Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.01 @ 14:51:29 Player: the Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (102) 510 Value Destroyed (2424) 2424 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (27) 27 TOTAL SCORE: 5401 Bonus ------- High Alert Combat Kills 27 Cogmind --------- Core Integrity 700/700 Matter 260/300 Energy 40/100 System Corruption 2% Temperature Cool (0) Movement Treading (163) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Armored Treads Armored Treads Armored Treads Advanced Treads > --- UTILITY (5) ------ Huge Storage Unit Tractor Beam > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Heavy Ion Engine Heavy Ion Engine Light Treads Light Treads Improved Treads Armored Wheel Heat Sink High-capacity Matter Pod (200) Seismic Detector Light Armor Plating Hardened Heavy Armor Plating Graphene Brace Improved EM Shotgun Improved EM Shotgun Enhanced Autogun Improved Light Cannon Rocket Launcher Rocket Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Wheel Wheel Armored Wheel > --- UTILITY ---------- Heat Sink Improved Heat Sink Huge Storage Unit Seismic Detector Medium Armor Plating > --- WEAPON ----------- Improved EM Shotgun Improved EM Shotgun > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Light Treads Light Treads Improved Treads Advanced Treads Heat Sink Heat Sink High-capacity Matter Pod Seismic Detector Light Armor Plating Light Armor Plating Reflective Plating Tractor Beam Field Recycling Unit Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun EM Pulse Cannon EM Pulse Cannon Enhanced Autogun Improved Light Cannon Rocket Launcher Rocket Launcher Rocket Launcher [Rating: 26] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Wheel Treads Armored Treads Wheel Wheel Utility Seismic Detector Device Seismic Detector Storage Huge Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon EM Shotgun Energy Gun EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 2 | . . . 1 1 Utility 3 | . . 2 1 . Weapon . | . . . . . Parts Attached 81 | 8 17 38 16 2 Power 12 | 1 4 6 . 1 Engine 12 | 1 4 6 . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 20 | 3 3 8 5 1 Treads 6 | . . 2 3 1 Leg . | . . . . . Wheel 14 | 3 3 6 2 . Hover . | . . . . . Flight . | . . . . . Utility 23 | 2 4 12 5 . Device 11 | 1 1 7 2 . Storage 4 | 1 3 . . . Processor 1 | . . 1 . . Hackware . | . . . . . Protection 7 | . . 4 3 . Artifact . | . . . . . Weapon 26 | 2 6 12 6 . Energy Gun 12 | 1 3 5 3 . Energy Cannon 6 | . . 4 2 . Ballistic Gun 2 | 1 . . 1 . Ballistic Cannon 2 | . 1 1 . . Launcher 3 | . 2 1 . . Special Weapon 1 | . . 1 . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 5 | . . 3 2 . Corrupted Parts 3 | . . . 3 . System Corruption 8 | . . . 8 . Parts Lost 22 | . 2 13 7 . Power 2 | . 1 1 . . Propulsion 8 | . 1 6 1 . Utility 6 | . . 2 4 . Weapon 6 | . . 4 2 . Highest Loss Streak 4 | . 1 4 4 . To Critical Strikes . | . . . . . Average Backups 19 | 3 14 22 23 19 Power 1 | . . 2 2 2 Propulsion 4 | 1 4 4 4 4 Utility 6 | . 4 7 7 6 Weapon 7 | . 4 8 9 7 Tool/Special . | . . . . . Unused Backups 19 | . 3 4 2 10 Power . | . . . . . Propulsion 3 | . . 1 . 2 Utility 6 | . . . 1 5 Weapon 10 | . 3 3 1 3 Tool/Special . | . . . . . Average Slot Usage (%) 94 | . 98 95 94 46 Engine 10 | . 13 10 8 . Treads 1 | . . 1 . 30 Wheel 21 | . 26 18 23 . Device 20 | . 14 22 26 7 Storage 11 | . 14 11 9 7 Protection 5 | . . 8 9 . Energy Gun 12 | . 19 9 12 . Energy Cannon 6 | . . 10 5 . Ballistic Gun 1 | . 6 . . . Peak Build Rating 26 | 7 11 23 26 26 Average Rating 16 | 5 9 17 23 18 On Entrance 11 | . 7 11 22 19 Naked Turns . | . . . . . Heaviest Build 107 | 11 92 102 107 81 Greatest Support 82 | 26 20 22 60 82 Greatest Overweight (x) 10 | . 4 10 4 . Average Overweight (x) 3 | . 1 5 3 . Largest Inventory Capacity 25 | 8 25 25 25 25 Average Capacity 22 | 7 17 25 25 25 Most Carried 25 | 7 20 25 25 20 Average Carried 20 | 3 14 22 24 19 Final Capacity 25 | 8 25 25 25 25 Final Carried 24 | 6 20 24 21 20 Class Distribution -------------------- 53% | Mutant 46% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1890 | 289 484 824 293 . Remotely 145 | . . . 145 . Salvage Created 3674 | 110 608 2015 941 . Parts 224 | 11 49 123 41 . Haulers Intercepted 9 | . 2 6 1 . Recyclers Shooed 5 | . 1 4 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 56 | . 12 33 11 . Guns 20 | . 5 10 5 . Cannons 18 | . . 16 2 . AOE 16 | . 7 6 3 . Classes Destroyed 14 | 2 7 3 2 . Worker 5 | . 1 2 2 . Builder 7 | . 2 4 1 . Tunneler 3 | 2 . 1 . . Hauler 9 | . 2 6 1 . Recycler 8 | 1 3 3 1 . Operator 3 | . 2 1 . . Watcher 11 | . 3 5 3 . Swarmer 17 | . 9 8 . . Grunt 21 | . 3 14 4 . Brawler 1 | . . 1 . . Duelist 2 | . . 1 1 . Sentry 13 | . . 9 4 . Hunter 1 | . . . 1 . Heavy 1 | . . . 1 . Best Kill Streak 8 | 2 8 7 3 . Combat Bots Only 6 | . 6 5 3 . Max Kills in Single Turn 4 | 1 3 4 1 . Gunslinging 1 | . 1 . . . Exploded 4 | . 2 4 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 283 | . 29 151 101 2 Missed 79 | . 10 26 41 2 Hits 204 | . 19 125 60 . Melee 7 | . . 5 2 . Projectile 197 | . 19 120 58 . Critical Strikes 10 | . . 3 7 . Damage Taken 3058 | . 345 1614 1099 . Core 621 | . 137 295 189 . Absorbed by Shields . | . . . . . Ignored by Resistances 82 | . . 16 66 . Regen/Repaired (Parts) 44 | . . 44 . . Core Remaining (%) 59 | 100 45 26 65 . Volleys Fired 229 | 9 38 132 49 1 Largest 2 | 2 2 2 2 1 Hottest 136 | 60 90 136 126 33 Shots Fired 431 | 18 65 255 92 1 Gun 200 | 18 57 73 52 . Cannon 216 | . 2 177 36 1 Launcher 11 | . 6 1 4 . Special 4 | . . 4 . . Kinetic 71 | 9 23 38 . 1 Thermal 162 | 9 10 143 . . Explosive 11 | . 6 1 4 . Electromagnetic 187 | . 26 73 88 . Robot Hit Streak 13 | 6 6 13 12 . Robot Miss Streak 10 | 1 2 10 5 1 Penetration Max . | . . . . . Secondary Targets 4 | . 1 3 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 256 | 12 32 145 67 . Core Hits 150 | 4 34 73 39 . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6071 | 113 1125 3025 1808 . Guns 1933 | 113 386 744 690 . Cannons 2534 | . . 1908 626 . Explosions 1556 | . 715 349 492 . Melee . | . . . . . Ramming 24 | . 24 . . . Kinetic 470 | 31 88 351 . . Thermal 2111 | 82 142 1702 185 . Explosive 1008 | . 473 228 307 . Electromagnetic 2458 | . 398 744 1316 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 9 | . 2 8 9 2 Average Corruption 4 | . 2 6 1 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 82 | . 15 65 1 1 Message Errors 26 | . 5 20 1 . Matter Fused 15 | . 6 8 . 1 Heat Flow Errors 4 | . 1 3 . . Energy Discharges 14 | . 1 13 . . Data Loss (minor) 11 | . 2 9 . . Data Loss (major) 4 | . . 4 . . Misfires 4 | . . 4 . . Alerts 2 | . . 2 . . Weapon Failures 2 | . . 2 . . Overload Shots . | . . . . . Overflow Damage 176 | . 84 45 47 . Projectiles 60 | . . 45 15 . Explosions 116 | . 84 . 32 . Melee . | . . . . . Knockbacks 1 | . . 1 . . Impact . | . . . . . Kinetic 1 | . . 1 . . Secondary . | . . . . . Self-Inflicted Damage 263 | . 181 52 30 . Shots 9 | . 4 3 2 . Rammed 3 | . 3 . . . Targets Rammed 3 | . 3 . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 360 | 40 141 360 106 . Average Temperature 69 | 17 29 84 29 . Received Heat Transfer 1059 | . 36 501 522 . Effects 3 | . . 3 . . Interference 2 | . . 2 . . Damage (minor) 1 | . . 1 . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted 2 | . 1 1 . . Combat Hostiles 1 | . . 1 . . Robots Corrupted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Fried 17 | . . 6 11 . Impact Corruptions . | . . . . . Robots Melted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Melted 5 | . 1 4 . . Heat Transferred 3612 | 200 250 2962 200 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 7 | . 1 2 4 . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 2 | . 1 2 . . Low Security (%) 74 | 100 93 51 100 100 Level 1 19 | . 6 35 . . Level 2 6 | . . 13 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 516 | 10 237 516 170 61 Initial 94 | . . . 94 61 Average 141 | 2 76 201 115 24 Influence Increases 2351 | 15 615 1247 474 . Destroy 0b10 Robot/C 1120 | . 240 660 220 . Destroy 0b10 Robot/NC 230 | 15 65 110 40 . Destroy Leader 330 | . 60 182 88 . Successful Hack 69 | . 25 30 14 . Disable Machine 375 | . 165 165 45 . Destroy Structure 152 | . 60 55 37 . Lose Combat Pursuer 75 | . . 45 30 . Influence Decreases 2351 | 15 615 1021 564 136 Entered New Map 207 | . . . 132 75 Time Decay 1466 | 15 429 599 362 61 Lost Part 212 | . 20 122 70 . Purge Threat 466 | . 166 300 . . Squads Dispatched 11 | . 3 2 4 2 Investigation 7 | . 2 2 2 1 Extermination . | . . . . . Reinforcement 4 | . 1 . 2 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 13 | . 1 5 7 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 97 | . 19 49 27 2 Peak Tracking Total 7 | . 4 7 7 1 Tactical Retreats 5 | . . 3 2 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 8 | . 3 3 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 25 | . 11 11 3 . Max in Single Turn 2 | . 2 2 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 26 | . 8 13 4 1 Terminals 21 | . 6 10 4 1 Fabricators . | . . . . . Repair Stations 2 | . 1 1 . . Recycling Units 1 | . 1 . . . Scanalyzers 2 | . . 2 . . Garrison Access . | . . . . . Total Hacks 77 | . 24 41 9 3 Successful 34 | . 12 20 1 1 Failed 43 | . 12 21 8 2 Catastrophic 10 | . 1 5 3 1 Database Lockouts . | . . . . . Manual 43 | . 15 19 6 3 Terminals 63 | . 20 31 9 3 Fabricators . | . . . . . Repair Stations 5 | . 2 3 . . Recycling Units 2 | . 2 . . . Scanalyzers 7 | . . 7 . . Garrison Access . | . . . . . Terminal Hacks 13 | . 5 7 . 1 Part Schematic 1 | . 1 . . . Prototype ID Bank 2 | . . 2 . . Alert Level 1 | . . 1 . . Unreport Threat 5 | . 3 2 . . Hauler Manifests 1 | . . 1 . . Registered Components 1 | . . 1 . . Registered Prototypes 1 | . . . . 1 Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . 2 . . Scan Component 1 | . . 1 . . Repair 1 | . . 1 . . Recycling Unit Hacks . | . . . . . Scanalyzer 6 | . . 6 . . Insert Component 3 | . . 3 . . Analyze 3 | . . 3 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 11 | . 5 5 1 . Terminals 11 | . 5 5 1 . Assimilate 1 | . . 1 . . Botnet 8 | . 4 3 1 . Operators 2 | . 1 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 23 | . 7 11 4 1 Full Trace Events 9 | . 2 4 2 1 Feedback Events 1 | . . . 1 . Corruption 1 | . . . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 4 | . 1 3 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . 1 . . Time 32 | . . 32 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 3 | . . 3 . . Part Schematics Acquired 3 | . . 3 . . Parts Damaged 1 | . . 1 . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 4270 | 23 1335 2092 820 . Optics 2 | . . 2 . . Structural 1984 | . . 1508 476 . Seismic 4236 | 23 1335 2058 820 . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 4792 | 83 1342 2363 832 172 Spaces Moved 2635 | 46 1055 1001 440 93 Core 4 | 4 . . . . Treads 96 | . . . 3 93 Legs . | . . . . . Wheels 2535 | 42 1055 1001 437 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 140 113 163 Average Speed 135 | 84 109 162 136 163 Slowest Speed 330 | 100 140 230 330 163 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 48 | 4 99 88 45 4 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 11 | . 8 3 . . Terrain Destroyed 152 | . 62 51 39 . Melee . | . . . . . Projectile 5 | . . 5 . . AOE 147 | . 62 46 39 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 3413 | 70 1185 1465 580 113 Wait 314 | . 36 216 49 13 Move 2631 | 45 1054 1000 439 93 Hop . | . . . . . Pick Up 61 | 7 19 25 10 . Fast Attach 21 | 6 3 8 4 . Attach 28 | 1 4 12 8 3 Detach 4 | . 1 1 . 2 Swap 67 | 1 15 40 11 . Drop 48 | 1 12 24 10 1 Fire 229 | 9 38 132 49 1 Melee . | . . . . . Ram 3 | . 3 . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire 7 | . . 7 . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sto]) -8/Materials -7/Factory History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 84 | -11/Scrapyard | Entered Materials 152 | -10/Materials | Discovered new exit (range 15) 190 | -10/Materials | Discovered new exit (range 15) 317 | -10/Materials | Build established: Mutant 403 | -10/Materials | Discovered new exit (range 16) 466 | -10/Materials | Discovered new exit (range 7) 674 | -10/Materials | Discovered new exit (range 13) 778 | -10/Materials | Core integrity fell below 50% 1426 | -10/Materials | Entered another Materials area 1426 | -9/Materials | Evolved 2 slots: Utility x2 1607 | -9/Materials | Discovered new exit (range 16) 1966 | -9/Materials | Build established: Scavenger-Mutant 2084 | -9/Materials | Lost 4 parts (2n2w) 2330 | -9/Materials | Build established: Mutant 2374 | -9/Materials | Core integrity fell below 50% 2535 | -9/Materials | Discovered new exit (range 16) 2730 | -9/Materials | Discovered new exit (range 7) 2843 | -9/Materials | Lost 3 parts (2n1w) 2944 | -9/Materials | Build established: Scavenger-Mutant 3421 | -9/Materials | Repaired Imp. Light Cannon 3724 | -9/Materials | Discovered new exit (range 16) 3789 | -9/Materials | Entered another Materials area 3789 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4345 | -8/Materials | Discovered new exit (range 16) 4621 | -8/Materials | Entered Factory 4621 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 4644 | -7/Factory | Lost 4 parts (1n1u2w) 4793 | -7/Factory | Self-destructed Last Messages --------------- 04628_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F012. 04670_ Triggered Shock Trap. 04670_ The floor emits a surge of raw power. 04670_ System corrupted (+2). 04685_ Connecting with Terminal... 04685_ Current location identified: Factory >>Inventory(Prototypes) Retrieving prototype inventory records... Found 3 registered prototype stockpiles: QD05I163M3: Hpw. Field Laser 8SEAJ39FQO: Prc. Assault Rifle DO19BPN7S3: Imp. Spread Laser Downloaded coordinate data. 04685_ ALERT: Suspicious activity at Terminal F009. Dispatching Investigation squad. 04701_ K-01 Serf collects debris. 04716_ System corrupted: Matter fused (-6). 04774_ K-01 Serf cleans the Terminal. 04786_ K-01 Serf cleans the Assembly Bed. 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""" "?????# ??? | | ?????????????????????# """ "?????# ! ] ! ?? | | ?????????????????????#???" ??????################# | | ????????????????????????? ??????????????? | | ??????????????????????????#??????????????# """ | | ?????????????????????????????????????????# """ | | ?????????????????????????????????????????# """ | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# """ | | ?????????????????????????????????????????# """ | | ?????????????????????????????????????????# """ | | ?????????????????????????????????????????? | | ??????????????????????????????????????????######## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: TH 10 Evasion (%) 44 Recoil Reduction 4 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Adv. Beam Cannon | -9/Materials | Scanalyzed Imp. Light Cannon | -9/Materials | Scanalyzed Imp. Medium Laser | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Light Cannon | 67% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CompanionArcDissipator Manual? 0 Play Time 00:54:21 Cumulative 113.8 hours Start 2025.06.01 @ 13:38:26 End 2025.06.01 @ 14:51:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 87 Rogue 87 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 44 Achievement% 40 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f4c11e14-290c-4c5a-8aa8-97947ce3b9c3