Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.25 @ 17:36:33 Player: LU-1G1 Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (25) 5000 Robots Destroyed (78) 390 Value Destroyed (1930) 1930 Prototype IDs (45) 900 Alien Tech Used (2) 400 Bonus (5644) 5644 TOTAL SCORE: 17764 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 44 Aligned with FarCom 300 Met Data Miner 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Cogmind --------- Core Integrity 985/1300 Matter 167/300 Energy 8/100 System Corruption 1% Temperature Cool (0) Movement Flying (27) Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Improved VTOL Module Xenon Bombardment Thruster Cooled Impulse Thruster Cooled Impulse Thruster > --- UTILITY (12) ----- Medium Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Experimental Signal Interpreter Graphene Brace Improved Hacking Suite Deep Network Scanner Makeshift System Shield > --- WEAPON (2) ------- Makeshift Spear > --- INVENTORY (10) --- Advanced Weight Redist. System Experimental Sensor Array Improved Medium Armor Plating Advanced Force Field Mapping Drone Bay (3/3) Matter Neutralizer CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Light Particle Reactor Light Particle Reactor > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module Xenon Bombardment Thruster Xenon Bombardment Thruster Cooled Impulse Thruster Cooled Impulse Thruster > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Advanced Visual Processing Unit Improved Signal Interpreter Experimental Signal Interpreter Advanced Terrain Scanner Graphene Brace Improved Hacking Suite Deep Network Scanner Makeshift System Shield > --- WEAPON ----------- Makeshift Spear > --- INVENTORY -------- Advanced Weight Redist. System Experimental Sensor Array Improved Medium Armor Plating Advanced Force Field Mapping Drone Bay Matter Neutralizer CR-A16's Pointy Stick [Rating: 107] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Particle Reactor Propulsion Improved VTOL Module Treads Light Treads Hover Unit Improved Airjet Flight Unit Improved VTOL Module Utility Visual Processing Unit Device Experimental Sensor Array Storage Medium Storage Unit Processor Visual Processing Unit Hackware Deep Network Scanner Protection Light Armor Plating Weapon Assault Rifle Energy Gun Heavy EM Shotgun Ballistic Gun Assault Rifle Launcher Rocket Launcher Special Weapon Plasma Cutter Slashing Weapon Scythe Piercing Weapon Makeshift Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Qua Slots Evolved 14 | . . . . . 4 2 . . . . 2 . . . . 2 . . . . . . 2 2 . Power 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Propulsion 4 | . . . . . 1 1 . . . . . . . . . 1 . . . . . . 1 . . Utility 9 | . . . . . 3 1 . . . . 2 . . . . . . . . . . . 1 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 126 | 7 4 . . 2 44 11 3 . 2 3 3 1 3 4 3 3 . 3 2 1 7 3 7 2 8 Power 9 | 1 . . . . 2 . . . . . . . 1 . 1 1 . . . . . . 1 . 2 Engine 5 | 1 . . . . 1 . . . . . . . 1 . . 1 . . . . . . 1 . . Core 2 | . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Propulsion 42 | 2 . . . . 23 4 . . . . . 1 1 . 1 2 . . . . 3 . 2 1 2 Treads 23 | 2 . . . . 21 . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Flight 18 | . . . . . 1 4 . . . . . 1 1 . 1 2 . . . . 3 . 2 1 2 Utility 47 | 2 2 . . . 8 5 2 . 2 2 3 . 1 2 . . . 2 2 1 4 3 3 . 3 Device 24 | 1 . . . . 2 2 1 . 2 2 . . . . . . . 2 2 1 4 2 2 . 1 Storage 3 | 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Processor 9 | . 1 . . . 3 1 1 . . . 1 . . 1 . . . . . . . . . . 1 Hackware 5 | . . . . . . . . . . . 2 . . 1 . . . . . . . . 1 . 1 Protection 6 | . . . . . 3 1 . . . . . . 1 . . . . . . . . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 28 | 2 2 . . 2 11 2 1 . . 1 . . . 2 1 . . 1 . . . . 1 1 1 Energy Gun 4 | 1 . . . . 3 . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 10 | 1 2 . . 1 6 . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 5 | . . . . 1 2 . . . . . . . . . 1 . . . . . . . . 1 . Special Weapon 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . Piercing Weapon 6 | . . . . . . . 1 . . . . . . 2 . . . 1 . . . . 1 . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . . . 4 . . . . 1 2 . . . . 1 . . . . 2 . 1 . 2 Corrupted Parts 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . System Corruption 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . Parts Lost 27 | . . . . . 5 . . . 1 . 2 . . . 1 . . . . . . 1 4 3 10 Power 7 | . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . . 4 Propulsion 7 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 1 4 Utility 11 | . . . . . 2 . . . 1 . 2 . . . . . . . . . . . 3 1 2 Weapon 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . Highest Loss Streak 8 | . . . . . 3 . . . 1 . 2 . . . 1 . . . . . . 1 4 6 8 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 96 100 100 100 91 89 92 92 90 98 99 87 87 92 94 90 94 89 88 88 88 85 85 76 75 Engine 6 | . 14 14 14 14 6 . . . . . . . 5 6 2 2 5 5 5 5 5 5 7 9 4 Core 2 | . . . . . 2 7 7 7 7 7 6 6 . . 3 5 5 5 5 5 5 2 . . . Treads 13 | . 28 28 28 28 26 6 . . . . . . . . . . . . . . . . . . . Flight 14 | . . . . . . 21 30 30 30 28 25 25 25 25 25 26 27 27 27 27 27 27 27 27 23 Device 10 | . . . . . 6 8 12 15 13 20 17 12 12 12 12 11 11 21 22 22 22 22 20 9 11 Storage 8 | . 14 14 14 14 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 4 4 Processor 16 | . 10 14 14 14 16 25 23 23 23 21 18 18 18 22 18 16 16 11 11 11 11 11 10 9 10 Hackware 3 | . . . . . . . . . . . 11 6 6 6 12 11 11 11 11 11 11 11 12 9 12 Protection 1 | . . . . . 4 1 2 . . . . . 5 6 6 5 5 . . . . . . . . Energy Gun 1 | . 2 . . . 4 5 . . . . . . . . . . . . . . . . . . . Ballistic Gun 9 | . 25 28 28 14 13 . . . . . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . 5 6 6 . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . 2 7 7 7 6 6 6 6 6 5 5 1 . . . . 2 4 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 57 | 12 47 47 47 49 57 54 19 19 20 20 20 19 30 30 34 35 35 37 35 35 35 35 41 39 42 Greatest Support 60 | 40 40 40 40 40 60 60 20 20 20 20 20 20 30 30 30 35 35 35 35 35 35 35 42 43 45 Greatest Overweight (x) 6 | . 1 1 1 1 2 . . . . . 6 . 1 . 1 . . 3 . . . . . . . Average Overweight (x) . | . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 14 | 7 14 20 20 20 20 13 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Most Carried 20 | 6 13 15 16 17 20 20 10 10 10 10 10 10 10 10 10 10 10 10 10 9 10 10 10 8 10 Average Carried 12 | 4 9 14 15 16 19 13 9 9 9 8 9 9 9 9 9 10 10 9 9 9 9 10 9 6 8 Final Capacity 20 | 8 20 20 20 20 20 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 20 | 6 13 15 16 17 20 10 10 10 9 9 10 9 10 10 10 10 10 10 9 9 10 10 7 8 7 Class Distribution -------------------- 31% | Mutant 23% | Hacker-Scout 16% | Scout 14% | Scavenger-Skirmisher 4% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Data Miner Scout | -6/Proximity Caves Hacker-Scout | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Zion Hacker-Scout | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Scout | -5/Waste Hacker-Mutant | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Warlord Hacker-Mutant | -4/Proximity Caves Hacker-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Hacker-Sprinter | -3/Quarantine Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Qua Matter Collected 2162 | 280 142 . . 24 1028 106 45 15 . 55 30 17 30 25 67 . . 169 . 30 . . 7 92 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 2656 | 199 328 . . 49 1290 115 . 32 26 . 199 . 57 . 101 . . 87 . . . . . 173 . Parts 181 | 16 25 . . 3 94 3 . . 3 . 9 . 3 . 10 . . 3 . . . . . 12 . Haulers Intercepted 6 | . 1 . . . 3 . . . . . 1 . . . . . . 1 . . . . . . . Recyclers Shooed 4 | . 1 . . . 1 1 . . . . . . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . 2 . . . . . . 3 . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Qua Combat Hostiles Destroyed 43 | . 6 . . 2 23 . . . . . 1 . . . 6 . . . . . . . . 5 . Melee 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Guns 20 | . 6 . . . 14 . . . . . . . . . . . . . . . . . . . . AOE 21 | . . . . 2 8 . . . . . . . . . 6 . . . . . . . . 5 . Classes Destroyed 16 | 2 4 . . 1 7 . . 1 . . . . 1 . . . . . . . . . . . . Worker 6 | . . . . . 4 . . . . . 2 . . . . . . . . . . . . . . Builder 5 | . . . . . 2 1 . . . . 1 . . . . . . . . . . . . 1 . Tunneler 6 | 5 . . . 1 . . . . . . . . . . . . . . . . . . . . . Hauler 6 | . 1 . . . 3 . . . . . 1 . . . . . . 1 . . . . . . . Recycler 4 | 1 1 . . . . 1 . . . . . . . . . . . . . . . . . 1 . Minesweeper 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Mechanic 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Operator 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Watcher 4 | . 1 . . . 3 . . . . . . . . . . . . . . . . . . . . Swarmer 17 | . 3 . . . 3 . . . . . 1 . . . 5 . . . . . . . . 5 . Grunt 17 | . 3 . . 1 13 . . . . . . . . . . . . . . . . . . . . Brawler 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Duelist 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Sentry 5 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . Hunter 2 | . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . Samaritan 2 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . Best Kill Streak 7 | 2 4 . . 3 5 2 . 1 1 . 2 . . . 6 . . 1 . . . . . 7 . Combat Bots Only 6 | . 3 . . 2 3 . . . . . 1 . . . 6 . . . . . . . . 5 . Max Kills in Single Turn 3 | 1 1 . . 1 3 1 . 1 1 . 1 . 1 . 2 . . 1 . . . . . 3 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . 1 2 . . . . . . . . . 2 . . . . . . . . 2 . Melee 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Data Miner (-7/Data Miner) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Qua Damage Taken 4283 | . 221 . . 21 1529 . . . 48 . 69 . . . 252 20 . 19 41 102 20 100 528 290 1023 Core 688 | . 41 . . 21 185 . . . 8 . 6 . . . 69 20 . . . . . . 23 21 294 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 11 | . . . . . 11 . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 89 | 100 . . . 75 66 . . . . 98 . . . . 91 . . . . . . 98 98 . . Volleys Fired 154 | 12 20 . . 6 101 . . . . 1 . . . . 11 . . . . . . . . 3 . Largest 2 | 2 2 . . 1 2 . . . . 1 . . . . 1 . . . . . . . . 1 . Hottest 100 | 60 60 . . 33 100 . . . . 20 . . . . 33 . . . . . . . . 39 . Shots Fired 279 | 24 40 . . 6 194 . . . . 1 . . . . 11 . . . . . . . . 3 . Gun 250 | 24 40 . . . 186 . . . . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 28 | . . . . 6 8 . . . . . . . . . 11 . . . . . . . . 3 . Special 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Kinetic 219 | 12 37 . . . 170 . . . . . . . . . . . . . . . . . . . . Thermal 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Explosive 28 | . . . . 6 8 . . . . . . . . . 11 . . . . . . . . 3 . Electromagnetic 31 | 12 3 . . . 16 . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 21 | 5 8 . . 9 21 . . . . . . . . . . . . . . . . . . 2 . Robot Miss Streak 3 | 1 2 . . 1 3 . . . . . . . . . . . . . . . . . . 1 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 213 | 13 27 . . 1 144 3 . 3 1 . 6 . 2 . 1 2 . 4 . . . . 3 2 1 Core Hits 135 | 8 14 . . 7 75 1 . . 1 . 4 . 1 . 10 1 . 2 . . . . . 11 . Critical Kills 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 4 | . . . . . 1 . . 1 . . . . . . . . . . . . . . 2 . . Destroy 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Impale 3 | . . . . . . . . 1 . . . . . . . . . . . . . . 2 . . Melee Attacks 89 | . . . . . . 4 1 11 5 7 10 4 4 1 2 4 . 6 . . . . 5 14 11 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 5 | . . . . . . 4 1 . . . . . . . . . . . . . . . . . . Piercing 84 | . . . . . . . . 11 5 7 10 4 4 1 2 4 . 6 . . . . 5 14 11 Sneak Attacks 16 | . . . . . . 2 . 1 1 . 6 . 2 . 1 1 . 1 . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 5746 | 138 368 . . 149 2752 177 . 168 94 . 387 . 143 . 471 81 . 122 . . . . 182 496 18 Guns 2322 | 136 354 . . . 1832 . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 1907 | . . . . 149 854 . . . . . . . . . 408 . . . . . . . . 496 . Melee 1435 | . . . . . . 177 . 168 94 . 387 . 143 . 63 81 . 122 . . . . 182 . 18 Ramming 82 | 2 14 . . . 66 . . . . . . . . . . . . . . . . . . . . Kinetic 1958 | 56 339 . . . 1563 . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 1907 | . . . . 149 854 . . . . . . . . . 408 . . . . . . . . 496 . Electromagnetic 364 | 80 15 . . . 269 . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 177 | . . . . . . 177 . . . . . . . . . . . . . . . . . . . Piercing 1258 | . . . . . . . . 168 94 . 387 . 143 . 63 81 . 122 . . . . 182 . 18 Highest Corruption 6 | . . . . . 4 . . . . . 1 1 1 1 . . 6 6 6 1 1 . 6 . 3 Average Corruption 2 | . . . . . 4 . . . . . 1 1 1 1 . . 6 6 3 1 1 . 6 . 2 Corruption Purged 5 | . . . . . . . . . . . . . . . . . . . 5 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 17 | . . . . . . . . . . . 2 2 3 . . . 1 4 4 . . . 1 . . Message Errors 5 | . . . . . . . . . . . 1 . 1 . . . . 2 1 . . . . . . Matter Fused 3 | . . . . . . . . . . . . 1 1 . . . 1 . . . . . . . . Heat Flow Errors 5 | . . . . . . . . . . . 1 . . . . . . 1 2 . . . 1 . . Parts Rejected 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Data Loss (minor) 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 390 | . . . . . 14 77 . 111 . . 54 . . . 59 . . . . . . . 30 45 . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 59 | . . . . . 14 . . . . . . . . . . . . . . . . . . 45 . Melee 331 | . . . . . . 77 . 111 . . 54 . . . 59 . . . . . . . 30 . . Knockbacks 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . Impact 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 51 | . . . . 21 . . . . . . . . . . 30 . . . . . . . . . . Shots 2 | . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . Rammed 11 | 1 3 . . . 7 . . . . . . . . . . . . . . . . . . . . Targets Rammed 11 | 1 3 . . . 7 . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 226 | 40 20 . . . 225 . . . . . 223 . . . . 27 35 138 226 . . . 208 48 69 Average Temperature 37 | 13 9 . . . 59 . . . . . 100 . . . . 10 18 47 98 . . . 171 12 34 Received Heat Transfer 843 | . 111 . . . 531 . . . . . 21 . . . . 9 . . 9 . 9 9 54 30 60 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Qua Peak Influence 1862 | 30 267 31 . 145 456 245 . . . . 72 . . . . 141 49 92 . . . . 53 270 1862 Initial 171 | . 19 31 . . 56 171 . . . . . . . . . 81 49 34 . . . . 9 24 65 Average 200 | 13 134 15 . 16 302 195 . . . . 26 . . . . 102 49 72 . . . . 28 160 1756 Maximum Alert Level 5 | . 1 . . . 2 1 . . . . . . . . . . . . . . . . . 1 5 Low Security (%) 64 | 100 61 100 . 100 19 61 . . . . 100 . . . . 100 100 100 . . . . 100 80 . Level 1 25 | . 38 . . . 58 38 . . . . . . . . . . . . . . . . . 19 . Level 2 7 | . . . . . 22 . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 99 Squads Dispatched 22 | . 1 . . . 4 . . . . . 3 . . . . 1 . 3 . . . . 2 2 6 Investigation 6 | . . . . . 1 . . . . . 2 . . . . . . 2 . . . . 1 . . Extermination 2 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . Reinforcement 7 | . 1 . . . 3 . . . . . . . . . . 1 . . . . . . 1 1 . Assault 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 6 Garrison 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Qua Distress Signals 6 | . 1 . . 1 . . . . . . 1 . . . . . . . . . . . 1 . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 160 | . 10 . . 2 35 1 4 . 4 . 7 1 . . 6 6 5 1 3 2 6 11 4 16 36 Peak Tracking Total 26 | . 3 . . 2 4 1 4 . 4 . 7 1 . . 5 5 5 2 3 2 7 12 7 8 26 Tactical Retreats 12 | . 1 . . . 1 . 2 . . . . . . . . . . 1 1 1 . 1 1 1 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Qua Traps Triggered 8 | . . . . . 1 . . . . . 3 . . . . 1 . 2 . . . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . . . 1 . . . . . 1 . 1 . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Qua Machines Disabled 4 | . . . . . 1 . . . 1 . . . . . . . . . . . . . . . 2 Max in Single Turn 1 | . . . . . 1 . . . 1 . . . . . . . . . . . . . . . 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Qua Machines Accessed 35 | . 3 . 2 . 4 2 . 1 4 . 5 . . 1 . 4 . 4 1 . 2 . . 2 . Terminals 18 | . 3 . . . 3 2 . . . . 4 . . . . 2 . 3 . . . . . 1 . Fabricators 3 | . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . Repair Stations 2 | . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Hacks 113 | . 9 . 2 . 12 6 . 1 28 . 18 . . 5 . 8 . 10 1 . 5 . . 8 . Successful 80 | . 4 . 2 . 8 5 . 1 28 . 8 . . 5 . 2 . 4 1 . 5 . . 7 . Failed 32 | . 4 . . . 4 1 . . . . 10 . . . . 6 . 6 . . . . . 1 . Catastrophic 5 | . . . . . . . . . . . 2 . . . . . . 3 . . . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Manual 30 | . 5 . 1 . 3 1 . . . . 12 . . . . . . 4 . . 1 . . 3 . Terminals 55 | . 9 . . . 10 6 . . . . 14 . . . . 3 . 7 . . . . . 6 . Fabricators 9 | . . . . . . . . . . . 4 . . . . 5 . . . . . . . . . Repair Stations 5 | . . . . . 2 . . . . . . . . . . . . 3 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Terminal Hacks 70 | . 4 . 2 . 6 4 . 1 28 . 5 . . 5 . 1 . 3 1 . 5 . . 5 . Record 18 | . . . 1 . . 2 . . 11 . . . . . . . . . . . 4 . . . . Part Schematic 15 | . 1 . . . . . . . 9 . . . . 5 . . . . . . . . . . . Robot Schematic 6 | . 1 . . . . . . . 5 . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . Open Door 3 | . . . . . . . . 1 . . . . . . . . . . 1 . 1 . . . . Open DSF 2 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . Level Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Branch Access Points 5 | . . . . . 1 1 . . . . 1 . . . . . . 1 . . . . . 1 . Emergency Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Locate Traps 3 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . 1 . Transport Status 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hauler Manifests 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . 1 . . . . 1 . . . . . . . . . . . 1 . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . Network Status 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Build 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . 2 . . . . . . . . . . . . 1 . . . . . . . Scan Component 2 | . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . Repair 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 3 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . 1 . Terminals 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . Assimilate 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . Fabricators 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 18 | . 2 . . . 3 2 . . . . 4 . . . . 3 . 2 . . . . . 2 . Full Trace Events 4 | . . . . . . . . . . . 2 . . . . . . 2 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . 1 . . . . . . . 5 . . . . 3 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 30 | . 1 . . . . . . . 9 . . . . 20 . . . . . . . . . . . Parts Built 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time 76 | . . . . . . . . . . . 76 . . . . . . . . . . . . . . Total Part Build Rating 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Time 108 | . . . . . 108 . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Qua Total Allies 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . Largest Group 1 | . . . . . . 1 1 . . . . . . . . . . . . . . . . 1 . Highest-Rated Group 10 | . . . . . . 10 10 . . . . . . . . . . . . . . . . 10 . Highest-Rated Ally 10 | . . . . . . 10 10 . . . . . . . . . . . . . . . . 10 . Total Orders 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . . EXPLORE 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . RETURN 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Qua Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . 1 . 1 . . 1 . . 1 . 1 2 1 1 . . . 2 1 . . . . . Drone Launches 4 | . . . . . . . . . . . . . . . . . . . . 1 3 . . . . Drone Recoveries 4 | . . . . . . . . . . . . . . . . . . . . 1 3 . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Qua Turns Passed 8755 | 181 545 778 661 379 1704 136 446 205 56 853 526 111 279 204 167 171 23 265 194 182 158 118 69 169 175 Spaces Moved 8420 | 85 234 324 276 152 694 211 295 253 107 433 503 261 314 721 298 312 89 501 267 246 494 272 216 291 571 Core 62 | 6 . . . . . . . . . . 2 . . . . . . 54 . . . . . . . Treads 1780 | 79 234 324 276 152 694 21 . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 6578 | . . . . . . 190 295 253 107 433 501 261 314 721 298 312 89 447 267 246 494 272 216 291 571 Fastest Speed 20 | 50 160 240 240 240 160 26 26 26 26 26 26 26 26 26 26 23 23 23 23 23 23 23 20 20 20 Average Speed 62 | 152 196 240 240 240 162 39 26 26 26 26 27 26 26 26 26 24 23 39 23 23 23 23 21 20 22 Slowest Speed 350 | 160 240 240 240 240 320 160 26 26 26 26 350 26 98 26 98 26 23 200 23 23 23 23 23 20 27 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 34 | . . . . . . . . . . . 14 . . . . . . 4 . 1 . 3 1 4 7 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 47 | 6 56 60 71 52 50 7 48 44 79 63 16 43 65 80 56 9 80 18 50 67 70 58 11 8 78 Regions Visited 25 Branch Regions 16 Pre-discovered Areas 3 | . . 1 1 . . . . . 1 . . . . . . . . . . . . . . . . Known Exits Taken 18 | . . . . . 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . Scrap Searched 17 | . . 1 . . . . 2 . . 4 . . 4 4 . . . . 1 . . 1 . . . Spaces Dug 37 | . . . . . . 1 1 5 . 5 3 . 2 . 1 . . . . . . . 2 10 7 Terrain Destroyed 174 | . . . . 56 33 1 1 5 . 5 3 . 2 . 32 . . . . . . . 2 27 7 Melee 37 | . . . . . . 1 1 5 . 5 3 . 2 . 1 . . . . . . . 2 10 7 Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 137 | . . . . 56 33 . . . . . . . . . 31 . . . . . . . . 17 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Qua Total 11496 | 112 281 325 276 160 1079 266 662 379 129 1163 866 299 504 735 373 401 90 564 398 369 537 322 227 379 600 Wait 2515 | . 2 . . . 179 14 359 114 12 717 329 33 182 6 56 82 2 16 128 124 28 51 . 71 10 Move 8334 | 84 233 323 275 151 693 210 294 252 106 432 478 260 313 720 297 312 88 492 266 243 493 266 213 282 558 Hop 28 | . . . . . . . . . . . 10 . . . . . . 4 . 1 . 2 1 4 6 Pick Up 76 | 6 11 2 1 1 21 5 2 1 2 1 4 . 1 . 2 . . 4 1 . 3 . 1 3 4 Fast Attach 44 | 7 2 . . . 11 4 1 . . 2 . 1 1 4 . 2 . 1 . . 3 . 1 . 4 Attach 33 | . . . . . 4 6 1 . 1 2 2 . . . 2 . . 1 1 . 1 . 5 2 5 Detach 19 | 1 1 . . . 2 5 1 . . 1 . . . 2 1 . . 3 . . 1 . . . 1 Swap 51 | . 2 . . 2 29 1 1 . 1 . 1 . 2 . 1 1 . 1 1 1 3 3 1 . . Drop 80 | 1 7 . . . 32 17 2 1 2 . 1 1 1 2 1 . . 5 1 . 5 . . . 1 Fire 154 | 12 20 . . 6 101 . . . . 1 . . . . 11 . . . . . . . . 3 . Melee 89 | . . . . . . 4 1 11 5 7 10 4 4 1 2 4 . 6 . . . . 5 14 11 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 11 | 1 3 . . . 7 . . . . . . . . . . . . . . . . . . . . Escape Stasis 62 | . . . . . . . . . . . 31 . . . . . . 31 . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: Fac x2 / Upp) -5/Waste -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -3/Research (discovered 3 exits: Arm / *Qua x2) -3/Quarantine (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 182 | -11/Scrapyard | Entered Materials 218 | -10/Materials | Central database locked down 308 | -10/Materials | Build established: Mutant 393 | -10/Materials | Discovered new exit (range 5) 514 | -10/Materials | Discovered new exit (range 14) 727 | -10/Materials | Entered Mines 814 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1065 | -10/Mines | Learned location of Zion (-6) 1437 | -10/Mines | Discovered new exit (range 13) 1471 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1473 | -10/Mines | Discovered new exit (range 5) 1505 | -10/Mines | Entered Exiles 1541 | -10/Exiles | Discovered new exit (range 17) 1570 | -10/Exiles | Met 8R-AWN 1599 | -10/Exiles | Met EX-HEX 1721 | -10/Exiles | Met EX-DEC 1808 | -10/Exiles | Met EX-BIN 1846 | -10/Exiles | Aligned with FarCom system 1849 | -10/Exiles | Given EX-Vault access code 1904 | -10/Exiles | Opened EX-Vault 1923 | -10/Exiles | Found Cloak of Protection 1977 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2142 | -10/Exiles | Discovered new exit (range 10) 2166 | -10/Exiles | Left Exiles lab with Cloak of Protection 2166 | -10/Exiles | Entered Mines 2167 | -9/Mines | Assembled infested the area 2206 | -9/Mines | Learned Materials terminal intel 2250 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2254 | -9/Mines | Found Prototype Device 2499 | -9/Mines | Discovered new exit (range 14) 2545 | -9/Mines | Entered Materials 2545 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2546 | -8/Materials | Loaded intel: 12 terminal locations 2871 | -8/Materials | Lost 3 parts (1n1u1w) 3480 | -8/Materials | Build established: Scavenger-Skirmisher 3943 | -8/Materials | Identified exit to Factory 4090 | -8/Materials | Identified Exp. Sensor Array 4199 | -8/Materials | Repaired Exp. Sensor Array 4249 | -8/Materials | Entered Factory 4249 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4365 | -7/Factory | Identified exit to Storage 4365 | -7/Factory | Identified exit to Lower Caves 4385 | -7/Factory | Entered Lower Caves 4385 | -7/Lower Caves | Accompanied by 1 ally 4386 | -7/Lower Caves | Encountered a Warlord checkpoint 4692 | -7/Lower Caves | Learned Factory security intel 4806 | -7/Lower Caves | Build established: Scout 4828 | -7/Lower Caves | Discovered new exit (range 9) 4831 | -7/Lower Caves | Identified exit to Lower Caves 4831 | -7/Lower Caves | Entered another Lower Caves area 4833 | -7/Lower Caves | Encountered a Warlord checkpoint 5007 | -7/Lower Caves | Spotted B-75 Beast 5026 | -7/Lower Caves | Discovered new exit (range 10) 5035 | -7/Lower Caves | Identified exit to Data Miner 5036 | -7/Lower Caves | Entered Data Miner 5036 | -7/Data Miner | Discovered new exit (range 6) 5041 | -7/Data Miner | Met Data Miner 5050 | -7/Data Miner | Learned location of Section 7 (-2) 5050 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5052 | -7/Data Miner | Received God Mode back door access code from Data Miner 5056 | -7/Data Miner | Destroyed Data Miner 5060 | -7/Data Miner | Found Prototype Hackware 5062 | -7/Data Miner | Found Prototype Hackware 5065 | -7/Data Miner | Data Conduit disabled 5090 | -7/Data Miner | Identified exit to Proximity Caves 5092 | -7/Data Miner | Entered Proximity Caves 5113 | -6/Proximity Caves | Found Alien Artifact 5113 | -6/Proximity Caves | Identified Core Expander 5113 | -6/Proximity Caves | Installed Core Expander, added new Utility slot 5126 | -6/Proximity Caves | Learned Factory emergency access door positions 5670 | -6/Proximity Caves | Discovered new exit (range 16) 5945 | -6/Proximity Caves | Identified exit to Factory 5945 | -6/Proximity Caves | Entered Factory 5945 | -6/Factory | Evolved 2 slots: Utility x2 5945 | -6/Factory | Identified Deep Network Scanner 5946 | -6/Factory | Identified Ghost Barrier 5960 | -6/Factory | Identified exit to Lower Caves 5960 | -6/Factory | Identified exit to Extension 6237 | -6/Factory | Build established: Hacker-Scout 6249 | -6/Factory | Identified exit to DSF 6381 | -6/Factory | Fabricated Cld. Cesium-ion Thruster? 6471 | -6/Factory | Entered Lower Caves 6493 | -6/Lower Caves | Encountered a Warlord checkpoint 6512 | -6/Lower Caves | Learned location of 1 exit from Factory 6579 | -6/Lower Caves | Discovered new exit (range 12) 6582 | -6/Lower Caves | Identified exit to Lower Caves 6582 | -6/Lower Caves | Entered another Lower Caves area 6587 | -6/Lower Caves | Discovered new exit (range 10) 6589 | -6/Lower Caves | Encountered a Warlord checkpoint 6589 | -6/Lower Caves | Identified exit to Factory 6608 | -6/Lower Caves | Learned Factory stockpile data 6858 | -6/Lower Caves | Discovered new exit (range 11) 6860 | -6/Lower Caves | Identified exit to Zion 6861 | -6/Lower Caves | Entered Zion 6874 | -6/Zion | System corruption cleaned by Quarantine Array 6918 | -6/Zion | Given the Hacking Drone Bay 6959 | -6/Zion | Found CR-A16's Pointy Stick 7061 | -6/Zion | Given A8's code to call for help 7062 | -6/Zion | Discovered new exit (range 10) 7064 | -6/Zion | Identified exit to Proximity Caves 7065 | -6/Zion | Entered Proximity Caves 7117 | -5/Proximity Caves | Learned location of 1 exit from Factory 7209 | -5/Proximity Caves | Discovered exit to Factory (range 4) 7232 | -5/Proximity Caves | Entered Factory 7232 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 7233 | -5/Factory | Identified exit to Upper Caves 7234 | -5/Factory | Identified exit to Factory 7403 | -5/Factory | Sucked down chute 7403 | -5/Factory | Entered Waste 7405 | -5/Waste | Spotted C-40 Crusher 7410 | -5/Waste | Spotted C-40 Crusher 7411 | -5/Waste | Spotted C-40 Crusher 7411 | -5/Waste | Spotted C-40 Crusher 7412 | -5/Waste | Spotted C-40 Crusher 7417 | -5/Waste | Spotted C-40 Crusher 7418 | -5/Waste | EMP discharged 7421 | -5/Waste | Discovered new exit (range 20) 7426 | -5/Waste | Identified exit to Factory 7426 | -5/Waste | Entered Factory 7438 | -5/Factory | Identified exit to DSF 7691 | -5/Factory | Entered Upper Caves 7694 | -5/Upper Caves | Identified exit to Upper Caves 7751 | -5/Upper Caves | Learned Factory emergency access door positions 7885 | -5/Upper Caves | Entered another Upper Caves area 7885 | -5/Upper Caves | Discovered exit to Factory (range 14) 8016 | -5/Upper Caves | Learned Factory security intel 8064 | -5/Upper Caves | Discovered new exit (range 13) 8067 | -5/Upper Caves | Identified exit to Warlord 8067 | -5/Upper Caves | Entered Warlord 8083 | -5/Warlord | System corruption cleaned by Quarantine Array 8172 | -5/Warlord | Met Warlord 8174 | -5/Warlord | Opened Warlord's prototype stash 8194 | -5/Warlord | Found Prototype Hackware 8197 | -5/Warlord | Warlord's base attacked by MAIN.C 8217 | -5/Warlord | Opened side exit 8222 | -5/Warlord | Discovered new exit (range 10) 8224 | -5/Warlord | Identified exit to Proximity Caves 8225 | -5/Warlord | Entered Proximity Caves 8314 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8341 | -4/Proximity Caves | Discovered exit to Factory (range 8) 8343 | -4/Proximity Caves | Entered Factory 8343 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8378 | -4/Factory | Identified System Mapper 8397 | -4/Factory | Discovered new exit (range 19) 8406 | -4/Factory | Crushed by falling debris 8411 | -4/Factory | Identified exit to Research 8412 | -4/Factory | Entered Research 8412 | -3/Research | Evolved 2 slots: Utility x2 8441 | -3/Research | Garrison activated, responded to threat 8471 | -3/Research | Lost 6 parts (2n4u) 8556 | -3/Research | Identified exit to Armory 8556 | -3/Research | Identified exit to Quarantine 8581 | -3/Research | Entered Quarantine 8582 | -3/Quarantine | Maximum security lockdown engaged 8633 | -3/Quarantine | Cryocooling Duct disabled 8648 | -3/Quarantine | Ambient heat levels rising (+20) 8676 | -3/Quarantine | Found Prototype Processor 8676 | -3/Quarantine | Identified Exp. Signal Interpreter 8715 | -3/Quarantine | Found Alien Artifact 8715 | -3/Quarantine | Identified Core Reset Matrix 8715 | -3/Quarantine | Used Core Reset Matrix 8719 | -3/Quarantine | Detected hypermatrix surge 8719 | -3/Quarantine | Sensed 2 artifacts in vicinity 8724 | -3/Quarantine | Discovered new exit (range 3) 8731 | -3/Quarantine | Cryocooling Duct disabled 8746 | -3/Quarantine | Ambient heat levels rising (+20) 8756 | -3/Quarantine | Self-destructed Last Messages --------------- 08725_ Xenon Bombardment Thruster destroyed. 08725_ Penetrated by Slug. 08725_ Lgt. Particle Reactor destroyed. 08725_ Adv. Terrain Scanner destroyed. 08731_ Cryocooling Duct disabled. 08737_ Lgt. Particle Reactor destroyed. 08741_ C-30 ARC bursts open, deploying its payload. 08741_ G-73 Enforcer unfolds itself. 08741_ B-74 Champion unfolds itself. 08741_ G-67 Veteran unfolds itself. 08741_ E-15 Imp unfolds itself. 08745_ C-30 ARC bursts open, deploying its payload. 08745_ G-73 Enforcer unfolds itself. 08745_ L-61 Swordsman unfolds itself. 08745_ B-74 Champion unfolds itself. 08745_ M-36 Artificer unfolds itself. 08746_ ALERT: Ambient heat levels +20. 08753_ Adv. Weight Redist. System destroyed. 08754_ B-74 Champion heat damages Unknown Reactor. 08754_ E-15 Imp destroyed. Map ----- +----------------------------------------------------+ | ???????]?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????###??????????? | | ????????????????????????????????????# ?????????? | | ????????????????????????????????????# ?????????? | | ???????????????????????##;??????????# #######??? | | ?????????????????????? ??????????? #??? | | ?????????????????????? ????w??????? #??? | | ?????????????????????? ????????????? #??? | | ?????????????????????? ?????????????? #??? | | ??????????????????????# ??????######+#?# #??? | | ??????????????????????# ??????# ?# #??? | | ??????????????????????# ??????# =# #### | | ??????????????????????# ??????# # | | ??????????????????????# #?????# """"" + | | ??????????????????????# #?????# """""" # | | ??????????????????????# #?????? """""" # | | ??????????????????????# #???????" """ ?####/### | | ??????????????????????# #?????? ??# # | | ??????????????????????# #?????? ???# # | | ????????]?????????????# #??##########???# # | | ??????????????????????# #?gY #??????# " # | | ??????????????????????# #g"""C #??????# "" # | | ???????#/######+####### #g""" ggY#Y?YC??# "" # | | ?????? @#p""" [#??????# " # | | ?????? blb """ #??????# "" # | | ?????? # """ #??????# "" # | | ????????############### g # """ #??????# "" ## | | ??????????????????????#m %#?""" #??????# " #? | | ??????????o???????????# #? ! #?????## #? | | ??????????????????????# p################"####### | | ??????????????????????# p g g g | | ??????????????????????# ##################### | | ???????????????? #???????????????????? | | ?????????????# ######+###+#???????????????????? | | ?????????????#???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????#????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????#???? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 41 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 110 Cloak Strength 5 Additional Mass Support 9 Armor Coverage 225 Propulsion Shielding 33 Evasion (%) 74 Targeting Accuracy 5 Recoil Reduction 3 Salvage Targeting 2 Offensive Hacking 45 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Cld. Cesium-ion Thruster | x1 | -6/Factory Alien Tech Used ----------------- Core Expander Core Reset Matrix Achievements -------------- None Challenges ------------ None Game ------ Seed RagnarokGravityGenerator Manual? 0 Play Time 01:30:16 Cumulative 488.2 hours Start 2022.03.20 @ 00:55:33 End 2022.03.25 @ 17:36:33 Sessions 21 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 480 Rogue 265 Adventurer 112 Explorer 103 Win Type - Total 32 Types 23/0/6/2/0/0/0/1/0 Lore% 87 Gallery% 90 Achievement% 80 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 06ebee57-8ca2-4be3-a0f8-a36bd6bb6881