Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.11 @ 13:33:09

Player: Sunvar

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (26)      130
Value Destroyed (697)      697
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1447

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     296/300
Energy                     265/265
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (140) Ox4
Location                   -10/Subcaves

 Parts 
-------
>               --- POWER (1) --------
       Improved Ion Engine
>               --- PROPULSION (2) ---
         Spiked Treads
                Wheel
>               --- UTILITY (2) ------
          Large Storage Unit
       Hardened Light Armor Plating
>               --- WEAPON (2) -------
     Subdweller Beam Cannon
                Hammer
>               --- INVENTORY (15) ---
     Subdweller Monowheel
     Subdweller Monowheel
     Subdweller Monowheel
       Improved Heat Sink
  High-capacity Storage Unit
       Hardened Light Armor Plating
       Hardened Light Armor Plating
       Improved Light Armor Plating
     Subdweller Beam Cannon
     Subdweller Beam Cannon
                Battle Rifle
     Subdweller Machine Gun
                Battle Cannon
                Grenade Launcher
                Rocket Launcher

 Peak State 
------------
>               --- POWER ------------
     Subdweller Power Source
>               --- PROPULSION -------
         Spiked Treads
                Wheel
>               --- UTILITY ----------
          Large Storage Unit
     Subdweller Optics
>               --- WEAPON -----------
                Riot Gun
     Subdweller Beam Cannon
>               --- INVENTORY --------
       Improved Ion Engine
     Subdweller Monowheel
       Improved Heat Sink
  High-capacity Storage Unit
       Hardened Light Armor Plating
       Hardened Light Armor Plating
       Hardened Light Armor Plating
       Improved Light Armor Plating
                Spread Laser
                Grenade Launcher
                Rocket Launcher
                Hammer
[Rating: 15]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Wheel
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Protection               Hardened Light Armor Plating
Weapon                     Light Cannon
  Energy Gun               Riot Gun
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             46   | 7   11  6   22  
  Power                    5    | 1   2   .   2   
    Engine                 5    | 1   2   .   2   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               8    | 2   1   .   5   
    Treads                 4    | 1   1   .   2   
    Leg                    .    | .   .   .   .   
    Wheel                  4    | 1   .   .   3   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  13   | 2   4   5   2   
    Device                 6    | 1   .   4   1   
    Storage                5    | 1   4   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   .   1   1   
    Artifact               .    | .   .   .   .   
  Weapon                   20   | 2   4   1   13  
    Energy Gun             3    | .   2   .   1   
    Energy Cannon          1    | .   .   .   1   
    Ballistic Gun          2    | 2   .   .   .   
    Ballistic Cannon       8    | .   2   .   6   
    Launcher               2    | .   .   1   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          4    | .   .   .   4   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   1   .   .   
Parts Lost                 10   | .   1   1   8   
  Power                    1    | .   .   .   1   
  Propulsion               5    | .   1   .   4   
  Utility                  2    | .   .   1   1   
  Weapon                   2    | .   .   .   2   
  Highest Loss Streak      2    | .   1   1   2   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     99   | .   99  99  99  
  Engine                   13   | .   14  14  13  
  Treads                   13   | .   14  14  13  
  Wheel                    14   | .   14  14  14  
  Device                   12   | .   14  13  11  
  Storage                  14   | .   14  14  14  
  Protection               1    | .   .   .   2   
  Energy Gun               3    | .   3   .   6   
  Energy Cannon            1    | .   .   .   4   
  Ballistic Cannon         16   | .   21  24  8   
  Launcher                 1    | .   .   3   .   
  Impact Weapon            3    | .   .   .   8   
Naked Turns                .    | .   .   .   .   
Heaviest Build             54   | 12  54  36  43  
  Greatest Support         20   | 20  20  10  20  
  Greatest Overweight (x)  5    | .   5   3   4   
  Average Overweight (x)   2    | .   1   3   3   
Largest Inventory Capacity 25   | 8   25  15  15  
  Average Capacity         13   | 7   10  15  15  
  Most Carried             15   | 4   13  15  15  
  Average Carried          12   | 2   8   14  13  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            15   | 4   13  15  15  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           1208 | 306 168 250 484 
  Remotely                 .    | .   .   .   .   
Salvage Created            590  | 102 171 47  270 
  Parts                    45   | 6   13  8   18  
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      2    | .   .   .   2   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  21   | .   7   4   10  
  Guns                     5    | .   3   .   2   
  Cannons                  11   | .   4   1   6   
  AOE                      5    | .   .   3   2   
Classes Destroyed          7    | 2   3   .   2   
  Tunneler                 3    | 1   1   1   .   
  Hauler                   1    | .   1   .   .   
  Recycler                 1    | 1   .   .   .   
  Swarmer                  6    | .   3   3   .   
  Grunt                    5    | .   4   1   .   
  Sentry                   1    | .   .   .   1   
  Subdweller               9    | .   .   .   9   
Best Kill Streak           6    | 2   6   3   2   
  Combat Bots Only         6    | .   6   3   2   
Max Kills in Single Turn   2    | 1   1   2   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   2   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -10  
--------                   Run  | Yrd  Mat  Min  Sub  
Hostile Shots Fired        127  | .    53   7    67   
  Missed                   23   | .    8    1    14   
Damage Taken               1719 | .    470  119  1130 
  Core                     255  | .    113  12   130  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              96   | 9    30   9    48   
  Largest                  2    | 2    2    2    2    
  Hottest                  130  | 40   100  70   130  
Shots Fired                187  | 18   60   15   94   
  Gun                      53   | 18   21   .    14   
  Cannon                   129  | .    39   12   78   
  Launcher                 5    | .    .    3    2    
  Special                  .    | .    .    .    .    
  Kinetic                  148  | 18   46   12   72   
  Thermal                  20   | .    14   .    6    
  Explosive                5    | .    .    3    2    
  Electromagnetic          14   | .    .    .    14   
  Robot Hit Streak         12   | 6    6    5    12   
  Robot Miss Streak        11   | 4    11   3    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           111  | 11   43   7    50   
  Core Hits                52   | 5    21   5    21   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         2    | .    1    .    1    
    Blast                  2    | .    1    .    1    
Melee Attacks              14   | .    .    .    14   
  Impact                   14   | .    .    .    14   
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2001 | 104  661  305  931  
  Guns                     552  | 104  209  .    239  
  Cannons                  1144 | .    452  116  576  
  Explosions               286  | .    .    189  97   
  Melee                    19   | .    .    .    19   
  Ramming                  .    | .    .    .    .    
  Kinetic                  1246 | 104  531  116  495  
  Thermal                  211  | .    130  .    81   
  Explosive                286  | .    .    189  97   
  Electromagnetic          239  | .    .    .    239  
  Impact                   19   | .    .    .    19   
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            12   | .    .    12   .    
  Projectiles              .    | .    .    .    .    
  Explosions               12   | .    .    12   .    
  Melee                    .    | .    .    .    .    
Knockbacks                 10   | .    6    2    2    
  Impact                   .    | .    .    .    .    
  Kinetic                  10   | .    6    2    2    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      26   | .    .    26   .    
  Shots                    1    | .    .    1    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        319  | .    319  36   36   
  Average Temperature      97   | .    121  14   17   
  Received Heat Transfer   375  | .    207  6    162  
  Effects                  1    | .    1    .    .    
    Energy Bleed           1    | .    1    .    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         271  | .    160  .    111  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             266  | 10  266 103 .   
  Initial                  6    | .   6   .   .   
  Average                  37   | 3   63  18  .   
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         96   | 100 93  100 .   
  Level 1                  3    | .   6   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   2   .   .   
  Investigation            2    | .   2   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              36   | .   11  7   18  
  Peak Tracking Total      5    | .   5   3   5   
  Tactical Retreats        4    | .   3   .   1   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            3    | .   1   1   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          2    | .   1   1   .   
  Max in Single Turn       1    | .   1   1   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          8    | .   6   1   1   
  Terminals                4    | .   4   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                14   | .   10  1   3   
  Successful               10   | .   6   1   3   
  Failed                   4    | .   4   .   .   
    Catastrophic           2    | .   2   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   7    | .   6   1   .   
  Terminals                7    | .   7   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          3    | .   3   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             8    | .   4   1   3   
  Record                   3    | .   .   .   3   
  Open Door                1    | .   .   1   .   
  Unreport Threat          1    | .   1   .   .   
  Dispatch Records         2    | .   2   .   .   
  Hauler Manifests         1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   
  Report Inventory         1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
    Tunnel                 1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   3   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               1    | .   .   1   .   
  Largest Group            1    | .   .   1   .   
  Highest-Rated Group      31   | .   .   31  .   
  Highest-Rated Ally       31   | .   .   31  .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   2   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Yrd  Mat  Min  Sub  
Turns Passed               3418 | 115  840  924  1539 
Spaces Moved               2138 | 58   510  665  905  
  Core                     5    | 5    .    .    .    
  Treads                   184  | 35   82   .    67   
  Legs                     .    | .    .    .    .    
  Wheels                   1949 | 18   428  665  838  
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   95   125  110  
  Average Speed            128  | 125  117  125  136  
  Slowest Speed            240  | 160  160  125  240  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       59   | 5    65   99   69   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     2    | .    1    .    1    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             5    | .    .    2    3    
Spaces Dug                 1    | .    .    .    1    
Terrain Destroyed          39   | .    .    29   10   
  Melee                    1    | .    .    .    1    
  Projectile               2    | .    .    .    2    
  AOE                      36   | .    .    29   7    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -10  
---------                  Run  | Yrd  Mat  Min  Sub  
Total                      2599 | 81   692  743  1083 
  Wait                     246  | 3    116  53   74   
  Move                     2135 | 57   509  664  905  
  Hop                      .    | .    .    .    .    
  Pick Up                  38   | 5    14   6    13   
  Fast Attach              13   | 6    4    2    1    
  Attach                   11   | 1    1    1    8    
  Detach                   2    | .    2    .    .    
  Swap                     22   | .    6    3    13   
  Drop                     22   | .    10   5    7    
  Fire                     96   | 9    30   9    48   
  Melee                    14   | .    .    .    14   
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / *Min x2)
-10/Mines (discovered 4 exits: [*Mat x2] / [*Exi] / *Sub)
-10/Subcaves (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 15)
  116 | -11/Scrapyard | Entered Materials
  116 | -10/Materials | Discovered new exit (range 8)
  323 | -10/Materials | Build established: Mutant
  422 | -10/Materials | Discovered new exit (range 14)
  788 | -10/Materials | Discovered new exit (range 11)
  956 | -10/Materials | Entered Mines
 1122 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1225 | -10/Mines     | Learned 2 Materials zone layouts
 1235 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
 1266 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 1317 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1531 | -10/Mines     | Discovered new exit (range 5)
 1804 | -10/Mines     | Discovered new exit (range 5)
 1828 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1828 | -10/Mines     | Discovered new exit (range 5)
 1842 | -10/Mines     | Discovered new exit (range 3)
 1880 | -10/Mines     | Entered Subcaves
 1880 | -10/Subcaves  | Learned location of 1 exit from Materials
 1932 | -10/Subcaves  | Core integrity fell below 50%
 2021 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 2029 | -10/Subcaves  | Learned Materials trap positions
 2348 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 2422 | -10/Subcaves  | Learned location of Zion (-6)
 2422 | -10/Subcaves  | Met a Zionite searching for "candidates"
 2545 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Monowheel
 2632 | -10/Subcaves  | Discovered new exit (range 13)
 2834 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 2966 | -10/Subcaves  | Core integrity fell below 20%
 3209 | -10/Subcaves  | Shifting Twisted Machinery released Battle Rifle
 3213 | -10/Subcaves  | Visited Clippyterm
 3218 | -10/Subcaves  | Learned Factory fabricator intel
 3230 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Beam Cannon
 3419 | -10/Subcaves  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
Data stored: Factory fabricator intel.
>>Record "Clippyterm"
Welcome to Clippyterm v0.53, my misguided attempt to resurrect an ancient
  AI. I give up. There must be something fundamentally wrong with the
  algorithm, because no matter how much data I collect to feed it, half
  the time it still manages to suggest unhelpful sample queries and
  responses. --DD-NU8
>>Record "01-MTF"
It looks like you're after the notorious thief from 0b1. I don't know
  where they are, but my data indicates that someone they're looking for
  is frequently seen in Scraptown.
Sub. Beam Cannon falls loose from the Twisted Machinery.
03244_ Dropped Riot Gun.
03245_ Acquired Battle Rifle.
03251_ Subatomizers dissect the Riot Gun, destroying it.
03258_ Dropped Spread Laser.
03259_ Acquired Sub. Beam Cannon.
03328_ Acquired 24 matter.
03339_ Acquired 12 matter.
03342_ Acquired 21 matter.

 Map 
-----
+----------------------------------------------------+
|         ########?????????????????????????????????? |
|         ##  ## #?????????????????????????????????? |
| #              ###?#########?????????????????????? |
| #    ##        # ###       ##????????????????????? |
| ##  ######                  #######??????????????? |
| ?####????########                 #??????????????? |
| ????????????????#                 #??????????????? |
| ???????????????###                #??????????????? |
| ??????????????##"#"     ###      ##??????????????? |
| ????????????#&#         ##?     ##???????????????? |
| ????????????#"  ##"      ##    ##????????????????? |
| ????????????####               #?????????????????? |
| ???????????????#               #?????????????????# |
| ???????????????#    ##         #?????????????????# |
| ???????????????#    ##         #?????????????????# |
| ???????????????#    #####      ##????????????????# |
| ???????????????#    R##?#       ##???????????????# |
| ???????????????#       ##        #??????????????## |
| ??????????    ##           ###   #??????????????#  |
| ??????????                 #??   #??????????????## |
| ??????????                ##???   #??????????????# |
| ??????????#               #?????? #??????????????# |
| ??????????#               #???????#??????????????# |
| ???????????###            ##?????????????????????# |
| ?????????????######        ##????????????????????# |
| ??????????????????## ####@  ## ##????????????????? |
| ???????????????????##??##ss     #????????????????# |
| ???????????????#########s       #???????????????## |
| ?????????"                      #???????????????#  |
| ????????                         #??????????????#  |
| ?????????"                       #??????????????#  |
| ?????????     #########    ###   #??????????????#  |
| ????????? ????????????###  #?#   #??????????????#  |
| ???????????????????????##  ##    #??????????????## |
| ####???????????????????#         #???????????????# |
|    ######??????????????#        ##???????????????# |
|         #??????????????#        #????????????????# |
|         ####????????????#       #????????????????# |
| #          ##???????????#       #???####?####????# |
| ##          #????????????#     #???##  ###  ##??#  |
| ##          #?????????#####   ######         #?#   |
| #          ##????????##  #    ## #           ##### |
|           ##????????##                        #??? |
| "   ##  * ##???????##                         #??# |
| "######    #######?#          ##             #??## |
| "#????##    #"#  ####     #######           #???#" |
| "#?????###         ##     #?## ##           #???#  |
| " #?####?#&*             ####               ##?##  |
|   ###  ### =            ###                  ###   |
|  ###      & ###        ###                         |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          15
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                21
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                44
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WarpPiercingStripper
  Manual?         0
Play Time         00:33:58
  Cumulative      67.9 hours
  Start           2024.05.11 @ 12:39:55
  End             2024.05.11 @ 13:33:09
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          40
  Rogue           40
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             32
Gallery%          46
Achievement%      33
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Proggy
Map View          76x56
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2dd0ef49-36f1-4a64-8780-bfba5493b0e1