Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.24 @ 00:07:19 Player: Tmvn Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (12) 60 Value Destroyed (249) 249 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1509 Bonus ------- None Cogmind --------- Core Integrity 370/400 Matter 217/300 Energy 100/250 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ High-capacity Storage Unit ECM Suite > --- WEAPON (2) ------- Assault Rifle > --- INVENTORY (12) --- Improved Heat Sink Medium Storage Unit Small Battery (100) Large Matter Pod (147) Structural Scanner Sensor Array Medium Laser Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit ECM Suite > --- WEAPON ----------- Assault Rifle Light Assault Rifle > --- INVENTORY -------- Ion Engine Aluminum Leg Improved Heat Sink Medium Storage Unit Small Battery Large Matter Pod Structural Scanner Sensor Array Medium Laser Assault Rifle [Rating: 12] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Storage Unit Device ECM Suite Storage High-capacity Storage Unit Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 2 | . . . 2 Utility . | . . . . Weapon . | . . . . Parts Attached 23 | . 17 . 6 Power 3 | . 2 . 1 Engine 2 | . 1 . 1 Core 1 | . 1 . . Reactor . | . . . . Propulsion 7 | . 4 . 3 Treads . | . . . . Leg 7 | . 4 . 3 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 4 | . 4 . . Device 2 | . 2 . . Storage 2 | . 2 . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 9 | . 7 . 2 Energy Gun 5 | . 4 . 1 Energy Cannon . | . . . . Ballistic Gun 4 | . 3 . 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 5 | . 2 . 3 Power 1 | . . . 1 Propulsion 1 | . . . 1 Utility . | . . . . Weapon 3 | . 2 . 1 Highest Loss Streak 2 | . 1 . 2 Average Slot Usage (%) 99 | . 99 100 98 Engine 7 | . 9 . . Core 5 | . 4 14 10 Leg 29 | . 28 28 43 Device 10 | . 10 14 11 Storage 16 | . 17 14 11 Energy Gun 8 | . 9 . 7 Ballistic Gun 18 | . 18 28 13 Naked Turns . | . . . . Heaviest Build 43 | 11 43 41 42 Greatest Support 40 | 20 20 20 40 Greatest Overweight (x) 2 | . 2 2 1 Average Overweight (x) 1 | . 1 2 1 Largest Inventory Capacity 14 | 6 14 12 12 Average Capacity 12 | 6 12 12 12 Most Carried 12 | 6 12 12 12 Average Carried 9 | 6 9 12 9 Final Capacity 12 | 6 12 12 12 Final Carried 12 | 6 12 12 8 Class Distribution -------------------- 72% | Mutant 27% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 553 | 194 359 . . Remotely . | . . . . Salvage Created 415 | . 415 . . Parts 27 | . 27 . . Haulers Intercepted . | . . . . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 11 | . 11 . . Guns 11 | . 11 . . Classes Destroyed 3 | . 3 . . Recycler 1 | . 1 . . Swarmer 6 | . 6 . . Grunt 5 | . 5 . . Best Kill Streak 3 | . 3 . . Combat Bots Only 3 | . 3 . . Max Kills in Single Turn 1 | . 1 . . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 819 | . 508 1 310 Core 115 | . 85 . 30 Absorbed by Shields . | . . . . Core Remaining (%) 83 | 100 . 66 . Volleys Fired 39 | . 34 . 5 Largest 2 | . 2 . 2 Hottest 80 | . 80 . 70 Shots Fired 71 | . 63 . 8 Gun 71 | . 63 . 8 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 34 | . 29 . 5 Thermal 8 | . 5 . 3 Explosive . | . . . . Electromagnetic 29 | . 29 . . Robot Hit Streak 9 | . 9 . 6 Robot Miss Streak 4 | . 4 . 2 Penetration Max . | . . . . Secondary Targets 2 | . 2 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 45 | . 39 . 6 Core Hits 19 | . 18 . 1 Critical Hits 1 | . 1 . . Critical Kills . | . . . . Critical Parts Destroyed 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 556 | . 481 2 73 Guns 538 | . 465 . 73 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 18 | . 16 2 . Kinetic 285 | . 238 . 47 Thermal 75 | . 49 . 26 Explosive . | . . . . Electromagnetic 178 | . 178 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 1 | . . 1 . Shots . | . . . . Rammed 1 | . . 1 . Targets Rammed 2 | . 1 1 . Kicked 1 | . 1 . . Crushed . | . . . . Highest Temperature 90 | . 90 . 27 Average Temperature 34 | . 36 . 10 Received Heat Transfer 222 | . 159 . 63 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 222 | . 148 . 74 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 145 | . 145 19 57 Initial 19 | . . 19 7 Average 37 | . 41 19 14 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 3 . . Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 2 | . 2 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 2 | . 2 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 33 | . 30 . 3 Peak Tracking Total 4 | . 4 . 3 Tactical Retreats 3 | . 2 . 1 Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 6 | . 6 . . Terminals 5 | . 5 . . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 14 | . 14 . . Successful 12 | . 12 . . Failed 2 | . 2 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 11 | . 11 . . Fabricators . | . . . . Repair Stations 3 | . 3 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 9 | . 9 . . Prototype ID Bank 3 | . 3 . . Locate Traps 1 | . 1 . . Dispatch Records 1 | . 1 . . Maintenance Status 2 | . 2 . . Reinforcement Status 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 3 | . 3 . . Scan Component 2 | . 2 . . Repair 1 | . 1 . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 4 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 26 | . 26 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 2034 | 2 1683 161 188 Spaces Moved 1030 | 2 865 89 74 Core . | . . . . Treads . | . . . . Legs 1030 | 2 865 89 74 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 120 | 120 120 180 150 Average Speed 166 | 120 166 180 150 Slowest Speed 180 | 120 180 180 150 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 33 | 2 97 27 6 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 1290 | 1 1056 89 144 Wait 163 | . 107 . 56 Move 1027 | 1 864 88 74 Hop . | . . . . Pick Up 15 | . 14 . 1 Fast Attach 3 | . 3 . . Attach 15 | . 9 . 6 Detach 8 | . 7 . 1 Swap 5 | . 5 . . Drop 13 | . 12 . 1 Fire 39 | . 34 . 5 Melee . | . . . . Ram . | . . . . Kick 2 | . 1 1 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines -9/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 93 | -10/Materials | Discovered new exit (range 4) 313 | -10/Materials | Build established: Mutant 421 | -10/Materials | Discovered new exit (range 16) 640 | -10/Materials | Repaired EM Pulse Gun 863 | -10/Materials | Discovered new exit (range 16) 1061 | -10/Materials | Discovered new exit (range 8) 1499 | -10/Materials | Discovered new exit (range 11) 1686 | -10/Materials | Entered Mines 1713 | -10/Mines | Build established: Scavenger-Mutant 1818 | -10/Mines | Discovered new exit (range 13) 1847 | -10/Mines | Entered Materials 1847 | -9/Materials | Evolved 2 slots: Propulsion x2 2035 | -9/Materials | Self-destructed Last Messages --------------- Triggered Alarm Trap. An alarm sounds. ALERT: Alarm triggered, dispatching investigation squad. K-01 Serf collects debris. LOCATION=UNKNOWN GOAL=ESCAPE Something is scanning the area. K-01 Serf collects debris. Slammed into K-01 Serf. K-01 Serf collects debris. EXIT=FOUND PARAMETERS=PROPULSION_2 LOCATION=UNKNOWN GOAL=ESCAPE [A new version of Cogmind is available, see F1 News page.] Acquired Med. Laser. Dropped Lgt. Assault Rifle. Aluminum Leg destroyed. Lgt. Nuclear Core destroyed. Med. Laser destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#########################? | | ????????????????????????# """ """ # #? | | ?????????????????????#### """"""""" # #? | | ?????????????????????? + """"" # #? | | ????????????????????????#Y # #? | | ????????????????????????# # /// #? | | ????????????????????????#@ [ # // #? | | ????????????????????????# Y # // #? | | ?????????????#### ############+########+#######??? | | ?????? #?????? | | ?????????????# ############## #?????? | | ????????????????????????????# #?????? | | ????????????????????????????###########+#######??? | | ????????????????????????????????# #??? | | ????????????????????????????????# #??? | | ????????????????????????????????# " """"" #??? | | ????????????????????????????????# """"""""" #??? | | ????????????????????????????????# """ """ #??? | | ????????????????????????????????# #??? | | ????????????????????????????????############??#??? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Evasion (%) 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FluxLatentTorch Manual? 0 Play Time 00:28:08 Cumulative 9.8 hours Start 2020.09.22 @ 18:19:05 End 2020.09.24 @ 00:07:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 20 Achievement% 21 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 90x56 Tactical HUD 0 Map Filters BRIGHTNESS(90)|SATURATION(66) Filters BRIGHTNESS(90)|SATURATION(66) Steam X RUN: 3e4d04f9-820e-44a0-bad3-43e2a9b7cde2