Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.15 @ 23:55:42 Player: Grose Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (96) 480 Value Destroyed (2630) 2630 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (67) 67 TOTAL SCORE: 4657 Bonus ------- High Alert Combat Kills 67 Cogmind --------- Core Integrity 0/400 Matter 270/300 Energy 280/280 System Corruption 3% Temperature Cool (9) Movement Rolling (126) Ox2 Location -9/Recycling Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Compact Wheel Compact Wheel Armored Wheel > --- UTILITY (3) ------ Huge Storage Unit Improved Propulsion Shielding Hardened Medium Armor Plating > --- WEAPON (2) ------- Improved Assault Rifle Katana (fused) > --- INVENTORY (25) --- Cooled Ion Engine Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Heat Sink Improved Heat Sink Large Storage Unit Sensor Array Signal Interpreter Improved Terrain Scanner Terrain Scan Processor Seismic Detector Improved Utility Shielding Improved Utility Shielding Hardened Medium Armor Plating Hardened Medium Armor Plating Tractor Beam EM Pulse Cannon EM Pulse Cannon Advanced Beam Cannon Improved Assault Rifle Rocket Launcher Rocket Launcher Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Wheel Armored Wheel > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Hardened Medium Armor Plating > --- WEAPON ----------- Improved EM Shotgun Improved EM Shotgun > --- INVENTORY -------- Light Nuclear Core Light Treads Light Treads Improved Heat Sink Improved Heat Sink Improved Heat Sink Sensor Array Improved Terrain Scanner Terrain Scan Processor Seismic Detector Improved Propulsion Shielding Improved Utility Shielding Improved Utility Shielding Improved Utility Shielding Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Tractor Beam EM Pulse Cannon EM Pulse Cannon EM Pulse Cannon Rocket Launcher Rocket Launcher Datajack Katana [Rating: 26] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Protection Hardened Medium Armor Plating Weapon EM Pulse Cannon Energy Gun Particle Gun Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Slashing Weapon Katana Build | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion 1 | . . 1 . . Utility 1 | . . 1 . . Weapon . | . . . . . Parts Attached 52 | 7 14 17 12 2 Power 6 | 1 . 2 3 . Engine 3 | 1 . . 2 . Core 3 | . . 2 1 . Reactor . | . . . . . Propulsion 16 | 2 8 5 1 . Treads 5 | 2 2 1 . . Leg 1 | . 1 . . . Wheel 10 | . 5 4 1 . Hover . | . . . . . Flight . | . . . . . Utility 9 | 2 1 2 2 2 Device 3 | 1 . 1 . 1 Storage 2 | 1 1 . . . Processor . | . . . . . Hackware . | . . . . . Protection 4 | . . 1 2 1 Artifact . | . . . . . Weapon 21 | 2 5 8 6 . Energy Gun 5 | . 2 2 1 . Energy Cannon 8 | . 3 3 2 . Ballistic Gun 5 | 2 . 2 1 . Ballistic Cannon . | . . . . . Launcher 2 | . . 1 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . 1 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 6 | . . 2 4 . Corrupted Parts 1 | . . . 1 . System Corruption 3 | . . . 3 . Parts Lost 15 | . 4 6 5 . Power 2 | . . 1 1 . Propulsion 6 | . 3 2 1 . Utility 4 | . . 1 3 . Weapon 3 | . 1 2 . . Highest Loss Streak 3 | . 2 3 3 . To Critical Strikes . | . . . . . Average Backups 18 | 1 7 23 24 25 Power 1 | . 2 2 . 1 Propulsion 2 | . 2 2 2 4 Utility 8 | . . 11 13 13 Weapon 4 | . . 5 6 6 Tool/Special . | . . . . . Unused Backups 31 | . 2 7 3 19 Power 3 | . . 2 . 1 Propulsion 7 | . 2 . 1 4 Utility 14 | . . 1 2 11 Weapon 6 | . . 4 . 2 Tool/Special 1 | . . . . 1 Average Slot Usage (%) 95 | . 92 98 95 89 Engine 6 | . 14 . 6 11 Core 5 | . . 10 4 . Treads 6 | . 7 9 . . Wheel 21 | . 12 22 29 33 Device 9 | . 14 11 1 . Storage 11 | . 14 11 11 11 Protection 8 | . . 9 19 11 Energy Gun 4 | . 10 1 2 . Energy Cannon 9 | . 1 20 4 . Ballistic Gun 6 | . 15 . 6 11 Slashing Weapon 2 | . . . 7 11 Peak Build Rating 26 | 7 9 26 26 26 Average Rating 17 | 4 7 22 22 23 On Entrance 12 | . 7 8 26 23 Naked Turns . | . . . . . Heaviest Build 108 | 14 92 106 108 103 Greatest Support 44 | 40 40 38 44 44 Greatest Overweight (x) 9 | . 9 9 3 2 Average Overweight (x) 3 | . 4 4 2 2 Largest Inventory Capacity 25 | 8 25 25 25 25 Average Capacity 22 | 7 18 25 25 25 Most Carried 25 | 5 14 25 25 25 Average Carried 18 | 1 7 23 24 24 Final Capacity 25 | 8 25 25 25 25 Final Carried 25 | 1 14 25 25 25 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Resources | -11 -10 -9 -9 -9 ----------- Run | Yrd Mat Mat Sto Rec Matter Collected 1302 | 279 478 235 310 . Remotely . | . . . . . Salvage Created 3829 | 103 1049 1682 995 . Parts 234 | 6 60 103 65 . Haulers Intercepted 7 | . 2 4 1 . Recyclers Shooed 9 | . 5 3 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Combat Hostiles Destroyed 65 | . 13 28 24 . Melee 4 | . . . 4 . Guns 20 | . 11 2 7 . Cannons 36 | . 2 23 11 . AOE 2 | . . . 2 . Classes Destroyed 11 | 2 5 3 1 . Worker 6 | . 3 2 1 . Builder 2 | . . . 2 . Tunneler 2 | 1 1 . . . Hauler 7 | . 2 4 1 . Recycler 5 | 1 3 1 . . Operator 2 | . 1 1 . . Watcher 7 | . 3 4 . . Swarmer 9 | . . 3 6 . Grunt 41 | . 13 15 13 . Duelist 1 | . . 1 . . Sentry 14 | . . 9 5 . Best Kill Streak 6 | 2 3 6 6 . Combat Bots Only 6 | . 3 5 6 . Max Kills in Single Turn 2 | 1 1 2 2 . Gunslinging 1 | . . . 1 . Exploded 1 | . . . 1 . Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Rec Hostile Shots Fired 278 | . 81 100 92 5 Missed 72 | . 24 26 22 . Hits 206 | . 57 74 70 5 Projectile 206 | . 57 74 70 5 Critical Strikes 6 | . 1 2 3 . Damage Taken 2823 | . 824 990 935 74 Core 585 | . 172 234 151 28 Absorbed by Shields . | . . . . . Core Remaining (%) 65 | 100 31 . . . Volleys Fired 225 | 3 107 86 29 . Largest 2 | 1 2 2 2 . Hottest 126 | 20 125 126 126 . Shots Fired 412 | 3 194 157 58 . Gun 224 | 3 186 11 24 . Cannon 183 | . 8 145 30 . Launcher 5 | . . 1 4 . Special . | . . . . . Kinetic 149 | 3 145 1 . . Thermal 111 | . 29 82 . . Explosive 5 | . . 1 4 . Electromagnetic 147 | . 20 73 54 . Robot Hit Streak 16 | 3 16 11 11 . Robot Miss Streak 5 | . 5 3 2 . Penetration Max . | . . . . . Secondary Targets 5 | . . . 5 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 278 | 3 131 92 52 . Core Hits 133 | 2 51 45 35 . Critical Kills 2 | . . 2 . . Critical Parts Destroyed 2 | . 2 . . . Critical Strikes 6 | . 3 3 . . Burn 1 | . 1 . . . Meltdown 2 | . . 2 . . Destroy 2 | . 2 . . . Corrupt 1 | . . 1 . . Melee Attacks 17 | . . . 17 . Impact . | . . . . . Slashing 17 | . . . 17 . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5131 | 41 1525 1992 1573 . Guns 1991 | 41 1413 155 382 . Cannons 2493 | . 85 1808 600 . Explosions 455 | . 27 29 399 . Melee 192 | . . . 192 . Ramming . | . . . . . Kinetic 1125 | 41 1084 . . . Thermal 1436 | . 303 940 193 . Explosive 206 | . . . 206 . Electromagnetic 2172 | . 138 1052 982 . Impact . | . . . . . Slashing 192 | . . . 192 . Piercing . | . . . . . Highest Corruption 3 | . . . 3 3 Average Corruption 3 | . . . 3 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 16 | . . . 12 4 Message Errors 5 | . . . 3 2 Matter Fused 3 | . . . 2 1 Heat Flow Errors 2 | . . . 1 1 Energy Discharges 2 | . . . 2 . Parts Fused 2 | . . . 2 . Data Loss (minor) 1 | . . . 1 . Data Loss (major) 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 72 | . 15 29 28 . Projectiles 35 | . . 29 6 . Explosions 33 | . 15 . 18 . Melee 4 | . . . 4 . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 94 | . 35 . 59 . Shots 3 | . 1 . 2 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 488 | . 414 488 246 114 Average Temperature 91 | . 112 78 92 64 Received Heat Transfer 1164 | . 420 381 336 27 Effects 10 | . 7 3 . . Shutdowns 2 | . 1 1 . . Interference 5 | . 3 2 . . Matter Decay 1 | . 1 . . . Short Circuit 1 | . 1 . . . Damage (minor) 1 | . 1 . . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Fried 9 | . . 4 5 . Impact Corruptions . | . . . . . Robots Melted 2 | . . 2 . . Combat Hostiles 2 | . . 2 . . Parts Melted 6 | . . 6 . . Heat Transferred 3027 | . 753 1974 300 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . 1 1 2 . Alert | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Maximum Alert Level 2 | . . 1 2 1 Low Security (%) 60 | 100 100 52 14 65 Level 1 22 | . . 47 10 34 Level 2 16 | . . . 75 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 507 | 5 85 377 507 237 Initial 164 | . . 3 86 164 Average 188 | 1 18 212 393 184 Influence Increases 2482 | 10 466 1038 865 103 Destroy 0b10 Robot/C 1300 | . 260 560 480 . Destroy 0b10 Robot/NC 155 | 10 65 60 20 . Destroy Leader 398 | . 80 186 132 . Successful Hack 82 | . 12 56 1 13 Select Force Hacks 90 | . . . . 90 Disable Machine 240 | . 30 90 120 . Destroy Structure 82 | . 4 41 37 . Lose Combat Pursuer 135 | . 15 45 75 . Influence Decreases 2335 | 10 456 842 648 379 Entered New Map 386 | . . 7 120 259 Time Decay 1659 | 10 436 615 478 120 Lost Part 130 | . 20 60 50 . Lost Ally 10 | . . 10 . . Purge Threat 150 | . . 150 . . Squads Dispatched 14 | . 3 3 8 . Investigation 5 | . 1 1 3 . Extermination . | . . . . . Reinforcement 6 | . 2 2 2 . Assault . | . . . . . Garrison 3 | . . . 3 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Distress Signals 6 | . 3 1 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 105 | . 26 44 34 1 Peak Tracking Total 10 | . 5 7 10 1 Tactical Retreats 7 | . 1 2 4 . Traps | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Traps Triggered 6 | . 1 1 4 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -9 ---------- Run | Yrd Mat Mat Sto Rec Machines Disabled 16 | . 2 6 8 . Max in Single Turn 3 | . 1 3 2 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Machines Accessed 24 | . 6 11 3 4 Terminals 16 | . 4 9 2 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 6 | . 2 1 . 3 Scanalyzers 1 | . . 1 . . Garrison Access 1 | . . . 1 . Total Hacks 90 | . 20 51 7 12 Successful 47 | . 7 30 2 8 Failed 43 | . 13 21 5 4 Catastrophic 5 | . 2 1 1 1 Database Lockouts . | . . . . . Manual 67 | . 20 31 4 12 Terminals 65 | . 15 44 4 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 18 | . 5 3 . 10 Scanalyzers 4 | . . 4 . . Garrison Access 3 | . . . 3 . Terminal Hacks 17 | . 1 15 1 . Record 3 | . . 3 . . Robot Analysis 1 | . . 1 . . Prototype ID Bank 2 | . . 2 . . Open Door 1 | . . . 1 . Branch Access Points 2 | . 1 1 . . Terminal Index 1 | . . 1 . . Alert Level 4 | . . 4 . . Unreport Threat 1 | . . 1 . . Locate Traps 1 | . . 1 . . Hauler Manifests 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . 1 . . Report Inventory 1 | . . 1 . . Scanalyzer 2 | . . 2 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 27 | . 6 12 1 8 Terminals 15 | . 3 10 1 1 Assimilate 1 | . . 1 . . Botnet 14 | . 3 9 1 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 12 | . 3 2 . 7 Reject 6 | . 2 1 . 3 Mask 3 | . 1 1 . 1 Tunnel 3 | . . . . 3 Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . 1 . . Used . | . . . . . Hacking Detections 25 | . 6 11 4 4 Full Trace Events 3 | . 1 . 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -9 ------------ Run | Yrd Mat Mat Sto Rec Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Rec Total Allies 1 | . . 1 . . Largest Group 1 | . . 1 . . Highest-Rated Group 10 | . . 10 . . Highest-Rated Ally 10 | . . 10 . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Active Infowar (turns) 1372 | 47 1167 157 . 1 Sensors 1 | . . . . 1 Seismic 1371 | 47 1167 157 . . Robot Analysis Total 1 | . . 1 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -9 ------------- Run | Yrd Mat Mat Sto Rec Turns Passed 5497 | 79 1712 2208 1239 259 Spaces Moved 2937 | 48 786 1153 748 202 Core 23 | 16 7 . . . Treads 216 | 32 184 . . . Legs 23 | . 23 . . . Wheels 2675 | . 572 1153 748 202 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 120 120 126 Average Speed 148 | 123 170 150 128 126 Slowest Speed 320 | 160 320 215 140 126 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 55 | 4 91 88 67 29 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 3 | . . . . 3 Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched . | . . . . . Spaces Dug 9 | . . 9 . . Terrain Destroyed 82 | . 3 47 32 . Melee . | . . . . . Projectile . | . . . . . AOE 82 | . 3 47 32 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Total 3655 | 65 978 1470 936 206 Wait 285 | . 39 159 86 1 Move 2933 | 47 785 1152 747 202 Hop . | . . . . . Pick Up 78 | 8 23 32 14 1 Fast Attach 8 | . . 3 5 . Attach 25 | 7 6 7 4 1 Detach . | . . . . . Swap 40 | . 11 14 14 1 Drop 36 | . 7 17 12 . Fire 225 | 3 107 86 29 . Melee 17 | . . . 17 . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 8 | . . . 8 . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 7 exits: [*Mat x3] / *Min x2 / *Sto x2) -9/Storage -9/Recycling History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 80 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 705 | -10/Materials | Discovered new exit (range 12) 928 | -10/Materials | Discovered new exit (range 12) 1175 | -10/Materials | Core integrity fell below 50% 1290 | -10/Materials | Discovered new exit (range 6) 1301 | -10/Materials | Identified exit to Mines 1792 | -10/Materials | Entered another Materials area 1792 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1795 | -9/Materials | Discovered new exit (range 13) 2015 | -9/Materials | Lost 3 parts (2n1u) 2073 | -9/Materials | Discovered new exit (range 4) 2116 | -9/Materials | Identified exit to Mines 2116 | -9/Materials | Identified exit to Storage 3081 | -9/Materials | Discovered new exit (range 5) 3525 | -9/Materials | Core integrity fell below 50% 3656 | -9/Materials | Discovered new exit (range 7) 4000 | -9/Materials | Entered Storage 4126 | -9/Storage | Garrison activated, responded to threat 4213 | -9/Storage | Lost 3 parts (1p2u) 4676 | -9/Storage | Used back door to open Recycling access 4676 | -9/Storage | Discovered new exit (range 4) 4746 | -9/Storage | Core integrity fell below 20% 5239 | -9/Storage | Entered Recycling 5498 | -9/Recycling | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- Trojan loaded successfully. Testing... Ejection routine running. >>Trojan(Mask) Trojan loaded successfully. Testing... Masking routine running. >>Force(Tunnel) DISCOVERED[-6/Factory] 05290_ Connecting with Recycling Unit... >>Force(Tunnel) DISCOVERED[-5/Factory] 05294_ System corrupted: Heat flow error (+134). 05315_ Connecting with Recycling Unit... >>Force(Tunnel) DISCOVERED[-3/Research] 05316_ System corrupted: Matter fused (-10). 05446_ YSA AC4JWXDY0Z|OVDO7F2=CP 05475_ Acquired Lrg. Storage Unit. 05490_ Y-45 Defender springs to life. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????##???????????????????????? | | ?????????????????????#### #####??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ????????????????????## #??????????????????? | | ????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ???????## ???????##??# #?#######??????????? | | ???????# ##### ########r##### #??????????? | | ???????# Y #??????????? | | ???????? T u@ #??????????? | | ???????# r #??????????? | | ????????? ##############!! ### #??????????? | | ?????????????????????#"""##!! #?## ##??????????? | | ??????????????????####"Y"######??# #???????????? | | ??????????????????# #??# #???????????? | | ????????????????### #??# #???????????? | | ?????###????????#"" """ #??# #???????????? | | ?##### ########?#"Y """ #??# #???????????? | | ?# # #?#"" "T" """ #??# #???????????? | | ?# # #?### """ #??# #???##??????? | | ?# # #???# #??# #??[ #??????? | | ?# # ##############+##### #?? [#??????? | | ?# # #?= #??????? | | ?# + #? #??????? | | ?# # #[ #??????? | | ## # ####+############### # #??????? | | + #######?# #???????# +![ #??????? | | ## #??????# #???????# #!= #??????? | | ?# #??????## #?????### # %#??????? | | ?# #???????# #?????#"" #? #??????? | | ?# #???????# #?????#"Y #? ! #??????? | | ?# #???????# #?????#"" #?? #??????? | | ?# #???????# #?????### #?? #??????? | | ?# #???????# #???????# #???##??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 375 Propulsion Shielding 66 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- Hrd. Medium Armor Plating | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! \\IAMDERELICT Challenges ------------ None Game ------ Seed PointAblativeChip Manual? 0 Play Time 01:02:35 Cumulative 20.3 hours Start 2025.09.15 @ 22:22:33 End 2025.09.15 @ 23:55:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 17 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 59aef087-bd71-43ee-a1df-f1564c86bca2