Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.09.30 @ 10:31:08 Player: Vetulus Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (59) 295 Value Destroyed (1218) 1218 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-211) -211 TOTAL SCORE: 3342 Bonus ------- Friendly Fire -211 Cogmind --------- Core Integrity 534/550 Matter 300/300 Energy 290/290 System Corruption 0% Temperature Cool (362) Movement Walking (125) Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (3) ------ Improved Heat Sink Small Storage Unit Targeting Computer > --- WEAPON (3) ------- Advanced Beam Rifle Advanced Beam Rifle Gatling Laser > --- INVENTORY (6) ---- Medium Armor Plating Improved Shield Generator Spread Laser Gauss Rifle Ripper Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Targeting Computer > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle Gatling Laser > --- INVENTORY -------- Aluminum Leg Medium Armor Plating Improved Shield Generator Spread Laser Gauss Rifle Ripper [Rating: 36] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Targeting Computer Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 1 | . . . . . 1 Weapon 1 | . . . . . 1 Parts Attached 45 | 6 13 6 5 11 4 Power 6 | 1 3 1 . 1 . Engine 5 | 1 3 . . 1 . Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 13 | 2 2 . 4 4 1 Treads 4 | . . . 4 . . Leg 9 | 2 2 . . 4 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 6 | 1 1 1 . 2 1 Device 4 | . 1 1 . 2 . Storage 1 | 1 . . . . . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 20 | 2 7 4 1 4 2 Energy Gun 13 | . 4 2 1 4 2 Energy Cannon 1 | . 1 . . . . Ballistic Gun 4 | 2 2 . . . . Ballistic Cannon . | . . . . . . Launcher 1 | . . 1 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . 1 . . . Unidentified Prototypes 2 | . . . . 1 1 Parts Lost . | . . . . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon . | . . . . . . Highest Loss Streak . | . . . . . . Average Slot Usage (%) 97 | . 94 100 93 98 99 Engine 5 | . 13 9 . . 9 Core 6 | . . 4 11 10 . Treads 19 | . . . 35 39 . Leg 15 | . 27 28 3 3 36 Device 11 | . 10 14 11 11 9 Storage 12 | . 14 14 11 11 9 Energy Gun 22 | . 16 26 21 22 26 Ballistic Gun 1 | . 8 . . . . Naked Turns . | . . . . . . Heaviest Build 24 | 13 16 17 16 22 24 Greatest Support 92 | 20 20 20 92 92 70 Greatest Overweight (x) 5 | 2 . . 5 1 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 Average Capacity 5 | 4 6 6 6 6 6 Most Carried 6 | 2 6 6 6 6 6 Average Carried 5 | 1 4 5 5 5 4 Final Capacity 6 | 6 6 6 6 6 6 Final Carried 6 | 2 6 6 6 4 5 Class Distribution -------------------- 93% | Mutant 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Mat Matter Collected 625 | 196 124 105 50 110 40 Remotely . | . . . . . . Salvage Created 1591 | . 166 196 121 727 381 Parts 87 | . 17 20 10 28 12 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Combat Hostiles Destroyed 39 | . 5 10 2 17 5 Guns 36 | . 4 8 2 17 5 Cannons 1 | . 1 . . . . AOE 2 | . . 2 . . . Classes Destroyed 10 | . 4 1 2 2 1 Worker 4 | . . . 1 3 . Builder 3 | . . 1 . 1 1 Tunneler 5 | . 1 3 1 . . Recycler 4 | . . . . 3 1 Watcher 3 | . 2 . 1 . . Swarmer 12 | . 3 6 . 3 . Grunt 17 | . 2 4 . 8 3 Sentry 5 | . . . 2 2 1 Hunter 1 | . . . . . 1 Assembled 4 | . . . . 4 . Thug 1 | . . . . 1 . Best Kill Streak 4 | . 2 3 2 3 4 Combat Bots Only 3 | . 2 3 1 3 3 Max Kills in Single Turn 2 | . 1 1 1 2 2 Gunslinging 1 | . . . . 1 . Exploded 1 | . . 1 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Damage Taken 1138 | . 133 135 60 505 305 Core 143 | . 23 41 . 63 16 Absorbed by Shields . | . . . . . . Core Remaining (%) 86 | 100 . 74 . 84 . Volleys Fired 106 | . 17 24 9 45 11 Largest 3 | . 2 2 2 2 3 Hottest 202 | . 130 130 130 145 202 Shots Fired 206 | . 33 43 18 79 33 Gun 198 | . 28 40 18 79 33 Cannon 5 | . 5 . . . . Launcher 3 | . . 3 . . . Special . | . . . . . . Kinetic 13 | . 13 . . . . Thermal 190 | . 20 40 18 79 33 Explosive 3 | . . 3 . . . Electromagnetic . | . . . . . . Robot Hit Streak 33 | . 12 31 20 31 33 Robot Miss Streak 4 | . 2 4 3 4 1 Penetration Max . | . . . . . . Secondary Targets 3 | . . . . 1 2 Max Gunslinging Chain 1 | . . . . 1 1 Shots Hit Robots 173 | . 22 37 15 70 29 Core Hits 207 | . 13 51 22 106 15 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks 3 | . . 3 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 3 | . . 3 . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2830 | . 318 684 252 954 622 Guns 2514 | . 246 440 252 954 622 Cannons 72 | . 72 . . . . Explosions 244 | . . 244 . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 74 | . 74 . . . . Thermal 2512 | . 244 440 252 954 622 Explosive 244 | . . 244 . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 10 | . . 10 . . . Projectiles . | . . . . . . Explosions 10 | . . 10 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 449 | . 87 207 57 339 449 Average Temperature 96 | . 43 73 24 104 181 Received Heat Transfer 649 | . 42 48 36 361 162 Effects 9 | . . . . 8 1 Shutdowns 1 | . . . . 1 . Energy Bleed 1 | . . . . 1 . Interference 5 | . . . . 5 . Short Circuit 2 | . . . . 1 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . . . 2 Heat Transferred 3863 | . 513 545 315 1250 1240 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Peak Influence 208 | . 139 125 93 179 208 Initial 23 | . . 23 18 23 22 Average 55 | . 54 62 47 55 71 Maximum Alert Level 1 | . . . . . 1 Low Security (%) 99 | 100 100 100 100 100 97 Level 1 . | . . . . . 2 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . . . . 1 2 Investigation 2 | . . . . 1 1 Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Distress Signals 3 | . 1 . . 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 49 | . 10 9 3 17 10 Peak Tracking Total 6 | . 3 3 1 3 6 Tactical Retreats 1 | . . . . 1 . Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Traps Triggered 5 | . 5 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Mat Machines Disabled 1 | . . . . 1 . Max in Single Turn 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Machines Accessed 8 | . 3 . 3 1 1 Terminals 5 | . 2 . 2 . 1 Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 26 | . 12 . 10 1 3 Successful 19 | . 9 . 9 1 . Failed 7 | . 3 . 1 . 3 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 16 | . 9 . 4 . 3 Terminals 18 | . 9 . 6 . 3 Fabricators . | . . . . . . Repair Stations 4 | . . . 4 . . Recycling Units 3 | . 3 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 12 | . 6 . 5 1 . Open Door 1 | . . . . 1 . Level Access Points 2 | . 1 . 1 . . Branch Access Points 2 | . 1 . 1 . . Emergency Access Points 1 | . 1 . . . . Terminal Index 1 | . . . 1 . . Locate Traps 2 | . 2 . . . . Dispatch Records 1 | . . . 1 . . Zone Layout 2 | . 1 . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . . 4 . . Scan Component 2 | . . . 2 . . Repair 2 | . . . 2 . . Recycling Unit Hacks 3 | . 3 . . . . Process 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Retrieve Matter 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 2 . 3 . 1 Full Trace Events 2 | . 1 . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . 2 . . Time 58 | . . . 58 . . Parts Recycled . | . . . . . . Recycled Matter 97 | . 97 . . . . Retrieved Matter 97 | . 97 . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked 1 | . . 1 . . . Non-combat 1 | . . 1 . . . Combat . | . . . . . . Robot Hacks Applied 2 | . . 2 . . . parse_system 1 | . . 1 . . . no_distress 1 | . . 1 . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Mat Turns Passed 3843 | 54 630 978 636 1301 244 Spaces Moved 2331 | 35 432 722 310 707 125 Core 12 | 7 . . 5 . . Treads 866 | . . . 227 639 . Legs 1453 | 28 432 722 78 68 125 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 125 125 Average Speed 135 | 116 120 120 152 156 125 Slowest Speed 300 | 150 120 120 300 160 125 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 48 | 4 57 99 23 96 11 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched 3 | . . 2 . 1 . Spaces Dug 7 | . . 7 . . . Terrain Destroyed 33 | . . 33 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 33 | . . 33 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Total 2813 | 48 511 787 458 824 185 Wait 248 | . 26 23 123 36 40 Move 2326 | 34 431 721 309 706 125 Hop . | . . . . . . Pick Up 54 | 8 17 5 8 12 4 Fast Attach . | . . . . . . Attach 23 | 6 6 . 5 4 2 Detach . | . . . . . . Swap 22 | . 7 6 . 7 2 Drop 31 | . 7 5 4 14 1 Fire 106 | . 17 24 9 45 11 Melee 3 | . . 3 . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 6 exits: Mat x3 / *Min x2 / Sto) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 14) 55 | -11/Scrapyard | Entered Materials 164 | -10/Materials | Identified exit to Mines 315 | -10/Materials | Build established: Mutant 328 | -10/Materials | Identified exit to Materials 685 | -10/Materials | Entered Mines 761 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 982 | -10/Mines | Discovered exit to Materials (range 13) 1061 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1241 | -10/Mines | Learned location of 1 exit from Materials 1333 | -10/Mines | Discovered exit to Materials (range 8) 1369 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1369 | -10/Mines | Discovered new exit (range 5) 1663 | -10/Mines | Entered Materials 1663 | -9/Materials | Evolved 2 slots: Propulsion x2 1664 | -9/Materials | Identified exit to Materials 1669 | -9/Materials | Identified exit to Mines 1669 | -9/Materials | Identified exit to Storage 1871 | -9/Materials | Repaired Spread Laser 1899 | -9/Materials | Repaired Ion Engine 2299 | -9/Materials | Entered Mines 2337 | -9/Mines | Assembled infested the area 2448 | -9/Mines | Found a hidden stash of uninstalled traps 2520 | -9/Mines | Learned location of Storage (-9) 2743 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2746 | -9/Mines | Found Prototype Device 2747 | -9/Mines | Identified Exp. Sensor Array 2855 | -9/Mines | Discovered exit to Materials (range 9) 2914 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3193 | -9/Mines | Learned location of Zion (-6) 3217 | -9/Mines | Discovered exit to Materials (range 11) 3468 | -9/Mines | Met a Derelict shopkeep closing up shop 3600 | -9/Mines | Entered Materials 3600 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3831 | -8/Materials | Garrison activated, responded to threat 3844 | -8/Materials | Self-destructed Last Messages --------------- 03798_ Acquired 10 matter. 03800_ R-06 Scavenger collects Heat Sink. 03804_ R-06 Scavenger collects Sml. Storage Unit. 03807_ W-25 Informer distress signal alerts nearby ally. 03808_ R-06 Scavenger collects Lgt. Nuclear Core. 03812_ R-06 Scavenger collects Aluminum Leg. 03814_ U-05 Engineer lays Concrete. 03827_ G-47 Trooper destroyed. 03827_ Switching to secondary target: G-47 Trooper. 03831_ G-47 Trooper calls for garrison reinforcements. 03831_ ALERT: Activating Garrison Access M001. 03831_ G-47 Trooper destroyed. 03838_ Particle Gun melted. 03838_ G-47 Trooper destroyed. 03838_ Switching to secondary target: Y-45 Defender. 03838_ U-05 Engineer destroyed. 03838_ U-05 Engineer lays Concrete. 03838_ K-01 Serf collects debris. 03842_ Targeting Computer permanently disabled. 03842_ Overheating: Short circuit. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????##########????? | | ???????????????????????????????????#] !! #????? | | ???????????????????????????????????# ! #????? | | ???????????????????????????????????#/ !! #????? | | ???????????????????????????????????# #????? | | ???????????????????????????????????# #????? | | ?????????????????????????####??????# """ #????? | | ?????????????????????????# ??????# """ #????? | | ?????????????????????????# ??????# """ #????? | | ????????????????????????### ###????# #????? | | ???????????# ########## ##########+####????? | | ???????????# #????? | | ???????????# #????? | | ???????????# #????? | | ???????????# ???????### ##########+######??? | | ???????????# ?????????## %##???????# #??? | | ???????????# ########### u#????????# #??? | | ???????????# # # #????????# #??? | | ???????????# # T + #????????# """"" #??? | | ???????????# # # #????????# """"" #??? | | ???????????# # #= #????????# """"" #??? | | ???????# ###########%% ##???????# #??? | | ? ##### ##########@ #???????# """"" #??? | | ??""" % % %! #???????# """"" #??? | | ??""" *Yg #???????# """"" #??? | | ??""" !%=! #???????# #??? | | ############ #???????#########??? | | ????????????##^ ^##??????????????????? | | """ ??????????????# #???????????????????? | | ???"" ????????????????# #???????????????????? | | ???"" ?????????????????# #???????????????????? | | ??? ??????????????????# #???????????????????? | | ??? ????????????????????# #???????????????????? | | ??? ??????????????????????a #???????????????????? | | ?????????????????????????? #???????????????????? | | ?????????????????????????? #???????????????????? | | ?????????????????????????? #???????????????????? | | ?????????????????????????? #???????????????????? | | ??????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RelayMatterCapacitor Manual? 0 Play Time 00:30:11 Cumulative 19.4 hours Start 2020.09.30 @ 09:54:27 End 2020.09.30 @ 10:31:08 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 31 Rogue 23 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 29 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/Terminus Map View 63x52 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 37f69857-dfbd-4388-b56d-e6bd309a3885