Cogmind - Beta 10.2 --- EXPLORER MODE // 2020.12.05 @ 04:22:25 Player: Leviel Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (135) 675 Value Destroyed (5465) 5465 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (445) 445 TOTAL SCORE: 12345 Bonus ------- High Alert Combat Kills 245 Entered Garrisons 200 Cogmind --------- Core Integrity 0/1300 Matter 180/300 Energy 15/100 System Corruption 17% Temperature Cool (21) Movement Core (400) Ox7 Location -3/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- Large Storage Unit Improved Phase Shifter > --- WEAPON (4) ------- Coil Gun > --- INVENTORY (10) --- (None) Peak State ------------ > --- POWER ------------ Neutrino Core Reinforced Fission Core Micro Fission Core > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Large Storage Unit High-capacity Matter Pod Experimental Optical Array Hacking Suite > --- WEAPON ----------- Phase Gun Coil Gun Coil Gun Enhanced Gauss Cannon > --- INVENTORY -------- Micro Fission Core Micro Fission Core Flexi-carbon Leg Myomer Leg Plasma Rifle Enhanced Gauss Cannon Axe [Rating: 109] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Micro Fission Core Propulsion Armored Treads Treads Armored Treads Leg Myomer Leg Hover Unit Improved Antigrav System Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Core Shielding Weapon Minigun Energy Gun Shock Rifle Energy Cannon Heavy Disruptor Cannon Ballistic Gun Minigun Ballistic Cannon Enhanced Gauss Cannon Launcher Improved Grenade Launcher Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Gar Slots Evolved 15 | . 1 2 2 2 . . 2 2 2 2 . Power 2 | . . . . 1 . . . 1 . . . Propulsion 2 | . . . . . . . . 1 1 . . Utility 9 | . 1 1 1 1 . . 2 . 1 2 . Weapon 2 | . . 1 1 . . . . . . . . Parts Attached 124 | 7 6 4 11 4 . 9 3 23 15 17 25 Power 20 | 1 1 1 . 2 . . . 4 2 1 8 Engine 6 | 1 1 1 . 2 . . . 1 . . . Core 14 | . . . . . . . . 3 2 1 8 Reactor . | . . . . . . . . . . . . Propulsion 30 | 2 3 . 2 . . . . 6 6 4 7 Treads 10 | 2 3 . 2 . . . . 3 . . . Leg 19 | . . . . . . . . 3 6 4 6 Wheel . | . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . Utility 33 | 2 1 2 2 2 . 4 2 9 2 6 1 Device 19 | . . 1 . 2 . 3 . 6 1 5 1 Storage 6 | . 1 1 . . . 1 1 2 . . . Processor 4 | 1 . . 2 . . . . . 1 . . Hackware 2 | . . . . . . . 1 . . 1 . Protection 2 | 1 . . . . . . . 1 . . . Artifact . | . . . . . . . . . . . . Weapon 41 | 2 1 1 7 . . 5 1 4 5 6 9 Energy Gun 14 | 1 . 1 2 . . 1 . 3 . 3 3 Energy Cannon 1 | . . . . . . . . . . . 1 Ballistic Gun 18 | 1 1 . 5 . . 3 . 1 4 . 3 Ballistic Cannon 3 | . . . . . . . 1 . . 2 . Launcher 2 | . . . . . . . . . 1 . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . 1 . . . 1 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . 1 1 . 1 Parts Lost 58 | . . . . . . 4 2 7 6 10 29 Power 10 | . . . . . . . 1 2 . . 7 Propulsion 9 | . . . . . . . . . . . 9 Utility 19 | . . . . . . 1 1 3 4 7 3 Weapon 20 | . . . . . . 3 . 2 2 3 10 Highest Loss Streak 21 | . . . . . . 2 2 2 6 8 21 Average Slot Usage (%) 91 | . 97 99 99 96 100 99 98 93 95 81 36 Engine 7 | . 11 10 8 11 14 14 11 4 . . . Core 4 | . . . . . . . . 10 14 12 7 Treads 11 | . 23 20 16 14 14 14 12 12 . . . Leg 3 | . . . . . . . . 2 17 18 9 Device 12 | . . 10 8 14 14 13 11 13 14 17 4 Storage 8 | . 12 10 8 7 7 7 12 11 10 7 4 Processor 10 | . 12 10 16 14 14 14 12 7 10 3 . Hackware 1 | . . . . . . . 6 5 4 2 1 Protection 5 | . 12 10 8 7 7 7 6 4 4 . . Energy Gun 8 | . 12 19 16 14 14 8 . 6 1 3 1 Ballistic Gun 12 | . 11 10 15 14 14 19 18 7 10 8 . Ballistic Cannon 1 | . . . . . . . . 5 5 2 1 Naked Turns . | . . . . . . . . . . . . Heaviest Build 90 | 8 16 31 39 49 49 50 53 90 84 90 87 Greatest Support 103 | 40 40 40 40 40 40 40 40 77 85 100 103 Greatest Overweight (x) 22 | 2 4 . . 1 1 1 1 22 1 1 7 Average Overweight (x) . | . . . . . 1 1 1 . . . . Largest Inventory Capacity 16 | 4 8 10 10 10 10 10 10 16 10 10 10 Average Capacity 9 | 4 8 9 10 10 10 10 10 10 10 10 10 Most Carried 10 | 4 3 7 10 8 7 10 9 8 10 10 10 Average Carried 6 | 1 3 5 8 6 7 8 8 6 7 8 4 Final Capacity 10 | 4 8 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 4 3 7 7 7 7 10 8 7 10 6 . Class Distribution -------------------- 42% | Hacker-Skirmisher 28% | Hacker-Gunner 16% | Hacker-Mutant 4% | Scavenger-Skirmisher 4% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -7/Waste Hacker-Skirmisher | -7/Factory Hacker-Assassin | -6/Factory Hacker-Gunner | -5/Factory Hacker-Gunner | -4/Factory Scavenger-Skirmisher | -3/Research Hacker-Mutant | -3/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Gar Matter Collected 3823 | 91 227 192 248 130 54 390 68 1406 254 242 521 Remotely . | . . . . . . . . . . . . Salvage Created 5690 | . 80 576 689 348 . 1035 68 1746 352 95 701 Parts 284 | . 8 26 39 28 . 66 3 72 18 8 16 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 3 | . . . . . . . . 3 . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Gar Combat Hostiles Destroyed 92 | . 3 11 9 3 . 16 1 21 10 2 16 Guns 66 | . 3 10 9 3 . 15 1 13 5 2 5 Cannons 10 | . . . . . . . . 7 3 . . AOE 14 | . . 1 . . . 1 . . 2 . 10 Classes Destroyed 14 | . 2 3 3 3 . 3 . . . . . Worker 8 | . . . . 2 . . . 6 . . . Builder 8 | . . . 2 1 . . . 5 . . . Tunneler 1 | . . . . . . 1 . . . . . Recycler 5 | . . . 1 . . 1 . 3 . . . Mechanic 1 | . . . . . . 1 . . . . . Operator 5 | . . 1 1 . . 1 . . 1 1 . Watcher 15 | . . . 1 4 . 6 . 4 . . . Swarmer 16 | . 2 . . . . 4 . 6 4 . . Grunt 36 | . 1 6 7 . . 6 . 5 3 1 7 Brawler 2 | . . 1 1 . . . . . . . . Duelist 5 | . . . . . . 1 . . . . 4 Sentry 16 | . . 4 1 1 . 2 1 4 1 1 1 Hunter 10 | . . . . 1 . 2 . 3 2 . 2 Programmer 7 | . . . . 1 . 1 . 3 . . 2 Best Kill Streak 12 | . 2 3 6 2 . 6 1 12 4 2 9 Combat Bots Only 9 | . 2 3 5 1 . 5 1 5 4 2 9 Max Kills in Single Turn 4 | . 1 1 1 1 . 2 1 3 2 1 4 Gunslinging . | . . . . . . . . . . . . Exploded 4 | . . 1 . . . 1 . . 1 . 4 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Gar Damage Taken 9177 | . 57 244 204 127 . 698 161 1265 1012 1366 4043 Core 1750 | . 16 62 18 11 . 80 . 202 51 149 1161 Absorbed by Shields 23 | . . . . . . . . . . . 23 Core Remaining (%) 91 | 100 93 84 96 . . 87 100 79 95 . . Volleys Fired 297 | . 8 32 19 18 . 48 6 65 22 34 45 Largest 4 | . 2 3 4 4 . 4 4 4 4 4 3 Hottest 246 | . 60 100 150 150 . 150 130 246 151 192 172 Shots Fired 888 | . 16 96 76 72 . 181 20 225 63 82 57 Gun 766 | . 16 96 76 72 . 181 18 162 42 56 47 Cannon 106 | . . . . . . . 2 63 14 26 1 Launcher 16 | . . . . . . . . . 7 . 9 Special . | . . . . . . . . . . . . Kinetic 560 | . 8 32 38 36 . 137 20 141 56 72 20 Thermal 176 | . 8 32 . . . 17 . 84 . 10 25 Explosive 16 | . . . . . . . . . 7 . 9 Electromagnetic 136 | . . 32 38 36 . 27 . . . . 3 Robot Hit Streak 59 | . 8 28 31 17 . 45 12 59 54 22 50 Robot Miss Streak 2 | . 1 1 1 2 . 2 1 1 1 1 1 Penetration Max 1 | . . . . . . . . 1 . . . Secondary Targets 12 | . 1 3 3 . . 4 . . . . 1 Max Gunslinging Chain 1 | . 1 1 1 . . 1 . . . . 1 Shots Hit Robots 656 | . 13 81 52 50 . 134 19 172 48 30 57 Core Hits 274 | . 5 22 23 15 . 52 5 68 29 7 48 Critical Hits 25 | . . . . . . . . 18 1 3 3 Critical Kills 7 | . . . . . . . . 5 . 1 1 Critical Parts Destroyed 15 | . . . . . . . . 12 1 1 1 Melee Attacks 27 | . . . . . . . . . . 22 5 Impact . | . . . . . . . . . . . . Slashing 27 | . . . . . . . . . . 22 5 Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 15631 | . 94 916 908 870 . 2316 270 4470 1590 873 3324 Guns 10279 | . 94 868 863 773 . 2159 206 2969 744 460 1143 Cannons 2244 | . . . . . . . 64 1395 365 413 7 Explosions 2897 | . . 48 45 97 . 156 . 79 481 . 1991 Melee 181 | . . . . . . . . . . . 181 Ramming 30 | . . . . . . 1 . 27 . . 2 Kinetic 7564 | . 26 171 308 277 . 1508 270 2593 1109 846 456 Thermal 3423 | . 68 347 45 97 . 439 . 1771 . 27 629 Explosive 2472 | . . . . . . . . . 481 . 1991 Electromagnetic 1961 | . . 398 555 496 . 368 . 79 . . 65 Impact . | . . . . . . . . . . . . Slashing 181 | . . . . . . . . . . . 181 Piercing . | . . . . . . . . . . . . Highest Corruption 17 | . . 1 . . . . . . 1 13 17 Average Corruption 13 | . . 1 . . . . . . 1 11 14 Corruption Purged . | . . . . . . . . . . . . Effects 49 | . . . . . . . . . . 13 36 Message Errors 10 | . . . . . . . . . . 2 8 Matter Fused 5 | . . . . . . . . . . 1 4 Heat Flow Errors 2 | . . . . . . . . . . . 2 Energy Discharges 1 | . . . . . . . . . . 1 . Parts Rejected 2 | . . . . . . . . . . 1 1 Data Loss (minor) 3 | . . . . . . . . . . . 3 Data Loss (major) 1 | . . . . . . . . . . 1 . Misfires 1 | . . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . 1 . Misdirections 2 | . . . . . . . . . . . 2 Targeting Errors 18 | . . . . . . . . . . 3 15 Weapon Failures 3 | . . . . . . . . . . 3 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 200 | . . . . 11 . 24 . 102 12 . 51 Projectiles 102 | . . . . . . . . 102 . . . Explosions 98 | . . . . 11 . 24 . . 12 . 51 Melee . | . . . . . . . . . . . . Knockbacks 19 | . . . . . . . 1 13 2 3 . Impact 1 | . . . . . . . . 1 . . . Kinetic 17 | . . . . . . . 1 11 2 3 . Secondary 1 | . . . . . . . . 1 . . . Self-Inflicted Damage 258 | . . . 13 . . . . 5 16 . 224 Shots 8 | . . . 1 . . . . 1 1 . 5 Rammed 6 | . . . . . . . . 4 . . 2 Targets Rammed 7 | . . . . . . 1 . 4 . . 2 Kicked . | . . . . . . . . . . . . Crushed 1 | . . . . . . 1 . . . . . Highest Temperature 561 | . 40 309 443 336 . 365 72 561 17 114 192 Average Temperature 122 | . 18 97 165 130 . 123 24 160 8 31 40 Received Heat Transfer 1515 | . . 174 153 30 . 282 78 171 177 129 321 Effects 34 | . . . 1 . . 5 . 28 . . . Shutdowns 9 | . . . 1 . . . . 8 . . . Energy Bleed 4 | . . . . . . 1 . 3 . . . Interference 8 | . . . . . . 3 . 5 . . . Matter Decay 2 | . . . . . . . . 2 . . . Short Circuit 2 | . . . . . . . . 2 . . . Damage (minor) 4 | . . . . . . 1 . 3 . . . Damage (major) 4 | . . . . . . . . 4 . . . Damage (core) 1 | . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 8 | . . . 3 2 . 3 . . . . . Impact Corruptions 1 | . . . . . . . . 1 . . . Robots Melted 2 | . . . . . . . . 1 . . 1 Combat Hostiles 2 | . . . . . . . . 1 . . 1 Parts Melted 7 | . . 1 . . . . . 5 . . 1 Heat Transferred 6069 | . 150 725 100 100 . 692 . 3347 . 37 918 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 6 | . . 1 1 2 . 2 . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Gar Peak Influence 651 | . 70 375 312 145 34 190 31 439 433 194 651 Initial 160 | . . 20 22 11 34 18 2 10 108 160 46 Average 129 | . 31 168 142 48 34 74 5 164 244 109 385 Maximum Alert Level 2 | . . 1 1 . . . . 2 2 . 2 Low Security (%) 79 | 100 100 58 78 100 100 100 100 60 32 100 25 Level 1 15 | . . 41 21 . . . . 36 54 . 19 Level 2 5 | . . . . . . . . 2 13 . 55 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 23 | . . 2 2 2 . 5 . 6 4 2 . Investigation 4 | . . 1 . . . 2 . . 1 . . Extermination 5 | . . . . 1 . 1 . 1 1 1 . Reinforcement 10 | . . 1 2 1 . 2 . 2 2 . . Assault . | . . . . . . . . . . . . Garrison 4 | . . . . . . . . 3 . 1 . Intercept . | . . . . . . . . . . . . Construction Impeded 4 | . . . . 1 . . . 2 1 . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Gar Distress Signals 8 | . . 1 2 . . 2 . 3 . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 144 | . 3 15 15 8 . 26 3 29 16 4 25 Peak Tracking Total 13 | . 2 4 4 2 . 5 2 5 5 2 13 Tactical Retreats 7 | . . 1 1 . . 2 . . . . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Gar Traps Triggered 7 | . 2 1 . 1 . 1 . . . . 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 4 | . . . . . . 4 . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Gar Machines Disabled 17 | . . . 3 . . 1 . 11 . 1 1 Max in Single Turn 7 | . . . 1 . . 1 . 7 . 1 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Gar Machines Accessed 19 | . 3 2 1 1 . 9 . . 1 2 . Terminals 10 | . 3 2 . . . 4 . . . 1 . Fabricators 1 | . . . . . . 1 . . . . . Repair Stations 6 | . . . 1 1 . 3 . . 1 . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . Garrison Access 1 | . . . . . . . . . . 1 . Total Hacks 43 | . 6 4 2 2 . 22 . . 4 3 . Successful 34 | . 6 3 2 2 . 15 . . 4 2 . Failed 9 | . . 1 . . . 7 . . . 1 . Catastrophic 1 | . . . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 23 | . 6 4 . . . 12 . . . 1 . Fabricators 2 | . . . . . . 2 . . . . . Repair Stations 14 | . . . 2 2 . 6 . . 4 . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . . . . . 2 . . . . . Garrison Access 2 | . . . . . . . . . . 2 . Terminal Hacks 17 | . 6 3 . . . 7 . . . 1 . Record 8 | . 5 2 . . . 1 . . . . . Part Schematic 4 | . . . . . . 4 . . . . . Robot Analysis 1 | . . 1 . . . . . . . . . Level Access Points 1 | . . . . . . . . . . 1 . Locate Traps 1 | . . . . . . 1 . . . . . Disarm Traps 1 | . . . . . . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . . Load Schematic 1 | . . . . . . 1 . . . . . Build 1 | . . . . . . 1 . . . . . Repair Station Hacks 12 | . . . 2 2 . 4 . . 4 . . Scan Component 6 | . . . 1 1 . 2 . . 2 . . Repair 6 | . . . 1 1 . 2 . . 2 . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 2 | . . . . . . 2 . . . . . Insert Component 1 | . . . . . . 1 . . . . . Analyze 1 | . . . . . . 1 . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . . 1 . . . . . . . 1 . Used . | . . . . . . . . . . . . Hacking Detections 10 | . 1 1 . . . 6 . . 1 1 . Full Trace Events 4 | . . 1 . . . 2 . . 1 . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . 5 . . . . . Parts Built 2 | . . . . . . 2 . . . . . Matter 212 | . . . . . . 212 . . . . . Time 106 | . . . . . . 106 . . . . . Total Part Build Rating 12 | . . . . . . 12 . . . . . Parts Repaired 6 | . . . 1 1 . 2 . . 2 . . Time 154 | . . . 32 12 . 57 . . 53 . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Gar Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Gar Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Gar Robot Analysis Total 1 | . . 1 . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Gar Turns Passed 6346 | 72 296 459 440 624 126 1657 153 1059 342 642 476 Spaces Moved 2875 | 40 159 217 190 274 67 714 70 440 142 350 212 Core 38 | 11 2 . . . . . . 3 . . 22 Treads 2066 | 29 157 217 190 274 67 714 70 348 . . . Legs 769 | . . . . . . . . 89 142 350 188 Wheels . | . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . 2 Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 170 190 190 190 150 120 120 117 Average Speed 167 | 146 160 160 168 182 190 190 190 176 133 121 151 Slowest Speed 1150 | 160 250 160 170 190 190 190 190 1150 150 150 400 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 4 | . . . . . . . . . . 4 . Exploration Rate (%) 19 | 4 24 28 20 12 65 27 2 15 4 9 25 Regions Visited 11 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 9 | 1 1 1 1 . . 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 75 | . . . . . . . . . . 47 28 Terrain Destroyed 408 | . . 6 4 16 . 3 1 46 61 60 211 Melee 22 | . . . . . . . . . . 22 . Projectile 73 | . . . . . . . 1 24 3 38 7 AOE 313 | . . 6 4 16 . 3 . 22 58 . 204 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Gar Total 3745 | 50 183 263 268 361 66 912 78 567 248 456 293 Wait 366 | . 11 5 38 62 . 134 . 23 65 28 . Move 2862 | 39 158 216 189 274 66 713 69 439 141 346 212 Hop . | . . . . . . . . . . . . Pick Up 27 | 4 . 5 3 2 . 5 . 2 2 2 2 Fast Attach 48 | 7 5 . 1 1 . 2 . 15 3 3 11 Attach 38 | . 1 2 2 2 . 4 2 5 3 7 10 Detach . | . . . . . . . . . . . . Swap 38 | . . 2 8 1 . 3 1 3 9 7 4 Drop 28 | . . 1 8 1 . . . 11 3 4 . Fire 297 | . 8 32 19 18 . 48 6 65 22 34 45 Melee 27 | . . . . . . . . . . 22 5 Ram 2 | . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . Crush 5 | . . . . . . 1 . 4 . . . Escape Stasis 7 | . . . . . . 2 . . . 3 2 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -5/Factory -4/Factory -3/Research (discovered 4 exits: Res x3 / Gar) -3/Garrison History --------- Turn | Location | Event 26 | -11/Scrapyard | Identified exit to Materials 26 | -11/Scrapyard | Discovered exit to Materials (range 14) 73 | -11/Scrapyard | Entered Materials 73 | -10/Materials | Evolved 1 slot: Utility x1 274 | -10/Materials | Identified exit to Materials 274 | -10/Materials | Discovered exit to Materials (range 15) 303 | -10/Materials | Build established: Hacker-Mutant 369 | -10/Materials | Entered another Materials area 369 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 654 | -9/Materials | Build established: Hacker-Gunner 777 | -9/Materials | Identified exit to Materials 777 | -9/Materials | Discovered exit to Materials (range 16) 828 | -9/Materials | Entered another Materials area 828 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1089 | -8/Materials | Repaired Hvy. Assault Rifle 1258 | -8/Materials | Identified exit to Factory 1258 | -8/Materials | Discovered exit to Factory (range 6) 1268 | -8/Materials | Entered Factory 1268 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1511 | -7/Factory | Repaired Deuterium Engine 1570 | -7/Factory | Build established: Hacker-Skirmisher 1892 | -7/Factory | Sucked down chute 1892 | -7/Factory | Entered Waste 1892 | -7/Waste | The area was eerily silent 1993 | -7/Waste | Identified exit to Factory 1993 | -7/Waste | Discovered exit to Factory (range 13) 2018 | -7/Waste | Entered Factory 2642 | -7/Factory | Repaired Adv. Sensor Array 2944 | -7/Factory | Repaired Minigun 3484 | -7/Factory | Fabricated Enh. Gauss Cannon (x2) 3647 | -7/Factory | Identified exit to Factory 3647 | -7/Factory | Discovered exit to Factory (range 14) 3675 | -7/Factory | Entered another Factory area 3675 | -6/Factory | Evolved 2 slots: Utility x2 3799 | -6/Factory | Identified exit to Factory 3799 | -6/Factory | Discovered exit to Factory (range 5) 3828 | -6/Factory | Entered another Factory area 3828 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 3999 | -5/Factory | Garrison activated, responded to threat 4503 | -5/Factory | Build established: Hacker-Gunner 4852 | -5/Factory | Identified exit to Factory 4852 | -5/Factory | Discovered exit to Factory (range 15) 4887 | -5/Factory | Entered another Factory area 4887 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4938 | -4/Factory | Repaired Mic. Fission Core 4965 | -4/Factory | Repaired Flexi-carbon Leg 5159 | -4/Factory | Identified exit to Research 5159 | -4/Factory | Discovered exit to Research (range 16) 5229 | -4/Factory | Entered Research 5229 | -3/Research | Evolved 2 slots: Utility x2 5255 | -3/Research | Lost 6 parts (4u2w) 5418 | -3/Research | Identified exit to Research 5711 | -3/Research | Crushed by falling debris 5723 | -3/Research | Crushed by falling debris 5751 | -3/Research | Crushed by falling debris 5751 | -3/Research | System corruption reached 10% 5754 | -3/Research | Crushed by falling debris 5785 | -3/Research | Lost 8 parts (6u2w) 5805 | -3/Research | Garrison activated, responded to threat 5869 | -3/Research | Identified exit to Garrison 5871 | -3/Research | Entered Garrison 6068 | -3/Garrison | Triggered checkpoint 6068 | -3/Garrison | Triggered checkpoint 6069 | -3/Garrison | Spotted B-86 Titan 6145 | -3/Garrison | Destroyed 9 combat bots 6189 | -3/Garrison | Build established: Hacker-Mutant 6204 | -3/Garrison | Core integrity fell below 50% 6212 | -3/Garrison | Lost 21 parts (5p6n3u7w) 6279 | -3/Garrison | Lost 3 parts (1p2n) 6294 | -3/Garrison | Triggered checkpoint 6313 | -3/Garrison | Core integrity fell below 20% 6347 | -3/Garrison | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- Penetrated by Slug. Slug penetrates H-77 Assassin. Penetrated by Slug. Slug penetrates Reinforced Barrier. Penetrated by Slug. Axe destroyed. Slug penetrates H-77 Assassin. H-77 Assassin destroyed. Slammed into Y-72 Warden. Penetrated by Slug. Acquired Coil Gun. Slug penetrates Reinforced Barrier. Acquired Imp. Phase Shifter. Slug penetrates G-67 Veteran. System corrupted: Coil Gun targeting data glitched. QAK&WKHRGVDWGH,PPCDYJLTKFB42|TYA1OQA IG System corrupted: Coil Gun targeting data glitched. G-67 Veteran suffers critical hit. G-67 Veteran destroyed. System corrupted: Coil Gun targeting data glitched. Map ----- +----------------------------------------------------+ | ???????????#" #??# # # ##????## # # #???????? | | ???????????## #?# # # #????## # #???????? | | ??????????## ## # #????# # #???????? | | ??????????# # # ##????# #???????? | | ??????????# # # #?????# # ###?????? | | ??????????# # # ##?????# # # #?????? | | ??????????# # % = ##????# ## #### #?????? | | ??????????# " # % # ##??##### ## # #?????? | | ??????????# "% # # #??# # # #??#### | | ??????????### " ## ### ##??# # ## #??# | | ????????????# %# ######### ###### | | ????????????# % | | ????????????# | | ????????????# | | ????????????#### # #### # ## # # ##### # | | ?????????????# #### # #???### | | ????????????# ## # # ####### ####?????? | | ????????????????# # ## ### #????###????????? | | ??????????????????##?# #?## ### ##???????????????? | | ?????????????????????# #??###??##????????????????? | | ?????????????????????# #?????????????????????????? | | ?????????????????????# #?????????????????????????? | | ?????????????????????# #?????????????????????????? | | ?????????????????????# #?????????????????????????? | | ?????????????????????#=##############????????????? | | ?????????????????????#!g @!%= ?????? | | ?????????????????????#[#####! ##### #?????????? | | ?????????????????????# #???# #?????????????????? | | ?????????????????????# #???##+##?????????????????? | | ?????????????????????# #????? #??????????????????? | | ?????????????????????# #????? #??????????????????? | | ?????????????????????# #????? #??????????????????? | | ????????????????????? #????? #??????????????????? | | ?????????????????????###????? #??????????????????? | | ?????????????????????????????? ??????????????????? | | ?????????????????????????????? ??????????????????? | | ?????????????????????????????? ??????????????????? | | ??????????????????????????????#??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 141 Energy Generation 47 Energy Capacity 745 Matter Stores 500 Matter Capacity 500 Sight Range 23 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 30 Item Schematics ----------------- Lrn. Proton Cannon | -7/Factory | Hacked Force Rifle | -7/Factory | Hacked Enh. Gauss Cannon | -7/Factory | Hacked Chainsword | -7/Factory | Hacked Hacking Suite | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Enh. Gauss Cannon | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Part-time Excavator Challenges ------------ None Game ------ Seed HellfireQuantumComputer Manual? 0 Play Time 01:09:42 Cumulative 25.5 hours Start 2020.12.05 @ 01:13:13 End 2020.12.05 @ 04:22:25 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 19 Rogue 13 Adventurer 0 Explorer 6 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 35 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a6301524-0bf1-4834-b7d1-837370173c1c