Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.08 @ 16:55:06

Player: Deo

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (52)      260
Value Destroyed (1432)     1432
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (25)                 25
              TOTAL SCORE: 3077

 Bonus
-------
Follower Combat Kills      25

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     265/265
System Corruption          1%
Temperature                Cool (57)
Movement                   Walking (190) Ox1
Location                   -9/Storage

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (2) ---
           Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY (4) ------
    Medium Storage Unit
           Signal Interpreter
           Hacking Suite
           Hacking Suite
>          --- WEAPON (2) -------
           Beam Rifle
           Particle Cannon
>          --- INVENTORY (10) ---
  Improved Ion Engine
     Heavy Ion Engine
           Aluminum Leg
           Aluminum Leg
           Particle Charger
           Particle Charger
           Particle Gun
           Datajack
           Datajack

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
    Medium Storage Unit
           Signal Interpreter
           Hacking Suite
           Hacking Suite
>          --- WEAPON -----------
     Heavy EM Pulse Gun
           Beam Rifle
>          --- INVENTORY --------
  Improved Ion Engine
           Aluminum Leg
           Aluminum Leg
           Signal Interpreter
           Particle Charger
           Particle Gun
           Particle Gun
           Datajack
           Datajack
[Rating: 19]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Particle Charger
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Core Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             67   | 6   17  .   43  1   
  Power                    13   | 1   5   .   7   .   
    Engine                 13   | 1   5   .   7   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               14   | 2   4   .   8   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    14   | 2   4   .   8   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  19   | 1   4   .   14  .   
    Device                 9    | .   .   .   9   .   
    Storage                3    | 1   2   .   .   .   
    Processor              2    | .   .   .   2   .   
    Hackware               2    | .   .   .   2   .   
    Protection             3    | .   2   .   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   21   | 2   4   .   14  1   
    Energy Gun             9    | 1   .   .   8   .   
    Energy Cannon          1    | .   .   .   .   1   
    Ballistic Gun          8    | 1   4   .   3   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               2    | .   .   .   2   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 20   | .   2   .   17  1   
  Power                    5    | .   1   .   4   .   
  Propulsion               4    | .   .   .   4   .   
  Utility                  7    | .   .   .   7   .   
  Weapon                   4    | .   1   .   2   1   
  Highest Loss Streak      5    | .   1   .   5   1   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     95   | .   98  100 93  100 
  Engine                   10   | .   13  14  8   11  
  Leg                      23   | .   27  28  20  22  
  Device                   4    | .   .   .   8   .   
  Storage                  12   | .   14  14  11  11  
  Processor                6    | .   .   .   11  11  
  Hackware                 6    | .   .   .   10  22  
  Protection               5    | .   13  14  .   .   
  Energy Gun               12   | .   7   .   18  17  
  Ballistic Gun            10   | .   19  28  2   .   
Peak Build Rating          19   | 6   7   8   19  18  
  Average Rating           12   | 4   6   7   15  17  
  On Entrance              7    | .   6   7   8   18  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             27   | 13  18  14  27  24  
  Greatest Support         23   | 20  20  20  23  23  
  Greatest Overweight (x)  2    | 1   2   .   2   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  
  Average Capacity         9    | 7   8   10  10  10  
  Most Carried             10   | 7   10  10  10  10  
  Average Carried          9    | 3   7   9   9   9   
  Final Capacity           10   | 8   10  10  10  10  
  Final Carried            10   | 6   9   10  10  9   

 Class Distribution 
--------------------
 42% | Scavenger-Mutant
 29% | Hacker-Mutant
 28% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
    Hacker-Mutant | -9/Materials
    Hacker-Mutant | -9/Storage

 Resources                      | -11  -10  -10  -9   -9   
-----------                Run  | Yrd  Mat  Min  Mat  Sto  
Matter Collected           968  | 224  186  50   502  6    
  Remotely                 .    | .    .    .    .    .    
Salvage Created            1709 | .    385  48   1216 60   
  Parts                    125  | .    33   6    85   1    
Haulers Intercepted        .    | .    .    .    .    .    
Recyclers Shooed           2    | .    1    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Combat Hostiles Destroyed  46   | .   12  3   30  1   
  Guns                     39   | .   11  3   24  1   
  AOE                      7    | .   1   .   6   .   
Classes Destroyed          8    | .   3   .   5   .   
  Builder                  2    | .   .   .   2   .   
  Recycler                 1    | .   .   .   1   .   
  Operator                 1    | .   1   .   .   .   
  Watcher                  2    | .   .   .   2   .   
  Swarmer                  17   | .   6   3   8   .   
  Grunt                    18   | .   6   .   12  .   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   10   | .   .   .   9   1   
Best Kill Streak           5    | .   3   3   5   1   
  Combat Bots Only         4    | .   3   3   4   1   
Max Kills in Single Turn   2    | .   1   1   2   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   1   .   2   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  
Hostile Shots Fired        275  | .    56   15   184  20   
  Missed                   84   | .    19   6    55   4    
Damage Taken               2446 | .    432  73   1784 157  
  Core                     483  | .    68   8    353  54   
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  17   | .    15   2    .    .    
  Regen/Repaired (Parts)   142  | .    37   .    105  .    
Core Remaining (%)         84   | 100  .    69   .    .    
Volleys Fired              124  | .    36   5    78   5    
  Largest                  2    | .    2    2    2    2    
  Hottest                  124  | .    60   40   108  124  
Shots Fired                229  | .    66   10   145  8    
  Gun                      218  | .    66   10   135  7    
  Cannon                   1    | .    .    .    .    1    
  Launcher                 10   | .    .    .    10   .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  98   | .    47   10   41   .    
  Thermal                  52   | .    .    .    46   6    
  Explosive                10   | .    .    .    10   .    
  Electromagnetic          69   | .    19   .    48   2    
  Robot Hit Streak         25   | .    11   6    18   25   
  Robot Miss Streak        7    | .    7    3    2    .    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    1    .    1    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    
Shots Hit Robots           151  | .    38   6    99   8    
  Core Hits                83   | .    23   4    54   2    
  Critical Kills           1    | .    1    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         4    | .    1    .    3    .    
    Burn                   3    | .    .    .    3    .    
    Destroy                1    | .    1    .    .    .    
Melee Attacks              1    | .    .    .    1    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    1    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2316 | .    439  44   1715 118  
  Guns                     1766 | .    355  44   1270 97   
  Cannons                  20   | .    .    .    .    20   
  Explosions               451  | .    36   .    415  .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  79   | .    48   .    30   1    
  Kinetic                  438  | .    184  44   210  .    
  Thermal                  637  | .    36   .    510  91   
  Explosive                415  | .    .    .    415  .    
  Electromagnetic          747  | .    171  .    550  26   
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         1    | .    .    .    1    1    
  Average Corruption       1    | .    .    .    1    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  3    | .    .    .    2    1    
    Message Errors         1    | .    .    .    1    .    
    Energy Discharges      1    | .    .    .    .    1    
    Alerts                 1    | .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            15   | .    .    .    15   .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               15   | .    .    .    15   .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      164  | .    20   .    144  .    
  Shots                    6    | .    1    .    5    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             24   | .    10   .    13   1    
  Kicked                   24   | .    10   .    13   1    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        192  | .    101  .    192  117  
  Average Temperature      43   | .    39   .    43   60   
  Received Heat Transfer   597  | .    177  .    393  27   
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              1    | .    .    .    1    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             2    | .    .    .    1    1    
  Heat Transferred         1641 | .    50   .    1369 222  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      2    | .    1    .    1    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Peak Influence             323  | .   215 114 323 132 
  Initial                  97   | .   .   44  .   97  
  Average                  126  | .   64  41  182 112 
Maximum Alert Level        1    | .   1   .   1   .   
  Low Security (%)         77   | 100 96  100 60  100 
  Level 1                  22   | .   3   .   39  .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   2   .   2   .   
  Investigation            2    | .   2   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   .   .   2   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto 
Distress Signals           4    | .   3   .   1   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              82   | .   26  3   48  5   
  Peak Tracking Total      5    | .   4   3   5   4   
  Tactical Retreats        2    | .   1   .   1   .   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Traps Triggered            8    | .   5   .   2   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Yrd Mat Min Mat Sto 
Machines Disabled          5    | .   .   .   5   .   
  Max in Single Turn       1    | .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto 
Machines Accessed          19   | .   6   .   13  .   
  Terminals                11   | .   4   .   7   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   1   .   2   .   
  Recycling Units          3    | .   1   .   2   .   
  Scanalyzers              2    | .   .   .   2   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                46   | .   14  .   32  .   
  Successful               33   | .   8   .   25  .   
  Failed                   13   | .   6   .   7   .   
    Catastrophic           1    | .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   13   | .   6   .   7   .   
  Terminals                24   | .   9   .   15  .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          8    | .   4   .   4   .   
  Recycling Units          3    | .   1   .   2   .   
  Scanalyzers              11   | .   .   .   11  .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             12   | .   4   .   8   .   
  Record                   2    | .   .   .   2   .   
  Prototype ID Bank        1    | .   1   .   .   .   
  Emergency Access Points  1    | .   .   .   1   .   
  Scanalyzer Index         1    | .   .   .   1   .   
  Alert Level              2    | .   1   .   1   .   
  Unreport Threat          1    | .   .   .   1   .   
  Dispatch Records         1    | .   .   .   1   .   
  Security Status          1    | .   .   .   1   .   
  Zone Layout              2    | .   2   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       7    | .   3   .   4   .   
  Scan Component           3    | .   1   .   2   .   
  Repair                   3    | .   1   .   2   .   
  Refit                    1    | .   1   .   .   .   
Recycling Unit Hacks       3    | .   1   .   2   .   
  Report Inventory         3    | .   1   .   2   .   
Scanalyzer                 11   | .   .   .   11  .   
  Insert Component         5    | .   .   .   5   .   
  Analyze                  6    | .   .   .   6   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         10   | .   4   .   6   .   
  Full Trace Events        2    | .   1   .   1   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   5   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             3    | .   1   .   2   .   
  Time                     84   | .   26  .   58  .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   5   .   
  Part Schematics Acquired 5    | .   .   .   5   .   
  Parts Damaged            1    | .   .   .   1   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Yrd Mat Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Min Mat Sto 
Total Allies               2    | .   .   2   .   .   
  Largest Group            2    | .   .   2   2   .   
  Highest-Rated Group      41   | .   .   41  41  .   
  Highest-Rated Ally       31   | .   .   31  31  .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               4    | .   .   .   4   .   
  Total Damage             83   | .   .   .   83  .   
  Kills                    1    | .   .   .   1   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   
-------------              Run  | Yrd  Mat  Min  Mat  Sto  
Turns Passed               5454 | 85   1482 743  2997 147  
Spaces Moved               3089 | 55   890  551  1511 82   
  Core                     21   | 17   4    .    .    .    
  Treads                   .    | .    .    .    .    .    
  Legs                     3068 | 38   886  551  1511 82   
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  
  Average Speed            133  | 122  120  120  146  137  
  Slowest Speed            260  | 190  190  120  260  190  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       59   | 4    95   87   91   19   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    
Scrap Searched             1    | .    .    1    .    .    
Spaces Dug                 34   | .    .    .    34   .    
Terrain Destroyed          83   | .    3    .    80   .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      83   | .    3    .    80   .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   
---------                  Run  | Yrd  Mat  Min  Mat  Sto  
Total                      4237 | 72   1259 625  2174 107  
  Wait                     760  | .    241  69   437  13   
  Move                     3085 | 54   889  550  1510 82   
  Hop                      .    | .    .    .    .    .    
  Pick Up                  104  | 12   40   1    51   .    
  Fast Attach              .    | .    .    .    .    .    
  Attach                   66   | 6    17   .    42   1    
  Detach                   15   | .    2    .    13   .    
  Swap                     1    | .    .    .    1    .    
  Drop                     52   | .    24   .    28   .    
  Fire                     124  | .    36   5    78   5    
  Melee                    1    | .    .    .    1    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     24   | .    10   .    13   1    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            5    | .    .    .    .    5    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: *Mat x3 / [*Min] / *Sto)
-9/Storage

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 14)
   86 | -11/Scrapyard | Entered Materials
  315 | -10/Materials | Build established: Mutant
  812 | -10/Materials | Discovered new exit (range 15)
 1030 | -10/Materials | Discovered new exit (range 15)
 1416 | -10/Materials | Repaired Ion Engine?
 1471 | -10/Materials | Discovered new exit (range 14)
 1566 | -10/Materials | Build established: Scavenger-Mutant
 1568 | -10/Materials | Entered Mines
 1607 | -10/Mines     | Met a Derelict bent on vengeance
 1765 | -10/Mines     | Discovered new exit (range 12)
 1993 | -10/Mines     | Learned Materials emergency access door positions
 2266 | -10/Mines     | Discovered new exit (range 14)
 2311 | -10/Mines     | Entered Materials
 2311 | -9/Materials  | Accompanied by 2 allies
 2311 | -9/Materials  | Evolved 2 slots: Utility x2
 2316 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
 2483 | -9/Materials  | Lost 4 parts (1n2u1w)
 2797 | -9/Materials  | Discovered new exit (range 6)
 2869 | -9/Materials  | Identified exit to Storage
 3004 | -9/Materials  | Lost 3 parts (1p1n1u)
 3073 | -9/Materials  | Discovered new exit (range 16)
 3400 | -9/Materials  | Discovered new exit (range 11)
 3533 | -9/Materials  | Core integrity fell below 50%
 3591 | -9/Materials  | Lost 5 parts (1p1n3u)
 3951 | -9/Materials  | Discovered new exit (range 10)
 4108 | -9/Materials  | Repaired Imp. Aluminum Leg
 4150 | -9/Materials  | Build established: Hacker-Mutant
 4420 | -9/Materials  | Discovered new exit (range 10)
 4436 | -9/Materials  | Identified exit to Materials
 4511 | -9/Materials  | Repaired Aluminum Leg
 4794 | -9/Materials  | Core integrity fell below 20%
 5308 | -9/Materials  | Entered Storage
 5455 | -9/Storage    | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
GOAL=ESCAPE
05325_ System corrupted: Energy discharge (-60).
05393_ Hvy. EM Pulse Gun destroyed.
05397_ Heat Sink melted.
05397_ Y-45 Defender destroyed.
05399_ R-06 Scavenger collects Heat Sink.
05402_ Kicked R-06 Scavenger.
05405_ Acquired 6 matter.
05407_ Triggered Stasis Trap.
05407_ A bubble of rippling energy engulfs the
  area.
05407_ Field strength at 85.
05409_ Field strength at 70.
05416_ Field strength at 55.
05417_ Field strength at 40.
05418_ Field strength at 25.
05419_ Field strength at 10.
05420_ Stasis field depleted.
05426_ U-05 Engineer lays Concrete.
05428_ K-01 Serf collects debris. <x2>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????????????????????????######## |
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| ??????????????????????????????????????????#        |
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| ??????????????????????????????????????????# "??"   |
| ??????????????????????????????????????????# "??"   |
| ??????????????????????????????????????????# "??"   |
| ???????????????????????????? ?????????????# "??"   |
| ???????????????????????????#  ????????????# """"   |
| ??????????????????????????##   ???????????#        |
| ???????????????#??????????#     ###############+#+ |
| ???????????????# ?????????#                        |
| ???????????????# ####?????#                        |
| ???????????????+     ????                          |
| ???????????????#      ???                          |
| ???????????????#      ??                           |
| ??????????######       ?                           |
| ?????????? r           ?                           |
| ?????????               ??##############+######### |
| ?????????           sss ###########     %      #?? |
| ?????????               s@        + """ """    #?? |
| ??????????????#" ################## """ """     #? |
| ??????????????????????????????????# """ """    ##? |
| ??????????????????????????????????#            #?? |
| ??????????????????????????????????##############?? |
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          18
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Core Shielding             20
Evasion (%)                55
Targeting Accuracy         5
Particle Charging          15
Offensive Hacking          20

 Item Schematics 
-----------------
       Aluminum Leg | -9/Materials | Scanalyzed
    Lgt. Ion Engine | -9/Materials | Scanalyzed
    Imp. Ion Engine | -9/Materials | Scanalyzed
 Signal Interpreter | -9/Materials | Scanalyzed
    Hvy. Ion Engine | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CarbideBottomlessCharge
  Manual?         0
Play Time         00:44:06
  Cumulative      7.7 hours
  Start           2024.10.08 @ 15:29:26
  End             2024.10.08 @ 16:55:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          14
  Rogue           14
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          10
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        0
Font              20/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a7a68e80-bed1-4647-b6a1-d0c79c7b4d65