Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.09.29 @ 21:37:45 Player: zxpr0jk Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (227) 1135 Value Destroyed (6422) 6422 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (2155) 2155 TOTAL SCORE: 12752 Bonus ------- High Alert Combat Kills 1267 Follower Combat Kills 322 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -134 Cogmind --------- Core Integrity 0/700 Matter 166/300 Energy 218/310 System Corruption 7% Temperature Critical (931) Movement Walking (190) Ox1 Location -7/Storage Parts ------- > --- POWER (2) -------- Heavy Deuterium Engine > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (5) ------ Improved Heat Sink Machine Analyzer Transport Network Coupler Improved Targeting Computer Target Analyzer > --- WEAPON (3) ------- Particle Gun > --- INVENTORY (5) ---- Microactuators Drone Bay (0/2) Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Gravmag System Cooled Airjet Cooled Airjet > --- UTILITY ---------- Improved Sensor Array Advanced Targeting Computer Microactuators Microactuators Reaction Control System > --- WEAPON ----------- Axe Greatsword > --- INVENTORY -------- Cooled Airjet Heavy Armor Plating Remote Datajack [Rating: 50] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Airjet Flight Unit Cesium-ion Thruster Utility Microactuators Device Microactuators Storage Large Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon Axe Energy Gun Medium Laser Ballistic Gun Enhanced Autogun Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Heavy Mace Slashing Weapon Axe Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Sto Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . . 1 . . . Propulsion 1 | . . 1 . . . . Utility 3 | . . 1 1 1 . . Weapon 1 | . . . . 1 . . Parts Attached 219 | 6 18 26 78 37 26 28 Power 46 | 1 3 1 17 8 8 8 Engine 29 | 1 3 1 16 2 1 5 Core 17 | . . . 1 6 7 3 Reactor . | . . . . . . . Propulsion 73 | 2 3 12 28 9 12 7 Treads 1 | . . . 1 . . . Leg 42 | 2 1 10 8 3 11 7 Wheel 15 | . 2 . 12 1 . . Hover 11 | . . . 6 5 . . Flight 4 | . . 2 1 . 1 . Utility 60 | 1 7 7 20 12 3 10 Device 30 | . . 3 10 8 2 7 Storage 9 | 1 6 1 . . . 1 Processor 13 | . . 1 6 3 1 2 Hackware 1 | . . . 1 . . . Protection 7 | . 1 2 3 1 . . Artifact . | . . . . . . . Weapon 40 | 2 5 6 13 8 3 3 Energy Gun 16 | 2 3 5 . 1 2 3 Energy Cannon . | . . . . . . . Ballistic Gun 7 | . . . 7 . . . Ballistic Cannon . | . . . . . . . Launcher 2 | . . 1 . 1 . . Special Weapon 2 | . . . . 1 1 . Impact Weapon 1 | . . . 1 . . . Slashing Weapon 9 | . . . 4 5 . . Piercing Weapon . | . . . . . . . Special Melee Weapon 3 | . 2 . 1 . . . Unidentified Prototypes 7 | . . 1 3 2 . 1 Parts Lost 45 | . . 1 10 5 16 13 Power 8 | . . . 1 . 5 2 Propulsion 15 | . . 1 3 1 6 4 Utility 14 | . . . 5 3 2 4 Weapon 8 | . . . 1 1 3 3 Highest Loss Streak 8 | . . 1 4 2 8 8 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 94 | . 99 93 96 90 87 93 Engine 10 | . 14 11 15 4 . 7 Core 4 | . . . 1 10 11 7 Leg 14 | . 14 15 11 7 21 22 Wheel 5 | . 13 11 6 . . . Hover 3 | . . . 6 11 . . Device 12 | . . 15 14 24 14 9 Storage 4 | . 20 3 . . . . Processor 12 | . . 7 18 7 18 26 Protection 3 | . 6 7 2 1 . . Energy Gun 11 | . 27 21 3 . 2 14 Ballistic Gun 1 | . . . 7 . . . Slashing Weapon 5 | . . . 6 17 8 3 Naked Turns . | . . . . . . . Heaviest Build 49 | 12 49 19 24 37 36 39 Greatest Support 51 | 20 32 32 48 51 51 45 Greatest Overweight (x) 2 | . 2 1 2 2 . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 5 5 5 5 5 Average Capacity 5 | 6 9 5 5 5 5 5 Most Carried 10 | 1 10 5 5 5 5 5 Average Carried 3 | . 4 4 4 4 2 3 Final Capacity 8 | 8 5 5 5 5 5 5 Final Carried 5 | 1 5 5 4 5 . 2 Class Distribution -------------------- 42% | Mutant 39% | Scavenger-Mutant 9% | Scavenger-Gladiator 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gladiator | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -7/Storage Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Gar Sto Matter Collected 3286 | 218 212 290 1661 399 266 240 Remotely . | . . . . . . . Salvage Created 9249 | . 498 603 3857 1736 1340 1215 Parts 450 | . 26 45 218 74 45 42 Haulers Intercepted 7 | . . . 4 . . 3 Recyclers Shooed 3 | . . . . 1 . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Sto Combat Hostiles Destroyed 154 | . 13 18 53 25 28 17 Melee 82 | . . . 27 25 26 4 Guns 65 | . 12 15 25 . 2 11 AOE 4 | . . 3 . . . 1 Classes Destroyed 17 | . 4 4 7 2 . . Worker 30 | . 1 3 17 7 . 2 Builder 18 | . . 1 11 3 . 3 Tunneler 3 | . . . 3 . . . Hauler 7 | . . . 4 . . 3 Recycler 9 | . 1 . 4 2 . 2 Mechanic 2 | . . . 1 1 . . Operator 2 | . . . 2 . . . Watcher 8 | . . 2 5 1 . . Swarmer 27 | . 5 6 7 . 6 3 Grunt 96 | . 8 10 30 19 19 10 Brawler 4 | . . . 3 . . 1 Duelist 3 | . . 1 1 1 . . Protector 1 | . . . 1 . . . Sentry 17 | . . 1 10 . 3 3 Specialist 1 | . . . . 1 . . Hunter 4 | . . . 1 2 . 1 Programmer 2 | . . . . 2 . . Best Kill Streak 12 | . 4 8 12 6 9 5 Combat Bots Only 9 | . 3 5 6 6 9 3 Max Kills in Single Turn 5 | . 1 5 2 1 1 2 Gunslinging 1 | . . . . . . 1 Exploded 2 | . . 2 . . . 1 Melee 2 | . . . 2 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Sto Damage Taken 6882 | . 334 294 2158 1010 1582 1504 Core 1244 | . 33 102 402 144 242 321 Absorbed by Shields 23 | . . . . . 23 . Regen/Repaired (Parts) 80 | . 80 . . . . . Core Remaining (%) 71 | 100 86 74 26 . . . Volleys Fired 251 | . 33 24 147 1 6 40 Largest 3 | . 2 2 2 1 1 3 Hottest 214 | . 100 126 126 5 80 214 Shots Fired 460 | . 66 49 272 1 6 66 Gun 457 | . 66 47 272 . 6 66 Cannon . | . . . . . . . Launcher 2 | . . 2 . . . . Special 1 | . . . . 1 . . Kinetic 219 | . . . 219 . . . Thermal 238 | . 66 47 53 . 6 66 Explosive 2 | . . 2 . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 47 | . 20 18 47 18 11 37 Robot Miss Streak 4 | . 3 1 4 . 1 4 Penetration Max . | . . . . . . . Secondary Targets 9 | . 3 3 1 . . 2 Max Gunslinging Chain 1 | . 1 1 1 . . 1 Shots Hit Robots 664 | . 51 40 323 91 79 80 Core Hits 308 | . 24 26 123 34 43 58 Critical Kills 2 | . . . 2 . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 41 | . 4 1 10 13 10 3 Burn 8 | . 4 1 2 . . 1 Destroy 2 | . . . 2 . . . Sever 31 | . . . 6 13 10 2 Melee Attacks 328 | . . . 121 103 80 24 Impact . | . . . . . . . Slashing 328 | . . . 121 103 80 24 Piercing . | . . . . . . . Sneak Attacks 48 | . . . 24 15 . 9 Combat Hostiles 1 | . . . 1 . . . Follow-up Attacks 28 | . . . 13 13 2 . Damage Inflicted 20613 | . 642 1243 8212 5002 2658 2856 Guns 6531 | . 642 639 3751 . 155 1344 Cannons . | . . . . . . . Explosions 976 | . . 604 . . . 372 Melee 13064 | . . . 4426 4995 2503 1140 Ramming 42 | . . . 35 7 . . Kinetic 2925 | . . . 2925 . . . Thermal 4070 | . 642 1103 826 . 155 1344 Explosive 512 | . . 140 . . . 372 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 13064 | . . . 4426 4995 2503 1140 Piercing . | . . . . . . . Highest Corruption 7 | . . 2 5 3 3 7 Average Corruption 3 | . . 1 4 2 3 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 90 | . . 8 34 15 15 18 Message Errors 22 | . . 3 6 4 4 5 Matter Fused 23 | . . . 10 4 5 4 Heat Flow Errors 16 | . . 1 7 3 2 3 Energy Discharges 11 | . . 1 4 3 2 1 Parts Rejected 2 | . . . 1 . . 1 Data Loss (minor) 9 | . . . 4 . 2 3 Data Loss (major) 1 | . . 1 . . . . Misfires 2 | . . 2 . . . . Alerts 3 | . . . 1 1 . 1 Weapon Failures 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 1534 | . . 108 645 616 33 132 Projectiles . | . . . . . . . Explosions 153 | . . 108 . . . 45 Melee 1381 | . . . 645 616 33 87 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 168 | . . 102 2 . . 64 Shots 5 | . . 4 . . . 1 Rammed 1 | . . . 1 . . . Targets Rammed 9 | . . . 8 1 . . Kicked 8 | . . . 7 1 . . Crushed . | . . . . . . . Highest Temperature 922 | . 318 336 522 195 269 922 Average Temperature 133 | . 89 110 108 96 109 268 Received Heat Transfer 3876 | . 171 63 1422 450 927 843 Effects 41 | . . 2 9 . 1 29 Shutdowns 12 | . . . 4 . . 8 Energy Bleed 10 | . . 1 2 . 1 6 Interference 2 | . . . . . . 2 Matter Decay 3 | . . . . . . 3 Short Circuit 4 | . . . 2 . . 2 Damage (minor) 6 | . . 1 . . . 5 Damage (major) 2 | . . . . . . 2 Damage (core) 2 | . . . 1 . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 3 | . 1 . 1 . . 1 Combat Hostiles 3 | . 1 . 1 . . 1 Parts Melted 23 | . 4 2 7 . 2 8 Heat Transferred 9360 | . 2220 1780 1961 . 350 3049 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Sto Peak Influence 969 | . 185 493 969 726 911 784 Initial 401 | . . . 105 377 401 382 Average 390 | . 45 316 441 425 655 615 Maximum Alert Level 3 | . . 2 3 3 3 3 Low Security (%) 24 | 100 100 4 10 . . . Level 1 31 | . . 76 48 58 . 5 Level 2 28 | . . 18 18 37 60 66 Level 3 15 | . . . 22 3 39 27 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . 1 . . . Squads Dispatched 39 | . 4 7 13 7 . 8 Investigation 24 | . 4 4 8 4 . 4 Extermination 2 | . . . . 2 . . Reinforcement 10 | . . 3 3 1 . 3 Assault 3 | . . . 2 . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced 2 | . . . . 1 . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Sto Distress Signals 9 | . 2 2 1 2 . 2 Communications Jammed 48 | . . . . . . 48 Distress Signals 45 | . . . . . . 45 Times Spotted 231 | . 26 20 70 50 31 34 Peak Tracking Total 11 | . 5 6 6 11 10 8 Tactical Retreats 23 | . 3 1 7 8 3 1 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Sto Traps Triggered 18 | . 1 2 3 3 7 2 Indirectly . | . . . . . . . Trap Hack Attempts 15 | . 5 . 10 . . . Triggered 1 | . 1 . . . . . Disarmed . | . . . . . . . Reprogrammed 2 | . 1 . 1 . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Gar Sto Machines Disabled 5 | . . 4 . . . 1 Max in Single Turn 3 | . . 3 . . . 1 Garrison Access 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Sto Machines Accessed 38 | . 11 6 8 6 . 7 Terminals 29 | . 8 5 7 3 . 6 Fabricators . | . . . . . . . Repair Stations 2 | . 1 . . 1 . . Recycling Units 3 | . 2 . . 1 . . Scanalyzers 2 | . . 1 1 . . . Garrison Access 2 | . . . . 1 . 1 Total Hacks 143 | . 44 29 33 14 . 23 Successful 99 | . 34 23 23 5 . 14 Failed 44 | . 10 6 10 9 . 9 Catastrophic 4 | . 1 . 1 1 . 1 Database Lockouts . | . . . . . . . Manual 12 | . 7 4 . . . 1 Terminals 105 | . 34 19 23 8 . 21 Fabricators . | . . . . . . . Repair Stations 8 | . 4 . . 4 . . Recycling Units 7 | . 6 . . 1 . . Scanalyzers 20 | . . 10 10 . . . Garrison Access 3 | . . . . 1 . 2 Terminal Hacks 67 | . 27 13 13 2 . 12 Record 34 | . 16 8 3 1 . 6 Robot Analysis 1 | . . . 1 . . . Prototype ID Bank 7 | . 3 1 2 1 . . Open Door 1 | . . . . . . 1 Emergency Access Points 2 | . 2 . . . . . Terminal Index 2 | . 1 . 1 . . . Alert Level 1 | . 1 . . . . . Unreport Threat 3 | . 2 . . . . 1 Locate Traps 3 | . 1 2 . . . . Dispatch Records 2 | . . 1 . . . 1 Investigation Status 2 | . . . 2 . . . Assault Status 1 | . . . . . . 1 Recall Investigation 1 | . . . 1 . . . Hauler Manifests 2 | . . . 1 . . 1 Registered Components 1 | . . . 1 . . . Zone Layout 4 | . 1 1 1 . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks 5 | . 4 . . 1 . . Scan Component 3 | . 2 . . 1 . . Repair 2 | . 2 . . . . . Recycling Unit Hacks 4 | . 3 . . 1 . . Report Inventory 3 | . 2 . . 1 . . Retrieve Components 1 | . 1 . . . . . Scanalyzer 20 | . . 10 10 . . . Insert Component 10 | . . 5 5 . . . Analyze 10 | . . 5 5 . . . Garrison Access Hacks 3 | . . . . 1 . 2 Unlock Access 1 | . . . . 1 . . Seal Access 1 | . . . . . . 1 Coupler Status 1 | . . . . . . 1 Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 32 | . 10 5 8 3 . 6 Full Trace Events 26 | . 7 5 7 3 . 4 Feedback Events 4 | . . . . 3 . 1 Corruption 4 | . . . . 3 . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 10 | . . 5 5 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . 2 . . . . . Time 52 | . 52 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . 10 . . . . . Parts Scanalyzed 10 | . . 5 5 . . . Part Schematics Acquired 10 | . . 5 5 . . . Parts Damaged 2 | . . . 2 . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Gar Sto Used RIF Installer 1 | . . . . . 1 . Robots Hacked 1 | . . . . 1 . . Non-combat 1 | . . . . 1 . . Combat . | . . . . . . . Robot Hacks Applied 1 | . . . . 1 . . parse_system 1 | . . . . 1 . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Sto Total Allies 10 | . . . . . . 10 Largest Group 10 | . . . . . . 10 Highest-Rated Group 173 | . . . . . . 173 Highest-Rated Ally 29 | . . . . . . 29 Total Orders 2 | . . . . . . 2 FOLLOW 1 | . . . . . . 1 GUARD 1 | . . . . . . 1 Ally Attacks 86 | . . . . . . 86 Total Damage 1076 | . . . . . . 1076 Kills 12 | . . . . . . 12 Allies Corrupted 1 | . . . . . . 1 Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Sto Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 4 | . . . . . . 4 Drone Recoveries 1 | . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Gar Sto Turns Passed 8357 | 63 1678 996 2225 1308 1211 876 Spaces Moved 6000 | 48 998 775 1667 1189 799 524 Core 6 | 6 . . . . . . Treads 153 | . . . 36 117 . . Legs 2840 | 42 316 337 566 256 799 524 Wheels 1400 | . 682 438 279 1 . . Hover 1601 | . . . 786 815 . . Flight . | . . . . . . . Fastest Speed 42 | 50 100 100 42 45 120 120 Average Speed 104 | 111 142 109 83 81 120 120 Slowest Speed 260 | 120 260 190 190 240 120 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 56 | 4 99 62 83 19 71 56 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . 1 1 1 . . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 55 | . . 38 . . . 17 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 55 | . . 38 . . . 17 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Sto Total 7428 | 54 1191 882 2239 1433 971 658 Wait 303 | . 102 23 102 46 22 8 Move 5995 | 47 997 774 1666 1189 798 524 Hop . | . . . . . . . Pick Up 140 | 1 16 12 56 29 9 17 Fast Attach 58 | 6 3 4 19 12 8 6 Attach 31 | . . 2 9 6 9 5 Detach 4 | . . 1 3 . . . Swap 130 | . 15 20 50 19 9 17 Drop 174 | . 20 22 72 34 9 17 Fire 251 | . 33 24 147 1 6 40 Melee 282 | . . . 97 83 78 24 Ram 1 | . . . 1 . . . Kick 8 | . . . 7 1 . . Crush . | . . . . . . . Escape Stasis 36 | . . . . 13 23 . Rewire . | . . . . . . . Trap 15 | . 5 . 10 . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Sto / Gar) -7/Garrison (discovered 3 exits: *Sto x3) -7/Storage (discovered 1 exit: [Rec]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 125 | -10/Materials | Discovered new exit (range 8) 330 | -10/Materials | Build established: Mutant 1107 | -10/Materials | Discovered new exit (range 16) 1199 | -10/Materials | Discovered new exit (range 10) 1296 | -10/Materials | Repaired Med. Laser 1323 | -10/Materials | Repaired Med. Laser 1494 | -10/Materials | Discovered new exit (range 14) 1742 | -10/Materials | Entered another Materials area 1742 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1937 | -9/Materials | Discovered new exit (range 14) 2366 | -9/Materials | Discovered new exit (range 10) 2616 | -9/Materials | Discovered new exit (range 15) 2635 | -9/Materials | Identified exit to Materials 2700 | -9/Materials | Build established: Skirmisher 2738 | -9/Materials | Entered another Materials area 2738 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3328 | -8/Materials | Build established: Scavenger-Mutant 3786 | -8/Materials | Lost 3 parts (1n1u1w) 4288 | -8/Materials | Core integrity fell below 50% 4338 | -8/Materials | Discovered new exit (range 16) 4710 | -8/Materials | Discovered new exit (range 10) 4729 | -8/Materials | Identified exit to Factory 4738 | -8/Materials | First assault squad dispatched 4764 | -8/Materials | Build established: Mutant 4830 | -8/Materials | Sterilization system engaged 4830 | -8/Materials | Non-combat units ordered to evacuate 4893 | -8/Materials | Lost 4 parts (2n2u) 4921 | -8/Materials | Discovered exit to Factory (range 15) 4930 | -8/Materials | Combat units ordered to evacuate 4963 | -8/Materials | Entered Factory 4963 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5513 | -7/Factory | Discovered new exit (range 16) 5729 | -7/Factory | Cargo convoy interrupted 5954 | -7/Factory | Build established: Scavenger-Gladiator 6271 | -7/Factory | Identified exit to Garrison 6271 | -7/Factory | Entered Garrison 6277 | -7/Garrison | Installed Relay Interface Framework 6302 | -7/Garrison | Triggered checkpoint 6376 | -7/Garrison | Triggered checkpoint 6518 | -7/Garrison | Lost 8 parts (2p3n2u1w) 6520 | -7/Garrison | Destroyed 9 combat bots 6638 | -7/Garrison | Triggered checkpoint 6722 | -7/Garrison | Discovered new exit (range 14) 6801 | -7/Garrison | Build established: Scavenger-Mutant 6874 | -7/Garrison | Triggered checkpoint 7041 | -7/Garrison | Core integrity fell below 50% 7079 | -7/Garrison | Lost 6 parts (3p3n) 7096 | -7/Garrison | Discovered new exit (range 15) 7208 | -7/Garrison | Triggered checkpoint 7327 | -7/Garrison | Discovered new exit (range 9) 7380 | -7/Garrison | Triggered checkpoint 7382 | -7/Garrison | Triggered checkpoint 7482 | -7/Garrison | Entered Storage 7532 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 8056 | -7/Storage | Discovered new exit (range 15) 8282 | -7/Storage | First assault squad dispatched 8345 | -7/Storage | Core integrity fell below 20% 8358 | -7/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 08344_ K-01 Serf collects debris. 08345_ Power failure, Hvy. Deuterium Engine shutdown. 08345_ Overheating: Core damaged (-70). 08345_ Hvy. Deuterium Engine destroyed. 08348_ Overheating: Hvy. Laser damaged (-3). 08348_ G-50 Soldier suffers critical hit (Burn). 08348_ Hvy. Laser melted. 08348_ G-50 Soldier destroyed. 08349_ Overheating: Energy bleed (-40). 08349_ K-01 Serf collects debris. 08352_ Hvy. Laser destroyed. 08353_ Power failure, Hvy. Deuterium Engine shutdown. 08353_ Overheating: Aluminum Leg damaged (-37). 08353_ K-01 Serf collects debris. 08354_ Destroyed Lgt. Nuclear Core. 08356_ Overheating: Imp. Heat Sink damaged (-7). 08356_ K-01 Serf collects debris. 08357_ System corrupted: Heat flow error (+263). 08358_ G-47 Trooper destroyed. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | " ""# %+% # #??????????????????????????? | | " ""# % # """ # #??????????????????????????? | | G# # """ # #??????????????????????????? | | " ""# # """ # ###????????????????????????? | | " ""# #%a # #T######???????????????????? | | " ""# / """ + + #!!!!#???????????????????? | | # !% #*""" # # == #???????????????????? | | ##+##% = #%""" # # #! !#???????????????????? | | #! #=%[%% #a ########???????????????????? | | " ##### #### #??????????????????????????? | | "T %= #???###??# ####???????????????????????? | | ###%##????????# ##T######?##???????????????? | | # ####"#########?# # "****#? ???????????????? | | # |#***%!% #?# / ## #???????????????? | | #!["% % #?# # "****## #???????????????? | | # *#% #?# ########## #???????????????? | | # # #?# #????????# ###??#??????????? | | # #?# #????????# # ?? ???????????? | | ##############?# #????????#%/?? ????????????? | | #+#######????????## ##???????# #? ?????????????? | | #%! ####????????# ######### # "?????????????? | | #*! T###????????# T % % # "?????????????? | | ##"%"####????????# "" % %!+ "?????????????? | | #! ##????????# % # "?????????????? | | # !!##????????# g k #+##???????????????? | | #! ! !!##????????###### @* !* #???????????????? | | #!!! !!##?????????????# % g %#???????????????? | | ########??????????????# #???????????????? | | ??????????????????????# #???????????????? | | ??????????????????????# =% #???????????????? | | ??????????????????????## ] #???????????????? | | ???????????????????????# #???????????????? | | ???????????????????????## #???????????????? | | ????????????????????????##########???????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 31 Energy Capacity 520 Matter Stores 470 Matter Capacity 500 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 110 ECM Strength 2 Jamming Range 12 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Melee Speed Boost 50 Evasion (%) 64 Targeting Accuracy 8 Target Analysis 5 Core Analysis 6 Recoil Reduction 1 Offensive Hacking 20 Item Schematics ----------------- Datajack | -9/Materials | Scanalyzed Com. Battery | -9/Materials | Scanalyzed ECM Suite | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Hardlight Generator | -8/Materials | Scanalyzed Flak Cannon | -8/Materials | Scanalyzed Imp. Terrain Scan Processor | -8/Materials | Scanalyzed Thermal Generator | -8/Materials | Scanalyzed Hvy. Assault Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Ambidextrous Hehehe I Spy No Signal Party Time Total Silence Challenges ------------ None Game ------ Seed BoreMinesnifferSuperbattery Manual? 0 Play Time 03:17:44 Cumulative 17.5 hours Start 2022.09.29 @ 15:58:26 End 2022.09.29 @ 21:37:45 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 15 Rogue 13 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 19 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e14d0441-59f2-48e5-9261-22ed6d835b13