Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.30 @ 13:25:44 Player: HabNab Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (19) 3800 Robots Destroyed (24) 120 Value Destroyed (593) 593 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 9213 Bonus ------- Met Data Miner 300 Cogmind --------- Core Integrity 0/1450 Matter 237/300 Energy 99/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (13) ----- Enhanced Optical Array System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Light Quantum Reactor Cloaking Device Component Analysis Suite Autogun Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core Antimatter Reactor > --- PROPULSION ------- Field Propulsion Drive Nuclear Pulse Array Field Propulsion Array > --- UTILITY ---------- Medium Storage Unit Enhanced Optical Array Improved Sensor Array Improved Signal Interpreter Improved Transmission Jammer Reaction Control System Hacking Suite System Shield System Shield System Shield Advanced System Shield > --- WEAPON ----------- Autogun Autogun > --- INVENTORY -------- VTOL Module VTOL Module VTOL Module VTOL Module Cloaking Device Component Analysis Suite [Rating: 89] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Xenon Bombardment Thruster Wheel Wheel Hover Unit Gyrokinetic Inverter Flight Unit Xenon Bombardment Thruster Utility System Shield Device Improved Transmission Jammer Storage Small Matter Pod Processor Enhanced Optical Array Hackware System Shield Weapon Scythe Energy Gun Spread Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Autogun Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Mace Slashing Weapon Scythe Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Low Low Dat Pro Fac Was Fac Ext Fac Res Res Slots Evolved 16 | . . 2 . 2 2 2 . . . . . . 2 . . . 2 2 2 Power 2 | . . . . 1 . . . . . . . . . . . . . 1 . Propulsion 3 | . . . . 1 1 . . . . . . . . . . . 1 . . Utility 11 | . . 2 . . 1 2 . . . . . . 2 . . . 1 1 2 Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 107 | 5 9 8 1 9 8 7 . 10 2 3 . 2 3 1 16 . 5 14 4 Power 20 | 1 . 1 . 3 2 1 . 4 . 2 . . . . 3 . 1 2 . Engine 15 | 1 . 1 . 3 2 1 . 4 . 2 . . . . 1 . . . . Core 4 | . . . . . . . . . . . . . . . 2 . 1 1 . Reactor 1 | . . . . . . . . . . . . . . . . . . 1 . Propulsion 30 | 2 . 2 . 3 2 1 . 3 1 . . 1 1 . 4 . 3 7 . Treads . | . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . 1 . . . . Flight 27 | . . 2 . 3 2 1 . 3 1 . . 1 1 . 3 . 3 7 . Utility 36 | . 5 2 1 . 3 4 . 2 1 1 . 1 2 1 5 . 1 5 2 Device 17 | . 2 1 1 . . 2 . . 1 1 . 1 2 . 1 . . 3 2 Storage 6 | . 3 1 . . . . . . . . . . . . 1 . 1 . . Processor 7 | . . . . . 2 2 . 2 . . . . . . 1 . . . . Hackware 6 | . . . . . 1 . . . . . . . . 1 2 . . 2 . Protection . | . . . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 21 | 2 4 3 . 3 1 1 . 1 . . . . . . 4 . . . 2 Energy Gun 6 | 2 1 2 . . . . . . . . . . . . . . . . 1 Energy Cannon 1 | . . . . 1 . . . . . . . . . . . . . . . Ballistic Gun 4 | . 1 . . . . . . . . . . . . . 2 . . . 1 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher 2 | . 2 . . . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . Slashing Weapon 6 | . . 1 . 2 . . . 1 . . . . . . 2 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . . . . . . . . . . . . Parts Lost 36 | . . 3 . . . . . 2 3 1 . 7 . . . . 1 7 12 Power 9 | . . 1 . . . . . 1 1 . . 2 . . . . 1 1 2 Propulsion 15 | . . 1 . . . . . 1 2 1 . 3 . . . . . 4 3 Utility 10 | . . . . . . . . . . . . 1 . . . . . 2 7 Weapon 2 | . . 1 . . . . . . . . . 1 . . . . . . . Highest Loss Streak 12 | . . 3 . . . . . 2 2 1 . 7 . . . . 1 5 12 Average Slot Usage (%) 85 | . 92 85 100 91 99 96 100 100 92 83 80 82 37 52 84 100 90 83 45 Engine 8 | . 14 10 11 14 15 13 13 13 12 12 13 11 . . 2 . . . . Core 1 | . . . . . . . . . . . . . . . 4 11 9 8 2 Wheel 2 | . 28 15 . . . . . . . . . . . . . . . . . Flight 16 | . . 3 22 27 30 26 26 26 25 18 13 19 . 5 12 23 17 16 7 Device 12 | . 3 13 33 27 15 17 20 13 12 13 13 11 7 11 12 17 15 11 5 Storage 3 | . 17 19 11 9 5 . . . . . . . . . . . 4 4 2 Processor 16 | . . . . . 13 19 20 25 26 26 26 26 23 23 21 11 10 9 6 Hackware 8 | . . . . . 1 6 6 6 6 6 6 6 5 11 16 23 21 21 18 Energy Gun 3 | . 20 20 11 6 . . . . . . . . . . . . . . . Ballistic Gun 1 | . 1 . . . . . . . . . . . . . 4 11 10 6 . Slashing Weapon 4 | . . 1 11 7 14 6 6 6 6 6 6 5 . . 3 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 45 | 6 12 44 12 20 14 20 19 24 26 20 20 20 2 2 21 19 27 45 35 Greatest Support 52 | 20 20 20 12 18 18 20 20 28 28 20 13 21 9 9 19 19 42 52 33 Greatest Overweight (x) 14 | . . 14 . 1 . . . . 1 1 1 1 . . 3 . . 1 2 Average Overweight (x) . | . . 1 . . . . . . . . 1 . . . . . . . . Largest Inventory Capacity 12 | 4 4 12 4 4 4 4 4 4 4 4 4 4 4 4 8 4 8 8 8 Average Capacity 5 | 4 4 10 4 4 4 4 4 4 4 4 4 4 4 4 4 4 7 8 6 Most Carried 12 | 2 4 12 3 4 4 4 4 4 4 3 2 2 4 4 4 4 7 8 5 Average Carried 4 | . 3 7 3 3 3 4 4 3 3 2 2 2 3 4 3 4 5 5 4 Final Capacity 8 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 8 8 4 Final Carried 7 | 2 4 4 3 3 4 4 4 4 4 2 2 2 4 4 4 4 7 5 4 Class Distribution -------------------- 35% | Ninja 20% | Mutant 11% | Hacker-Scout 11% | Scout 5% | Hacker-Mutant 4% | Sprinter 3% | Assassin 3% | Wizard-Mutant 3% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -9/Mines Sprinter | -8/Materials Scout | -7/Factory Ninja | -6/Factory Ninja | -6/Waste Ninja | -6/Factory Ninja | -6/Lower Caves Ninja | -6/Lower Caves Assassin | -6/Data Miner Ninja | -5/Proximity Caves Mutant | -5/Factory Hacker-Mutant | -5/Waste Hacker-Mutant | -5/Factory Hacker-Scout | -5/Extension Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Wizard-Mutant | -2/Research Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 ----------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Low Low Dat Pro Fac Was Fac Ext Fac Res Res Matter Collected 1309 | 250 . 195 . 35 195 84 . 115 42 20 . 43 . . 237 . . 93 . Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 917 | 47 . 232 . 48 12 177 . 150 . . . . . . 171 . . 80 . Parts 53 | 1 . 13 . 7 1 10 . 6 . . . . . . 13 . . 2 . Haulers Intercepted 3 | . . 1 . . . . . 1 . . . . . . . . . 1 . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Low Low Dat Pro Fac Was Fac Ext Fac Res Res Combat Hostiles Destroyed 14 | 1 . 6 . 3 . . . . . . . . . . 4 . . . . Melee 2 | . . . . . . . . . . . . . . . 2 . . . . Guns 12 | 1 . 6 . 3 . . . . . . . . . . 2 . . . . Classes Destroyed 7 | 1 . 2 . 1 1 2 . . . . . . . . . . . . . Hauler 3 | . . 1 . . . . . 1 . . . . . . . . . 1 . Recycler 1 | . . . . . . 1 . . . . . . . . . . . . . Operator 1 | . . . . . 1 . . . . . . . . . . . . . . Watcher 5 | . . . . . . 2 . 1 . . . . . . 2 . . . . Swarmer 7 | . . . . 3 . . . . . . . . . . 4 . . . . Grunt 6 | 1 . 5 . . . . . . . . . . . . . . . . . Sentry 1 | . . 1 . . . . . . . . . . . . . . . . . Best Kill Streak 3 | 1 . 2 . 3 1 2 . 1 . . . . . . 3 . . 1 . Combat Bots Only 3 | 1 . 2 . 3 . . . . . . . . . . 2 . . . . Max Kills in Single Turn 1 | 1 . 1 . 1 1 1 . 1 . . . . . . 1 . . 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Low Low Dat Pro Fac Was Fac Ext Fac Res Res Damage Taken 4477 | 30 . 264 . 152 . . . 178 205 66 . 701 66 . 139 222 170 379 1905 Core 2294 | 10 . 15 . 46 . . . 27 60 28 . 415 44 . 16 103 . 68 1462 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 88 | 96 96 . 96 91 100 . . . . . . 37 . . . 83 100 94 . Volleys Fired 47 | 4 6 21 . 5 . . . . . . . . . . 8 . . 2 1 Largest 2 | 2 2 2 . 2 . . . . . . . . . . 2 . . 2 2 Hottest 130 | 90 80 130 . 115 . . . . . . . . . . 46 . . 46 117 Shots Fired 89 | 8 12 41 . 10 . . . . . . . . . . 12 . . 4 2 Gun 82 | 8 10 41 . 5 . . . . . . . . . . 12 . . 4 2 Cannon 5 | . . . . 5 . . . . . . . . . . . . . . . Launcher 2 | . 2 . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 21 | . 4 . . . . . . . . . . . . . 12 . . 4 1 Thermal 66 | 8 6 41 . 10 . . . . . . . . . . . . . . 1 Explosive 2 | . 2 . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 11 | 7 5 11 . 2 . . . . . . . . . . 4 . . 2 1 Robot Miss Streak 7 | . 5 7 . 3 . . . . . . . . . . 2 . . 1 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 75 | 7 6 36 . 3 1 4 . 5 . . . . . . 10 . . 2 1 Core Hits 56 | 2 . 31 . 3 1 3 . 3 . . . . . . 9 . . 3 1 Critical Hits . | . . . . . . . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . Melee Attacks 27 | . . . . . 1 11 . 7 . 2 . . . . 6 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 27 | . . . . . 1 11 . 7 . 2 . . . . 6 . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . 2 . 1 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 1400 | 82 108 378 . 58 33 211 . 266 . . . . . . 197 . . 44 23 Guns 735 | 82 58 378 . 33 . . . . . . . . . . 122 . . 44 18 Cannons 25 | . . . . 25 . . . . . . . . . . . . . . . Explosions 50 | . 50 . . . . . . . . . . . . . . . . . . Melee 585 | . . . . . 33 211 . 266 . . . . . . 75 . . . . Ramming 5 | . . . . . . . . . . . . . . . . . . . 5 Kinetic 204 | . 20 . . . . . . . . . . . . . 122 . . 44 18 Thermal 556 | 82 38 378 . 58 . . . . . . . . . . . . . . . Explosive 50 | . 50 . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 585 | . . . . . 33 211 . 266 . . . . . . 75 . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 6 | . . . . . . . 5 5 6 6 6 6 . . . . . . 1 Average Corruption 5 | . . . . . . . 5 5 5 6 6 6 . . . . . . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Effects 38 | . . . . . . . . 9 10 4 3 12 . . . . . . . Message Errors 11 | . . . . . . . . 3 4 2 . 2 . . . . . . . Matter Fused 8 | . . . . . . . . 4 1 . 1 2 . . . . . . . Heat Flow Errors 5 | . . . . . . . . . 3 . . 2 . . . . . . . Energy Discharges 7 | . . . . . . . . 1 . 1 1 4 . . . . . . . Data Loss (minor) 5 | . . . . . . . . 1 2 . . 2 . . . . . . . Data Loss (major) 2 | . . . . . . . . . . 1 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 79 | . 20 . . 5 . 42 . 12 . . . . . . . . . . . Projectiles 5 | . . . . 5 . . . . . . . . . . . . . . . Explosions 20 | . 20 . . . . . . . . . . . . . . . . . . Melee 54 | . . . . . . 42 . 12 . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 2 | . . . . . . . . . . . . . . . . . . . 2 Shots . | . . . . . . . . . . . . . . . . . . . . Rammed 1 | . . . . . . . . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 431 | 138 27 431 . 425 . . . 15 237 . . 273 . . 4 11 . 14 60 Average Temperature 103 | 74 12 149 . 137 . . . 2 108 . . 104 . . 1 11 . 6 32 Received Heat Transfer 573 | 18 . 138 . 27 . . . 27 6 18 . 87 18 . . 24 54 84 72 Effects 6 | . . 4 . 1 . . . . . . . 1 . . . . . . . Shutdowns 1 | . . 1 . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . 1 . . . . . . . . . . . . . . . . . Interference 1 | . . . . . . . . . . . . 1 . . . . . . . Matter Decay 1 | . . 1 . . . . . . . . . . . . . . . . . Short Circuit 1 | . . 1 . . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . 1 . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . Heat Transferred 960 | 223 111 514 . 112 . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Low Low Dat Pro Fac Was Fac Ext Fac Res Res Peak Influence 221 | 20 98 221 85 121 99 94 77 176 . . . . 157 69 208 146 136 95 161 Initial 101 | . 13 40 85 33 54 2 32 53 . . . . 37 54 48 101 71 71 50 Average 79 | 2 63 115 85 79 48 30 45 91 . . . . 88 57 116 114 82 62 81 Maximum Alert Level 1 | . . 1 . . . . . . . . . . . . 1 . . . . Low Security (%) 96 | 100 100 98 100 100 100 100 100 100 . . . . 100 100 72 100 100 100 100 Level 1 3 | . . 1 . . . . . . . . . . . . 27 . . . . Level 2 . | . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 9 | . . 1 . 1 . 1 . . . . . . . . 1 2 . 1 2 Investigation 1 | . . . . 1 . . . . . . . . . . . . . . . Extermination 1 | . . . . . . . . . . . . . . . 1 . . . . Reinforcement 7 | . . 1 . . . 1 . . . . . . . . . 2 . 1 2 Assault . | . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 --------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Low Low Dat Pro Fac Was Fac Ext Fac Res Res Distress Signals 17 | . . 2 . 1 . . . . . . . 12 . . . . . . 2 Communications Jammed 29 | . . . . . . . . . . . . . . . 16 . 6 . 7 Distress Signals 29 | . . . . . . . . . . . . . . . 16 . 6 . 7 Times Spotted 136 | 1 2 13 . 9 4 4 3 7 5 2 . 14 6 6 6 6 5 13 30 Peak Tracking Total 21 | 1 1 5 . 6 2 2 3 3 5 1 . 12 5 6 2 4 5 6 21 Tactical Retreats 12 | . . 1 . . . . . . 1 . . 3 1 . . . . 3 3 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Low Low Dat Pro Fac Was Fac Ext Fac Res Res Traps Triggered 7 | . 1 . . . . 1 . 2 1 . . . 1 . . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed 4 | . 4 . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 ---------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Low Low Dat Pro Fac Was Fac Ext Fac Res Res Machines Disabled 1 | . 1 . . . . . . . . . . . . . . . . . . Max in Single Turn 1 | . 1 . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 --------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Low Low Dat Pro Fac Was Fac Ext Fac Res Res Machines Accessed 41 | . 4 4 . 2 5 4 . 8 . . 4 . . . 5 1 . 3 1 Terminals 31 | . 4 3 . 2 3 4 . 7 . . . . . . 4 1 . 2 1 Fabricators 2 | . . . . . . . . 1 . . . . . . 1 . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . 1 . Recycling Units 1 | . . . . . 1 . . . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . . . Total Hacks 178 | . 22 15 . 11 12 18 . 21 . . 26 . . . 21 3 . 25 4 Successful 104 | . 11 9 . 7 3 10 . 11 . . 26 . . . 10 1 . 15 1 Failed 72 | . 11 5 . 3 9 8 . 10 . . . . . . 11 2 . 10 3 Catastrophic 13 | . 1 . . . . 1 . 2 . . . . . . 7 . . 2 . Database Lockouts 2 | . . 1 . 1 . . . . . . . . . . . . . . . Manual 27 | . 7 . . . 3 3 . 5 . . . . . . 1 . . 8 . Terminals 138 | . 22 12 . 11 7 18 . 20 . . . . . . 19 3 . 22 4 Fabricators 3 | . . . . . . . . 1 . . . . . . 2 . . . . Repair Stations 3 | . . . . . . . . . . . . . . . . . . 3 . Recycling Units 3 | . . . . . 3 . . . . . . . . . . . . . . Scanalyzers 3 | . . 3 . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . . . . . . . . . . . . Terminal Hacks 92 | . 11 6 . 7 1 10 . 9 . . 26 . . . 8 1 . 12 1 Record 46 | . 3 5 . 6 . 8 . 3 . . 11 . . . 5 . . 5 . Part Schematic 6 | . . . . . . . . . . . 6 . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . 6 . . . . . . . . Prototype ID Bank 6 | . 1 . . . . . . 1 . . 3 . . . . . . 1 . Open Door 1 | . . . . . . . . . . . . . . . . 1 . . . Level Access Points 2 | . 1 . . . . . . . . . . . . . . . . 1 . Branch Access Points 2 | . 1 . . . . . . 1 . . . . . . . . . . . Emergency Access Points 3 | . 1 . . . . . . 1 . . . . . . . . . . 1 Terminal Index 1 | . . . . . . . . . . . . . . . . . . 1 . Alert Level 1 | . . . . . . 1 . . . . . . . . . . . . . Unreport Threat 2 | . . . . . 1 . . . . . . . . . . . . 1 . Locate Traps 1 | . . . . . . . . . . . . . . . 1 . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . . . . . . . . . . . . 1 . Zone Layout 13 | . 3 1 . 1 . 1 . 3 . . . . . . 2 . . 2 . Fabricator Hacks 3 | . . . . . . . . 1 . . . . . . 2 . . . . Network Status 1 | . . . . . . . . 1 . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . 1 . . . . Build 1 | . . . . . . . . . . . . . . . 1 . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . . . . . . 1 . Scan Component 1 | . . . . . . . . . . . . . . . . . . 1 . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . Report Inventory 1 | . . . . . 1 . . . . . . . . . . . . . . Scanalyzer 3 | . . 3 . . . . . . . . . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . . . . . . . . . Analyze 2 | . . 2 . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 4 | . . . . . 1 . . 1 . . . . . . . . . 2 . Terminals 3 | . . . . . . . . 1 . . . . . . . . . 2 . Assimilate 1 | . . . . . . . . 1 . . . . . . . . . . . Botnet 2 | . . . . . . . . . . . . . . . . . . 2 . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . . . . . Recyclers 1 | . . . . . 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 33 | . 4 4 . 2 4 4 . 7 . . . . . . 4 . . 3 1 Full Trace Events 2 | . . 1 . 1 . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . 6 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Matter 285 | . . . . . . . . . . . . . . . 285 . . . . Time 152 | . . . . . . . . . . . . . . . 152 . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . 1 . . . . . . . . 6 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 ------------ Run | Scr Mat Mat Min Mat Fac Fac Was Fac Low Low Dat Pro Fac Was Fac Ext Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Low Low Dat Pro Fac Was Fac Ext Fac Res Res Total Allies 3 | . . . . . . . 1 1 . . . 1 . . . . . . . Largest Group 1 | . . . . . . . 1 1 . . . 1 . . . . . . . Highest-Rated Group 94 | . . . . . . . 31 26 . . . 94 . . . . . . . Highest-Rated Ally 94 | . . . . . . . 31 26 . . . 94 . . . . . . . Total Orders 5 | . . . . . . . . . . . . . . . . . . 2 3 EXPLORE 5 | . . . . . . . . . . . . . . . . . . 2 3 Ally Attacks 14 | . . . . . . . 6 . . . . 8 . . . . . . . Total Damage 318 | . . . . . . . 81 . . . . 237 . . . . . . . Kills 1 | . . . . . . . . . . . . 1 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Low Low Dat Pro Fac Was Fac Ext Fac Res Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . . 1 1 . 2 . . . . . . . Drone Launches 5 | . . . . . . . . . . . . . . . . . . 2 3 Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 ------------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Low Low Dat Pro Fac Was Fac Ext Fac Res Res Turns Passed 3590 | 67 152 346 21 87 203 250 29 436 312 136 92 314 187 36 292 58 156 264 152 Spaces Moved 6158 | 63 142 195 54 124 498 347 88 828 735 344 85 593 275 86 422 170 221 618 270 Core 425 | 16 . 2 . . . . . . . . . 27 265 . . . . . 115 Treads . | . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . Wheels 318 | 47 142 129 . . . . . . . . . . . . . . . . . Hover 166 | . . . . . . . . . . . . . . . 166 . . . . Flight 5249 | . . 64 54 124 498 347 88 828 735 344 85 566 10 86 256 170 221 618 155 Fastest Speed 29 | 50 80 32 32 29 29 32 32 31 29 32 109 32 40 40 34 34 31 31 34 Average Speed 39 | 72 80 80 32 30 32 33 32 31 30 35 109 33 49 40 49 34 35 33 46 Slowest Speed 750 | 80 80 750 32 99 34 34 32 34 108 109 109 109 50 40 280 34 37 117 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 21 | . . . . . . 3 . 3 1 . . 5 . . . . 2 5 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 37 | 8 31 22 18 20 21 14 80 32 89 71 76 66 9 81 16 33 7 29 17 Regions Visited 19 Branch Regions 6 Pre-discovered Areas 4 | . . . 1 . . . . . 1 . 1 1 . . . . . . . Known Exits Taken 11 | . 1 . . . 1 . . 1 1 1 1 1 . . 1 1 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . . . . . . . . . . . Scrap Searched 8 | . . . . . . . . . 5 1 . 2 . . . . . . . Spaces Dug 3 | . . . . . . 1 . . . 2 . . . . . . . . . Terrain Destroyed 21 | . 16 . . 2 . 1 . . . 2 . . . . . . . . . Melee 3 | . . . . . . 1 . . . 2 . . . . . . . . . Projectile 2 | . . . . 2 . . . . . . . . . . . . . . . AOE 16 | . 16 . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 --------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Low Low Dat Pro Fac Was Fac Ext Fac Res Res Total 7151 | 73 166 343 57 164 534 454 88 986 826 353 84 702 324 86 482 169 296 670 294 Wait 722 | . 4 104 3 15 17 90 1 131 84 4 . 112 41 . 16 . 67 21 12 Move 6100 | 62 141 194 53 123 497 341 87 821 732 343 84 583 275 85 421 169 216 607 266 Hop 20 | . . . . . . 3 . 3 1 . . 4 . . . . 2 5 2 Pick Up 51 | 2 1 9 . 4 4 . . 7 2 . . . 4 . 5 . 1 10 2 Fast Attach 51 | 5 8 2 . 4 5 3 . 2 . . . 1 2 1 12 . 3 2 1 Attach 36 | . . 5 1 3 1 . . 2 1 3 . . 1 . 3 . 1 12 3 Detach 16 | . 1 . . 2 1 . . . 1 1 . . . . 1 . 4 3 2 Swap 20 | . 1 1 . 2 2 4 . 6 1 . . 1 . . 1 . 1 . . Drop 60 | . 4 7 . 6 6 2 . 7 4 . . 1 1 . 9 . 1 8 4 Fire 47 | 4 6 21 . 5 . . . . . . . . . . 8 . . 2 1 Melee 27 | . . . . . 1 11 . 7 . 2 . . . . 6 . . . . Ram 1 | . . . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / Min) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Waste -5/Factory -5/Extension -4/Factory -3/Research (discovered 3 exits: *Res x3) -2/Research History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 44 | -11/Scrapyard | Discovered new exit (range 8) 68 | -11/Scrapyard | Entered Materials 160 | -10/Materials | Identified exit to Materials 160 | -10/Materials | Identified exit to Mines 220 | -10/Materials | Entered another Materials area 220 | -9/Materials | Evolved 2 slots: Utility x2 273 | -9/Materials | Central database locked down 306 | -9/Materials | Build established: Mutant 503 | -9/Materials | Lost 3 parts (1p1n1w) 519 | -9/Materials | Discovered new exit (range 16) 566 | -9/Materials | Entered Mines 579 | -9/Mines | Learned location of Storage (-7) 586 | -9/Mines | Discovered new exit (range 5) 587 | -9/Mines | Entered Materials 587 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 660 | -8/Materials | Discovered new exit (range 16) 661 | -8/Materials | Central database locked down 674 | -8/Materials | Entered Factory 674 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 839 | -7/Factory | Discovered new exit (range 19) 877 | -7/Factory | Identified exit to Factory 877 | -7/Factory | Entered another Factory area 877 | -6/Factory | Evolved 2 slots: Utility x2 905 | -6/Factory | Build established: Scout 1127 | -6/Factory | Manually triggered Chute Trap 1127 | -6/Factory | Sucked down chute 1127 | -6/Factory | Entered Waste 1128 | -6/Waste | Met a frightened Derelict 1135 | -6/Waste | Spotted C-40 Crusher 1137 | -6/Waste | Spotted C-40 Crusher 1142 | -6/Waste | EMP discharged 1144 | -6/Waste | Spotted C-40 Crusher 1146 | -6/Waste | Spotted C-40 Crusher 1146 | -6/Waste | Spotted C-40 Crusher 1153 | -6/Waste | Discovered new exit (range 11) 1153 | -6/Waste | Spotted C-40 Crusher 1156 | -6/Waste | Identified exit to Factory 1156 | -6/Waste | Entered Factory 1279 | -6/Factory | Build established: Ninja 1431 | -6/Factory | Identified exit to Lower Caves 1592 | -6/Factory | Entered Lower Caves 1601 | -6/Lower Caves | Encountered a Warlord checkpoint 1854 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 1903 | -6/Lower Caves | Discovered new exit (range 4) 1904 | -6/Lower Caves | Identified exit to Lower Caves 1904 | -6/Lower Caves | Entered another Lower Caves area 1909 | -6/Lower Caves | Encountered a Warlord checkpoint 1927 | -6/Lower Caves | Discovered new exit (range 8) 1929 | -6/Lower Caves | Identified exit to Factory 1944 | -6/Lower Caves | Spotted B-75 Beast 1967 | -6/Lower Caves | Learned Factory stockpile data 2007 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2022 | -6/Lower Caves | Discovered new exit (range 20) 2038 | -6/Lower Caves | Identified exit to Data Miner 2040 | -6/Lower Caves | Entered Data Miner 2040 | -6/Data Miner | Discovered new exit (range 6) 2055 | -6/Data Miner | Met Data Miner 2082 | -6/Data Miner | Learned location of Section 7 (-2) 2082 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 2103 | -6/Data Miner | Received God Mode back door access code from Data Miner 2131 | -6/Data Miner | Identified exit to Proximity Caves 2132 | -6/Data Miner | Entered Proximity Caves 2150 | -5/Proximity Caves | Escorted by Enhanced Grunt 2183 | -5/Proximity Caves | Learned location of Warlord (-4) 2198 | -5/Proximity Caves | Spotted B-75 Beast 2256 | -5/Proximity Caves | Learned Factory stockpile data 2436 | -5/Proximity Caves | Core integrity fell below 50% 2437 | -5/Proximity Caves | Discovered exit to Factory (range 20) 2446 | -5/Proximity Caves | Entered Factory 2446 | -5/Factory | Evolved 2 slots: Utility x2 2464 | -5/Factory | Lost 7 parts (2p3n1u1w) 2633 | -5/Factory | Manually triggered Chute Trap 2633 | -5/Factory | Sucked down chute 2633 | -5/Factory | Entered Waste 2642 | -5/Waste | Spotted C-40 Crusher 2644 | -5/Waste | Spotted C-40 Crusher 2650 | -5/Waste | Spotted C-40 Crusher 2653 | -5/Waste | Spotted C-40 Crusher 2658 | -5/Waste | Spotted C-40 Crusher 2661 | -5/Waste | Spotted C-40 Crusher 2662 | -5/Waste | Discovered new exit (range 14) 2669 | -5/Waste | Identified exit to Factory 2669 | -5/Waste | Entered Factory 2958 | -5/Factory | Discovered new exit (range 11) 2961 | -5/Factory | Identified exit to Extension 2961 | -5/Factory | Entered Extension 3013 | -5/Extension | Spotted B-75 Beast 3013 | -5/Extension | Spotted B-75 Beast 3018 | -5/Extension | Discovered new exit (range 3) 3019 | -5/Extension | Identified exit to Factory 3019 | -5/Extension | Entered Factory 3019 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3158 | -4/Factory | Discovered new exit (range 21) 3175 | -4/Factory | Identified exit to Research 3175 | -4/Factory | Entered Research 3175 | -3/Research | Evolved 2 slots: Power x1, Utility x1 3260 | -3/Research | Build established: Hacker-Scout 3343 | -3/Research | Identified exit to Research 3409 | -3/Research | Lost 5 parts (3n2u) 3439 | -3/Research | Entered another Research area 3439 | -2/Research | Evolved 2 slots: Utility x2 3539 | -2/Research | Spotted B-90 Cyclops 3557 | -2/Research | Core integrity fell below 50% 3577 | -2/Research | Lost 12 parts (2p3n7u) 3586 | -2/Research | Core integrity fell below 20% 3591 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 03570_ Slammed into U-05 Engineer. 03570_ Enh. Optical Array permanently disabled. 03570_ Destabilizing: Short circuit. 03572_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 03573_ Dropped Autogun. 03573_ Acquired Lgt. Quantum Reactor. 03575_ P-80 Master resets S-43 Plague, system corruption cleaned. 03577_ Door malfunctions. 03580_ U-05 Engineer repairs door. 03580_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R007. 03583_ P-80 Master resets K-01 Serf, system corruption cleaned. [Achievement: Hunted] 03584_ U-05 Engineer destroyed. 03588_ P-80 Master resets A-15 Conveyor, system corruption cleaned. 03588_ K-01 Serf destroyed. 03589_ A-15 Conveyor destroyed. 03590_ U-05 Engineer lays Concrete. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????###???????????????????????????????????????? | | #####?? ???????????????????????????????????????? | | # ???????????????????????????????????????? | | # ] ???????????????????????????????????????? | | # ???????????????????????????????????????? | | # ] ???????????????????????????????????????? | | # ?? ????????????????????????????????????? | | # ????????????????????????????????????? | | # ?????????????????????????????????????? | | #= "" ?????????????????????????????????????? | | # "T??????????????????????????????????????? | | ?# ""??????????????????????????????????????? | | ??# ???????????????????????????????????????? | | ???# ???????????????????????????????????????? | | /#######+###############################?????????? | | s u up p k ?????????? | | |%! s !p|^ p ????????? | | s k!!%!!% ????????? | | s!| @ ????????? | | ######/#############/#############???????????????? | | ??????????????????" ""??????????????????????????? | | ????????????????""" """ ????????????????????????? | | ?????????????? """ """ ??????????????????????? | | ????????????? ?????????????????????? | | ?????????????? ??????????????????????? | | ????????????? ???????????????????????? | | ????????????? ????????????????????????? | | ?????????????? ????????????????????????? | | ????????????? ????????????????????????? | | ????????????? ?????????????????????????? | | ??????????????/#########?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 39 Energy Capacity 445 Matter Stores 329 Matter Capacity 450 Sight Range 22 Robot Scan Range 22 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Evasion (%) 75 Melee Accuracy 8 Core Analysis 6 Offensive Hacking 10 Defensive Hacking 58 Item Schematics ----------------- Hvy. Ion Engine | -9/Materials | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Below Crack Shot Dangerous Findings Dodgeball, But With Guns Everything Is Under Control First Step to Greatness Hunted I Spy I'm Back, Baby! Knowing Is Half The Battle Let's See Who's Tougher Librarian Loot Pinata Made in Tau Ceti IV Novice Programmer One Hack Too Far Risk Taker Safety First Serviceable Loadout Shopping List Storm Trooper The Oracle Total Silence Tourist True Hacker Uninvited Guest Wheee! Challenges ------------ None Game ------ Seed GreatHugeKinecellerator Manual? 0 Play Time 01:54:29 Cumulative 3.7 hours Start 2021.06.30 @ 11:22:27 End 2021.06.30 @ 13:25:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 6 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1a56d5db-73b3-4520-add6-2a4dba27fe46