Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.12.18 @ 15:44:37 Player: alice_fexa Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (25) 5000 Robots Destroyed (309) 1545 Value Destroyed (15134) 15134 Prototype IDs (62) 1240 Alien Tech Used (11) 2200 Bonus (14394) 14394 TOTAL SCORE: 44013 Bonus ------- Triggered High Security 500 High Alert Combat Kills 4451 Follower Combat Kills 32 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 154 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Scanned by Researcher 500 Win 3000 Friendly Fire -543 Cogmind --------- Core Integrity 869/1850 Matter 425/425 Energy 814/816 System Corruption 11% Temperature Cool (-188) Movement Hovering (57) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Multi-Quantum Reactor > --- PROPULSION (6) --- Hovering Gyrokinetic-Cooled Exoskeleton Improved Gyrokinetic Inverter > --- UTILITY (14) ----- Armored Scrap Engine Advanced Cryofiber Web High-capacity Storage Unit Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Medium Regenerative Plating Medium Regenerative Plating (fused) SHELL Armor > --- WEAPON (3) ------- Hpw. Directed Dispersion Construct/G > --- INVENTORY (20) --- Linear Gravjet Advanced Power Amplifier Advanced Heat Sink Experimental Energy Well (600) Experimental Matter Compressor (500) Experimental Matter Compressor (500) Experimental Sensor Array Advanced Kinecellerator Advanced Kinecellerator Experimental Reaction Control System Advanced Thermal Defense Suite Antimissile System Long-range Tractor Beam Transdimensional Reconstructor Cooled Nova Cannon Helical Railgun Compact Linear Accelerator Compact Tesla Bomb Launcher Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Multi-Quantum Reactor > --- PROPULSION ------- Hovering Gyrokinetic-Cooled Exoskeleton Antigrav System > --- UTILITY ---------- Armored Scrap Engine Experimental Cooling System High-capacity Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Improved Weapon Cycler Medium Regenerative Plating SHELL Armor Ghost Barrier > --- WEAPON ----------- Cooled Nova Cannon Compact Linear Accelerator Hpw. Directed Dispersion Construct/G > --- INVENTORY -------- Advanced Power Amplifier Advanced Cryofiber Web Experimental Energy Well Experimental Matter Compressor Structural Scanner Experimental Sensor Array Advanced Kinecellerator Medium Regenerative Plating Antimissile System Antimissile System Long-range Tractor Beam Transdimensional Reconstructor Integrity Redistributor Subatomic Replicator Enhanced Nova Cannon Hypervelocity Railgun Compact Tesla Bomb Launcher Fusion Bomb Launcher [Rating: 214] Favorites ----------- Power Constructs Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Reactor Constructs Propulsion Constructs Treads Light Treads Wheel Wheel Hover Unit Constructs Utility Advanced Targeting Computer Device Armored Scrap Engine Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Ghost Barrier Protection Medium Regenerative Plating Weapon Constructs Energy Gun Constructs Energy Cannon Cooled Particle Cannon Ballistic Gun Autogun Ballistic Cannon Compact Linear Accelerator Launcher Rocket Launcher Impact Weapon Great Maul Piercing Weapon Plasma Lance Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Jun Mat Min Mat Min Mat Fac Sto Rec Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Slots Evolved 18 | . . . 2 . 2 2 . . 4 . . . . 2 . . . . 2 . 2 . . 2 . Power 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . . . . . 1 . . . . 1 . . . . . . 1 . . . . Utility 12 | . . . 1 . 2 1 . . 2 . . . . 1 . . . . 2 . 1 . . 2 . Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Parts Attached 480 | 6 5 4 19 2 33 41 13 14 26 5 . 7 5 14 6 6 6 5 15 30 36 14 44 41 83 Power 19 | 1 . 2 2 . 1 2 . . . . . 1 . 1 . . 1 2 2 3 1 . . . . Engine 6 | 1 . 2 2 . . . . . . . . 1 . . . . . . . . . . . . . Core 6 | . . . . . 1 2 . . . . . . . 1 . . 1 1 . . . . . . . Reactor 7 | . . . . . . . . . . . . . . . . . . 1 2 3 1 . . . . Propulsion 35 | 2 . . 6 . 11 3 2 2 1 . . . . . . . . . . 1 1 . 2 2 2 Treads 17 | 1 . . 5 . 7 2 2 . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 10 | 1 . . 1 . 4 1 . 2 1 . . . . . . . . . . . . . . . . Hover 8 | . . . . . . . . . . . . . . . . . . . . 1 1 . 2 2 2 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 300 | 1 3 1 4 2 11 24 4 4 22 3 . 2 3 9 3 6 3 2 12 20 29 14 35 28 55 Device 212 | . 2 1 1 2 3 14 4 4 15 2 . 2 1 5 2 3 1 1 9 16 19 8 28 24 45 Storage 10 | 1 1 . 1 . . 3 . . 2 . . . . . . . . . 1 1 . . . . . Processor 14 | . . . . . 2 1 . . 1 . . . 1 1 . . . . . . 4 . . 1 3 Hackware 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Protection 63 | . . . 2 . 6 6 . . 4 1 . . 1 2 1 3 2 1 2 3 6 6 7 3 7 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 126 | 2 2 1 7 . 10 12 7 8 3 2 . 4 2 4 3 . 2 1 1 6 5 . 7 11 26 Energy Gun 27 | . . 1 5 . 2 3 3 2 2 . . . . 1 . . 1 . . 1 . . . 3 3 Energy Cannon 21 | . . . 1 . 2 2 1 1 . . . . . 1 . . . . . 1 . . . 5 7 Ballistic Gun 26 | 2 2 . 1 . 5 2 1 3 . . . . . . . . . . . . . . 1 1 8 Ballistic Cannon 15 | . . . . . . . . . . . . . . . . . . . . 3 4 . 5 1 2 Launcher 20 | . . . . . 1 1 1 1 . 1 . 1 1 . 2 . . 1 . 1 1 . 1 1 6 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 16 | . . . . . . 4 1 1 1 1 . 2 1 2 1 . 1 . 1 . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 42 | . . . 3 1 . 2 3 . 3 . . 2 1 2 . . 3 . . 10 6 1 1 1 3 Corrupted Parts 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . System Corruption 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . Parts Lost 12 | . . . 1 . 3 . . . . . . . . . . 1 . . . . . . 2 . 5 Power 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Utility 8 | . . . . . 2 . . . . . . . . . . 1 . . . . . . 1 . 4 Weapon 2 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Highest Loss Streak 2 | . . . 1 . 1 . . . . . . . . . . 1 . . . . . . 1 . 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 77 | . 97 100 99 100 99 99 99 88 64 64 64 69 70 66 68 67 62 66 70 73 61 64 67 67 65 Engine 2 | . 14 14 10 11 7 . . . . 4 5 10 11 1 . . . . . . . . . . . Core 1 | . . . . . 1 7 7 6 . . . . . 3 5 5 1 3 . . . . . . . Reactor 2 | . . . . . . . . . 4 . . . . 4 5 5 5 5 8 8 4 4 4 4 4 Treads 5 | . 14 14 22 22 18 15 15 9 1 . . . . . . . . . . . . . . . . Wheel 3 | . 14 14 11 11 9 7 7 9 . . . . . . . . . . . . 1 4 . . . Hover 2 | . . . . . . . . . 3 5 3 . . . . . . 1 4 6 2 . 6 9 7 Device 13 | . 11 14 11 11 10 14 15 11 19 16 17 17 16 14 14 12 7 9 15 18 12 12 12 11 13 Storage 6 | . 14 14 11 11 9 7 7 7 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 Processor 12 | . . . . . 6 15 15 15 11 11 11 11 11 15 15 15 15 15 14 14 14 17 17 16 15 Hackware 1 | . . . . . . . . . . . . . . 4 5 5 5 5 4 4 4 4 4 4 1 Protection 6 | . . . 11 11 18 7 7 7 2 5 5 5 5 . . 2 5 5 7 3 5 7 7 7 8 Energy Gun 2 | . . 3 10 11 8 . 3 4 . . . . . . . . 3 . . 1 . . . . 2 Energy Cannon 1 | . . . . . 2 7 7 8 1 . . . . . . . . . . . . . . 2 . Ballistic Gun 3 | . 28 24 11 11 7 7 4 2 . . . . . . . . . . . . . . . . 2 Ballistic Cannon 3 | . . . . . . . . . 3 5 5 5 5 5 5 5 5 5 4 7 7 8 7 6 3 Impact Weapon 1 | . . . . . . 6 6 3 4 4 5 4 4 4 4 . . 1 4 . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 143 | 13 33 33 43 43 51 56 51 54 52 57 50 55 52 66 66 73 73 71 98 110 135 143 136 124 137 Greatest Support 167 | 10 10 10 12 12 12 10 10 51 68 53 55 55 55 107 107 107 134 134 134 147 161 134 167 167 118 Greatest Overweight (x) 5 | 1 3 3 3 3 4 5 5 5 4 1 . . . . . . . . . . 1 1 1 1 1 Average Overweight (x) . | . 2 2 3 3 3 4 4 3 . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 20 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 Average Capacity 16 | 6 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 Most Carried 20 | 4 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 Average Carried 16 | 2 11 14 14 15 14 14 15 14 14 15 15 14 15 14 15 14 14 15 15 19 19 19 19 18 18 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 Final Carried 20 | 4 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 19 20 19 Scrap Engine Consumption 149 | . . . . . . . . 26 29 . . 13 . 9 . . 4 1 3 10 22 1 6 16 9 Constructs Created 4 | . . . . . . . . 3 . . . . . . . . . . . . . . . 1 . Constructs Modified 65 | . . . . . . . . 7 6 3 4 . . 5 . . 4 3 . . 17 . 6 7 3 Class Distribution -------------------- 18% | Mutant 17% | Construct 9% | Hacker-Construct 7% | Scavenger-Mutant 7% | Hacker-Scout 6% | Alien-Mutant 6% | Alien-Scout 6% | Hacker-Skirmisher 5% | Hacker-Mutant 3% | Assassin 3% | Alien-Gunner 3% | Gunner 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Assassin | -7/Storage Gunner | -7/Recycling Construct | -5/Factory Construct | -5/Upper Caves Construct | -5/Upper Caves Construct | -5/Warlord Construct | -4/Proximity Caves Hacker-Construct | -4/Factory Hacker-Construct | -4/Upper Caves Hacker-Construct | -4/Upper Caves Hacker-Construct | -4/Zhirov Hacker-Construct | -3/Proximity Caves Hacker-Mutant | -3/Research Hacker-Scout | -3/Testing Hacker-Scout | -2/Research Hacker-Skirmisher | -2/Quarantine Alien-Scout | -2/Section 7 Alien-Scout | -1/Access Alien-Mutant | -1/Command Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Jun Mat Min Mat Min Mat Fac Sto Rec Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Matter Collected 12160 | 179 229 134 393 36 623 419 190 484 426 152 75 239 46 184 60 79 . 192 714 360 594 311 1630 1189 3222 Remotely 2338 | . . . . . . . . . . . . . . . . . . . 98 . . . 385 484 1371 Salvage Created 14335 | . 256 76 693 139 1612 907 349 306 307 129 . 100 51 294 61 21 . 88 405 442 447 252 1590 895 4915 Parts 709 | . 29 5 49 1 80 41 13 9 29 8 . 5 5 9 3 3 . 10 20 22 13 11 81 40 223 Haulers Intercepted 12 | . . . 3 . 3 2 1 . . . . . . 2 . . . . . . 1 . . . . Recyclers Shooed 19 | . 2 . . . 4 . . 2 . . . . . . . . . . 2 . . . . 3 6 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . . . . 4 . . 3 . 2 2 . 7 . . . . . . . Prevented 2 | . . . . . . . . . . 1 1 . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Jun Mat Min Mat Min Mat Fac Sto Rec Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Combat Hostiles Destroyed 212 | . 8 3 10 3 29 8 3 4 4 2 . 2 5 1 4 . . 6 5 6 7 3 25 9 65 Guns 89 | . 8 3 10 2 23 3 3 2 1 . . . . . . . . . . . . . . 1 33 Cannons 83 | . . . . . 3 2 . 2 3 . . . . 1 1 . . . 5 6 7 3 21 8 21 AOE 33 | . . . . . 2 3 . . . 2 . 2 5 . 3 . . 6 . . . . 4 . 6 Classes Destroyed 24 | . 5 . 3 1 3 1 . . . . . . . . . 1 . 1 . 1 2 . 2 1 3 Worker 13 | . 1 . 1 . 3 1 . . 1 . . . . . . . . . . . . . 1 . 5 Builder 11 | . 1 . . . . 1 . . 1 . . . . . . . . . 2 1 . 1 2 2 . Hauler 12 | . . . 3 . 3 2 1 . . . . . . 2 . . . . . . 1 . . . . Recycler 19 | . . . . . 2 5 2 1 . . . . . . . . . . 1 1 . . 3 3 1 Minesweeper 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Mechanic 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 Operator 7 | . . . 2 . . 1 . . 1 . . . . 1 . . . . . . . 1 . . 1 Drone 3 | . . . . . . . . . . . . . . . . . . 2 . . . . . 1 . Watcher 28 | . 2 . 5 . 2 3 . . 3 . . . . 1 . . . . 1 2 . 1 3 1 4 Swarmer 43 | . 6 2 2 . 6 . . . . . . 1 5 . 4 . . 4 . . 2 . 5 . 6 Grunt 45 | . 2 1 4 2 11 3 . . . . . 1 . . . . . . . . . 1 3 1 16 Brawler 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 Duelist 8 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 7 Protector 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 Researcher 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Sentry 30 | . . . 4 . 8 . 2 4 . . . . . . . . . . . . 1 . 4 3 4 Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Specialist 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hunter 15 | . . . . . 3 1 . . . 2 . . . . . . . . . . 1 1 4 . 3 Programmer 48 | . . . . . . 4 1 . 4 . . . . 1 . . . . 5 6 . 1 6 3 17 Q-Series 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Striker 4 | . . . . . . . . . . . . . . . . . . . . . 2 . . . 2 Executioner 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 Alpha 7 4 | . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 Butcher 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Martyr 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Best Kill Streak 9 | . 4 2 5 2 5 4 4 2 2 2 . 1 5 2 4 1 . 4 2 4 2 2 9 3 9 Combat Bots Only 8 | . 3 2 2 2 4 3 3 2 2 2 . 1 5 1 4 . . 4 2 3 2 1 6 2 8 Max Kills in Single Turn 5 | . 2 1 1 1 3 3 1 1 1 2 . 1 2 1 3 1 . 3 1 1 1 1 3 2 5 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . . 2 3 . . . 2 . 1 2 . 3 . . 3 . . . . 2 . 5 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Jun Mat Min Mat Min Mat Fac Sto Rec Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Damage Taken 15154 | . 153 66 403 65 1467 303 159 226 271 61 . 44 137 141 106 257 . 141 268 429 220 131 2381 1921 5804 Core 1149 | . 31 6 49 . 131 14 23 22 19 . . . 18 . 24 17 . . . 36 78 11 264 71 335 Absorbed by Shields 1806 | . . . . . . . . . . . . . . . . . . . . 419 61 112 778 . 436 Ignored by Resistances 66 | . . . . . 66 . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 8191 | . . . 48 . . . . . . 60 85 8 . 58 . . 202 . . 24 523 32 1336 1499 4316 Core Remaining (%) 84 | 100 . 85 . 87 76 . . 91 . . . . 96 . . . . 96 . 97 . . 68 . 46 Volleys Fired 836 | . 32 8 53 9 98 33 7 10 18 5 3 19 6 2 3 11 . 10 21 54 39 26 98 81 190 Largest 3 | . 2 2 2 2 2 3 3 3 2 1 1 1 2 2 1 1 . 1 1 2 2 2 2 3 3 Hottest 208 | . 40 46 98 79 136 173 133 135 208 93 93 93 126 168 93 93 . 93 93 181 141 122 122 187 187 Shots Fired 1500 | . 64 16 105 18 195 52 18 29 31 5 3 19 7 3 3 11 . 10 21 76 52 29 155 142 436 Gun 719 | . 64 16 105 18 170 19 11 12 13 . . . . 1 . . . . . 13 . . . 13 264 Cannon 733 | . . . . . 24 31 7 17 18 2 3 9 4 2 1 11 . 2 21 63 52 29 153 128 156 Launcher 48 | . . . . . 1 2 . . . 3 . 10 3 . 2 . . 8 . . . . 2 1 16 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 945 | . 64 16 52 9 76 16 6 3 18 2 3 9 4 2 1 11 . 2 21 63 52 29 153 75 258 Thermal 507 | . . . 53 9 118 34 12 26 13 . . . . 1 . . . . . 13 . . . 66 162 Explosive 19 | . . . . . 1 2 . . . . . . 3 . 2 . . 8 . . . . 2 . 1 Electromagnetic 29 | . . . . . . . . . . 3 . 10 . . . . . . . . . . . 1 15 Robot Hit Streak 37 | . 5 14 23 6 23 10 20 37 11 2 . 2 3 4 5 6 . 1 7 7 12 9 17 19 34 Robot Miss Streak 5 | . 4 . 3 1 4 2 2 4 5 1 . 3 . 3 . . . 4 2 3 1 2 3 2 2 Penetration Max 3 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 3 Secondary Targets 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 964 | . 33 13 65 15 143 37 16 22 26 2 . 5 1 7 1 1 . 1 17 32 29 12 97 83 306 Core Hits 544 | . 17 4 26 4 70 22 13 27 10 4 . 25 7 4 3 1 . 9 7 14 10 7 52 26 182 Critical Kills 32 | . . . . . . 2 . . 1 . . . . . 1 . . . . . . . . . 28 Critical Parts Destroyed 42 | . . . 1 . . 3 1 . 2 . . . . . . . . . 1 . . . . . 34 Critical Strikes 102 | . . . 4 1 4 5 1 . 3 . . . . . 1 . . . 1 . . 1 8 2 71 Burn 8 | . . . 3 1 4 . . . . . . . . . . . . . . . . . . . . Destroy 67 | . . . 1 . . . . . . . . . . . 1 . . . . . . . . . 65 Blast 17 | . . . . . . . . . . . . . . . . . . . . . . 1 8 2 6 Smash 10 | . . . . . . 5 1 . 3 . . . . . . . . . 1 . . . . . . Melee Attacks 118 | . . . . . . 38 14 . 23 . 1 13 2 12 1 . . . 14 . . . . . . Impact 118 | . . . . . . 38 14 . 23 . 1 13 2 12 1 . . . 14 . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 21 | . . . . . . 9 4 . 2 . . . . 2 . . . . 4 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 39237 | . 374 194 1087 247 3066 1808 669 626 1214 122 . 1043 358 474 229 62 . 344 1373 1669 2209 930 6608 3384 11147 Guns 10199 | . 374 194 1087 247 2227 302 221 332 155 . . . . 21 . . . . . 337 . . . 213 4489 Cannons 21942 | . . . . . 401 308 121 294 709 . . 259 50 131 62 62 . . 941 1332 2209 930 6113 3095 4925 Explosions 4743 | . . . . . 438 287 . . . 122 . 784 308 . 167 . . 344 . . . . 495 76 1722 Melee 2342 | . . . . . . 911 327 . 350 . . . . 322 . . . . 432 . . . . . . Ramming 11 | . . . . . . . . . . . . . . . . . . . . . . . . . 11 Kinetic 22613 | . 374 194 479 105 886 281 59 24 709 . . 259 50 131 62 62 . . 941 1332 2209 930 6113 1916 5497 Thermal 9577 | . . . 608 142 1742 329 283 602 155 . . . . 21 . . . . . 337 . . . 1392 3966 Explosive 2587 | . . . . . 438 287 . . . . . . 308 . 167 . . 344 . . . . 495 . 548 Electromagnetic 2107 | . . . . . . . . . . 122 . 784 . . . . . . . . . . . 76 1125 Impact 2342 | . . . . . . 911 327 . 350 . . . . 322 . . . . 432 . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 11 | . . . . . . 2 2 2 1 1 1 1 4 . . . . . 3 5 3 . 5 3 11 Average Corruption 3 | . . . . . . 1 2 2 1 1 1 1 1 . . . . . 1 3 2 . 3 2 7 Corruption Purged 13 | . . . . . . . . . . . . . . . . . . . 3 7 3 . . . . Corruption Blocked 68 | . . . . . . . . . . . . . . . . . . . . . 68 . . . . Effects 189 | . . . . . . 19 5 20 3 4 3 1 3 . . . . . . 8 11 . 26 12 74 Message Errors 47 | . . . . . . 3 1 5 . 2 1 1 2 . . . . . . 2 3 . 4 4 19 Matter Fused 45 | . . . . . . 7 . 5 1 . 2 . . . . . . . . 2 3 . 5 1 19 Heat Flow Errors 14 | . . . . . . . 1 2 . 1 . . . . . . . . . . 4 . 2 1 3 Energy Discharges 21 | . . . . . . 2 1 . . . . . . . . . . . . 2 1 . 8 3 4 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Fused 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 Data Loss (minor) 26 | . . . . . . 5 1 3 . . . . 1 . . . . . . 1 . . 2 2 11 Data Loss (major) 6 | . . . . . . 2 . . . 1 . . . . . . . . . . . . 1 . 2 Misfires 8 | . . . . . . . 1 2 1 . . . . . . . . . . . . . . . 4 Alerts 7 | . . . . . . . . 3 1 . . . . . . . . . . 1 . . 1 . 1 Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Weapon Failures 9 | . . . . . . . . . . . . . . . . . . . . . . . 2 . 7 Overload Shots 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . Effects 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Overflow Damage 2443 | . . . . . 17 434 121 . 297 . . 7 11 152 19 . . . 361 98 183 121 293 153 176 Projectiles 1174 | . . . . . . . . . 97 . . 7 . . . . . . 110 98 183 121 293 153 112 Explosions 111 | . . . . . 17 . . . . . . . 11 . 19 . . . . . . . . . 64 Melee 1158 | . . . . . . 434 121 . 200 . . . . 152 . . . . 251 . . . . . . Knockbacks 117 | . . . . . . 3 . . 9 . . 2 1 . . . . . 9 9 9 6 26 6 37 Impact 7 | . . . . . . 3 . . 1 . . . . . . . . . 3 . . . . . . Kinetic 99 | . . . . . . . . . 7 . . 2 1 . . . . . 5 9 8 5 24 6 32 Secondary 11 | . . . . . . . . . 1 . . . . . . . . . 1 . 1 1 2 . 5 Self-Inflicted Damage 213 | . . . . . 45 . . . . . . . . 35 23 . . 30 . . . . . . 80 Shots 6 | . . . . . 1 . . . . . . . . 1 1 . . 1 . . . . . . 2 Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 243 | . 12 2 208 23 207 40 181 243 64 195 60 152 77 28 34 77 . . 24 54 241 . 239 129 195 Average Temperature 41 | . 7 2 44 12 40 16 76 114 27 67 32 51 29 21 18 39 . . 12 16 63 . 42 28 42 Received Heat Transfer 1564 | . 18 27 165 36 666 63 12 60 . . . . . . 9 54 . . 9 . . 12 112 45 276 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 6 Combat Hostiles 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 Parts Fried 45 | . . . . . . 9 3 . 6 1 . . . 3 . . . . 7 . . . . . 16 Impact Corruptions 37 | . . . . . . 14 3 . 7 . . . . 5 . . . . 6 . 2 . . . . Robots Melted 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . Parts Melted 26 | . . . 7 1 9 1 1 2 . . . . . . . . . . . . . . . 1 4 Heat Transferred 13030 | . . . 1480 370 3935 420 273 662 110 . . . . 15 . . . . . 500 . . . 1258 4007 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 Missiles Intercepted 6 | . . . . . . . . . . . . . . . . . . . . . . . 6 . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Jun Mat Min Mat Min Mat Fac Sto Rec Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Peak Influence 2208 | . 264 102 280 183 590 192 219 90 271 . . . . 142 . . . . 326 231 159 157 729 534 2208 Initial 341 | . . 28 17 73 70 134 12 7 267 . . . . 69 . . . . 210 56 69 63 29 332 341 Average 255 | . 92 37 157 161 290 79 96 35 96 . . . . 91 . . . . 168 118 57 67 459 350 1164 Maximum Alert Level 5 | . 1 . 1 . 2 . 1 . 1 . . . . . . . . . 1 1 . . 3 2 5 Low Security (%) 64 | 100 88 100 68 100 23 100 93 100 78 . . . . 100 . . . . 49 91 100 100 16 4 . Level 1 17 | . 11 . 31 . 60 . 6 . 21 . . . . . . . . . 50 8 . . 5 64 9 Level 2 8 | . . . . . 16 . . . . . . . . . . . . . . . . . 67 31 5 Level 3 4 | . . . . . . . . . . . . . . . . . . . . . . . 10 . 39 Level 4 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 25 Level 5 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 17 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 63 | . . . . . 3 6 1 . 6 . . . . 1 . . . . 5 5 2 3 9 8 14 Investigation 9 | . . . . . . 1 . . 2 . . . . 1 . . . . 1 1 . . . 1 2 Extermination 24 | . . . . . . 3 1 . 3 . . . . . . . . . 3 2 . 1 3 3 5 Reinforcement 21 | . . . . . 3 2 . . 1 . . . . . . . . . 1 2 2 2 4 4 . Assault 9 | . . . . . . . . . . . . . . . . . . . . . . . 2 . 7 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Jun Mat Min Mat Min Mat Fac Sto Rec Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Distress Signals 22 | . 1 . 1 . 1 . 1 . 1 . . 1 . . . . . . . . 11 1 1 2 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 399 | . 12 5 25 3 39 12 3 3 12 3 . 26 7 7 5 8 . 5 10 10 9 10 49 35 101 Peak Tracking Total 13 | . 6 3 5 2 6 4 4 2 4 2 . 10 5 1 4 4 . 4 6 3 4 4 12 13 13 Tactical Retreats 31 | . 1 . 2 1 3 . 1 . . 1 . 1 . 1 1 2 . . . . 3 2 3 4 5 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Jun Mat Min Mat Min Mat Fac Sto Rec Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Traps Triggered 19 | . . . . . . 2 2 . . . . 2 . . . . . . . . . . . . 13 Indirectly 4 | . . . . . . . . . . . . 2 . . . . . . . . . . . . 2 Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 15 | . . . . . . . . . . . 2 12 . . . . . . . . . . . . 1 Most Traps Carried 5 | . . . . . . . . . . . . . . . . 5 5 5 5 5 . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Jun Mat Min Mat Min Mat Fac Sto Rec Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Machines Disabled 35 | . . 1 3 . 2 2 2 1 1 . . . . 1 . . . . . 6 2 2 6 . 6 Max in Single Turn 2 | . . . 1 . 1 1 1 1 1 . . . . 1 . . . . . 2 1 1 1 . 2 Garrison Access 6 | . . . . . 1 1 . . . . . . . 2 . . . . . . 1 1 . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Jun Mat Min Mat Min Mat Fac Sto Rec Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Machines Accessed 118 | . 5 . 8 . 9 8 4 10 9 . . . . 8 1 . 3 . 9 14 4 9 5 7 5 Terminals 87 | . 5 . 7 . 6 5 3 5 6 . . . . 6 . . . . 7 10 3 7 5 7 5 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Recycling Units 9 | . . . . . 1 1 1 5 1 . . . . . . . . . . . . . . . . Scanalyzers 9 | . . . . . 1 1 . . 1 . . . . . . . . . 2 3 . 1 . . . Garrison Access 8 | . . . . . 1 1 . . 1 . . . . 2 . . . . . 1 1 1 . . . Total Hacks 329 | . 10 . 20 . 21 22 6 33 17 . . . . 21 1 . 13 . 39 38 14 24 17 18 15 Successful 130 | . 5 . 8 . 10 12 1 18 3 . . . . 7 1 . 13 . 12 10 2 11 8 3 6 Failed 199 | . 5 . 12 . 11 10 5 15 14 . . . . 14 . . . . 27 28 12 13 9 15 9 Catastrophic 61 | . 1 . 5 . 2 2 1 2 7 . . . . 5 . . . . 8 6 4 3 3 8 4 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 155 | . 9 . 13 . 9 3 2 16 10 . . . . 14 . . . . 24 15 5 17 6 3 9 Terminals 241 | . 10 . 18 . 16 12 5 16 12 . . . . 15 . . . . 30 26 12 19 17 18 15 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . Recycling Units 24 | . . . . . 1 4 1 17 1 . . . . . . . . . . . . . . . . Scanalyzers 33 | . . . . . 2 5 . . 3 . . . . . . . . . 9 10 . 4 . . . Garrison Access 15 | . . . . . 2 1 . . 1 . . . . 6 . . . . . 2 2 1 . . . Terminal Hacks 76 | . 4 . 5 . 7 5 . 6 . . . . . 2 1 . 13 . 7 4 2 7 7 3 3 Record 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Part Schematic 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . Robot Analysis 9 | . 2 . 1 . . . . . . . . . . . . . 4 . . . 1 1 . . . Prototype ID Bank 5 | . . . . . . . . 1 . . . . . . . . 4 . . . . . . . . Open Door 7 | . . . . . . . . . . . . . . . 1 . . . . 1 . . 2 3 . Level Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Branch Access Points 7 | . 1 . 1 . 1 1 . . . . . . . 1 . . . . 1 . 1 . . . . Terminal Index 5 | . . . 1 . . 1 . . . . . . . 1 . . . . 1 . . 1 . . . Alert Level 7 | . . . . . 1 . . 1 . . . . . . . . . . 1 1 . 1 1 . 1 Unreport Threat 6 | . . . . . 2 . . 1 . . . . . . . . . . 1 . . 1 1 . . Locate Traps 9 | . 1 . 2 . 1 1 . . . . . . . . . . . . 1 . . 2 . . 1 Dispatch Records 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Recall Reinforcements 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Zone Layout 13 | . . . . . . 2 . 3 . . . . . . . . . . 2 2 . 1 3 . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 9 | . . . . . . 1 1 6 1 . . . . . . . . . . . . . . . . Retrieve Components 9 | . . . . . . 1 1 6 1 . . . . . . . . . . . . . . . . Scanalyzer 9 | . . . . . 1 3 . . 1 . . . . . . . . . 1 3 . . . . . Insert Component 7 | . . . . . 1 1 . . 1 . . . . . . . . . 1 3 . . . . . Analyze 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . 1 1 . . . . . . . 2 . . . . . . . 1 . . . Seal Access 5 | . . . . . 1 1 . . . . . . . 2 . . . . . . . 1 . . . Unauthorized Hacks 29 | . 1 . 1 . 1 2 . 6 1 . . . . 3 . . . . 4 3 . 3 1 . 3 Terminals 23 | . 1 . 1 . 1 2 . 2 1 . . . . 3 . . . . 4 2 . 2 1 . 3 Track 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Assimilate 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Botnet 19 | . 1 . 1 . 1 2 . 2 1 . . . . 2 . . . . 3 2 . 2 1 . 1 Operators 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . Tunnel 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Researchers 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . 1 . . . . . . . . . . . . . . . . . . 1 . . 1 Used 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hacking Detections 97 | . 5 . 7 . 8 7 2 8 8 . . . . 7 . . . . 9 9 4 8 4 6 5 Full Trace Events 8 | . . . . . . . . 1 2 . . . . 1 . . . . 1 1 . . . 1 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . . . . . . . . . . . 4 . . 4 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Time 50 | . . . 50 . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 27 | . . . . . . . 10 15 2 . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Jun Mat Min Mat Min Mat Fac Sto Rec Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . . . . . . . 3 . . . . . . 3 . . . . Machine Destruction 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . Programmers 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Jun Mat Min Mat Min Mat Fac Sto Rec Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Total Allies 3 | . . 2 . . . . . . . . . . . 1 . . . . . . . . . . . Largest Group 2 | . . 2 . . . . . . . . . . . 1 . . . . . . . . . . . Highest-Rated Group 47 | . . 47 . . . . . . . . . . . 10 . . . . . . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . . . . . . 10 . . . . . . . . . . . Total Orders 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . STAY 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Ally Attacks 10 | . . 10 . . . . . . . . . . . . . . . . . . . . . . . Total Damage 164 | . . 164 . . . . . . . . . . . . . . . . . . . . . . . Kills 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Jun Mat Min Mat Min Mat Fac Sto Rec Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Robot Analysis Total 9 | . 2 . 1 . . . . . . . . . . . . . 4 . . . 1 1 . . . Derelict Logs Recovered 4 | . . 1 . . . . . . . . 1 . . . 1 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Jun Mat Min Mat Min Mat Fac Sto Rec Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Turns Passed 24498 | 40 645 780 1066 197 1842 2199 429 1325 1897 372 327 1273 212 732 312 382 253 591 788 1137 1860 994 1430 1349 2066 Spaces Moved 19513 | 33 441 610 555 120 919 1224 220 732 1176 340 204 1138 241 785 408 425 157 511 672 1170 1516 1017 1342 1630 1927 Core 3 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . Treads 380 | . . . . . . . . 12 368 . . . . . . . . . . . . . . . . Legs 2212 | . . . . . . . . . . . . . . 589 408 425 157 308 . . 325 . . . . Wheels 6596 | 30 441 610 555 120 919 1224 220 720 11 . . . . . . . . . . . 466 1017 263 . . Hover 8742 | . . . . . . . . . 797 340 199 . . . . . . 203 672 1170 725 . 1079 1630 1927 Flight 1580 | . . . . . . . . . . . 5 1138 241 196 . . . . . . . . . . . Fastest Speed 49 | 50 95 110 125 135 125 125 140 107 97 97 68 68 68 68 68 68 68 68 69 55 51 69 49 49 52 Average Speed 85 | 84 114 120 134 135 139 141 141 146 127 97 96 68 68 68 68 68 68 68 69 61 66 69 54 50 59 Slowest Speed 183 | 95 125 125 135 135 150 155 155 183 176 145 97 68 68 68 68 68 68 69 69 69 102 102 102 98 98 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 6 | . . . . . . . . . . . . 5 . 1 . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 1 . Exploration Rate (%) 53 | 3 64 98 59 34 72 34 31 99 28 58 29 85 52 20 62 56 60 66 21 91 44 83 63 39 49 Regions Visited 25 Branch Regions 16 Pre-discovered Areas 8 | . . 2 . . . . . 4 . . 1 . . . 1 . . . . . . . . . . Known Exits Taken 22 | . 1 . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Scrap Searched 11 | . . 1 . . . . . . . 3 1 . 1 . 3 . . 2 . . . . . . . Spaces Dug 183 | . . . . . . 28 8 . 20 1 2 5 2 6 9 7 . 15 12 20 9 7 10 17 5 Terrain Destroyed 544 | . . . . . 29 42 9 4 26 4 4 6 31 6 21 10 . 45 16 31 22 13 67 39 119 Melee 75 | . . . . . . 26 8 . 18 . 1 5 2 6 1 . . . 8 . . . . . . Projectile 245 | . . . . . . 6 1 4 8 2 3 1 4 . . 10 . 1 8 31 22 13 42 39 50 AOE 224 | . . . . . 29 10 . . . 2 . . 25 . 20 . . 44 . . . . 25 . 69 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Jun Mat Min Mat Min Mat Fac Sto Rec Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Total 25829 | 42 538 647 784 140 1303 1574 298 969 1494 372 329 1589 275 953 434 504 302 741 950 1528 2326 1279 1878 2031 2549 Wait 4369 | . 20 16 129 6 203 202 26 192 234 23 122 396 22 128 17 62 130 214 218 231 695 203 362 248 270 Move 19477 | 32 440 609 554 119 918 1223 219 731 1175 339 203 1129 240 782 407 424 156 510 671 1169 1515 1016 1341 1629 1926 Hop 4 | . . . . . . . . . . . . 3 . 1 . . . . . . . . . . . Pick Up 160 | 4 24 2 9 1 19 11 2 4 5 . . 7 . 6 . . 3 . 7 14 8 7 9 6 12 Fast Attach 156 | 6 2 3 8 2 3 7 5 3 8 . . 5 . 3 . 1 4 1 . 15 20 6 17 19 18 Attach 69 | . . . 3 . 9 2 . 4 3 . . . . 2 . 1 1 . 2 2 4 4 5 6 21 Detach 30 | . 1 2 . . . . . 4 1 . . . . . . 1 . . . 1 3 . . 3 14 Swap 268 | . 3 1 8 . 21 32 8 7 15 5 . 2 5 9 6 4 2 4 13 13 12 5 29 17 47 Drop 306 | . 16 6 20 3 32 26 9 14 12 . . 12 . 8 . . 6 2 4 29 30 12 17 22 26 Fire 836 | . 32 8 53 9 98 33 7 10 18 5 3 19 6 2 3 11 . 10 21 54 39 26 98 81 190 Melee 118 | . . . . . . 38 14 . 23 . 1 13 2 12 1 . . . 14 . . . . . . Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 32 | . . . . . . . 8 . . . . . . . . . . . . . . . . . 24 Rewire 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat / *Min / [*Sub]) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac / *Sto / Low x2) -7/Storage -7/Recycling -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: *Res / Arm / *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command To Fleet Rendezvous History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 26 | -11/Junkyard | Discovered new exit (range 15) 41 | -11/Junkyard | Entered Materials 314 | -10/Materials | Build established: Mutant 444 | -10/Materials | Discovered new exit (range 11) 494 | -10/Materials | Discovered new exit (range 8) 654 | -10/Materials | Identified exit to Mines 686 | -10/Materials | Entered Mines 732 | -10/Mines | Learned location of Storage (-7) 924 | -10/Mines | Discovered new exit (range 7) 1065 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1065 | -10/Mines | Discovered new exit (range 5) 1215 | -10/Mines | Discovered new exit (range 13) 1466 | -10/Mines | Entered Materials 1466 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1872 | -9/Materials | Discovered new exit (range 13) 1896 | -9/Materials | Build established: Scavenger-Mutant 1982 | -9/Materials | Repaired Lgt. Angular Momentum Engine 2421 | -9/Materials | Build established: Mutant 2478 | -9/Materials | Identified exit to Mines 2532 | -9/Materials | Entered Mines 2567 | -9/Mines | Met a Derelict bent on vengeance 2695 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2699 | -9/Mines | Found Prototype Device 2699 | -9/Mines | Identified Exp. Sensor Array 2722 | -9/Mines | Discovered new exit (range 5) 2729 | -9/Mines | Entered Materials 2729 | -8/Materials | Evolved 2 slots: Utility x2 3486 | -8/Materials | Build established: Scavenger-Mutant 3700 | -8/Materials | Discovered new exit (range 7) 4493 | -8/Materials | Identified exit to Factory 4571 | -8/Materials | Entered Factory 4571 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4641 | -7/Factory | Build established: Mutant 6235 | -7/Factory | Discovered new exit (range 5) 6240 | -7/Factory | Identified exit to Factory 6388 | -7/Factory | Identified exit to Storage 6388 | -7/Factory | Identified exit to Lower Caves 6596 | -7/Factory | Build established: Assassin 6770 | -7/Factory | Entered Storage 6904 | -7/Storage | Found Prototype Launcher 6904 | -7/Storage | Identified Rocket Array 7193 | -7/Storage | Used back door to open Recycling access 7193 | -7/Storage | Discovered new exit (range 5) 7197 | -7/Storage | Identified exit to Recycling 7199 | -7/Storage | Entered Recycling 7489 | -7/Recycling | Build established: Gunner 7584 | -7/Recycling | Discovered new exit (range 15) 7897 | -7/Recycling | Found Scrap Engine 8256 | -7/Recycling | Build established: Mutant 8522 | -7/Recycling | Identified exit to Factory 8524 | -7/Recycling | Entered Factory 8524 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 8621 | -5/Factory | Build established: Construct 10376 | -5/Factory | Discovered new exit (range 5) 10380 | -5/Factory | Identified exit to Upper Caves 10421 | -5/Factory | Entered Upper Caves 10678 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10766 | -5/Upper Caves | Discovered new exit (range 10) 10773 | -5/Upper Caves | Identified exit to Upper Caves 10793 | -5/Upper Caves | Entered another Upper Caves area 10916 | -5/Upper Caves | Discovered new exit (range 9) 10917 | -5/Upper Caves | Encountered a Warlord checkpoint 10923 | -5/Upper Caves | Identified exit to Warlord 10939 | -5/Upper Caves | Learned location of Warlord (-5) 11120 | -5/Upper Caves | Entered Warlord 11143 | -5/Warlord | System corruption cleaned by Quarantine Array 11478 | -5/Warlord | Met Warlord 11503 | -5/Warlord | Warlord's base attacked by MAIN.C 11522 | -5/Warlord | Found Prototype Hackware 11737 | -5/Warlord | Warlord forces counterattacked 11933 | -5/Warlord | Spotted Striker 11988 | -5/Warlord | Spotted Striker 12080 | -5/Warlord | Found Corrupted Prototype Processor 12178 | -5/Warlord | Warlord base infiltrated, sounded retreat 12344 | -5/Warlord | Spotted B-86 Titan 12367 | -5/Warlord | Discovered new exit (range 13) 12373 | -5/Warlord | Identified exit to Proximity Caves 12393 | -5/Warlord | Entered Proximity Caves 12597 | -4/Proximity Caves | Discovered new exit (range 12) 12603 | -4/Proximity Caves | Identified exit to Factory 12604 | -4/Proximity Caves | Identified Exp. Core Analyzer 12605 | -4/Proximity Caves | Entered Factory 12605 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12611 | -4/Factory | Identified Ghost Barrier 12690 | -4/Factory | Identified exit to Upper Caves 12888 | -4/Factory | Build established: Hacker-Construct 13337 | -4/Factory | Entered Upper Caves 13345 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 13584 | -4/Upper Caves | Discovered new exit (range 9) 13609 | -4/Upper Caves | Identified exit to Upper Caves 13649 | -4/Upper Caves | Entered another Upper Caves area 13654 | -4/Upper Caves | Learned Research machine intel 13660 | -4/Upper Caves | Discovered new exit (range 5) 13665 | -4/Upper Caves | Identified exit to Research 14013 | -4/Upper Caves | Discovered new exit (range 10) 14030 | -4/Upper Caves | Identified exit to Zhirov 14031 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 14031 | -4/Upper Caves | Entered Zhirov 14031 | -4/Zhirov | Discovered new exit (range 3) 14044 | -4/Zhirov | Met Zhirov 14063 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 14075 | -4/Zhirov | Found Alien Artifact 14075 | -4/Zhirov | Identified Integrated Dissipator 14075 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 14089 | -4/Zhirov | Found Alien Artifact 14283 | -4/Zhirov | Identified exit to Proximity Caves 14284 | -4/Zhirov | Entered Proximity Caves 14660 | -3/Proximity Caves | Spotter reported a threat 14858 | -3/Proximity Caves | Discovered exit to Research (range 8) 14875 | -3/Proximity Caves | Entered Research 14875 | -3/Research | Evolved 2 slots: Utility x2 14876 | -3/Research | Loaded intel: 106 machine locations 14992 | -3/Research | Identified Transdimensional Reconstructor 15176 | -3/Research | Build established: Hacker-Mutant 15408 | -3/Research | Discovered new exit (range 21) 15542 | -3/Research | Discovered new exit (range 10) 15548 | -3/Research | Identified exit to Research 15557 | -3/Research | Identified exit to Armory 15557 | -3/Research | Identified exit to Testing 15624 | -3/Research | Found Hvy. Reflective Plating 15663 | -3/Research | Entered Testing 15736 | -3/Testing | Found Prototype Processor 15739 | -3/Testing | Identified Exp. Target Analyzer 15769 | -3/Testing | Found Prototype Device 15769 | -3/Testing | Identified Exp. Thermal Defense Suite 15782 | -3/Testing | Found Prototype Hackware 15821 | -3/Testing | Identified Exp. System Shield 15839 | -3/Testing | Spotted Striker 15878 | -3/Testing | Found Fusion Bomb Launcher 16110 | -3/Testing | Scanned by Researcher 16122 | -3/Testing | Found Prototype Protection 16122 | -3/Testing | Identified Lgt. Regenerative Plating 16125 | -3/Testing | Found Prototype Protection 16125 | -3/Testing | Identified Med. Regenerative Plating 16127 | -3/Testing | Found Med. Regenerative Plating 16131 | -3/Testing | Found Prototype Protection 16246 | -3/Testing | Found Prototype Launcher 16246 | -3/Testing | Identified Com. Tesla Bomb Launcher 16398 | -3/Testing | Discovered exit to Research (range 4) 16458 | -3/Testing | Build established: Hacker-Scout 16593 | -3/Testing | Found Prototype Energy Cannon 16593 | -3/Testing | Identified Cld. Nova Cannon 16715 | -3/Testing | Found Prototype Device 16715 | -3/Testing | Identified Adv. Kinecellerator 16800 | -3/Testing | Entered Research 16800 | -2/Research | Warlord forces began assault on 0b10 16800 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 16802 | -2/Research | Identified SHELL Armor 16853 | -2/Research | Spotted B-90 Cyclops 16856 | -2/Research | Identified exit to Quarantine 16910 | -2/Research | Research machine network offline 16961 | -2/Research | Met up with Warlord 16979 | -2/Research | Found Prototype Processor 16979 | -2/Research | Identified Exp. Melee Analysis Suite 17242 | -2/Research | Borebot progress halted 17268 | -2/Research | Found Prototype Processor 17268 | -2/Research | Identified Spectral Analyzer 17457 | -2/Research | Build established: Hacker-Skirmisher 17595 | -2/Research | Spotted Striker 17599 | -2/Research | Spotted Striker 17603 | -2/Research | Borebot progress halted 17617 | -2/Research | Destroyed Striker 17624 | -2/Research | Destroyed Striker 17763 | -2/Research | Found Prototype Device 17763 | -2/Research | Identified Exp. Actuator Array 17788 | -2/Research | Borebot progress halted 17862 | -2/Research | Found Prototype Processor 17862 | -2/Research | Identified Exp. Targeting Computer 18007 | -2/Research | Build established: Hacker-Scout 18552 | -2/Research | Spotted B-90 Cyclops 18618 | -2/Research | Warlord destroyed during the assault 18660 | -2/Research | Entered Quarantine 18953 | -2/Quarantine | Found Alien Artifact 18953 | -2/Quarantine | Identified Core Reset Matrix 18953 | -2/Quarantine | Used Core Reset Matrix 18957 | -2/Quarantine | Detected hypermatrix surge 18957 | -2/Quarantine | Sensed 14 artifacts in vicinity 18996 | -2/Quarantine | Found Subatomic Replicator 19041 | -2/Quarantine | Build established: Hacker-Skirmisher 19280 | -2/Quarantine | Discovered new exit (range 7) 19532 | -2/Quarantine | Found Dimensional Node Initializer 19602 | -2/Quarantine | Spotted Fortress 19650 | -2/Quarantine | Discovered new exit (range 5) 19652 | -2/Quarantine | Identified exit to Section 7 19654 | -2/Quarantine | Entered Section 7 19655 | -2/Section 7 | Sensed 22 artifacts in vicinity 19681 | -2/Section 7 | Found Integrated Mediator 19681 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 19866 | -2/Section 7 | Found Prototype Device 19866 | -2/Section 7 | Identified Exp. Thermal Shield 20144 | -2/Section 7 | Spotted Alpha 7 20144 | -2/Section 7 | Spotted Alpha 7 20175 | -2/Section 7 | Destroyed Alpha 7 20196 | -2/Section 7 | Destroyed Alpha 7 20246 | -2/Section 7 | Spotted B-99 Colossus 20385 | -2/Section 7 | Found LRC Boosters 20385 | -2/Section 7 | Installed LRC Boosters, increased mass support (+10) 20390 | -2/Section 7 | Found LRC Armor 20390 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 20392 | -2/Section 7 | Found LRC Matter Compressor 20392 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 20404 | -2/Section 7 | First assault squad dispatched 20463 | -2/Section 7 | Initialized slip node 20466 | -2/Section 7 | Found Transdimensional Reconstructor 20538 | -2/Section 7 | Warped through subspace to slip node 20541 | -2/Section 7 | Found Transdimensional Reconstructor 20656 | -2/Section 7 | Found Integrity Redistributor 20770 | -2/Section 7 | Warped through subspace to slip node 20774 | -2/Section 7 | Found Hpw. Transdimensional Reconstructor 20831 | -2/Section 7 | Build established: Alien-Scout 21078 | -2/Section 7 | Discovered new exit (range 11) 21083 | -2/Section 7 | Identified exit to Access 21084 | -2/Section 7 | Entered Access 21084 | -1/Access | Evolved 2 slots: Utility x2 21401 | -1/Access | Spotted B-99 Colossus 21501 | -1/Access | Spotted B-99 Colossus 21544 | -1/Access | Warped through subspace 22256 | -1/Access | Discovered new exit (range 8) 22259 | -1/Access | Identified exit to Command 22433 | -1/Access | Entered Command 22474 | -1/Command | Spotted B-99 Colossus 22743 | -1/Command | Phase Generator disabled 22774 | -1/Command | Destroyed 8 combat bots 22781 | -1/Command | Build established: Alien-Mutant 23433 | -1/Command | First assault squad dispatched 23591 | -1/Command | Destroyed 7 combat bots 23763 | -1/Command | Spotted Alpha 7 23830 | -1/Command | Spotted Alpha 7 23832 | -1/Command | Spotted Striker 23842 | -1/Command | Destroyed Striker 23877 | -1/Command | Destroyed Alpha 7 23943 | -1/Command | Used Subatomic Replicator to replicate Integrity Redistributor 24127 | -1/Command | Destroyed 7 combat bots 24149 | -1/Command | Spotted Striker 24155 | -1/Command | Destroyed Striker 24176 | -1/Command | System corruption reached 10% 24200 | -1/Command | Destroyed Alpha 7 24218 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-195) 24236 | -1/Command | Spotted Executioner 24237 | -1/Command | Spotted Executioner 24241 | -1/Command | Spotted Executioner 24241 | -1/Command | Spotted Executioner 24241 | -1/Command | Spotted B-99 Colossus 24276 | -1/Command | Destroyed Executioner 24280 | -1/Command | Destroyed Executioner 24343 | -1/Command | Found Adv. Kinecellerator 24348 | -1/Command | Destroyed 7 combat bots 24429 | -1/Command | Destroyed Executioner 24436 | -1/Command | Destroyed Executioner 24442 | -1/Command | High security lockdown imminent 24447 | -1/Command | Found Exp. Targeting Computer 24451 | -1/Command | Found Adv. Kinecellerator 24459 | -1/Command | Spotted B-99 Colossus 24484 | -1/Command | Discovered new exit (range 8) 24486 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-207) 24487 | -1/Command | Core integrity fell below 50% 24499 | *** | Heading to fleet! Last Messages --------------- 24491_ Slug penetrates Wall. 24491_ Slug penetrates Reinforced Barrier. 24491_ Penetrated by Slug. 24491_ Slug penetrates Reinforced Barrier. 24492_ ALERT: Machine network offline. 24492_ Acquired 5 matter. 24493_ Triggered Stasis Trap. 24493_ A bubble of rippling energy engulfs the area. 24493_ Field strength at 93. 24494_ Field strength at 86. 24495_ Penetrated by Slug. 24495_ Slug penetrates Wall. 24495_ Field strength at 23. 24496_ Field strength at 4. 24497_ Stasis field depleted. 24497_ Field strength at 40. 24498_ Knocked back. 24498_ Penetrated by Slug. 24498_ Slug penetrates Wall. 24498_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ! # + ## "" #?### ###??????? | | +####"## # ## "" %= #???# #????????? | | #??# ## # ##= "" ##### ########## | | #??# "# # ## """ /[ | | #?##!"# ###+##[# !#% # | | !#?#" "# + % %="%% % = !%/! # | | =#?## %######## *# = [ *#### # | | !### %%!#%%####! # #??# #### # | | ! =%%% !%%= # * | #??# #????? | | %##" !##"#####! # #??# #????? | | ###"" ####???#= ###+###"" ###??# #????? | | + [ #??????# #?#[#??# ###????# ####+# | | # * #?######+#+##!###%##?# "#?????# # | | # ### !! *# ## *=### ######## ##+## | | + + " % %%!!%=!%/= ! " # | | # ! "#" =!####!! ######### ##### + | | !#% ### ! #??#####???????# #???# # | | !#=| !=#############??????????????# #???# # | | /! ! " #????????###???###???????# #???# # | | =#!! [[###????????#;#####;######??# #???# = # | | =#!% #?#??????### #??# #???# # | | |# #?#"######;# #??# #???##### | | # ####!=%; # ; ^ #??# #???????# | | "#""""## % /]! ^ ^ % #?## ##??????# | | "^^^ ^% ### ########+#### | | "^g^^=^ % "@% ##" *!%!= #??? | | ""% g ^ "% ^ ### ########+#### | | ## %%+^ g% ^^% #?##+##### | | ####+#### ^ ^^% ^ #?# ## [ | | #?### ;%# # ; ^ #?# ## ! | | #???########;BB #?# ## | | #??????????##BB #?# * ########### | | !! #???????????##############?# #?????????? | | !! #??????????????????????????# #?????????? | | ! #??????????????????????????# #?????????? | | #??????????????????????????#######?????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | +######??????????????????????????????????????????? | | #????###????????????????????????????????????????? | | #????# #########????????????????????????????????? | | #????# """"" #????????????????????????????????? | | ###### ""T"" #????????????????????????????????? | | # # #????????????????????????????????? | | + ""!# ! #????????????????????????????????? | | " + #????????????????????????????????? | | # % # == #????????????????????????????????? | | ## ##! =* #????????????????????????????????? | | ## ## #????????????????????????????????? | | ## ############????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 110 Energy Generation 50 Energy Capacity 821 Matter Stores 425 Matter Capacity 425 Sight Range 24 Robot Scan Range 20 Terrain Scan Density 10 Base Temperature (-) 200 Armor Coverage 1350 Resistance: KI 20 Resistance: TH 30 Resistance: EM 25 Point Defense Rating 240 Weapon Cycling 20 Evasion (%) 61 Targeting Accuracy 24 Core Analysis 8 Recoil Reduction 4 Kinecelleration 50 Defensive Hacking 20 Trap Extractor Capacity 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Core Reset Matrix Integrated Mediator LRC Boosters LRC Armor LRC Matter Compressor Dimensional Node Initializer Transdimensional Reconstructor High-powered Transdimensional Reconstructor Subatomic Replicator Integrity Redistributor Achievements -------------- None Challenges ------------ None Game ------ Seed SensorSpacefoldMinigun Manual? 0 Play Time 03:44:24 Cumulative 1310.0 hours Start 2023.12.17 @ 18:25:10 End 2023.12.18 @ 15:44:37 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 953 Rogue 913 Adventurer 40 Explorer 0 Win Type 2 Total 158 Types 76/7/50/2/1/4/15/2/1 Lore% 94 Gallery% 97 Achievement% 86 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0faeb99f-99c4-4e74-be7b-f15eb33815a0