Cogmind - Beta 14 *** ADVENTURER MODE // 2024.09.07 @ 19:52:32 // Winter2019/RPGLIKE Player: Gallgagger Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (152) 760 Value Destroyed (4998) 4998 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (637) 637 TOTAL SCORE: 11595 Bonus ------- Follower Combat Kills 337 Registered with UFD 300 Cogmind --------- Core Integrity 0/600 Matter 300/300 Energy 574/620 System Corruption 2% Temperature Cool (9) Movement Walking (126) Location -5/Factory Parts ------- > --- POWER (2) -------- Cooled Deuterium Engine Cooled Deuterium Engine > --- PROPULSION (3) --- Carbon-fiber Leg Titanium Leg Titanium Leg > --- UTILITY (7) ------ Scrap Suit Hacking Suite System Shield System Shield A0-MCA's Component Scanner Improved Trap Extractor (1/6 Blade) > --- WEAPON (2) ------- Variable Charge Gun Variable Charge Gun > --- INVENTORY (4) ---- Improved Kinecellerator Cooled Pulse Rifle CPS Tube (2) Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine Cooled Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Scrap Suit Hacking Suite System Shield System Shield A0-MCA's Component Scanner Improved Trap Extractor > --- WEAPON ----------- Junk Cannon > --- INVENTORY -------- Improved Kinecellerator Cooled Pulse Rifle CPS Tube [Rating: 62] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Utility System Shield Device Improved Trap Extractor Processor A0-MCA's Component Scanner Hackware System Shield Weapon Improved Spread Laser Energy Gun Improved Spread Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Missile Launcher Special Weapon Junk Cannon Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Slots Evolved 10 | 4 . . 1 1 . 2 . . 1 1 Power 1 | 1 . . . . . . . . . . Propulsion 2 | 1 . . . 1 . . . . . . Utility 6 | 1 . . 1 . . 2 . . 1 1 Weapon 1 | 1 . . . . . . . . . . Parts Attached 53 | 6 4 6 2 1 4 10 12 2 2 4 Power 7 | 2 . 1 . . 1 1 2 . . . Engine 5 | 2 . . . . 1 . 2 . . . Core 2 | . . 1 . . . 1 . . . . Reactor . | . . . . . . . . . . . Propulsion 7 | 2 . . 2 . 1 2 . . . . Treads . | . . . . . . . . . . . Leg 7 | 2 . . 2 . 1 2 . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 13 | . 2 2 . 1 1 1 3 1 1 1 Device 9 | . 2 2 . 1 . . 3 . . 1 Storage . | . . . . . . . . . . . Processor 1 | . . . . . . . . . 1 . Hackware 3 | . . . . . 1 1 . 1 . . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 26 | 2 2 3 . . 1 6 7 1 1 3 Energy Gun 16 | 1 2 1 . . . 6 3 1 . 2 Energy Cannon 4 | . . . . . . . 4 . . . Ballistic Gun 1 | 1 . . . . . . . . . . Ballistic Cannon 2 | . . 1 . . 1 . . . . . Launcher 1 | . . 1 . . . . . . . . Special Weapon 2 | . . . . . . . . . 1 1 Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 9 | . 1 . . . . 3 4 . 1 . Parts Lost . | . . . . . . . . . . . Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility . | . . . . . . . . . . . Weapon . | . . . . . . . . . . . Highest Loss Streak . | . . . . . . . . . . . To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 94 | . 86 99 87 81 93 99 91 100 97 88 Engine 13 | . 25 14 11 10 10 9 15 16 15 14 Core 5 | . . 10 11 10 10 9 . . . . Leg 25 | . 25 25 21 20 23 29 25 25 24 21 Device 18 | . 11 25 22 21 20 19 16 18 15 14 Processor 1 | . . . . . . . . . 2 7 Hackware 13 | . . . . . 9 11 16 22 24 21 Energy Gun 11 | . 23 14 11 10 2 19 12 2 5 5 Energy Cannon 2 | . . . . . . . 3 13 5 . Launcher 2 | . . 6 11 10 10 . . . . . Peak Build Rating 62 | 6 12 19 23 25 31 38 47 46 57 62 Average Rating 36 | 4 10 16 22 23 28 35 42 45 49 60 On Entrance 27 | . 6 12 19 23 25 31 38 46 46 57 Naked Turns . | . . . . . . . . . . . Heaviest Build 43 | 13 18 25 25 27 31 31 41 41 40 43 Greatest Support 59 | 20 20 25 39 39 59 59 59 59 59 59 Greatest Overweight (x) 1 | . . . 1 . . . . . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 4 | . . 2 2 2 2 3 4 4 4 4 Average Capacity 2 | . . 1 2 2 2 2 3 4 4 4 Most Carried 4 | . . . . . . 3 4 3 4 4 Average Carried 1 | . . . . . . 2 2 3 2 2 Final Capacity 4 | . . 2 2 2 2 3 4 4 4 4 Final Carried 4 | . . . . . . 2 3 3 4 3 Class Distribution -------------------- 72% | Wizard-Mutant 26% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Wizard-Mutant | -8/Materials Wizard-Mutant | -7/Factory Wizard-Mutant | -7/Storage Wizard-Mutant | -7/Recycling Wizard-Mutant | -7/Scraptown Wizard-Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Matter Collected 1316 | 168 132 239 64 36 259 191 67 95 . 65 Remotely . | . . . . . . . . . . . Salvage Created 4698 | . 386 115 704 209 385 1047 569 272 . 1011 Parts 293 | . 27 6 66 17 31 60 38 9 . 39 Haulers Intercepted 13 | . 2 . 3 . 2 2 4 . . . Recyclers Shooed 1 | . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Combat Hostiles Destroyed 120 | . 9 14 19 6 12 27 13 3 . 17 Guns 81 | . 7 2 19 2 2 26 11 . . 12 Cannons 17 | . . 1 . . 9 . 2 2 . 3 AOE 18 | . 2 11 . 4 1 . . . . . Classes Destroyed 14 | . 4 1 3 1 1 2 . . . 2 Worker 5 | . . . 1 2 . 1 . . . 1 Builder 3 | . . . . 1 1 1 . . . . Hauler 13 | . 2 . 3 . 2 2 4 . . . Recycler 2 | . . . . . . . . . . 2 Operator 5 | . . . 3 . . . . . . 2 Watcher 14 | . 1 . 5 . 2 3 2 . . 1 Swarmer 28 | . 6 . 7 4 4 3 3 . . 1 Grunt 47 | . 3 4 9 2 6 12 3 . . 8 Brawler 3 | . . . . . . 2 . . . 1 Duelist 2 | . . . . . . . . . . 2 Sentry 18 | . . . 3 . 1 4 5 3 . 2 Hunter 3 | . . . . . 1 . 1 . . 1 Programmer 9 | . . . . . . 6 1 . . 2 Assembled 10 | . . 10 . . . . . . . . Best Kill Streak 8 | . 3 5 6 4 8 6 6 2 . 5 Combat Bots Only 6 | . 3 5 3 4 6 6 5 2 . 4 Max Kills in Single Turn 4 | . 2 2 1 4 2 2 1 1 . 1 Gunslinging 1 | . . . . . . 1 . . . . Exploded 4 | . 2 2 . 4 1 . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Hostile Shots Fired 765 | . 19 25 93 10 48 183 173 78 . 136 Missed 271 | . 6 9 32 3 15 61 79 25 . 41 Damage Taken 4766 | . 156 206 495 89 364 1085 650 263 . 1458 Core 3759 | . 125 165 383 71 281 855 511 199 . 1169 Absorbed by Shields . | . . . . . . . . . . . Redirected to Core 3179 | . 97 136 327 59 269 701 409 174 . 1007 Ignored by Resistances 1728 | . 47 60 152 26 117 401 295 124 . 506 Core Remaining (%) 80 | 100 . 100 . 81 56 . . . 66 . Volleys Fired 381 | . 16 20 80 21 45 79 43 11 . 66 Largest 2 | . 2 2 2 1 1 2 2 2 . 2 Hottest 150 | . 90 107 99 63 63 136 135 105 . 150 Shots Fired 555 | . 32 24 82 21 45 136 82 22 . 111 Gun 439 | . 32 9 80 19 8 133 62 3 . 93 Cannon 80 | . . 2 . . 36 3 20 19 . . Launcher 18 | . . 13 2 2 1 . . . . . Special 18 | . . . . . . . . . . 18 Kinetic 41 | . . 2 . . 36 3 . . . . Thermal 446 | . . 9 80 19 8 133 82 22 . 93 Explosive 18 | . . 13 2 2 1 . . . . . Electromagnetic 32 | . 32 . . . . . . . . . Impact 18 | . . . . . . . . . . 18 Robot Hit Streak 55 | . 21 6 23 18 26 55 53 26 . 36 Robot Miss Streak 3 | . 2 2 1 1 2 3 2 1 . 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 7 | . 1 . . . . 2 1 . . 3 Max Gunslinging Chain 1 | . 1 . . . . 1 1 . . 1 Shots Hit Robots 463 | . 25 16 71 18 40 110 65 20 . 98 Core Hits 350 | . 19 21 38 10 26 129 59 9 . 39 Critical Kills 1 | . . . . . . . . 1 . . Critical Parts Destroyed 4 | . . . . . . . . . . 4 Critical Strikes 18 | . . 2 2 1 2 5 . 1 . 5 Burn 10 | . . 2 2 1 . 4 . . . 1 Meltdown 1 | . . . . . . . . 1 . . Blast 3 | . . . . . 2 1 . . . . Smash 4 | . . . . . . . . . . 4 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 13205 | . 661 803 1324 534 1062 3183 1832 610 . 3196 Guns 9094 | . 455 121 1265 312 139 3093 1374 63 . 2272 Cannons 1918 | . . 53 . . 770 90 458 547 . . Explosions 1265 | . 206 629 57 222 151 . . . . . Melee . | . . . . . . . . . . . Ramming 4 | . . . 2 . 2 . . . . . Kinetic 913 | . . 53 . . 770 90 . . . . Thermal 9850 | . 206 121 1265 312 139 3093 1832 610 . 2272 Explosive 1059 | . . 629 57 222 151 . . . . . Electromagnetic 455 | . 455 . . . . . . . . . Impact 924 | . . . . . . . . . . 924 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . . . 1 1 . 2 5 . . 2 Average Corruption 1 | . . . 1 1 . 1 2 . . 1 Corruption Purged 5 | . . . . . . . 5 . . . Corruption Blocked . | . . . . . . . . . . . Effects 36 | . . . 10 3 . 13 6 . . 4 Message Errors 11 | . . . 1 2 . 5 2 . . 1 Matter Fused 9 | . . . 3 . . 3 2 . . 1 Heat Flow Errors 2 | . . . . . . 2 . . . . Energy Discharges 6 | . . . 3 . . 1 . . . 2 Parts Rejected 1 | . . . . . . 1 . . . . Data Loss (minor) 7 | . . . 3 1 . 1 2 . . . Overload Shots 8 | . . . . . . 6 2 . . . Effects 1 | . . . . . . . 1 . . . Short Circuit 1 | . . . . . . . 1 . . . Overflow Damage 432 | . . 5 . 2 8 . 8 . . 409 Projectiles 425 | . . . . . 8 . 8 . . 409 Explosions 7 | . . 5 . 2 . . . . . . Melee . | . . . . . . . . . . . Knockbacks 11 | . . 1 . . 6 . . . . 4 Impact 4 | . . . . . . . . . . 4 Kinetic 6 | . . 1 . . 5 . . . . . Secondary 1 | . . . . . 1 . . . . . Self-Inflicted Damage 96 | . 72 24 . . . . . . . . Shots 3 | . 2 1 . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed 3 | . . . 2 . 1 . . . . . Kicked 3 | . . . 2 . 1 . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 201 | . 201 64 72 3 22 173 . . . 16 Average Temperature 45 | . 70 15 25 3 9 43 . . . 7 Received Heat Transfer 1898 | . 21 119 207 63 216 408 234 108 . 522 Siege Activations . | . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . . 4 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Fried 10 | . 2 . . . . . . . . 8 Impact Corruptions 13 | . . . . . . . . . . 13 Robots Melted 3 | . . . . . . 1 . 1 . 1 Combat Hostiles 3 | . . . . . . 1 . 1 . 1 Parts Melted 28 | . . . 9 1 . 6 3 3 . 6 Heat Transferred 14199 | . 150 407 2775 740 296 3682 2172 721 . 3256 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . 3 . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Peak Influence 355 | . 209 178 286 213 327 355 250 137 . 316 Initial 69 | . . 40 30 55 11 39 67 69 . . Average 106 | . 91 60 131 113 99 123 144 35 . 128 Maximum Alert Level 1 | . 1 . 1 1 1 1 1 . . 1 Low Security (%) 83 | 100 89 100 88 63 96 79 57 100 . 74 Level 1 16 | . 10 . 11 36 3 20 42 . . 25 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 17 | . . . 1 . 1 11 2 . . 2 Investigation 3 | . . . . . . 2 . . . 1 Extermination 7 | . . . . . . 5 1 . . 1 Reinforcement 7 | . . . 1 . 1 4 1 . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . 2 1 . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Distress Signals 13 | . 2 1 1 . 4 1 3 . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 183 | . 12 14 35 3 21 45 22 3 . 28 Peak Tracking Total 9 | . 5 7 5 4 9 3 8 2 . 6 Tactical Retreats 14 | . 1 2 3 . 2 . 4 . . 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Traps Triggered 6 | . . . 1 . . 3 1 . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 20 | . . . . . . 20 . . . . Reprogrammed 17 | . 1 . . . 6 . . . . 10 Reused 6 | . . . . . . 5 . . . 1 Traps Extracted 19 | . . . . . 6 13 . . . . Installed 18 | . . . . . . 18 . . . . Triggered 6 | . . . . . . 5 . . . 1 Most Traps Carried 6 | . . . . . 6 6 1 1 1 1 Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Machines Disabled 11 | . 3 1 . 1 2 . 3 . . 1 Max in Single Turn 2 | . 2 1 . 1 2 . 1 . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Machines Accessed 47 | . 4 1 8 1 2 12 4 8 3 4 Terminals 36 | . 4 . 8 1 2 8 4 6 . 3 Fabricators 5 | . . . . . . 4 . . . 1 Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 203 | . 20 1 29 4 14 45 12 35 19 24 Successful 134 | . 13 1 24 2 8 22 8 27 19 10 Failed 68 | . 7 . 5 2 6 23 4 7 . 14 Catastrophic 11 | . 1 . . . . 4 1 2 . 3 Database Lockouts 1 | . . . . . . . . 1 . . Manual 94 | . 14 . 12 4 7 21 10 10 . 16 Terminals 161 | . 20 . 29 4 14 35 12 25 . 22 Fabricators 12 | . . . . . . 10 . . . 2 Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 120 | . 13 1 17 2 8 17 8 27 19 8 Record 36 | . 1 . . 1 . . 1 14 19 . Part Schematic 8 | . . . 1 . . 3 . 3 . 1 Robot Schematic 3 | . . . . . . 2 . 1 . . Robot Analysis 10 | . 5 . 2 1 . . . 1 . 1 Prototype ID Bank 7 | . . . 3 . 1 . 1 2 . . Open Door 2 | . . 1 . . . . 1 . . . Open DSF 1 | . . . . . . 1 . . . . Branch Access Points 4 | . . . . . 1 1 1 1 . . Emergency Access Points 1 | . 1 . . . . . . . . . Machine Index 1 | . . . . . . . . 1 . . Terminal Index 4 | . 1 . 1 . . 1 . . . 1 Fabricator Index 2 | . . . . . . 1 . 1 . . Recycling Unit Index 1 | . 1 . . . . . . . . . Alert Level 5 | . . . 3 . . . 1 . . 1 Unreport Threat 8 | . . . 2 . 4 . 2 . . . Locate Traps 4 | . 1 . 1 . 1 1 . . . . Disarm Traps 7 | . 1 . . . . 6 . . . . Reprogram Traps 5 | . 1 . . . 1 . . . . 3 Dispatch Records 2 | . 1 . . . . . . 1 . . Assault Status 1 | . . . 1 . . . . . . . Recall Investigation 2 | . . . . . . 1 . . . 1 Recall Reinforcements 1 | . . . . . . . 1 . . . Hauler Manifests 2 | . . . 2 . . . . . . . Registered Components 1 | . . . 1 . . . . . . . Zone Layout 2 | . . . . . . . . 2 . . Fabricator Hacks 7 | . . . . . . 5 . . . 2 Load Schematic 4 | . . . . . . 3 . . . 1 Build 3 | . . . . . . 2 . . . 1 Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 7 | . . . 7 . . . . . . . Terminals 7 | . . . 7 . . . . . . . Track 1 | . . . 1 . . . . . . . Assimilate 2 | . . . 2 . . . . . . . Botnet 2 | . . . 2 . . . . . . . Operators 2 | . . . 2 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 Used . | . . . . . . . . . . . Hacking Detections 32 | . 4 . 4 . 2 11 2 5 . 4 Full Trace Events 3 | . . . . . . 2 . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . 2 . 1 . . Robots Built 10 | . . . . . . 8 . . . 2 Authchips . | . . . . . . . . . . . Time 384 | . . . . . . 268 . . . 116 Total Robot Build Rating 38 | . . . . . . 32 . . . 6 Part Schematics Acquired 8 | . . . 1 . . 3 . 3 . 1 Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Total Allies 10 | . . . . . . 8 . . . 2 Largest Group 6 | . . . . . . 6 . . . 2 Highest-Rated Group 72 | . . . . . . 72 . . . 48 Highest-Rated Ally 24 | . . . . . . 12 . . . 24 Total Orders . | . . . . . . . . . . . Ally Attacks 80 | . . . . . . 71 . . . 9 Total Damage 912 | . . . . . . 749 . . . 163 Kills 10 | . . . . . . 10 . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Robot Analysis Total 10 | . 5 . 2 1 . . . 1 . 1 Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Turns Passed 10490 | 59 599 595 1093 549 382 2640 563 963 2188 859 Spaces Moved 6981 | 44 407 413 610 388 204 1680 279 732 1729 495 Core 3 | 3 . . . . . . . . . . Treads . | . . . . . . . . . . . Legs 6978 | 41 407 413 610 388 204 1680 279 732 1729 495 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 130 126 125 126 126 126 126 Average Speed 125 | 115 120 120 128 130 128 125 126 126 126 126 Slowest Speed 200 | 120 120 120 200 130 130 126 126 126 126 126 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 55 | 3 68 79 60 91 18 39 53 97 94 11 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 1 | . . . . 1 . . . . . . Known Exits Taken 2 | . . . . . . 1 1 . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 . . 1 1 . Scrap Searched 5 | . . . . 1 . . . . 4 . Spaces Dug 15 | . . . . 10 . 3 1 . . 1 Terrain Destroyed 198 | . 11 129 18 18 11 3 2 1 . 5 Melee . | . . . . . . . . . . . Projectile 12 | . . . . . 1 3 2 1 . 5 AOE 186 | . 11 129 18 18 10 . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Total 8131 | 49 484 486 836 411 278 2066 407 750 1740 624 Wait 467 | . 50 32 122 . 16 204 21 5 2 15 Move 6971 | 43 406 412 609 387 203 1679 278 731 1728 495 Hop . | . . . . . . . . . . . Pick Up 14 | . . . . . . 5 4 . 4 1 Fast Attach 40 | 6 4 6 2 1 4 8 8 1 . . Attach 8 | . . . . . . 1 1 . 2 4 Detach 4 | . . . . . . 1 . . . 3 Swap 5 | . . . . . . 1 3 1 . . Drop 35 | . 2 6 2 . 3 6 9 1 4 2 Fire 381 | . 16 20 80 21 45 79 43 11 . 66 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 3 | . . . 2 . 1 . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap 18 | . . . . . . 18 . . . . Miscellaneous 185 | . 6 10 19 2 6 64 40 . . 38 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 5 exits: [Fac x2] / *Sto / *Low x2) -7/Storage -7/Recycling (discovered 2 exits: *Fac / *Scr) -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Power slot (x1) 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 10 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 412 | -10/Materials | Build established: Hacker-Mutant 429 | -10/Materials | Discovered new exit (range 7) 564 | -10/Materials | Discovered new exit (range 12) 659 | -10/Materials | Entered Mines 661 | -10/Mines | Reached level 2 743 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 826 | -10/Mines | Assembled infested the area 832 | -10/Mines | Learned Materials terminal intel 840 | -10/Mines | Discovered new exit (range 9) 1100 | -10/Mines | Discovered new exit (range 5) 1254 | -10/Mines | Entered Materials 1255 | -9/Materials | Loaded intel: 12 terminal locations 1256 | -9/Materials | Reached level 3 1256 | -9/Materials | Reached level 4 1258 | -9/Materials | Upgraded with Utility slot (x1) 1654 | -9/Materials | Reached level 5 1934 | -9/Materials | Discovered new exit (range 6) 2172 | -9/Materials | Discovered new exit (range 16) 2347 | -9/Materials | Entered Mines 2349 | -9/Mines | Reached level 6 2351 | -9/Mines | Upgraded with Propulsion slot (x1) 2451 | -9/Mines | Learned location of Recycling (-7) 2720 | -9/Mines | Discovered new exit (range 5) 2733 | -9/Mines | Discovered new exit (range 15) 2896 | -9/Mines | Entered Materials 2898 | -8/Materials | Reached level 7 2898 | -8/Materials | Reached level 8 3065 | -8/Materials | Discovered new exit (range 14) 3109 | -8/Materials | Core integrity fell below 50% 3123 | -8/Materials | Reached level 9 3196 | -8/Materials | Build established: Wizard-Mutant 3278 | -8/Materials | Entered Factory 3280 | -7/Factory | Reached level 10 3387 | -7/Factory | Core integrity fell below 50% 3459 | -7/Factory | Reached level 11 3565 | -7/Factory | Discovered new exit (range 14) 4191 | -7/Factory | Discovered new exit (range 14) 4241 | -7/Factory | Discovered new exit (range 15) 4737 | -7/Factory | Reached level 12 4909 | -7/Factory | Fabricated S-27 Virus (x4) 4965 | -7/Factory | Discovered new exit (range 15) 5172 | -7/Factory | Identified exit to Storage 5172 | -7/Factory | Identified exit to Lower Caves 5223 | -7/Factory | Fabricated S-27 Virus (x4) 5374 | -7/Factory | Reached level 13 5399 | -7/Factory | Upgraded with Utility slot (x1) 5514 | -7/Factory | Lost 3 allies 5877 | -7/Factory | Reached level 14 5888 | -7/Factory | Upgraded with Utility slot (x1) 5918 | -7/Factory | Entered Storage 6187 | -7/Storage | Identified exit to Recycling 6273 | -7/Storage | Reached level 15 6476 | -7/Storage | Used back door to open Recycling access 6481 | -7/Storage | Entered Recycling 6482 | -7/Recycling | Met a Zionite searching for Scraptown 7158 | -7/Recycling | Discovered new exit (range 11) 7394 | -7/Recycling | Scanned before Scraplab entrance 7411 | -7/Recycling | Entered Scraplab 7430 | -7/Recycling | Discovered new exit (range 2) 7444 | -7/Recycling | Entered Scraptown 7801 | -7/Scraptown | Discovered new exit (range 7) 7916 | -7/Scraptown | Visited Junk Repository 7952 | -7/Scraptown | Visited TADAMA 7984 | -7/Scraptown | Visited UFD Registry 8248 | -7/Scraptown | Visited Spacefarers 8314 | -7/Scraptown | Visited Comm Corps 8363 | -7/Scraptown | Visited The Evicted 8442 | -7/Scraptown | Registered with UFD as "Protonslider" 8442 | -7/Scraptown | Reached level 16 8490 | -7/Scraptown | Visited LU-1G1's Boring Crew 8542 | -7/Scraptown | Visited Curators Association 8577 | -7/Scraptown | Visited Science Testing Area 8626 | -7/Scraptown | Discovered new exit (range 3) 8731 | -7/Scraptown | Visited Supply Room 8767 | -7/Scraptown | Visited DA-N13 Charitable Foundation 8807 | -7/Scraptown | Visited Chapter 10 8865 | -7/Scraptown | Visited Junk Cannon Lab 8895 | -7/Scraptown | Found Prototype Special Weapon 8900 | -7/Scraptown | Identified Junk Cannon 8922 | -7/Scraptown | Visited A0-MCA Data Center 8930 | -7/Scraptown | Given a B+ rating by A0-MCA 8934 | -7/Scraptown | Found A0-MCA's Component Scanner 8935 | -7/Scraptown | Upgraded with Utility slot (x1) 8960 | -7/Scraptown | Visited Infowarlord's Domain 9139 | -7/Scraptown | Visited Research Penetration Think Tank 9611 | -7/Scraptown | Found Scrap Suit 9632 | -7/Scraptown | Entered Factory 9634 | -5/Factory | Reached level 17 9747 | -5/Factory | Upgraded with Utility slot (x1) 9760 | -5/Factory | Discovered new exit (range 9) 9831 | -5/Factory | Core integrity fell below 50% 9924 | -5/Factory | Fabricated X-57 Shotgunner (x2) 10324 | -5/Factory | Reached level 18 10479 | -5/Factory | Core integrity fell below 20% 10491 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 10466_ M-28 Smith repairs G-50 Soldier. 10467_ G-50 Soldier destroyed. 10467_ Switching to secondary target: B-60 Warrior. 10467_ R-10 Processor collects Carbon-fiber Leg. 10468_ K-01 Serf collects debris. 10468_ R-10 Processor collects Adv. Heat Sink. 10468_ K-01 Serf collects debris. 10470_ R-10 Processor collects Lgt. Ion Engine. 10471_ K-01 Serf collects debris. 10476_ B-60 Warrior heat damages Hvy. Mace. 10477_ B-60 Warrior heat damages Imp. Treads. 10477_ B-60 Warrior critical meltdown. 10477_ Imp. Medium Armor Plating melted. 10477_ R-10 Processor collects Med. Matter Pod. 10480_ Critical hit (Burn: +37). 10488_ Destroyed Adv. Heat Sink. 10490_ G-50 Soldier overheating. 10491_ G-50 Soldier heat damages Hvy. Laser. 10491_ G-50 Soldier overheating. Map ----- +----------------------------------------------------+ | ????????????????????????????" " " " #???????????? | | ????????????????????????? " " " " " #???????????? | | ????????????????????????# " " " " " #???????????? | | ????????????????????????# " " " " " #???????????? | | ????????????????????????# " " " " " #???????????? | | ????????????????????????+ " " " " " #???????????? | | ????????????????????????# " " " " " #???????????? | | ????????????????????????# " " " " " #???????????? | | ????????????????????????# #???????????? | | ????????????????????????# * +???????????? | | ??????? ??????????????##########+###???????????? | | ????? ??????????????????????## #?????????????? | | ????/ ??????????????????????#"!#?????????????? | | ????# ??????????????????????##=#?????????????? | | ????# ???????????????????????#%#?????????????? | | ????# ???????????????????????#%#?????????????? | | ????# ???????????????????????#[#?????????????? | | ????# #?????????????????#????# #?????????????? | | ????# #???????????????? #????# #?????????????? | | ????# ^ /???????????????? #?#### #?????????????? | | ????# #?????????????###+### ##+###???????????? | | ????# #?????????????# #???????????? | | ????# #?????????????# "" = #???????????? | | ????# #?????????????#%"" #???????????? | | ????# ###############%"T % #???????????? | | ????# #@ "% #???????????? | | ????# %= = #gkg ][ #???????????? | | ????# %=%+^%%R ] ] #???????????? | | ????# * # | [ #???????????? | | ????# # #??#???????## | | ????################## # """""""""k#??# ??????# | | ?????????????????????# # % #### ######## | | ?????????????????????# # w %+ %% | | ?????????????????????# ########+################# | | ?????????????????????# #??????# ## #???## | | ?????????????????????# ######## ## """ """ #??# # | | ?????????????????????# # """ """ #??### | | ???????????????? + """ """ #???## | | ???????????????????### """ # #??? | | ????????????????????# " " "Y" ## " " #??# T | | ????????????????????# " " ## "R" #??# | | ????????????????????# " " ##[ """ #??# | | ????????????????????? " " ############??# | | ????????????????????? " " #?????????????## | | ?????????????????????? " " #??????????????# | | ??????????????????????? " " #??????????????# | | ??????????????????????? " " #??????????????? | | ??????????????????????? " " #???????????????? | | ???????????????????????? ]#???????????????? | | ??????????????????????? #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 95 Energy Generation 36 Energy Capacity 620 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 410 Resistance: KI 30 Resistance: TH 25 Resistance: EX 30 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Offensive Hacking 45 Defensive Hacking 40 Trap Extractor Capacity 6 Item Schematics ----------------- Weight Redist. System | -9/Materials | Hacked Mni. Drone Bay | -7/Factory | Hacked Adv. Terrain Scan Processor | -7/Factory | Hacked Hvy. Laser | -7/Factory | Hacked Adv. Hacking Suite | -7/Recycling | Hacked Imp. Plasma Cutter | -7/Recycling | Hacked Imp. Cooling System | -7/Recycling | Hacked Arm. Medium Treads | -5/Factory | Hacked Robot Schematics ------------------ S-27 Virus | -7/Factory | Hacked K-01 Serf | -7/Factory | Hacked X-57 Shotgunner | -7/Recycling | Hacked Fabricated ------------ S-27 Virus | x4 | -7/Factory S-27 Virus | x4 | -7/Factory X-57 Shotgunner | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- War Machine Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Levels Raised 17 | . . 1 3 1 3 5 1 . 1 2 XP Earned 30132 | 4000 1340 1045 5063 1245 3579 7299 1917 698 316 3630 XP Spent 27835 | 2000 1700 1785 4350 1650 2000 9650 1000 . 1700 2000 Upgrades 55 | 4 4 9 11 3 3 18 1 . 1 1 Power Slot 1 | 1 . . . . . . . . . . Propulsion Slot 2 | 1 . . . 1 . . . . . . Utility Slot 6 | 1 . . 1 . . 2 . . 1 1 Weapon Slot 1 | 1 . . . . . . . . . . Heat Dissipation 7 | . . 3 1 . . 3 . . . . Energy Generation 1 | . . 1 . . . . . . . . Energy Storage 2 | . . 2 . . . . . . . . Mass Support 2 | . . 1 . . 1 . . . . . Inventory Capacity 4 | . . 2 . . . 1 1 . . . Terrain Scan Density 4 | . . . 4 . . . . . . . Ranged Accuracy 4 | . . . 3 1 . . . . . . Hack Attack % 5 | . 1 . 1 . 2 1 . . . . Hack Defense % 4 | . 3 . 1 . . . . . . . KI Resistance % 2 | . . . . 1 . 1 . . . . TH Resistance % 1 | . . . . . . 1 . . . . EX Resistance % 2 | . . . . . . 2 . . . . KI Damage % 4 | . . . . . . 4 . . . . TH Damage % 3 | . . . . . . 3 . . . . Protomatter Created 1803 | . 84 98 311 7 101 485 307 . . 410 Integrity Restored 3819 | . 108 200 397 21 132 1339 803 . . 819 Core 3148 | . 108 182 319 21 132 981 648 . . 757 Parts 671 | . . 18 78 . . 358 155 . . 62 Protomatter Decayed 446 | . 48 41 146 . . 175 . . . 36 Game ------ Seed DirtyTowerMantle Manual? 0 Play Time 01:57:11 Cumulative 78.5 hours Start 2024.09.05 @ 21:34:30 End 2024.09.07 @ 19:52:32 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode Winter2019/RPGLIKE Game No. 51 Rogue 0 Adventurer 51 Explorer 0 Win Type - Total 4 Types 2/0/1/1/0/0/0/0/0 Lore% 38 Gallery% 48 Achievement% 66 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 80c643d9-4233-4cc1-8673-1a91ff8a5ce9