Cogmind - Beta 15 *** ADVENTURER MODE // 2025.07.06 @ 08:54:10 Player: Violet Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (75) 375 Value Destroyed (2327) 2327 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5722 Bonus ------- None Cogmind --------- Core Integrity 850/850 Matter 261/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY (5) ------ Medium Storage Unit Dynamic Insulation System > --- WEAPON (2) ------- Powered Hammer Powered Hammer > --- INVENTORY (10) --- Titanium Leg Airjet Airjet Large Storage Unit Hacking Suite Axe Peak State ------------ > --- POWER ------------ Heavy Ion Engine Light Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Large Storage Unit Dynamic Insulation System > --- WEAPON ----------- Powered Hammer Powered Hammer > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Airjet Airjet Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Medium Storage Unit Huge Storage Unit Hacking Suite Axe [Rating: 38] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Hover Unit Airjet Flight Unit Xenon Bombardment Thruster Utility Medium Storage Unit Device Dynamic Insulation System Storage Medium Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Powered Hammer Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Impact Weapon Powered Hammer Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 2 | . . 1 . 1 . Propulsion 3 | . . 1 1 . 1 Utility 3 | . . . 1 1 1 Weapon . | . . . . . . Parts Attached 59 | 7 10 10 20 12 . Power 10 | 1 2 2 5 . . Engine 7 | 1 1 2 3 . . Core 3 | . 1 . 2 . . Reactor . | . . . . . . Propulsion 30 | 2 4 6 7 11 . Treads . | . . . . . . Leg 15 | 2 2 . 6 5 . Wheel . | . . . . . . Hover 8 | . . 6 1 1 . Flight 7 | . 2 . . 5 . Utility 9 | 1 3 1 3 1 . Device 4 | . . 1 2 1 . Storage 3 | 1 2 . . . . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 10 | 3 1 1 5 . . Energy Gun 1 | 1 . . . . . Energy Cannon . | . . . . . . Ballistic Gun 4 | 2 1 1 . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 4 | . . . 4 . . Slashing Weapon 1 | . . . 1 . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 21 | . . 7 9 5 . Power 8 | . . 3 3 2 . Propulsion 8 | . . 3 3 2 . Utility 4 | . . . 3 1 . Weapon 1 | . . 1 . . . Highest Loss Streak 5 | . . 5 5 3 . To Critical Strikes . | . . . . . . Average Backups 7 | 2 7 5 7 8 6 Power . | 1 1 . . . . Propulsion 2 | . 2 . 2 5 3 Utility 2 | . 2 3 3 2 2 Weapon 1 | . 1 . 1 1 1 Tool/Special . | . . . . . . Unused Backups 12 | . 1 . 3 5 3 Power 1 | . 1 . . . . Propulsion 6 | . . . . 4 2 Utility 5 | . . . 3 1 1 Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 81 | . 97 93 71 73 46 Engine 8 | . 4 15 7 12 . Core 4 | . 9 2 4 . . Leg 21 | . 27 . 21 22 20 Hover 5 | . . 29 4 . . Flight 1 | . . . . 6 . Device 2 | . . 3 2 3 6 Storage 10 | . 14 11 9 7 6 Processor 4 | . 11 7 . . . Protection 2 | . . . 4 4 . Ballistic Gun 10 | . 28 20 . . . Impact Weapon 9 | . . . 17 15 13 Peak Build Rating 38 | 6 11 21 32 38 23 Average Rating 20 | 4 9 16 24 32 23 On Entrance 14 | . 6 10 19 31 23 Naked Turns . | . . . . . . Heaviest Build 44 | 12 28 28 32 44 18 Greatest Support 62 | 20 20 30 60 62 30 Greatest Overweight (x) 6 | 3 1 6 1 1 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 10 15 10 Average Capacity 10 | 7 9 10 10 12 10 Most Carried 15 | 6 10 9 10 15 6 Average Carried 7 | 2 7 5 7 8 6 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 9 | 2 9 6 7 6 6 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1188 | 274 223 360 235 96 . Remotely . | . . . . . . Salvage Created 2660 | 148 272 733 1170 337 . Parts 113 | 5 17 45 27 19 . Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 45 | . 5 14 19 7 . Melee 10 | . . . 8 2 . Guns 19 | . 5 14 . . . AOE 4 | . . . 1 3 . Classes Destroyed 13 | 3 2 2 4 2 . Worker 10 | 2 . 2 4 2 . Builder 5 | . . . 2 3 . Tunneler 2 | 1 . . 1 . . Recycler 3 | 1 . 1 1 . . Operator 2 | . . . 2 . . Watcher 8 | . 3 3 2 . . Swarmer 3 | . . 3 . . . Grunt 24 | . 5 7 10 2 . Duelist 1 | . . . 1 . . Sentry 10 | . . 4 6 . . Specialist 2 | . . . . 2 . Hunter 2 | . . . 2 . . Programmer 3 | . . . . 3 . Best Kill Streak 9 | 2 3 5 9 7 . Combat Bots Only 5 | . 3 5 5 4 . Max Kills in Single Turn 6 | 1 1 2 3 6 . Gunslinging 1 | . . 1 . . . Exploded 3 | . . . 1 3 . Melee 1 | . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 296 | . 27 93 109 67 . Missed 78 | . 6 26 30 16 . Hits 218 | . 21 67 79 51 . Projectile 218 | . 21 67 79 51 . Critical Strikes 10 | . . 4 3 3 . Part Disruptions 2 | . . . . 2 . Actively Blocked 2 | . . . . 2 . Damage Taken 3420 | . 188 729 1212 1291 . Core 845 | . 37 139 331 338 . Absorbed by Shields . | . . . . . . Ignored by Resistances 946 | . 58 206 335 347 . Core Remaining (%) 68 | 100 85 65 39 51 . Volleys Fired 111 | 7 33 66 5 . . Largest 2 | 2 2 2 2 . . Hottest 70 | 40 40 70 43 . . Shots Fired 219 | 14 66 129 10 . . Gun 219 | 14 66 129 10 . . Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 211 | 14 66 121 10 . . Thermal 8 | . . 8 . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 29 | 9 14 29 3 . . Robot Miss Streak 3 | 1 3 3 1 . . Penetration Max . | . . . . . . Secondary Targets 6 | . 1 5 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 249 | 12 45 104 62 26 . Core Hits 83 | 8 19 37 12 7 . Critical Kills 3 | . . 1 1 1 . Critical Parts Destroyed 18 | . 1 . 10 7 . Critical Strikes 22 | . 1 2 11 8 . Burn 1 | . . 1 . . . Destroy 3 | . 1 1 1 . . Smash 18 | . . . 10 8 . Melee Attacks 98 | . . . 68 30 . Impact 98 | . . . 68 30 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 9 | . . . 7 2 . Combat Hostiles . | . . . . . . Follow-up Attacks 6 | . . . 4 2 . Damage Inflicted 6483 | 97 486 1180 2894 1826 . Guns 1810 | 97 482 1152 79 . . Cannons . | . . . . . . Explosions 923 | . . . 239 684 . Melee 3718 | . . . 2576 1142 . Ramming 32 | . 4 28 . . . Kinetic 1711 | 97 482 1053 79 . . Thermal 1022 | . . 99 239 684 . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact 3718 | . . . 2576 1142 . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 1702 | . . . 1154 548 . Projectiles . | . . . . . . Explosions 368 | . . . 275 93 . Melee 1334 | . . . 879 455 . Knockbacks 16 | . . . 11 5 . Impact 14 | . . . 9 5 . Kinetic . | . . . . . . Secondary 2 | . . . 2 . . Self-Inflicted Damage 504 | . . 13 275 216 . Shots 8 | . . . 4 4 . Rammed 3 | . . 3 . . . Targets Rammed 6 | . 3 3 . . . Kicked 3 | . 3 . . . . Crushed . | . . . . . . Highest Temperature 411 | . 20 411 30 40 . Average Temperature 55 | . 6 76 14 14 . Received Heat Transfer 1140 | . 135 360 504 141 . Effects 1 | . . 1 . . . Shutdowns 1 | . . 1 . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 20 | . . . 17 3 . Combat Hostiles 12 | . . . 10 2 . Parts Fried 27 | . . . 22 5 . Impact Corruptions 49 | . . . 32 17 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 870 | . . 370 150 350 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 1 | . . . 1 . . Low Security (%) 94 | 100 100 100 83 100 100 Level 1 5 | . . . 16 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 231 | 10 60 139 231 141 13 Initial 45 | . . . 45 . 13 Average 60 | 1 6 55 128 34 13 Influence Increases 1625 | 20 141 416 727 321 . Destroy 0b10 Robot/C 900 | . 100 280 380 140 . Destroy 0b10 Robot/NC 150 | 20 15 30 60 25 . Destroy Leader 256 | . 26 76 124 30 . Successful Hack 17 | . . . 17 . . Disable Machine 117 | . . . 72 45 . Destroy Structure 50 | . . . 29 21 . Lose Combat Pursuer 135 | . . 30 45 60 . Influence Decreases 1612 | 20 141 290 853 290 18 Entered New Map 99 | . . . 81 . 18 Time Decay 1303 | 20 141 220 682 240 . Lost Part 210 | . . 70 90 50 . Squads Dispatched 10 | . 1 . 4 5 . Investigation 2 | . 1 . . 1 . Extermination 2 | . . . . 2 . Reinforcement 6 | . . . 4 2 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 7 | . . 4 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 81 | . 13 19 32 17 . Peak Tracking Total 6 | . 2 5 5 6 . Tactical Retreats 8 | . . 2 2 4 . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 4 | . 2 . 1 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 13 | . . . 8 5 . Max in Single Turn 8 | . . . 8 5 . Garrison Access 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 15 | . 6 3 3 3 . Terminals 7 | . 4 . 1 2 . Fabricators 1 | . . . . 1 . Repair Stations 2 | . 1 1 . . . Recycling Units 2 | . 1 1 . . . Scanalyzers 2 | . . 1 1 . . Garrison Access 1 | . . . 1 . . Total Hacks 38 | . 12 9 8 9 . Successful 21 | . 9 5 5 2 . Failed 17 | . 3 4 3 7 . Catastrophic 2 | . . . 2 . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 18 | . 9 . 2 7 . Fabricators 2 | . . . . 2 . Repair Stations 4 | . 2 2 . . . Recycling Units 4 | . 1 3 . . . Scanalyzers 6 | . . 4 2 . . Garrison Access 4 | . . . 4 . . Terminal Hacks 8 | . 7 . 1 . . Record 5 | . 5 . . . . Emergency Access Points 1 | . 1 . . . . Transport Status 1 | . 1 . . . . Recall Investigation 1 | . . . 1 . . Fabricator Hacks 2 | . . . . 2 . Load Schematic 1 | . . . . 1 . Build 1 | . . . . 1 . Repair Station Hacks 2 | . 1 1 . . . Scan Component 2 | . 1 1 . . . Recycling Unit Hacks 1 | . 1 . . . . Recycle Component 1 | . 1 . . . . Scanalyzer 6 | . . 4 2 . . Insert Component 3 | . . 2 1 . . Analyze 3 | . . 2 1 . . Garrison Access Hacks 2 | . . . 2 . . Unlock Access 1 | . . . 1 . . Seal Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 5 3 1 3 . Full Trace Events 2 | . . . 1 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . 2 1 . . Parts Built 2 | . . . . 2 . Authchips . | . . . . . . Time 73 | . . . . 73 . Total Part Build Rating 6 | . . . . 6 . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 1 | . 1 . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . 2 1 . . Part Schematics Acquired 3 | . . 2 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 4098 | 123 1185 470 1434 881 5 Spaces Moved 2769 | 72 862 327 950 554 4 Core 30 | 25 . 5 . . . Treads . | . . . . . . Legs 2050 | 47 857 . 711 431 4 Wheels . | . . . . . . Hover 561 | . . 322 239 . . Flight 128 | . 5 . . 123 . Fastest Speed 48 | 50 117 52 48 111 120 Average Speed 115 | 124 120 76 118 121 120 Slowest Speed 350 | 200 190 350 190 200 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 38 | 4 87 36 54 13 . Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 49 | . . . 27 22 . Melee . | . . . . . . Projectile . | . . . . . . AOE 49 | . . . 27 22 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 3333 | 93 948 427 1143 718 4 Wait 176 | . 13 5 70 88 . Move 2764 | 71 861 326 949 553 4 Hop . | . . . . . . Pick Up 78 | 8 17 9 25 19 . Fast Attach . | . . . . . . Attach 35 | 6 2 8 15 4 . Detach 2 | . . . 2 . . Swap 40 | 1 12 7 8 12 . Drop 37 | . 7 3 11 16 . Fire 111 | 7 33 66 5 . . Melee 84 | . . . 58 26 . Ram 3 | . . 3 . . . Kick 3 | . 3 . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: [*Fac x2]) -6/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 124 | -11/Scrapyard | Entered Materials 209 | -10/Materials | Discovered new exit (range 10) 307 | -10/Materials | Build established: Mutant 390 | -10/Materials | Discovered new exit (range 3) 440 | -10/Materials | Discovered new exit (range 14) 1309 | -10/Materials | Entered another Materials area 1309 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1434 | -9/Materials | Discovered new exit (range 15) 1548 | -9/Materials | Lost 5 parts (1p3n1w) 1768 | -9/Materials | Discovered new exit (range 7) 1779 | -9/Materials | Entered another Materials area 1779 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1888 | -8/Materials | Lost 5 parts (1p2n2u) 1929 | -8/Materials | Discovered new exit (range 9) 2005 | -8/Materials | Identified exit to Garrison 2215 | -8/Materials | Core integrity fell below 50% 2529 | -8/Materials | Discovered new exit (range 3) 3213 | -8/Materials | Entered Factory 3213 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3298 | -7/Factory | Fabricated Airjet (x2) 3704 | -7/Factory | Cargo convoy interrupted 3759 | -7/Factory | Lost 3 parts (2n1u) 4019 | -7/Factory | Discovered new exit (range 15) 4040 | -7/Factory | Discovered new exit (range 15) 4094 | -7/Factory | Entered another Factory area 4094 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4099 | -6/Factory | Self-destructed Last Messages --------------- H-61 Shepherd system corrupted by crushing effect. H-61 Shepherd calls for reinforcements. ALERT: Hostile activity reported, dispatching reinforcements to area. Hvy. Ion Engine destroyed. Knocked back. Acquired 6 matter. Knocked back. Carbon-fiber Leg blasted off. Knocked back. U-05 Engineer builds a Wall. ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 1N. R-06 Scavenger collects Carbon-fiber Leg. Knocked back. PARAMETERS=PROPULSION+1,UTILITY+1 LOCATION=UNKNOWN GOAL=ESCAPE T-07 Excavator is excavating. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????#######????????????????????? | | ??????????????????????# #????????????????????? | | ????????????????????### #????????????????????? | | ????????????????????# # #????????????????????? | | ????????????????????? t +????????????????????? | | ?????????????????????## #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# @ #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# T????????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# ##???????????????????? | | ??????????????????????# +????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????#gu +????????????????????? | | ??????????????????????+ #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 EM Shielding 2 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 63 Targeting Accuracy 6 Offensive Hacking 10 Item Schematics ----------------- Airjet | -9/Materials | Scanalyzed Weight Redist. System | -9/Materials | Scanalyzed Hvy. Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Airjet | x2 | -7/Factory Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Batter Up Just What I Needed Power Corrupts Challenges ------------ None Game ------ Seed FissionBombBay Manual? 0 Play Time 00:41:29 Cumulative 3.3 hours Start 2025.07.06 @ 08:12:02 End 2025.07.06 @ 08:54:10 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 3 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 7 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1cb66b33-97a7-4936-8a57-7e245e4a7752