Cogmind - Beta 12 X3 @@@ ROGUE MODE // 2022.09.19 @ 16:52:16 Player: PlasticHeart Result: Destroyed by as-52994 with Assembled P-sword Performance ------------- Evolutions (4) 2000 Regions Visited (15) 3000 Robots Destroyed (122) 610 Value Destroyed (3679) 3679 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (1823) 1823 TOTAL SCORE: 11632 Bonus ------- High Alert Combat Kills 63 Follower Combat Kills 194 Met Data Miner 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Friendly Fire -534 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 384/450 System Corruption 4% Temperature Cool (0) Movement Core (500) Ox9 Location -6/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Large Storage Unit Energy Well Improved Signal Interpreter > --- WEAPON (2) ------- Power Sword > --- INVENTORY (15) --- Scrap Engine Matter Compressor (250) Experimental Sensor Array Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Experimental Heat Sink Large Storage Unit Enhanced Optical Array Experimental Sensor Array Improved Signal Interpreter Zionite Heavy Carapace > --- WEAPON ----------- Long-range Proton Cannon Power Sword > --- INVENTORY -------- Scrap Engine Advanced Heat Sink Energy Well Zionite Biocell Zionite Biocell Matter Compressor Zionite Heavy Carapace Medium Reactive Plating Medium Reactive Plating Neutron Cannon Dirty Bomb Trap Dirty Bomb Trap [Rating: 86] Favorites ----------- Power Light Fission Core Engine Improved Ion Engine Power Core Light Fission Core Reactor Antimatter Reactor Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Utility Improved Signal Interpreter Device Seismic Detector Storage Large Storage Unit Processor Improved Signal Interpreter Protection Hardened Heavy Armor Plating Weapon Enhanced Autogun Energy Gun Zionite Laser-S Energy Cannon Neutron Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Mass Driver Launcher Heavy Missile Launcher Slashing Weapon Power Sword Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Slots Evolved 8 | . . . 2 . 2 2 . . . . 2 . . . . Power 1 | . . . . . . . . . . . 1 . . . . Propulsion 2 | . . . 1 . . 1 . . . . . . . . . Utility 5 | . . . 1 . 2 1 . . . . 1 . . . . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 160 | 7 9 . 9 7 24 14 3 8 1 10 19 10 . 4 35 Power 15 | 1 1 . 1 1 1 1 . . . . 7 1 . . 1 Engine 10 | 1 1 . 1 1 1 1 . . . . 3 1 . . . Core 4 | . . . . . . . . . . . 4 . . . . Reactor 1 | . . . . . . . . . . . . . . . 1 Propulsion 26 | 2 3 . 3 2 7 2 1 2 . . 1 . . . 3 Treads . | . . . . . . . . . . . . . . . . Leg 26 | 2 3 . 3 2 7 2 1 2 . . 1 . . . 3 Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 62 | 2 1 . 3 3 10 2 1 2 1 5 7 4 . 1 20 Device 31 | 1 . . 1 3 2 1 1 1 1 5 3 2 . 1 9 Storage 10 | 1 1 . . . 3 . . . . . . . . . 5 Processor 2 | . . . . . 1 . . . . . 1 . . . . Hackware . | . . . . . . . . . . . . . . . . Protection 19 | . . . 2 . 4 1 . 1 . . 3 2 . . 6 Artifact . | . . . . . . . . . . . . . . . . Weapon 57 | 2 4 . 2 1 6 9 1 4 . 5 4 5 . 3 11 Energy Gun 1 | . . . . . . . . . . . . . . . 1 Energy Cannon 7 | . . . . . . . . . . . 1 . . 1 5 Ballistic Gun 35 | 2 4 . 2 1 6 6 1 2 . 3 2 4 . 1 1 Ballistic Cannon 2 | . . . . . . . . . . . . 1 . . 1 Launcher 3 | . . . . . . . . 2 . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 9 | . . . . . . 3 . . . 1 1 . . 1 3 Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . 1 1 . . . . . 2 . . . 5 Parts Lost 31 | . . . 3 . 1 1 . 5 . . . 1 . . 20 Power 5 | . . . 1 . . . . 1 . . . . . . 3 Propulsion 8 | . . . . . . . . 2 . . . . . . 6 Utility 15 | . . . 2 . 1 . . 2 . . . 1 . . 9 Weapon 3 | . . . . . . 1 . . . . . . . . 2 Highest Loss Streak 9 | . . . 2 . 1 1 . 5 . . . 1 . . 9 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 99 100 93 100 88 92 92 94 68 83 98 96 100 100 83 Engine 5 | . 14 14 10 11 9 7 7 6 . . 2 6 6 6 1 Core 2 | . . . . . . . . . . . 9 6 6 6 1 Leg 27 | . 28 28 33 33 27 30 30 30 30 30 26 26 26 26 23 Device 12 | . 14 14 10 11 10 11 12 18 14 15 13 8 13 13 8 Storage 8 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 10 Processor 8 | . . . . . 3 7 7 7 7 7 12 13 13 13 12 Protection 9 | . . . 6 11 12 10 9 7 7 7 11 13 13 13 7 Energy Cannon 1 | . . . . . . . . . . . 4 . . . 4 Ballistic Gun 12 | . 27 28 22 22 17 14 15 14 . 13 7 12 6 2 1 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 89 | 15 22 22 27 29 54 61 61 58 30 36 66 78 65 71 89 Greatest Support 99 | 20 20 20 30 30 55 70 73 74 36 36 82 82 82 82 99 Greatest Overweight (x) 1 | . 1 1 . . 1 . . . . . 1 . . . 1 Average Overweight (x) . | . . 1 . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 7 8 10 10 10 10 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 5 9 10 10 10 10 15 15 15 15 15 15 15 14 15 15 Average Carried 12 | 2 7 9 9 9 9 14 14 14 13 13 14 14 14 14 12 Final Capacity 15 | 8 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 2 9 10 10 10 10 15 15 14 15 15 15 14 14 15 4 Class Distribution -------------------- 53% | Scavenger-Mutant 28% | Mutant 10% | Skirmisher 5% | Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Assassin | -6/Zion Scavenger-Mutant | -6/Deep Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Matter Collected 5340 | 295 300 154 342 119 1182 340 525 218 . 437 469 399 14 27 519 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 5391 | 147 389 136 441 127 1502 458 196 356 . 276 367 239 . . 757 Parts 261 | 11 28 6 28 11 87 25 12 9 . 7 22 8 . . 7 Haulers Intercepted 8 | . 1 . 1 . 4 1 . . . . 1 . . . . Recyclers Shooed 3 | . 1 . . . . . . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 37 | . . . . . . . 11 9 . 10 . 6 1 . . Prevented 1 | . . . . . . . 1 . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Combat Hostiles Destroyed 121 | . 10 8 8 5 26 10 1 13 . 3 2 2 . . 33 Melee 5 | . . . . . . . . . . . . . . . 5 Guns 78 | . 10 8 8 5 26 10 1 7 . 1 . 2 . . . Cannons 28 | . . . . . . . . . . . 2 . . . 26 AOE 8 | . . . . . . . . 6 . 2 . . . . . Classes Destroyed 22 | 2 4 1 2 . 5 2 2 . . 1 . . . . 3 Worker 10 | . 2 . 3 . . 1 . . . . 4 . . . . Builder 1 | . . . . . 1 . . . . . . . . . . Tunneler 6 | 3 . 1 . . 1 . . . . . 1 . . . . Hauler 8 | . 1 . 1 . 4 1 . . . . 1 . . . . Recycler 4 | 1 . . . . 2 . . . . . 1 . . . . Minesweeper 2 | . . . . . . . 2 . . . . . . . . Operator 1 | . . . . . 1 . . . . . . . . . . Watcher 3 | . . . 2 . 1 . . . . . . . . . . Swarmer 24 | . 3 2 3 3 7 5 . . . 1 . . . . . Grunt 40 | . 7 . 3 2 12 2 . 10 . 2 . 2 . . . Brawler 1 | . . . . . 1 . . . . . . . . . . Duelist 3 | . . . . . . 1 . 2 . . . . . . . Sentry 7 | . . . 2 . 4 . . 1 . . . . . . . Hunter 2 | . . . . . 1 1 . . . . . . . . . Programmer 3 | . . . . . . 1 . . . . 2 . . . . Heavy 1 | . . . . . 1 . . . . . . . . . . Enhanced Grunt 1 | . . . . . . . . . . 1 . . . . . Z-Light 2 | . . . . . . . . . . . . . . . 2 Decomposer 3 | . . . . . . . 3 . . . . . . . . Samaritan 1 | . . . . . . . . . . 1 . . . . . Assembler 1 | . . . . . . . . . . . . . . . 1 Assembled 35 | . . 6 . . . . . . . . . . . . 29 Golem 2 | . . . . . . . . . . . . . . . 2 Mutant 1 | . . . . . . . 1 . . . . . . . . Best Kill Streak 15 | 2 4 4 4 3 5 8 1 6 . 2 2 2 . . 15 Combat Bots Only 15 | . 4 4 3 3 4 8 1 6 . 2 1 2 . . 15 Max Kills in Single Turn 2 | 2 1 2 1 1 2 1 1 2 . 1 2 1 . . 1 Gunslinging 1 | . . 1 . . 1 . . . . . . . . . . Exploded 2 | . . . . . . . . 2 . 1 . . . . . Melee 1 | . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Damage Taken 9167 | . 484 234 374 87 1222 822 95 822 . 102 152 667 93 . 4013 Core 1397 | . 110 75 61 . 115 78 . 79 . . . 96 . . 783 Absorbed by Shields 124 | . . . . . . . 14 110 . . . . . . . Regen/Repaired (Parts) 652 | . . . . . 450 . . . . . 37 101 18 37 9 Core Remaining (%) 73 | 100 . 26 . 84 79 . . . . 77 . . . . . Volleys Fired 543 | 7 41 21 34 8 119 43 19 34 . 23 62 19 1 3 109 Largest 2 | 2 2 2 2 2 2 2 2 2 . 2 2 2 2 1 2 Hottest 115 | 40 46 46 46 46 51 53 50 50 . 50 90 58 90 90 115 Shots Fired 911 | 14 82 42 68 16 238 86 38 57 . 41 66 35 2 3 123 Gun 726 | 14 82 42 68 16 238 86 38 46 . 36 8 35 1 . 16 Cannon 169 | . . . . . . . . . . . 58 . 1 3 107 Launcher 16 | . . . . . . . . 11 . 5 . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 745 | 14 82 42 68 16 238 86 38 46 . 36 8 35 2 . 34 Thermal 99 | . . . . . . . . . . . 58 . . 3 38 Explosive 16 | . . . . . . . . 11 . 5 . . . . . Electromagnetic 51 | . . . . . . . . . . . . . . . 51 Robot Hit Streak 16 | 3 6 5 9 3 13 16 5 12 . 8 10 8 2 . 11 Robot Miss Streak 7 | 1 7 3 3 3 3 3 3 3 . 3 4 3 1 . 7 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 13 | . 2 1 1 1 4 2 . 1 . . . 1 . . . Max Gunslinging Chain 1 | . 1 1 1 1 1 1 . 1 . . . 1 . . . Shots Hit Robots 551 | 9 43 21 41 8 156 59 21 42 . 23 32 21 1 . 74 Core Hits 277 | 5 23 13 19 7 64 26 9 35 . 16 12 10 . . 38 Critical Kills 2 | . . . . . . . . 1 . . . 1 . . . Critical Parts Destroyed 8 | . . . 1 . 2 . . 1 . . . 3 1 . . Critical Strikes 11 | . . . 1 . 2 . . 2 . . . 4 1 . 1 Destroy 10 | . . . 1 . 2 . . 2 . . . 4 1 . . Blast 1 | . . . . . . . . . . . . . . . 1 Melee Attacks 25 | . . . . . . 3 . . . 1 1 . . 1 19 Impact . | . . . . . . . . . . . . . . . . Slashing 25 | . . . . . . 3 . . . 1 1 . . 1 19 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 13180 | 139 668 323 706 119 2525 1015 420 2154 . 876 1275 258 6 . 2696 Guns 7295 | 139 668 323 706 119 2525 999 364 628 . 387 104 258 6 . 69 Cannons 3411 | . . . . . . . . . . . 1142 . . . 2269 Explosions 2015 | . . . . . . . . 1526 . 489 . . . . . Melee 358 | . . . . . . . . . . . . . . . 358 Ramming 101 | . . . . . . 16 56 . . . 29 . . . . Kinetic 7663 | 139 668 323 706 119 2525 999 364 628 . 387 104 258 6 . 437 Thermal 2211 | . . . . . . . . . . . 1142 . . . 1069 Explosive 2015 | . . . . . . . . 1526 . 489 . . . . . Electromagnetic 832 | . . . . . . . . . . . . . . . 832 Impact . | . . . . . . . . . . . . . . . . Slashing 358 | . . . . . . . . . . . . . . . 358 Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 5 | . . . 5 5 . 2 2 2 2 2 1 1 1 1 4 Average Corruption 1 | . . . 4 5 . 1 2 2 2 2 1 1 1 1 4 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 79 | . . . . 6 . 4 23 7 5 17 3 7 2 . 5 Message Errors 21 | . . . . . . . 9 . 3 3 1 3 . . 2 Matter Fused 26 | . . . . 3 . . 8 2 . 7 1 2 1 . 2 Heat Flow Errors 8 | . . . . . . 1 1 2 1 . 1 1 1 . . Energy Discharges 14 | . . . . . . 2 2 2 . 6 . 1 . . 1 Data Loss (minor) 6 | . . . . 2 . . 2 1 1 . . . . . . Data Loss (major) 1 | . . . . 1 . . . . . . . . . . . Alerts 3 | . . . . . . 1 1 . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 317 | . . . . . . . 16 18 . . 89 . . . 194 Projectiles 225 | . . . . . . . . . . . 89 . . . 136 Explosions 18 | . . . . . . . . 18 . . . . . . . Melee 74 | . . . . . . . 16 . . . . . . . 58 Knockbacks 3 | . . . . . . . . . . . . . . . 3 Impact . | . . . . . . . . . . . . . . . . Kinetic 3 | . . . . . . . . . . . . . . . 3 Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 133 | . . . . . . . . 104 . 29 . . . . . Shots 5 | . . . . . . . . 4 . 1 . . . . . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed 11 | . . . . . . 1 7 . . . 3 . . . . Kicked 11 | . . . . . . 1 7 . . . 3 . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 404 | . 29 . 14 . 27 221 199 172 162 . 374 220 241 45 404 Average Temperature 78 | . 11 . 6 . 4 77 38 51 82 . 77 93 135 24 198 Received Heat Transfer 2827 | . 240 . 126 24 405 90 27 254 . . . 225 72 . 1364 Effects 10 | . . . . . . . . . . . 5 . . . 5 Shutdowns 1 | . . . . . . . . . . . 1 . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . 1 Interference 5 | . . . . . . . . . . . 2 . . . 3 Matter Decay 1 | . . . . . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . 1 . . . . Damage (minor) 1 | . . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . . . 2 Parts Fried 14 | . . . . . . . 1 . . . . . . . 13 Impact Corruptions 3 | . . . . . . . 3 . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Peak Influence 556 | 20 278 114 298 157 556 267 . . . . 163 . . . . Initial 252 | . 13 29 44 37 61 252 . . . . 125 . . . . Average 142 | 10 88 52 161 97 289 186 . . . . 57 . . . . Maximum Alert Level 2 | . 1 . 1 . 2 1 . . . . . . . . . Low Security (%) 69 | 100 84 100 72 100 20 46 . . . . 100 . . . . Level 1 27 | . 15 . 27 . 64 53 . . . . . . . . . Level 2 2 | . . . . . 15 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 14 | . 2 . . . 5 3 . 1 . . 3 . . . . Investigation 3 | . . . . . 2 . . . . . 1 . . . . Extermination 2 | . . . . . . 1 . . . . 1 . . . . Reinforcement 8 | . 2 . . . 3 2 . . . . 1 . . . . Assault 1 | . . . . . . . . 1 . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . 1 . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Distress Signals 7 | . 1 . 2 . 3 1 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 181 | . 16 9 14 5 41 13 6 16 . 9 3 3 9 . 37 Peak Tracking Total 16 | . 3 3 4 3 5 4 2 8 . 4 1 3 5 . 16 Tactical Retreats 16 | . . 1 1 . . 1 3 1 . . . 1 5 . 3 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Traps Triggered 7 | . . . 4 . 2 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused 9 | . . . . . . . 8 . . . . . . . 1 Traps Extracted . | . . . . . . . . . . . . . . . . Installed 13 | . . . . . . . 11 . . . . . . . 2 Triggered 7 | . . . . . . . 6 . . . . . 1 . . Most Traps Carried 3 | . . . . . . . 3 2 2 2 2 2 2 2 2 Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Disabled 6 | . . . . . . . . 2 . . . . . 3 1 Max in Single Turn 1 | . . . . . . . . 1 . . . . . 1 . Garrison Access 1 | . . . . . 1 . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Accessed 28 | . 5 . 3 . 4 2 . . 4 1 6 2 . 1 . Terminals 15 | . 5 . 3 . 1 1 . . . 1 3 1 . . . Fabricators 2 | . . . . . . 1 . . . . 1 . . . . Repair Stations 2 | . . . . . 1 . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . 1 . . . . . 1 . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . Total Hacks 91 | . 15 . 10 . 11 4 . . 26 1 16 2 . 6 . Successful 64 | . 10 . 7 . 7 1 . . 26 1 4 2 . 6 . Failed 27 | . 5 . 3 . 4 3 . . . . 12 . . . . Catastrophic 1 | . . . . . . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 15 | . 5 . 4 . 1 . . . . . 4 . . 1 . Terminals 37 | . 15 . 10 . 2 1 . . . 1 7 1 . . . Fabricators 7 | . . . . . . 3 . . . . 4 . . . . Repair Stations 5 | . . . . . 4 . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . . 2 . . . . . 4 . . . . Garrison Access 3 | . . . . . 3 . . . . . . . . . . Terminal Hacks 47 | . 8 . 3 . 1 . . . 26 1 . 2 . 6 . Record 13 | . . . . . . . . . 11 1 . 1 . . . Part Schematic 14 | . . . . . . . . . 8 . . . . 6 . Robot Schematic 4 | . . . . . . . . . 4 . . . . . . Prototype ID Bank 7 | . 2 . 1 . 1 . . . 3 . . . . . . Open Door 1 | . . . . . . . . . . . . 1 . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . Unreport Threat 2 | . 2 . . . . . . . . . . . . . . Locate Traps 2 | . 1 . 1 . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . 1 . . . . 2 . . . . Network Status 1 | . . . . . . 1 . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . 1 . . . . Build 1 | . . . . . . . . . . . 1 . . . . Repair Station Hacks 4 | . . . . . 4 . . . . . . . . . . Scan Component 2 | . . . . . 2 . . . . . . . . . . Repair 2 | . . . . . 2 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . 1 . . . . . 1 . . . . Insert Component 2 | . . . . . 1 . . . . . 1 . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . Unauthorized Hacks 7 | . 2 . 4 . . . . . . . 1 . . . . Terminals 6 | . 2 . 4 . . . . . . . . . . . . Track 1 | . . . 1 . . . . . . . . . . . . Botnet 5 | . 2 . 3 . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . 1 . . . . Prioritize 1 | . . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 15 | . 4 . 1 . 3 2 . . . . 5 . . . . Full Trace Events 1 | . . . . . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 4 . . . . 3 . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 29 | . . . . . . . . . 8 . . . . 21 . Parts Built 1 | . . . . . . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . . . . . . Time 76 | . . . . . . . . . . . 76 . . . . Total Part Build Rating 5 | . . . . . . . . . . . 5 . . . . Parts Repaired 2 | . . . . . 2 . . . . . . . . . . Time 82 | . . . . . 82 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 1 . . . . . 1 . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . 2 2 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Total Allies 7 | . . . . . . . 2 2 . 1 . . . 2 . Largest Group 2 | . . . . . . . 2 2 . 1 . . . 2 2 Highest-Rated Group 192 | . . . . . . . 50 50 . 96 . . . 192 192 Highest-Rated Ally 96 | . . . . . . . 25 25 . 96 . . . 96 96 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 61 | . . . . . . . . 10 . 20 . . . . 31 Total Damage 1337 | . . . . . . . . 265 . 470 . . . . 602 Kills 12 | . . . . . . . . . . 7 . . . . 5 Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . . 1 1 . 1 . 2 1 1 . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Turns Passed 12759 | 93 755 161 412 363 1017 1109 1964 492 354 971 1449 821 272 926 1600 Spaces Moved 7974 | 58 463 50 243 267 407 749 1462 315 90 648 880 590 225 754 773 Core 16 | 16 . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . Legs 7958 | 42 463 50 243 267 407 749 1462 315 90 648 880 590 225 754 773 Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 120 120 120 120 120 120 120 120 120 120 120 120 120 Average Speed 121 | 100 124 190 120 120 138 120 120 120 120 120 120 120 120 120 123 Slowest Speed 190 | 120 190 190 120 120 190 120 120 120 120 120 190 120 120 120 190 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . 1 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 52 | 4 82 16 28 68 48 18 95 43 68 62 20 72 50 82 83 Regions Visited 15 Branch Regions 10 Pre-discovered Areas 5 | . . . . . . . . . 1 . . 2 . 2 . Known Exits Taken 11 | . . . 1 . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . . . . . . . Scrap Searched 14 | . . . . 1 . . 4 1 . 1 . 4 1 2 . Spaces Dug 30 | . . . . . . 3 . . . 14 12 . . . 1 Terrain Destroyed 209 | . . . . . . 3 . 100 . 59 30 1 1 . 15 Melee 6 | . . . . . . 3 . . . 1 1 . . . 1 Projectile 44 | . . . . . . . . . . . 29 . 1 . 14 AOE 158 | . . . . . . . . 100 . 58 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Total 10207 | 77 567 75 295 295 690 901 1653 386 337 810 1194 673 225 767 1262 Wait 1232 | . 20 2 5 6 102 73 79 19 242 123 203 46 . 6 306 Move 7957 | 57 462 49 242 266 406 748 1461 314 89 647 879 589 224 751 773 Hop 1 | . . . . . . . . . . . . . . 1 . Pick Up 98 | 6 19 2 1 1 13 13 14 2 2 4 10 4 . 1 6 Fast Attach 34 | 3 . . 4 2 8 . . . . 1 9 2 . . 5 Attach 44 | 4 2 . 1 . 3 6 . 4 1 4 1 2 . . 16 Detach 3 | . . . . . . . . . . 1 . . . . 2 Swap 82 | . 7 . 4 5 13 8 3 4 . 5 9 6 . 4 14 Drop 111 | . 16 1 4 7 26 6 14 1 3 1 17 5 . . 10 Fire 543 | 7 41 21 34 8 119 43 19 34 . 23 62 19 1 3 109 Melee 25 | . . . . . . 3 . . . 1 1 . . 1 19 Ram . | . . . . . . . . . . . . . . . . Kick 11 | . . . . . . 1 7 . . . 3 . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 53 | . . . . . . . 45 8 . . . . . . . Trap 13 | . . . . . . . 11 . . . . . . . 2 Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory (discovered 2 exits: [*Sto] / *Low) -7/Lower Caves (discovered 2 exits: *Low / *Zio) -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 14) 94 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 377 | -10/Materials | Discovered new exit (range 16) 622 | -10/Materials | Discovered new exit (range 12) 707 | -10/Materials | Discovered new exit (range 9) 849 | -10/Materials | Entered Mines 850 | -10/Mines | Assembled infested the area 855 | -10/Mines | Assisted by a Guerilla fighting off Assembled 907 | -10/Mines | Core integrity fell below 50% 1002 | -10/Mines | Discovered new exit (range 4) 1010 | -10/Mines | Entered Materials 1010 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1075 | -9/Materials | Identified exit to Mines 1088 | -9/Materials | Build established: Scavenger-Mutant 1422 | -9/Materials | Entered Mines 1611 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1614 | -9/Mines | Found Prototype Device 1614 | -9/Mines | Identified Exp. Sensor Array 1773 | -9/Mines | Discovered new exit (range 11) 1785 | -9/Mines | Entered Materials 1785 | -8/Materials | Evolved 2 slots: Utility x2 2331 | -8/Materials | Repaired Carbon-fiber Leg? 2425 | -8/Materials | Repaired Hrd. Heavy Armor Plating 2773 | -8/Materials | Discovered new exit (range 14) 2801 | -8/Materials | Identified exit to Factory 2802 | -8/Materials | Entered Factory 2802 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2803 | -7/Factory | Found Scrap Engine 3203 | -7/Factory | Discovered new exit (range 14) 3251 | -7/Factory | Identified exit to Lower Caves 3443 | -7/Factory | Destroyed 8 combat bots 3769 | -7/Factory | Discovered new exit (range 7) 3911 | -7/Factory | Entered Lower Caves 4612 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 4988 | -7/Lower Caves | Discovered new exit (range 6) 4994 | -7/Lower Caves | Identified exit to Lower Caves 5359 | -7/Lower Caves | Attacked by a faux Warlord 5547 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5557 | -7/Lower Caves | Identified exit to Zion 5875 | -7/Lower Caves | Entered another Lower Caves area 5875 | -7/Lower Caves | Accompanied by 2 allies 5961 | -7/Lower Caves | Discovered new exit (range 14) 6021 | -7/Lower Caves | Learned Factory stockpile data 6098 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6279 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6343 | -7/Lower Caves | Lost 5 parts (1p2n2u) 6350 | -7/Lower Caves | Discovered new exit (range 12) 6365 | -7/Lower Caves | Identified exit to Data Miner 6367 | -7/Lower Caves | Entered Data Miner 6369 | -7/Data Miner | Discovered new exit (range 6) 6392 | -7/Data Miner | Met Data Miner 6414 | -7/Data Miner | Learned location of Section 7 (-3) 6414 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6434 | -7/Data Miner | Received God Mode back door access code from Data Miner 6579 | -7/Data Miner | Build established: Mutant 6720 | -7/Data Miner | Identified exit to Proximity Caves 6721 | -7/Data Miner | Entered Proximity Caves 6722 | -6/Proximity Caves | Identified exit to Factory 6909 | -6/Proximity Caves | Learned location of 1 exit from Proximity Caves 7236 | -6/Proximity Caves | Escorted by Enhanced Grunt 7255 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7692 | -6/Proximity Caves | Entered Factory 7692 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7914 | -6/Factory | Incoming investigation squad redirected 7968 | -6/Factory | Fabricated Lgt. Regenerative Plating (x1) 8241 | -6/Factory | Discovered new exit (range 8) 8251 | -6/Factory | Identified exit to Lower Caves 8298 | -6/Factory | Build established: Scavenger-Mutant 8753 | -6/Factory | Discovered exit to Lower Caves (range 13) 8873 | -6/Factory | Build established: Mutant 8966 | -6/Factory | Found Hvy. Insulated Plating 9141 | -6/Factory | Entered Lower Caves 9208 | -6/Lower Caves | Learned location of Zion (-6) 9426 | -6/Lower Caves | Build established: Skirmisher 9858 | -6/Lower Caves | Discovered new exit (range 10) 9870 | -6/Lower Caves | Identified exit to Lower Caves 9962 | -6/Lower Caves | Entered another Lower Caves area 9978 | -6/Lower Caves | Discovered new exit (range 5) 9983 | -6/Lower Caves | Identified exit to Factory 10169 | -6/Lower Caves | Learned 8 Factory zone layouts 10216 | -6/Lower Caves | Discovered exit to Zion (range 4) 10234 | -6/Lower Caves | Entered Zion 10290 | -6/Zion | System corruption cleaned by Quarantine Array 10375 | -6/Zion | Discovered new exit (range 12) 10534 | -6/Zion | Build established: Mutant 10838 | -6/Zion | Given A8's code to call for help 10858 | -6/Zion | Build established: Assassin 11123 | -6/Zion | Discovered new exit (range 4) 11123 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 11145 | -6/Zion | Enhanced Grunt warped into view, answering call for help 11146 | -6/Zion | Enhanced Grunt warped into view, answering call for help 11156 | -6/Zion | Identified exit to Deep Caves 11160 | -6/Zion | Entered Deep Caves 11160 | -6/Deep Caves | Accompanied by 2 allies 11390 | -6/Deep Caves | Z-Facility disabled 11473 | -6/Deep Caves | Attacked by Z-Imprinter 11570 | -6/Deep Caves | Lost 9 parts (2p3n3u1w) 11748 | -6/Deep Caves | Found Prototype Protection 11748 | -6/Deep Caves | Identified Zio. Heavy Carapace 11750 | -6/Deep Caves | Found Zio. Heavy Carapace 11858 | -6/Deep Caves | Build established: Scavenger-Mutant 12301 | -6/Deep Caves | Spotted as-78170 12474 | -6/Deep Caves | Destroyed as-78170 12572 | -6/Deep Caves | Triggered Deep Caves wall 12574 | -6/Deep Caves | Spotted AS-99587 12673 | -6/Deep Caves | Destroyed 15 combat bots 12684 | -6/Deep Caves | Spotted AS-20849 12699 | -6/Deep Caves | Destroyed AS-20849 12732 | -6/Deep Caves | Core integrity fell below 50% 12751 | -6/Deep Caves | Core integrity fell below 20% 12760 | -6/Deep Caves | Destroyed by as-52994 with Assembled P-sword Last Messages --------------- 12732_ Zio. Biocell destroyed. 12733_ as-09675 misfires. 12734_ Critical hit (Burn: +80). 12735_ Destroyed Asb. Hover System. 12735_ as-09675 destroyed. 12736_ Adv. Heat Sink destroyed. 12736_ Neutron Cannon destroyed. 12736_ Enh. Flexi-carbon Leg severed. 12737_ Destroyed Asb. Hover System. 12737_ as-17679 destroyed. 12740_ Destroyed Asb. P-torch. 12741_ Critical hit (Burn: +80). 12743_ Enh. Flexi-carbon Leg destroyed. 12746_ Exp. Heat Sink severed. 12747_ as-97843 destroyed. 12750_ as-35331 destroyed. 12753_ #OZB1L>JR KA#M92C