misfires               4     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    
    Alerts                 4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    1    .    .    1    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            816   | .    .    5    .    56   179  99   4    .    53   40   .    .    46   .    117  .    .    .    .    14   106  .    .    .    97   
  Projectiles              284   | .    .    5    .    56   61   37   4    .    33   40   .    .    46   .    2    .    .    .    .    .    .    .    .    .    .    
  Explosions               296   | .    .    .    .    .    118  60   .    .    .    .    .    .    .    .    85   .    .    .    .    .    .    .    .    .    33   
  Melee                    236   | .    .    .    .    .    .    2    .    .    20   .    .    .    .    .    30   .    .    .    .    14   106  .    .    .    64   
Knockbacks                 95    | .    .    17   7    16   10   27   .    .    5    3    .    .    3    .    7    .    .    .    .    .    .    .    .    .    .    
  Impact                   2     | .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  87    | .    .    17   6    14   10   24   .    .    4    2    .    .    3    .    7    .    .    .    .    .    .    .    .    .    .    
  Secondary                6     | .    .    .    1    2    .    2    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      560   | .    .    .    .    72   180  27   .    .    .    .    .    7    56   .    168  47   .    .    .    3    .    .    .    .    .    
  Shots                    14    | .    .    .    .    4    3    2    .    .    .    .    .    1    1    .    2    1    .    .    .    .    .    .    .    .    .    
  Rammed                   2     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Targets Rammed             19    | .    1    .    .    .    2    4    .    .    4    1    .    .    .    .    6    .    .    .    .    1    .    .    .    .    .    
  Kicked                   17    | .    .    .    .    .    2    4    .    .    4    1    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        475   | .    26   173  469  475  54   350  198  180  320  276  .    309  318  7    338  .    74   .    .    206  .    .    .    .    116  
  Average Temperature      111   | .    8    53   209  149  18   95   85   65   124  131  .    125  136  6    130  .    37   .    .    93   .    .    .    .    36   
  Received Heat Transfer   3395  | .    84   426  162  549  287  645  .    .    105  60   .    225  27   .    573  48   45   .    .    54   36   .    9    .    60   
  Effects                  14    | .    .    .    3    5    .    .    .    .    .    .    .    .    4    .    2    .    .    .    .    .    .    .    .    .    .    
    Shutdowns              3     | .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           6     | .    .    .    2    1    .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    
    Interference           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter Decay           2     | .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Impact Corruptions       5     | .    .    .    .    .    .    1    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              4     | .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             9     | .    .    2    .    6    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         4439  | .    37   1924 296  1682 250  50   .    .    .    .    .    .    .    .    200  .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   
-------                    Run  | Yrd  Mat  Sub  Mat  Gar  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  
Peak Influence             1335 | .    317  .    562  1335 1114 1034 381  384  .    .    .    .    119  20   215  .    .    .    .    302  .    .    .    .    721  
  Initial                  650  | .    .    .    395  365  650  463  361  113  .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    
  Average                  378  | .    109  .    482  859  902  517  334  219  .    .    .    .    32   3    43   .    .    .    .    86   .    .    .    .    273  
Maximum Alert Level        4    | .    1    .    2    4    4    3    1    1    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    3    
  Low Security (%)         42   | 100  82   .    .    .    .    .    16   48   .    .    .    .    100  100  98   .    .    .    .    88   .    .    .    .    40   
  Level 1                  18   | .    17   .    11   2    .    36   83   51   .    .    .    .    .    .    1    .    .    .    .    11   .    .    .    .    23   
  Level 2                  20   | .    .    .    88   32   23   45   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    34   
  Level 3                  15   | .    .    .    .    42   72   17   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  3    | .    .    .    .    22   4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          35   | .    3    .    3    .    3    9    .    2    .    .    .    .    2    .    6    .    .    .    .    2    .    .    .    .    5    
  Investigation            14   | .    2    .    .    .    1    2    .    1    .    .    .    .    .    .    3    .    .    .    .    1    .    .    .    .    4    
  Extermination            8    | .    .    .    .    .    .    4    .    .    .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    1    
  Reinforcement            9    | .    1    .    1    .    1    2    .    1    .    .    .    .    1    .    1    .    .    .    .    1    .    .    .    .    .    
  Assault                  2    | .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 2    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Data Miner Redirects       4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    2    
Construction Impeded       3    | .    .    .    .    .    1    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
---------                  Run  | Yrd Mat Sub Mat Gar Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac 
Distress Signals           16   | .   1   .   .   .   5   1   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   2   .   5   
Communications Jammed      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              443  | .   17  55  6   33  35  48  5   8   15  10  .   11  9   5   17  13  10  .   .   20  17  4   29  6   70  
  Peak Tracking Total      20   | .   4   5   3   5   12  5   1   3   4   3   .   7   3   5   9   10  5   .   .   4   17  4   13  4   20  
  Tactical Retreats        58   | .   .   5   .   3   4   3   .   .   .   .   .   .   .   .   5   1   5   .   .   8   2   1   2   1   18  

 Traps                          | -11 -10 -10 -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
-------                    Run  | Yrd Mat Sub Mat Gar Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac 
Traps Triggered            16   | .   .   4   .   1   .   4   .   1   .   .   .   .   1   .   2   .   .   .   .   1   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   
  Reprogrammed             6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   
  Reused                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                30   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   2   .   .   25  .   .   

 Machines                       | -11 -10 -10 -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
----------                 Run  | Yrd Mat Sub Mat Gar Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac 
Machines Disabled          28   | .   .   4   .   5   3   5   .   1   .   .   .   4   .   .   4   .   .   .   .   .   .   1   .   .   1   
  Max in Single Turn       4    | .   .   1   .   1   1   3   .   1   .   .   .   1   .   .   4   .   .   .   .   .   .   1   .   .   1   
  Garrison Access          8    | .   .   .   .   .   1   1   .   1   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
---------                  Run  | Yrd Mat Sub Mat Gar Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac 
Machines Accessed          88   | .   7   2   1   3   7   6   .   6   1   .   4   .   9   .   11  .   .   .   .   9   .   1   6   .   15  
  Terminals                46   | .   5   .   .   3   5   4   .   2   1   .   .   .   5   .   7   .   .   .   .   5   .   .   .   .   9   
  Fabricators              6    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   2   .   .   .   .   1   
  Repair Stations          4    | .   .   .   .   .   1   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   1   .   .   .   .   1   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Garrison Access          10   | .   .   .   1   .   1   1   .   2   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   2   
Total Hacks                291  | .   19  12  1   6   26  21  .   16  1   .   32  .   32  .   44  .   .   .   .   26  .   5   16  .   34  
  Successful               177  | .   8   12  1   2   11  7   .   6   1   .   32  .   25  .   22  .   .   .   .   20  .   5   16  .   9   
  Failed                   113  | .   10  .   .   4   15  14  .   10  .   .   .   .   7   .   22  .   .   .   .   6   .   .   .   .   25  
    Catastrophic           16   | .   1   .   .   1   5   1   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   5   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   87   | .   9   .   .   .   13  13  .   6   .   .   .   .   10  .   17  .   .   .   .   7   .   .   1   .   11  
  Terminals                148  | .   12  .   .   6   19  15  .   6   1   .   .   .   22  .   29  .   .   .   .   15  .   .   .   .   23  
  Fabricators              15   | .   .   .   .   .   .   .   .   3   .   .   .   .   3   .   3   .   .   .   .   5   .   .   .   .   1   
  Repair Stations          14   | .   .   .   .   .   4   5   .   3   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          28   | .   7   .   .   .   .   .   .   .   .   .   .   .   4   .   10  .   .   .   .   5   .   .   .   .   2   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Garrison Access          18   | .   .   .   1   .   3   1   .   4   .   .   .   .   1   .   2   .   .   .   .   1   .   .   .   .   5   
Terminal Hacks             114  | .   4   12  .   2   5   1   .   1   1   .   32  .   12  .   9   .   .   .   .   10  .   5   16  .   4   
  Record                   43   | .   .   11  .   .   .   .   .   .   1   .   11  .   .   .   .   .   .   .   .   .   .   5   15  .   .   
  Part Schematic           13   | .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        9    | .   .   .   .   .   1   .   .   .   .   .   3   .   3   .   .   .   .   .   .   1   .   .   .   .   1   
  Open Door                2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     7    | .   .   .   .   .   1   1   .   1   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   1   
  Emergency Access Points  4    | .   1   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Terminal Index           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Disarm Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Security Status          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Investigation Status     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              5    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   1   
  Derelict Proto ID Bank   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           11   | .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   3   .   .   .   .   3   .   .   .   .   1   
  Network Status           3    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Load Schematic           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   
  Build                    5    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   2   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       9    | .   .   .   .   .   3   2   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           5    | .   .   .   .   .   2   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   4    | .   .   .   .   .   1   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   1   .   .   .   .   .   
  Retrieve Components      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      6    | .   .   .   1   .   .   1   .   1   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   
  Unlock Access            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              5    | .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         33   | .   4   .   .   .   3   3   .   .   .   .   .   .   7   .   7   .   .   .   .   5   .   .   .   .   4   
  Terminals                17   | .   2   .   .   .   3   3   .   .   .   .   .   .   4   .   2   .   .   .   .   2   .   .   .   .   1   
    Track                  7    | .   1   .   .   .   1   1   .   .   .   .   .   .   1   .   1   .   .   .   .   2   .   .   .   .   .   
    Assimilate             2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Botnet                 4    | .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
    Disrupt                2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          14   | .   2   .   .   .   .   .   .   .   .   .   .   .   3   .   5   .   .   .   .   3   .   .   .   .   1   
    Monitor                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   
    Reject                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   
    Mask                   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   1   .   .   .   .   1   
    Tunnel                 3    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Jam                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         64   | .   7   .   1   2   7   4   .   4   .   .   .   .   6   .   11  .   .   .   .   8   .   .   .   .   14  
  Full Trace Events        10   | .   1   .   .   1   1   2   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  9    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Robots Built             5    | .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   219  | .   .   .   .   .   .   .   .   67  .   .   .   .   152 .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 22   | .   .   .   .   .   .   .   .   12  .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   28   | .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   1   .   .   15  .   .   .   .   .   .   .   
  Parts Built              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   290  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   223 .   .   .   .   67  .   .   .   .   .   
  Total Part Build Rating  17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  .   .   .   .   4   .   .   .   .   .   
Parts Repaired             4    | .   .   .   .   .   1   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     232  | .   .   .   .   .   62  56  .   86  .   .   .   .   28  .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     6    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   .   .   .   2   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
------------               Run  | Yrd Mat Sub Mat Gar Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  find_chute               2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   
--------                   Run  | Yrd  Mat  Sub  Mat  Gar  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  
Total Allies               29   | .    1    .    .    3    .    .    19   3    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    1    
  Largest Group            19   | .    1    1    .    3    1    .    19   13   12   6    3    3    3    .    .    .    .    .    .    .    .    .    .    .    1    
  Highest-Rated Group      465  | .    10   10   .    82   26   .    465  340  320  160  77   77   52   .    .    .    .    .    .    .    .    .    .    .    26   
  Highest-Rated Ally       35   | .    10   10   .    31   26   .    35   31   31   31   31   31   25   .    .    .    .    .    .    .    .    .    .    .    26   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               376  | .    .    .    .    29   .    .    126  41   93   82   .    4    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Total Damage             8262 | .    .    .    .    417  .    .    3929 736  1616 1503 .    61   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kills                    40   | .    .    .    .    4    .    .    11   6    12   7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    

 Intel                          | -11 -10 -10 -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
-------                    Run  | Yrd Mat Sub Mat Gar Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    21   | .   .   3   .   .   .   .   .   .   2   1   .   2   .   .   .   3   .   2   2   .   2   1   .   3   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   
-------------              Run   | Yrd  Mat  Sub  Mat  Gar  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  
Turns Passed               23106 | 7    1358 5844 312  1468 1075 1965 478  579  1312 841  125  886  932  97   1133 278  228  524  146  840  190  351  921  166  1050 
Spaces Moved               18554 | 3    555  2311 129  721  663  1031 336  368  965  596  87   511  654  77   810  528  423  1235 338  1522 417  716  1394 406  1758 
  Core                     921   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    479  380  .    .    .    .    .    .    .    62   
  Treads                   3550  | 3    555  2311 129  552  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     5984  | .    .    .    .    169  663  1031 336  368  965  596  87   511  654  77   527  .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Flight                   8097  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    283  49   43   1235 338  1522 417  716  1392 406  1696 
  Fastest Speed            23    | 160  160  160  160  123  123  123  123  123  123  123  123  123  124  122  40   40   35   35   42   37   35   35   23   28   26   
  Average Speed            102   | 160  216  230  189  151  123  152  123  123  123  123  123  153  124  122  104  49   48   39   42   42   36   35   29   28   33   
  Slowest Speed            250   | 160  240  250  240  160  123  193  123  123  123  123  123  192  124  124  187  50   50   42   42   47   37   35   100  28   110  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            59    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   .    .    .    .    9    .    1    2    .    26   
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       58    | 2    99   93   13   74   62   28   96   14   97   70   71   75   20   82   18   68   47   86   54   42   55   72   91   56   42   
  Regions Visited          25
    Branch Regions         13
  Pre-discovered Areas     11    | .    2    2    .    .    .    .    .    .    1    .    1    .    .    .    1    .    .    .    .    .    .    1    .    3    .    
  Known Exits Taken        12    | .    .    .    1    .    .    .    .    1    1    .    .    .    .    .    1    .    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      8     | 1    1    1    .    .    1    .    .    .    .    1    1    1    .    .    .    1    .    .    .    .    .    .    .    .    .    
Scrap Searched             50    | .    .    9    .    .    .    .    .    .    14   4    .    3    .    .    .    4    2    5    1    .    1    4    .    3    .    
Spaces Dug                 143   | .    7    2    .    20   6    7    .    1    .    .    .    27   .    .    9    .    5    .    .    23   12   .    1    .    23   
Terrain Destroyed          604   | .    7    22   7    38   129  86   7    4    7    15   .    47   17   .    42   43   5    .    .    23   27   .    1    .    77   
  Melee                    65    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    5    .    .    23   4    .    1    .    23   
  Projectile               160   | .    .    10   7    9    31   57   7    4    7    8    .    5    5    .    10   .    .    .    .    .    .    .    .    .    .    
  AOE                      379   | .    7    12   .    29   98   29   .    .    .    7    .    42   12   .    23   43   .    .    .    .    23   .    .    .    54   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   
---------                  Run   | Yrd  Mat  Sub  Mat  Gar  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  
Total                      21624 | 4    658  2606 165  942  862  1313 387  488  1071 680  105  587  750  79   992  542  436  1273 342  1646 436  812  1896 458  2094 
  Wait                     1757  | .    22   50   10   46   125  105  19   100  77   65   19   34   61   2    74   6    5    6    .    60   5    97   465  46   258  
  Move                     18423 | 2    554  2310 128  717  662  1031 335  367  964  595  86   510  654  76   773  527  422  1234 337  1505 416  713  1390 405  1710 
  Hop                      47    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    .    .    .    8    .    1    1    .    22   
  Pick Up                  185   | .    21   38   2    9    12   22   10   6    3    1    .    15   6    .    10   2    1    7    1    3    1    .    4    3    8    
  Fast Attach              98    | .    3    5    5    7    1    5    .    1    1    .    .    1    1    .    9    .    2    9    1    9    .    .    18   .    20   
  Attach                   78    | .    .    3    1    13   5    13   .    .    .    1    .    3    4    1    15   1    1    2    .    6    2    .    1    .    6    
  Detach                   22    | .    .    .    .    3    3    3    .    .    .    .    .    .    .    .    4    1    .    .    1    4    1    .    .    .    2    
  Swap                     70    | 2    9    8    .    10   .    12   1    3    2    2    .    5    4    .    3    .    .    2    .    1    .    .    1    1    4    
  Drop                     180   | .    14   29   4    13   7    17   9    6    4    .    .    1    5    .    16   1    .    12   2    10   1    .    15   3    11   
  Fire                     528   | .    34   145  14   93   45   89   13   5    14   13   .    18   15   .    20   4    .    .    .    .    2    .    .    .    4    
  Melee                    125   | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    29   .    5    1    .    29   8    1    1    .    49   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     17    | .    .    .    .    .    2    4    .    .    4    1    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    
  Crush                    1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            39    | .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    18   .    .    .    .    11   .    .    .    .    .    
  Rewire                   35    | .    .    .    .    31   .    .    .    .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            19    | .    .    18   1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub)
-10/Subcaves (discovered 3 exits: *Mat x2 / [*Rec])
-8/Materials
-8/Garrison (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 2 exits: Low x2)
-7/Waste
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 5 exits: Fac / Low x2 / *Ext x2)
-6/Waste
-6/Factory (discovered 4 exits: *Low x2 / Ext x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 3 exits: *Res / Upp x2)

 History 
---------
  Turn | Location           | Event
     4 | -11/Scrapyard      | Discovered new exit (range 3)
     8 | -11/Scrapyard      | Entered Materials
   234 | -10/Materials      | Discovered new exit (range 8)
   313 | -10/Materials      | Build established: Mutant
   506 | -10/Materials      | Discovered new exit (range 7)
   752 | -10/Materials      | Discovered new exit (range 16)
  1002 | -10/Materials      | Central database locked down
  1078 | -10/Materials      | Discovered new exit (range 9)
  1330 | -10/Materials      | Discovered new exit (range 16)
  1366 | -10/Materials      | Entered Subcaves
  1366 | -10/Subcaves       | Accompanied by 1 ally
  1413 | -10/Subcaves       | Discovered new exit (range 9)
  1535 | -10/Subcaves       | Ambushed by Subdwellers from Twisted Machinery
  1667 | -10/Subcaves       | A Subdweller sparked back to life
  1689 | -10/Subcaves       | Found Prototype Power Core
  1689 | -10/Subcaves       | Identified Meta Core
  1691 | -10/Subcaves       | Attached Meta Core, gained temporary slots: Propulsion, Utility, Weapon
  1796 | -10/Subcaves       | Ambushed by angry Subdweller bent on revenge
  2804 | -10/Subcaves       | Core integrity fell below 50%
  3200 | -10/Subcaves       | Learned Materials security intel
  3305 | -10/Subcaves       | Build established: Tank
  3612 | -10/Subcaves       | Learned location of Mines (-9)
  3720 | -10/Subcaves       | Visited Clippyterm
  3791 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
  4132 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
  4340 | -10/Subcaves       | Disturbed a concealed Subdweller
  4730 | -10/Subcaves       | Learned location of Zion (-6)
  4730 | -10/Subcaves       | Met a Zionite searching for "candidates"
  4829 | -10/Subcaves       | Ambushed by angry Subdweller bent on revenge
  4978 | -10/Subcaves       | Visited 4L-MR0's lab
  5001 | -10/Subcaves       | Found Cargo Legs
  5227 | -10/Subcaves       | Shifting Twisted Machinery released Piercing Trap
  5240 | -10/Subcaves       | Shifting Twisted Machinery released Flamer
  5778 | -10/Subcaves       | Shifting Twisted Machinery released Scrap Shield
  5980 | -10/Subcaves       | Learned Materials garrison access intel
  6238 | -10/Subcaves       | Discovered new exit (range 6)
  6341 | -10/Subcaves       | Discovered new exit (range 13)
  6572 | -10/Subcaves       | Shifting Twisted Machinery released Slug Cannon
  7210 | -10/Subcaves       | Entered Materials
  7210 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
  7212 | -8/Materials       | Loaded intel: 1 garrison access location
  7349 | -8/Materials       | Garrison activated, responded to threat
  7479 | -8/Materials       | Identified exit to Garrison
  7522 | -8/Materials       | Entered Garrison
  7585 | -8/Garrison        | Triggered checkpoint
  7601 | -8/Garrison        | Build established: Subdweller-Tank
  7841 | -8/Garrison        | Triggered checkpoint
  7935 | -8/Garrison        | Lost 3 parts (2u1w)
  8030 | -8/Garrison        | Triggered checkpoint
  8104 | -8/Garrison        | Discovered new exit (range 10)
  8187 | -8/Garrison        | Build established: Mutant
  8233 | -8/Garrison        | Triggered checkpoint
  8329 | -8/Garrison        | Discovered new exit (range 9)
  8342 | -8/Garrison        | Triggered checkpoint
  8580 | -8/Garrison        | Triggered checkpoint
  8754 | -8/Garrison        | Attached Cargo Legs, gained temporary slots: Utility x2
  8853 | -8/Garrison        | Identified exit to Materials
  8860 | -8/Garrison        | Attempted to access garrison exit controls, blocked by remote lockdown
  8990 | -8/Garrison        | Entered Materials
  8990 | -8/Materials       | Accompanied by 1 ally
  9239 | -8/Materials       | Core integrity fell below 50%
  9278 | -8/Materials       | Destroyed 7 combat bots
  9964 | -8/Materials       | Discovered new exit (range 10)
 10040 | -8/Materials       | Repaired Myomer Leg
 10065 | -8/Materials       | Entered Factory
 10065 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
 11123 | -7/Factory         | Repaired Mass Driver
 11665 | -7/Factory         | First assault squad dispatched
 11952 | -7/Factory         | Identified exit to Lower Caves
 11985 | -7/Factory         | Build established: Hacker-Mutant
 12030 | -7/Factory         | Sucked down chute
 12030 | -7/Factory         | Entered Waste
 12042 | -7/Waste           | Spotted C-40 Crusher
 12065 | -7/Waste           | Warlord forces began an assault
 12067 | -7/Waste           | Allies destroyed C-40 Crusher
 12170 | -7/Waste           | Spotted C-40 Crusher
 12171 | -7/Waste           | Spotted C-40 Crusher
 12174 | -7/Waste           | Allies destroyed C-40 Crusher
 12179 | -7/Waste           | Allies destroyed C-40 Crusher
 12201 | -7/Waste           | Spotted C-40 Crusher
 12215 | -7/Waste           | Destroyed C-40 Crusher
 12218 | -7/Waste           | Spotted C-40 Crusher
 12223 | -7/Waste           | Allies destroyed C-40 Crusher
 12241 | -7/Waste           | Lost 7 allies
 12350 | -7/Waste           | Build established: Mutant
 12350 | -7/Waste           | Spotted C-40 Crusher
 12360 | -7/Waste           | Allies destroyed C-40 Crusher
 12422 | -7/Waste           | Discovered new exit (range 16)
 12508 | -7/Waste           | Entered Factory
 12508 | -7/Factory         | Accompanied by 10 allies
 12663 | -7/Factory         | Fabricated B-48 Gladiator?
 12720 | -7/Factory         | Repaired Broken Imp. Phase Shifter
 12858 | -7/Factory         | Build established: Hacker-Mutant
 13087 | -7/Factory         | Entered Lower Caves
 13087 | -7/Lower Caves     | Accompanied by 12 allies
 13170 | -7/Lower Caves     | Met a Warlord Commander
 13171 | -7/Lower Caves     | Learned location of Warlord (-5)
 13172 | -7/Lower Caves     | Warlord Commander delivered Encrypted Comm Array
 13180 | -7/Lower Caves     | Found Encrypted Comm Array
 13499 | -7/Lower Caves     | Identified exit to Lower Caves
 13505 | -7/Lower Caves     | Learned 4 Factory zone layouts
 13907 | -7/Lower Caves     | Spotted B-75 Beast
 14015 | -7/Lower Caves     | Allies destroyed B-75 Beast
 14066 | -7/Lower Caves     | Lost 4 allies
 14399 | -7/Lower Caves     | Entered another Lower Caves area
 14399 | -7/Lower Caves     | Accompanied by 6 allies
 14429 | -7/Lower Caves     | Discovered new exit (range 5)
 14523 | -7/Lower Caves     | Encountered a Warlord checkpoint
 14580 | -7/Lower Caves     | Learned 4 Factory zone layouts
 14639 | -7/Lower Caves     | Spotted B-75 Beast
 14690 | -7/Lower Caves     | Allies destroyed B-75 Beast
 15081 | -7/Lower Caves     | Discovered new exit (range 13)
 15240 | -7/Lower Caves     | Entered Data Miner
 15240 | -7/Data Miner      | Accompanied by 3 allies
 15240 | -7/Data Miner      | Discovered new exit (range 6)
 15264 | -7/Data Miner      | Met Data Miner
 15296 | -7/Data Miner      | Learned location of Section 7 (-3)
 15296 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 15317 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 15365 | -7/Data Miner      | Entered Proximity Caves
 15365 | -6/Proximity Caves | Accompanied by 3 allies
 15407 | -6/Proximity Caves | Learned Factory stockpile data
 15413 | -6/Proximity Caves | Learned location of 1 exit from Factory
 15760 | -6/Proximity Caves | Attracted the attention of an 0b10 base
 15781 | -6/Proximity Caves | Core integrity fell below 50%
 15825 | -6/Proximity Caves | Lost 3 parts (1p1n1u)
 15978 | -6/Proximity Caves | Discovered new exit (range 8)
 16251 | -6/Proximity Caves | Entered Factory
 16251 | -6/Factory         | Accompanied by 1 ally
 16251 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 16252 | -6/Factory         | Identified exit to Extension
 16253 | -6/Factory         | Identified exit to Factory
 16294 | -6/Factory         | Identified exit to Lower Caves
 16865 | -6/Factory         | Fabricated E-15 Imp?
 16903 | -6/Factory         | Repaired Neutrino Core
 16957 | -6/Factory         | P-60 Hacker assimilated allied Q6-QTJ(m)
 17183 | -6/Factory         | Sucked down chute
 17183 | -6/Factory         | Entered Waste
 17195 | -6/Waste           | Spotted C-40 Crusher
 17197 | -6/Waste           | Spotted C-40 Crusher
 17198 | -6/Waste           | EMP discharged
 17202 | -6/Waste           | Spotted C-40 Crusher
 17208 | -6/Waste           | Spotted C-40 Crusher
 17219 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 17222 | -6/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 17262 | -6/Waste           | Spotted C-40 Crusher
 17263 | -6/Waste           | Discovered new exit (range 10)
 17280 | -6/Waste           | Entered Factory
 17587 | -6/Factory         | Lost 6 parts (1p4n1u)
 17598 | -6/Factory         | Found Hvy. Reactive Plating
 18004 | -6/Factory         | Fabricated Field Propulsion Array?
 18241 | -6/Factory         | Fabricated Adv. Hacking Suite (x1)
 18298 | -6/Factory         | Cargo convoy interrupted
 18348 | -6/Factory         | Spotted B-75 Beast
 18408 | -6/Factory         | Incoming investigation squad redirected
 18413 | -6/Factory         | Entered Lower Caves
 18415 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 18439 | -6/Lower Caves     | Core integrity fell below 50%
 18455 | -6/Lower Caves     | Learned Factory garrison access intel
 18468 | -6/Lower Caves     | Lost 3 parts (1p1n1u)
 18478 | -6/Lower Caves     | Encountered a Warlord checkpoint
 18539 | -6/Lower Caves     | Build established: Wizard-Mutant
 18670 | -6/Lower Caves     | Ambushed by wild Derelicts
 18676 | -6/Lower Caves     | Learned Factory stockpile data
 18677 | -6/Lower Caves     | Learned Factory emergency access door positions
 18683 | -6/Lower Caves     | Discovered new exit (range 15)
 18691 | -6/Lower Caves     | Entered another Lower Caves area
 18710 | -6/Lower Caves     | Core integrity fell below 20%
 18834 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 18917 | -6/Lower Caves     | Discovered new exit (range 8)
 18918 | -6/Lower Caves     | Identified exit to Zion
 18919 | -6/Lower Caves     | Entered Zion
 18936 | -6/Zion            | System corruption cleaned by Quarantine Array
 18962 | -6/Zion            | Build established: Hacker-Mutant
 18964 | -6/Zion            | Given A8's code to call for help
 18970 | -6/Zion            | Discovered new exit (range 8)
 18972 | -6/Zion            | Identified exit to Proximity Caves
 18993 | -6/Zion            | Found Prototype Launcher
 18993 | -6/Zion            | Identified Rocket Array
 19064 | -6/Zion            | Found GAL Module
 19088 | -6/Zion            | Found Prototype Device
 19088 | -6/Zion            | Identified Bomb Factory No. 2
 19227 | -6/Zion            | Received a visual enhancement algorithm
 19237 | -6/Zion            | Learned location of 1 exit from Factory
 19330 | -6/Zion            | Learned Factory emergency access door positions
 19336 | -6/Zion            | Found CR-A16's Pointy Stick
 19443 | -6/Zion            | Entered Proximity Caves
 19486 | -5/Proximity Caves | Learned Factory garrison access intel
 19494 | -5/Proximity Caves | Learned Factory stockpile data
 19565 | -5/Proximity Caves | Discovered exit to Factory (range 11)
 19589 | -5/Proximity Caves | Entered Factory
 19589 | -5/Factory         | Evolved 2 slots: Utility x2
 19590 | -5/Factory         | Identified exit to Upper Caves
 19593 | -5/Factory         | Loaded intel: 4 garrison access locations
 20016 | -5/Factory         | Build established: Hacker-Ninja
 20295 | -5/Factory         | Spotted B-75 Beast
 20352 | -5/Factory         | Incoming investigation squad redirected
 20403 | -5/Factory         | Fabricated Cld. VTOL Module (x1)
 20429 | -5/Factory         | Entered Upper Caves
 20566 | -5/Upper Caves     | Learned Factory non-interactive machine intel
 20574 | -5/Upper Caves     | Encountered a Warlord checkpoint
 20582 | -5/Upper Caves     | Learned Factory terminal intel
 20601 | -5/Upper Caves     | Attracted the attention of an 0b10 base
 20614 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 20617 | -5/Upper Caves     | Discovered new exit (range 5)
 20618 | -5/Upper Caves     | Identified exit to Upper Caves
 20619 | -5/Upper Caves     | Entered another Upper Caves area
 20626 | -5/Upper Caves     | Lost 4 allies
 20726 | -5/Upper Caves     | Build established: Hacker-Scout
 20810 | -5/Upper Caves     | Learned Extension trap positions
 20810 | -5/Upper Caves     | Learned Extension security intel
 20810 | -5/Upper Caves     | Learned Factory terminal intel
 20867 | -5/Upper Caves     | Discovered new exit (range 9)
 20870 | -5/Upper Caves     | Identified exit to Warlord
 20887 | -5/Upper Caves     | Attacked by a delusional Derelict stockpiling Unaware
 20970 | -5/Upper Caves     | Entered Warlord
 20982 | -5/Warlord         | System corruption cleaned by Quarantine Array
 21025 | -5/Warlord         | Received a Watcher feed algorithm from an ecstatic Tinkerer
 21071 | -5/Warlord         | Met Warlord
 21074 | -5/Warlord         | Opened Warlord's prototype stash
 21078 | -5/Warlord         | Warlord's base attacked by MAIN.C
 21081 | -5/Warlord         | Found Prototype Reactor
 21081 | -5/Warlord         | Identified Vortex Chain Reactor
 21085 | -5/Warlord         | Found Prototype Processor
 21085 | -5/Warlord         | Identified Exp. Targeting Computer
 21133 | -5/Warlord         | Found Prototype Piercing Weapon
 21133 | -5/Warlord         | Identified Vortex Lance
 21135 | -5/Warlord         | Found Vortex Lance
 21178 | -5/Warlord         | Found Prototype Special Weapon
 21178 | -5/Warlord         | Identified RU-N14's Throwing Claymores v3
 21428 | -5/Warlord         | Warlord forces counterattacked
 21439 | -5/Warlord         | Spotted Striker
 21476 | -5/Warlord         | Lost 10 allies
 21498 | -5/Warlord         | Spotted Executioner
 21566 | -5/Warlord         | Spotted Striker
 21652 | -5/Warlord         | Lost 34 allies
 21753 | -5/Warlord         | Warlord base infiltrated, sounded retreat
 21815 | -5/Warlord         | Spotted B-86 Titan
 21845 | -5/Warlord         | Lost 6 allies
 21866 | -5/Warlord         | Spotted Striker
 21885 | -5/Warlord         | Spotted Striker
 21889 | -5/Warlord         | Discovered new exit (range 9)
 21891 | -5/Warlord         | Identified exit to Proximity Caves
 21891 | -5/Warlord         | Entered Proximity Caves
 21892 | -4/Proximity Caves | Learned location of Testing (-2)
 21898 | -4/Proximity Caves | Lost 3 allies
 21914 | -4/Proximity Caves | Learned location of Armory (-3)
 22055 | -4/Proximity Caves | Discovered new exit (range 7)
 22057 | -4/Proximity Caves | Identified exit to Factory
 22057 | -4/Proximity Caves | Entered Factory
 22057 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 22060 | -4/Factory         | Loaded intel: 188 non-interactive machine locations
 22061 | -4/Factory         | Loaded intel: 26 terminal locations
 22062 | -4/Factory         | Loaded intel: 4 garrison access locations
 22465 | -4/Factory         | Lost 11 parts (2p3n5u1w)
 22521 | -4/Factory         | System corruption reached 10%
 22527 | -4/Factory         | Core integrity fell below 50%
 22567 | -4/Factory         | Lost 6 parts (1p1n3u1w)
 22609 | -4/Factory         | Discovered new exit (range 4)
 22610 | -4/Factory         | Identified exit to Research
 22690 | -4/Factory         | Identified exit to Upper Caves
 22747 | -4/Factory         | Incoming investigation squad redirected
 22754 | -4/Factory         | Lost 3 parts (1n1u1w)
 22757 | -4/Factory         | Core integrity fell below 20%
 22807 | -4/Factory         | Search patrols dispatched
 22815 | -4/Factory         | Incoming investigation squad redirected
 22852 | -4/Factory         | Found Prototype Device
 22852 | -4/Factory         | Identified Adv. EM Disruption Field
 23057 | -4/Factory         | Search patrols dispatched
 23106 | -4/Factory         | Lost 4 parts (3n1u)
 23107 | -4/Factory         | Destroyed by G-67 Veteran with Field Laser

 Last Messages 
---------------
23050_ System corrupted: Energy discharge (-66).
23057_ ALERT: Heightened foreign activity
  detected, multiple search patrols dispatched.
23059_ Imp. Corruption Screen intercepted 1%
  system corruption.
23059_ Penetrated by Slug. <x2>
23059_ Field Propulsion Drive destroyed.
23061_ Penetrated by Slug.
23061_ Slug penetrates Wall.
23061_ Penetrated by Slug.
23061_ Field Propulsion Array destroyed.
23061_ Dropped Lgt. Antimatter Reactor.
23071_ Lrn. Sensor Array destroyed.
23075_ Penetrated by Slug.
23075_ Slug penetrates Wall. <x2>
23075_ Cld. Field Propulsion Drive destroyed.
23078_ Slug penetrates Wall. <x2>
23080_ W-44 Eye sends out distress signal.
23093_ System corrupted: Matter fused (-5).
23095_ W-44 Eye sends out distress signal.

 Map 
-----
+----------------------------------------------------+
| ??????????????????????""??""?????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????"""""""""?????????????????????? |
| ???????????????????"""""""""???????????????????""" |
| ???????????????????"""""""""???????????????????""" |
| ???????????????????"""""""""??????"""??????????""" |
| ???????????????????"""""""""??????"""????!???????? |
| ???????????????????"""""""""??????"""????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????????????#?????????????????? |
| ???????????????????????????????# ????????????????? |
| ????????????????????????????????  ???????????????? |
| ??????????????????????????????????  ????????????"" |
| ???????????????????????????????????  ???????????"" |
| ????????????????????###+###?????????? ####???????? |
| ????????????????????#      ???????????   #???????? |
| ????????????????????#     #????????????# ######### |
| ????????????????????#     #????????????#           |
| ?????###########??###R    #????????????#           |
| ?????#         +???       #????????????#           |
| ?????#   """"  #????#     ##############    ###    |
| ?????#   """"  #????#  %  #         /       #?#    |
| ?????#   """"  #????#     # """ """ ####    #?#    |
| ?????#   """"  #????#k    # """ """ #??#    #?#    |
| ?????#   """"  #????#    @# """ """ #??#    #?#### |
| ######   """"  #???##g    ;  ""  "" #??#    #????? |
|      #   """"  #???#      #  ""  "" ####    #????? |
| "    #         #???#T     #         +       #????? |
| "  = #         #???##     #         ####    #????? |
| "    +         #????#     #####+##+##??#    #????? |
| "    #         #????#     #???#    #???#    ##???? |
|      #        !#????#     #???#    #???# #   ##### |
|      #         #????#     #???#    ##### #         |
|      #         #????#     #???#          #   ##### |
|      #         #????#     #???#    ##### #####???# |
| #+######/############     #####    #???# #???????# |
|                                    #???# #???????# |
|                                    #???# #???????# |
|                              !     #???# #???????# |
|                  """"              #???# #???????# |
|                  """"              #???# ????????# |
| ########+#####   """"       "" ""  #???#/????????? |
| ????????????""   """"       ""G""  #???# ????????? |
| """"""?????#""   """"     ######## #???? "?"?"???? |
| """"""?????#""   """"     #??????# #???? "?"?"???? |
| """"""?????#T             #??????# #???? "?"?"???? |
| """"""?????#""   """"     #??????#+#???? "?"?"???? |
| ???????????#""   """"     #????????????? "?"?"???? |
| """"""?????#""   """"     #????????????? "?"?"???? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           65
Coolant Potential          80
Energy Generation          37
Energy Capacity            515
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           18
Terrain Scan Range         24
Terrain Scan Density       135
ECM Strength               2
Jamming Range              14
Cloak Strength             3
Corruption Block           15
Armor Coverage             1600
Core Shielding             30
Propulsion Shielding       66
Weapon Cycling             20
Phase Shifting             10
Evasion (%)                74
Targeting Accuracy         12
Melee Accuracy             8
Target Analysis            8
Recoil Reduction           5
Kinecelleration            40
Offensive Hacking          48
Defensive Hacking          21

 Item Schematics 
-----------------
             Combat Drone Bay | -7/Data Miner | Free
    Lgt. Regenerative Plating | -7/Data Miner | Free
          Biomechanical Wings | -7/Data Miner | Free
        Thermal Defense Suite | -7/Data Miner | Free
                  Force Rifle | -7/Data Miner | Free
         Gyrokinetic Inverter | -7/Data Miner | Free
           Adv. System Shield | -7/Data Miner | Free
           Imp. Plasma Cutter | -7/Data Miner | Free
    Adv. Melee Analysis Suite | -7/Data Miner | Free
            Imp. Focal Shield | -7/Data Miner | Free
           Adv. Hacking Suite | -7/Data Miner | Free
           Matter Neutralizer | -7/Data Miner | Free
             Cld. VTOL Module | -6/Factory    | Hacked
        Imp. Coolant Injector | -6/Zion       | Archive
             Stasis Canceller | -6/Zion       | Archive
                Proton Cannon | -6/Zion       | Archive
 Imp. Shock Absorption System | -6/Zion       | Archive
                    Phase Gun | -6/Zion       | Archive
  0b10 Decoder Chip [Generic] | -6/Zion       | Archive
          Adv. Trap Extractor | -6/Zion       | Archive
                Phase Shifter | -6/Zion       | Archive
            Hvy. Phase Cannon | -6/Zion       | Archive
                  Bore Cannon | -6/Zion       | Archive
 Magnetic Acceleration Cannon | -6/Zion       | Archive
          Imp. Thermal Shield | -6/Zion       | Archive
           Enh. Optical Array | -6/Zion       | Archive
             Imp. Force Field | -6/Zion       | Archive
      Tiamat Missile Launcher | -6/Zion       | Archive

 Robot Schematics 
------------------
       M-28 Smith | -7/Data Miner | Free
         E-15 Imp | -7/Data Miner | Free
   B-48 Gladiator | -7/Data Miner | Free
     G-47 Trooper | -7/Data Miner | Free
     L-41 Fighter | -7/Data Miner | Free
   R-10 Processor | -7/Data Miner | Free
        K-01 Serf | -6/Zion       | Archive
    A-15 Conveyor | -6/Zion       | Archive
 A-02 Transporter | -6/Zion       | Archive

 Fabricated
------------
         B-48 Gladiator | x3 | -7/Factory | Preloaded
               E-15 Imp | x2 | -6/Factory | Preloaded
 Field Propulsion Array | x1 | -6/Factory | Preloaded
     Adv. Hacking Suite | x1 | -6/Factory 
       Cld. VTOL Module | x1 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PoweredCobblerCapacitor
  Manual?         0
Play Time         04:26:18
  Cumulative      135.7 hours
  Start           2024.04.12 @ 23:35:07
  End             2024.04.13 @ 13:54:14
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          64
  Rogue           62
  Adventurer      2
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             58
Gallery%          69
Achievement%      54
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c6c02bdf-d60a-4f8e-914d-cd0a4d8ca2d0