Cogmind - Beta 14 *** ADVENTURER MODE // 2024.09.07 @ 19:52:32 // Winter2019/RPGLIKE

Player: Gallgagger

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (10)       2000
Robots Destroyed (152)     760
Value Destroyed (4998)     4998
Prototype IDs (35)         700
Alien Tech Used (0)        0
Bonus (637)                637
              TOTAL SCORE: 11595

 Bonus
-------
Follower Combat Kills      337
Registered with UFD        300

 Cogmind 
---------
Core Integrity             0/600
Matter                     300/300
Energy                     574/620
System Corruption          2%
Temperature                Cool (9)
Movement                   Walking (126)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
    Cooled Deuterium Engine
    Cooled Deuterium Engine
>          --- PROPULSION (3) ---
           Carbon-fiber Leg
           Titanium Leg
           Titanium Leg
>          --- UTILITY (7) ------
           Scrap Suit
           Hacking Suite
           System Shield
           System Shield
           A0-MCA's Component Scanner
  Improved Trap Extractor (1/6 Blade)
>          --- WEAPON (2) -------
           Variable Charge Gun
           Variable Charge Gun
>          --- INVENTORY (4) ----
  Improved Kinecellerator
    Cooled Pulse Rifle
           CPS Tube (2)

 Peak State 
------------
>          --- POWER ------------
    Cooled Deuterium Engine
    Cooled Deuterium Engine
>          --- PROPULSION -------
           Carbon-fiber Leg
           Titanium Leg
           Titanium Leg
>          --- UTILITY ----------
           Scrap Suit
           Hacking Suite
           System Shield
           System Shield
           A0-MCA's Component Scanner
  Improved Trap Extractor
>          --- WEAPON -----------
           Junk Cannon
>          --- INVENTORY --------
  Improved Kinecellerator
    Cooled Pulse Rifle
           CPS Tube
[Rating: 62]

 Favorites 
-----------
Power                      Cooled Deuterium Engine
  Engine                   Cooled Deuterium Engine
  Power Core               Nuclear Core
Propulsion                 Titanium Leg
  Leg                      Titanium Leg
Utility                    System Shield
  Device                   Improved Trap Extractor
  Processor                A0-MCA's Component Scanner
  Hackware                 System Shield
Weapon                     Improved Spread Laser
  Energy Gun               Improved Spread Laser
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Missile Launcher
  Special Weapon           Junk Cannon

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac 
Slots Evolved              10   | 4   .   .   1   1   .   2   .   .   1   1   
  Power                    1    | 1   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | 1   .   .   .   1   .   .   .   .   .   .   
  Utility                  6    | 1   .   .   1   .   .   2   .   .   1   1   
  Weapon                   1    | 1   .   .   .   .   .   .   .   .   .   .   
Parts Attached             53   | 6   4   6   2   1   4   10  12  2   2   4   
  Power                    7    | 2   .   1   .   .   1   1   2   .   .   .   
    Engine                 5    | 2   .   .   .   .   1   .   2   .   .   .   
    Core                   2    | .   .   1   .   .   .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               7    | 2   .   .   2   .   1   2   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Leg                    7    | 2   .   .   2   .   1   2   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  13   | .   2   2   .   1   1   1   3   1   1   1   
    Device                 9    | .   2   2   .   1   .   .   3   .   .   1   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   .   .   .   .   1   .   
    Hackware               3    | .   .   .   .   .   1   1   .   1   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   26   | 2   2   3   .   .   1   6   7   1   1   3   
    Energy Gun             16   | 1   2   1   .   .   .   6   3   1   .   2   
    Energy Cannon          4    | .   .   .   .   .   .   .   4   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       2    | .   .   1   .   .   1   .   .   .   .   .   
    Launcher               1    | .   .   1   .   .   .   .   .   .   .   .   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   1   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   1   .   .   .   .   3   4   .   1   .   
Parts Lost                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   .   .   .   .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   86  99  87  81  93  99  91  100 97  88  
  Engine                   13   | .   25  14  11  10  10  9   15  16  15  14  
  Core                     5    | .   .   10  11  10  10  9   .   .   .   .   
  Leg                      25   | .   25  25  21  20  23  29  25  25  24  21  
  Device                   18   | .   11  25  22  21  20  19  16  18  15  14  
  Processor                1    | .   .   .   .   .   .   .   .   .   2   7   
  Hackware                 13   | .   .   .   .   .   9   11  16  22  24  21  
  Energy Gun               11   | .   23  14  11  10  2   19  12  2   5   5   
  Energy Cannon            2    | .   .   .   .   .   .   .   3   13  5   .   
  Launcher                 2    | .   .   6   11  10  10  .   .   .   .   .   
Peak Build Rating          62   | 6   12  19  23  25  31  38  47  46  57  62  
  Average Rating           36   | 4   10  16  22  23  28  35  42  45  49  60  
  On Entrance              27   | .   6   12  19  23  25  31  38  46  46  57  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             43   | 13  18  25  25  27  31  31  41  41  40  43  
  Greatest Support         59   | 20  20  25  39  39  59  59  59  59  59  59  
  Greatest Overweight (x)  1    | .   .   .   1   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 4    | .   .   2   2   2   2   3   4   4   4   4   
  Average Capacity         2    | .   .   1   2   2   2   2   3   4   4   4   
  Most Carried             4    | .   .   .   .   .   .   3   4   3   4   4   
  Average Carried          1    | .   .   .   .   .   .   2   2   3   2   2   
  Final Capacity           4    | .   .   2   2   2   2   3   4   4   4   4   
  Final Carried            4    | .   .   .   .   .   .   2   3   3   4   3   

 Class Distribution 
--------------------
 72% | Wizard-Mutant
 26% | Hacker-Mutant

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
 Hacker-Mutant | -10/Mines
 Hacker-Mutant | -9/Materials
 Hacker-Mutant | -9/Mines
 Wizard-Mutant | -8/Materials
 Wizard-Mutant | -7/Factory
 Wizard-Mutant | -7/Storage
 Wizard-Mutant | -7/Recycling
 Wizard-Mutant | -7/Scraptown
 Wizard-Mutant | -5/Factory

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -5   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Sto  Rec  Scr  Fac  
Matter Collected           1316 | 168  132  239  64   36   259  191  67   95   .    65   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4698 | .    386  115  704  209  385  1047 569  272  .    1011 
  Parts                    293  | .    27   6    66   17   31   60   38   9    .    39   
Haulers Intercepted        13   | .    2    .    3    .    2    2    4    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac 
Combat Hostiles Destroyed  120  | .   9   14  19  6   12  27  13  3   .   17  
  Guns                     81   | .   7   2   19  2   2   26  11  .   .   12  
  Cannons                  17   | .   .   1   .   .   9   .   2   2   .   3   
  AOE                      18   | .   2   11  .   4   1   .   .   .   .   .   
Classes Destroyed          14   | .   4   1   3   1   1   2   .   .   .   2   
  Worker                   5    | .   .   .   1   2   .   1   .   .   .   1   
  Builder                  3    | .   .   .   .   1   1   1   .   .   .   .   
  Hauler                   13   | .   2   .   3   .   2   2   4   .   .   .   
  Recycler                 2    | .   .   .   .   .   .   .   .   .   .   2   
  Operator                 5    | .   .   .   3   .   .   .   .   .   .   2   
  Watcher                  14   | .   1   .   5   .   2   3   2   .   .   1   
  Swarmer                  28   | .   6   .   7   4   4   3   3   .   .   1   
  Grunt                    47   | .   3   4   9   2   6   12  3   .   .   8   
  Brawler                  3    | .   .   .   .   .   .   2   .   .   .   1   
  Duelist                  2    | .   .   .   .   .   .   .   .   .   .   2   
  Sentry                   18   | .   .   .   3   .   1   4   5   3   .   2   
  Hunter                   3    | .   .   .   .   .   1   .   1   .   .   1   
  Programmer               9    | .   .   .   .   .   .   6   1   .   .   2   
  Assembled                10   | .   .   10  .   .   .   .   .   .   .   .   
Best Kill Streak           8    | .   3   5   6   4   8   6   6   2   .   5   
  Combat Bots Only         6    | .   3   5   3   4   6   6   5   2   .   4   
Max Kills in Single Turn   4    | .   2   2   1   4   2   2   1   1   .   1   
  Gunslinging              1    | .   .   .   .   .   .   1   .   .   .   .   
  Exploded                 4    | .   2   2   .   4   1   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -5   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Mat  Fac  Sto  Rec  Scr  Fac  
Hostile Shots Fired        765   | .    19   25   93   10   48   183  173  78   .    136  
  Missed                   271   | .    6    9    32   3    15   61   79   25   .    41   
Damage Taken               4766  | .    156  206  495  89   364  1085 650  263  .    1458 
  Core                     3759  | .    125  165  383  71   281  855  511  199  .    1169 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Core       3179  | .    97   136  327  59   269  701  409  174  .    1007 
  Ignored by Resistances   1728  | .    47   60   152  26   117  401  295  124  .    506  
Core Remaining (%)         80    | 100  .    100  .    81   56   .    .    .    66   .    
Volleys Fired              381   | .    16   20   80   21   45   79   43   11   .    66   
  Largest                  2     | .    2    2    2    1    1    2    2    2    .    2    
  Hottest                  150   | .    90   107  99   63   63   136  135  105  .    150  
Shots Fired                555   | .    32   24   82   21   45   136  82   22   .    111  
  Gun                      439   | .    32   9    80   19   8    133  62   3    .    93   
  Cannon                   80    | .    .    2    .    .    36   3    20   19   .    .    
  Launcher                 18    | .    .    13   2    2    1    .    .    .    .    .    
  Special                  18    | .    .    .    .    .    .    .    .    .    .    18   
  Kinetic                  41    | .    .    2    .    .    36   3    .    .    .    .    
  Thermal                  446   | .    .    9    80   19   8    133  82   22   .    93   
  Explosive                18    | .    .    13   2    2    1    .    .    .    .    .    
  Electromagnetic          32    | .    32   .    .    .    .    .    .    .    .    .    
  Impact                   18    | .    .    .    .    .    .    .    .    .    .    18   
  Robot Hit Streak         55    | .    21   6    23   18   26   55   53   26   .    36   
  Robot Miss Streak        3     | .    2    2    1    1    2    3    2    1    .    1    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        7     | .    1    .    .    .    .    2    1    .    .    3    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    1    1    .    .    1    
Shots Hit Robots           463   | .    25   16   71   18   40   110  65   20   .    98   
  Core Hits                350   | .    19   21   38   10   26   129  59   9    .    39   
  Critical Kills           1     | .    .    .    .    .    .    .    .    1    .    .    
  Critical Parts Destroyed 4     | .    .    .    .    .    .    .    .    .    .    4    
  Critical Strikes         18    | .    .    2    2    1    2    5    .    1    .    5    
    Burn                   10    | .    .    2    2    1    .    4    .    .    .    1    
    Meltdown               1     | .    .    .    .    .    .    .    .    1    .    .    
    Blast                  3     | .    .    .    .    .    2    1    .    .    .    .    
    Smash                  4     | .    .    .    .    .    .    .    .    .    .    4    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           13205 | .    661  803  1324 534  1062 3183 1832 610  .    3196 
  Guns                     9094  | .    455  121  1265 312  139  3093 1374 63   .    2272 
  Cannons                  1918  | .    .    53   .    .    770  90   458  547  .    .    
  Explosions               1265  | .    206  629  57   222  151  .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  4     | .    .    .    2    .    2    .    .    .    .    .    
  Kinetic                  913   | .    .    53   .    .    770  90   .    .    .    .    
  Thermal                  9850  | .    206  121  1265 312  139  3093 1832 610  .    2272 
  Explosive                1059  | .    .    629  57   222  151  .    .    .    .    .    
  Electromagnetic          455   | .    455  .    .    .    .    .    .    .    .    .    
  Impact                   924   | .    .    .    .    .    .    .    .    .    .    924  
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5     | .    .    .    1    1    .    2    5    .    .    2    
  Average Corruption       1     | .    .    .    1    1    .    1    2    .    .    1    
  Corruption Purged        5     | .    .    .    .    .    .    .    5    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  36    | .    .    .    10   3    .    13   6    .    .    4    
    Message Errors         11    | .    .    .    1    2    .    5    2    .    .    1    
    Matter Fused           9     | .    .    .    3    .    .    3    2    .    .    1    
    Heat Flow Errors       2     | .    .    .    .    .    .    2    .    .    .    .    
    Energy Discharges      6     | .    .    .    3    .    .    1    .    .    .    2    
    Parts Rejected         1     | .    .    .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      7     | .    .    .    3    1    .    1    2    .    .    .    
Overload Shots             8     | .    .    .    .    .    .    6    2    .    .    .    
  Effects                  1     | .    .    .    .    .    .    .    1    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    1    .    .    .    
Overflow Damage            432   | .    .    5    .    2    8    .    8    .    .    409  
  Projectiles              425   | .    .    .    .    .    8    .    8    .    .    409  
  Explosions               7     | .    .    5    .    2    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 11    | .    .    1    .    .    6    .    .    .    .    4    
  Impact                   4     | .    .    .    .    .    .    .    .    .    .    4    
  Kinetic                  6     | .    .    1    .    .    5    .    .    .    .    .    
  Secondary                1     | .    .    .    .    .    1    .    .    .    .    .    
Self-Inflicted Damage      96    | .    72   24   .    .    .    .    .    .    .    .    
  Shots                    3     | .    2    1    .    .    .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             3     | .    .    .    2    .    1    .    .    .    .    .    
  Kicked                   3     | .    .    .    2    .    1    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        201   | .    201  64   72   3    22   173  .    .    .    16   
  Average Temperature      45    | .    70   15   25   3    9    43   .    .    .    7    
  Received Heat Transfer   1898  | .    21   119  207  63   216  408  234  108  .    522  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           4     | .    .    .    .    .    .    .    .    .    .    4    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    1    
  Parts Fried              10    | .    2    .    .    .    .    .    .    .    .    8    
  Impact Corruptions       13    | .    .    .    .    .    .    .    .    .    .    13   
Robots Melted              3     | .    .    .    .    .    .    1    .    1    .    1    
  Combat Hostiles          3     | .    .    .    .    .    .    1    .    1    .    1    
  Parts Melted             28    | .    .    .    9    1    .    6    3    3    .    6    
  Heat Transferred         14199 | .    150  407  2775 740  296  3682 2172 721  .    3256 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    3    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac 
Peak Influence             355  | .   209 178 286 213 327 355 250 137 .   316 
  Initial                  69   | .   .   40  30  55  11  39  67  69  .   .   
  Average                  106  | .   91  60  131 113 99  123 144 35  .   128 
Maximum Alert Level        1    | .   1   .   1   1   1   1   1   .   .   1   
  Low Security (%)         83   | 100 89  100 88  63  96  79  57  100 .   74  
  Level 1                  16   | .   10  .   11  36  3   20  42  .   .   25  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   .   .   1   .   1   11  2   .   .   2   
  Investigation            3    | .   .   .   .   .   .   2   .   .   .   1   
  Extermination            7    | .   .   .   .   .   .   5   1   .   .   1   
  Reinforcement            7    | .   .   .   1   .   1   4   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         3    | .   .   .   .   .   .   2   1   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -5  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac 
Distress Signals           13   | .   2   1   1   .   4   1   3   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              183  | .   12  14  35  3   21  45  22  3   .   28  
  Peak Tracking Total      9    | .   5   7   5   4   9   3   8   2   .   6   
  Tactical Retreats        14   | .   1   2   3   .   2   .   4   .   .   2   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac 
Traps Triggered            6    | .   .   .   1   .   .   3   1   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 20   | .   .   .   .   .   .   20  .   .   .   .   
  Reprogrammed             17   | .   1   .   .   .   6   .   .   .   .   10  
  Reused                   6    | .   .   .   .   .   .   5   .   .   .   1   
Traps Extracted            19   | .   .   .   .   .   6   13  .   .   .   .   
  Installed                18   | .   .   .   .   .   .   18  .   .   .   .   
  Triggered                6    | .   .   .   .   .   .   5   .   .   .   1   
Most Traps Carried         6    | .   .   .   .   .   6   6   1   1   1   1   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -5  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac 
Machines Disabled          11   | .   3   1   .   1   2   .   3   .   .   1   
  Max in Single Turn       2    | .   2   1   .   1   2   .   1   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -5  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac 
Machines Accessed          47   | .   4   1   8   1   2   12  4   8   3   4   
  Terminals                36   | .   4   .   8   1   2   8   4   6   .   3   
  Fabricators              5    | .   .   .   .   .   .   4   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                203  | .   20  1   29  4   14  45  12  35  19  24  
  Successful               134  | .   13  1   24  2   8   22  8   27  19  10  
  Failed                   68   | .   7   .   5   2   6   23  4   7   .   14  
    Catastrophic           11   | .   1   .   .   .   .   4   1   2   .   3   
  Database Lockouts        1    | .   .   .   .   .   .   .   .   1   .   .   
  Manual                   94   | .   14  .   12  4   7   21  10  10  .   16  
  Terminals                161  | .   20  .   29  4   14  35  12  25  .   22  
  Fabricators              12   | .   .   .   .   .   .   10  .   .   .   2   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             120  | .   13  1   17  2   8   17  8   27  19  8   
  Record                   36   | .   1   .   .   1   .   .   1   14  19  .   
  Part Schematic           8    | .   .   .   1   .   .   3   .   3   .   1   
  Robot Schematic          3    | .   .   .   .   .   .   2   .   1   .   .   
  Robot Analysis           10   | .   5   .   2   1   .   .   .   1   .   1   
  Prototype ID Bank        7    | .   .   .   3   .   1   .   1   2   .   .   
  Open Door                2    | .   .   1   .   .   .   .   1   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   .   .   .   
  Branch Access Points     4    | .   .   .   .   .   1   1   1   1   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   1   .   .   
  Terminal Index           4    | .   1   .   1   .   .   1   .   .   .   1   
  Fabricator Index         2    | .   .   .   .   .   .   1   .   1   .   .   
  Recycling Unit Index     1    | .   1   .   .   .   .   .   .   .   .   .   
  Alert Level              5    | .   .   .   3   .   .   .   1   .   .   1   
  Unreport Threat          8    | .   .   .   2   .   4   .   2   .   .   .   
  Locate Traps             4    | .   1   .   1   .   1   1   .   .   .   .   
  Disarm Traps             7    | .   1   .   .   .   .   6   .   .   .   .   
  Reprogram Traps          5    | .   1   .   .   .   1   .   .   .   .   3   
  Dispatch Records         2    | .   1   .   .   .   .   .   .   1   .   .   
  Assault Status           1    | .   .   .   1   .   .   .   .   .   .   .   
  Recall Investigation     2    | .   .   .   .   .   .   1   .   .   .   1   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   1   .   .   .   
  Hauler Manifests         2    | .   .   .   2   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   .   .   .   2   .   .   
Fabricator Hacks           7    | .   .   .   .   .   .   5   .   .   .   2   
  Load Schematic           4    | .   .   .   .   .   .   3   .   .   .   1   
  Build                    3    | .   .   .   .   .   .   2   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         7    | .   .   .   7   .   .   .   .   .   .   .   
  Terminals                7    | .   .   .   7   .   .   .   .   .   .   .   
    Track                  1    | .   .   .   1   .   .   .   .   .   .   .   
    Assimilate             2    | .   .   .   2   .   .   .   .   .   .   .   
    Botnet                 2    | .   .   .   2   .   .   .   .   .   .   .   
    Operators              2    | .   .   .   2   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         32   | .   4   .   4   .   2   11  2   5   .   4   
  Full Trace Events        3    | .   .   .   .   .   .   2   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   2   .   1   .   .   
  Robots Built             10   | .   .   .   .   .   .   8   .   .   .   2   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   384  | .   .   .   .   .   .   268 .   .   .   116 
  Total Robot Build Rating 38   | .   .   .   .   .   .   32  .   .   .   6   
Part Schematics Acquired   8    | .   .   .   1   .   .   3   .   3   .   1   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -5  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -5  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac 
Total Allies               10   | .   .   .   .   .   .   8   .   .   .   2   
  Largest Group            6    | .   .   .   .   .   .   6   .   .   .   2   
  Highest-Rated Group      72   | .   .   .   .   .   .   72  .   .   .   48  
  Highest-Rated Ally       24   | .   .   .   .   .   .   12  .   .   .   24  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               80   | .   .   .   .   .   .   71  .   .   .   9   
  Total Damage             912  | .   .   .   .   .   .   749 .   .   .   163 
  Kills                    10   | .   .   .   .   .   .   10  .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac 
Robot Analysis Total       10   | .   5   .   2   1   .   .   .   1   .   1   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -5   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Mat  Fac  Sto  Rec  Scr  Fac  
Turns Passed               10490 | 59   599  595  1093 549  382  2640 563  963  2188 859  
Spaces Moved               6981  | 44   407  413  610  388  204  1680 279  732  1729 495  
  Core                     3     | 3    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Legs                     6978  | 41   407  413  610  388  204  1680 279  732  1729 495  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  120  120  130  126  125  126  126  126  126  
  Average Speed            125   | 115  120  120  128  130  128  125  126  126  126  126  
  Slowest Speed            200   | 120  120  120  200  130  130  126  126  126  126  126  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       55    | 3    68   79   60   91   18   39   53   97   94   11   
  Regions Visited          10
    Branch Regions         5
  Pre-discovered Areas     1     | .    .    .    .    1    .    .    .    .    .    .    
  Known Exits Taken        2     | .    .    .    .    .    .    1    1    .    .    .    
  Unknown Exits Taken      8     | 1    1    1    1    1    1    .    .    1    1    .    
Scrap Searched             5     | .    .    .    .    1    .    .    .    .    4    .    
Spaces Dug                 15    | .    .    .    .    10   .    3    1    .    .    1    
Terrain Destroyed          198   | .    11   129  18   18   11   3    2    1    .    5    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               12    | .    .    .    .    .    1    3    2    1    .    5    
  AOE                      186   | .    11   129  18   18   10   .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -5   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Sto  Rec  Scr  Fac  
Total                      8131 | 49   484  486  836  411  278  2066 407  750  1740 624  
  Wait                     467  | .    50   32   122  .    16   204  21   5    2    15   
  Move                     6971 | 43   406  412  609  387  203  1679 278  731  1728 495  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  14   | .    .    .    .    .    .    5    4    .    4    1    
  Fast Attach              40   | 6    4    6    2    1    4    8    8    1    .    .    
  Attach                   8    | .    .    .    .    .    .    1    1    .    2    4    
  Detach                   4    | .    .    .    .    .    .    1    .    .    .    3    
  Swap                     5    | .    .    .    .    .    .    1    3    1    .    .    
  Drop                     35   | .    2    6    2    .    3    6    9    1    4    2    
  Fire                     381  | .    16   20   80   21   45   79   43   11   .    66   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     3    | .    .    .    2    .    1    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     18   | .    .    .    .    .    .    18   .    .    .    .    
  Miscellaneous            185  | .    6    10   19   2    6    64   40   .    .    38   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 5 exits: [Fac x2] / *Sto / *Low x2)
-7/Storage
-7/Recycling (discovered 2 exits: *Fac / *Scr)
-7/Scraptown (discovered 2 exits: *Fac x2)
-5/Factory (discovered 1 exit: [*Upp])

 History 
---------
  Turn | Location      | Event
     1 | -11/Scrapyard | Upgraded with Power slot (x1)
     1 | -11/Scrapyard | Upgraded with Propulsion slot (x1)
     1 | -11/Scrapyard | Upgraded with Utility slot (x1)
     1 | -11/Scrapyard | Upgraded with Weapon slot (x1)
    10 | -11/Scrapyard | Discovered new exit (range 15)
    60 | -11/Scrapyard | Entered Materials
   412 | -10/Materials | Build established: Hacker-Mutant
   429 | -10/Materials | Discovered new exit (range 7)
   564 | -10/Materials | Discovered new exit (range 12)
   659 | -10/Materials | Entered Mines
   661 | -10/Mines     | Reached level 2
   743 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
   826 | -10/Mines     | Assembled infested the area
   832 | -10/Mines     | Learned Materials terminal intel
   840 | -10/Mines     | Discovered new exit (range 9)
  1100 | -10/Mines     | Discovered new exit (range 5)
  1254 | -10/Mines     | Entered Materials
  1255 | -9/Materials  | Loaded intel: 12 terminal locations
  1256 | -9/Materials  | Reached level 3
  1256 | -9/Materials  | Reached level 4
  1258 | -9/Materials  | Upgraded with Utility slot (x1)
  1654 | -9/Materials  | Reached level 5
  1934 | -9/Materials  | Discovered new exit (range 6)
  2172 | -9/Materials  | Discovered new exit (range 16)
  2347 | -9/Materials  | Entered Mines
  2349 | -9/Mines      | Reached level 6
  2351 | -9/Mines      | Upgraded with Propulsion slot (x1)
  2451 | -9/Mines      | Learned location of Recycling (-7)
  2720 | -9/Mines      | Discovered new exit (range 5)
  2733 | -9/Mines      | Discovered new exit (range 15)
  2896 | -9/Mines      | Entered Materials
  2898 | -8/Materials  | Reached level 7
  2898 | -8/Materials  | Reached level 8
  3065 | -8/Materials  | Discovered new exit (range 14)
  3109 | -8/Materials  | Core integrity fell below 50%
  3123 | -8/Materials  | Reached level 9
  3196 | -8/Materials  | Build established: Wizard-Mutant
  3278 | -8/Materials  | Entered Factory
  3280 | -7/Factory    | Reached level 10
  3387 | -7/Factory    | Core integrity fell below 50%
  3459 | -7/Factory    | Reached level 11
  3565 | -7/Factory    | Discovered new exit (range 14)
  4191 | -7/Factory    | Discovered new exit (range 14)
  4241 | -7/Factory    | Discovered new exit (range 15)
  4737 | -7/Factory    | Reached level 12
  4909 | -7/Factory    | Fabricated S-27 Virus (x4)
  4965 | -7/Factory    | Discovered new exit (range 15)
  5172 | -7/Factory    | Identified exit to Storage
  5172 | -7/Factory    | Identified exit to Lower Caves
  5223 | -7/Factory    | Fabricated S-27 Virus (x4)
  5374 | -7/Factory    | Reached level 13
  5399 | -7/Factory    | Upgraded with Utility slot (x1)
  5514 | -7/Factory    | Lost 3 allies
  5877 | -7/Factory    | Reached level 14
  5888 | -7/Factory    | Upgraded with Utility slot (x1)
  5918 | -7/Factory    | Entered Storage
  6187 | -7/Storage    | Identified exit to Recycling
  6273 | -7/Storage    | Reached level 15
  6476 | -7/Storage    | Used back door to open Recycling access
  6481 | -7/Storage    | Entered Recycling
  6482 | -7/Recycling  | Met a Zionite searching for Scraptown
  7158 | -7/Recycling  | Discovered new exit (range 11)
  7394 | -7/Recycling  | Scanned before Scraplab entrance
  7411 | -7/Recycling  | Entered Scraplab
  7430 | -7/Recycling  | Discovered new exit (range 2)
  7444 | -7/Recycling  | Entered Scraptown
  7801 | -7/Scraptown  | Discovered new exit (range 7)
  7916 | -7/Scraptown  | Visited Junk Repository
  7952 | -7/Scraptown  | Visited TADAMA
  7984 | -7/Scraptown  | Visited UFD Registry
  8248 | -7/Scraptown  | Visited Spacefarers
  8314 | -7/Scraptown  | Visited Comm Corps
  8363 | -7/Scraptown  | Visited The Evicted
  8442 | -7/Scraptown  | Registered with UFD as "Protonslider"
  8442 | -7/Scraptown  | Reached level 16
  8490 | -7/Scraptown  | Visited LU-1G1's Boring Crew
  8542 | -7/Scraptown  | Visited Curators Association
  8577 | -7/Scraptown  | Visited Science Testing Area
  8626 | -7/Scraptown  | Discovered new exit (range 3)
  8731 | -7/Scraptown  | Visited Supply Room
  8767 | -7/Scraptown  | Visited DA-N13 Charitable Foundation
  8807 | -7/Scraptown  | Visited Chapter 10
  8865 | -7/Scraptown  | Visited Junk Cannon Lab
  8895 | -7/Scraptown  | Found Prototype Special Weapon
  8900 | -7/Scraptown  | Identified Junk Cannon
  8922 | -7/Scraptown  | Visited A0-MCA Data Center
  8930 | -7/Scraptown  | Given a B+ rating by A0-MCA
  8934 | -7/Scraptown  | Found A0-MCA's Component Scanner
  8935 | -7/Scraptown  | Upgraded with Utility slot (x1)
  8960 | -7/Scraptown  | Visited Infowarlord's Domain
  9139 | -7/Scraptown  | Visited Research Penetration Think Tank
  9611 | -7/Scraptown  | Found Scrap Suit
  9632 | -7/Scraptown  | Entered Factory
  9634 | -5/Factory    | Reached level 17
  9747 | -5/Factory    | Upgraded with Utility slot (x1)
  9760 | -5/Factory    | Discovered new exit (range 9)
  9831 | -5/Factory    | Core integrity fell below 50%
  9924 | -5/Factory    | Fabricated X-57 Shotgunner (x2)
 10324 | -5/Factory    | Reached level 18
 10479 | -5/Factory    | Core integrity fell below 20%
 10491 | -5/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
10466_ M-28 Smith repairs G-50 Soldier.
10467_ G-50 Soldier destroyed.
10467_ Switching to secondary target: B-60
  Warrior.
10467_ R-10 Processor collects Carbon-fiber Leg.
10468_ K-01 Serf collects debris.
10468_ R-10 Processor collects Adv. Heat Sink.
10468_ K-01 Serf collects debris.
10470_ R-10 Processor collects Lgt. Ion Engine.
10471_ K-01 Serf collects debris. <x4>
10476_ B-60 Warrior heat damages Hvy. Mace.
10477_ B-60 Warrior heat damages Imp. Treads.
10477_ B-60 Warrior critical meltdown.
10477_ Imp. Medium Armor Plating melted.
10477_ R-10 Processor collects Med. Matter Pod.
10480_ Critical hit (Burn: +37).
10488_ Destroyed Adv. Heat Sink.
10490_ G-50 Soldier overheating.
10491_ G-50 Soldier heat damages Hvy. Laser.
10491_ G-50 Soldier overheating.

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????" " " "  #???????????? |
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| ????????????????????????+ " " " " "  #???????????? |
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| ????????????????????????# " " " " "  #???????????? |
| ????????????????????????#            #???????????? |
| ????????????????????????#  *         +???????????? |
| ???????   ??????????????##########+###???????????? |
| ?????     ??????????????????????## #?????????????? |
| ????/     ??????????????????????#"!#?????????????? |
| ????#     ??????????????????????##=#?????????????? |
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| ????#     ???????????????????????#%#?????????????? |
| ????#     ???????????????????????#[#?????????????? |
| ????#     #?????????????????#????# #?????????????? |
| ????#     #???????????????? #????# #?????????????? |
| ????#  ^  /???????????????? #?#### #?????????????? |
| ????#     #?????????????###+### ##+###???????????? |
| ????#     #?????????????#            #???????????? |
| ????#     #?????????????# "" =       #???????????? |
| ????#     #?????????????#%""         #???????????? |
| ????#     ###############%"T     %   #???????????? |
| ????#                   #@ "%        #???????????? |
| ????#             %= =  #gkg      ][ #???????????? |
| ????#                %=%+^%%R   ] ]  #???????????? |
| ????#                *  #  |      [  #???????????? |
| ????#                   #            #??#???????## |
| ????##################  #  """""""""k#??# ??????#  |
| ?????????????????????#  #          % #### ######## |
| ?????????????????????#  #        w  %+         %%  |
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| ????????????????????????        ]#???????????????? |
| ???????????????????????          #???????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           95
Energy Generation          36
Energy Capacity            620
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       410
Resistance: KI             30
Resistance: TH             25
Resistance: EX             30
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Offensive Hacking          45
Defensive Hacking          40
Trap Extractor Capacity    6

 Item Schematics 
-----------------
       Weight Redist. System | -9/Materials | Hacked
              Mni. Drone Bay | -7/Factory   | Hacked
 Adv. Terrain Scan Processor | -7/Factory   | Hacked
                  Hvy. Laser | -7/Factory   | Hacked
          Adv. Hacking Suite | -7/Recycling | Hacked
          Imp. Plasma Cutter | -7/Recycling | Hacked
         Imp. Cooling System | -7/Recycling | Hacked
          Arm. Medium Treads | -5/Factory   | Hacked

 Robot Schematics 
------------------
      S-27 Virus | -7/Factory   | Hacked
       K-01 Serf | -7/Factory   | Hacked
 X-57 Shotgunner | -7/Recycling | Hacked

 Fabricated
------------
      S-27 Virus | x4 | -7/Factory 
      S-27 Virus | x4 | -7/Factory 
 X-57 Shotgunner | x2 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
War Machine

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -5   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Mat  Fac  Sto  Rec  Scr  Fac  
Levels Raised              17    | .    .    1    3    1    3    5    1    .    1    2    
  XP Earned                30132 | 4000 1340 1045 5063 1245 3579 7299 1917 698  316  3630 
  XP Spent                 27835 | 2000 1700 1785 4350 1650 2000 9650 1000 .    1700 2000 
Upgrades                   55    | 4    4    9    11   3    3    18   1    .    1    1    
  Power Slot               1     | 1    .    .    .    .    .    .    .    .    .    .    
  Propulsion Slot          2     | 1    .    .    .    1    .    .    .    .    .    .    
  Utility Slot             6     | 1    .    .    1    .    .    2    .    .    1    1    
  Weapon Slot              1     | 1    .    .    .    .    .    .    .    .    .    .    
  Heat Dissipation         7     | .    .    3    1    .    .    3    .    .    .    .    
  Energy Generation        1     | .    .    1    .    .    .    .    .    .    .    .    
  Energy Storage           2     | .    .    2    .    .    .    .    .    .    .    .    
  Mass Support             2     | .    .    1    .    .    1    .    .    .    .    .    
  Inventory Capacity       4     | .    .    2    .    .    .    1    1    .    .    .    
  Terrain Scan Density     4     | .    .    .    4    .    .    .    .    .    .    .    
  Ranged Accuracy          4     | .    .    .    3    1    .    .    .    .    .    .    
  Hack Attack %            5     | .    1    .    1    .    2    1    .    .    .    .    
  Hack Defense %           4     | .    3    .    1    .    .    .    .    .    .    .    
  KI Resistance %          2     | .    .    .    .    1    .    1    .    .    .    .    
  TH Resistance %          1     | .    .    .    .    .    .    1    .    .    .    .    
  EX Resistance %          2     | .    .    .    .    .    .    2    .    .    .    .    
  KI Damage %              4     | .    .    .    .    .    .    4    .    .    .    .    
  TH Damage %              3     | .    .    .    .    .    .    3    .    .    .    .    
Protomatter Created        1803  | .    84   98   311  7    101  485  307  .    .    410  
  Integrity Restored       3819  | .    108  200  397  21   132  1339 803  .    .    819  
    Core                   3148  | .    108  182  319  21   132  981  648  .    .    757  
    Parts                  671   | .    .    18   78   .    .    358  155  .    .    62   
Protomatter Decayed        446   | .    48   41   146  .    .    175  .    .    .    36   

 Game 
------
Seed              DirtyTowerMantle
  Manual?         0
Play Time         01:57:11
  Cumulative      78.5 hours
  Start           2024.09.05 @ 21:34:30
  End             2024.09.07 @ 19:52:32
Sessions          7
Manual Loads      0
Difficulty        Adventurer
Special Mode      Winter2019/RPGLIKE
Game No.          51
  Rogue           0
  Adventurer      51
  Explorer        0
Win Type          -
  Total           4
  Types           2/0/1/1/0/0/0/0/0
Lore%             38
Gallery%          48
Achievement%      66
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 80c643d9-4233-4cc1-8673-1a91ff8a5ce9