Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.29 @ 14:03:52 Player: Venar246 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (91) 455 Value Destroyed (2559) 2559 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (75) 75 TOTAL SCORE: 6929 Bonus ------- High Alert Combat Kills 75 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Improved Melee Analysis Suite Hacking Suite Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Light Angular Momentum Engine Advanced Melee Analysis Suite Improved Grenade Launcher Spear Peak State ------------ > --- POWER ------------ Neutrino Core Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Linear Gravjet > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Improved Melee Analysis Suite Improved Heavy Armor Plating Hardlight Generator Hacking Suite Hacking Suite Hacking Suite > --- WEAPON ----------- Wave Gun Spear > --- INVENTORY -------- Light Ion Engine Light Angular Momentum Engine Advanced Melee Analysis Suite Microactuators Advanced Shield Generator Improved Grenade Launcher Great Axe Spear [Rating: 70] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Linear Gravjet Utility Hacking Suite Device Heat Sink Storage Medium Storage Unit Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Spear Energy Gun Wave Gun Energy Cannon Particle Cannon Ballistic Gun High-powered Shotgun Launcher Improved Grenade Launcher Slashing Weapon Great Axe Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . . . 1 Propulsion 2 | . . 1 1 . . . Utility 7 | . . 1 1 2 2 1 Weapon . | . . . . . . . Parts Attached 78 | 6 9 18 13 13 8 11 Power 16 | 1 2 2 4 2 3 2 Engine 11 | 1 1 2 3 1 3 . Core 4 | . 1 . 1 1 . 1 Reactor 1 | . . . . . . 1 Propulsion 21 | 2 3 4 5 2 1 4 Treads . | . . . . . . . Leg 20 | 2 3 4 5 2 1 3 Wheel . | . . . . . . . Hover 1 | . . . . . . 1 Flight . | . . . . . . . Utility 22 | 1 2 5 2 5 4 3 Device 7 | . 1 2 . 1 1 2 Storage 2 | 1 1 . . . . . Processor 1 | . . . . . 1 . Hackware 6 | . . . 2 3 1 . Protection 6 | . . 3 . 1 1 1 Artifact . | . . . . . . . Weapon 19 | 2 2 7 2 4 . 2 Energy Gun 4 | 2 . 1 . . . 1 Energy Cannon 5 | . 1 3 1 . . . Ballistic Gun 5 | . 1 3 1 . . . Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon 3 | . . . . 3 . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 2 1 . . . Parts Lost 34 | . 1 1 1 3 5 23 Power 7 | . . 1 1 1 . 4 Propulsion 12 | . 1 . . . 4 7 Utility 11 | . . . . 2 1 8 Weapon 4 | . . . . . . 4 Highest Loss Streak 11 | . 1 1 1 2 5 11 To Critical Strikes . | . . . . . . . Average Backups 8 | . 4 9 9 8 9 8 Power 1 | . 1 2 . . 2 2 Propulsion 1 | . . 2 1 1 . . Utility 2 | . . 1 5 3 2 3 Weapon 3 | . 1 3 2 3 3 2 Tool/Special . | . . . . . . . Unused Backups 9 | . . 4 . 2 . 3 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 3 | . . . . 1 . 2 Weapon 6 | . . 4 . 1 . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 93 | . 91 96 97 99 94 72 Engine 7 | . 10 11 6 6 4 4 Core 1 | . 3 . 1 . 1 1 Leg 26 | . 27 33 34 30 21 11 Device 5 | . 6 10 . 3 6 4 Storage 8 | . 14 11 9 7 6 4 Processor 1 | . . . . . 3 5 Hackware 15 | . . . 16 23 32 21 Protection 5 | . . 8 9 9 3 3 Energy Cannon 6 | . 12 18 2 3 . . Ballistic Gun 5 | . 12 3 15 3 . . Piercing Weapon 4 | . . . . 6 12 5 Peak Build Rating 70 | 6 8 17 31 45 53 70 Average Rating 29 | 4 6 12 25 40 47 49 On Entrance 21 | . 6 7 17 31 44 46 Avg Prop Armor Cover (%) 9 | . . 7 . 16 . 5 Naked Turns . | . . . . . . . Heaviest Build 64 | 13 21 27 31 34 30 64 Greatest Support 72 | 20 20 30 61 72 72 42 Greatest Overweight (x) 6 | 1 1 1 . . 1 6 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 9 Most Carried 10 | 2 6 10 10 10 10 10 Average Carried 8 | . 4 9 9 8 9 8 Final Capacity 10 | 8 10 10 10 10 10 5 Final Carried 10 | 2 6 10 10 10 9 5 Class Distribution -------------------- 30% | Hacker-Gladiator 27% | Hacker-Mutant 22% | Scavenger-Mutant 19% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Gladiator | -6/Factory Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 1661 | 92 345 313 438 237 146 90 Remotely . | . . . . . . . Salvage Created 3392 | . 297 1428 472 617 216 362 Parts 194 | . 19 104 29 21 12 9 Haulers Intercepted 9 | . 1 4 3 1 . . Recyclers Shooed 1 | . . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 67 | . 7 32 8 10 4 6 Melee 14 | . . . . 6 4 4 Guns 13 | . 2 2 8 1 . . Cannons 34 | . 5 29 . . . . AOE 4 | . . . . 3 . 1 Classes Destroyed 13 | . 3 5 3 2 . . Worker 2 | . . 2 . . . . Builder 1 | . . . 1 . . . Tunneler 1 | . . . . 1 . . Hauler 9 | . 1 4 3 1 . . Recycler 4 | . . . 1 3 . . Operator 4 | . . 3 1 . . . Watcher 3 | . . 2 . 1 . . Swarmer 19 | . 2 11 3 3 . . Grunt 32 | . 5 15 1 5 1 5 Brawler 1 | . . 1 . . . . Sentry 11 | . . 5 3 1 1 1 Hunter 1 | . . . 1 . . . Programmer 3 | . . . . 1 2 . Best Kill Streak 9 | . 2 9 4 6 2 3 Combat Bots Only 7 | . 2 7 3 4 2 3 Max Kills in Single Turn 3 | . 1 2 2 3 1 1 Gunslinging . | . . . . . . . Exploded 1 | . . . . 1 . 1 Melee 1 | . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 607 | . 51 100 58 122 121 155 Missed 169 | . 12 28 16 35 43 35 Hits 438 | . 39 72 42 87 78 120 Melee 4 | . . 4 . . . . Projectile 434 | . 39 68 42 87 78 120 AOE 9 | . . . . . . 9 Critical Strikes 19 | . 2 4 1 5 2 5 Actively Blocked 1 | . . 1 . . . . Part Disruptions 1 | . . 1 . . . . Damage Taken 6768 | . 476 857 543 1114 710 3068 Core 1760 | . 101 131 99 194 231 1004 Absorbed by Shields 216 | . . . . . . 216 Redirected to Shielding 25 | . . 25 . . . . Regen/Repaired (Parts) 95 | . . . . . 95 . Core Remaining (%) 75 | 100 59 67 82 72 72 . Volleys Fired 152 | . 33 69 41 9 . . Largest 2 | . 2 2 2 2 . . Hottest 136 | . 80 136 100 100 . . Shots Fired 300 | . 66 138 82 14 . . Gun 130 | . 33 19 73 5 . . Cannon 166 | . 33 119 9 5 . . Launcher 4 | . . . . 4 . . Special . | . . . . . . . Kinetic 130 | . 33 19 73 5 . . Thermal 166 | . 33 119 9 5 . . Explosive 4 | . . . . 4 . . Electromagnetic . | . . . . . . . Robot Hit Streak 17 | . 9 17 5 6 . . Robot Miss Streak 6 | . 3 4 6 1 . . Penetration Max . | . . . . . . . Secondary Targets 1 | . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 248 | . 37 86 43 39 21 22 Core Hits 122 | . 13 46 22 24 7 10 Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 9 | . . 1 1 3 1 3 Meltdown 1 | . . 1 . . . . Destroy 1 | . . . 1 . . . Impale 7 | . . . . 3 1 3 Melee Attacks 93 | . . . . 38 25 30 Impact . | . . . . . . . Slashing 1 | . . . . . . 1 Piercing 92 | . . . . 38 25 29 Sneak Attacks 7 | . . . . 7 . . Combat Hostiles . | . . . . . . . Follow-up Attacks 7 | . . . . 2 3 2 Damage Inflicted 6189 | . 576 1913 814 1620 598 668 Guns 1333 | . 297 170 746 120 . . Cannons 2081 | . 261 1720 25 75 . . Explosions 385 | . . . . 385 . . Melee 2306 | . . . . 1040 598 668 Ramming 84 | . 18 23 43 . . . Kinetic 1333 | . 297 170 746 120 . . Thermal 2081 | . 261 1720 25 75 . . Explosive 385 | . . . . 385 . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 35 | . . . . . . 35 Piercing 2271 | . . . . 1040 598 633 Highest Corruption 4 | . . 2 4 2 4 . Average Corruption 2 | . . 2 4 1 3 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 26 | . . 9 7 1 9 . Message Errors 2 | . . 1 . . 1 . Matter Fused 6 | . . 2 1 . 3 . Heat Flow Errors 5 | . . 2 2 1 . . Energy Discharges 4 | . . 1 1 . 2 . Parts Rejected 1 | . . 1 . . . . Data Loss (minor) 5 | . . 1 2 . 2 . Data Loss (major) 2 | . . . 1 . 1 . Misfires 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 120 | . . . . 99 . 21 Projectiles . | . . . . . . . Explosions 5 | . . . . 5 . . Melee 115 | . . . . 94 . 21 Knockbacks 1 | . . . 1 . . . Impact 1 | . . . 1 . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 28 | . . . . 28 . . Shots 2 | . . . . 2 . . Rammed . | . . . . . . . Targets Rammed 11 | . 2 5 4 . . . Kicked 11 | . 2 5 4 . . . Crushed . | . . . . . . . Highest Temperature 353 | . 291 316 353 183 . 8 Average Temperature 100 | . 113 84 150 86 . 8 Received Heat Transfer 1901 | . 273 189 126 480 138 695 Effects 1 | . . 1 . . . . Short Circuit 1 | . . 1 . . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Melted 11 | . 1 9 . 1 . . Heat Transferred 3811 | . 555 3108 37 111 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Maximum Alert Level 2 | . . 2 1 . . . Low Security (%) 76 | 100 100 39 . 100 100 100 Level 1 19 | . . 41 100 . . . Level 2 3 | . . 19 . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 536 | . 79 536 316 196 79 55 Initial 225 | . . . 225 121 72 11 Average 95 | . 22 240 250 60 12 15 Influence Increases 2023 | . 219 876 307 315 121 185 Destroy 0b10 Robot/C 1340 | . 140 640 160 200 80 120 Destroy 0b10 Robot/NC 120 | . 5 55 30 30 . . Destroy Leader 344 | . 32 152 66 44 30 20 Successful Hack 61 | . 12 21 12 5 11 . Disable Machine 30 | . . . 30 . . . Destroy Structure 53 | . . 8 9 36 . . Lose Combat Pursuer 75 | . 30 . . . . 45 Influence Decreases 2001 | . 219 341 574 434 246 187 Entered New Map 547 | . . . 310 147 77 13 Time Decay 1358 | . 219 331 254 267 149 138 Lost Part 96 | . . 10 10 20 20 36 Squads Dispatched 28 | . . 6 8 6 2 6 Investigation 7 | . . 3 2 1 . 1 Extermination 6 | . . . . 3 2 1 Reinforcement 11 | . . 3 3 2 . 3 Assault . | . . . . . . . Garrison 4 | . . . 3 . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . 1 . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 14 | . 1 4 3 1 1 4 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 121 | . 15 47 20 16 4 19 Peak Tracking Total 6 | . 3 6 5 5 2 6 Tactical Retreats 4 | . 2 . . . . 2 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 4 | . . 3 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 11 | . 6 . . 5 . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 2 | . . . 2 . . . Max in Single Turn 1 | . . . 1 . . . Garrison Access 2 | . . . . . 1 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 33 | . 5 6 5 7 6 4 Terminals 23 | . 5 3 5 6 3 1 Fabricators 2 | . . . . . . 2 Repair Stations 3 | . . 1 . . 2 . Recycling Units . | . . . . . . . Scanalyzers 3 | . . 2 . 1 . . Garrison Access 2 | . . . . . 1 1 Total Hacks 89 | . 16 15 16 24 12 6 Successful 52 | . 7 9 8 15 10 3 Failed 34 | . 8 5 8 8 2 3 Catastrophic 7 | . . 3 3 . . 1 Database Lockouts 3 | . 1 1 . 1 . . Manual 59 | . 16 4 17 15 5 2 Terminals 68 | . 16 5 16 21 7 3 Fabricators 2 | . . . . . . 2 Repair Stations 6 | . . 2 . . 4 . Recycling Units . | . . . . . . . Scanalyzers 11 | . . 8 . 3 . . Garrison Access 2 | . . . . . 1 1 Terminal Hacks 28 | . 5 . 7 12 4 . Record 5 | . 1 . . 2 2 . Part Schematic 1 | . 1 . . . . . Prototype ID Bank 2 | . . . 1 1 . . Level Access Points 1 | . . . 1 . . . Emergency Access Points 2 | . . . 1 1 . . Machine Index 1 | . . . . . 1 . Terminal Index 4 | . 1 . 1 1 1 . Scanalyzer Index 1 | . . . 1 . . . Alert Level 1 | . . . . 1 . . Disarm Traps 2 | . 1 . . 1 . . Dispatch Records 1 | . . . . 1 . . Security Status 1 | . . . . 1 . . Patrol Status 1 | . . . . 1 . . Recall Extermination 1 | . . . . 1 . . Recall Reinforcements 1 | . . . 1 . . . Zone Layout 3 | . 1 . 1 1 . . Fabricator Hacks 2 | . . . . . . 2 Network Status 2 | . . . . . . 2 Repair Station Hacks 5 | . . 1 . . 4 . Scan Component 3 | . . 1 . . 2 . Repair 2 | . . . . . 2 . Recycling Unit Hacks . | . . . . . . . Scanalyzer 8 | . . 6 . 2 . . Retrieve Study 8 | . . 6 . 2 . . Garrison Access Hacks 2 | . . . . . 1 1 Seal Access 2 | . . . . . 1 1 Unauthorized Hacks 7 | . 2 2 1 1 1 . Terminals 7 | . 2 2 1 1 1 . Botnet 7 | . 2 2 1 1 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 25 | . 4 4 4 6 5 2 Full Trace Events 4 | . . 2 1 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 8 | . . 6 . 2 . . Parts Repaired 2 | . . . . . 2 . Time 47 | . . . . . 47 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Active Infowar (turns) . | . . . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 4700 | 65 829 874 553 1001 819 559 Spaces Moved 2905 | 43 477 471 356 692 563 303 Core 56 | 7 . . . . . 49 Treads . | . . . . . . . Legs 2835 | 36 477 471 356 692 563 240 Wheels . | . . . . . . . Hover 14 | . . . . . . 14 Flight . | . . . . . . . Fastest Speed 40 | 50 120 105 105 123 118 40 Average Speed 126 | 126 149 112 111 126 122 142 Slowest Speed 520 | 190 190 175 123 130 187 520 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 3 77 49 33 22 14 9 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 3 | . . . 3 . . . Terrain Destroyed 57 | . . . 8 49 . . Melee . | . . . . . . . Projectile 8 | . . . 8 . . . AOE 49 | . . . . 49 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 3490 | 50 526 680 432 768 655 379 Wait 168 | . . 73 4 4 57 30 Move 2899 | 42 476 470 355 691 562 303 Hop . | . . . . . . . Pick Up 30 | 2 3 13 2 7 1 2 Fast Attach 44 | 6 3 16 4 3 3 9 Attach 23 | . 2 3 2 6 5 5 Detach 2 | . . . . . 1 1 Swap 31 | . 4 8 10 5 4 . Drop 45 | . 3 23 10 8 . 1 Fire 152 | . 33 69 41 9 . . Melee 85 | . . . . 35 22 28 Ram . | . . . . . . . Kick 11 | . 2 5 4 . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -5/Factory History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 14) 66 | -11/Scrapyard | Entered Materials 257 | -10/Materials | Discovered new exit (range 16) 318 | -10/Materials | Build established: Mutant 346 | -10/Materials | Discovered new exit (range 10) 649 | -10/Materials | Discovered new exit (range 12) 720 | -10/Materials | Central database locked down 807 | -10/Materials | Build established: Scavenger-Mutant 895 | -10/Materials | Entered another Materials area 895 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1065 | -9/Materials | Central database locked down 1274 | -9/Materials | Discovered new exit (range 6) 1689 | -9/Materials | Discovered new exit (range 15) 1701 | -9/Materials | Destroyed 7 combat bots 1769 | -9/Materials | Entered another Materials area 1769 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1849 | -8/Materials | Identified exit to Factory 1900 | -8/Materials | Met 7R-MNS 1900 | -8/Materials | Garrison activated, responded to threat 2125 | -8/Materials | Build established: Hacker-Mutant 2322 | -8/Materials | Entered Factory 2322 | -7/Factory | Evolved 2 slots: Utility x2 2323 | -7/Factory | Caught up to 7R-MNS 2518 | -7/Factory | Central database locked down 2662 | -7/Factory | Discovered new exit (range 14) 3179 | -7/Factory | Build established: Hacker-Gladiator 3187 | -7/Factory | Discovered new exit (range 15) 3323 | -7/Factory | Entered another Factory area 3323 | -6/Factory | Evolved 2 slots: Utility x2 3324 | -6/Factory | Caught up to 7R-MNS 3726 | -6/Factory | Lost 5 parts (4n1u) 3861 | -6/Factory | Repaired Spear 4073 | -6/Factory | Repaired Angular Momentum Engine 4122 | -6/Factory | Discovered new exit (range 11) 4142 | -6/Factory | Entered another Factory area 4142 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4143 | -5/Factory | Caught up to 7R-MNS 4399 | -5/Factory | Lost 7 parts (1p2n3u1w) 4586 | -5/Factory | Lost 4 parts (2n2w) 4599 | -5/Factory | Garrison activated, responded to threat 4649 | -5/Factory | Core integrity fell below 50% 4679 | -5/Factory | Lost 11 parts (2p3n5u1w) 4695 | -5/Factory | Core integrity fell below 20% 4701 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04642_ Great Axe destroyed. 04642_ Flexi-carbon Leg destroyed. 04642_ Adv. Heat Sink destroyed. 04642_ Med. Storage Unit destroyed. 04643_ The unstable cave ceiling collapses. 04643_ K-01 Serf collects debris. 04644_ Slug penetrates Wall. 04645_ The unstable cave ceiling collapses. 04645_ Slug penetrates Nuclear Reactor. 04645_ Penetrated by Slug. 04648_ Nuclear Reactor explodes. 04648_ Hacking Suite destroyed. 04648_ Linear Gravjet destroyed. 04648_ Matter Pump disabled. 04652_ Nuclear Reactor explodes. 04691_ Slug penetrates Wall. 04694_ Penetrated by Slug. 04697_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F011. 04697_ Penetrated by Slug. 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" """ ####??????? | | ##### ??????" " """ #?????? | | #????? ??????"S """ #?????? | | #?????? ???????"" # [ ! [#?????? | | #????????????? "" #?????? | | #???????????# #?????? | | #????????????#+####### #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 35 Energy Capacity 385 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Weapon Shielding 33 Melee Speed Boost 20 Evasion (%) 55 Melee Accuracy 6 Offensive Hacking 50 Item Schematics ----------------- Med. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Spear | 7% | -6/Factory Angular Momentum Engine | 35% | -6/Factory Studied --------- Particle Cannon | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Lgt. Ion Engine | -9/Materials | Hacked Particle Gun | -9/Materials | Hacked Med. Laser | -9/Materials | Hacked Deuterium Engine | -7/Factory | Hacked Hpw. Shotgun | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PowerBoreBoomstick Manual? 0 Play Time 00:51:18 Cumulative 41.7 hours Start 2026.06.29 @ 02:43:10 End 2026.06.29 @ 14:03:52 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 81 Rogue 81 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 31 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a218e8de-a9e6-4de3-9505-0eddb2f805c8