Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.21 @ 11:02:56 Player: CrossedViper Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (23) 115 Value Destroyed (630) 630 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (116) 116 TOTAL SCORE: 2161 Bonus ------- Follower Combat Kills 116 Cogmind --------- Core Integrity 370/400 Matter 262/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Treading (180) Ox1 Location -9/Mines Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ Large Storage Unit Large Storage Unit Large Storage Unit Light Armor Plating > --- WEAPON (2) ------- High-powered Shotgun High-powered Shotgun > --- INVENTORY (22) --- Ion Engine Ion Engine Light Ion Engine Light Treads Light Treads Light Treads Light Treads Light Treads Experimental Sensor Array Target Analyzer Target Analyzer Light Armor Plating Medium Armor Plating Medium Armor Plating Medium Armor Plating Medium Armor Plating High-powered Shotgun Shock Bomb Launcher Shock Bomb Launcher Rocket Launcher Rocket Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Large Storage Unit Light Armor Plating > --- WEAPON ----------- High-powered Shotgun High-powered Shotgun > --- INVENTORY -------- Ion Engine Ion Engine Light Ion Engine Light Treads Light Treads Light Treads Light Treads Target Analyzer Target Analyzer Medium Armor Plating Medium Armor Plating Medium Armor Plating Medium Armor Plating High-powered Shotgun High-powered Shotgun Shock Bomb Launcher Shock Bomb Launcher Shock Bomb Launcher Rocket Launcher Rocket Launcher Rocket Launcher [Rating: 18] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Storage Large Storage Unit Protection Light Armor Plating Weapon High-powered Shotgun Energy Gun EM Shotgun Energy Cannon Beam Cannon Ballistic Gun High-powered Shotgun Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 29 | . 16 7 6 . Power 1 | . . 1 . . Engine 1 | . . 1 . . Core . | . . . . . Reactor . | . . . . . Propulsion 12 | . 8 3 1 . Treads 8 | . 4 3 1 . Leg 4 | . 4 . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 5 | . 2 . 3 . Device . | . . . . . Storage 3 | . 2 . 1 . Processor . | . . . . . Hackware . | . . . . . Protection 2 | . . . 2 . Artifact . | . . . . . Weapon 11 | . 6 3 2 . Energy Gun 5 | . 5 . . . Energy Cannon 1 | . . 1 . . Ballistic Gun 3 | . . 1 2 . Ballistic Cannon . | . . . . . Launcher 2 | . 1 1 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 3 | . . 3 . . Power . | . . . . . Propulsion 1 | . . 1 . . Utility . | . . . . . Weapon 2 | . . 2 . . Highest Loss Streak 2 | . . 2 . . Average Slot Usage (%) 99 | . 99 99 97 100 Engine 12 | . 14 14 11 11 Treads 18 | . 1 22 22 22 Leg 5 | . 26 5 . . Storage 30 | . 27 28 32 33 Protection 5 | . . . 9 11 Energy Gun 7 | . 27 9 . . Energy Cannon 1 | . . 6 . . Ballistic Gun 14 | . . 7 21 22 Launcher 1 | . . 5 . . Naked Turns . | . . . . . Heaviest Build 64 | 11 43 46 64 64 Greatest Support 40 | 20 40 40 40 40 Greatest Overweight (x) 2 | . 2 2 1 1 Average Overweight (x) 1 | . 1 1 1 1 Largest Inventory Capacity 22 | 6 16 16 22 22 Average Capacity 19 | 6 15 16 21 22 Most Carried 22 | 6 16 16 22 22 Average Carried 18 | 6 12 15 21 22 Final Capacity 22 | 6 16 16 22 22 Final Carried 22 | 6 15 16 22 22 Class Distribution -------------------- 54% | Hauler-Mutant 40% | Mutant 5% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Scr Mat Min Mat Min Matter Collected 604 | 200 106 180 90 28 Remotely . | . . . . . Salvage Created 778 | . 106 484 109 79 Parts 50 | . 2 33 10 5 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Combat Hostiles Destroyed 19 | . 2 12 1 4 Guns 12 | . 2 5 1 4 AOE 7 | . . 7 . . Classes Destroyed 7 | . 1 4 1 1 Worker 2 | . . 2 . . Tunneler 1 | . . 1 . . Hauler 1 | . . . 1 . Swarmer 6 | . . 3 . 3 Grunt 9 | . 2 7 . . Brawler 1 | . . . . 1 Sentry 3 | . . 2 1 . Best Kill Streak 7 | . 2 7 1 3 Combat Bots Only 7 | . 2 7 1 3 Max Kills in Single Turn 3 | . 1 3 1 2 Gunslinging 1 | . . . . 1 Exploded 3 | . . 3 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Damage Taken 987 | . 85 615 179 108 Core 136 | . . 106 11 19 Absorbed by Shields . | . . . . . Core Remaining (%) 78 | 100 . 57 . . Volleys Fired 48 | . 6 30 5 7 Largest 2 | . 2 2 2 2 Hottest 90 | . 90 90 50 50 Shots Fired 77 | . 11 42 10 14 Gun 71 | . 10 37 10 14 Cannon 1 | . . 1 . . Launcher 5 | . 1 4 . . Special . | . . . . . Kinetic 35 | . . 11 10 14 Thermal 1 | . . 1 . . Explosive 5 | . 1 4 . . Electromagnetic 36 | . 10 26 . . Robot Hit Streak 13 | . 5 13 4 3 Robot Miss Streak 4 | . 3 2 4 4 Penetration Max . | . . . . . Secondary Targets 2 | . . 1 . 1 Max Gunslinging Chain 1 | . . 1 . 1 Shots Hit Robots 59 | . 7 37 6 9 Core Hits 47 | . 7 30 3 7 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1322 | . 168 870 113 171 Guns 875 | . 132 459 113 171 Cannons 18 | . . 18 . . Explosions 429 | . 36 393 . . Melee . | . . . . . Ramming . | . . . . . Kinetic 366 | . . 82 113 171 Thermal 67 | . . 67 . . Explosive 380 | . 36 344 . . Electromagnetic 509 | . 132 377 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 28 | . . 28 . . Projectiles . | . . . . . Explosions 28 | . . 28 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 88 | . . 88 . . Shots 2 | . . 2 . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 334 | . 186 334 6 3 Average Temperature 134 | . 98 156 4 3 Received Heat Transfer 306 | . 45 171 54 36 Effects 1 | . . 1 . . Damage (minor) 1 | . . 1 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . 1 1 . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 87 | . . 87 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . 1 . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Peak Influence 240 | . 117 240 190 165 Initial 73 | . . . 1 73 Average 53 | . 13 98 80 32 Maximum Alert Level 1 | . . 1 . . Low Security (%) 93 | 100 100 79 100 100 Level 1 6 | . . 20 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched . | . . . . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Distress Signals 2 | . 1 . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 30 | . 4 15 5 6 Peak Tracking Total 6 | . 2 6 3 3 Tactical Retreats 2 | . . 2 . . Traps | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Traps Triggered 1 | . . . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Scr Mat Min Mat Min Machines Disabled 3 | . 2 1 . . Max in Single Turn 2 | . 2 1 . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Machines Accessed 2 | . 1 . 1 . Terminals 2 | . 1 . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 5 | . 2 . 3 . Successful 3 | . 2 . 1 . Failed 2 | . . . 2 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 2 | . 2 . . . Terminals 5 | . 2 . 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . 1 . 1 . Branch Access Points 2 | . 1 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 1 | . 1 . . . Terminals 1 | . 1 . . . Assimilate 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . . . 1 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Scr Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Total Allies 4 | . 1 3 . . Largest Group 4 | . 1 4 3 2 Highest-Rated Group 49 | . 10 49 40 24 Highest-Rated Ally 16 | . 10 16 16 16 Total Orders 1 | . . 1 . . STAY 1 | . . 1 . . Ally Attacks 20 | . . . 14 6 Total Damage 236 | . . . 158 78 Kills 6 | . . . 4 2 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Robot Analysis Total . | . . . . . Derelict Logs Recovered 4 | . . 2 . 2 Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Scr Mat Min Mat Min Turns Passed 3382 | 3 530 1003 336 1510 Spaces Moved 1750 | 3 279 474 168 826 Core . | . . . . . Treads 1386 | . 3 389 168 826 Legs 364 | 3 276 85 . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 180 180 180 Average Speed 177 | 120 167 180 180 180 Slowest Speed 200 | 120 180 200 180 180 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 48 | 2 44 78 20 99 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 2 | . 1 . 1 . Unknown Exits Taken 2 | 1 . 1 . . Scrap Searched 4 | . . 3 . 1 Spaces Dug 12 | . . 12 . . Terrain Destroyed 51 | . 8 43 . . Melee . | . . . . . Projectile . | . . . . . AOE 51 | . 8 43 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Total 1949 | 2 330 586 196 835 Wait 65 | . 2 63 . . Move 1746 | 2 278 473 167 826 Hop . | . . . . . Pick Up 38 | . 18 7 12 1 Fast Attach 3 | . 1 2 . . Attach 11 | . 4 3 4 . Detach . | . . . . . Swap 15 | . 11 2 2 . Drop 23 | . 10 6 6 1 Fire 48 | . 6 30 5 7 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 4 exits: [*Mat x2] / [*Exi] / [*Zio]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 328 | -10/Materials | Identified exit to Mines 467 | -10/Materials | Discovered new exit (range 16) 534 | -10/Materials | Entered Mines 534 | -10/Mines | Accompanied by 1 ally 588 | -10/Mines | Discovered new exit (range 7) 595 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 756 | -10/Mines | Destroyed 7 combat bots 1013 | -10/Mines | Learned Materials non-interactive machine intel 1115 | -10/Mines | Discovered new exit (range 9) 1214 | -10/Mines | Learned location of Storage (-7) 1357 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1537 | -10/Mines | Entered Materials 1537 | -9/Materials | Accompanied by 3 allies 1537 | -9/Materials | Evolved 2 slots: Utility x2 1538 | -9/Materials | Loaded intel: 54 non-interactive machine locations 1662 | -9/Materials | Identified exit to Mines 1851 | -9/Materials | Build established: Hauler-Mutant 1873 | -9/Materials | Entered Mines 1873 | -9/Mines | Accompanied by 2 allies 2160 | -9/Mines | Discovered new exit (range 8) 2173 | -9/Mines | Discovered new exit (range 14) 2212 | -9/Mines | Learned 2 Materials zone layouts 2274 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2281 | -9/Mines | Found Prototype Device 2605 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2979 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3091 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3091 | -9/Mines | Discovered new exit (range 5) 3383 | -9/Mines | Self-destructed Last Messages --------------- note attached: "Everyone keeps telling us we should avoid high-traffic areas because that's where patrols are more likely to show up, but that doesn't do us much good if we can't spot those areas until they're on top of us... With this we can! Deliver it to Megawrench for repairs then we'll never be afraid of an ambush while sneaking around Materials again, ha." 02281_ Dropped Shock Bomb Launcher. 02281_ Acquired Prototype Device. 02428_ K-01 Serf cleans the Pulverizer. 02579_ YI-UF0 mumbles something. 02605_ YI-UF0 nonchalantly drops a Grenade Launcher on the ground. 02979_ A derelict emerges from the shadows: "It's not safe here! Let me show you to a place where you won't have to worry about staying in one piece!" S1-MM4(z) disappears into a concealed tunnel. 03023_ B-36 Bruiser destroyed. 03031_ G-34 Mercenary destroyed. 03091_ "No threat detected, you may enter." 03091_ EXIT=FOUND 03210_ Acquired 2 matter. Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????? | | ?????????????????????????????? | | ??????????????????#####??????? | | ???????????????#### ##?????? | | ???????????????# ##????? | | ???????????????# ##???? | | ???????????????# #???? | | ???????????????## #????? | | ????????????????### ####????? | | ??????????????????# #???????? | | ?????##???????????# ]#???????? | | ????# ##??????????# ######??? | | ??## #??????????# #??? | | ### #??????????# u#??? | | # #??????????###### #??? | | #???????????????# #??? | | #???????????????# #??? | | ######???????????????# #??? | | ##????????????????????#g #??? | | #####?????????????????# #??? | | #?????????????????# g#??? | | #### #?????????????????# #??? | | #??# #?????????????????# @#??? | | ???# #?????????????????# #??? | | ???# #?????????????????# #??? | | ???# #?????????????????#g #??? | | ???# #?????????????????# #??? | | ???# #?????????????????# #??? | | ???# #?????????????????# #??? | | #??# #?????????????????# ##?? | | ##?# #?????????????????# ##? | | ### #????????????????## #? | | ## ################## < #? | | #? | | ### #? | | ##?##### ######## #? | | ???????# ##?????## ##? | | ???????## ##??????# ###?? | | ????????#####???????# ###???? | | ????????????????????# #?????? | | ????????????????##### #?????? | | ????????????????# #?????? | | ????????????????# ### ##????? | | ????????????????# ## [ ##???? | | ???????????????## !#???? | | ??####?????????# #???? | | ?## ##????##### < #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SiegeIntegrationFalx Manual? 1 Play Time 00:14:40 Cumulative 167.9 hours Start 2020.12.21 @ 10:51:35 End 2020.12.21 @ 11:02:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 167 Rogue 160 Adventurer 0 Explorer 7 Win Type - Total 3 Types 0/0/3/0/0/0/0/0/0 Lore% 62 Gallery% 88 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f89382dd-15cc-4f66-bf5f-bede4e037931