Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.03 @ 23:52:46 Player: Occam Result: Destroyed by AG-96883 with Assembled Focal Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (236) 1180 Value Destroyed (6558) 6558 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1114) 1114 TOTAL SCORE: 12632 Bonus ------- High Alert Combat Kills 202 Destroyed Z-Imprinter 1000 Friendly Fire -88 Cogmind --------- Core Integrity 0/700 Matter 280/300 Energy 845/880 System Corruption 0% Temperature Cool (12) Movement Treading (560) Ox5 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Light Treads Wheel > --- UTILITY (7) ------ Experimental Heat Sink Huge Storage Unit Zionite Biocell Improved Signal Interpreter Improved Power Shielding Zionite Weapon Casing Hardened Light Armor Plating > --- WEAPON (3) ------- EM Pulse Cannon Enhanced Autogun Power Maul > --- INVENTORY (25) --- Improved Deuterium Engine Zionite Light DM Reactor Large Matter Pod (20) Structural Scanner Improved Sensor Array Experimental Sensor Array Hardened Light Armor Plating Hacking Drone Bay High-powered Shotgun High-powered Shotgun Gauss Rifle Mini Grenade Launcher Missile Launcher Improved Datajack Molecular Deconstructor Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Treads Compact Wheel > --- UTILITY ---------- Huge Storage Unit Structural Scanner Experimental Sensor Array Improved Signal Interpreter Hardened Heavy Armor Plating Hacking Suite > --- WEAPON ----------- Molecular Deconstructor Power Maul > --- INVENTORY -------- Improved Deuterium Engine Light Treads Light Treads Improved Treads Compact Wheel Improved Cooling System Large Matter Pod Improved Sensor Array Improved Signal Interpreter Improved Power Shielding Improved Light Armor Plating Authchip [Power] Authchip [Device] Improved Trap Extractor Improved Trap Extractor Light EM Pulse Cannon EM Pulse Cannon Heavy Assault Rifle High-powered Shotgun High-powered Shotgun High-powered Shotgun Enhanced Autogun Mini Grenade Launcher Missile Launcher Improved Datajack [Rating: 61] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Huge Storage Unit Device Structural Scanner Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Enhanced Autogun Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Missile Launcher Special Weapon Molecular Deconstructor Impact Weapon Power Maul Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Slots Evolved 6 | . . . 2 . 2 2 . . . . Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 5 | . . . 1 . 2 2 . . . . Weapon 1 | . . . 1 . . . . . . . Parts Attached 250 | 2 22 3 48 8 50 71 4 12 5 25 Power 16 | . 5 1 2 1 5 2 . . . . Engine 11 | . 2 1 2 1 4 1 . . . . Core 5 | . 3 . . . 1 1 . . . . Reactor . | . . . . . . . . . . . Propulsion 78 | . 10 . 20 3 17 17 2 3 . 6 Treads 45 | . 7 . 12 2 10 8 1 2 . 3 Leg . | . . . . . . . . . . . Wheel 33 | . 3 . 8 1 7 9 1 1 . 3 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 77 | 1 4 . 9 2 16 28 . 3 1 13 Device 42 | 1 2 . 5 . 7 21 . 1 1 4 Storage 4 | . 2 . . . 1 . . . . 1 Processor 3 | . . . . 1 1 1 . . . . Hackware 4 | . . . . . 1 3 . . . . Protection 24 | . . . 4 1 6 3 . 2 . 8 Artifact . | . . . . . . . . . . . Weapon 79 | 1 3 2 17 2 12 24 2 6 4 6 Energy Gun 10 | 1 1 1 6 . 1 . . . . . Energy Cannon 2 | . . . . . . . . . . 2 Ballistic Gun 40 | . 2 . 8 2 8 14 1 2 2 1 Ballistic Cannon 2 | . . . 2 . . . . . . . Launcher 5 | . . 1 . . . . 1 1 . 2 Special Weapon 2 | . . . . . . . . 1 1 . Impact Weapon 12 | . . . . . 1 7 . 2 1 1 Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 6 | . . . 1 . 2 3 . . . . Unidentified Prototypes 9 | . . . 3 . . . . 1 . 5 Parts Lost 44 | . 1 1 1 8 10 9 . 5 . 9 Power 5 | . . 1 . 1 1 2 . . . . Propulsion 10 | . . . . 2 3 . . 3 . 2 Utility 17 | . . . 1 2 3 4 . 1 . 6 Weapon 12 | . 1 . . 3 3 3 . 1 . 1 Highest Loss Streak 8 | . 1 1 1 8 4 3 . 3 . 4 To Critical Strikes 1 | . . . . . . 1 . . . . Average Slot Usage (%) 94 | . 98 99 99 97 93 89 92 89 84 96 Engine 6 | . 5 1 11 10 6 2 7 7 7 7 Core 2 | . 8 12 . . 2 4 . . . . Treads 9 | . 18 14 11 11 8 7 7 6 7 7 Wheel 8 | . 8 14 10 10 8 6 6 6 7 6 Device 12 | . 13 14 11 10 10 9 15 15 16 16 Storage 9 | . 14 14 11 11 9 7 7 7 7 7 Processor 4 | . . . . . 9 7 7 7 7 7 Hackware 3 | . . . . . 3 10 7 7 5 . Protection 9 | . . . 10 10 9 7 7 9 15 16 Energy Gun 4 | . 13 12 12 . 1 . . . . . Ballistic Gun 16 | . 13 14 17 32 20 21 22 8 . 14 Impact Weapon 1 | . . . . . 1 1 . 3 5 1 Naked Turns . | . . . . . . . . . . . Heaviest Build 139 | 15 90 91 102 101 115 139 123 120 106 110 Greatest Support 40 | 20 40 16 20 16 32 16 20 16 16 16 Greatest Overweight (x) 10 | . 5 5 6 6 7 8 7 7 6 10 Average Overweight (x) 5 | . 3 5 5 6 5 7 6 6 5 6 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 8 21 25 25 25 25 25 25 25 25 25 Most Carried 25 | 6 25 25 25 25 25 25 24 25 25 25 Average Carried 23 | 6 18 24 24 24 23 23 23 23 23 21 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 6 25 25 25 19 25 24 24 20 23 16 Class Distribution -------------------- 24% | Tank 16% | Trapper-Skirmisher 16% | Mutant 11% | Trapper-Assassin 8% | Scavenger-Skirmisher 4% | Skirmisher 4% | Scavenger-Tank 4% | Trapper-Mutant 3% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Scavenger-Skirmisher | -8/Materials Trapper-Skirmisher | -7/Factory Trapper-Skirmisher | -7/Lower Caves Trapper-Assassin | -7/Lower Caves Trapper-Assassin | -7/Zion Scavenger-Skirmisher | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Matter Collected 7591 | 246 566 112 1067 138 1373 2125 692 430 82 760 Remotely . | . . . . . . . . . . . Salvage Created 9427 | 121 823 284 2193 125 2111 2352 339 377 . 702 Parts 493 | 9 47 12 130 12 93 134 18 23 . 15 Haulers Intercepted 13 | . 2 . 6 . 4 1 . . . . Recyclers Shooed 14 | . 4 1 1 . 4 4 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 40 | . . . . . . . 17 23 . . Prevented 2 | . . . . . . . . 2 . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 142 | . 11 6 37 5 23 25 7 13 . 15 Melee 2 | . . . . . 2 . . . . . Guns 108 | . 11 2 33 5 19 25 4 4 . 5 Cannons 4 | . . . 4 . . . . . . . AOE 19 | . . 4 . . . . 3 3 . 9 Classes Destroyed 20 | 2 7 . 1 1 1 3 . 2 . 3 Worker 17 | . 2 . 4 . 3 8 . . . . Builder 13 | . 3 . 1 . 4 5 . . . . Tunneler 7 | 3 . 2 1 . 1 . . . . . Hauler 13 | . 2 . 6 . 4 1 . . . . Recycler 24 | 1 2 1 5 . 8 7 . . . . Operator 7 | . 2 . 2 . 2 1 . . . . Watcher 16 | . 3 . 4 . 4 5 . . . . Swarmer 32 | . 3 . 13 3 3 . 4 6 . . Grunt 46 | . 8 6 14 . 11 7 . . . . Brawler 2 | . . . . . . 2 . . . . Duelist 1 | . . . . . . 1 . . . . Sentry 20 | . . . 10 . 6 3 1 . . . Demolisher 2 | . . . . 2 . . . . . . Specialist 3 | . . . . . . . . 3 . . Hunter 10 | . . . . . 3 4 1 2 . . Programmer 10 | . . . . . . 8 1 1 . . Behemoth 1 | . . . . . . . . 1 . . Z-Light 10 | . . . . . . . . . . 10 Packrat 2 | . . . . . . . 2 . . . Assembled 3 | . . . . . . . . . . 3 Golem 1 | . . . . . . . . . . 1 Best Kill Streak 7 | 4 6 7 4 3 6 5 3 4 . 5 Combat Bots Only 6 | . 5 4 4 3 6 4 3 4 . 5 Max Kills in Single Turn 3 | 1 2 2 1 1 2 2 1 2 . 3 Gunslinging 1 | . 1 . . . 1 1 . . . . Exploded 3 | . . 1 . . . . 1 2 . 3 Melee 1 | . . . . . 1 . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Hostile Shots Fired 819 | . 50 28 122 36 167 218 39 100 . 59 Missed 194 | . 8 8 34 10 33 57 11 24 . 9 Damage Taken 10282 | . 493 249 1007 943 1901 2426 321 1171 . 1771 Core 1275 | . 49 105 137 95 177 305 . 127 . 280 Absorbed by Shields 185 | . . . 70 . 115 . . . . . Redirected to Shielding 450 | . . . . . . . . 6 . 444 Regen/Repaired (Parts) 903 | . . . 121 . 113 130 . . 539 . Core Remaining (%) 61 | 100 . 38 . 42 67 . . . . . Volleys Fired 588 | 12 69 15 119 14 117 140 22 32 3 45 Largest 3 | 2 2 2 3 3 3 3 3 3 1 3 Hottest 144 | 70 70 70 132 69 113 75 75 75 . 144 Shots Fired 1431 | 24 136 26 320 38 301 397 55 49 3 82 Gun 1330 | 24 136 22 282 38 301 397 49 26 . 55 Cannon 48 | . . . 38 . . . . . . 10 Launcher 31 | . . 4 . . . . 6 4 . 17 Special 22 | . . . . . . . . 19 3 . Kinetic 1119 | 12 69 11 173 38 289 397 49 26 . 55 Thermal 249 | 12 67 11 147 . 12 . . . . . Explosive 31 | . . 4 . . . . 6 4 . 17 Electromagnetic 10 | . . . . . . . . . . 10 Robot Hit Streak 32 | 4 12 6 15 7 32 13 21 8 . 16 Robot Miss Streak 6 | 2 5 3 5 2 6 6 5 3 . 4 Penetration Max . | . . . . . . . . . . . Secondary Targets 11 | . 2 1 1 1 2 3 . 1 . . Max Gunslinging Chain 1 | . 1 1 1 1 1 1 . 1 . . Shots Hit Robots 931 | 15 93 16 184 25 231 251 31 31 . 54 Core Hits 384 | 5 40 12 83 9 77 90 18 12 . 38 Critical Kills 3 | . . . . . 1 2 . . . . Critical Parts Destroyed 12 | 1 . . . . 7 . 1 . . 3 Critical Strikes 31 | 1 5 1 9 . 9 2 1 . . 3 Burn 15 | . 5 1 8 . 1 . . . . . Destroy 3 | 1 . . . . . 1 1 . . . Blast 1 | . . . 1 . . . . . . . Smash 12 | . . . . . 8 1 . . . 3 Melee Attacks 63 | . . . . . 27 28 . 2 1 5 Impact 63 | . . . . . 27 28 . 2 1 5 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 8 | . . . . . 6 2 . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 17812 | 187 1199 433 2869 384 4299 4593 762 712 . 2374 Guns 12976 | 187 1199 168 2495 384 3102 4149 514 376 . 402 Cannons 507 | . . . 374 . . . . . . 133 Explosions 2446 | . . 265 . . . 117 248 336 . 1480 Melee 1883 | . . . . . 1197 327 . . . 359 Ramming . | . . . . . . . . . . . Kinetic 10909 | 101 617 76 1314 384 2976 4149 514 376 . 402 Thermal 2441 | 86 582 92 1555 . 126 . . . . . Explosive 2446 | . . 265 . . . 117 248 336 . 1480 Electromagnetic 133 | . . . . . . . . . . 133 Impact 1883 | . . . . . 1197 327 . . . 359 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 18 | . . . . . . 16 17 18 18 . Average Corruption 11 | . . . . . . 6 16 17 18 . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 179 | . . . . . . 72 33 71 3 . Message Errors 51 | . . . . . . 16 9 25 1 . Matter Fused 51 | . . . . . . 19 10 20 2 . Heat Flow Errors 21 | . . . . . . 9 5 7 . . Energy Discharges 15 | . . . . . . 7 3 5 . . Parts Rejected 1 | . . . . . . 1 . . . . Parts Fused 1 | . . . . . . . 1 . . . Data Loss (minor) 17 | . . . . . . 5 2 10 . . Data Loss (major) 6 | . . . . . . 5 . 1 . . Misfires 4 | . . . . . . 1 2 1 . . Alerts 3 | . . . . . . 2 . 1 . . Weapon Failures 9 | . . . . . . 7 1 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 1013 | . . . . . 468 104 18 25 . 398 Projectiles . | . . . . . . . . . . . Explosions 105 | . . . . . . . 18 25 . 62 Melee 908 | . . . . . 468 104 . . . 336 Knockbacks 12 | . . . . . 10 2 . . . . Impact 12 | . . . . . 10 2 . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 82 | . . . . . . 71 11 . . . Shots 2 | . . . . . . 1 1 . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 493 | 45 243 171 406 1 189 493 247 251 . 36 Average Temperature 81 | 17 58 67 87 1 40 111 121 116 . 15 Received Heat Transfer 2361 | . 222 135 400 49 676 438 18 66 . 357 Effects 14 | . 1 . 5 . . 8 . . . . Shutdowns 4 | . . . 2 . . 2 . . . . Energy Bleed 4 | . 1 . 2 . . 1 . . . . Interference 4 | . . . 1 . . 3 . . . . Matter Decay 1 | . . . . . . 1 . . . . Damage (major) 1 | . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Fried 10 | . . . . . 6 3 . . . 1 Impact Corruptions 34 | . . . . . 17 7 . . . 10 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 17 | . 6 . 9 . 1 . . . . 1 Heat Transferred 7363 | 259 2072 333 4329 . 370 . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Peak Influence 741 | 20 287 143 741 348 279 482 . . . . Initial 253 | . 13 . 55 253 119 50 . . . . Average 200 | 6 57 21 351 286 159 162 . . . . Maximum Alert Level 3 | . 1 . 3 1 1 2 . . . . Low Security (%) 59 | 100 92 100 35 . 71 60 . . . . Level 1 24 | . 7 . 23 100 28 29 . . . . Level 2 12 | . . . 34 . . 9 . . . . Level 3 2 | . . . 7 . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 28 | . 3 . 5 . 5 15 . . . . Investigation 8 | . 1 . 2 . 1 4 . . . . Extermination 6 | . . . . . . 6 . . . . Reinforcement 10 | . 2 . 2 . 4 2 . . . . Assault 1 | . . . 1 . . . . . . . Garrison 3 | . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Distress Signals 8 | . 1 . 2 . 2 3 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 190 | . 19 4 50 8 39 36 5 13 . 16 Peak Tracking Total 6 | . 4 2 4 2 6 5 3 3 . 5 Tactical Retreats 8 | . 1 . 3 . . . 1 3 . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Traps Triggered 6 | . 4 . 1 . . 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts 121 | . . . 24 . 52 45 . . . . Triggered . | . . . . . . . . . . . Disarmed 1 | . . . . . 1 . . . . . Reprogrammed 14 | . . . 4 . 3 7 . . . . Reused 6 | . . . . . . . . . . 6 Traps Extracted 14 | . . . 4 . 3 7 . . . . Installed 6 | . . . . . . . . . . 6 Triggered . | . . . . . . . . . . . Most Traps Carried 10 | . . . 4 4 4 10 10 10 10 10 Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Machines Disabled 8 | . . . 3 . 1 2 . 1 . 1 Max in Single Turn 2 | . . . 1 . 1 2 . 1 . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Machines Accessed 44 | . 7 . 14 1 11 11 . . . . Terminals 31 | . 6 . 10 1 8 6 . . . . Fabricators 3 | . . . . . . 3 . . . . Repair Stations 5 | . . . 2 . 1 2 . . . . Recycling Units 2 | . 1 . . . 1 . . . . . Scanalyzers 3 | . . . 2 . 1 . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 148 | . 23 . 47 4 39 35 . . . . Successful 86 | . 11 . 30 3 24 18 . . . . Failed 60 | . 11 . 16 1 15 17 . . . . Catastrophic 7 | . 2 . 1 . 1 3 . . . . Database Lockouts 2 | . 1 . 1 . . . . . . . Manual 65 | . 16 . 16 . 19 13 . 1 . . Terminals 107 | . 21 . 34 4 29 19 . . . . Fabricators 7 | . . . . . . 7 . . . . Repair Stations 19 | . . . 6 . 4 9 . . . . Recycling Units 6 | . 2 . . . 4 . . . . . Scanalyzers 9 | . . . 7 . 2 . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 39 | . 7 . 12 3 12 5 . . . . Record 2 | . . . . 2 . . . . . . Robot Analysis 7 | . 3 . 1 . 3 . . . . . Prototype ID Bank 4 | . 1 . 3 . . . . . . . Level Access Points 1 | . . . . 1 . . . . . . Branch Access Points 2 | . . . . . 1 1 . . . . Terminal Index 3 | . . . 1 . 1 1 . . . . Alert Level 5 | . 1 . 2 . 2 . . . . . Unreport Threat 5 | . 2 . 1 . 1 1 . . . . Locate Traps 6 | . . . 2 . 3 1 . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . Hauler Manifests 3 | . . . 1 . 1 1 . . . . Fabricator Hacks 3 | . . . . . . 3 . . . . Network Status 1 | . . . . . . 1 . . . . Load Schematic 2 | . . . . . . 2 . . . . Repair Station Hacks 15 | . . . 6 . 4 5 . . . . Scan Component 8 | . . . 3 . 2 3 . . . . Repair 7 | . . . 3 . 2 2 . . . . Recycling Unit Hacks 2 | . . . . . 2 . . . . . Report Inventory 1 | . . . . . 1 . . . . . Retrieve Components 1 | . . . . . 1 . . . . . Scanalyzer 8 | . . . 6 . 2 . . . . . Insert Component 4 | . . . 3 . 1 . . . . . Analyze 4 | . . . 3 . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 19 | . 4 . 6 . 4 5 . . . . Terminals 16 | . 3 . 6 . 4 3 . . . . Assimilate 3 | . . . 3 . . . . . . . Botnet 9 | . 2 . 2 . 3 2 . . . . Operators 4 | . 1 . 1 . 1 1 . . . . Fabricators 2 | . . . . . . 2 . . . . Recompile 2 | . . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 36 | . 5 . 11 1 11 8 . . . . Full Trace Events 8 | . 2 . 3 . 1 2 . . . . Feedback Events 1 | . . . . . . 1 . . . . Corruption 1 | . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 19 | . . . 2 . 1 . . . 16 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 7 | . . . 3 . 2 2 . . . . Time 328 | . . . 166 . 64 98 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 10 | . . . . . 10 . . . . . Parts Scanalyzed 3 | . . . 2 . 1 . . . . . Part Schematics Acquired 3 | . . . 2 . 1 . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Total Allies 3 | . . . 1 . . . . . 2 . Largest Group 2 | . . . 1 1 . . . . 2 2 Highest-Rated Group 48 | . . . 10 9 . . . . 48 48 Highest-Rated Ally 28 | . . . 10 9 . . . . 28 28 Total Orders . | . . . . . . . . . . . Ally Attacks 12 | . . . . . . . . . . 12 Total Damage 420 | . . . . . . . . . . 420 Kills 5 | . . . . . . . . . . 5 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Robot Analysis Total 7 | . 3 . 1 . 3 . . . . . Derelict Logs Recovered 4 | . . 1 . . . . . 2 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Turns Passed 17923 | 66 1746 599 3811 356 2664 3400 670 1473 1505 1633 Spaces Moved 7670 | 12 835 316 1608 159 1031 1258 284 652 783 732 Core . | . . . . . . . . . . . Treads 244 | . 218 . 19 . . . 7 . . . Legs 57 | 12 45 . . . . . . . . . Wheels 7369 | . 572 316 1589 159 1031 1258 277 652 783 732 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 120 | 120 120 175 175 190 130 190 205 190 175 190 Average Speed 190 | 120 168 175 187 190 188 205 213 199 187 190 Slowest Speed 570 | 120 480 175 480 190 205 220 570 205 190 230 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 60 | 2 98 63 97 41 69 35 38 65 78 76 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 5 | . 1 2 . . . . . 1 1 . Known Exits Taken 6 | . . . . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . Scrap Searched 7 | . . . . . . . . 4 3 . Spaces Dug 34 | . . . . . . 23 9 1 . 1 Terrain Destroyed 234 | . . 42 . . . 38 34 53 . 67 Melee 25 | . . . . . . 23 . 1 . 1 Projectile . | . . . . . . . . . . . AOE 208 | . . 42 . . . 15 34 52 . 65 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Total 9828 | 38 1040 336 2163 183 1476 1793 321 767 816 895 Wait 892 | 13 70 . 304 . 140 220 10 61 15 59 Move 7660 | 11 834 315 1607 158 1030 1257 283 651 782 732 Hop . | . . . . . . . . . . . Pick Up 115 | . 28 2 22 2 28 16 1 4 5 7 Fast Attach 45 | 1 9 . 9 . 12 6 . 2 . 6 Attach 68 | . 7 2 6 7 13 13 . 6 5 9 Detach 27 | . 4 . 1 . 7 6 . . 4 5 Swap 137 | 1 6 1 33 1 25 52 4 4 . 10 Drop 106 | . 13 1 38 1 25 10 1 5 1 11 Fire 588 | 12 69 15 119 14 117 140 22 32 3 45 Melee 63 | . . . . . 27 28 . 2 1 5 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap 127 | . . . 24 . 52 45 . . . 6 Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 3) 67 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 339 | -10/Materials | Discovered new exit (range 15) 524 | -10/Materials | Discovered new exit (range 5) 869 | -10/Materials | Central database locked down 1127 | -10/Materials | Discovered new exit (range 5) 1345 | -10/Materials | Discovered new exit (range 7) 1813 | -10/Materials | Entered Mines 1814 | -10/Mines | Learned location of Storage (-8) 1878 | -10/Mines | Learned location of Zion (-7) 1938 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1943 | -10/Mines | Found Prototype Device 2181 | -10/Mines | Discovered new exit (range 8) 2281 | -10/Mines | Excavation squad dispatched 2281 | -10/Mines | A large section of the Mines collapsed 2305 | -10/Mines | Core integrity fell below 50% 2412 | -10/Mines | Entered Materials 2412 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2412 | -9/Materials | Identified Exp. Sensor Array 2728 | -9/Materials | Build established: Tank 3195 | -9/Materials | Repaired Assault Rifle 3438 | -9/Materials | Central database locked down 3747 | -9/Materials | Discovered new exit (range 4) 3893 | -9/Materials | Discovered new exit (range 16) 4707 | -9/Materials | Discovered new exit (range 7) 5519 | -9/Materials | Discovered new exit (range 3) 5985 | -9/Materials | Repaired Exp. Sensor Array 6012 | -9/Materials | First assault squad dispatched 6018 | -9/Materials | Repaired Shield Generator 6223 | -9/Materials | Entered Mines 6223 | -9/Mines | Accompanied by 1 ally 6375 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 6451 | -9/Mines | Discovered new exit (range 6) 6485 | -9/Mines | Identified exit to Materials 6518 | -9/Mines | Assembled infested the area 6534 | -9/Mines | Core integrity fell below 50% 6579 | -9/Mines | Entered Materials 6579 | -8/Materials | Evolved 2 slots: Utility x2 6580 | -8/Materials | Lost 8 parts (1p2n2u3w) 7089 | -8/Materials | Lost 4 parts (1n2u1w) 7164 | -8/Materials | Lost 4 parts (1p1n2w) 7318 | -8/Materials | Build established: Mutant 7973 | -8/Materials | Identified exit to Storage 8507 | -8/Materials | Repaired Hvy. Assault Rifle 8541 | -8/Materials | Repaired Imp. Ion Engine 8552 | -8/Materials | Discovered new exit (range 3) 9085 | -8/Materials | Build established: Skirmisher 9241 | -8/Materials | Identified exit to Factory 9243 | -8/Materials | Entered Factory 9243 | -7/Factory | Evolved 2 slots: Utility x2 9946 | -7/Factory | Build established: Hacker-Skirmisher 10126 | -7/Factory | Repaired Great Maul 10189 | -7/Factory | Repaired Enh. Autogun 10740 | -7/Factory | Discovered new exit (range 12) 10782 | -7/Factory | Identified exit to Factory 11046 | -7/Factory | Build established: Trapper-Skirmisher 11418 | -7/Factory | Lost 3 parts (1u2w) 11559 | -7/Factory | System corruption reached 10% 11589 | -7/Factory | Lost 3 parts (1p2u) 11753 | -7/Factory | Identified exit to Lower Caves 12298 | -7/Factory | Garrison activated, responded to threat 12643 | -7/Factory | Entered Lower Caves 12739 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 13296 | -7/Lower Caves | Discovered new exit (range 8) 13309 | -7/Lower Caves | Identified exit to Lower Caves 13313 | -7/Lower Caves | Entered another Lower Caves area 13647 | -7/Lower Caves | Encountered a Warlord checkpoint 13667 | -7/Lower Caves | Learned Factory trap positions 13840 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 13855 | -7/Lower Caves | Found Prototype Special Weapon 13855 | -7/Lower Caves | Identified Molecular Deconstructor 14074 | -7/Lower Caves | Build established: Trapper-Assassin 14105 | -7/Lower Caves | Core integrity fell below 50% 14215 | -7/Lower Caves | Spotted B-75 Beast 14267 | -7/Lower Caves | Destroyed B-75 Beast 14289 | -7/Lower Caves | Lost 3 parts (2n1u) 14483 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 14754 | -7/Lower Caves | Discovered new exit (range 12) 14771 | -7/Lower Caves | Build established: Trapper-Skirmisher 14773 | -7/Lower Caves | Identified exit to Zion 14786 | -7/Lower Caves | Entered Zion 14850 | -7/Zion | System corruption cleaned by Quarantine Array 14899 | -7/Zion | Discovered new exit (range 13) 15105 | -7/Zion | Given the Hacking Drone Bay 15105 | -7/Zion | Found Prototype Device 15375 | -7/Zion | Build established: Trapper-Assassin 15588 | -7/Zion | Identified exit to Deep Caves 15708 | -7/Zion | Gained Derelict followers 15820 | -7/Zion | Found CR-A16's Pointy Stick 15988 | -7/Zion | Visited the Megawrench Repair Shop 15988 | -7/Zion | Megawrench repaired 9 parts 16264 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 16291 | -7/Zion | Entered Deep Caves 16291 | -7/Deep Caves | Accompanied by 2 allies 16630 | -7/Deep Caves | Z-Facility disabled 16725 | -7/Deep Caves | Attacked by Z-Imprinter 16763 | -7/Deep Caves | Destroyed Z-Imprinter 16787 | -7/Deep Caves | Build established: Scavenger-Skirmisher 16809 | -7/Deep Caves | Found Prototype Protection 16809 | -7/Deep Caves | Identified Zio. Weapon Casing 17019 | -7/Deep Caves | Found Zio. Weapon Casing 17035 | -7/Deep Caves | Found Zio. Weapon Casing 17106 | -7/Deep Caves | Found Zio. Weapon Casing 17516 | -7/Deep Caves | Discovered new exit (range 7) 17754 | -7/Deep Caves | Spotted AG-54274 17791 | -7/Deep Caves | Destroyed AG-54274 17816 | -7/Deep Caves | Lost 4 parts (3u1w) 17893 | -7/Deep Caves | Spotted AG-96883 17894 | -7/Deep Caves | Core integrity fell below 20% 17924 | -7/Deep Caves | Destroyed by AG-96883 with Assembled Focal Cannon Last Messages --------------- 17849_ Acquired 59 matter. 17857_ Sneak attack on M8-V4Z(b). 17857_ M8-V4Z(b) suffers critical hit (Smash). 17857_ Destroyed Lgt. Treads. 17857_ Destroyed Hrd. Light Armor Plating. 17857_ M8-V4Z(b) system corrupted by crushing effect. 17858_ M8-V4Z(b) system terminally corrupted. 17860_ Acquired 65 matter. 17868_ Sneak attack on B0-59J(s). 17868_ B0-59J(s) suffers critical hit (Smash). 17868_ Destroyed Unknown Flight Unit. 17868_ Destroyed Lgt. Nuclear Core. 17868_ Destroyed Battle Rifle. 17868_ B0-59J(s) system corrupted by crushing effect. 17868_ B0-59J(s) destroyed. 17871_ Acquired 23 matter. 17893_ Lgt. Treads destroyed. 17894_ AG-96883: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS" 17896_ Com. Wheel destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????? ?????????????????????????????????? | | ????????????? #???????????????????????????????? | | ??????????? # ??????????????????????????????? | | ??????????? #???##????????????????????????? | | ?????????? # ?? #????????????????????????? | | ?????????? ?? #????????????????????????? | | ?????????"" ?? #????????????????????????? | | ????????? #? #????????????????????????? | | ????????? # #????????????????????????? | | ????????" ????????????????????????? | | ????????# ?????????????????????????? | | ?????????" ?????????????????????????? | | ?????????" ! ###???????????????????????? | | ?????????" #???????????????????????? | | ?????????" ##;##??????????????????????? | | ????????"" ### #???????? ??????###???? | | ????????# ###@####?????# ????## ##??? | | ????????# # #??#??# ???## ##?? | | ????????# == G ####??# ?# ???# ##? | | ????????# == ###??# # ???# ## | | ????????# * #??# # #??# | | ????????# ! ###??# # #?## | | ????????# ##??## ??# # | | ????????# * #??# ??# ## | | ????????# ! * #??# #??# ## # | | ????????# ! #???# #### ##### | | ????????# ! * #????# #???? | | ????????"" #?????# #???? | | ?????????" * ! #?????## #####???# | | ?????????" * #??????# ##?### | | ?????????" !* ##?????# #?# | | ?????????" #?????## ### ##?# | | ????????# #??????## #??# #??## | | ????????" ! ! #???????# #??? #???# | | ????????" ! ######### #????#??## | | ????????" * * #???????# | | ????????""" * #???????## | | ????????" ! #????????## | | ????????"" ######### #?????????# | | ????????" #??????? #?????????? | | ?????????" ##???????###?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 14 Energy Capacity 880 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Corruption Block 8 Armor Coverage 1200 Power Shielding 66 Weapon Shielding 100 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Authchip Count 3 Trap Extractor Capacity 6 Item Schematics ----------------- Exp. Sensor Array | -9/Materials | Scanalyzed Hvy. Ion Engine | -9/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Imp. EM Pulse Cannon | -7/Zion | Archive Drone Bay | -7/Zion | Archive Energy Well | -7/Zion | Archive Mak. Axe | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Mak. Hacking Suite | -7/Zion | Archive Point Defense System | -7/Zion | Archive Imp. Kinecellerator | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive 0b10 Decoder Chip [Skirmisher] | -7/Zion | Archive Mak. Power Source | -7/Zion | Archive HERF Cannon | -7/Zion | Archive Robot Schematics ------------------ X-62 Marksman | -7/Zion | Archive H-55 Commando | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RestorationHeavyMultitool Manual? 0 Play Time 02:10:18 Cumulative 278.9 hours Start 2024.05.03 @ 21:17:52 End 2024.05.03 @ 23:52:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 175 Rogue 31 Adventurer 144 Explorer 0 Win Type - Total 4 Types 2/0/1/1/0/0/0/0/0 Lore% 63 Gallery% 75 Achievement% 62 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 66x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 6d161331-6192-4ad6-a956-4fbfaab4f6ac