Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 23:03:49 Player: SPRING Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (52) 260 Value Destroyed (1161) 1161 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (669) 669 TOTAL SCORE: 3910 Bonus ------- Follower Combat Kills 91 Met Imprinter 300 Was Imprinted 300 Friendly Fire -22 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Flying (275) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Cesium-ion Thruster > --- UTILITY (3) ------ Medium Storage Unit Hacking Suite Hacking Suite > --- WEAPON (2) ------- Axe > --- INVENTORY (10) --- 0b10 Decoder Chip [Looter] Improved Propulsion Shielding Layered Medium Armor Plating Hacking Suite Authchip [Propulsion] Hacking Drone Bay Beamcaster Ripper Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Medium Storage Unit Hacking Suite Hacking Suite > --- WEAPON ----------- Advanced Beam Cannon RU-N14's Throwing Claymores > --- INVENTORY -------- Light Nuclear Core VTOL Module Improved Flight Unit 0b10 Decoder Chip [Looter] Improved Propulsion Shielding Hacking Suite Beamcaster Rocket Launcher Axe Self-destruct Interrupter [Rating: 32] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Cesium-ion Thruster Treads Improved Treads Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility Hacking Suite Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Weapon Shielding Weapon Advanced Beam Cannon Energy Gun Beamcaster Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Hammer Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 61 | 5 22 5 20 . 3 6 Power 10 | 1 3 3 2 . . 1 Engine 8 | 1 3 3 1 . . . Core 2 | . . . 1 . . 1 Reactor . | . . . . . . . Propulsion 16 | 2 3 . 10 . . 1 Treads 10 | . 3 . 7 . . . Leg 2 | 2 . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 4 | . . . 3 . . 1 Utility 15 | . 7 2 4 . 2 . Device 8 | . 5 2 1 . . . Storage 3 | . 1 . 2 . . . Processor 1 | . . . 1 . . . Hackware 2 | . . . . . 2 . Protection 1 | . 1 . . . . . Artifact . | . . . . . . . Weapon 20 | 2 9 . 4 . 1 4 Energy Gun 4 | 1 . . 2 . . 1 Energy Cannon 2 | . 1 . 1 . . . Ballistic Gun 5 | 1 4 . . . . . Ballistic Cannon . | . . . . . . . Launcher 4 | . 3 . . . . 1 Special Weapon 2 | . . . . . 1 1 Impact Weapon 1 | . 1 . . . . . Slashing Weapon 2 | . . . 1 . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . 1 . 1 . 1 . Corrupted Parts 1 | . . . 1 . . . System Corruption 2 | . . . 2 . . . Parts Lost 6 | . . . 1 . . 5 Power 1 | . . . . . . 1 Propulsion 3 | . . . 1 . . 2 Utility . | . . . . . . . Weapon 2 | . . . . . . 2 Highest Loss Streak 3 | . . . 1 . . 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 95 100 98 100 100 94 Engine 7 | . 13 14 10 . . . Core 4 | . . . . 11 11 10 Treads 14 | . 16 28 30 . . . Leg 3 | . 11 . . . . . Flight 11 | . . . 1 33 33 28 Device 7 | . 12 14 11 11 . . Storage 11 | . 12 14 11 11 11 11 Processor 3 | . . . 10 11 5 . Hackware 7 | . . . . . 16 22 Energy Cannon 9 | . 1 14 15 11 11 11 Ballistic Gun 7 | . 19 14 3 . . . Special Weapon 2 | . . . . . 5 5 Slashing Weapon 1 | . . . . 11 5 4 Naked Turns . | . . . . . . . Heaviest Build 59 | 7 31 36 59 23 27 27 Greatest Support 66 | 20 46 46 66 15 15 15 Greatest Overweight (x) 11 | . 1 . 11 1 1 2 Average Overweight (x) . | . . . . 1 1 1 Largest Inventory Capacity 20 | 5 15 15 20 10 10 10 Average Capacity 13 | 5 13 15 19 10 10 10 Most Carried 20 | 5 15 15 20 10 10 10 Average Carried 12 | 2 11 14 18 10 9 9 Final Capacity 15 | 5 15 15 10 10 10 10 Final Carried 15 | 5 15 15 10 10 10 8 Class Distribution -------------------- 63% | Mutant 27% | Hacker-Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1370 | 252 548 156 241 . 77 96 Remotely . | . . . . . . . Salvage Created 1546 | 36 528 226 404 . . 352 Parts 95 | 4 35 17 30 . . 9 Haulers Intercepted 5 | . 2 . 3 . . . Recyclers Shooed 4 | . 4 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 5 | . . . . . 1 4 Prevented 4 | . . . . . . 4 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 35 | 1 9 9 8 . . 8 Melee 4 | . . . . . . 4 Guns 12 | 1 5 6 . . . . Cannons 12 | . . 3 8 . . 1 AOE 5 | . 3 . . . . 2 Classes Destroyed 11 | 1 6 . 2 . . 2 Worker 2 | . 1 . 1 . . . Builder 1 | . . . 1 . . . Tunneler 1 | . . . 1 . . . Hauler 5 | . 2 . 3 . . . Recycler 2 | . 1 . 1 . . . Operator 2 | . 1 . 1 . . . Drone 1 | . . . . . . 1 Watcher 4 | . 3 . 1 . . . Swarmer 15 | . 3 6 6 . . . Grunt 18 | 1 6 3 2 . . 6 Sentry 1 | . . . . . . 1 Best Kill Streak 4 | 1 3 3 4 . . 4 Combat Bots Only 4 | 1 3 3 3 . . 4 Max Kills in Single Turn 3 | 1 3 1 1 . . 1 Gunslinging . | . . . . . . . Exploded 3 | . 3 . . . . 1 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 176 | 5 28 35 47 . . 61 Missed 50 | 1 11 11 11 . . 16 Damage Taken 1790 | 43 224 258 384 . . 881 Core 505 | 10 11 64 81 . . 339 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 49 | . . . 24 . 25 . Core Remaining (%) 81 | 96 . 66 . . . . Volleys Fired 166 | 4 71 16 47 . . 28 Largest 2 | 1 2 2 2 . . 2 Hottest 143 | 20 50 88 136 . . 143 Shots Fired 283 | 4 114 34 94 . . 37 Gun 158 | 4 113 16 21 . . 4 Cannon 119 | . . 18 73 . . 28 Launcher 4 | . 1 . . . . 3 Special 2 | . . . . . . 2 Kinetic 154 | 4 113 16 21 . . . Thermal 123 | . . 18 73 . . 32 Explosive 6 | . 1 . . . . 5 Electromagnetic . | . . . . . . . Robot Hit Streak 10 | 3 9 10 6 . . 4 Robot Miss Streak 8 | 1 2 3 4 . . 8 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 179 | 3 75 22 52 . . 27 Core Hits 83 | 2 30 12 19 . . 20 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . Critical Strikes 5 | . 1 . . . . 4 Burn 1 | . . . . . . 1 Smash 1 | . 1 . . . . . Sever 3 | . . . . . . 3 Melee Attacks 14 | . 4 . . . . 10 Impact 4 | . 4 . . . . . Slashing 10 | . . . . . . 10 Piercing . | . . . . . . . Sneak Attacks 1 | . 1 . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3789 | 34 1042 433 991 . . 1289 Guns 1226 | 34 819 135 170 . . 68 Cannons 1359 | . . 223 796 . . 340 Explosions 665 | . 124 . . . . 541 Melee 406 | . 99 . . . . 307 Ramming 100 | . . 75 25 . . . Kinetic 1158 | 34 819 135 170 . . . Thermal 1427 | . . 223 796 . . 408 Explosive 665 | . 124 . . . . 541 Electromagnetic . | . . . . . . . Impact 99 | . 99 . . . . . Slashing 340 | . . . . . . 340 Piercing . | . . . . . . . Highest Corruption 4 | . 4 4 2 2 2 . Average Corruption 3 | . 3 4 2 2 2 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 74 | . 42 30 . 1 1 . Message Errors 20 | . 14 6 . . . . Matter Fused 17 | . 9 8 . . . . Heat Flow Errors 8 | . 4 3 . 1 . . Energy Discharges 10 | . 6 4 . . . . Parts Rejected 1 | . 1 . . . . . Parts Fused 3 | . 1 2 . . . . Data Loss (minor) 8 | . 5 2 . . 1 . Data Loss (major) 4 | . 1 3 . . . . Misfires 3 | . 1 2 . . . . Overload Shots . | . . . . . . . Overflow Damage 52 | . 37 . 13 . . 2 Projectiles 13 | . . . 13 . . . Explosions 10 | . 8 . . . . 2 Melee 29 | . 29 . . . . . Knockbacks 4 | . 2 2 . . . . Impact 4 | . 2 2 . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 33 | . . . . . . 33 Shots 1 | . . . . . . 1 Rammed 16 | . 1 10 5 . . . Targets Rammed 20 | . 1 10 9 . . . Kicked . | . . . . . . . Crushed 4 | . . . 4 . . . Highest Temperature 408 | 6 260 242 408 162 . 358 Average Temperature 97 | 6 94 62 92 84 . 139 Received Heat Transfer 570 | 24 135 21 111 . . 279 Effects 6 | . . . 4 . . 2 Shutdowns 3 | . . . 1 . . 2 Energy Bleed 1 | . . . 1 . . . Interference 1 | . . . 1 . . . Matter Decay 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . 1 . . . . . Impact Corruptions 1 | . 1 . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . 2 . . . Heat Transferred 2627 | . . 407 1443 . . 777 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 232 | 20 232 157 123 4 . . Initial 13 | . 13 2 . 4 . . Average 64 | 3 69 72 59 4 . . Maximum Alert Level 1 | . 1 . . . . . Low Security (%) 98 | 100 95 100 100 100 . . Level 1 1 | . 4 . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . 1 1 1 . . 1 Investigation 1 | . . 1 . . . . Extermination . | . . . . . . . Reinforcement 2 | . 1 . 1 . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 3 | . . . 2 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 71 | 1 19 12 23 . . 16 Peak Tracking Total 7 | 1 5 3 5 . . 7 Tactical Retreats 1 | . . . . . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 5 | . 5 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . . . . . 2 Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 5 | . 3 1 1 . . . Max in Single Turn 3 | . 3 1 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 15 | . 5 2 7 . 1 . Terminals 7 | . 3 . 4 . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units 2 | . 2 . . . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Total Hacks 50 | . 13 2 31 . 4 . Successful 37 | . 7 2 24 . 4 . Failed 12 | . 5 . 7 . . . Catastrophic 2 | . . . 2 . . . Database Lockouts 1 | . 1 . . . . . Manual 16 | . 9 . 4 . 3 . Terminals 17 | . 10 . 7 . . . Fabricators . | . . . . . . . Repair Stations 5 | . . . 5 . . . Recycling Units 3 | . 3 . . . . . Scanalyzers 19 | . . . 19 . . . Garrison Access . | . . . . . . . Terminal Hacks 14 | . 4 2 4 . 4 . Part Schematic 5 | . 1 . . . 4 . Prototype ID Bank 2 | . 1 . 1 . . . Open Door 2 | . . 2 . . . . Terminal Index 2 | . 1 . 1 . . . Repair Station Index 1 | . 1 . . . . . Alert Level 2 | . . . 2 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . . 3 . . . Scan Component 2 | . . . 2 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks 3 | . 3 . . . . . Report Inventory 2 | . 2 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer 17 | . . . 17 . . . Insert Component 8 | . . . 8 . . . Analyze 9 | . . . 9 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 5 | . 3 . 2 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 12 | . 1 . 7 . 4 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 50 | . . . 50 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 7 | . 7 . . . . . Parts Scanalyzed 7 | . . . 7 . . . Part Schematics Acquired 7 | . . . 7 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 5 | . . 1 . . 4 . Largest Group 4 | . . 1 . . 4 4 Highest-Rated Group 151 | . . 31 . . 151 151 Highest-Rated Ally 40 | . . 31 . . 40 40 Total Orders . | . . . . . . . Ally Attacks 31 | . . 4 . . . 27 Total Damage 426 | . . 41 . . . 385 Kills 3 | . . 1 . . . 2 Allies Corrupted . | . . . . . . . Allies Melted 1 | . . . . . . 1 Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . 2 . . 1 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 7875 | 99 1993 1286 1549 78 1578 1292 Spaces Moved 4940 | 78 1074 732 795 71 1387 803 Core 20 | 20 . . . . . . Treads 2116 | . 627 732 757 . . . Legs 505 | 58 447 . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 2299 | . . . 38 71 1387 803 Fastest Speed 50 | 50 120 160 109 109 109 109 Average Speed 140 | 102 160 160 159 109 109 136 Slowest Speed 915 | 120 240 160 915 109 109 192 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 63 | 8 97 99 51 18 91 78 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken 2 | . . . 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . 1 . Scrap Searched 5 | . . 1 . . 2 2 Spaces Dug . | . . . . . . . Terrain Destroyed 43 | . 5 . . . . 38 Melee . | . . . . . . . Projectile 1 | . . . . . . 1 AOE 42 | . 5 . . . . 37 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 5593 | 91 1235 814 987 71 1455 940 Wait 271 | . 20 28 76 1 56 90 Move 4934 | 77 1073 731 794 70 1386 803 Hop . | . . . . . . . Pick Up 58 | 4 22 10 15 . 5 2 Fast Attach 23 | 5 11 2 5 . . . Attach 11 | . 2 . 4 . 2 3 Detach 5 | 1 3 . . . 1 . Swap 27 | . 9 3 11 . 1 3 Drop 64 | . 19 14 26 . 4 1 Fire 166 | 4 71 16 47 . . 28 Melee 14 | . 4 . . . . 10 Ram . | . . . . . . . Kick . | . . . . . . . Crush 20 | . 1 10 9 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 70 | -11/Scrapyard | Discovered new exit (range 8) 100 | -11/Scrapyard | Entered Materials 283 | -10/Materials | Discovered new exit (range 12) 313 | -10/Materials | Build established: Mutant 701 | -10/Materials | Discovered new exit (range 16) 1135 | -10/Materials | Discovered new exit (range 15) 1340 | -10/Materials | Central database locked down 1481 | -10/Materials | Discovered new exit (range 15) 2093 | -10/Materials | Entered Mines 2126 | -10/Mines | Met a Derelict bent on vengeance 2224 | -10/Mines | Met a Derelict shopkeep closing up shop 2321 | -10/Mines | Learned location of 2 exits from Materials 2363 | -10/Mines | Discovered new exit (range 7) 2403 | -10/Mines | Received a Mining Laser from a helpful Derelict 2428 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2499 | -10/Mines | Learned Materials security intel 2795 | -10/Mines | Discovered new exit (range 6) 3007 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3379 | -10/Mines | Entered Materials 3379 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3380 | -9/Materials | Identified exit to Mines 4408 | -9/Materials | Build established: Scavenger-Mutant 4528 | -9/Materials | Repaired Lgt. Angular Momentum Engine 4586 | -9/Materials | Discovered new exit (range 15) 4611 | -9/Materials | Identified exit to Materials 4928 | -9/Materials | Entered Mines 4996 | -9/Mines | Discovered exit to Materials (range 5) 4997 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5004 | -9/Mines | Identified exit to Zion 5006 | -9/Mines | Entered Zion 5082 | -7/Zion | System corruption cleaned by Quarantine Array 5107 | -7/Zion | Learned location of Armory (-3) 5161 | -7/Zion | Build established: Mutant 5256 | -7/Zion | Learned Factory garrison access intel 5265 | -7/Zion | Visited the Megawrench Repair Shop 5265 | -7/Zion | Megawrench repaired 4 parts 5362 | -7/Zion | Imprinted 5364 | -7/Zion | Declared Zion's savior 5509 | -7/Zion | Learned Factory fabricator intel 5733 | -7/Zion | Found Prototype Special Weapon 5734 | -7/Zion | Identified RU-N14's Throwing Claymores 6034 | -7/Zion | Build established: Hacker-Mutant 6094 | -7/Zion | Given the Hacking Drone Bay 6094 | -7/Zion | Found Prototype Device 6488 | -7/Zion | Learned location of 1 exit from Proximity Caves 6548 | -7/Zion | Discovered new exit (range 10) 6584 | -7/Zion | Entered Proximity Caves 6584 | -6/Proximity Caves | Accompanied by 4 allies 6585 | -6/Proximity Caves | Identified exit to Factory 6587 | -6/Proximity Caves | Spotter reported a threat 6843 | -6/Proximity Caves | Spotted B-75 Beast 6896 | -6/Proximity Caves | Allies destroyed B-75 Beast 6909 | -6/Proximity Caves | Lost 3 allies 7156 | -6/Proximity Caves | Learned Factory trap positions 7309 | -6/Proximity Caves | Core integrity fell below 50% 7325 | -6/Proximity Caves | Core integrity fell below 20% 7339 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 7858 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7876 | -6/Proximity Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- 07346_ Field Laser fries itself beyond repair. 07359_ The unstable cave ceiling collapses. 07450_ Searching scrap... 07450_ Found Shock Absorption System. 07450_ Found Hrd. Medium Armor Plating. 07450_ Found Ripper. 07450_ Found Launcher Guidance Computer. 07450_ Found 22 Matter. 07454_ Acquired Ripper. 07857_ Penetrated by Slug. 07858_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 07862_ Y-64 Sentinel: "REQUESTING BACKUP." 07863_ G-50 Soldier destroyed. 07866_ Penetrated by Slug. 07871_ Y-64 Sentinel Imp. Treads severed. 07872_ Cesium-ion Thruster destroyed. 07872_ Penetrated by Slug. 07874_ Y-64 Sentinel destroyed. 07875_ Hvy. Laser fries itself beyond repair. 07875_ Adv. Beam Cannon destroyed. 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